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Author SHA1 Message Date
lizzie
c95cb8f8ec
[hle] improved flusher that uses jthread (#3837)
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not happy with this impl, but I made this a bit quickly to demostrate it can be done better :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3837
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-09 23:46:38 +02:00
CamilleLaVey
3d0eb4b5d7
[vulkan] 1st Vulkan Global Maintenance (#3839)
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This pr aims to make a first step into giving Eden's Vulkan backend maintenance with better formatting, understanding and reduce the redundancy between some wrong implementations:

-> ProvokingVertex: Has been reworked completely, now the wiring to ExtendedDynamicState3 (ProvokingVertexMode) it works safe, the gating of the extension no longer requires user enabling on UI, it will be enabled automatically based on what features of the extension are available on driver, depending if first or last mode are available and also will be properly set under TrasformFeedback operations; this way we're gonna ensure all drivers, including Android stock drivers on QCOM, Mali and other mobile vendors drivers access correctly to the extension, fixing some graphical issues (flickering textures or wrong sccisors on vertex that required first mode) generated by the missing first mode handling or the proper clearing on pipeline state. This change will increase/ decrease slightly the performance on some games that changes dynamically between first and last modes, but will also ensure a clear path to GPU to use resources smartly, reducing VRAM consumption in PC and MEM/GPU percentage of use on Android (marginal to 5 - 8% approx).

-> Removal VK_EXT_multi_draw: It has passed some months since the first try to implement this feature, but wasn't completed so functionality was null to negative, taking space in source and using small CPU cicles for initialization during device creation that reduced CPU effectiveness by 2 - 5%, aside that, after reviewing the situation of formally introducing handling for multidraws to reduce the floods of constants draw calls into 1 per batch, seems to not pay the overhead when the multidraw capacity is less or equal to 1, aside that, for the time being batching multidraws will introduce indirections on each batch of command draws, that graphical issues will appear and reducing performance can happen, something it was gonna solve. For the time being it's discarded, but, may be analyzed the chance to introduce it properly in a later date.

-> Removal VK_EXT_indexing_descriptor: Currently the implementation of this feature was partial, with not proper handling on layouts; just the initial checks on device creation and chained up to the pNext feature, currently this extension will require a buffer cache and texture cache rework to set layouts and reduce the amount of use of descriptor into making it a less expensive cost effective, aside that to generate a path for the Bindless Texture and Bindless Buffer, allowing to track state of textures in runtime and ensuring the state of some compiled shaders doesn't change if it's no needed, among other benefits, besides that, enabling this feature was only generating innecessary checks on GPU, so consumption would be higher than it should be.

-> Removal of VK_EXT_swapchain_maintenance1: The use of this feature was really conditional to certain support on newer drivers and cards, which wasn't available for all platforms, I concluded that if the support for this instance wasn't really there, the cost effective between the try to initialize it and running it, won't be good as when it didn't exist on our Vulkan device, with also the constant factor of not being completely implemented, right now I'm aiming to reduce the complexity on Vulkan side to keep it as simple as it could for a future video_core rework, which may start somewhere these weeks.

-> Refined the Maintenance features: Meawhile this features are usually inherent to Vulkan core functionality, sometimes drivers doesn't expose them well, which leads to Eden run Vulkan without really noticing the existence of maintenance features on driver to improve stability, so we're tied to declare them and load them when a device creation starts by asking if driver supports and which, currently 1 - 5 are core maintenance features, meanwhile the 7 - 9 are more experimental and not being available everywhere, so right now to help drivers give attention to this features we not only load them, but also calculate with features bits which features inside Maintenance5 are available to use, that was the initial purpose, but we weren't using the full potential of the extension; I made cleaned part of the unneeded log code for the initialization of this Maintenance5 and it's feature flags, but also making an operation to sanitize depth/ stencil when One is not available in swizzle operations, making it easier to draw it; it's also needed to mention that Maintenance9 was removed from source code until we can have better handling on Arrays2D, aside that, the use of the extension was really conditional to certain drivers being capable of use it, so I remove it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3839
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-04-08 23:46:50 +02:00
CamilleLaVey
1b4a79c7ee
[android] QoL changes to Android Phase - 1 (#3832)
This pr content and goal is to provide following to Eden's user base issues with settings, adjust default values on settings and refactor some handlings to improve the plug-and-play factor:

-> Combo-box for ASTC Recompression Method Removed: The removal of this toggle was due to the redundant process inside Android devices, most drivers do suppot ASTC handling natively and meanwhile this option provided some benefits to some older Mali devices, the specifications from those and the real compatibility doesn't pay the need for this setting, unless something else is provided to be wrong, the default setting will be uncompressed and no longer available in UI to change. Removed some dead code along with it.

-> Removal of ASTC Decode Method ifdef block for Android: Since Yuzu's, the handling for this option was strangely set on CPU, having a specific block for Android in settings, possibly due to the constant spikes on GPU usage that wouldn't be good to load GPU with the whole flow of operations; but since then and until today, Eden's constant effort to make operations more accurate and smartly resolved, have marked the difference that now CPU default on Android no longer provides the benefit to relief GPU stress than reducing performance in some heavy draw commands on some games; the default will be set to GPU to keep parity with PC configuration aiming for a global configuration with all platforms. The setting will be kept to user range, unless is proved to no longer be needed, right now low end devices could still have benefit from CPU/Async, but requires testing from community to show real potential.

-> Adjusted default value of ExtendedDynamicState: Currently we're facing some issues of logic inside of ExtendedDynamicState implementation, that makes it a bit unstable when it comes to use the disabled mode, right now we jump to ExtendedDynamicState1 for more stability, meanwhile we fix the remaining issues in future updates (currently one fix will be presented - or would be merged along this pr, the 1st Global Vulkan Maintenance which has some fixes for this situation), so stock drivers and other mobile drivers will behave and benefit from this.

-> Exposed hidden and defaulted settings to user's UI: Yuzu implemented some settings that were available on PC's UI but weren't presented on Android's UI or wasn't something expected to do, either way there are some strange behaviors due to this default settings and each of them do something different, i'm not gonna dive into a deep explanation, but to make it short, they stablish asynchronous operations for GPU operations, like Async GPU Emulation (to use a CPU thread to boost performance with GPU emulation, currently a performance hack), Asynchronous Vulkan Presentation this does something a like to disperse draw's/ syncing from TimelineSemaphores and set a thread of CPU to help in running some Vulkan operations (another performance Hack), meanwhile most of the Desktop drivers are mostly nice with this setting, Nvidia aren't due to the nature of the hack, so provokes black screen or failing into initialize games. Mostly Asynchronous operations are fast-paths/ hacks to improve performance to the cost of some graphical issues like the pop-in with Asynchronous Shader Building during the shader compilations, sometimes the trade-off could give random crashes and other issues. Android it's not the exception and currently by disabling GPU Async Emulation user's will be able to fix some strange flickering on Zelda - Link's Awakening (NCE) and other games suffering from similar issues, may also fix random crashes on games that are supposed to work. These settings will be exposed for a short amount of time, meanwhile I receive feedback of the usefulness of having them active or the whole operation being used on Android, aside that, disabling them or one of them will inevitable reduce performance a bit, not so notorious, but it will be up to user's decision now to use them or not.

-> AMD FidelityFX's Super Resolution UI handling (a personal request): Now the slider default value will be 0% and will only appear whenever FSR is choosed among other window adapting filters, this will also work with the quick setting menu during runtime.

-> Fixed the issue of changing drivers removing all games compiled shader cache: Currently our implementation to safeguard users from unknown issues when a different driver tries to load/ read compiled shaders from another version of Turnip/ QCOM driver, that will delete shaders if the driver is removed or changed; deleted all games compiled shader cache, which increased the annoyance on Android users along with adding unneeded complexity, this used to happen whenever a driver was changed in global settings or per-game settings. Now no longer will happen if the driver is changed on global settings and changing drivers in per-game configuration will only delete current game where the driver was change without affecting others, from here, I'll apologize for this unneeded situation.

-> Refactored the input controller detection (another request of mine, hehehe...): This implementation will work to reduce the burden on a new installation (since I have to test everything personally, cuz testers are lazy ass mfs), the input detection is now more accurate to what kind of input a device has, whether is in-built or wireless gamepad, will map it once Eden detect's physical input by reading the controllers inputs that OS provides natively and set or disable touchscreen controllers automatically:

   - If in-built is detected (Ayaneo, Ayn, Retroid or any Android handheld), Eden will map it automatically and will disable touchscreen controller.
  - If Wireless gamepad is detected, the same behavior as described above will happen with the extra to recover touchscreen controller whenever the gamepad goes off.

It was quite funny to do this, cuz Xiaomi and some other manufacturers always do strange shenanigans with how the inputs are detected (wasn't funny).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3832
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-04-08 23:42:55 +02:00
crueter
c05d999225
[bcat] Fix news to use Forgejo releases instead (#3841)
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Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3841
2026-04-08 22:09:55 +02:00
crueter
71d3dd67d3
[frontend] Force https on bundled OpenSSL (#3843)
For some unknown reason, bundled OpenSSL likes the `https` scheme,
whereas system OpenSSL (on Gentoo at least) does not... even when the
bundled OpenSSL is built exactly like the Gentoo one, certificate and
all...

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3843
2026-04-08 21:27:10 +02:00
crueter
9b2fba1275
[ci] Add CPMUtil dependency update workflow (#3838)
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We have dependabot at home

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3838
2026-04-08 05:15:27 +02:00
Eden CI
19eab4d7aa
[dist, android] Update translations from Transifex for Apr 07 (#3834)
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Automatic translation update for Apr 07

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3834
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-04-07 19:18:07 +02:00
crueter
50a6f331cf
[desktop] Use pixel-based font sizes instead of point-based for game card (#3827)
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Archaic systems that still don't utilize point sizes properly should
like this.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3827
2026-04-07 00:04:16 +02:00
crueter
9c13c71da8
[externals] Require httplib >=0.18.7 (#3830)
This is the version in Trixie and is thus far the oldest known version
that works. We know for a fact that Bookworm's doesn't work, so drop
that entirely.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3830
2026-04-07 00:03:45 +02:00
crueter
7d53849cd3
[desktop] "Fix" card auto-alignment (#3829)
Closes #3707

All this does is anchor the left and right-most cards to their
respective edges, and then equally distributes the gaps between cards
thereafter.

Don't even bother trying to figure out what the hell I just wrote. I'm a
UI designer, not a mathematician.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3829
2026-04-07 00:02:59 +02:00
John
fd0c5655c4
Fixes [shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1], F32[1] (#3790) (#3823)
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Fixes Megaman Starforce Legacy Collection crashing.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3823
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-04-06 21:48:22 +02:00
crueter
88f0e7862a
[ci] fix tx-pull cron fr this time (#3828)
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Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3828
2026-04-06 19:49:24 +02:00
smiRaphi
d99a8c65cc
[hle/kernel] Fix OutputDebugString formatting (#3744)
Fixes the debug outputs by buffering it, should not effect any normal game as the flush thread only get's created once the function has actually been called.

Turning it from:
```
[   9.707449] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: SDK Assertion Failure: 'hipc::ResultSessionClosed::Includes(result)' in CloseClientSessionHandleSafely() at pid=81, tid=76(Main
[   9.707642] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: Thread)

[   9.707791] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: [SF-Internal]
[   9.707827] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:

[   9.708202] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: Stack trace:

[   9.708880] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B5170 (unknown)

[   9.708911] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B42BC (unknown)

[   9.708916] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B4AEC (unknown)

[   9.708919] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B2F20 (unknown)

[   9.708922] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B19BC (unknown)

[   9.708925] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x0000000086875C64 (unknown)

[   9.708927] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000868752E0 (unknown)

[   9.708929] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x0000000086874C1C (unknown)

[   9.708932] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866FBD1C (unknown)

[   9.708944] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866FBDCC (unknown)

[   9.708967] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:

[   9.709035] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: Related modules:

[   9.709061] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   base               size               name/path

[   9.709349] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x000000008665D000 0x0000000000E50000 nnSdkEn

[   9.709431] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:

```
Into:
```
[   5.895512] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:47:FlushDbgLoop:
SDK Assertion Failure: 'hipc::ResultSessionClosed::Includes(result)' in CloseClientSessionHandleSafely() at pid=81, tid=76(MainThread)
[SF-Internal]
Stack trace:
  0x00000000866B5170 (unknown)
  0x00000000866B42BC (unknown)
  0x00000000866B4AEC (unknown)
  0x00000000866B2F20 (unknown)
  0x00000000866B19BC (unknown)
  0x0000000086875C64 (unknown)
  0x00000000868752E0 (unknown)
  0x0000000086874C1C (unknown)
  0x00000000866FBD1C (unknown)
  0x00000000866FBDCC (unknown)

Related modules:
  base               size               name/path
  0x000000008665D000 0x0000000000E50000 nnSdkEn

```

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3744
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-committed-by: smiRaphi <neogt404@gmail.com>
2026-04-06 19:17:43 +02:00
lizzie
876884e783
[video_core/host_shaders] unroll lanczos loop for slightly better perf (#3754)
Some (Mali) drivers particularly are afraid to unroll loops with more than 7 constant iterations (?); hence manual unrolling is potentially beneficial due to avoiding extra branching + the uniform runtime expectations

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3754
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:14:13 +02:00
MaranBr
028050cf04
[shader_recompiler] Fix IsScaled dynamic indexing reading wrong bit source (#3789)
The non-immediate path in IsScaled was incorrectly using index_value as the source for OpBitFieldUExtract, instead of loading the corresponding word from the push constant bitmask.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3789
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-04-06 19:13:35 +02:00
lizzie
1f787ffc39
[cmake, deps] conjure common/httplib.h and remove global def for httplib macros (#3800)
httplib stuff done by @crueter on #3797

+ some extra stuff since the warning push/pop should be in header i fear :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:13:09 +02:00
lizzie
148dc7b480
[arm] remove vtable bounce hack (#3776)
horrible hack anyways, and PKZA shouldn't need it anymore

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3776
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:12:51 +02:00
crueter
612a203ab2
[docs] add instructions to build older commits (#3826)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3826
2026-04-06 19:12:10 +02:00
lizzie
5e927199c5
[dynarmic, cmake] Assorted RISC-V build fixes (#3797)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3797
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:11:47 +02:00
lizzie
ac99ea96da
[dynarmic] fix bayonetta 3 regression due to LUT in #3718 (#3822)
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minor oversight

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3822
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-03 17:33:44 +02:00
lizzie
d1b7824443
[meta] Restore base icon (#3809)
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Merge AFTER april fools
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3809
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-02 06:06:46 +02:00
wildcard
34fa39eae8
[texture_cache] Skip alias synchronization in texture cache when the image has no aliases. (#3740)
PrepareImage() is on a very hot path and previously called SynchronizeAliases() unconditionally.  For most images, aliased_images` is empty, so this created unnecessary overhead, now we only synchronize only when image requires it

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3740
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-04-02 06:06:16 +02:00
lizzie
9ace6742d7
[docs] update multiplayer section with metaserver info (#3722)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3722
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 21:59:37 +02:00
crueter
79f29abcba
[core] Fix renderdoc API garbage (#3816)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3816
2026-04-01 21:02:20 +02:00
crueter
3ce5463d2d
[cmake] Remove shader dir regeneration (#3813)
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We ***do not*** support BSD make. Period.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
2026-04-01 08:10:39 +02:00
lizzie
cae70c30fa
[dynarmic] fix GCC 12.2 complaints for regalloc.h (#3812)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3812
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 07:26:46 +02:00
lizzie
bcceced96d
[dynarmic] fix GetDecoderTable() making the compiler nervous due to the big table that gets made into the stack (#3799)
issue on stbale gcc debian

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3799
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 07:05:42 +02:00
lizzie
82e374f66c
[meta] April Fools 2026 icon (#3802)
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art

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3802
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 03:07:50 +02:00
crueter
6e76014824
[ci] Move workflows to .forgejo (#3808)
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Primarily to prevent mirrors from trying to run bogus actions.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3808
2026-04-01 02:09:56 +02:00
crueter
bb71ace365
[cmake] switch nightly auto updater to forgejo (#3807)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3807
2026-04-01 02:08:46 +02:00
lizzie
21f9db1c27
[android] fix crash due to ctor/dtor ordering for std::random_device being uninitialized when used in other static ctor/dtors (#3806)
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wow that's fucking horrible

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3806
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 23:45:06 +02:00
xbzk
b4a485e244
[android, intent] Added proper ext content mount and game swap support for intent launch (#3755)
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Required so that frontends can launch a game while there is already one running (for CocoonFE usage)
Fix for mounting external content was merged.
This patch also fixes multiple reasons for infinite game "Shutting down..." issue (hope all, who knows...)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3755
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:59:57 +02:00
xbzk
81a344f3db
[android,addons] after a crash, launch button will wait for reloadGames to complete, and system will initialize after global config for proper firmware mounting (#3803)
This fixes two problems:

1. After a crash, it was possible to launch a game before external content gets mounted. Now the button will wait for it to complete.
2. Directory initialization was init system before init globalconfig, so after a crash firmware was not being remounted
(have you ever noticed fw version = N/A in device overlay, after fiddling with applets?)
(this had been fixed in 3755, which was not thoroughly tested by cocoon dev)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3803
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:32:24 +02:00
crueter
c0fbb2526d
[ci] Fix transifex workflow (#3805)
Now should auto update

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3805
2026-03-31 21:13:50 +02:00
lizzie
c3afd2fabd
[hle] fetch manager once in cmif wrapper (#3796)
shouldn't need to fetch twice or thrice per response :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3796
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:15:14 +02:00
lizzie
ee2891c55e
[common] unify std::random_device (#3801)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:41 +02:00
lizzie
dd91b41a78
[core] remove parallel thread remnants that keep calling sysconf() everytime a memory object is created (#3804)
pure spam of calls for _sysconf()

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3804
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:16 +02:00
lizzie
e9f4541069
[dynarmic] improve A32 translate loop (#3780)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3780
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:23:43 +02:00
lizzie
cf7086de7c
[dynarmic] avoid stable_vector<> reallocations for shared labels (#3717)
this reduces some overhead due to frequent reallocations

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3717
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:23:19 +02:00
lizzie
8e14f07a69
[dynarmic] exclude %rbp from regalloc & have proper frame info (#3752)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3752
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:20:58 +02:00
wildcard
0b179517b3
[vulkan] Fix Vulkan graphics pipeline crash when image descriptor count exceeds 64 (#3785)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3785
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-31 04:49:20 +02:00
lizzie
7a8176f63f
[dynarmic] implement missing SSE3 implementations (#3301)
Implementations for SSE3 CPUs (prescott)

Instead of fixing some of the bugs with HostCall when paired with vectors, i'll simply remove as many host calls as I can within the most used vector instructions - then just minimize their usage to memory read/writes.
Emitting the raw assembly code is faster than doing a HostCall, HostCalls are VERY expensive. So this is the desired output anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3301
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 02:53:51 +02:00
lizzie
5322bce4b8
[dynarmic] fix ODR violations (#3749)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3749
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 04:58:30 +02:00
lizzie
276dcdd8ea
[dynarmic] fix constexpr build issue on gcc-debian-stable (#3798)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3798
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 00:09:51 +02:00
lizzie
59254cd1e7
[dynarmic] restore proper backtraces for A64 (#3794)
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trivial changes, fixes hard crashes

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3794
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-29 13:57:49 +02:00
lizzie
9a3af3a6a3
[shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1], F32[1] (#3790)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3790
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-29 01:59:45 +01:00
PavelBARABANOV
b473c18d6e
[android] Remove unused framepacing strings (#3795)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3795
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-28 20:44:19 +01:00
maufeat
c984c387d7
[hid] shared memory crashes (#3784)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3784
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Co-committed-by: maufeat <sahyno1996@gmail.com>
2026-03-27 23:32:51 +01:00
xbzk
5856beac54
[android,addons] per-game screen ext content unmount upon rotation hotfix (#3788)
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Fix the bug reported by Pavel in which when per-game settings screen is rotated a reloadGames() call causes external content reference to be missing.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3788
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-27 20:55:31 +01:00
lizzie
16e7e034d7
[ports, freebsd] remove fastmem ban (#3786)
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whatever issue there was, is now fixed on FBSD 15

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3786
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-27 13:49:10 +01:00
lizzie
47c6a73971
[dynarmic] nuke mcl dependency (#3777)
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crueter will love this one

mcl nuked off externals, i did however copy some important headers (notably intrusive list and bit.hpp); because grand part of dynarmic still uses them
but i made the appropriate adjustments anyways

solves mcl for #3373

depends on #3718

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3777
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-27 01:11:49 +01:00
PavelBARABANOV
813a35abca
[vi] Restore high Z-index for shared buffer layer to fix keyboard overlay display (#3787)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3787
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-26 22:23:21 +01:00
crueter
93472023e2
[cmake] Fix macOS frameworks, and icon set usage (#3782)
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- The Xcode generator /mandates/ that you pass in the `.icon` directory
  into the build system, where it can then compose the asset itself.
- Assets.car and eden.icns were improperly handled; they are now
  automatically generated and should properly be applied as needed. I
  will need someone on Tahoe to confirm, however, as I am on Sequoia.
- Added some missing frameworks, ported from the KosmicKrisp branch.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3782
2026-03-26 07:59:53 +01:00
lizzie
9cb7001656
[cmake] fixes for XCode when having languages other than C/C++ (#3772)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3772
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-26 04:46:43 +01:00
xbzk
f0d77e86e3
[android,ui] driver management: fixed driver add/removal unsync (#3757)
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Complementary for 3750.
User found a way to get same driver doubled and deleting one would lead to a crash.
Reason: manual driver install was still adding drivers directly to adapter, instead of thru drivermodel. fixed.
Also added guards against crash upon driver removal.
Thoroughly tested.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3757
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-25 12:13:04 +01:00
lizzie
24fe223692
[dynarmic] Remove last FPT LUT table, removing around 30kb worth of unused functions (#3718)
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Lets do the quick math
There was 1 LUT for every fsize() instancing

Now... the number of functions on each lut was (fsize + 1), multiplied by 5 (number of rounding modes)

8 = 9 * 5 = 45
16 = 17 * 5 = 85
32 = 33 * 5 = 165
64 = 65 * 5 = 325

this is just pure insanity - look at what fucking nm reported:

```
0000000003dc39b8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<16ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a18 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<16ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc39d8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<32ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a38 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<32ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc39f8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<64ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a58 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<64ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
```

"ah its not bad" - OH MATE ITS JUST THE GUARD VARIABLES - i attached a file with just the functions generated for each case...

now with this PR only 6 * 6 functions are made (still not ideal, but way better), 36 is way better than 1156 FUCKING FUNCTIONS

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3718
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-25 10:48:53 +01:00
PavelBARABANOV
8f770618d2
[android] Rework of frame pacing mode + Surface mode detection per API level. (#3735)
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This Pr is a reply to certain issues found on Android due to the new artificial waits inside Vulkan (Frame Pacing Mode); which caused GPU/CPU desync's even if TimelineSemaphore (Adreno's drivers) does a constant check to retain synchronization with each frame-data, removes the yield() for all platforms (remains the same on PC) and aligns a new way to handle the output of video by using native Android tools, such as AGP, which makes a bridge inside Vulkan to Android's Surface (screen) and reduces not only the latency, but also improves the smoothness of each frame processed; currently we quantize the amount of frame processed by hinting the surface on Android space and adjust the heuristics of the old handling (yuzu) and we link it to screen refresh rate; this way we ensure that even if the game moves below the screen's HZ, we can always pick up the cadence by clamping the duration of each frame and using a chrono function to work as internal fernce if performance goes below the game speed requirment or game's frame rate requirements.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3735
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-24 01:25:44 +01:00
lizzie
b673dad40d
[hle/service/nifm] fix pack(pop) warning on clang (#3764)
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fucks up unity builds, also it's an innocuous trivial change for a warning that should've been fixed a while ago

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3764
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-23 18:03:54 +01:00
lizzie
56d3f0e353
[dynarmic] fix dynarmic_tests build issues on xcode due to using relative paths (#3765)
Thanks to @chrelliott978 for the initial impl

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3765
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-23 18:03:48 +01:00
crueter
ad58ab8976
[externals] Use Eden mirrors for llvm-mingw and tzdb (#3766)
My server is getting hammered, let's just move them here.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3766
2026-03-23 17:05:40 +01:00
lizzie
772e38cb8d
[hle/service/sockets] fix hogwarts legacy crash due to non-blacklisted domain (#3762)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3762
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 20:17:44 +01:00
lizzie
811cc18d74
[hle/acc] fix (false) return where it's just 2 (#3763)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3763
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 17:37:21 +01:00
lizzie
c5b519380c
[externals] update renderdoc to 1.7.0 (#3751)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3751
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 04:00:57 +01:00
xbzk
5ebdb29afd
[android,ui] feat fullscreen app setting (#3676)
why not? i like it a lot on both phone and TV.
toggle in app settings. disabled by default so no hassle.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3676
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-22 02:06:45 +01:00
lizzie
96e177702e
[qt_common] remove 109kb worth of duplicate shortcut data (#3756)
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- repeated 32 times
- is like 3432
- 32 * 3432 = 109824 = 109kb
- now it's just 3.4kb

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3756
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-20 22:09:14 +01:00
xbzk
844e0360c7
[addons] fixed manual installation from per-game fragment (#3743)
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maybe consequence of code centralization. reverted for now.

-please test: install update from per-game path
-install update on manage eden data path
-install update when another update is already installed and check both versions

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3743
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-19 05:38:57 +01:00
xbzk
2650d22057
[android,ui] driver management: uninstall and refresh upon install hotfix (#3750)
To fix orphan fragments' black flicker transitions, these fragments were bounded to SettingsSubscreenActivity.
Since driver removal is queued for when leaving driver screen, but new activity dies too soon, old uninstall was being cancelled.
Changed to uninstall directly upon leaving screen. Also fixed the driver list refresh right after driver installation (prolly compromised for the same transition reason).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3750
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-19 03:54:13 +01:00
John
dc27aef542
[vulkan] Fix FFTactics for AMD+Windows flicker regression (#3748)
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#3747 Fixed broken graphics but the game still has a flickering regression on AMD GPU+Windows

This fixes a flickering regression in FFTACTICS. This game on AMD GPU +Windows sensitive to VK_Scheduler barriers. If this game regresses in the future, this is a clue to where to look at first.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3748
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-03-18 23:03:35 +01:00
lizzie
cf860c5319
[meta] restore normal icon, st. patricks is over (#3745)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3745
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-18 18:04:53 +01:00
John
f1aa790545
[vulkan] Fix FFTactics for AMD+Windows regression again. (#3747)
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT EndRenderPass()
May Fix FFTactics for AMD Windows

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3747
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-03-18 17:33:00 +01:00
lizzie
c41209f137
[hle] update reported atmosphere to 1.10.2 (#3738)
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Atmosphere did update a few times ever since.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3738
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-17 21:10:25 +01:00
lizzie
ad7aea4863
[hle] update fw 22.0.0 constants (#3741)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3741
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-17 20:50:06 +01:00
MaranBr
af554c0baa
[video_core] Fix Maxwell3D register processing to always mark dirty flags (#3712)
Removed the early return in ProcessDirtyRegisters to ensure all dependent dirty flags are set even if the register value hasn't changed.

This fixes flickering and vertex explosions on the Hero's Path in The Legend of Zelda: Breath of the Wild, fixes the teleport bug in The Legend of Zelda: Tears of the Kingdom, fixes the grey Luigi in Luigi's Mansion 3, and may also improve rendering in other games that rely on redundant register writes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3712
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-17 19:53:28 +01:00
crueter
f0a4ac7359
[frontend] only set https on Android (#3733)
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Otherwise it breaks the shit out of every other platform.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3733
2026-03-15 02:57:32 +01:00
Eden CI
d604a9da7b
[dist, android] Update translations from Transifex for Mar 14 (#3732)
Automatic translation update for Mar 14

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3732
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-03-15 02:52:34 +01:00
lizzie
0ec60f21ff
Revert "[updater] Explicit set https for api url (#3720)" (#3726)
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#3720 was merged without proper revision.
AAAA
It's fine, if there are issues just merge the revert of.

This reverts commit 8de1dd151f.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3726
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-15 02:06:29 +01:00
crueter
9cf1e19d98
[externals] Update SDL2 (#3731)
https://github.com/libsdl-org/SDL/pull/15207

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3731
2026-03-15 01:45:11 +01:00
John
98a93561de
Revert #3690 to fix regression. (#3728)
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- Fixes Ender Magnolia and Demon Slayer freezing on Android.

May be related to this PR or other fixes on the master but:
- Using Cure in Ender Magnolia no longer crashes the game.
- Fixes Demon Slayer vertex explosion on Android.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3728
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-03-14 19:37:24 +01:00
xbzk
4a60085a76
[android,settings] fix for *_combined (fastmem, gpu unswizzle) kotlin side only settings being unnecesarily requested to native (#3724)
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Fixes jni reporting error when these settings change.
Combined settings are the grouping reference for settings like gpu unswizzle.
As far as i recall, fastmen only uses it coz it has a sub setting in the past.

[ 445.450666] Frontend <Error> main/jni/native_config.cpp:33:getSetting: [Android Native] Could not find setting - gpu_unswizzle_combined
[ 450.054470] Frontend <Error> main/jni/native_config.cpp:33:getSetting: [Android Native] Could not find setting - fastmem_combined

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3724
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-14 03:30:37 +01:00
PavelBARABANOV
47ed86d3e2
[vk] Partial return of the old buffer update logic (#3690)
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Fixes shadows in Metroid Prime Remastered

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3690
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-13 19:59:11 +01:00
xbzk
2aea7f9584
[android,settings] addons: fix crash when launching Install addons from per game addons menu (#3727)
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to fix navigation issues (PR3699), i've bounded all orphaned fragments to SettingsSubscreenActivity.
(IIRC that were tested, whatever) Somehow the launching from per-game settings (where addons fragment is bounded to MainActivity got broken).
This PR just made ContentTypeSelectionDialogFragment self-sufficient so it lives under both MainActivity and SettingsSubscreenActivity.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3727
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-13 19:46:35 +01:00
lizzie
59b0e66722
Revert "[core/memory] remove indirection handling for unaligned access (#3584)" (#3725)
This reverts commit 2d27359074.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3725
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-13 19:09:53 +01:00
DraVee
8de1dd151f
[updater] Explicit set https for api url (#3720)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3720
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: DraVee <chimera@dravee.dev>
Co-committed-by: DraVee <chimera@dravee.dev>
2026-03-13 17:55:38 +01:00
DraVee
98604d369a
[vulkan] Revert "[vulkan]fix vuid 02751 (#3573)" (#3721)
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Attached backtrace on PR comments

This reverts commit cdf9b556b2.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3721
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <chimera@dravee.dev>
Co-committed-by: DraVee <chimera@dravee.dev>
2026-03-13 02:47:47 +01:00
lizzie
4337135910
[common/logging] fix android stupid ctor() init order not initializing logging first (#3719)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3719
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 23:16:56 +01:00
lizzie
395613b01f
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
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- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00
xbzk
2896fa3835
[android,ui] chore: settings subscreens transition and other minor conformances (#3699)
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- Fix black screen in transition animations

- Adjustments to about fragment
made about text more label and less button like, header transparency, spacing adjustments, word Contributors replaced by People in Contributors field for de-duplication.

- installable actions code de-duplication
Extracted install/update/import firmware/user data flows into InstallableActions.kt and reused it from MainActivity and InstallableFragment, reducing duplicated logic, ensuring single source of truth.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3699
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-11 22:47:16 +01:00
lizzie
0dad29698e
[frontend] allow to specify input profile name for first player on command line (#3684)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3684
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-11 16:50:00 +01:00
lizzie
5a0780b826
[video_core] Properly disable/avoid building OpenGL when it's disabled (#3692)
- OpenGL symbols would still be included in builds without OpenGL, this pr fixes that
- Same goes for Vulkan, but now with `ENABLE_VULKAN`
- Add support to have OpenGL-only builds (why would you do this?)
- Add support for headless runs (yes you could just select NULL backend, but why not compile it headless? :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3692
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-11 16:49:29 +01:00
lizzie
d35fc7b7ee
[docs] testing guidelines, unify controller guide, gamemode (#3709)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3709
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-11 16:49:03 +01:00
crueter
8678cb06eb
[meta] clang-format literally all of the Qt code (#3706)
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I'm tired of dealing with this tbh

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-03-10 06:51:08 +01:00
crueter
769edbfea3
[video_core] Revert "Simplify TextureCache GC and remove redundant code" (#3652) (#3704)
regr. Steam Deck

Please, for the love of God, stop saying "YOLO good to merge" after
testers report performance regressions (and promptly get brushed to the
side). Seriously, what the hell?

This reverts commit f8ea09fa0f.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3704
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
2026-03-10 05:44:51 +01:00
crueter
0ff1d215c8
[desktop] Port some QtCommon changes from QML branch (#3703)
- Linker now resolves implementation differences
- Remove unneeded ifdefs
- Better abstractions overall

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3703
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-03-10 05:37:45 +01:00
crueter
07e3a2aa46
[settings] Disable fastmem on Linux systems with non-4kb page sizes (#3669)
Asahi, etc

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3669
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-03-10 05:36:12 +01:00
xbzk
a1b50e9339
[android] patches bin button + version bug fixes (#3691)
Some checks failed
tx-src / sources (push) Has been cancelled
Check Strings / check-strings (push) Has been cancelled
This fixed the delete button enabled for external content (which is auto handled and the proper way to get rid of them is either by removing its folder from ext content list, or removing the file itself) by streaming patch source thru jni.

Along the way stumbled upon another bug: If you have an external content update installed (say latest version for example) and you NAND install a previous update (like in silksong's hard mode update), the newest update version string would leak to the previous one.

Did videos for both. Fixed both. Seems good to go.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3691
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-09 00:30:10 +01:00
crueter
f5e2b1fb13
[dynarmic] Remove incorrect LICENSE (#3698)
Our dynarmic is GPLv3, not BSD.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3698
2026-03-08 23:22:51 +01:00
lizzie
6693b99ae4
[core] coalesce tracking entries for GPU (#3677)
I think I may have attempted this before, but I doubt it.

Anyways this should reduce virtual buffers from 3 to just 1, also improved access times :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3677
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 22:45:38 +01:00
MaranBr
f8ea09fa0f
[video_core] Simplify TextureCache GC and remove redundant code (#3652)
This enhances the garbage collection in TextureCache to make it more responsive and reliable during long gameplay sessions.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3652
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-08 22:45:35 +01:00
smiRaphi
361e6209b2
[settings] Add back & properly implement use_dev_keys (#3631)
Was removed recently but also wasn't really working before, this adds it to the debug UI (under the kiosk option) and also makes it properly reload the keys on launch & setting change.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3631
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-committed-by: smiRaphi <neogt404@gmail.com>
2026-03-08 22:37:20 +01:00
crueter
3d1a67af18
[externals] Update dependencies (#3664)
* zlib: 1.3.1.2 -> 1.3.2
* vulkan-validation-layers: 1.4.335.0 -> 1.4.341.0
* sirit: 1.0.3 -> 1.0.4
* httplib: 0.35.0 -> 0.37.0
* xbyak: 7.33.3 -> 7.35.2
* catch2: 3.12.0 -> 3.13.0
* vulkan-headers: 1.4.342 -> 1.4.345
* vulkan-utility-libraries: 1.4.342 -> 1.4.345

Also fixed a build error with newer xbyak.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3664
2026-03-08 22:33:51 +01:00
crueter
c7b23f4a1a
[time] fix: guard timezone out buffer logging (#3668)
Original text, per the emailed patch:

---------------

Hello,

I am submitting a small fix to prevent an unintended abort when _GLIBCXX_ASSERTIONS is enabled, caused by out-of-bounds access in debug logging.
Background / Issue

In the server-side implementations of ITimeZoneService::ToPosixTime and ToPosixTimeWithMyRule, the SCOPE_EXIT debug logging previously accessed out_times[0] and out_times[1] unconditionally.

However, out_times is an IPC-provided output buffer (OutArray, which inherits from std::span). Its length depends on the caller-provided buffer capacity. During debugging, I encountered a case where out_times.size() == 1.

Under _GLIBCXX_ASSERTIONS, accessing out_times[1] triggers a std::span::operator[] assertion failure (std::__glibcxx_assert_fail) and aborts the process, causing the service thread to crash. This results in an unintended crash caused solely by debug logging.
Change Description

In the SCOPE_EXIT logging blocks of both ToPosixTime and ToPosixTimeWithMyRule, I added bounds checks before accessing out_times[0] and out_times[1]:

    Access out_times[0] only if out_times.size() > 0

    Access out_times[1] only if out_times.size() > 1

    Print 0 when the corresponding element is unavailable

This change only affects debug log output. It does not modify IPC semantics or the time conversion logic itself.
Reproduction Context (for reference)

I encountered this issue while running 13 Sentinels: Aegis Rim (title ID: 01008D7016438000). During the “Load Game” flow, ToPosixTimeWithMyRule is invoked with an out_times buffer of length 1, which previously led to the out-of-bounds access in the logging code.

Thank you for your time and review.

Best regards,
darkpaper

Environment: Arch Linux / KDE / X11

This email and the accompanying patch were prepared with assistance from
an LLM.

Authored-by: darkpaper <lirunzhou2021@gamil.com>
Signed-off-by: crueter <crueter@eden-emu.dev>

Co-authored-by: darkpaper <lirunzhou2021@gamil.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3668
2026-03-08 20:53:37 +01:00
lizzie
38aa2bc5e1
[hle/services] use ankerl:: for Service's function handlers map, use const char* instead of std::string{} (#3671)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3671
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 20:50:29 +01:00
lizzie
1864160326
[qt] remove 'None' interface since net code already uses first avail interface anyways, disable changing ifaces at runtime (#3683)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3683
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 20:49:17 +01:00
lizzie
0a169dec4d
[qt] fix crash when having an invalid graphics backend (#3693)
closely related to #3692, however the crash may also occur when sharing configs between macOS and a system that had OpenGL

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3693
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 20:48:47 +01:00
wildcard
80bafc8fe8
[vulkan] Fix incorrect offset application for Array2D textures (#3696)
Earlier we were taking the coords and adding them to coords instead of actually taking offsets and adding it to coord

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3696
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-08 20:48:19 +01:00
lizzie
f2c46eadc1
[ports] build fixes for *BSD make (#3496)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3496
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 19:32:24 +01:00
xbzk
7a17fd8c71
[android,ui] chore: minor standardization layout (#3694)
Amost no visual differences, but tons of layout cleanups and fixes
Most notable change, Freedreno option only show on Adreno GPUs

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3694
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-08 16:16:23 +01:00
xbzk
9423a33fc2
[android,ui] fix addons list not refresh upon rotation (#3687)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Fixes a bug reported by Pavel, in which an RC as returning empty patchList after phone rotated.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3687
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-08 00:41:40 +01:00
lizzie
afec66f598
core/hle/services/audio] Fix audioctl being started before audout/audin (which are required for ctor) (#3695)
`audctl` depends on `audout`, simply start `audout` and `audin` before!

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3695
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-07 23:44:58 +01:00
SchweGELBin
a022560991
[desktop] tas: add option to disable file overwrite dialog (#3657)
Hello everybody, thank you for letting me participate in the development of the Eden emulator!

I've been playing around with the TAS functionality and didn't want to always click "Yes" in the dialog that askes if I want to "Overwrite file of player 1?" after recording the inputs.
So I can't record and play TAS files with keybinds only, because I'd still need to switching from my contoller to my keyboard and back.

So I added the option "Show recording dialog" into the configure_tas screen.
(The final naming and string can be changed of course.)
It's a checkbox that is enabled by default (so no changes if ignored), but can be unchecked to disable the popup.
The change has been tested on top of the current master branch.

I've also created a commit to add the relevant translation data, where german is translated and the rest unfinished.
I'm not sure how this would be handled as this project uses transifex for it localization, so I can remove this commit if preferred.

Have a great day!
- Michi

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3657
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: SchweGELBin <abramjannikmichael06@gmail.com>
Co-committed-by: SchweGELBin <abramjannikmichael06@gmail.com>
2026-03-07 20:08:47 +01:00
lizzie
11ad71b1e7
[docs] Obtanium, installing mods, external ES-DE config, section about CFW and settings (#3678)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3678
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-07 18:16:05 +01:00
xbzk
ddac8c8eb5
[vk] fix crash introduced in 9a07bd0570 (#3685)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Fix for current crash on master.
Just reverted only the necessary stuff so that PresentManager can hold a reference to khr and resist death upon application hold/restore.
@Lizzie shall judge.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3685
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-06 19:52:17 +01:00
lizzie
c062931c9b
[qt] add translation table entry for debug_knobs,serial_battery and serial_unit (#3682)
trivial qt change

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3682
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-06 16:38:39 +01:00
crueter
e4122dae1d
[desktop] addons: open mod folder in rc menu (#3662)
also fixed the multiselection being absolutely horrendous

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3662
2026-03-06 16:38:21 +01:00
lizzie
b75e81af5e
[video_core/engines] implement stub NV01 timer, inline other channel engines (#3640)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3640
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-06 15:05:39 +01:00
lizzie
2ed1328c93
[vk] use static_vector instead of small_vector for TFB and other bindings (#3641)
MK8D is a big offender, taking up lots of time memcpy'ing and memmov'ing small_vector<> AND to add salt to the wound it doesn't even do heap allocations (no game does I think) - so basically useless waste of compute time in hot path for NO reason :^)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3641
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-06 15:05:05 +01:00
lizzie
c70b857c4f
[video_core/engines] Macro HLE inline (#3653)
Should slightly boost perf on android, Desktop is mainly unaffected (for now)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3653
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-06 15:04:38 +01:00
MaranBr
23566a1f7d
[prepo] Add support for missing PlayReport commands (#3674)
This fixes:

`[ 433.095195] Debug <Critical> core\hle\service\service.cpp:operator ():69: Assertion Failed!
Unknown / unimplemented function '10107': port='prepo:u' cmd_buf={[0]=0x110006, [1]=0x80000014, [2]=0x1, [3]=0x0, [4]=0x0, [5]=0x191080, [6]=0x5A7350F8, [7]=0x112, [8]=0x5A735158}`

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3674
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-06 15:02:59 +01:00
xbzk
529b069499
[android,ui] fixed top disalignment between buttons of each column in settings fragment (#3675)
this silly little thing tickles obsessive compulsive disturbed fellas a lot hu3
was shipped along PR 3660, which was rediscussed for other reason, hence this tiny lonely PR.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3675
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-05 13:58:46 +01:00
lizzie
9a07bd0570
[vk] unify VkSurfaceKHR with Android and the rest of platforms; remove technically incorrect nullptr() ctor for handles (#2971)
Removes some odd #ifdef-ing that just can use a shrimple opaque type.

Also removes nullptr() ctor'ing for vulkan handles and such; it's not incorrect per se like how `void *p = 0;` isn't incorrect, just that, y'know, any static analyzer will go "woah". Also there isn't any guarantee that handles `sizeof(Handle) == sizeof(void*)` so may as well :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2971
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-05 07:32:18 +01:00
xbzk
05f6942bef
[android, ui] fixed setting reset to defaults infinite loop (#3659)
fixed a bug discovered by Pavel in which the settings' "reset to defaults" dialog would get stuck in a infinite loop, due to a recall prior to cleaning state.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3659
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-05 00:58:49 +01:00
nekle
70c1e9abed
[android] Try and fix SD Card storage mount points for external paths (#3436)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3436
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Co-committed-by: nekle <nekle@protonmail.com>
2026-03-05 00:56:25 +01:00
wildcard
69e47bd2c0
[vulkan] Fix wrong stage index in prepare_stage render area check (#3672)
The OpenGL correctly uses const auto& info{stage_infos[stage]};

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3672
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-05 00:54:48 +01:00
wildcard
cdf9b556b2
[vulkan]fix vuid 02751 (#3573)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3573
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-05 00:54:26 +01:00
xbzk
7f5de6bcd6
[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN?

Nice, i feel better now.

This feat extends Maufeat's work on external content loading. It harmonically additions:
"...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders."
Permanent (not toggleable). External Content folders are supported equally.

Also:
-Reworked several routines for preserving single source of truth between android and other systems;
-Fixed the annoying unknown format error for content files, by providing proper format detection.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-04 22:51:35 +01:00
wildcard
c682306788
[vulkan] Implement push descriptors for compute pipelines (#3666)
Implements push descriptor for compute pipelines along with a bug fix, the increment logic was, offset += sizeof(DescriptorUpdateEntry);
This only advances the byte offset by a single descriptor slot, regardless of the array's size (descriptorCount).Now suppose if a shader utilized an array of descriptors (eg, layout(binding = 0) uniform sampler2D textures[4]) and if this happened to fit within the MaxPushDescriptors limit, the template would consume 4 * sizeof(DescriptorUpdateEntry) bytes, but the offset for the next binding would only advance by 1 slot.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3666
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-04 22:46:55 +01:00
PavelBARABANOV
9d2341eaea
[vk] Disable float16 math on non-MESA AMD drivers as 2026+ versions are broken (#3661)
thanks MaranBR

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3661
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-03 14:27:47 +01:00
tarako
d720a7b4b4
[vulkan] Fixed dual-source blending to correctly map shader outputs. (#3637)
Fixes Skyward Sword HD eye gitch and a related MoltenVK crash due to the incorrect output mapping. Verified working on mac and android.

The test in vk_pipeline_cache.cpp is a bit ugly, but it didn't seem worth it to go lambda/macro just to make it look cleaner. Could change if necessary.

Co-authored-by: tarako <none@none.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3637
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: tarako <r76036296@gmail.com>
Co-committed-by: tarako <r76036296@gmail.com>
2026-03-03 01:54:57 +01:00
crueter
464212393e
[gitignore] add *.tar.zst (#3663)
the amount of times I've accidentally committed a tar.zst to this
repository...

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3663
2026-03-02 05:28:26 +01:00
MaranBr
ea209e6dab
[vulkan] Fine-tuning of frame pacing logic (#3628)
It makes fine adjustments to the frame pacing, ensuring better stability and precision.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3628
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-02 02:53:01 +01:00
MaranBr
b5f9f8b743
[vulkan] Fix Vulkan rendering, image layout, and synchronization issues (#3511)
This fixes a visual corruption issue that occurred intermittently after loading screens, where some games would start the scene with vertex explosions, artifacts or with all colors blown out, resembling neon.

Among the known games affected by this bug are Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Tears of the Kingdom, Kirby and the Forgotten Land, Luigi's Mansion 3, Xenoblade Chronicles 3 and possibly others as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3511
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-02 02:51:50 +01:00
xbzk
a8fc994c0b
pr3655 gradientbordercardview fix (#3658)
This complements PR3655, where a change in theme setting caused gradientbordercardview theme color setting mismatch.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3658
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-01 23:21:26 +01:00
lizzie
2991bd18ef
[vk] Enable VK_IMG_filter_cubic on powervr (#3643)
in powervr, the enum for cubic filtering is an alias for an ext, however in true powervr fashion they want you to use their stupid VK_IMG

and knowing powevr it probably bugs out if you dont

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3643
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-01 01:53:15 +01:00
lizzie
281d7a468e
[ports] Remove ENABLE_OPENSSL and mbedtls nixos remnants (#3638)
shell.nix still had references to mbedtls

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3638
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-01 01:53:04 +01:00
PavelBARABANOV
12f89745be
[android] add IntSetting for static theme and set green as default (#3655)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3655
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-28 19:34:55 +01:00
xXJSONDeruloXx
7de5eb6884
[android] fix persist manual game pause after android sleep/wake (#3651)
if user invokes the "pause game" option from the menu while in game, as expected this suspends the process till user manually hits resume.. except for one case: Android sleep/wake lifecycle.

If user manually pauses a running game, then sleeps their device, then wakes their device; the game will self-resume without user pressing "resume game".

Expected behavior IMO is that if user left the game process in manually paused state, app should respect this and persist the pause on system wake, so that user may manually press "resume game" to unfreeze the process.

Simple fix is to have a few params for user initiated pause and resume, and update the pause and run methods to handle as described above.

Please let me know if there is a cleaner way to implement!

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3651
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xXJSONDeruloXx <danielhimebauch@gmail.com>
Co-committed-by: xXJSONDeruloXx <danielhimebauch@gmail.com>
2026-02-28 16:05:06 +01:00
John
ac181b756f
[Config] Update Rescale Toggle Description to Include Intel GPUs (#3650)
The toggle hack has benefits for Intel GPU users in Luigi Mansion 3 as they also suffer from line artifacts.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3650
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-28 01:07:40 +01:00
smiRaphi
4a833e7206
[desktop] port IR Camera to Qt6 & fix camera saving on windows (#3630)
The camera was previously saved without escaping the name which made the values unusable after a settings load, for whatever reason replacing the backslashes when saving with / doesn't work but replacing them with | does.

Also note that the OBS virtual cam (and any other cameras that only have directshow drivers) won't work because Qt6 dropped support for that and the ffmpeg backend doesn't seem to support it either.

Closes #3468

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3630
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-committed-by: smiRaphi <neogt404@gmail.com>
2026-02-28 01:06:59 +01:00
lizzie
06a08de68a
[core/loader] prevent program_image reallocations in NSO+KIP loading methods (#3639)
also changes some methods to std::span<> as well, but mainly std::vector<> in the NSO/KIP loading stuff is not needed to be memcpy'ed and memmove'd around
this should save a marginal amount of loading time (RDR1)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3639
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-28 01:06:33 +01:00
JPikachu
f8712e50e6
[audio] stub SetAudioDeviceOutputVolumeAutoTuneEnabled and IsAudioDeviceOutputVolumeAutoTuneEnabled (#3654)
For Pokémon LeafGreen Version and Pokémon FireRed Version

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3654
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2026-02-28 01:06:22 +01:00
crueter
fc63de39dd
[docs] Bring back the Options page, and clean up LLM policy (#3649)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3649
2026-02-27 03:33:36 +01:00
crueter
bf25058dbd
[docs] SIGNUP: Add spam/junk notice, email patch info, and clarify some things (#3648)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3648
2026-02-27 03:33:29 +01:00
lizzie
75104b6103
[hle] Implement IApplicationManagerInterface::GetTotalSpaceSize (#3642)
oops

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3642
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-26 16:48:04 +01:00
John
0d950195e9
[Settings] Add "Enable Legacy Rescale Pass" Toggle (#3582)
This PR introduces an optional Legacy Rescale Compatibility Mode that restores the previous rescale‑pass behavior for titles that rely on its quirks. While the new rescale logic is generally more correct, some games exhibit visual issues that the legacy behavior incidentally avoids.
Enabling this mode can mitigate line artifacts on AMD GPUs and reduce grey‑texture flickering on Nvidia GPUs in Luigi’s Mansion 3. This is a compatibility workaround rather than a full fix, and should only be used for titles affected by these rare edge‑case rendering problems.

Original Logic from MaranBR

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3582
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-26 03:57:25 +01:00
PavelBARABANOV
04e88ab82c
[qt] Remove QEvent::Polish from titlebar filter to fix Applets tab (#3644)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3644
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-26 03:15:32 +01:00
crueter
f957c36238
[vk] Disable vsync when Turbo Mode is enabled (#3633)
Note to self: you have a 60Hz display, use it

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3633
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-26 01:04:23 +01:00
crueter
ee67853636
[desktop] Show basic driver info on GPU selector box (#3636)
Shows a short driver identification string in the Graphics Device combo box (desktop only, Android doesn't need this at all)

Largely meant for debugging, especially macOS. Maybe Windows in the future once MESA begins working on FOSS drivers over there. Linux on ARM platforms too maybe? And Nvidia

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3636
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-26 01:04:14 +01:00
crueter
0ff84ef312
[desktop] Fix path corruption for special characters on Windows (#3635)
https://github.com/azahar-emu/azahar/pull/1745

Authored-by: RedBlackAka <140876408+RedBlackAka@users.noreply.github.com>
Signed-off-by: crueter <crueter@eden-emu.dev>

Co-authored-by: RedBlackAka <140876408+RedBlackAka@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3635
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-25 14:53:49 +01:00
crueter
00e2128fab
[desktop] Allow deletion of add-ons from the add-on menu (#3626)
Adds a location param to the Patch struct which can be used to delete
any installed mods at the user's request. You can delete multiple at
once too, or just one by right-clicking

You are not able to delete game updates, DLC, or SDMC mods.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3626
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-02-25 03:38:13 +01:00
crueter
f25582833a
[cmake] Start requiring SDL2 (#3632)
Closes #3466

Like said in the issue and the OpenSSL equivalent, disabling SDL2 on
desktop is just not something we want to do. It's not worth the added
burden of supporting the n+1'th matrix.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3632
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-25 02:49:47 +01:00
crueter
7758f70833
[core] Fix language index mismatches (#3629)
For reasons I am not knowledgeable enough to answer, NACP language and
nn::settings::Language don't match.

PR #3587 however erroneously matched language_index directly to NACP
language which caused those weird mismatches (since idx 2 = French
actually matches up to an NACP language of Japanese). So to get around
that just go back to the mapping of language idx -> nacp language

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3629
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-02-25 00:41:21 +01:00
John
5279e76534
[Configuration] Add Applets Tab to Per-Game Configurations (#3623)
Some games need specific applets to work.

For example for local multiplayer to function the Controller Applet must be set as:
- MK8D -> Custom Applet
- Absolum -> Real Applet

Web/Offline Applet: Assasin Creed and some bundled games might need real applet.

Overlay Toggle added for Horizon's ingame menu.

Thanks PavelBARABANOV for the help with the PR.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3623
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-24 22:25:28 +01:00
crueter
270232e8d6
[dynarmic] Revert "Transition IR::Block to use stable_vector<Inst>, remove inline pool + pooled vector, remove unused mutable get/set block functors (#3543)" (#3625)
This reverts commit d64f7dfe5c.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3625
2026-02-24 19:34:34 +01:00
PavelBARABANOV
d2bef2731c
[android, tu] Adjusted PoD of Vertex/ Buffers for older turnip drivers (#3621)
This PR aims to return an older way to bind and host vertex/ buffers (via toggle), which had a bunch of indirection and added unnecessary overhead during the drawing phase; current new approach adds just PoD for this operations, which seems to not be acceptable for older turnip drivers.

Meanwhile the performance improvements are gonna be enabled only if the toggle is turned on, it will be required to use newer turnip drivers to make it work (26.0+), default behavior will allow older drivers work as intended.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3621
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-24 18:49:44 +01:00
lizzie
b45c78a051
[dynarmic] use bitset<32> instead of vector for ABI regset allocations (#3507)
HLE macro does this, may as well do it on dynarm as well :)

could improve perf a bit

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3507
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-24 06:56:08 +01:00
PavelBARABANOV
40251c2115
[vk] Fix lost wakeup in fence mode using atomic wait (#3598)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3598
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-24 06:37:28 +01:00
PavelBARABANOV
83cdeed3c4
[common] Disable BCN patch by default (#3622)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3622
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-24 01:04:35 +01:00
JPikachu
f77c91431f
[shader_recompiler] Implement indirect image/texture array indexing (#3608)
Fixes missing textures in Luigi's Mansion 3 (Invisible Mice lol) and potentially other titles
by implementing OpAccessChain indexing into descriptor arrays instead of throwing NotImplementedException.

Co-authored-by: JPikachu <fakemail@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3608
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2026-02-23 21:50:59 +01:00
lizzie
213f7b810d
[dist] New 2026 Saint Patrick's icon; drop named variants (#3617)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3617
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-23 19:54:48 +01:00
DraVee
a11eae425a
[file_sys] Check if language_entry is empty (#3619)
* fixup to #3587

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3619
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-23 19:40:56 +01:00
lizzie
c610b61126
[common, hle] add new updates Polish+Thai languages (#3587)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3587
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-23 13:39:16 +01:00
xbzk
963f9981ce
[chore] Resolve more "warning C4127: conditional expression is constant" while building under MSVC (#3595)
NOISY warning on NINJA MSVC build log.
Complement for PR 3567. Now in another place.

D:\dev\eden\src\dynarmic\src\dynarmic\backend\x64\emit_x64_vector_floating_point.cpp(207): warning C4127: conditional expression is constant
D:\dev\eden\src\dynarmic\src\dynarmic\backend\x64\emit_x64_vector_floating_point.cpp(207): note: consider using 'if constexpr' statement instead

Signed-off-by: xbzk <xbzk@eden-emu.dev>

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3595
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-23 06:40:42 +01:00
crueter
89dd600790
[cmake] Comment out YUZU_USE_QT_MULTIMEDIA usages (#3616)
This option is currently dead code. Let's not use it. In the future we
should definitely update it. (or not, not a single soul used this beforehand).

See: #3468

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3616
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-23 03:47:25 +01:00
crueter
eb57e11f42
[cmake] Delete YUZU_USE_CPM forever (#3615)
This option is really confusing, and has long since outlived its
originally intended purpose.

Goodbye forever!

Closes #3467

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3615
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-23 03:47:19 +01:00
crueter
45eb9cfcee
[desktop] Reset speed mode on game shutdown (#3613)
Closes #3602

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3613
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-23 02:52:12 +01:00
lizzie
0a687b82d4
[crypto] Atomize all traces of MbedTLS, and require OpenSSL 3+ (#3606)
Closes #3137
Closes #3465

- Replace all mbedtls usage with OpenSSL
- require OpenSSL
- Up OpenSSL version to 3, cuz that's what we actually need...

CAVEATS:
- httplib also now required
- other ssl backends for svc are unused, maybe remove later
  * To be fair, our CI never used them anyways. And we never tested those

TESTERS PLEASE TEST:
- All games and applets boot
- Boot, load, exit, etc. times

Co-authored-by: crueter <crueter@eden-emu.dev>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3606
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-23 02:50:13 +01:00
crueter
80d6172084
[desktop] Display currently applied update in tooltip alongside playtime (#3611)
Also nicely formats both it and play time, alongside fallbacks if they
have nothing

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3611
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-23 02:03:30 +01:00
crueter
d8b2971a2e
[desktop] Fix game list name column starting out super small by default (#3610)
Unsure why but geometry is at 100x30 when this func is called. For now
just use sane ish default of 840

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3610
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-23 00:20:14 +01:00
crueter
12157214b6
[externals] Update FFmpeg to c7b5f1537d (#3604)
Fixes some Vulkan VP9 thing

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3604
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-02-22 23:28:46 +01:00
crueter
0574d7d2c9
[desktop] Fix mod import for romfs mods (#3609)
Forgot a comma :(

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3609
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-22 22:03:32 +01:00
lizzie
d64f7dfe5c
[dynarmic] Transition IR::Block to use stable_vector<Inst>, remove inline pool + pooled vector, remove unused mutable get/set block functors (#3543)
theoretically, better

in practice, uh

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3543
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 21:01:04 +01:00
lizzie
2d27359074
[core/memory] remove indirection handling for unaligned access (#3584)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3584
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 06:05:08 +01:00
xbzk
978ba3ed6f
[android,ui] added toggle to swap confirm/back buttons (#3601)
Most android joypads has xbox layout, so while when in UI CONFIRM buttom (A) is the bottom one, in games it is the right one. And the opposite for BACK (B) button.
And that kinda sucks. And some users complained, so i had this idea.
Disabled by default. Toggle in the lonely App Settings menu. No impact at all.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3601
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-22 06:04:41 +01:00
DraVee
f1e9e846f1
[docs] Add Gentoo and Arch Linux packages to GDB instructions (#3521)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3521
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-22 05:29:57 +01:00
DraVee
097ccf830d
[dynarmic] Fix building of tests (#3599)
Proposed-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3599
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-22 04:22:50 +01:00
crueter
fecf763a51
[desktop] Fix crash on restart (#3600)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3600
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-02-22 04:15:26 +01:00
lizzie
a12eb5fef6
[docs] add qt6-charts to deps.md, add nixOS note (#3597)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3597
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 03:28:00 +01:00
DraVee
4014b45cb6
[cmake] Remove not working QT_VERSION check (#3553)
* fix copy of files to bin dir on MSVC

* does we even support Qt5? I dont think so

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3553
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-22 03:09:23 +01:00
lizzie
2082ba7ec7
[cmake, common] allow build with -fno-rtti and /GR-, to disable gen of rtti and save some bytes in vtables (#359)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/359
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 03:09:03 +01:00
lizzie
bfc720152a
[vfs] remove usage of 'dynamic_cast', use ankerl::map for files (#3594)
Do I need to writeout everything wrong with `dynamic_cast`?

Also the usual std::map -> `ankerl::unordered_dense::map` conversion, seems to work just fine - but of course test that updates/DLCs/mods/cheats/etc are still being applied :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3594
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 18:38:32 +01:00
lizzie
b6238d6df7
[vfs] fix crash at dtor() time (#3593)
Not very happy with the "solution"

Either way, this affected FBSD where opening then closing the emu would result in a crash, always.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3593
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 13:47:48 +01:00
lizzie
f94bae10f2
[dynarmic] fix SignedDiv64 crashing if immediate constprop took effect; also fix result for 0x8000_0000/0xFFFF_FFFF not returning properly for SignedDiv32 (#3517)
a program could crash the emulator by just using div immediates and/or dividing by
0x8000_0000_0000_0000/0xFFFF_FFFF_FFFF_FFFF

X0 = 0x8000_0000_0000_0000
X1 = 0xFFFF_FFFF_FFFF_FFFF

SDIV X2, X0, X1
SDIV X2, X1, X0 <- crashes emu

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3517
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 03:01:41 +01:00
xbzk
d19303883e
[chore] Resolve "warning C4127: conditional expression is constant" while building under MSVC (#3567)
NINJA REPORTS THIS SHIT ALMOST EVERY STEP!

[161/863] Building CXX object src\hid_core\CMakeFiles\hid_core.dir\frontend\input_interpreter.cpp.obj
D:\dev\eden\src\.\core/hle/kernel/k_auto_object.h(100): warning C4127: conditional expression is constant
D:\dev\eden\src\.\core/hle/kernel/k_auto_object.h(100): note: consider using 'if constexpr' statement instead
D:\dev\eden\src\.\core/hle/kernel/k_memory_manager.h(246): warning C4127: conditional expression is constant
D:\dev\eden\src\.\core/hle/kernel/k_memory_manager.h(246): note: consider using 'if constexpr' statement instead

The reason, any mention to UNIMPLEMENTED() macro reaches this point where a constant expression (macro argument) is not declared so.
There must be several other ways to suppress, like via cmake C4127 suppression or making every source constexpr, but lazy.
Since it's an unimplemented() feature assert call, i`ve just made it non constant. Covers everything. No charges.

Signed-off-by: xbzk <xbzk@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3567
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-21 03:01:19 +01:00
xbzk
5ee81a4932
[settings] changed debug knobs category to allow per-game usage (#3564)
as the name says, plus changed android type for shortsetting, and added communication good pratices to handbook (.md) file.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3564
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-21 02:35:05 +01:00
lizzie
4f29128e50
[dynarmic] Fix ISB with new JIT schema (#3576)
If an ISB is issued, the changes on the memory wouldn't be reflected
Now we emulate "instruction cache" properly by just telling the mechanism to re-fetch the entire page again (to make ANY changes visible immediately)

This mainly fixes a potential issue where an ISB is emitted before a branch on the same codepage.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3576
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 01:53:48 +01:00
lizzie
f76dc401c3
[dynarmic] remove dead-code interpreter (#3547)
interpreter was never called in practice and doesn't do anything other than just crash

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3547
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 01:53:34 +01:00
xbzk
732b7eb560
[file_sys] added packed language entries support (#3585)
Normally,  language_entries contained plain UTF-8 names.
In BotW v1.9.0, that title block is no longer directly readable as old UTF-8, so we were parsing binary data as text and going nuts.
...
In patch_manager.cpp (ParseControlNCA), I added a validity check: If update title text is unreadable, we keep update metadata but copy only the base language_entries block (0x0000..0x2FFF) so the game name is valid again.

UPDATE:
managed to decode the new language entries is a raw headerless zlib deflate.
added support for proper detection and inflation.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3585
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-20 23:28:24 +01:00
lizzie
93eecca894
[xbyak] fix unordered map that wasn't actually wanting to be unordered (#3589)
It seems to be related to the fact multimap on xbyak doesn't properly work if it's unordered
It also seems to NOT play nice at all with unstable iterators (like those found on ankerl) - either we use boost or just let xbyak use normal std

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3589
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 19:28:36 +01:00
lizzie
d5aa10d572
[dynarmic] make Xbyak::CodeGen use Ankerl for backing unordered maps (#3438)
standard std::unordered_map and std::unordered_set sucks, hadn't found drop-in replacement for multimap, but this change should bring a nice perf boost for x86_64 :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3438
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 16:38:17 +01:00
crueter
308a995275
[desktop] Revert FPS counter to 500ms (#3586)
This broke things, needs more investigation.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3586
2026-02-20 15:59:53 +01:00
crueter
f8145152c7
[cmake] Fix MoltenVK Fetch and Dynarmic tests build (#3559)
Originally was a test for Qt 6.9.3. Still broken, I have absolutely zero idea how to fix it.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3559
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-20 15:59:45 +01:00
lizzie
c9c136bea7
[texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579)
(Merge of #3495 + #3108)

This PR works around to simplify math operations on hot pointers inside the access and requests to the cache of buffers and texture cache, removing previous logic of indirection and replaced by a PoD approach.

This will ensure less CPU times spended on the same request and flow directly into another chain of the render, in the same way, command queue currently uses an internal mutex that constraints the flow of data within the GPU threads, we're moving over a single command, I verified to keep using mutexes instead of internal mutex + mutex per operation, which are resolved by themselves.

In simplier words, this aims to improve performance on those games and devices where the waits for next orders on GPU commands were heavier than a single verification.

Co-Authored-by: @CamilleLaVey
Co-Authored-by: @Lizzie
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3579
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 00:52:07 +01:00
lizzie
6f9d025ad2
[host_memory] avoid doing madvise(2) syscall for a simple memset op (#3108)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3108
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-19 09:16:19 +01:00
lizzie
ab129cf314
Revert "[vk] Simplified layouts per driver configuration (#3271)" (#3571)
causes evil VUID bullshit

This reverts commit 75fda70db2.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3571
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-19 04:07:45 +01:00
lizzie
72b3f3a8a5
[dynarmic] remove dead-code arm/thumb disassembler (#3546)
llvm already does this, no need to reinvent the wheel

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3546
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-17 19:15:59 +01:00
John
5fb3ae487c
[windows] Return x86 microsleep for Windows (#3563)
Microsleep removal may have regressed AOC in msvc

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3563
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-17 06:15:45 +01:00
lizzie
86e02aceba
[video_core] remove static texture scratch buffer and just use something allocated on vec (#3560)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3560
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-16 21:51:46 +01:00
lizzie
50ec0892c6
[meta] restore normal icon, valentine is over (#3556)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3556
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 23:11:46 +01:00
crueter
f4e7fc91ba
[cmake, frontend] Fix update checker and move to self-hosted Git (#3558)
httplib doesn't like when you include the protocol, as it would seem

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3558
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-15 20:51:05 +01:00
crueter
45c9f9bbb3
[desktop] Add basic Frametime/FPS overlay (#3537)
Just displays min, max, avg frametime/fps, alongside a chart of FPS in
the last 30 seconds.

Notes:
- Qt Charts is now required
- FPS/frametime collector now runs 2x as often. TODO: keep status bar at
  500ms, but put perf overlay at 250ms

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3537
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-15 19:22:19 +01:00
MaranBr
8e373eb714
[vulkan] Improve frame pacing (#3535)
This improves frame pacing control, fixes accumulated drift, and adds the ability to change it while the game is running.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3535
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-15 04:12:01 +01:00
lizzie
75ebfaa090
[common] autogenerate unique console serial for every install (#3550)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3550
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 04:11:39 +01:00
DraVee
e3035ae8f2
[cmake] Use https over http (#3554)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3554
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-15 03:42:05 +01:00
lizzie
bcd22d9f8b
[windows] return x86 microsleep for mingw only (#3544)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3544
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 03:41:25 +01:00
lizzie
4e7c036c7e
[hle] fix spl being registered as 'spl' instead of 'spl:' (#3549)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3549
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 02:39:27 +01:00
crueter
19e2dba35a
[cmake] CPMUtil: Don't consider system packages if FORCE_BUNDLED is on (#3539)
Thanks, Debian.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3539
2026-02-14 03:33:03 +01:00
crueter
0634b4a278
[externals] Update SDL2 CI (#3538)
https://github.com/eden-emulator/Issue-Reports/issues/327

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3538
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-14 03:24:36 +01:00
John
ee428deb1e
[settings] Set EDS to 2 as default on Windows/FreeBSD (#3532)
<video src="/attachments/9a1b2e43-0acf-4a40-9be5-db93b1164111" title="Regressions" controls></video>

This PR fixes Sonic's broken graphics.

- EDS3 hard coded as _WIN32 default broke graphics and was the issue. Manually adjusting EDS[0-3] per-game/global settings can not fix graphics.
- EDS2 hard coded as _WIN32 default fixes graphical issues. Manually adjusting EDS[0-3] per-game/global settings works as intended.
- EDS0 as _WIN32 default was also tested and works. Old logic behavior before #292 regression.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3532
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-13 18:37:42 +01:00
lizzie
07bc77c7e7
[dynarmic] Fix Sonic X shadow regression due to aggresive const prop discarding NZCV side ffects (#3534)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3534
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-13 16:10:09 +01:00
lizzie
72973fe582
[dynarmic] fix NSBU regressions (#3533)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3533
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-13 11:51:34 +01:00
lizzie
c263b6af6f
[dynarmic] add current code page cache (#3459)
should make JIT translation a bit faster - especially for non-fastmem
test if thumb still werks

previously:
we read 32-bits one by one, and do translation **for each u32 we read**

now:
one big read of 4096 bytes (aligned of course), only 1 VAddr translation

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3459
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 02:14:50 +01:00
PavelBARABANOV
e46576b4c3
[android] add graphics artifacts warning to bloom fix description (#3471)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3471
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-12 01:56:16 +01:00
lizzie
89bcb73d47
[dynarmic] x86 direct immediate call for host calls within 2G (#3508)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3508
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:45:22 +01:00
MaranBr
7d81a724ef
[shader_recompiler] Fix Shuffle handling for Position attributes (#3406)
This fixes the rescaling path to properly convert to F32, matching native 1x behavior for any resolution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3406
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-12 01:34:25 +01:00
lizzie
634686d59b
[dynarmic] add back A64 identity pass (#3519)
results in way better codegen (less noise for movs and all dat)
i think it was removed by accident by me, oops

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3519
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:33:51 +01:00
lizzie
d0af14632e
[dynarmic] UseScratchGpr for path with immediate additions; lea materialisation with in-range s32 immediate (+immediate carry) (#2958)
Allows regalloc to more aggressively take on registers for immediate codepath; also uses lea for stc/adc (since carry can equate +1 in some cases)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2958
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:33:22 +01:00
lizzie
c87986b276
[dynarmic] reuse IR::Block memory instead of creating new block each time (#3501)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3501
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:32:55 +01:00
lizzie
b600b90d53
[dynarmic] Make SetX/GetW pairs optimized by getSet pass (#3518)
this results in removed reloads for any code that uses those heavily :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3518
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-12 01:32:26 +01:00
crueter
2b979024cb
[frontend] Slow and Turbo modes (#3525)
Closes #3344

Adds slow and turbo modes with configurable speeds that can then be
toggled by the user. Behavior is:
- Standard/slow limit, toggle turbo = turbo
- Turbo limit, toggle turbo = standard
- Standard/turbo limit, toggle slow = slow
- Slow limit, toggle slow = standard

Enabling the turbo/slow mode enables the frame limiter unconditionally.

This has some conflicts with VSync. For example when I set my refresh
rate to 60hz and enable vsync, turbo mode does nothing. Not sure how to
go about fixing this, @MaranBr probably knows better the proper
solution.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3525
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-02-12 01:31:55 +01:00
MaranBr
5f676a6a55
[vulkan] Add support for target FPS frame pacing (#3494)
This allows users to choose how the emulator manages frame pacing to reduce stuttering and provide a smoother and more consistent frame rate.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3494
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-12 00:23:19 +01:00
xbzk
2ab5b37137
[android, ui] unswizzle combo picker core (#3516)
Combo picker for unswizzle. Attempt to combine settings + Enable toggle added.
WARNING! The toggle won't have effect! It just controls GPU_UNSWIZZLE_ENABLED boolean setting, and will need @PavelBARABANOV unswizzle enable/disable integration.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3516
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-12 00:11:54 +01:00
lizzie
f6547fac8c
[dynarmic] Define LSW on the same argument/use scratch gpr (#3520)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3520
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 23:13:40 +01:00
lizzie
9c685c1449
[dynarmic] inline SM4 ARM operation (#3474)
most useless function call ever
why even call? just look it up! it's right there!

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3474
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:41:36 +01:00
crueter
aaf1a597ef
[externals] Don't force xbyak to be bundled (#3526)
I explicitly asked for it to be removed, and it was added back again.
Why?

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3526
2026-02-11 19:37:20 +01:00
lizzie
850fc372b7
[dynarmic] AVX512CD impl for lzcnt16 (#3499)
dont have AVX512CD to verify the change; but should[tm] work

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3499
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:36:23 +01:00
lizzie
bad9d8043b
[dynarmic, externals] update to xbyak v7.33.2 (#3505)
PLEASE test, & provide gdb logs kthx!

mainly because there is a bug with pop/push for r8-r15:
94f6fe6941
(may have been linked as to why Engage had SCREECH when doing xmm spills!)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3505
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 19:35:29 +01:00
lizzie
8e8e66f880
[vk] load VK_KHR_GET_SURFACE_CAPABILITIES_2 on drivers (not a hard requirement) for maintainance 1 (#3514)
fixes VVL, but doesnt make it a hard requirement so drivers which cant load it for some reason just, dont

Validation Error: [ VUID-vkCreateInstance-ppEnabledExtensionNames-01388 ] | MessageID = 0xe5e52180
vkCreateInstance(): pCreateInfo->ppEnabledExtensionNames[3] Missing extension required by the instance extension VK_EXT_surface_maintenance1: VK_KHR_get_surface_capabilities2.
The Vulkan spec states: All required extensions for each extension in the VkInstanceCreateInfo::ppEnabledExtensionNames list must also be present in that list (https://docs.vulkan.org/spec/latest/chapters/initialization.html#VUID-vkCreateInstance-ppEnabledExtensionNames-01388)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3514
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 18:54:24 +01:00
lizzie
fec5ac2298
[meta] add San Valentine's 2026 icon variation (#3476)
Pinkish theme as well, very fruity, very nice

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3476
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 05:04:39 +01:00
lizzie
19494bc7ac
[network, qt] use jthread and use std::vector for packet list instead of std::list (#254)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/254
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 03:00:15 +01:00
Maufeat
28a78d76fe
[audio] add splitter_size (#3477)
Thanks to: https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/257
Credits to Coxxs and his friend.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3477
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-11 01:13:09 +01:00
lizzie
6b3f8e1b62
[core/internal_network] cleanup network interface code a bit (#2905)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2905
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 22:17:24 +01:00
lizzie
aacc40254c
[cmake, ci/scripts] update missed YUZU_ENABLE_LTO -> ENABLE_LTO (#3503)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3503
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 21:33:22 +01:00
lizzie
efd26c3e4d
[android, nce] Remove LRU-Cache (#3500)
This PR removes the obsolete logic of LRU-cache within, removing old and dead code, allows Android to avoid unnecesary usage of memory caching, aside to prevent some old bugs to arise in other systems that allows NCE, improves a small margin of performance and makes memory ram consumption overall better, by 300 - 500mb, revealing that part of the code was still active, even if LRU wasn't enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Signed-off-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3500
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:45:02 +01:00
lizzie
a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
lizzie
0f8b35c4cd
[vk, macos] fix missing VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT sType (#3510)
sType wasn't properly set for the creationInfo struct (was init to 0)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3510
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-09 21:21:14 +01:00
MrPurple666
866881d0e3
[android] add FD_DEV_FEATURES in env loader (#3493)
This environment variable fixes some glitches in OneUI 7 and HyperOS 3.

Thanks StevenMX for letting me know.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3493
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-02-09 04:26:43 +01:00
lizzie
a56b8d3de8
[core, windows] remove microSleep() and simply wait on events like on linux (#3498)
we shall see if the original code was put there for a reason

or if the microsleeps actually are horrid

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3498
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-09 01:14:32 +01:00
Maufeat
e544cb3cf6
[nce] add split patch mode to support modules bigger than 128MB (#3489)
nce patcher was extended to support modules larger than 128MB due to ARM64 branch limit. now added a pre-patch and (existing) post-patch module code. Allowwing MRS/MSR/SVC handler to remain within branch branch range

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3489
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 22:59:38 +01:00
crueter
ca9f2d43be
[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way
- Add a "Show Game Name" toggle that does as it says. Disabling it
  basically creates an "icons-only" mode. Useful for controller-only
  nav with big icons (TODO: maybe make a 192 size?)
- Fixed a crash with controller nav. Oops
- Rounded corners of the game icon in grid mode
- Fixed the scroll bar creating extra clamping range on the grid icons
- Item can be deselected if user clicks on the blank space outside of the view

As a bonus fixed a crash on mod manager

Future TODOs for design:
- [ ] Row 1 type. Not sure what to do here tbh.
- [ ] Move around game list settings in configure_ui to make it clear
  that nothing there affects the grid view.
- [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128
  feels too small.
- Set text space as a function of fontMetrics.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 22:48:39 +01:00
wildcard
e10f55d9db
[host_shaders] Store the value of results instead of discarding it (#3464)
the function generated the value but we never stored it effectively discarding the result.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3464
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-07 22:44:32 +01:00
PavelBARABANOV
71e035f83b
[android] Fix nightly build download URLs (#3487)
It should work now, I hope.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3487
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-07 03:02:36 +01:00
Maufeat
16f2564478
[am] terminate app, if caller applet is available (#3486)
Changes ExitProcessAndReturn to terminate process if caller is available (e.g. a parent applet) and start program_index 0 if not.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3486
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 02:12:04 +01:00
Nekle
75fda70db2
[vk] Simplified layouts per driver configuration (#3271)
Replaces VK_PIPELINE_STAGE_ALL_COMMANDS_BIT with more specific pipeline stage flags in Vulkan pipeline barriers across renderer modules.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3271
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Nekle <224100951+ne-kle@users.noreply.github.com>
Co-committed-by: Nekle <224100951+ne-kle@users.noreply.github.com>
2026-02-07 01:37:47 +01:00
crueter
b9e052b3a7
[desktop] Basic grid view implementation (#3479)
Closes #3441

Basic impl of a grid view on the game list. The ideal solution here
would be to use QSortFilterProxyModel and abstract the game list model
out to a QStandardItemModel, but that is too much effort for me rn.
Adapted the "card" design from QML, can 1000% be improved but QPainter
is just such a pain to deal with. Implanting a Qt Quick scene into there
would legitimately be easier.

Anyways, margins and text sizes lgtm at all sizes, though please give
feedback on both that and the general card design.

Future TODOs:
- [ ] Auto size mode
- [ ] Refactor to use models

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479
2026-02-06 19:51:01 +01:00
Maufeat
69aff83ef4
[fs/core] Load external content without NAND install (#2862)
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-06 14:05:44 +01:00
crueter
e07e269bd7
[desktop] Add mod importer from folder and zip (#3472)
Closes #3125

Adds buttons to the addons page that imports a mod (or mods) from zip or folder.

Currently known to work with mods that provide proper romfs/exefs things, unsure about cheats and such. Also works on mods that just stuff things into the root of the zip.

TODO:
- [ ] test folder more thoroughly
- [ ] cheats
- [ ] test all sorts of mod pack types

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3472
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-06 06:37:30 +01:00
Maufeat
08232ce642
[core, am] stub SetGpuTimeSliceBoost & fix ExitProcessAndReturn (#3475)
A few things noticed on "Super Mario Allstars", this stubs SetGpuTimeSliceBoost and adds a fix for the "Return to title selection" menü.

Basically ExitProcessAndReturn now starts/restarts the process on program_index 0 (main menu / title screen) and fixes a device memory clear when using that method.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3475
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-05 23:46:52 +01:00
lizzie
d536a66010
[port, cmake] fix NetBSD/OpenBSD 7.8 build failure, update documentation (#3272)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3272
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:47:17 +01:00
lizzie
8907523ee4
[tools/windows] fix Windows on ARM installs for vulkan (#3201)
while we dont support MSVC on ARM64 yet, one day we may, and when that day comes someone will be annoyed their vulkan sdk won't install properly

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3201
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:44:09 +01:00
lizzie
9b1f6801a5
[vk] blacklist on NVIDIA drivers older than 580.119.02 the VK_EXT_vertex_input_dynamic_state (#3379)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3379
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:38:59 +01:00
lizzie
ff03ef657a
[cmake, macos] use CMAKE_SOURCE_DIR instead of relative icon paths (#3370)
should be a pretty innocuous change I believe

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3370
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:38:55 +01:00
John
5acddfde16
[video_core] Partial Revert #3246 to Improve Performance (#3456)
Improves performance and stuttering in MP4 noticeable on the Steamdeck.
https://git.eden-emu.dev/eden-emu/eden/pulls/3456#issuecomment-19064

LM3 Fixed in #3457
Attempt to fix a flickering issue noticed with LM3
<video src="/attachments/6bf12c4b-a67b-469a-9806-db8390be02ff" title="Flicker" controls></video>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3456
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-05 18:08:24 +01:00
lizzie
913a74dbd3
[common] remove uneeded allocations in logs (#3409)
+ make filename be a const char
also mark as `noexcept` to avoid emission of uneeded unwind paths :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3409
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:47:43 +01:00
lizzie
cbb92e75d3
[common] log modified settings first (#3132)
basically i want to see the modified options first :)
one of the few times i use deque without resorting to boost::container::deque, haha

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3132
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:22:47 +01:00
lizzie
bd7d0e0466
[dynarmic] remove RNG from ARM64 regalloc, use incremental LRU (#3416)
- Backported from Azahar's dynarmic <526227eebe>

> From: PabloMK7 <hackyglitch2@gmail.com>
> Date: Sun, 4 Jan 2026 13:57:44 +0100
> Subject: [PATCH] backend: Do not use random generator for reg allocation (#7)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3416
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:09:46 +01:00
Caio Oliveira
cce77b8d11
[frontend] Remove 19.0.1+ warnings (#3463)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3463
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-02-05 05:09:04 +01:00
nekle
c2f4449b1c
[android] Add profile management (#3461)
There could be an issue with save files being wiped if updating from an older version, this is due to profiles being hard set on android previously but am not sure, needs testing

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3461
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Co-committed-by: nekle <nekle@protonmail.com>
2026-02-05 02:17:08 +01:00
wildcard
48ba1f3f24
[vk, cmake] Bump minimum VulkanTools to 1.4.317 and add UnifiedImageLayouts (#3318)
It seems too easy, the specification does not state anything more to be done for it towork.
Requires performance testing on android.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3318
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-04 19:15:10 +01:00
crueter
d59fcf01bf
[frontend] Generate web token at runtime (#3462)
Rather than having that hardcoded one like before. Also adds
infrastructure which should make it easier to setup defaults at runtime
(e.g. GPU stuff?)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3462
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-04 04:16:39 +01:00
PavelBARABANOV
b8456394f1
[spirv] Fix F16 conversion on Android (skip NaN check) (#3458)
Fixes the yellow texture issue in Outer Wilds on Android.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3458
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-04 00:44:03 +01:00
wildcard
a467dd1ba6
[vk] fix flickering caused by recent swizzle changes (#3457)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3457
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-04 00:37:58 +01:00
lizzie
c156f4760f
[meta] update codeowners (#3460)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3460
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-03 23:42:53 +01:00
MaranBr
13f11ebf49
[nvnflinger] Reimplement GetBufferHistory (#3394)
Reimplements GetBufferHistory, enabling tracking and retrieval of recent buffer states. This can improve rendering performance and stability in some games.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3394
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-03 18:25:15 +01:00
xbzk
6065e9aa09
[cmake] Reduce spam on builds for MSVC (#3454)
Fix for disable-warning-as-error flags set for MSVC not CLANG dripping into externals and causing override warnings on Ninja (cl)

Signed-off-by: xbzk <xbzk@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3454
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-03 13:53:07 +01:00
crueter
8ed0ed5828
[desktop] Add smooth scrolling and shift scrolling to game list (#3452)
Intercepts Qt's awful scroll wheel handling and passes it off to a
continuously self-integrating animation on the scroll bar positions.
Code kind of sucks right now and I think has a bit of a perf bottleneck,
but that's somewhat expected in the way I implemented it. Maybe look for
a better sln? QScroller?

Also while I was at it I added shift scrolling.

TODO:
- [ ] TouchGesture? With overshoot off
- [ ] Perf

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3452
2026-02-02 19:07:12 +01:00
crueter
33067af283
[settings] Disable GPU logging by default (#3455)
Why was this enabled?

Signed-off-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3455
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-02-02 19:00:44 +01:00
crueter
d0a054270e
[cmake] Move back to individual handling of Vulkan deps (#3450)
VUL version mismatches are solved upstream. Anything else is user error,
not that the prior solution really helped let's be real.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3450
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-02-02 06:54:58 +01:00
crueter
2a3507c2b9
[cmake] Move Qt externals handling to root CMakeLists.txt, and move QuaZip to upstream (#3447)
QuaZip lets you disable QTextCodec now so we can use it.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3447
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-02 06:17:57 +01:00
crueter
f71f43561d
[externals] Update zlib, httplib, and catch2 (#3449)
whynot

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3449
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-02 06:17:41 +01:00
crueter
ecbfad4193
[externals] Update Boost to 1.90.0 (#3448)
Removes the need for those MSVC/ARM patches

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3448
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-02 06:12:36 +01:00
nekle
d76b2b5d26
[android] add toggle for quick settings to hide it and fix setting names (#3435)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3435
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: nekle <nekle@protonmail.com>
Co-committed-by: nekle <nekle@protonmail.com>
2026-02-02 06:07:26 +01:00
crueter
cd9527072d
[frontend] fix nightly update checker again (#3446)
I ❤️ std::optional

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3446
2026-02-01 22:27:49 +01:00
PavelBARABANOV
ffdaf7369a
[android] add qlaunch button (#3439)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3439
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-01 22:03:35 +01:00
crueter
5113f503d1
[frontend] Fix nightly update checker (#3444)
Splitting

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3444
2026-02-01 20:38:02 +01:00
rayman30
a5f1c2bcb0
[qt] fix refresh loop when storage is missing (#3434)
Added a check to see if a folder actually exists before adding it to the watcher. fixes a nasty infinite refresh loop in the interface when a network drive or usb stick is disconnected but still in the config.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3434
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: rayman30 <silentbitdev@gmail.com>
Co-committed-by: rayman30 <silentbitdev@gmail.com>
2026-02-01 19:05:29 +01:00
Maufeat
2e432c9d17
[fsp-svr] Stub IsSdCardAcccessible (#3443)
without it, some games prevent booting into it

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3443
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-01 18:08:34 +01:00
MrPurple666
6637810fe6
[android] gpu logs functions (#3389)
Since Android is a pain when it comes to checking GPU logs in more depth, this is a better way to see what's going on, especially for testers...

This should be expanded to Mali, Xclipse, and Tensor in the future. Since I don't own any of these devices, it's up to developers with similar capabilities to add support for this system.

~~The GPU log sharing button should also be added in the future... For now, they are available in the same location as the traditional logs.~~ Added on 572810e022

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3389
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-02-01 02:02:23 +01:00
lizzie
8118557c17
[video_core/buffer_cache] Simplify word manager logic (#3221)
no significant performance gains expected
reduces memory (4096 word managers are active at any given time, this reduces total amount of memory used by a tiny margin)
also reduces code duplication due to templatery fuckery

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3221
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-01 01:55:47 +01:00
lizzie
1925726b96
[android, core] pin core threads to logical CPUs 0-3 (#3121)
this basically allows the threads to exist in these logical CPUs, undisturbed, and without trashing each other's cache
this could improve performance, very tricky thing to pull off correctly, but again, this is mostly an experiment
will mainly benefit: Linux, Android, FreeBSD, Windows (not ARM)
Additionally, this means no context trashing :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3121
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-01 01:54:59 +01:00
lizzie
acf7deea95
[vk] remove unused vk_texture_manager.cpp and unused shader conversions (#3432)
- Trivial dead code removal, also these shaders are useless

TODO: maybe in a future do YUV280 or whatever in shader for vic :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3432
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-31 20:33:35 +01:00
crueter
84fdbbaaa1
[frontend] Fix build issues with update checker (#3433)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3433
2026-01-31 01:45:12 +01:00
crueter
638663b28e
[cmake, frontend] Add nightly build modifier (#3431)
The `NIGHTLY_BUILD` option changes the app name to "Eden Nightly" and
changes the auto-update URL to use our new Nightly repository.

This needs added to Android, but I can't right now as I have to leave.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3431
2026-01-31 01:18:36 +01:00
lizzie
df838a57fd
[dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized and page-aligned; replace std::set<> with ankerl set in arm64 (#3253)
reduces CPU usage by about 10-20%, may be placebo
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3253
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-31 00:21:45 +01:00
MaranBr
b2b73ecb62
[opengl] Fix SwapBuffers warning when window is not exposed (#3429)
This fixes an annoying warning when opening any game using OpenGL.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3429
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-30 23:06:22 +01:00
crueter
2b7b44c3e4
[externals] Use patches for spirv-tools, cpp-jwt, and opus instead of forks (#3430)
oops

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3430
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-01-30 20:11:03 +01:00
rayman30
385b7cad77
[macos] Fix infinite refresh loop in Game List (#3418)
On macOS, adding paths to QFileSystemWatcher can trigger immediate 'directoryChanged' signals (likely due to FSEvent behavior or .DS_Store updates during directory access). This caused a recursive loop where PopulateAsync would trigger itself indefinitely, leading to constant UI refreshing and high CPU usage.

This fix addresses the issue by:
1. Temporarily blocking QFileSystemWatcher signals while the watch list is being populated.
2. Correcting the usage of QList::mid() in the loop (passing length instead of an end index) to avoid massive path duplication.

These changes are isolated to macOS using #ifdef __APPLE__ to ensure no side effects on other platforms.

Authored-by: rayman30

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3418
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: rayman30 <silentbitdev@gmail.com>
Co-committed-by: rayman30 <silentbitdev@gmail.com>
2026-01-30 18:06:57 +01:00
crueter
7b537f6b72
[desktop] Disable generate UUID button when editing user (#3428)
Forgot to disable this. Will be re-enabled when UUID changing can become
a thing

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3428
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-01-30 18:05:26 +01:00
lizzie
81367e6e33
[qt] allow launch like: eden -f <game path>, instead of eden -f -g <game path> (#3420)
One of those annoyances that stubs your toe

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3420
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-30 17:27:48 +01:00
crueter
68aaab5947
[tools] fix cpm fetch not grabbing ci packages (#3427)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3427
2026-01-30 16:53:20 +01:00
crueter
8b55a15808
[desktop] Fix double profile deletion (#3422)
Classic case of double-emission of signals. Epic

Also fixed a bug that caused profile manager to not immediately update when a profile was deleted from Qlaunch.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3422
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-30 14:35:05 +01:00
crueter
a692986bd7
[docs] reorg a bit, add AI policy, rewrite release policy (#3423)
mdlint, AI policy, and an actual release policy that doesn't suck.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3423
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-30 11:35:39 +01:00
Eden CI
979ea5563b
[dist, android] Update translations from Transifex for Jan 29 (#3417)
Automatic translation update for Jan 29

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3417
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-01-29 22:14:55 +01:00
rayman30
643f11d972
[VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) (#3414)
Metal validation requires fragment shader output types to strictly match the render target format (e.g., writing float to RGBA32Uint is invalid).

This commit:
1. Adds color_output_types to RuntimeInfo.
2. Detects Integer/SignedInteger render targets in the Vulkan backend (MoltenVK only).
3. Updates the SPIR-V emitter to declare the correct output type (Uint/Sint) and bitcast values accordingly.

This fixes the VK_ERROR_INITIALIZATION_FAILED crash on macOS.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3414
Co-authored-by: rayman30 <silentbitdev@gmail.com>
Co-committed-by: rayman30 <silentbitdev@gmail.com>
2026-01-29 17:24:36 +01:00
lizzie
025bc799f7
[vk] change UInt32->Int32 being used as texture gather offsets (#3404)
"So, found another macOS crash while testing Luigi's mansion 2. It looks like Metal is pretty picky about types and was crashing because the texture gather offsets were being passed as unsigned integers instead of signed ones.
I made a small tweak to the shader recompiler to force them to be signed, and the game boots fine now. Most other drivers usually handle signed offsets anyway, so it should be a safe fix for everyone." - rayman

Authored-by: rayman
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3404
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-29 17:24:11 +01:00
lizzie
54af7abac4
[meta, macos] update plist, register extensions for .NCA/.NSO/.NSP/.XCI and update identifier (#3369)
- registers .nca/.nsp/.nsp/.xci file extensions under eden
- we use com.yuzu-emu.yuzu because 3rd party programs, mainly
- should work fine
- also gamemode enabled!!!

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3369
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-29 17:22:47 +01:00
crueter
b2b98ac83a
[desktop] refactor profile management and fix some misc bugs with it (#3415)
Adding and editing users is now done in a single dialog rather than all those other individual buttons and dialogs like before.

Fixed some bugs with profile management too, and made edit/delete a right-click menu.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3415
2026-01-29 17:17:28 +01:00
lizzie
9cf3a04af3
[docs] initial document driver bugs (#3382)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3382
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-29 07:50:43 +01:00
lizzie
55ab6f1472
[macos, qt] Fix naturalDrawableSizeMVK (#3403)
"The issue is that MoltenVK needs the raw CAMetalLayer, but Qt 6 wraps it. I fixed it by making GetWindowSystemInfo search for the sublayer. Here is the patch file. It tested it on my Mac M1 Pro just now, and Eden plays the games now instead of crashing." - rayman

Authored-by: rayman
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3403
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-29 00:07:32 +01:00
crueter
84839dec38
[cmake] add a YUZU_STATIC_ROOM option (#3411)
Lets you build ONLY the necessary targets to get a statically linked
room executable.

Only intended to be used on musl targets due to getaddrinfo et al.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3411
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-01-28 23:54:49 +01:00
John
3b81d2e333
[video_core/host1x/vic] Fix a Regression in Big Brain Academy in Linux (#3412)
Patch from Lizz

Fixes out of bounds read/writes from vector implementation of the VIC decoder

Authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3412
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-01-28 23:50:59 +01:00
lizzie
c974f3e0fb
[qt] fix the blurry and pixelled images of the games in the main screen (#3398)
Authored-by: Bruno <protoxseven@gmail.com>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3398
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-28 21:18:12 +01:00
crueter
4624b16cc6
[cmake] Fix httplib build with OpenSSL enabled but web service disabled (#3395)
Related to news changes, oops

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3395
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-28 21:17:38 +01:00
crueter
5e2c536a86
[tools] fix CPMUtil not properly fetching qt externals (#3407)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3407
2026-01-28 21:16:49 +01:00
crueter
283b94056d
[desktop] Allow installation of keys from the initial warning box (#3402)
whynot

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3402
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-01-28 21:16:32 +01:00
lizzie
770be31030
[fiber] fix windows 11 regression with DefaultSettings due to fiber stack corruption (#3400)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3400
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-27 23:42:34 +01:00
crueter
acda082f40
[externals] Update SPIRV externals to fix MSVC18/VS2026 build (#3401)
Fixes build on Visual Studio 2026, aka MSVC 18. Just updates spirv stuff
since Khronos implemented some build fixes there as it would seem.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3401
2026-01-27 22:40:53 +01:00
lizzie
00193de0da
[ogl, vk] shader invalidation -> 13,16 (#3397)
Should fix 90% of issues found on 0.1.0

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3397
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-27 21:38:53 +01:00
PavelBARABANOV
0d996e1df9
[common] Return the ability to toggle "Fast GPU Time" during the game (#3393)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3393
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-01-27 19:30:50 +01:00
Maufeat
998460b78b
[nce] use correct process memory in fault handlers (#3391)
Lets you correctly play games in qlaunch on NCE

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3391
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-27 04:27:49 +01:00
Maufeat
52f6984347
[am] Fix overlay starting double and add relaunching application (#3392)
This was tested on Smash Bros when you change the language in the game settings. The app now restarts and with correct params. Also, this made me realize that overlay was starting double and thus crashes the emulator.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3392
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-27 04:27:27 +01:00
lizzie
2f1f9be7a4
[common] remove assert extra newline (#3362)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3362
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-26 17:21:57 +01:00
Maufeat
c59d12b0cd
[olsc] Rename Unknown27 to GetDataInfoV2 and fix crash on FW19 (#3387)
Thanks to FW19, I know that 27 is GetDataInfoV2. Fixes crash on FW19.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3387
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-26 16:04:09 +01:00
PavelBARABANOV
4a5bec1cfc
[android, feat] add "Fix Bloom Effects" toggle (#3359)
- Toggle partially removes blur in Link's Awakening (LA) and Echoes of Wisdom (EOW) for turnip and stock drivers from A7XX and below.
- Burnout screen blur fix is now controlled by this toggle

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3359
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-01-26 06:59:59 +01:00
MaranBr
4f6195881c
[video_core] Fix 1x graphics bugs without performance loss (#3385)
This fixes weird lines at 1x resolution without impacting performance in some titles.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3385
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-26 03:36:30 +01:00
Maufeat
7396149ab1
[bsd, ssl] force ssl verify option to be 0 and other fixes (#3386)
JackBox games broke again, this makes it work again. Forces Verify Option to be 0

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3386
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-26 01:30:53 +01:00
Maufeat
eb7f74ce97
[fs] Add known FileSystemAttribute struct fields (from libhac) (#3275)
Tries to fix cyrillic path issue in Absolum when filesystem tries to commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3275
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-25 17:03:52 +01:00
xbzk
64ff59e82f
[android] build id and driver version overlays added + vulkan driver version fix (#3381)
About overlays: just as the title suggest. added to avoid misleading user feedbacks, as now captures can bring proof of build and driver in use.

About driver version: Android always showed stock driver version (major.minor.patch) as 0.x.x and that because getSystemDriverInfo() from GpuDriverHelper driver version getter has no proper treatment for qualcomm driver version values. BUT getVulkanDriverVersion from NativeLibrary does! So i just migrated to Native's getter.

A low prio todo would be to merge all VersionString getters into a single centered one inside vk device class. Suit yourselves.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3381
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-25 16:18:13 +01:00
PavelBARABANOV
6504c7cc4c
[android, frontend_common] Remove network/logging sections and fix airplane mode in per-game (#3384)
Fixed an issue with airplane settings

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3384
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-01-25 16:09:27 +01:00
Maufeat
ddbb6f2219
[hle/ui] Add cmds and fix invalid handle return, remove Starter applet from UI (#3376)
This fixes qlaunch "+ Options" :)

More:
- Remove Starter-Applet from menu (Starter is started by qlaunch)
- Stub OLSC cmds and add IStopperObject
- Fail-safe invalid handle return for system applets
- Stub IHomeMenuFunctions::IsSleepEnabled (closes qlaunch now when hitting sleep)
- Lower BuiltInNews timeout from 10s to 2s
- Use proper Event instead of KEvent in npns

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3376
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-24 14:15:08 +01:00
Nekle
29fad5a89e
[android] Add quick settings menu to emulation fragment (#3342)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3342
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Nekle <224100951+ne-kle@users.noreply.github.com>
Co-committed-by: Nekle <224100951+ne-kle@users.noreply.github.com>
2026-01-23 16:05:19 +01:00
Maufeat
f74c590a8e
[hle/ns/am] Hijacks PlayerSelect Data to enable player selection and fix structs and returns on ns/am (#3374)
Makes games like Alien Hominid let you skip with only 1 user enabled :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3374
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-23 15:19:14 +01:00
MaranBr
de449d2caa
[video_core] Fix missing draws caused by implicit render pass state (#3355)
Some blit paths could be recorded while a render pass was still active, which is undefined behavior in Vulkan.

Depending on driver behavior and timing, this could result in intermittent visual artifacts, incomplete frames being presented, or issues with capture paths.

Explicitly request an outside render pass operation context before issuing blit commands, ensuring all rendering has fully completed before presentation or readback.

This does not change intended rendering output, but fixes a class of synchronization and command buffer state issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3355
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-23 00:23:02 +01:00
lizzie
1d13f7a666
[qt] let uuid be specified on new user creation dialogue (#3351)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3351
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 19:12:50 +01:00
lizzie
ea932fbf40
[vk] properly handle multithreading with global constants without using TLS (#3368)
TL;DR basically multiple threads writing to the same memory, now they dont, everyone happy

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3368
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 11:34:08 +01:00
lizzie
6afe209b60
[android] fix blue tint on DBZ by using proper swizzle per format (#3367)
just another missing swizzle after translation... heh

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3367
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 03:14:03 +01:00
wildcard
338ea4e9d5
[texture_pass] Re-Add caching optimization for Texture_Pass (#3356)
Caching optimization for Texture_Pass
 (#481)

Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3356
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
2026-01-21 13:38:35 +01:00
lizzie
368a8f9e3d
[android] fix resolution info.active causing 1/4th of screen rendering when using 0.5x instead of downscaled 0.5x (#3361)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3361
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 03:55:34 +01:00
lizzie
a3fa666510
[android] fix discrepancy of MAXTEXTURE v. TEXTURE in setting string set (#3360)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3360
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 01:17:10 +01:00
lizzie
cb40b310f5
[opengl] fix GL_NV_geometry_shader_passthrough compiler complaints (#3357)
this can be seen immediately on startup of switch sports where the passthru geometry shader will spectacularly fail to compile because the driver complains about re-declaration

this is just a simple and quickie fix for that

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3357
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 00:16:30 +01:00
lizzie
9dbb8c33e2
[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)
the mfer straight up doesn't exist anymore in the .frag shader - probably a leftover, but right now spams a bunch of errors under graphics debugging on switch sports

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3358
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 00:12:18 +01:00
lizzie
16c7c03b33
[dynarmic] fix 64-bit indexing in pagetable being cutoff on ARM64 (#3314)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3314
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-20 19:20:52 +01:00
MaranBr
9aa8e9b0a1
[video_core] Disable resolution rescaling pass on Android to avoid visual artifacts (#3353)
The rescaling optimization causes visual artifacts on Android (GLES). Disable the pass entirely on Android to preserve correct rendering.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3353
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-20 18:54:02 +01:00
Maufeat
4510e9ff7f
[core] Use a eden profile picture instead of the default grey one. (#3350)
The gray one is not displaying correct on qlaunch, so why not use a eden one :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3350
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-20 18:32:08 +01:00
crueter
f61f0a28c6
[cmake] Fix MinGW/arm64 build/runtime errors (#3352)
Mostly just jpeg being weird. Also, due to the way I've built it, we
don't need all those system libs anymore because they are bundled into
the Qt build.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3352
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-20 18:31:28 +01:00
lizzie
cb26ea154c
[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#3250)
Only merge once we find out wth is causing the crashes [we know it's fsr]

This reverts commit 82f9d489e7.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3250
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-20 02:36:24 +01:00
lizzie
8663913510
[video_core/vic] Partial revert to fix Link Awakening's blue tint (#3348)
fixes link awakening intro screen on non-SSE 4.1

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3348
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 23:58:14 +01:00
crueter
872e03c9a6
[android] exclude cpm cache from index, set default to mainline (#3340)
Your radioactive computers get beat by an intel i5-2540M on a 5400RPM
hard drive that exploded in my sleep btw

Also sets mainline to default and gets rid of the horrific naming logic
I had before.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3340
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 23:12:46 +01:00
lizzie
651585963a
[core] Fix range batching using nil ranges (#3349)
this fixes mario rabbids flickering at start

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3349
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 22:19:34 +01:00
MaranBr
30e073b02b
[video_core] Fixes flickering and weird textures at native 1x resolution (#3346)
The issue occurs because shaders generated without RescalingPass are too simple, triggering driver optimization bugs on some GPUs.
Fixes rendering issues in Luigi's Mansion 3 and possibly other games as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3346
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-19 20:57:48 +01:00
lizzie
b9da45cb1f
[tests] fix compile+linking issues with PlayTime (#3345)
fixes linking + comp issues but not the test themselves, who have now became invalid

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: DraVee <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3345
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 16:27:18 +01:00
crueter
8663d7fa41
[android] DriverFetcher: add Whitebelyash's Turnip repo (#3343)
* Reverting back recommended A8XX drivers to Gamehub Adeno 8XX (T23 is on experimental phase)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3343
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 13:19:28 +01:00
Maufeat
30cbec7ad5
[core/hle] Adds sorting game titles and prevents hard crashes in qlaunch (#3330)
Adds correct sorting in qlaunch (tested with FW 19 and FW20-21)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3330
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-19 04:18:55 +01:00
CamilleLaVey
1fbace438c
[vulkan, qcom] Another set of fixes for QCOM stock driver (#3334)
This pr is another set of fixes for the system driver (stock) on Qualcomm devices, mostly taking into consideration drivers from series 512.800.0 and on, reduces unwanted loads in the GPU by allocating properly features that were forced available, when they weren't, generating wrong commands between shader recompiler and Adreno's compiler; also this pr has a bunch of small fixes on games that some textures were displayed wrongly due to double swizzling during the creation of shaders, which allows serveral games to be fixed:

- Zelda: Link's Awakening (no blur, hearts properly displayed, flickering highly reduced on NCE)
- Zelda: Echoes Of Wisdom (no blur, hearts properly displayed, reduced highly flickering, rift properly rendered)
- Mario Kart 8 Deluxe (no longer wrong blue texture on icons of the cups or countdown marker, no longer freezes when compilling shaders on game versions below NCE update to bring more compatibility with CTGP MOD)
- Naruto's Ninja Storm series (no longer blue texturing on Naruto or main character on the screeen)
- Pokemon Scarlet/ Violet (no longer missing characters or npc)
- And many more games that are missing from our scope of testing.

But not only that, but also improved GPU - CPU synchornization for better performance (by 15% compared to previous builds) more stable shader compilations and removed unneeded emulation paths; making games as Breath Of The Wild less stuttery than it was used to; along some cleaning from dead code, allowing mobile devices to go brrrr, always long live to the Snapdragon Master Race, it's needed to explain that devices from A7XX need to use the driver 819.2, meanwhile A8XX can use 842.9 to obtain all the benefits from VK 1.4 allowed in Eden.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3334
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-19 04:10:54 +01:00
crueter
1ae084e87b
[ci] update license header year to 2026 (#3341)
happy new year or something

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3341
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 03:41:25 +01:00
lizzie
323e946d06
[android] exclude some strings that shouldn't need to be translated (#3311)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3311
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 03:39:59 +01:00
lizzie
cb4239829f
[qt] remove duplicate applet launch code (#3135)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3135
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 03:26:21 +01:00
MaranBr
023a4bceca
[video_core] Avoid false feedback loop barriers for render targets (#3338)
Ignore views that are render targets when checking feedback loops. Fixes flickering caused by false barriers.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3338
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-19 03:05:14 +01:00
lizzie
4025925539
[common/log] reoder file:func:line to file:line:func for nicer IDE integration with logs (#3321)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3321
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 23:41:08 +01:00
lizzie
f45491e128
[cmake, core/hle] fix no-OpenSSL builds with BCAT news using unguarded httplib (#3326)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3326
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 22:07:36 +01:00
Maufeat
84e11a52ba
[audio] Fix release buffer for audio input (#3336)
fixes microphone release buffer and data. Tested with Let's Sing 2025

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3336
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-18 16:20:32 +01:00
xbzk
d72553f519
fixes joypad overlay autohide during holding actions (#3337)
fixes joypad overlay autohide during holding actions

suppose holding right to move character. that wouldn't clear autohide countdown, and it also would deny other touches to do so.
i guess this was buried coz those who truly use joypad overlay don't use autohide.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3337
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-18 16:11:31 +01:00
lizzie
291b5febec
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 12:33:00 +01:00
Caio Oliveira
ed0276582e
[fixup] Revert "[video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)" (#3333)
This make slowdown on:
- Mario 3D World (path from World 6 to World 7)
- Okami HD (On Docked)

Should check the cause for such regression

(Maran's Note: looks like VRAM allocation is not being freed?)

This reverts commit ea29f169e6.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3333
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-18 05:42:05 +01:00
DraVee
5406a153e1
[cmake] Promote Qt FreeBSD (fix building with Qt 6.10.1) (#3335)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3335
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-01-18 05:25:37 +01:00
xbzk
4ea8311113
revert old mocking for bindless textures (#3331)
this revert is intended to bring back the original behavior (throw exception) for untracked bindless textures.
reason: this was a mock intended to extend ender magnolia's mean time to crash.
by reverting it we will be able to identify more games which rely on bindless textures, and avoid to obfuscate visual issues investigation on them.

this is super safe to merge. if any game that was benefitting of it gets visual regression, we will know immediately via the throw message in logs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3331
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-18 04:31:24 +01:00
CamilleLaVey
1a9b4b37e1
[buffer_cache] Add batching support for memory tracker updates (#3288)
I added a batching/ coalescing of ranges in WordManager to reduce calls per pages in UpdatePagesCachedCount, also a test to verify if FlushCachedWrites coalesced (reduces callings to UpdatePagesCachedCount) callings and register each of them to inspect them.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3288
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-18 03:48:09 +01:00
CamilleLaVey
51cc1bc6be
[scheduler, dma, maxwell] Reduce CPU stalls in the GPU command processing pipeline through multiple targeted optimizations (#3296)
- Scheduler: Reduced lock scope to allow parallel command preparation across channels
- DmaPusher: Added command prefetching (16-command lookahead) to improve cache hit rate
- Maxwell3D: Pre-allocated macro parameter vectors to eliminate dynamic allocations and unrolls dirty register tracking loop for better cache locality
- MacroEngine: Added last-executed macro cache to skip hash table lookups on hot path

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3296
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-18 03:45:18 +01:00
Lizzie
6ec6ca7c37
[clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)
- [backported] opengl: fix PGO build error
(pulled from 34332ab81326c3f2dfae2fd11ff5b18619fedb1e@pflyly/eden-nightly)

- [clang] chore: fix std::min on windows

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: DraVee <dravee@dravee.dev>
Co-authored-by: Escary <81011361+pflyly@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3332
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Co-committed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-18 02:35:57 +01:00
Maufeat
833a38b443
[hle] adds SetProtocol to user local communication (#3329)
Stubs SetProtocol needed for Animal Crossing 3.0 LDN

SwitchBrew documentation: https://switchbrew.org/wiki/LDN_services#SetProtocol

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3329
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-18 02:21:59 +01:00
xbzk
8df41f06c7
[android, ui] joypad overlay show/hide overhaul + touchpad fix (#3315)
As stated by @PavelBARABANOV when joypad overlay was being hidden via quick toggle or autohides (time/input), touchpad was being disabled along (hiding via original show/hide checkbox was working ok).

This PR fixes this by centering all joypad overlay toggling paths, and using correct method to not disable touchpad.
Additionally, mirror state variable was removed for better sync, and also touching screen will only unhide if hiding was triggered via autohides.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3315
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-17 23:42:34 +01:00
CamilleLaVey
4a7772f104
[renderer_vulkan, buffer_cache] Fixing turnip shenanigans (#3325)
This is a trivial change to remove turnip from some of my clamps for qcom hardware, fixes crashes of turnip drivers in recent nightlies.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3325
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-17 10:17:10 +01:00
lizzie
170f113453
[qt] remove VTable bouncing from unsafe options in CPU settings (#3320)
it's a workaround, not a speed optimisation

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3320
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-17 03:40:09 +01:00
Maufeat
ae501e256e
[bcat/news/web/am] Implement news applet, proper TLV return, external web browser URL and qlaunch app sorting (#3308)
This pulls eden releases changelog & text from our github releases.
We don't store the msgpack file but rather generate them in-memory for the News Applet.
Uses cache folder. Files generated are:
- cache/news/github_releases.json
- cache/news/eden_logo.jpg
- cache/news/news_read

Additional changes:
- Proper TLV returning for online web applet, to open external URL
- Add applet type `LHub` to properly close, as it also uses TLV return
- qlaunch app sorting, adds another cached .json to track last launched app timestamps and sort them accordingly

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3308
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-17 01:48:15 +01:00
Bix
b7417f68ce
[android] Update Driver recommendation to T23 (#3323)
Signed-off-by: Bix <bix@bixed.xyz>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3323
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2026-01-17 00:06:09 +01:00
lizzie
83a28dc251
[common, core] remove uneeded memory indirection overhead at startup (#3306)
for core stuff:
just remove unique ptrs that dont need any pointer stability at all (afterall its an allocation within an allocation so yeah)

for fibers:
Main reasoning behind this is because virtualBuffer<> is stupidly fucking expensive and it also clutters my fstat view
ALSO mmap is a syscall, syscalls are bad for performance or whatever
ALSO std::vector<> is better suited for handling this kind of "fixed size thing where its like big but not THAT big" (512 KiB isn't going to kill your memory usage for each fiber...)

for core.cpp stuff
- inlines stuff into std::optional<> as opposed to std::unique_ptr<> (because yknow, we are making the Impl from an unique_ptr, allocating within an allocation is unnecessary)
- reorganizes the structures a bit so padding doesnt screw us up (it's not perfect but eh saves a measly 44 bytes)
- removes unused/dead code
- uses std::vector<> instead of std::deque<>

no perf impact expected, maybe some initialisation boost but very minimal impact nonethless
lto gets rid of most calls anyways - the heavy issue is with shared_ptr and the cache coherency from the atomics... but i clumped them together because well, they kinda do not suffer from cache coherency - hopefully not a mistake

this balloons the size of Impl to about 1.67 MB - which is fine because we throw it in the stack anyways

REST OF INTERFACES: most of them ballooned in size as well, but overhead is ok since its an allocation within an alloc, no stack is used (when it comes to storing these i mean)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3306
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 23:39:16 +01:00
lizzie
5768600c8b
[input_common] fix xinput raw not working on sdl2 (#3305)
this should fix issue where you couldn't connect more than 4 controllers at once
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3305
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 22:18:19 +01:00
crueter
6f9fb83a1d
[cmake] Fix Qt component finding (#3319)
Oops

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3319
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-16 03:34:04 +01:00
Caio Oliveira
a82cf247fd
[chore, dist] icons: newyear2025 -> base (#3298)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3298
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-15 21:47:41 +01:00
lizzie
8d9607ec60
[dynarmic] fix qlaunch on android (#3310)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3310
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-14 23:08:57 +01:00
crueter
89f72d286a
[cmake, tools] update CPMUtil and add support for CPMUtil bundled Qt, module updates, cleanups (#3289)
Support for bundled Qt, not through aqtinstall but rather my CI. Multimedia is
implemented too, works on both Windows and Linux, though we don't
actually use it so it doesn't really matter. Contains Declarative and all that so the Quick frontend will work once it becomes a thing.

Some options have changed, notably w.r.t LTO and faster
linker, which are now handled directly in the modules.

CPMUtil also has support for custom dirs (`PackageName_CUSTOM_DIR`) now. Probably most useful for adding external fragment shaders and whatnot.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3289
2026-01-14 19:29:13 +01:00
Forrest Keller
ecd01e13fd
[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246)
- [Added] a new compute shader to handle block-linear unswizzling on the GPU, reducing CPU overhead during texture uploads
- [Implemented] BlockLinearUnswizzle3DPass to take advantage of the new compute shader, unimplemented for OpenGL
- [Implemented] texture streaming and queue system for large sparse textures to prevent hitches
- [Implemented] aggressive garbage collection system to eject large sparse textures to save on memory (Unused)
- [Added] user settings to adjust the streaming unswizzle system for low-end machines
- [Improved] slightly the ASTC GPU decoding system

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3246
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Forrest Keller <forrestmarkx@outlook.com>
Co-committed-by: Forrest Keller <forrestmarkx@outlook.com>
2026-01-13 19:18:08 +01:00
lizzie
f544004b5d
[core/hle] update firmware constants to 21.2.0 (#3304)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3304
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 15:02:42 +01:00
xbzk
9c5203d922
[debug] added functions to enable access to debug knobs from kotlin side + docs (#3265)
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3265
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-13 04:22:46 +01:00
lizzie
b1daffad19
[common] move spinlock to pure header def (#3287)
inline justified because it's like 4-5 assembly instructions max

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3287
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 04:17:27 +01:00
lizzie
3bae47cd94
[dynarmic] backport WAITPKG based spinlocks (#2614)
Alder Lake/Tremont or superior feature only, based on archived UMWAIT by @Wunkolo. With some fixes due to register corruption/clobber (regalloc was blind to this)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2614
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 03:37:56 +01:00
lizzie
2f0dc4e0ba
[externals] fix mbedtls patch for WoA (#3303)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3303
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 02:25:32 +01:00
lizzie
1da0a380da
[host_memory] remove unused fastmem fallback path (#3133)
basically nobody ever used that path, we instead soft-crash upon not being able to allocate **backing** storage, we do still attempt to allocate a virtual base through, but if backing storage fails for any reason whatsoever, we pretty much cant run the emulator anyways

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3133
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 02:06:35 +01:00
lizzie
91596c6d1b
[dynarmic] fix ender magnolia crash on pre-AVX2 cpus (#3297)
supercedes #3295

Intel Atom N450 6 billion fps
also for the note, host calls are expensive as fuck

please test i didn't break other games kthx

Test with both a pre-AVX2 CPU (like i5-3th gen) AND a AVX2 cpu (like a i7-4th gen)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3297
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 01:53:50 +01:00
lizzie
dceeccd04b
[dynarmic, common] pagetable clustering (#3215)
Raises the size of each page entry to 32 bytes, however, it merges them into a single structure
THEORETICALLY this is better since the access pattern observed corresponds to the program wanting backing_addr/pointers/blocks immediately after one another.
This may improve performance at the cost of some extra memory.
Another implementation would be to structure only backing_addr/blocks within the same virtual buffer.
Alas spamming virtual buffers is evil since each of them is a cache trasher (imagine jumping from wildly different block to wildly different block immediately).

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3215
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 00:27:31 +01:00
lizzie
1cb8bcf531
[dynarmic] disable extra verbose debugging on release builds (#3293)
user doesn't need it and just wastes resources
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3293
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-11 05:32:24 +01:00
CamilleLaVey
a27d35362d
[vk, qcom] Memory, Samplers, BindingBuffers and UniformBufferAlignment set by hardware capabilities for QCOM. (#3280)
This PR adjust resources usage of Eden based on driver specification, improving stability and smarter resources usage, extends the amount of TotalPipelineWorkers on Android.

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3280
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-11 05:31:23 +01:00
festivity
a2236c1a43
[discord] show current game in main status instead of "Eden" (#2828)
"Eden" is still shown when user is idle

![image](/attachments/1386f581-db71-42db-b75a-01dba5ee95d7)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2828
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: festivity <festivity@eden-emu.dev>
Co-committed-by: festivity <festivity@eden-emu.dev>
2026-01-10 23:42:49 +01:00
lizzie
fafded39ef
[externals] mbedtls chromeos fix arm_neon.h (#3290)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3290
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 23:38:44 +01:00
DraVee
6b36c6deb6
Revert "[vk, spir-v] Adding decoration for NonWritable buffers if vertexPipelineStoresAndAtomics" (#3292)
(Hopefully last regression from #3074)

Fixes Super Mario RPG and rain on Pokemon Arceus

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3292
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-01-10 19:33:12 +01:00
lizzie
c21f92340b
[core/hle/kernel] coalesce TLS from KernelCore to reduce query times (#3283)
- each time you reference TLS data the compiler generates calls to register _atexit() for them
- it also uses `mov %fs:%rax` or whatever, segmented moves are EXPENSIVE since they break pipeline
- occupies less TLS slots for windows :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3283
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 12:36:19 +01:00
lizzie
ea29f169e6
[video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)
16 for SwizzleImpl
another 16 for SwizzleSubrectImpl
another 2 for Swizzle

while yes, inlining can be good, I think this kind of templatery fuckery is a bit excessive

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3263
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 12:27:57 +01:00
lizzie
4d7b51d798
[host1x/vic] fix bad vectorization codegen in (windows) (#3285)
clang and gcc appropriatedly generate paths... but you msvc? you generate NOTHING

* This PR fixed regression introduced on #2856 and fixed stuttering/low fps on Megaman Battle Network Legacy Collection v2 and also Sonic Racing Crossworld.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3285
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 09:58:28 +01:00
lizzie
cad77dfac6
[meta] remove UTF8-hyphen on readme, rewrite to be more neutral (#3273)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3273
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-09 23:24:57 +01:00
MrPurple666
87d4c67386
[turnip/android] Add environment variables settings for turnip drivers (#3205)
This PR brings a feature that has been needed for some time in the Android Switch emulation community: environment variables for Turnip/Freedreno drivers. These are available in PC emulators and can help fix some problems, especially the TU_DEBUG function, which can be set to gmem (thus allowing Adreno 710/720 users to run Turnip correctly), and noubwc, which fixes some problems for OneUI users.
This could also help us debug Turnip in a "better way" in the future.

Attached is a screenshot of a user, Ivan albio, using the gmem function on Adreno 710.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3205
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-01-09 23:22:59 +01:00
Caio Oliveira
1370f23675
[vk, settings] Disable VIDS on Android and Ungate Advanced EDS (#3281)
* the issue fixed by this PR (EDS Disabled) is the same as the one on 3096 (All EDS)

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3281
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-08 00:51:26 +01:00
Caio Oliveira
8440c2074d
[vk] Remove UniformRing and vkCmdResetQueryPool (#3270)
Fixes perfomance regression on Xenoblade Chronicles DE and Pokemon Scarlet (among other games)
It should be investigated the reason why such perfomance loss (more than ~10% in some case)

At core it partially reverted the following commits:

Reverts "[vk] Introduce Ring Buffers for Uniform Buffer (#2698)"
  This reverts commit 776958c79d.

Revert "[vk] Bring Vulkan closer to Spec (#180)"
  This reverts commit c8d6f23129.

Revert "[VK] PR 180 extension (#257)"
  This reverts commit 444b9f361e.

Revert "[vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071)"
  This reverts commit be218cc020.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3270
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-07 06:52:17 +01:00
CamilleLaVey
5edcdea78f
[refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
This PR rewrites the DynamicState, ExtendedDynamicState and VertexInputDynamicState logic:

- Adds proper handling on how features should be loaded based on driver available features for ExtendedDynamicState/ VertexInputDynamicState.
- Fixes some old regressions with emulated formats for Android.
- Adds better formatting for tiling format features.
- Adds better formatting for format features.
- Adds NonWritable buffers handling for Spir-v.
- Updates Maintenance features calling.
- Adds new features: Multidraw, Robustness2, Image Robustness.
- Removes dead code/ duplicated on Vulkan device related to ExtendedDynamicState handling.
- Adjusts and conditions with better handling for some features callings: SwapchainMaintenance1, ConditionalRendering, ShaderExtencilExport, CustomBorderColor, TransformFeedback, VertexInputDynamicState.
- Removes some older feature ban logic.
- Adds hardware resolve path for MSAA Image Blits on Nvidia cards.
- Adds flat decorations for input interfaces on Spir-v.
- Reduces flushwork within drawcalls.
- Clamps render limits on out-of-area for rasterizer.

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3074
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-07 06:49:32 +01:00
lizzie
4cacf56cec
[core/hle] implement Unknown330 and stub extra 20/15 missing funcs (#3269)
stub for IApplicationFunctions::Unknown330; stubs for BSD sockets values

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3269
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-06 22:44:57 +01:00
Marcin Serwin
c28b5ffc7d
[cmake, dynarmic] Restore project languages specification (#3256)
https://git.eden-emu.dev/eden-emu/eden/pulls/3183 removed the
`project` command from the dynarmic CMakeLists.txt. This causes
CMake to assume the default languages for the project which are C
and C++, however, dynarmic_tests has some parts written in assembly
(`src/dynarmic/tests/rsqrt_test_fn.s`) which causes linking failure.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3256
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2026-01-03 21:49:09 +01:00
Bix
f52ff56e70
[Docs] Change examples to make more sense. (#3255)
Signed-off-by: Bix <bix@bixed.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3255
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2026-01-03 01:38:45 +01:00
lizzie
82f9d489e7
Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)" (#3249)
FUCK. Fixes crash on Linux and SteamDeck
.
This reverts commit 46b32b7688.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3249
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-01 07:02:44 +01:00
1385 changed files with 105294 additions and 71970 deletions

22
.ci/actool.sh Executable file
View file

@ -0,0 +1,22 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2026 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
_svg=dev.eden_emu.eden.svg
_icon=dist/eden.icon
_composed="$_icon/Assets/$_svg"
_svg="dist/$_svg"
rm "$_composed"
cp "$_svg" "$_composed"
xcrun actool "$_icon" \
--compile dist \
--platform macosx \
--minimum-deployment-target 11.0 \
--app-icon eden \
--output-partial-info-plist /dev/null

View file

@ -1,6 +1,6 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
NUM_JOBS=$(nproc 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null || echo 2)
@ -29,6 +29,7 @@ Options:
-b, --build-type <TYPE> Build type (variable: TYPE)
Valid values are: Release, RelWithDebInfo, Debug
Default: Debug
-n, --nightly Create a nightly build.
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
Set the CCACHE variable to "true" to enable build caching.
@ -61,6 +62,7 @@ while true; do
-r|--release) DEVEL=false ;;
-t|--target) target "$2"; shift ;;
-b|--build-type) type "$2"; shift ;;
-n|--nightly) NIGHTLY=true ;;
-h|--help) usage ;;
*) break ;;
esac
@ -101,7 +103,20 @@ cd src/android
chmod +x ./gradlew
set -- "$@" -DUSE_CCACHE="${CCACHE}"
[ "$DEVEL" != "true" ] && set -- "$@" -DENABLE_UPDATE_CHECKER=ON
nightly() {
[ "$NIGHTLY" = "true" ]
}
if nightly || [ "$DEVEL" != "true" ]; then
set -- "$@" -DENABLE_UPDATE_CHECKER=ON
fi
if nightly; then
NIGHTLY=true
else
NIGHTLY=false
fi
echo "-- building..."
@ -110,6 +125,7 @@ echo "-- building..."
-Dorg.gradle.parallel="${CCACHE}" \
-Dorg.gradle.workers.max="${NUM_JOBS}" \
-PYUZU_ANDROID_ARGS="$*" \
-Pnightly="$NIGHTLY" \
--info
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then

View file

@ -1,13 +1,13 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder externals/cmake-modules"
# license header constants, please change when needed :))))
YEAR=2025
YEAR=2026
HOLDER="Eden Emulator Project"
LICENSE="GPL-3.0-or-later"
@ -41,9 +41,8 @@ EOF
while true; do
case "$1" in
(-uc) UPDATE=true; COMMIT=true ;;
(-u|--update) UPDATE=true ;;
(-c|--commit) COMMIT=true ;;
(-c|--commit) UPDATE=true; COMMIT=true ;;
("$0") break ;;
("") break ;;
(*) usage ;;
@ -113,10 +112,10 @@ for file in $FILES; do
[ "$excluded" = "true" ] && continue
case "$file" in
*.cmake|*.sh|CMakeLists.txt)
*.cmake|*.sh|*CMakeLists.txt)
begin="#"
;;
*.kt*|*.cpp|*.h)
*.kt*|*.cpp|*.h|*.qml)
begin="//"
;;
*)
@ -186,7 +185,7 @@ if [ "$UPDATE" = "true" ]; then
for file in $SRC_FILES $OTHER_FILES; do
case $(basename -- "$file") in
*.cmake|CMakeLists.txt)
*.cmake|*CMakeLists.txt)
begin="#"
shell="false"
;;
@ -194,7 +193,7 @@ if [ "$UPDATE" = "true" ]; then
begin="#"
shell=true
;;
*.kt*|*.cpp|*.h)
*)
begin="//"
shell="false"
;;

View file

@ -1,6 +1,6 @@
#!/bin/bash -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
case "$1" in
@ -104,8 +104,7 @@ cmake .. -G Ninja \
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
-DYUZU_USE_FASTER_LD=ON \
-DYUZU_ENABLE_LTO=ON \
-DDYNARMIC_ENABLE_LTO=ON \
-DENABLE_LTO=ON \
"${EXTRA_CMAKE_FLAGS[@]}"
ninja -j${NPROC}

5
.ci/windows/build.sh Normal file → Executable file
View file

@ -1,6 +1,6 @@
#!/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
if [ "$COMPILER" == "clang" ]
@ -32,9 +32,8 @@ cmake .. -G Ninja \
-DYUZU_ROOM_STANDALONE=OFF \
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
-DYUZU_ENABLE_LTO=ON \
-DENABLE_LTO=ON \
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
-DDYNARMIC_ENABLE_LTO=ON \
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
-DUSE_CCACHE=${CCACHE:-false} \
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \

View file

@ -1,10 +1,9 @@
name: tx-pull
on:
# monday, wednesday, saturday at 2pm
# tuesday, saturday at 2pm
schedule:
cron:
- '0 14 * * 1,3,6'
- cron: '0 14 * * 2,6'
workflow_dispatch:
jobs:
@ -59,4 +58,3 @@ jobs:
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
-H 'Content-Type: application/json' \
-d "@data.json" --fail

View file

@ -0,0 +1,54 @@
name: update-deps
on:
# saturday at noon
schedule:
- cron: '0 12 * * 6'
workflow_dispatch:
jobs:
tx-update:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Update deps
run: |
git config --local user.name "Eden CI"
git config --local user.email "ci@eden-emu.dev"
git config --local user.signingkey "D57652791BB25D2A"
git config --local push.autoSetupRemote true
git remote set-url origin ci:eden-emu/eden.git
DATE=$(date +"%b %d")
echo "DATE=$DATE" >> "$GITHUB_ENV"
git switch -c update-deps-$DATE
tools/cpmutil.sh package update -ac
git push
- name: Create PR
run: |
TITLE="[externals] Dependency update for $DATE"
BODY="$(git show -s --format='%b')"
BASE=master
HEAD=update-deps-$DATE
cat << EOF > data.json
{
"base": "$BASE",
"body": "$BODY",
"head": "$HEAD",
"title": "$TITLE"
}
EOF
curl -X 'POST' \
'https://git.eden-emu.dev/api/v1/repos/eden-emu/eden/pulls' \
-H 'accept: application/json' \
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
-H 'Content-Type: application/json' \
-d "@data.json" --fail

1
.gitignore vendored
View file

@ -63,3 +63,4 @@ artifacts
*.AppImage*
/install*
vulkansdk*.exe
*.tar.zst

View file

@ -1,11 +0,0 @@
--- a/libs/context/CMakeLists.txt 2025-09-08 00:42:31.303651800 -0400
+++ b/libs/context/CMakeLists.txt 2025-09-08 00:42:40.592184300 -0400
@@ -146,7 +146,7 @@
set(ASM_LANGUAGE ASM)
endif()
elseif(BOOST_CONTEXT_ASSEMBLER STREQUAL armasm)
- set(ASM_LANGUAGE ASM_ARMASM)
+ set(ASM_LANGUAGE ASM_MARMASM)
else()
set(ASM_LANGUAGE ASM_MASM)
endif()

View file

@ -1,14 +0,0 @@
diff --git a/libs/context/CMakeLists.txt b/libs/context/CMakeLists.txt
index 8210f65..0e59dd7 100644
--- a/libs/context/CMakeLists.txt
+++ b/libs/context/CMakeLists.txt
@@ -186,7 +186,8 @@ if(BOOST_CONTEXT_IMPLEMENTATION STREQUAL "fcontext")
set_property(SOURCE ${ASM_SOURCES} APPEND PROPERTY COMPILE_OPTIONS "/safeseh")
endif()
- else() # masm
+ # armasm doesn't support most of these options
+ elseif(NOT BOOST_CONTEXT_ASSEMBLER STREQUAL armasm) # masm
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set_property(SOURCE ${ASM_SOURCES} APPEND PROPERTY COMPILE_OPTIONS "-x" "assembler-with-cpp")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")

View file

@ -0,0 +1,25 @@
From ce992811fe8eb5ea7ad37e5b255bfecb0c313928 Mon Sep 17 00:00:00 2001
From: crueter <crueter@crueter.xyz>
Date: Sun, 7 Sep 2025 23:43:57 -0400
Subject: [PATCH] [algorithm] fix missing declaration error
Projects with restrictive error options won't compile without this
Signed-off-by: crueter <crueter@crueter.xyz>
---
include/jwt/algorithm.hpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/include/jwt/algorithm.hpp b/include/jwt/algorithm.hpp
index 0e3b843..35347fe 100644
--- a/include/jwt/algorithm.hpp
+++ b/include/jwt/algorithm.hpp
@@ -63,6 +63,8 @@ using sign_func_t = sign_result_t (*) (const jwt::string_view key,
using verify_func_t = verify_result_t (*) (const jwt::string_view key,
const jwt::string_view head,
const jwt::string_view jwt_sign);
+
+verify_result_t is_secret_a_public_key(const jwt::string_view secret);
namespace algo {

View file

@ -1,52 +1,62 @@
From e1a946ffb79022d38351a0623f819a5419965c3e Mon Sep 17 00:00:00 2001
From 436fc1978c78edd085d99b33275b24be0ac96aa0 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Fri, 24 Oct 2025 23:41:09 -0700
Subject: [PATCH] [build] Fix MinGW missing GetAddrInfoExCancel definition
Date: Sun, 1 Feb 2026 16:21:10 -0500
Subject: [PATCH] Fix build on MinGW
MinGW does not define GetAddrInfoExCancel in its wstcpi whatever header,
so to get around this we can just load it with GetProcAddress et al.
MinGW doesn't define GetAddrInfoExCancel.
Signed-off-by: crueter <crueter@eden-emu.dev>
---
httplib.h | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
httplib.h | 18 ++++++++++++++++--
1 file changed, 16 insertions(+), 2 deletions(-)
diff --git a/httplib.h b/httplib.h
index e15ba44..90a76dc 100644
index ec8d2a2..5f9a510 100644
--- a/httplib.h
+++ b/httplib.h
@@ -203,11 +203,13 @@
@@ -203,14 +203,17 @@
#error Sorry, Visual Studio versions prior to 2015 are not supported
#endif
-#pragma comment(lib, "ws2_32.lib")
-
#ifndef _SSIZE_T_DEFINED
using ssize_t = __int64;
#define _SSIZE_T_DEFINED
#endif
#endif // _MSC_VER
+#if defined(_MSC_VER) || defined(__MINGW32__)
+#pragma comment(lib, "ws2_32.lib")
+#endif
+
+
#ifndef S_ISREG
#define S_ISREG(m) (((m) & S_IFREG) == S_IFREG)
#endif // S_ISREG
@@ -3557,7 +3559,15 @@ inline int getaddrinfo_with_timeout(const char *node, const char *service,
@@ -4528,7 +4531,17 @@ inline int getaddrinfo_with_timeout(const char *node, const char *service,
auto wait_result =
::WaitForSingleObject(event, static_cast<DWORD>(timeout_sec * 1000));
if (wait_result == WAIT_TIMEOUT) {
+#ifdef __MINGW32__
+ typedef INT (WSAAPI *PFN_GETADDRINFOEXCANCEL)(HANDLE *CancelHandle);
+ auto wsdll = LoadLibraryW((wchar_t*) "ws2_32.lib");
+ PFN_GETADDRINFOEXCANCEL GetAddrInfoExCancel = (PFN_GETADDRINFOEXCANCEL) GetProcAddress(wsdll, "GetAddrInfoExCancel");
+ typedef INT(WSAAPI * PFN_GETADDRINFOEXCANCEL)(HANDLE * CancelHandle);
+ auto wsdll = LoadLibraryW((wchar_t *)"ws2_32.lib");
+ PFN_GETADDRINFOEXCANCEL GetAddrInfoExCancel =
+ (PFN_GETADDRINFOEXCANCEL)GetProcAddress(wsdll, "GetAddrInfoExCancel");
+
+ if (cancel_handle) { GetAddrInfoExCancel(&cancel_handle); }
+#else
if (cancel_handle) { ::GetAddrInfoExCancel(&cancel_handle); }
+#endif
+
::CloseHandle(event);
return EAI_AGAIN;
}
@@ -13952,3 +13965,4 @@ inline SSL_CTX *Client::ssl_context() const {
} // namespace httplib
#endif // CPPHTTPLIB_HTTPLIB_H
+
--
2.51.0
2.51.2

View file

@ -0,0 +1,89 @@
From 509be32bbfa6eb95014860f7c9ea6d45c8ddaa56 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Sun, 8 Mar 2026 15:11:12 -0400
Subject: [PATCH] [cmake] Simplify zstd find logic, and support pre-existing
zstd target
Some deduplication work on the zstd required/if-available logic. Also
adds support for pre-existing `zstd::libzstd` which is useful for
projects that bundle their own zstd in a way that doesn't get caught by
`CONFIG`
Signed-off-by: crueter <crueter@eden-emu.dev>
---
CMakeLists.txt | 46 ++++++++++++++++++++++++++--------------------
1 file changed, 26 insertions(+), 20 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1874e36be0..8d31198006 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -241,28 +241,34 @@ endif()
# NOTE:
# zstd < 1.5.6 does not provide the CMake imported target `zstd::libzstd`.
# Older versions must be consumed via their pkg-config file.
-if(HTTPLIB_REQUIRE_ZSTD)
- find_package(zstd 1.5.6 CONFIG)
- if(NOT zstd_FOUND)
- find_package(PkgConfig REQUIRED)
- pkg_check_modules(zstd REQUIRED IMPORTED_TARGET libzstd)
- add_library(zstd::libzstd ALIAS PkgConfig::zstd)
- endif()
- set(HTTPLIB_IS_USING_ZSTD TRUE)
-elseif(HTTPLIB_USE_ZSTD_IF_AVAILABLE)
- find_package(zstd 1.5.6 CONFIG QUIET)
- if(NOT zstd_FOUND)
- find_package(PkgConfig QUIET)
- if(PKG_CONFIG_FOUND)
- pkg_check_modules(zstd QUIET IMPORTED_TARGET libzstd)
-
- if(TARGET PkgConfig::zstd)
+if (HTTPLIB_REQUIRE_ZSTD)
+ set(HTTPLIB_ZSTD_REQUESTED ON)
+ set(HTTPLIB_ZSTD_REQUIRED REQUIRED)
+elseif (HTTPLIB_USE_ZSTD_IF_AVAILABLE)
+ set(HTTPLIB_ZSTD_REQUESTED ON)
+ set(HTTPLIB_ZSTD_REQUIRED QUIET)
+endif()
+
+if (HTTPLIB_ZSTD_REQUESTED)
+ if (TARGET zstd::libzstd)
+ set(HTTPLIB_IS_USING_ZSTD TRUE)
+ else()
+ find_package(zstd 1.5.6 CONFIG QUIET)
+
+ if (NOT zstd_FOUND)
+ find_package(PkgConfig ${HTTPLIB_ZSTD_REQUIRED})
+ pkg_check_modules(zstd ${HTTPLIB_ZSTD_REQUIRED} IMPORTED_TARGET libzstd)
+
+ if (TARGET PkgConfig::zstd)
add_library(zstd::libzstd ALIAS PkgConfig::zstd)
endif()
endif()
+
+ # This will always be true if zstd is required.
+ # If zstd *isn't* found when zstd is set to required,
+ # CMake will error out earlier in this block.
+ set(HTTPLIB_IS_USING_ZSTD ${zstd_FOUND})
endif()
- # Both find_package and PkgConf set a XXX_FOUND var
- set(HTTPLIB_IS_USING_ZSTD ${zstd_FOUND})
endif()
# Used for default, common dirs that the end-user can change (if needed)
@@ -317,13 +323,13 @@ if(HTTPLIB_COMPILE)
$<BUILD_INTERFACE:${_httplib_build_includedir}/httplib.h>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/httplib.h>
)
-
+
# Add C++20 module support if requested
# Include from separate file to prevent parse errors on older CMake versions
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.28")
include(cmake/modules.cmake)
endif()
-
+
set_target_properties(${PROJECT_NAME}
PROPERTIES
VERSION ${${PROJECT_NAME}_VERSION}

View file

@ -1,35 +0,0 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
diff --git a/library/aesni.c b/library/aesni.c
index 2857068..3e104ab 100644
--- a/library/aesni.c
+++ b/library/aesni.c
@@ -31,16 +31,14 @@
#include <immintrin.h>
#endif
-#if defined(MBEDTLS_ARCH_IS_X86)
#if defined(MBEDTLS_COMPILER_IS_GCC)
#pragma GCC push_options
#pragma GCC target ("pclmul,sse2,aes")
#define MBEDTLS_POP_TARGET_PRAGMA
-#elif defined(__clang__) && (__clang_major__ >= 5)
+#elif defined(__clang__)
#pragma clang attribute push (__attribute__((target("pclmul,sse2,aes"))), apply_to=function)
#define MBEDTLS_POP_TARGET_PRAGMA
#endif
-#endif
#if !defined(MBEDTLS_AES_USE_HARDWARE_ONLY)
/*

View file

@ -1,20 +0,0 @@
diff --git a/library/common.h b/library/common.h
index 50f2a29..c60d9dc 100644
--- a/library/common.h
+++ b/library/common.h
@@ -19,11 +19,11 @@
#include <stdint.h>
#include <stddef.h>
-#if defined(__ARM_NEON)
-#include <arm_neon.h>
+#if defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
+#include <arm64_neon.h.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
-#elif defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
-#include <arm64_neon.h>
+#elif defined(__ANDROID__) || defined(__ARM_NEON)
+#include <arm_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
#endif

View file

@ -1,55 +0,0 @@
diff --git a/include/mcl/assert.hpp b/include/mcl/assert.hpp
index f77dbe7..9ec0b9c 100644
--- a/include/mcl/assert.hpp
+++ b/include/mcl/assert.hpp
@@ -23,8 +23,11 @@ template<typename... Ts>
} // namespace mcl::detail
+#ifndef UNREACHABLE
#define UNREACHABLE() ASSERT_FALSE("Unreachable code!")
+#endif
+#ifndef ASSERT
#define ASSERT(expr) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -37,7 +40,9 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_MSG
#define ASSERT_MSG(expr, ...) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -50,13 +55,24 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_FALSE
#define ASSERT_FALSE(...) ::mcl::detail::assert_terminate("false", __VA_ARGS__)
+#endif
#if defined(NDEBUG) || defined(MCL_IGNORE_ASSERTS)
-# define DEBUG_ASSERT(expr) ASSUME(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSUME(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# endif
#else
-# define DEBUG_ASSERT(expr) ASSERT(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSERT(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# endif
#endif

View file

@ -0,0 +1,28 @@
From cc15da16e533b2a801934eab2dfeaf3c3949a1dc Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Mon, 8 Sep 2025 12:28:55 -0400
Subject: [PATCH] [cmake] disable NEON runtime check on clang-cl
When enabling runtime NEON checking for clang-cl, the linker would error out with `undefined symbol: __emit`, since clang doesn't actually implement this instruction. Therefore it makes sense to disable the runtime check by default on this platform, until either this is fixed or a clang-cl compatible intrinsic check is added (I don't have enough knowledge of MSVC to do this)
---
cmake/OpusConfig.cmake | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/cmake/OpusConfig.cmake b/cmake/OpusConfig.cmake
index e9319fbad..d0f459e88 100644
--- a/cmake/OpusConfig.cmake
+++ b/cmake/OpusConfig.cmake
@@ -71,7 +71,12 @@ elseif(OPUS_CPU_ARM AND NOT OPUS_DISABLE_INTRINSICS)
opus_detect_neon(COMPILER_SUPPORT_NEON)
if(COMPILER_SUPPORT_NEON)
option(OPUS_USE_NEON "Option to enable NEON" ON)
- option(OPUS_MAY_HAVE_NEON "Does runtime check for neon support" ON)
+ if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
+ set(NEON_RUNTIME_CHECK_DEFAULT OFF)
+ else()
+ set(NEON_RUNTIME_CHECK_DEFAULT ON)
+ endif()
+ option(OPUS_MAY_HAVE_NEON "Does runtime check for neon support" ${NEON_RUNTIME_CHECK_DEFAULT})
option(OPUS_PRESUME_NEON "Assume target CPU has NEON support" OFF)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64")
set(OPUS_PRESUME_NEON ON)

View file

@ -0,0 +1,153 @@
From bf455b67b4eaa446ffae5d25410b141b7b1b1082 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Mon, 8 Sep 2025 12:08:20 -0400
Subject: [PATCH] [cmake] `OPUS_INSTALL` option; only default install if root
project
Signed-off-by: crueter <crueter@eden-emu.dev>
---
CMakeLists.txt | 112 ++++++++++++++++++++++++++++---------------------
1 file changed, 64 insertions(+), 48 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fcf034b19..08b5e16f8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -4,6 +4,13 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(OpusPackageVersion)
get_package_version(PACKAGE_VERSION PROJECT_VERSION)
+# root project detection
+if(DEFINED PROJECT_NAME)
+ set(root_project OFF)
+else()
+ set(root_project ON)
+endif()
+
project(Opus LANGUAGES C VERSION ${PROJECT_VERSION})
include(OpusFunctions)
@@ -83,12 +90,16 @@ set(OPUS_DNN_FLOAT_DEBUG_HELP_STR "Run DNN computations as float for debugging p
option(OPUS_DNN_FLOAT_DEBUG ${OPUS_DNN_FLOAT_DEBUG_HELP_STR} OFF)
add_feature_info(OPUS_DNN_FLOAT_DEBUG OPUS_DNN_FLOAT_DEBUG ${OPUS_DNN_FLOAT_DEBUG_HELP_STR})
+set(OPUS_INSTALL_HELP_STR "Install Opus targets")
+option(OPUS_INSTALL ${OPUS_INSTALL_HELP_STR} ${root_project})
+add_feature_info(OPUS_INSTALL OPUS_INSTALL ${OPUS_INSTALL_HELP_STR})
+
set(OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR "install pkg-config module.")
-option(OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR} ON)
+option(OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR} ${OPUS_INSTALL})
add_feature_info(OPUS_INSTALL_PKG_CONFIG_MODULE OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR})
set(OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR "install CMake package config module.")
-option(OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR} ON)
+option(OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR} ${OPUS_INSTALL})
add_feature_info(OPUS_INSTALL_CMAKE_CONFIG_MODULE OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR})
set(OPUS_DRED_HELP_STR "enable DRED.")
@@ -613,53 +624,58 @@ if(OPUS_BUILD_FRAMEWORK)
OUTPUT_NAME Opus)
endif()
-install(TARGETS opus
- EXPORT OpusTargets
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX}
- PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/opus)
-
-if(OPUS_INSTALL_PKG_CONFIG_MODULE)
- set(prefix ${CMAKE_INSTALL_PREFIX})
- set(exec_prefix ${CMAKE_INSTALL_PREFIX})
- set(libdir ${CMAKE_INSTALL_FULL_LIBDIR})
- set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR})
- set(VERSION ${PACKAGE_VERSION})
- if(HAVE_LIBM)
- set(LIBM "-lm")
+if (OPUS_INSTALL)
+ install(TARGETS opus
+ EXPORT OpusTargets
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+ FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX}
+ PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/opus)
+
+ if(OPUS_INSTALL_PKG_CONFIG_MODULE)
+ set(prefix ${CMAKE_INSTALL_PREFIX})
+ set(exec_prefix ${CMAKE_INSTALL_PREFIX})
+ set(libdir ${CMAKE_INSTALL_FULL_LIBDIR})
+ set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR})
+ set(VERSION ${PACKAGE_VERSION})
+ if(HAVE_LIBM)
+ set(LIBM "-lm")
+ endif()
+ configure_file(opus.pc.in opus.pc)
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/opus.pc
+ DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
+ endif()
+
+ if(OPUS_INSTALL_CMAKE_CONFIG_MODULE)
+ set(CPACK_GENERATOR TGZ)
+ include(CPack)
+ set(CMAKE_INSTALL_PACKAGEDIR ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
+ install(EXPORT OpusTargets
+ NAMESPACE Opus::
+ DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
+
+ include(CMakePackageConfigHelpers)
+
+ set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
+ configure_package_config_file(
+ ${PROJECT_SOURCE_DIR}/cmake/OpusConfig.cmake.in
+ OpusConfig.cmake
+ INSTALL_DESTINATION
+ ${CMAKE_INSTALL_PACKAGEDIR}
+ PATH_VARS
+ INCLUDE_INSTALL_DIR
+ INSTALL_PREFIX
+ ${CMAKE_INSTALL_PREFIX})
+
+ write_basic_package_version_file(OpusConfigVersion.cmake
+ VERSION ${PROJECT_VERSION}
+ COMPATIBILITY SameMajorVersion)
+
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/OpusConfig.cmake
+ ${CMAKE_CURRENT_BINARY_DIR}/OpusConfigVersion.cmake
+ DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
endif()
- configure_file(opus.pc.in opus.pc)
- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/opus.pc
- DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
-endif()
-
-if(OPUS_INSTALL_CMAKE_CONFIG_MODULE)
- set(CPACK_GENERATOR TGZ)
- include(CPack)
- set(CMAKE_INSTALL_PACKAGEDIR ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
- install(EXPORT OpusTargets
- NAMESPACE Opus::
- DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
-
- include(CMakePackageConfigHelpers)
-
- set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
- configure_package_config_file(${PROJECT_SOURCE_DIR}/cmake/OpusConfig.cmake.in
- OpusConfig.cmake
- INSTALL_DESTINATION
- ${CMAKE_INSTALL_PACKAGEDIR}
- PATH_VARS
- INCLUDE_INSTALL_DIR
- INSTALL_PREFIX
- ${CMAKE_INSTALL_PREFIX})
- write_basic_package_version_file(OpusConfigVersion.cmake
- VERSION ${PROJECT_VERSION}
- COMPATIBILITY SameMajorVersion)
- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/OpusConfig.cmake
- ${CMAKE_CURRENT_BINARY_DIR}/OpusConfigVersion.cmake
- DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
endif()
if(OPUS_BUILD_PROGRAMS)

View file

@ -0,0 +1,287 @@
From 67bf3d1381b1faf59e87001d6156ba4e21cada14 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Mon, 29 Dec 2025 21:22:36 -0500
Subject: [PATCH] [cmake] refactor: shared/static handling
This significantly redoes the way shared and static libraries are
handled. Now, it's controlled by two options: `SPIRV_TOOLS_BUILD_STATIC`
and `SPIRV_TOOLS_BUILD_SHARED`.
The default configuration (no `BUILD_SHARED_LIBS` set, options left at
default) is to build shared ONLY if this is the master project, or
static ONLY if this is a subproject (e.g. FetchContent, CPM.cmake). Also
I should note that static-only (i.e. no shared) is now a supported
target, this is done because projects including it as a submodule e.g.
on Android or Windows may prefer this.
Now the shared/static handling:
- static ON, shared OFF: Only generates `.a` libraries.
- static ON, shared ON: Generates `.a` libraries, but also
`libSPIRV-Tools.so`
- static OFF, shared ON: Only generates `.so` libraries.
Notable TODOs:
- SPIRV-Tools-shared.pc seems redundant--how should we handle which one
to use in the case of distributions that distribute both types (MSYS2
for instance)?
* *Note: pkgconfig sucks at this and usually just leaves it up to the
user, so the optimal solution may indeed be doing absolutely
nothing.* CMake is unaffected :)
- use namespaces in the CMake config files pleaaaaase
This is going to change things a good bit for package maintainers, but
cest la vie. It's for the greater good, I promise.
Signed-off-by: crueter <crueter@eden-emu.dev>
---
CMakeLists.txt | 108 +++++++++++++++++++++++++-----------------
source/CMakeLists.txt | 62 ++++++++++++------------
2 files changed, 94 insertions(+), 76 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4d843b4d2f..07201f690f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -14,6 +14,15 @@
cmake_minimum_required(VERSION 3.22.1)
+# master project detection--useful for FetchContent/submodule inclusion
+set(master_project OFF)
+set(subproject ON)
+
+if (NOT DEFINED PROJECT_NAME)
+ set(master_project ON)
+ set(subproject OFF)
+endif()
+
project(spirv-tools)
# Avoid a bug in CMake 3.22.1. By default it will set -std=c++11 for
@@ -135,46 +144,49 @@ if (DEFINED SPIRV_TOOLS_EXTRA_DEFINITIONS)
add_definitions(${SPIRV_TOOLS_EXTRA_DEFINITIONS})
endif()
-# Library build setting definitions:
-#
-# * SPIRV_TOOLS_BUILD_STATIC - ON or OFF - Defaults to ON.
-# If enabled the following targets will be created:
-# ${SPIRV_TOOLS}-static - STATIC library.
-# Has full public symbol visibility.
-# ${SPIRV_TOOLS}-shared - SHARED library.
-# Has default-hidden symbol visibility.
-# ${SPIRV_TOOLS} - will alias to one of above, based on BUILD_SHARED_LIBS.
-# If disabled the following targets will be created:
-# ${SPIRV_TOOLS} - either STATIC or SHARED based on SPIRV_TOOLS_LIBRARY_TYPE.
-# Has full public symbol visibility.
-# ${SPIRV_TOOLS}-shared - SHARED library.
-# Has default-hidden symbol visibility.
-#
-# * SPIRV_TOOLS_LIBRARY_TYPE - SHARED or STATIC.
-# Specifies the library type used for building SPIRV-Tools libraries.
-# Defaults to SHARED when BUILD_SHARED_LIBS=1, otherwise STATIC.
-#
-# * SPIRV_TOOLS_FULL_VISIBILITY - "${SPIRV_TOOLS}-static" or "${SPIRV_TOOLS}"
-# Evaluates to the SPIRV_TOOLS target library name that has no hidden symbols.
-# This is used by internal targets for accessing symbols that are non-public.
-# Note this target provides no API stability guarantees.
-#
-# Ideally, all of these will go away - see https://github.com/KhronosGroup/SPIRV-Tools/issues/3909.
-option(ENABLE_EXCEPTIONS_ON_MSVC "Build SPIRV-TOOLS with c++ exceptions enabled in MSVC" ON)
-option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS}-static target. ${SPIRV_TOOLS} will alias to ${SPIRV_TOOLS}-static or ${SPIRV_TOOLS}-shared based on BUILD_SHARED_LIBS" ON)
-if(SPIRV_TOOLS_BUILD_STATIC)
- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static)
+# If BUILD_SHARED_LIBS is undefined, set it based on whether we are
+# the master project or a subproject
+if (NOT DEFINED BUILD_SHARED_LIBS)
+ set(BUILD_SHARED_LIBS ${master_project})
+endif()
+
+if (BUILD_SHARED_LIBS)
+ set(static_default OFF)
+else()
+ set(static_default ON)
+endif()
+
+option(SPIRV_TOOLS_BUILD_SHARED "Build ${SPIRV_TOOLS} as a shared library"
+ ${BUILD_SHARED_LIBS})
+option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS} as a static library"
+ ${static_default})
+
+# Avoid conflict between the dll import library and
+# the static library (thanks microsoft)
+if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND
+ CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib")
+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}-static")
+else()
+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}")
+endif()
+
+if (SPIRV_TOOLS_BUILD_STATIC)
+ # If building a static library at all, always build other libraries as static,
+ # and link to the static SPIRV-Tools library.
set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC")
-else(SPIRV_TOOLS_BUILD_STATIC)
- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS})
- if (NOT DEFINED SPIRV_TOOLS_LIBRARY_TYPE)
- if(BUILD_SHARED_LIBS)
- set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED")
- else()
- set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC")
- endif()
- endif()
-endif(SPIRV_TOOLS_BUILD_STATIC)
+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static)
+elseif (SPIRV_TOOLS_BUILD_SHARED)
+ # If only building a shared library, link other libraries to the
+ # shared library. Also, other libraries should be shared
+ set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED")
+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-shared)
+else()
+ message(FATAL_ERROR "You must set one of "
+ "SPIRV_TOOLS_BUILD_STATIC or SPIRV_TOOLS_BUILD_SHARED!")
+endif()
+
+option(ENABLE_EXCEPTIONS_ON_MSVC
+ "Build SPIRV-TOOLS with C++ exceptions enabled in MSVC" ON)
function(spvtools_default_compile_options TARGET)
target_compile_options(${TARGET} PRIVATE ${SPIRV_WARNINGS})
@@ -372,7 +384,7 @@ if (NOT "${SPIRV_SKIP_TESTS}")
endif()
set(SPIRV_LIBRARIES "-lSPIRV-Tools-opt -lSPIRV-Tools -lSPIRV-Tools-link")
-set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools-shared")
+set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools")
# Build pkg-config file
# Use a first-class target so it's regenerated when relevant files are updated.
@@ -388,7 +400,12 @@ add_custom_command(
-DSPIRV_LIBRARIES=${SPIRV_LIBRARIES}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake")
-add_custom_command(
+
+set(pc_files ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc)
+
+# TODO(crueter): remove?
+if (SPIRV_TOOLS_BUILD_SHARED)
+ add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc
COMMAND ${CMAKE_COMMAND}
-DCHANGES_FILE=${CMAKE_CURRENT_SOURCE_DIR}/CHANGES
@@ -400,9 +417,12 @@ add_custom_command(
-DSPIRV_SHARED_LIBRARIES=${SPIRV_SHARED_LIBRARIES}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools-shared.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake")
-add_custom_target(spirv-tools-pkg-config
- ALL
- DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc)
+ set(pc_files ${pc_files} ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc)
+endif()
+
+add_custom_target(spirv-tools-pkg-config
+ ALL
+ DEPENDS ${pc_files})
# Install pkg-config file
if (ENABLE_SPIRV_TOOLS_INSTALL)
diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt
index bfa1e661bc..fd3712c70c 100644
--- a/source/CMakeLists.txt
+++ b/source/CMakeLists.txt
@@ -337,49 +337,44 @@ function(spirv_tools_default_target_options target)
)
set_property(TARGET ${target} PROPERTY FOLDER "SPIRV-Tools libraries")
spvtools_check_symbol_exports(${target})
- add_dependencies(${target} spirv-tools-build-version core_tables extinst_tables)
+ add_dependencies(${target}
+ spirv-tools-build-version core_tables extinst_tables)
endfunction()
-# Always build ${SPIRV_TOOLS}-shared. This is expected distro packages, and
-# unlike the other SPIRV_TOOLS target, defaults to hidden symbol visibility.
-add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES})
-if (SPIRV_TOOLS_USE_MIMALLOC)
- target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
+if (SPIRV_TOOLS_BUILD_SHARED)
+ add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES})
+ if (SPIRV_TOOLS_USE_MIMALLOC)
+ target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
+ endif()
+
+ set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES
+ OUTPUT_NAME "${SPIRV_TOOLS}")
+ spirv_tools_default_target_options(${SPIRV_TOOLS}-shared)
+
+ target_compile_definitions(${SPIRV_TOOLS}-shared
+ PRIVATE SPIRV_TOOLS_IMPLEMENTATION
+ PUBLIC SPIRV_TOOLS_SHAREDLIB)
+
+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-shared)
endif()
-spirv_tools_default_target_options(${SPIRV_TOOLS}-shared)
-set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES CXX_VISIBILITY_PRESET hidden)
-target_compile_definitions(${SPIRV_TOOLS}-shared
- PRIVATE SPIRV_TOOLS_IMPLEMENTATION
- PUBLIC SPIRV_TOOLS_SHAREDLIB
-)
if(SPIRV_TOOLS_BUILD_STATIC)
add_library(${SPIRV_TOOLS}-static STATIC ${SPIRV_SOURCES})
if (SPIRV_TOOLS_USE_MIMALLOC AND SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD)
target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
endif()
+
spirv_tools_default_target_options(${SPIRV_TOOLS}-static)
- # The static target does not have the '-static' suffix.
- set_target_properties(${SPIRV_TOOLS}-static PROPERTIES OUTPUT_NAME "${SPIRV_TOOLS}")
-
- # Create the "${SPIRV_TOOLS}" target as an alias to either "${SPIRV_TOOLS}-static"
- # or "${SPIRV_TOOLS}-shared" depending on the value of BUILD_SHARED_LIBS.
- if(BUILD_SHARED_LIBS)
- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-shared)
- else()
- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-static)
- endif()
+ set_target_properties(${SPIRV_TOOLS}-static PROPERTIES
+ OUTPUT_NAME "${SPIRV_TOOLS_STATIC_LIBNAME}")
- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static ${SPIRV_TOOLS}-shared)
-else()
- add_library(${SPIRV_TOOLS} ${SPIRV_TOOLS_LIBRARY_TYPE} ${SPIRV_SOURCES})
- if (SPIRV_TOOLS_USE_MIMALLOC)
- target_link_libraries(${SPIRV_TOOLS} PRIVATE mimalloc-static)
- endif()
- spirv_tools_default_target_options(${SPIRV_TOOLS})
- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS} ${SPIRV_TOOLS}-shared)
+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static)
endif()
+# Create the "SPIRV-Tools" target as an alias to either "SPIRV-Tools-static"
+# or "SPIRV-Tools-shared" depending on the value of SPIRV_TOOLS_BUILD_SHARED.
+add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS_FULL_VISIBILITY})
+
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
find_library(LIBRT rt)
if(LIBRT)
@@ -390,14 +385,17 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
endif()
if(ENABLE_SPIRV_TOOLS_INSTALL)
- if (SPIRV_TOOLS_USE_MIMALLOC AND (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD))
+ if (SPIRV_TOOLS_USE_MIMALLOC AND
+ (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD))
list(APPEND SPIRV_TOOLS_TARGETS mimalloc-static)
endif()
install(TARGETS ${SPIRV_TOOLS_TARGETS} EXPORT ${SPIRV_TOOLS}Targets)
export(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake)
spvtools_config_package_dir(${SPIRV_TOOLS} PACKAGE_DIR)
- install(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake DESTINATION ${PACKAGE_DIR})
+ install(EXPORT ${SPIRV_TOOLS}Targets
+ FILE ${SPIRV_TOOLS}Target.cmake
+ DESTINATION ${PACKAGE_DIR})
# Special config file for root library compared to other libs.
file(WRITE ${CMAKE_BINARY_DIR}/${SPIRV_TOOLS}Config.cmake

View file

@ -0,0 +1,26 @@
From b3622608433c183ba868a1dc8dd9cf285eb3b916 Mon Sep 17 00:00:00 2001
From: Dario Petrillo <dario.pk1@gmail.com>
Date: Thu, 27 Nov 2025 23:12:38 +0100
Subject: [PATCH] avoid extra memset when clearing an empty table
---
include/ankerl/unordered_dense.h | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/include/ankerl/unordered_dense.h b/include/ankerl/unordered_dense.h
index 0835342..4938212 100644
--- a/include/ankerl/unordered_dense.h
+++ b/include/ankerl/unordered_dense.h
@@ -1490,8 +1490,10 @@ class table : public std::conditional_t<is_map_v<T>, base_table_type_map<T>, bas
// modifiers //////////////////////////////////////////////////////////////
void clear() {
- m_values.clear();
- clear_buckets();
+ if (!empty()) {
+ m_values.clear();
+ clear_buckets();
+ }
}
auto insert(value_type const& value) -> std::pair<iterator, bool> {

View file

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
cmake_minimum_required(VERSION 3.22)
@ -9,17 +9,18 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
include(DetectPlatform)
include(DetectArchitecture)
include(DefaultConfig)
include(DownloadExternals)
include(UseLTO)
include(FasterLinker)
include(UseCcache)
include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
DetectArchitecture()
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
endif()
@ -31,8 +32,8 @@ if (PLATFORM_OPENBSD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
endif()
@ -41,13 +42,50 @@ if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "PLATFORM_LINUX" OFF)
if (YUZU_STATIC_ROOM)
set(YUZU_ROOM ON)
set(YUZU_ROOM_STANDALONE ON)
# disable e v e r y t h i n g
set(ENABLE_QT OFF)
set(YUZU_CMD OFF)
set(ENABLE_CUBEB OFF)
set(ENABLE_UPDATE_CHECKER OFF)
set(USE_DISCORD_PRESENCE OFF)
set(BUILD_TESTING OFF)
set(ENABLE_WEB_SERVICE OFF)
set(ENABLE_LIBUSB OFF)
# allow static libs for boost though
set(Boost_USE_STATIC_LIBS ON)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
set(OPENSSL_USE_STATIC_LIBS ON)
set(zstd_FORCE_BUNDLED ON)
set(fmt_FORCE_BUNDLED ON)
endif()
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
cmake_dependent_option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
# non-linux bundled qt are static
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
set(YUZU_STATIC_BUILD ON)
endif()
# TODO: does mingw need any of this anymore
# static stuff
option(YUZU_STATIC_BUILD "Use static libraries and executables if available" OFF)
# TODO: StaticBuild.cmake
if (YUZU_STATIC_BUILD)
include(StaticQtLibs)
# lol
set(Boost_USE_STATIC_LIBS ON)
set(BUILD_SHARED_LIBS OFF)
@ -85,12 +123,7 @@ if (YUZU_STATIC_BUILD)
set(YUZU_USE_BUNDLED_OPENSSL ON)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
## some libraries define a Library::Name_static alternative ##
set(MBEDTLS_LIB_SUFFIX _static)
elseif(APPLE)
set(YUZU_USE_CPM ON)
set(YUZU_USE_BUNDLED_FFMPEG ON)
set(YUZU_USE_BUNDLED_SDL2 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
@ -100,7 +133,6 @@ if (YUZU_STATIC_BUILD)
set(SPIRV-Tools_FORCE_BUNDLED ON)
set(SPIRV-Headers_FORCE_BUNDLED ON)
set(zstd_FORCE_BUNDLED ON)
set(MbedTLS_FORCE_BUNDLED ON)
endif()
endif()
@ -111,8 +143,8 @@ if (MSVC AND ARCHITECTURE_x86)
endif()
if (CXX_CLANG_CL)
# clang-cl prints literally 10000+ warnings without this
add_compile_options(
# clang-cl prints literally 10000+ warnings without this
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-command-line-argument>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unsafe-buffer-usage>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-value>
@ -121,9 +153,7 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-reserved-identifier>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc> # thanks microsoft
)
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
add_compile_options(
@ -135,25 +165,14 @@ endif()
# Disable Warnings as Errors for MSVC
if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
# This was dripping into spirv, being overriden, and causing cl flag override warning
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
endif()
# Set bundled sdl2/qt as dependent options.
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "ENABLE_SDL2;NOT MSVC" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "ENABLE_SDL2" OFF)
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
@ -161,7 +180,6 @@ set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
set(EXT_DEFAULT ON)
endif()
option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if needed. Externals will still be fetched." ${EXT_DEFAULT})
# ffmpeg
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
@ -169,15 +187,16 @@ cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external sour
# sirit
set(BUNDLED_SIRIT_DEFAULT OFF)
if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Debug|RelWithDebInfo") OR ANDROID))
if (MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Deb") OR ANDROID)
set(BUNDLED_SIRIT_DEFAULT ON)
endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
@ -187,80 +206,33 @@ cmake_dependent_option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF
option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
if(YUZU_ENABLE_LTO)
include(UseLTO)
endif()
option(USE_CCACHE "Use ccache for compilation" OFF)
set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
if(USE_CCACHE)
find_program(CCACHE_BINARY ${CCACHE_PATH})
if(CCACHE_BINARY)
message(STATUS "Found ccache at: ${CCACHE_BINARY}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
else()
message(FATAL_ERROR "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
endif()
# Follow SCCache recommendations:
# <https://github.com/mozilla/sccache/blob/main/README.md?plain=1#L144>
if(WIN32)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
endif()
endif()
endif()
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.g. Snapdragon 865) at the cost of performance" OFF)
option(NIGHTLY_BUILD "Use Nightly qualifiers in the update checker and build metadata" OFF)
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "PLATFORM_LINUX" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib" ON "APPLE" OFF)
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
set(DEFAULT_ENABLE_OPENSSL ON)
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
# - Windows defaults to the Schannel backend.
# - macOS defaults to the SecureTransport backend.
# - Android currently has no SSL backend as the NDK doesn't include any SSL
# library; a proper 'native' backend would have to go through Java.
# But you can force builds for those platforms to use OpenSSL if you have
# your own copy of it.
set(DEFAULT_ENABLE_OPENSSL OFF)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif()
if (ENABLE_WEB_SERVICE OR USE_DISCORD_PRESENCE)
set(DEFAULT_ENABLE_OPENSSL ON)
endif()
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ENABLE_OPENSSL)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif()
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
endif()
# TODO(crueter): CPM this
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
AddJsonPackage(vulkan-validation-layers)
@ -324,44 +296,51 @@ if ((ANDROID OR APPLE OR UNIX) AND (NOT PLATFORM_LINUX OR ANDROID) AND NOT WIN32
endif()
# Build/optimization presets
if (PLATFORM_LINUX OR CXX_CLANG)
if (CXX_GCC OR CXX_CLANG)
if (ARCHITECTURE_x86_64)
# See https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
# Generic supports Pentium Pro instruction set and above
# TODO: if a value is unknown, pass that as march and mtune
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, v3, zen2, zen4, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64 -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=x86-64 -mtune=generic")
set(march x86-64)
set(mtune generic)
elseif (${YUZU_BUILD_PRESET} STREQUAL "v3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64-v3 -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=x86-64-v3 -mtune=generic")
set(march x86-64-v3)
set(mtune generic)
elseif (${YUZU_BUILD_PRESET} STREQUAL "zen2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=znver2 -mtune=znver2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=znver2 -mtune=znver2")
set(march znver2)
set(mtune znver2)
elseif (${YUZU_BUILD_PRESET} STREQUAL "zen4")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=znver4 -mtune=znver4")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=znver4 -mtune=znver4")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
set(march znver4)
set(mtune znver4)
endif()
elseif(ARCHITECTURE_arm64)
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
set(mtune generic)
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv8-a -mtune=generic")
set(march armv8-a)
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv9-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv9-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
set(march armv9-a)
endif()
endif()
if ("${YUZU_BUILD_PRESET}" STREQUAL "native")
set(march native)
set(mtune native)
endif()
if (DEFINED march AND DEFINED mtune)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=${march} -mtune=${mtune}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=${march} -mtune=${mtune}")
endif()
endif()
# Other presets, e.g. steamdeck
# TODO(crueter): Just have every Linux/Windows use old sdl2
set(YUZU_SYSTEM_PROFILE "generic" CACHE STRING "CMake and Externals profile to use. One of: generic, steamdeck")
# Configure C++ standard
@ -376,64 +355,77 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# System imported libraries
# =======================================================================
# openssl funniness
if (ENABLE_OPENSSL)
if (YUZU_USE_BUNDLED_OPENSSL)
AddJsonPackage(openssl)
if (OpenSSL_ADDED)
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
endif()
endif()
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
find_package(OpenSSL 1.1.1 REQUIRED)
find_package(RenderDoc MODULE)
# openssl funniness
if (YUZU_USE_BUNDLED_OPENSSL)
set(BUILD_SHARED_LIBS OFF)
AddJsonPackage(openssl)
if (OpenSSL_ADDED)
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
endif()
endif()
if (YUZU_USE_CPM)
message(STATUS "Fetching needed dependencies with CPM")
find_package(OpenSSL 3 REQUIRED)
set(BUILD_SHARED_LIBS OFF)
set(BUILD_TESTING OFF)
set(ENABLE_TESTING OFF)
message(STATUS "Fetching needed dependencies with CPM")
# TODO(crueter): renderdoc?
set(BUILD_SHARED_LIBS OFF)
set(BUILD_TESTING OFF)
set(ENABLE_TESTING OFF)
# boost
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant)
# boost
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant)
AddJsonPackage(boost)
AddJsonPackage(boost)
# really annoying thing where boost::headers doesn't work with cpm
# TODO(crueter) investigate
set(BOOST_NO_HEADERS ${Boost_ADDED})
# really annoying thing where boost::headers doesn't work with cpm
# TODO(crueter) investigate
set(BOOST_NO_HEADERS ${Boost_ADDED})
if (Boost_ADDED)
if (MSVC OR ANDROID)
add_compile_definitions(YUZU_BOOST_v1)
endif()
if (NOT MSVC OR CXX_CLANG)
# boost sucks
if (PLATFORM_SUN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthreads")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthreads")
endif()
target_compile_options(boost_heap INTERFACE -Wno-shadow)
target_compile_options(boost_icl INTERFACE -Wno-shadow)
target_compile_options(boost_asio INTERFACE -Wno-conversion -Wno-implicit-fallthrough)
endif()
if (Boost_ADDED)
if (MSVC OR ANDROID)
add_compile_definitions(YUZU_BOOST_v1)
endif()
# fmt
AddJsonPackage(fmt)
if (NOT MSVC OR CXX_CLANG)
# boost sucks
if (PLATFORM_SUN)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
endif()
# lz4
AddJsonPackage(lz4)
if (lz4_ADDED)
add_library(lz4::lz4 ALIAS lz4_static)
target_compile_options(boost_heap INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_asio INTERFACE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
)
endif()
endif()
# fmt
AddJsonPackage(fmt)
# lz4
AddJsonPackage(lz4)
if (lz4_ADDED)
add_library(lz4::lz4 ALIAS lz4_static)
endif()
# zstd
AddJsonPackage(zstd)
if (zstd_ADDED)
add_library(zstd::zstd ALIAS libzstd_static)
add_library(zstd::libzstd ALIAS libzstd_static)
endif()
if (NOT YUZU_STATIC_ROOM)
# nlohmann
AddJsonPackage(nlohmann)
@ -444,21 +436,13 @@ if (YUZU_USE_CPM)
add_library(ZLIB::ZLIB ALIAS zlibstatic)
endif()
# zstd
AddJsonPackage(zstd)
if (zstd_ADDED)
add_library(zstd::zstd ALIAS libzstd_static)
add_library(zstd::libzstd ALIAS libzstd_static)
endif()
# Opus
AddJsonPackage(opus)
if (Opus_ADDED)
if (MSVC AND CXX_CLANG)
target_compile_options(opus PRIVATE
-Wno-implicit-function-declaration
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-function-declaration>
)
endif()
endif()
@ -466,31 +450,6 @@ if (YUZU_USE_CPM)
if (NOT TARGET Opus::opus)
add_library(Opus::opus ALIAS opus)
endif()
else()
# TODO: we can probably just use CPM for this... right?
# Enforce the search mode of non-required packages for better and shorter failure messages
find_package(fmt 8 REQUIRED)
if (NOT YUZU_DISABLE_LLVM)
find_package(LLVM MODULE COMPONENTS Demangle)
endif()
find_package(nlohmann_json 3.8 REQUIRED)
find_package(lz4 REQUIRED)
find_package(RenderDoc MODULE)
find_package(stb MODULE)
find_package(Opus 1.3 MODULE REQUIRED)
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED MODULE)
# wow
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
if (ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
endif()
if(NOT TARGET Boost::headers)
@ -527,10 +486,10 @@ endfunction()
# =============================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia)
find_library(${fw}_LIBRARY ${fw} REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
endforeach()
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
@ -541,10 +500,6 @@ elseif (WIN32)
endif()
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
# Some fucking genius decided to name an entire module "network" in 2019
# this caused great disaster amongst the Haiku community who had came first with
# their "libnetwork.so"; since CMake doesn't do magic, we have to use an ABSOLUTE PATH
# to the library itself, otherwise it will think we are linking to... our network thing
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
@ -555,52 +510,64 @@ message(STATUS "Platform Libraries: ${PLATFORM_LIBRARIES}")
add_subdirectory(externals)
# pass targets from externals
find_package(libusb)
find_package(VulkanMemoryAllocator)
# TODO(crueter): CPMUtil Propagate func?
find_package(enet)
find_package(MbedTLS)
find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
find_package(unordered_dense REQUIRED)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_QT_UPDATE_CHECKER)
# Workaround: httplib will kill itself if you attempt to do a find_package propagation
# find_package(httplib CONFIG)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
find_package(cpp-jwt)
endif()
if (ARCHITECTURE_arm64 OR DYNARMIC_TESTS)
find_package(oaknut)
endif()
if (ENABLE_SDL2)
find_package(SDL2)
endif()
if (USE_DISCORD_PRESENCE)
find_package(DiscordRPC)
endif()
if (ENABLE_CUBEB)
find_package(cubeb)
endif()
if (YUZU_TESTS OR DYNARMIC_TESTS)
find_package(Catch2)
if (NOT YUZU_STATIC_ROOM)
find_package(libusb)
find_package(VulkanMemoryAllocator)
find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
find_package(frozen)
if (ARCHITECTURE_riscv64)
find_package(biscuit)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
find_package(cpp-jwt)
endif()
if (ARCHITECTURE_arm64 OR DYNARMIC_TESTS)
find_package(oaknut)
endif()
if (NOT ANDROID)
find_package(SDL2)
endif()
if (USE_DISCORD_PRESENCE)
find_package(DiscordRPC)
endif()
if (ENABLE_CUBEB)
find_package(cubeb)
endif()
if (YUZU_TESTS OR DYNARMIC_TESTS)
find_package(Catch2)
endif()
endif()
# Qt stuff
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
download_qt(6.8.3)
# Qt 6.8+ is broken on macOS (??)
if (APPLE)
AddQt(6.7.3)
else()
AddQt(6.9.3)
endif()
set(YUZU_STATIC_BUILD ON)
else()
message(STATUS "Using system Qt")
if (NOT Qt6_DIR)
@ -609,13 +576,13 @@ if (ENABLE_QT)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
endif()
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent)
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Charts Concurrent)
if (YUZU_USE_QT_MULTIMEDIA)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
# yes Qt, we get it
set(QT_NO_PRIVATE_MODULE_WARNING ON)
find_package(Qt6 REQUIRED COMPONENTS DBus OPTIONAL_COMPONENTS GuiPrivate)
@ -644,35 +611,36 @@ if (ENABLE_QT)
message(STATUS "Using target Qt at ${QT_TARGET_PATH}")
message(STATUS "Using host Qt at ${QT_HOST_PATH}")
endif()
function(set_yuzu_qt_components)
## Components ##
# Best practice is to ask for all components at once, so they are from the same version
set(YUZU_QT_COMPONENTS2 Core Widgets Concurrent)
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent)
if (PLATFORM_LINUX)
list(APPEND YUZU_QT_COMPONENTS2 DBus)
list(APPEND YUZU_QT_COMPONENTS DBus)
endif()
if (YUZU_USE_QT_MULTIMEDIA)
list(APPEND YUZU_QT_COMPONENTS2 Multimedia)
list(APPEND YUZU_QT_COMPONENTS Multimedia)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
list(APPEND YUZU_QT_COMPONENTS2 WebEngineCore WebEngineWidgets)
list(APPEND YUZU_QT_COMPONENTS WebEngineCore WebEngineWidgets)
endif()
if (ENABLE_QT_TRANSLATION)
list(APPEND YUZU_QT_COMPONENTS2 LinguistTools)
list(APPEND YUZU_QT_COMPONENTS LinguistTools)
endif()
set(YUZU_QT_COMPONENTS ${YUZU_QT_COMPONENTS2} PARENT_SCOPE)
endfunction(set_yuzu_qt_components)
if(ENABLE_QT)
set_yuzu_qt_components()
find_package(Qt6 REQUIRED COMPONENTS ${YUZU_QT_COMPONENTS})
set(QT_MAJOR_VERSION 6)
# Qt6 sets cxx_std_17 and we need to undo that
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
## Qt Externals ##
# QuaZip
AddJsonPackage(quazip)
endif()
if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
if (NOT YUZU_STATIC_ROOM AND NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
# Use system installed FFmpeg
find_package(FFmpeg REQUIRED QUIET COMPONENTS ${FFmpeg_COMPONENTS})
@ -683,21 +651,18 @@ if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
endif()
if (WIN32 AND YUZU_CRASH_DUMPS)
set(BREAKPAD_VER "breakpad-c89f9dd")
download_bundled_external("breakpad/" ${BREAKPAD_VER} "breakpad-win" BREAKPAD_PREFIX "c89f9dd")
message(STATUS "YUZU_CRASH_DUMPS is unimplemented on Windows. Check back later.")
# set(BREAKPAD_VER "breakpad-c89f9dd")
# download_bundled_external("breakpad/" ${BREAKPAD_VER} "breakpad-win" BREAKPAD_PREFIX "c89f9dd")
set(BREAKPAD_CLIENT_INCLUDE_DIR "${BREAKPAD_PREFIX}/include")
set(BREAKPAD_CLIENT_LIBRARY "${BREAKPAD_PREFIX}/lib/libbreakpad_client.lib")
# set(BREAKPAD_CLIENT_INCLUDE_DIR "${BREAKPAD_PREFIX}/include")
# set(BREAKPAD_CLIENT_LIBRARY "${BREAKPAD_PREFIX}/lib/libbreakpad_client.lib")
add_library(libbreakpad_client INTERFACE IMPORTED)
target_link_libraries(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_LIBRARY}")
target_include_directories(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_INCLUDE_DIR}")
# add_library(libbreakpad_client INTERFACE IMPORTED)
# target_link_libraries(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_LIBRARY}")
# target_include_directories(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_INCLUDE_DIR}")
endif()
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Include source code
# ===================
@ -725,16 +690,11 @@ if (MSVC AND CXX_CLANG)
add_library(llvm-mingw-runtime STATIC IMPORTED)
set_target_properties(llvm-mingw-runtime PROPERTIES
IMPORTED_LOCATION "${LIB_PATH}"
)
IMPORTED_LOCATION "${LIB_PATH}")
link_libraries(llvm-mingw-runtime)
endif()
if (YUZU_USE_FASTER_LD)
include(FasterLinker)
endif()
# Set runtime library to MD/MDd for all configurations
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")

View file

@ -1,8 +1,3 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# This is a slightly modified version of CPM.cmake
# CPM.cmake - CMake's missing package manager
# ===========================================
# See https://github.com/cpm-cmake/CPM.cmake for usage and update instructions.

View file

@ -1,5 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2026 crueter
# SPDX-License-Identifier: LGPL-3.0-or-later
set(CPM_SOURCE_CACHE "${PROJECT_SOURCE_DIR}/.cache/cpm" CACHE STRING "" FORCE)
@ -23,8 +23,17 @@ set(CPMUTIL_JSON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json")
if(EXISTS ${CPMUTIL_JSON_FILE})
file(READ ${CPMUTIL_JSON_FILE} CPMFILE_CONTENT)
if (NOT TARGET cpmfiles)
add_custom_target(cpmfiles)
endif()
target_sources(cpmfiles PRIVATE ${CPMUTIL_JSON_FILE})
set_property(DIRECTORY APPEND PROPERTY
CMAKE_CONFIGURE_DEPENDS
"${CPMUTIL_JSON_FILE}")
else()
message(WARNING "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE} does not exist, AddJsonPackage will be a no-op")
message(DEBUG "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE}"
"does not exist, AddJsonPackage will be a no-op")
endif()
# Utility stuff
@ -32,6 +41,11 @@ function(cpm_utils_message level name message)
message(${level} "[CPMUtil] ${name}: ${message}")
endfunction()
# propagate a variable to parent scope
macro(Propagate var)
set(${var} ${${var}} PARENT_SCOPE)
endmacro()
function(array_to_list array length out)
math(EXPR range "${length} - 1")
@ -63,15 +77,173 @@ function(get_json_element object out member default)
set("${out}" "${outvar}" PARENT_SCOPE)
endfunction()
# Determine whether or not a package has a viable system candidate.
function(SystemPackageViable JSON_NAME)
string(JSON object GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
parse_object(${object})
string(REPLACE " " ";" find_args "${find_args}")
if (${package}_FORCE_BUNDLED)
set(${package}_FOUND OFF)
else()
find_package(${package} ${version} ${find_args} QUIET NO_POLICY_SCOPE)
endif()
set(${pkg}_VIABLE ${${package}_FOUND} PARENT_SCOPE)
set(${pkg}_PACKAGE ${package} PARENT_SCOPE)
endfunction()
# Add several packages such that if one is bundled,
# all the rest must also be bundled.
function(AddDependentPackages)
set(_some_system OFF)
set(_some_bundled OFF)
foreach(pkg ${ARGN})
SystemPackageViable(${pkg})
if (${pkg}_VIABLE)
set(_some_system ON)
list(APPEND _system_pkgs ${${pkg}_PACKAGE})
else()
set(_some_bundled ON)
list(APPEND _bundled_pkgs ${${pkg}_PACKAGE})
endif()
endforeach()
if (_some_system AND _some_bundled)
foreach(pkg ${ARGN})
list(APPEND package_names ${${pkg}_PACKAGE})
endforeach()
string(REPLACE ";" ", " package_names "${package_names}")
string(REPLACE ";" ", " bundled_names "${_bundled_pkgs}")
foreach(sys ${_system_pkgs})
list(APPEND system_names ${sys}_FORCE_BUNDLED)
endforeach()
string(REPLACE ";" ", " system_names "${system_names}")
message(FATAL_ERROR "Partial dependency installation detected "
"for the following packages:\n${package_names}\n"
"You can solve this in one of two ways:\n"
"1. Install the following packages to your system if available:"
"\n\t${bundled_names}\n"
"2. Set the following variables to ON:"
"\n\t${system_names}\n"
"This may also be caused by a version mismatch, "
"such as one package being newer than the other.")
endif()
foreach(pkg ${ARGN})
AddJsonPackage(${pkg})
endforeach()
endfunction()
# json util
macro(parse_object object)
get_json_element("${object}" package package ${JSON_NAME})
get_json_element("${object}" repo repo "")
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if(raw_disabled)
array_to_list("${raw_disabled}"
${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
endif()
else()
get_json_element("${object}" hash hash "")
get_json_element("${object}" hash_suffix hash_suffix "")
get_json_element("${object}" sha sha "")
get_json_element("${object}" url url "")
get_json_element("${object}" key key "")
get_json_element("${object}" tag tag "")
get_json_element("${object}" artifact artifact "")
get_json_element("${object}" git_version git_version "")
get_json_element("${object}" git_host git_host "")
get_json_element("${object}" source_subdir source_subdir "")
get_json_element("${object}" bundled bundled "unset")
get_json_element("${object}" find_args find_args "")
get_json_element("${object}" raw_patches patches "")
# okay here comes the fun part: REPLACEMENTS!
# first: tag gets %VERSION% replaced if applicable,
# with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced
# accordingly (same rules for VERSION)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
endif()
# TODO(crueter): fmt module for cmake
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}"
artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch
"${PROJECT_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME}
"specifies patch ${full_patch} which does not exist")
endif()
list(APPEND patches "${full_patch}")
endforeach()
endif()
# end format patchdir
# options
get_json_element("${object}" raw_options options "")
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
set(options ${options} ${JSON_OPTIONS})
# end options
# system/bundled
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
endif()
endmacro()
# The preferred usage
function(AddJsonPackage)
set(oneValueArgs
NAME
# these are overrides that can be generated at runtime, so can be defined separately from the json
# these are overrides that can be generated at runtime,
# so can be defined separately from the json
DOWNLOAD_ONLY
BUNDLED_PACKAGE
)
FORCE_BUNDLED_PACKAGE)
set(multiValueArgs OPTIONS)
@ -86,7 +258,8 @@ function(AddJsonPackage)
endif()
if(NOT DEFINED CPMFILE_CONTENT)
cpm_utils_message(WARNING ${name} "No cpmfile, AddJsonPackage is a no-op")
cpm_utils_message(WARNING ${name}
"No cpmfile, AddJsonPackage is a no-op")
return()
endif()
@ -94,29 +267,16 @@ function(AddJsonPackage)
cpm_utils_message(FATAL_ERROR "json package" "No name specified")
endif()
string(JSON object ERROR_VARIABLE err GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
string(JSON object ERROR_VARIABLE
err GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
if(err)
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "Not found in cpmfile")
endif()
get_json_element("${object}" package package ${JSON_NAME})
get_json_element("${object}" repo repo "")
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
parse_object(${object})
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if(raw_disabled)
array_to_list("${raw_disabled}" ${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
endif()
AddCIPackage(
VERSION ${version}
NAME ${name}
@ -124,116 +284,40 @@ function(AddJsonPackage)
PACKAGE ${package}
EXTENSION ${extension}
MIN_VERSION ${min_version}
DISABLED_PLATFORMS ${disabled_platforms}
)
DISABLED_PLATFORMS ${disabled_platforms})
# pass stuff to parent scope
set(${package}_ADDED "${${package}_ADDED}"
PARENT_SCOPE)
set(${package}_SOURCE_DIR "${${package}_SOURCE_DIR}"
PARENT_SCOPE)
set(${package}_BINARY_DIR "${${package}_BINARY_DIR}"
PARENT_SCOPE)
return()
endif()
get_json_element("${object}" hash hash "")
get_json_element("${object}" hash_suffix hash_suffix "")
get_json_element("${object}" sha sha "")
get_json_element("${object}" url url "")
get_json_element("${object}" key key "")
get_json_element("${object}" tag tag "")
get_json_element("${object}" artifact artifact "")
get_json_element("${object}" git_version git_version "")
get_json_element("${object}" git_host git_host "")
get_json_element("${object}" source_subdir source_subdir "")
get_json_element("${object}" bundled bundled "unset")
get_json_element("${object}" find_args find_args "")
get_json_element("${object}" raw_patches patches "")
# okay here comes the fun part: REPLACEMENTS!
# first: tag gets %VERSION% replaced if applicable, with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced accordingly (same rules for VERSION)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
if (NOT DEFINED JSON_FORCE_BUNDLED_PACKAGE)
set(JSON_FORCE_BUNDLED_PACKAGE OFF)
endif()
AddPackage(
NAME "${package}"
VERSION "${version}"
URL "${url}"
HASH "${hash}"
HASH_SUFFIX "${hash_suffix}"
SHA "${sha}"
REPO "${repo}"
KEY "${key}"
PATCHES "${patches}"
OPTIONS "${options}"
FIND_PACKAGE_ARGUMENTS "${find_args}"
BUNDLED_PACKAGE "${bundled}"
FORCE_BUNDLED_PACKAGE "${JSON_FORCE_BUNDLED_PACKAGE}"
SOURCE_SUBDIR "${source_subdir}"
GIT_VERSION ${git_version}
GIT_HOST ${git_host}
ARTIFACT ${artifact}
TAG ${tag})
endif()
# TODO(crueter): fmt module for cmake
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}" artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch "${CMAKE_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "specifies patch ${full_patch} which does not exist")
endif()
list(APPEND patches "${full_patch}")
endforeach()
endif()
# end format patchdir
# options
get_json_element("${object}" raw_options options "")
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
set(options ${options} ${JSON_OPTIONS})
# end options
# system/bundled
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
AddPackage(
NAME "${package}"
VERSION "${version}"
URL "${url}"
HASH "${hash}"
HASH_SUFFIX "${hash_suffix}"
SHA "${sha}"
REPO "${repo}"
KEY "${key}"
PATCHES "${patches}"
OPTIONS "${options}"
FIND_PACKAGE_ARGUMENTS "${find_args}"
BUNDLED_PACKAGE "${bundled}"
SOURCE_SUBDIR "${source_subdir}"
GIT_VERSION ${git_version}
GIT_HOST ${git_host}
ARTIFACT ${artifact}
TAG ${tag}
)
# pass stuff to parent scope
set(${package}_ADDED "${${package}_ADDED}"
PARENT_SCOPE)
set(${package}_SOURCE_DIR "${${package}_SOURCE_DIR}"
PARENT_SCOPE)
set(${package}_BINARY_DIR "${${package}_BINARY_DIR}"
PARENT_SCOPE)
Propagate(${package}_ADDED)
Propagate(${package}_SOURCE_DIR)
Propagate(${package}_BINARY_DIR)
endfunction()
function(AddPackage)
@ -280,8 +364,7 @@ function(AddPackage)
KEY
BUNDLED_PACKAGE
FORCE_BUNDLED_PACKAGE
FIND_PACKAGE_ARGUMENTS
)
FIND_PACKAGE_ARGUMENTS)
set(multiValueArgs OPTIONS PATCHES)
@ -292,8 +375,17 @@ function(AddPackage)
cpm_utils_message(FATAL_ERROR "package" "No package name defined")
endif()
option(${PKG_ARGS_NAME}_FORCE_SYSTEM "Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED "Force the bundled package for ${PKG_ARGS_NAME}")
set(${PKG_ARGS_NAME}_CUSTOM_DIR "" CACHE STRING
"Path to a separately-downloaded copy of ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_SYSTEM
"Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED
"Force the bundled package for ${PKG_ARGS_NAME}")
if (DEFINED ${PKG_ARGS_NAME}_CUSTOM_DIR AND
NOT ${PKG_ARGS_NAME}_CUSTOM_DIR STREQUAL "")
set(CPM_${PKG_ARGS_NAME}_SOURCE ${${PKG_ARGS_NAME}_CUSTOM_DIR})
endif()
if(NOT DEFINED PKG_ARGS_GIT_HOST)
set(git_host github.com)
@ -321,7 +413,7 @@ function(AddPackage)
if(DEFINED PKG_ARGS_ARTIFACT)
set(pkg_url
${pkg_git_url}/releases/download/${PKG_ARGS_TAG}/${PKG_ARGS_ARTIFACT})
"${pkg_git_url}/releases/download/${PKG_ARGS_TAG}/${PKG_ARGS_ARTIFACT}")
else()
set(pkg_url
${pkg_git_url}/archive/refs/tags/${PKG_ARGS_TAG}.tar.gz)
@ -333,17 +425,19 @@ function(AddPackage)
set(PKG_BRANCH ${PKG_ARGS_BRANCH})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"REPO defined but no TAG, SHA, BRANCH, or URL specified, defaulting to master")
"REPO defined but no TAG, SHA, BRANCH, or URL"
"specified, defaulting to master")
set(PKG_BRANCH master)
endif()
set(pkg_url ${pkg_git_url}/archive/refs/heads/${PKG_BRANCH}.tar.gz)
endif()
else()
cpm_utils_message(FATAL_ERROR ${PKG_ARGS_NAME} "No URL or repository defined")
cpm_utils_message(FATAL_ERROR ${PKG_ARGS_NAME}
"No URL or repository defined")
endif()
cpm_utils_message(STATUS ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
cpm_utils_message(DEBUG ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
if(NOT DEFINED PKG_ARGS_KEY)
if(DEFINED PKG_ARGS_SHA)
@ -402,7 +496,8 @@ function(AddPackage)
# because "technically" the hash is invalidated each week
# but it works for now kjsdnfkjdnfjksdn
string(TOLOWER ${PKG_ARGS_NAME} lowername)
if(NOT EXISTS ${outfile} AND NOT EXISTS ${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
if(NOT EXISTS ${outfile} AND NOT EXISTS
${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
file(DOWNLOAD ${hash_url} ${outfile})
endif()
@ -428,7 +523,7 @@ function(AddPackage)
- CPMUTIL_FORCE_BUNDLED
- BUNDLED_PACKAGE
- default to allow local
]] #
]]
if(PKG_ARGS_FORCE_BUNDLED_PACKAGE)
set_precedence(OFF OFF)
elseif(${PKG_ARGS_NAME}_FORCE_SYSTEM)
@ -439,7 +534,8 @@ function(AddPackage)
set_precedence(ON ON)
elseif(CPMUTIL_FORCE_BUNDLED)
set_precedence(OFF OFF)
elseif(DEFINED PKG_ARGS_BUNDLED_PACKAGE AND NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
elseif(DEFINED PKG_ARGS_BUNDLED_PACKAGE AND
NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
if(PKG_ARGS_BUNDLED_PACKAGE)
set(local OFF)
else()
@ -453,8 +549,7 @@ function(AddPackage)
if(DEFINED PKG_ARGS_VERSION)
list(APPEND EXTRA_ARGS
VERSION ${PKG_ARGS_VERSION}
)
VERSION ${PKG_ARGS_VERSION})
endif()
CPMAddPackage(
@ -471,8 +566,7 @@ function(AddPackage)
${EXTRA_ARGS}
${PKG_ARGS_UNPARSED_ARGUMENTS}
)
${PKG_ARGS_UNPARSED_ARGUMENTS})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_NAMES ${PKG_ARGS_NAME})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_URLS ${pkg_git_url})
@ -516,24 +610,6 @@ function(AddPackage)
endfunction()
function(add_ci_package key)
set(ARTIFACT ${ARTIFACT_NAME}-${key}-${ARTIFACT_VERSION}.${ARTIFACT_EXT})
AddPackage(
NAME ${ARTIFACT_PACKAGE}
REPO ${ARTIFACT_REPO}
TAG v${ARTIFACT_VERSION}
GIT_VERSION ${ARTIFACT_VERSION}
ARTIFACT ${ARTIFACT}
KEY ${key}-${ARTIFACT_VERSION}
HASH_SUFFIX sha512sum
FORCE_BUNDLED_PACKAGE ON
)
set(ARTIFACT_DIR ${${ARTIFACT_PACKAGE}_SOURCE_DIR} PARENT_SCOPE)
endfunction()
# TODO(crueter): we could do an AddMultiArchPackage, multiplatformpackage?
# name is the artifact name, package is for find_package override
function(AddCIPackage)
@ -543,12 +619,17 @@ function(AddCIPackage)
REPO
PACKAGE
EXTENSION
MIN_VERSION
)
MIN_VERSION)
set(multiValueArgs DISABLED_PLATFORMS)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
set(optionArgs MODULE)
cmake_parse_arguments(PKG_ARGS
"${optionArgs}"
"${oneValueArgs}"
"${multiValueArgs}"
${ARGN})
if(NOT DEFINED PKG_ARGS_VERSION)
message(FATAL_ERROR "[CPMUtil] VERSION is required")
@ -589,55 +670,75 @@ function(AddCIPackage)
set(ARTIFACT_REPO ${PKG_ARGS_REPO})
set(ARTIFACT_PACKAGE ${PKG_ARGS_PACKAGE})
if((MSVC AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-amd64)
if(MSVC AND ARCHITECTURE_x86_64)
set(pkgname windows-amd64)
elseif(MSVC AND ARCHITECTURE_arm64)
set(pkgname windows-arm64)
elseif(MINGW AND ARCHITECTURE_x86_64)
set(pkgname mingw-amd64)
elseif(MINGW AND ARCHITECTURE_arm64)
set(pkgname mingw-arm64)
elseif(ANDROID AND ARCHITECTURE_x86_64)
set(pkgname android-x86_64)
elseif(ANDROID AND ARCHITECTURE_arm64)
set(pkgname android-aarch64)
elseif(PLATFORM_SUN)
set(pkgname solaris-amd64)
elseif(PLATFORM_FREEBSD)
set(pkgname freebsd-amd64)
elseif(PLATFORM_LINUX AND ARCHITECTURE_x86_64)
set(pkgname linux-amd64)
elseif(PLATFORM_LINUX AND ARCHITECTURE_arm64)
set(pkgname linux-aarch64)
elseif(APPLE)
set(pkgname macos-universal)
endif()
if((MSVC AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-arm64)
endif()
if (DEFINED pkgname AND NOT "${pkgname}" IN_LIST DISABLED_PLATFORMS)
set(ARTIFACT
"${ARTIFACT_NAME}-${pkgname}-${ARTIFACT_VERSION}.${ARTIFACT_EXT}")
if((MINGW AND ARCHITECTURE_x86_64) AND NOT "mingw-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-amd64)
endif()
AddPackage(
NAME ${ARTIFACT_PACKAGE}
REPO ${ARTIFACT_REPO}
TAG "v${ARTIFACT_VERSION}"
GIT_VERSION ${ARTIFACT_VERSION}
ARTIFACT ${ARTIFACT}
if((MINGW AND ARCHITECTURE_arm64) AND NOT "mingw-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-arm64)
endif()
KEY "${pkgname}-${ARTIFACT_VERSION}"
HASH_SUFFIX sha512sum
FORCE_BUNDLED_PACKAGE ON
DOWNLOAD_ONLY ${PKG_ARGS_MODULE})
if((ANDROID AND ARCHITECTURE_x86_64) AND NOT "android-x86_64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android-x86_64)
endif()
if((ANDROID AND ARCHITECTURE_arm64) AND NOT "android-aarch64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android-aarch64)
endif()
if(PLATFORM_SUN AND NOT "solaris-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(solaris-amd64)
endif()
if(PLATFORM_FREEBSD AND NOT "freebsd-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(freebsd-amd64)
endif()
if((PLATFORM_LINUX AND ARCHITECTURE_x86_64) AND NOT "linux-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(linux-amd64)
endif()
if((PLATFORM_LINUX AND ARCHITECTURE_arm64) AND NOT "linux-aarch64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(linux-aarch64)
endif()
# TODO(crueter): macOS amd64/aarch64 split mayhaps
if(APPLE AND NOT "macos-universal" IN_LIST DISABLED_PLATFORMS)
add_ci_package(macos-universal)
endif()
if(DEFINED ARTIFACT_DIR)
set(${ARTIFACT_PACKAGE}_ADDED TRUE PARENT_SCOPE)
set(${ARTIFACT_PACKAGE}_SOURCE_DIR "${ARTIFACT_DIR}" PARENT_SCOPE)
set(${ARTIFACT_PACKAGE}_SOURCE_DIR
"${${ARTIFACT_PACKAGE}_SOURCE_DIR}" PARENT_SCOPE)
if (PKG_ARGS_MODULE)
list(APPEND CMAKE_PREFIX_PATH "${${ARTIFACT_PACKAGE}_SOURCE_DIR}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endif()
else()
find_package(${ARTIFACT_PACKAGE} ${ARTIFACT_MIN_VERSION} REQUIRED)
endif()
endfunction()
# Utility function for Qt
function(AddQt version)
if (NOT DEFINED version)
message(FATAL_ERROR "[CPMUtil] AddQt: version is required")
endif()
AddCIPackage(
NAME Qt
PACKAGE Qt6
VERSION ${version}
MIN_VERSION 6
REPO crueter-ci/Qt
DISABLED_PLATFORMS
android-x86_64 android-aarch64
freebsd-amd64 solaris-amd64 openbsd-amd64
MODULE)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()

View file

@ -1,66 +0,0 @@
# SPDX-FileCopyrightText: 2024 kleidis
function(copy_yuzu_Qt6_deps target_dir)
include(WindowsCopyFiles)
if (MSVC)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
set(Qt6_DLL_DIR "${Qt6_DIR}/../../../bin")
else()
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/")
set(Qt6_DLL_DIR "${Qt6_DIR}/../../../lib/")
endif()
set(Qt6_PLATFORMS_DIR "${Qt6_DIR}/../../../plugins/platforms/")
set(Qt6_STYLES_DIR "${Qt6_DIR}/../../../plugins/styles/")
set(Qt6_IMAGEFORMATS_DIR "${Qt6_DIR}/../../../plugins/imageformats/")
set(Qt6_RESOURCES_DIR "${Qt6_DIR}/../../../resources/")
set(PLATFORMS ${DLL_DEST}plugins/platforms/)
set(STYLES ${DLL_DEST}plugins/styles/)
set(IMAGEFORMATS ${DLL_DEST}plugins/imageformats/)
set(RESOURCES ${DLL_DEST}resources/)
if (MSVC)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6Core$<$<CONFIG:Debug>:d>.*
Qt6Gui$<$<CONFIG:Debug>:d>.*
Qt6Widgets$<$<CONFIG:Debug>:d>.*
Qt6Network$<$<CONFIG:Debug>:d>.*
)
if (YUZU_USE_QT_MULTIMEDIA)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6Multimedia$<$<CONFIG:Debug>:d>.*
)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6OpenGL$<$<CONFIG:Debug>:d>.*
Qt6Positioning$<$<CONFIG:Debug>:d>.*
Qt6PrintSupport$<$<CONFIG:Debug>:d>.*
Qt6Qml$<$<CONFIG:Debug>:d>.*
Qt6QmlMeta$<$<CONFIG:Debug>:d>.*
Qt6QmlModels$<$<CONFIG:Debug>:d>.*
Qt6QmlWorkerScript$<$<CONFIG:Debug>:d>.*
Qt6Quick$<$<CONFIG:Debug>:d>.*
Qt6QuickWidgets$<$<CONFIG:Debug>:d>.*
Qt6WebChannel$<$<CONFIG:Debug>:d>.*
Qt6WebEngineCore$<$<CONFIG:Debug>:d>.*
Qt6WebEngineWidgets$<$<CONFIG:Debug>:d>.*
QtWebEngineProcess$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(${target_dir} ${Qt6_RESOURCES_DIR} ${RESOURCES}
icudtl.dat
qtwebengine_devtools_resources.pak
qtwebengine_resources.pak
qtwebengine_resources_100p.pak
qtwebengine_resources_200p.pak
v8_context_snapshot.bin
)
endif()
windows_copy_files(yuzu ${Qt6_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt6_STYLES_DIR} ${STYLES} qmodernwindowsstyle$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt6_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
qjpeg$<$<CONFIG:Debug>:d>.*
qgif$<$<CONFIG:Debug>:d>.*
)
else()
# Update for non-MSVC platforms if needed
endif()
endfunction(copy_yuzu_Qt6_deps)

View file

@ -1,271 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# This function downloads a binary library package from our external repo.
# Params:
# remote_path: path to the file to download, relative to the remote repository root
# prefix_var: name of a variable which will be set with the path to the extracted contents
set(CURRENT_MODULE_DIR ${CMAKE_CURRENT_LIST_DIR})
function(download_bundled_external remote_path lib_name cpm_key prefix_var version)
set(package_base_url "https://github.com/eden-emulator/")
set(package_repo "no_platform")
set(package_extension "no_platform")
set(CACHE_KEY "")
# TODO(crueter): Need to convert ffmpeg to a CI.
if (WIN32 OR FORCE_WIN_ARCHIVES)
if (ARCHITECTURE_arm64)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-arm64-bin/raw/master/")
set(package_extension ".zip")
elseif(ARCHITECTURE_x86_64)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-bin/raw/master/")
set(package_extension ".7z")
endif()
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(CACHE_KEY "linux")
set(package_repo "ext-linux-bin/raw/master/")
set(package_extension ".tar.xz")
elseif (ANDROID)
set(CACHE_KEY "android")
set(package_repo "ext-android-bin/raw/master/")
set(package_extension ".tar.xz")
else()
message(FATAL_ERROR "No package available for this platform")
endif()
string(CONCAT package_url "${package_base_url}" "${package_repo}")
string(CONCAT full_url "${package_url}" "${remote_path}" "${lib_name}" "${package_extension}")
message(STATUS "Resolved bundled URL: ${full_url}")
# TODO(crueter): DELETE THIS ENTIRELY, GLORY BE TO THE CI!
AddPackage(
NAME ${cpm_key}
VERSION ${version}
URL ${full_url}
DOWNLOAD_ONLY YES
KEY ${CACHE_KEY}
BUNDLED_PACKAGE ON
# TODO(crueter): hash
)
if (DEFINED ${cpm_key}_SOURCE_DIR)
set(${prefix_var} "${${cpm_key}_SOURCE_DIR}" PARENT_SCOPE)
message(STATUS "Using bundled binaries at ${${cpm_key}_SOURCE_DIR}")
else()
message(FATAL_ERROR "AddPackage did not set ${cpm_key}_SOURCE_DIR")
endif()
endfunction()
# Determine installation parameters for OS, architecture, and compiler
function(determine_qt_parameters target host_out type_out arch_out arch_path_out host_type_out host_arch_out host_arch_path_out)
if (WIN32)
set(host "windows")
set(type "desktop")
if (NOT tool)
if (MINGW)
set(arch "win64_mingw")
set(arch_path "mingw_64")
elseif (MSVC)
if ("arm64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2022_arm64")
elseif ("x86_64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2022_64")
else()
message(FATAL_ERROR "Unsupported bundled Qt architecture. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
set(arch "win64_${arch_path}")
if (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "AMD64")
set(host_arch_path "msvc2022_64")
elseif (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "ARM64")
set(host_arch_path "msvc2022_arm64")
endif()
set(host_arch "win64_${host_arch_path}")
else()
message(FATAL_ERROR "Unsupported bundled Qt toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
endif()
elseif (APPLE)
set(host "mac")
set(type "desktop")
set(arch "clang_64")
set(arch_path "macos")
else()
set(host "linux")
set(type "desktop")
set(arch "linux_gcc_64")
set(arch_path "gcc_64")
endif()
set(${host_out} "${host}" PARENT_SCOPE)
set(${type_out} "${type}" PARENT_SCOPE)
set(${arch_out} "${arch}" PARENT_SCOPE)
set(${arch_path_out} "${arch_path}" PARENT_SCOPE)
if (DEFINED host_type)
set(${host_type_out} "${host_type}" PARENT_SCOPE)
else()
set(${host_type_out} "${type}" PARENT_SCOPE)
endif()
if (DEFINED host_arch)
set(${host_arch_out} "${host_arch}" PARENT_SCOPE)
else()
set(${host_arch_out} "${arch}" PARENT_SCOPE)
endif()
if (DEFINED host_arch_path)
set(${host_arch_path_out} "${host_arch_path}" PARENT_SCOPE)
else()
set(${host_arch_path_out} "${arch_path}" PARENT_SCOPE)
endif()
endfunction()
# Download Qt binaries for a specific configuration.
function(download_qt_configuration prefix_out target host type arch arch_path base_path)
if (target MATCHES "tools_.*")
set(tool ON)
else()
set(tool OFF)
endif()
set(install_args -c "${CURRENT_MODULE_DIR}/aqt_config.ini")
if (tool)
set(prefix "${base_path}/Tools")
list(APPEND install_args install-tool --outputdir "${base_path}" "${host}" desktop "${target}")
else()
set(prefix "${base_path}/${target}/${arch_path}")
list(APPEND install_args install-qt --outputdir "${base_path}" "${host}" "${type}" "${target}" "${arch}" -m qt_base)
if (YUZU_USE_QT_MULTIMEDIA)
list(APPEND install_args qtmultimedia)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
list(APPEND install_args qtpositioning qtwebchannel qtwebengine)
endif()
if (NOT "${YUZU_QT_MIRROR}" STREQUAL "")
message(STATUS "Using Qt mirror ${YUZU_QT_MIRROR}")
list(APPEND install_args -b "${YUZU_QT_MIRROR}")
endif()
endif()
message(STATUS "Install Args: ${install_args}")
if (NOT EXISTS "${prefix}")
message(STATUS "Downloading Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path}")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.3.0")
if (WIN32)
set(aqt_path "${base_path}/aqt.exe")
if (NOT EXISTS "${aqt_path}")
file(DOWNLOAD "${AQT_PREBUILD_BASE_URL}/aqt.exe" "${aqt_path}" SHOW_PROGRESS)
endif()
execute_process(COMMAND "${aqt_path}" ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
OUTPUT_VARIABLE aqt_out
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt.exe failed: ${aqt_err}")
endif()
elseif (APPLE)
set(aqt_path "${base_path}/aqt-macos")
if (NOT EXISTS "${aqt_path}")
file(DOWNLOAD "${AQT_PREBUILD_BASE_URL}/aqt-macos" "${aqt_path}" SHOW_PROGRESS)
endif()
execute_process(COMMAND chmod +x "${aqt_path}")
execute_process(COMMAND "${aqt_path}" ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt-macos failed: ${aqt_err}")
endif()
else()
find_program(PYTHON3_EXECUTABLE python3)
if (NOT PYTHON3_EXECUTABLE)
message(FATAL_ERROR "python3 is required to install Qt using aqt (pip mode).")
endif()
set(aqt_install_path "${base_path}/aqt")
file(MAKE_DIRECTORY "${aqt_install_path}")
execute_process(COMMAND "${PYTHON3_EXECUTABLE}" -m pip install --target="${aqt_install_path}" aqtinstall
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE pip_res
ERROR_VARIABLE pip_err)
if (NOT pip_res EQUAL 0)
message(FATAL_ERROR "pip install aqtinstall failed: ${pip_err}")
endif()
execute_process(COMMAND "${CMAKE_COMMAND}" -E env PYTHONPATH="${aqt_install_path}" "${PYTHON3_EXECUTABLE}" -m aqt ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt (python) failed: ${aqt_err}")
endif()
endif()
message(STATUS "Downloaded Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path} to ${prefix}")
endif()
set(${prefix_out} "${prefix}" PARENT_SCOPE)
endfunction()
# This function downloads Qt using aqt.
# The path of the downloaded content will be added to the CMAKE_PREFIX_PATH.
# QT_TARGET_PATH is set to the Qt for the compile target platform.
# QT_HOST_PATH is set to a host-compatible Qt, for running tools.
# Params:
# target: Qt dependency to install. Specify a version number to download Qt, or "tools_(name)" for a specific build tool.
function(download_qt target)
determine_qt_parameters("${target}" host type arch arch_path host_type host_arch host_arch_path)
set(base_path "${CMAKE_BINARY_DIR}/externals/qt")
file(MAKE_DIRECTORY "${base_path}")
download_qt_configuration(prefix "${target}" "${host}" "${type}" "${arch}" "${arch_path}" "${base_path}")
if (DEFINED host_arch_path AND NOT "${host_arch_path}" STREQUAL "${arch_path}")
download_qt_configuration(host_prefix "${target}" "${host}" "${host_type}" "${host_arch}" "${host_arch_path}" "${base_path}")
else()
set(host_prefix "${prefix}")
endif()
set(QT_TARGET_PATH "${prefix}" CACHE STRING "")
set(QT_HOST_PATH "${host_prefix}" CACHE STRING "")
list(APPEND CMAKE_PREFIX_PATH "${prefix}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()
function(download_moltenvk version platform)
if(NOT version)
message(FATAL_ERROR "download_moltenvk: version argument is required")
endif()
if(NOT platform)
message(FATAL_ERROR "download_moltenvk: platform argument is required")
endif()
set(MOLTENVK_DIR "${CMAKE_BINARY_DIR}/externals/MoltenVK")
set(MOLTENVK_TAR "${CMAKE_BINARY_DIR}/externals/MoltenVK.tar")
if(NOT EXISTS "${MOLTENVK_DIR}")
if(NOT EXISTS "${MOLTENVK_TAR}")
file(DOWNLOAD "https://github.com/KhronosGroup/MoltenVK/releases/download/${version}/MoltenVK-${platform}.tar"
"${MOLTENVK_TAR}" SHOW_PROGRESS)
endif()
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xf "${MOLTENVK_TAR}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals"
RESULT_VARIABLE tar_res
ERROR_VARIABLE tar_err
)
if(NOT tar_res EQUAL 0)
message(FATAL_ERROR "Extracting MoltenVK failed: ${tar_err}")
endif()
endif()
list(APPEND CMAKE_PREFIX_PATH "${MOLTENVK_DIR}/MoltenVK/dylib/${platform}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()

View file

@ -14,8 +14,7 @@ else()
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
find_package_handle_standard_args(zstd
REQUIRED_VARS ZSTD_LINK_LIBRARIES
VERSION_VAR ZSTD_VERSION
)
VERSION_VAR ZSTD_VERSION)
endif()
if (zstd_FOUND AND NOT TARGET zstd::zstd)
@ -36,4 +35,7 @@ if (NOT TARGET zstd::libzstd)
else()
add_library(zstd::libzstd ALIAS zstd::zstd)
endif()
elseif(YUZU_STATIC_BUILD AND TARGET zstd::libzstd_static)
# zstd::libzstd links to shared zstd by default
set_target_properties(zstd::libzstd PROPERTIES INTERFACE_LINK_LIBRARIES zstd::libzstd_static)
endif()

View file

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
@ -15,27 +15,43 @@ endfunction()
get_timestamp(BUILD_DATE)
if (DEFINED GIT_RELEASE)
set(BUILD_VERSION "${GIT_TAG}")
set(GIT_REFSPEC "${GIT_RELEASE}")
set(IS_DEV_BUILD false)
set(BUILD_VERSION "${GIT_TAG}")
set(GIT_REFSPEC "${GIT_RELEASE}")
set(IS_DEV_BUILD false)
else()
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
endif()
if (NIGHTLY_BUILD)
set(IS_NIGHTLY_BUILD true)
else()
set(IS_NIGHTLY_BUILD false)
endif()
set(GIT_DESC ${BUILD_VERSION})
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "Eden")
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-ci/nightly")
set(REPO_NAME "Eden Nightly")
else()
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden")
set(REPO_NAME "Eden")
endif()
set(BUILD_ID ${GIT_REFSPEC})
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
set(CXX_COMPILER "${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION}")
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "http://api.github.com")
set(BUILD_AUTO_UPDATE_REPO "eden-emulator/Releases")
configure_file(scm_rev.cpp.in scm_rev.cpp @ONLY)

View file

@ -1,31 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
## When linking to a static Qt build on MinGW, certain additional libraries
## must be statically linked to as well.
function(static_qt_link target)
macro(extra_libs)
foreach(lib ${ARGN})
find_library(${lib}_LIBRARY ${lib} REQUIRED)
target_link_libraries(${target} PRIVATE ${${lib}_LIBRARY})
endforeach()
endmacro()
# I am constantly impressed at how ridiculously stupid the linker is
# NB: yes, we have to put them here twice. I have no idea why
# libtiff.a
extra_libs(tiff jbig bz2 lzma deflate jpeg tiff)
# libfreetype.a
extra_libs(freetype bz2 Lerc brotlidec brotlicommon freetype)
# libharfbuzz.a
extra_libs(harfbuzz graphite2)
# sijfjkfnjkdfjsbjsbsdfhvbdf
if (ENABLE_OPENSSL)
target_link_libraries(${target} PRIVATE OpenSSL::SSL OpenSSL::Crypto)
endif()
endfunction()

View file

@ -9,14 +9,14 @@
<h1 align="center">
<br>
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="./dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a>
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="./dist/qt_themes/default/icons/256x256/eden.png" alt="Eden" width="200"></a>
<br>
<b>Eden</b>
<br>
</h1>
<h4 align="center"><b>Eden</b> is an open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey.
It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
</h4>
<p align="center">
@ -61,6 +61,10 @@ See the [sign-up instructions](docs/SIGNUP.md) for information on registration.
Alternatively, if you wish to add translations, go to the [Eden project on Transifex](https://app.transifex.com/edenemu/eden-emulator) and review [the translations README](./dist/languages).
## Documentation
We have a user manual! See our [User Handbook](./docs/user/README.md).
## Building
See the [General Build Guide](docs/Build.md)
@ -69,7 +73,9 @@ For information on provided development tooling, see the [Tools directory](./too
## Download
You can download the latest releases from [here](https://github.com/eden-emulator/Releases/releases).
You can download the latest releases from [here](https://git.eden-emu.dev/eden-emu/eden/releases).
Save us some bandwidth! We have [mirrors available](./docs/user/ThirdParty.md#mirrors) as well.
## Support

View file

@ -4,22 +4,20 @@
"package": "OpenSSL",
"name": "openssl",
"repo": "crueter-ci/OpenSSL",
"version": "3.6.0-965d6279e8",
"min_version": "1.1.1"
"version": "3.6.0-1cb0d36b39",
"min_version": "3"
},
"boost": {
"package": "Boost",
"repo": "boostorg/boost",
"tag": "boost-%VERSION%",
"artifact": "%TAG%-cmake.tar.xz",
"hash": "4fb7f6fde92762305aad8754d7643cd918dd1f3f67e104e9ab385b18c73178d72a17321354eb203b790b6702f2cf6d725a5d6e2dfbc63b1e35f9eb59fb42ece9",
"git_version": "1.89.0",
"hash": "6ae6e94664fe7f2fb01976b59b276ac5df8085c7503fa829d810fbfe495960cfec44fa2c36e2cb23480bc19c956ed199d4952b02639a00a6c07625d4e7130c2d",
"git_version": "1.90.0",
"version": "1.57",
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
"patches": [
"0001-clang-cl.patch",
"0002-use-marmasm.patch",
"0003-armasm-options.patch"
"0001-clang-cl.patch"
]
},
"fmt": {
@ -48,9 +46,9 @@
"package": "ZLIB",
"repo": "madler/zlib",
"tag": "v%VERSION%",
"hash": "8c9642495bafd6fad4ab9fb67f09b268c69ff9af0f4f20cf15dfc18852ff1f312bd8ca41de761b3f8d8e90e77d79f2ccacd3d4c5b19e475ecf09d021fdfe9088",
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
"version": "1.2",
"git_version": "1.3.1",
"git_version": "1.3.2",
"options": [
"ZLIB_BUILD_SHARED OFF",
"ZLIB_INSTALL OFF"
@ -69,13 +67,17 @@
},
"opus": {
"package": "Opus",
"repo": "crueter/opus",
"sha": "ab19c44fad",
"hash": "d632e8f83c5d3245db404bcb637113f9860bf16331498ba2c8e77979d1febee6b52d8b1da448e7d54eeac373e912cd55e3e300fc6c242244923323280dc43fbe",
"repo": "xiph/opus",
"sha": "a3f0ec02b3",
"hash": "9506147b0de35befda8633ff272981cc2575c860874791bd455b752f797fd7dbd1079f0ba42ccdd7bb1fe6773fa5e84b3d75667c2883dd1fb2d0e4a5fa4f8387",
"version": "1.3",
"find_args": "MODULE",
"options": [
"OPUS_PRESUME_NEON ON"
],
"patches": [
"0001-disable-clang-runtime-neon.patch",
"0002-no-install.patch"
]
},
"boost_headers": {
@ -85,8 +87,8 @@
"bundled": true
},
"llvm-mingw": {
"repo": "misc/llvm-mingw",
"git_host": "git.crueter.xyz",
"repo": "eden-emu/llvm-mingw",
"git_host": "git.eden-emu.dev",
"tag": "%VERSION%",
"version": "20250828",
"artifact": "clang-rt-builtins.tar.zst",
@ -96,8 +98,21 @@
"package": "VVL",
"repo": "KhronosGroup/Vulkan-ValidationLayers",
"tag": "vulkan-sdk-%VERSION%",
"git_version": "1.4.335.0",
"git_version": "1.4.341.0",
"artifact": "android-binaries-%VERSION%.zip",
"hash": "48167c4a17736301bd08f9290f41830443e1f18cce8ad867fc6f289b49e18b40e93c9850b377951af82f51b5b6d7313aa6a884fc5df79f5ce3df82696c1c1244"
"hash": "8812ae84cbe49e6a3418ade9c458d3be6d74a3dffd319d4502007b564d580998056e8190414368ec11b27bc83993c7a0dad713c31bcc3d9553b51243efee3753"
},
"quazip": {
"package": "QuaZip-Qt6",
"repo": "stachenov/quazip",
"sha": "2e95c9001b",
"hash": "609c240c7f029ac26a37d8fbab51bc16284e05e128b78b9b9c0e95d083538c36047a67d682759ac990e4adb0eeb90f04f1ea7fe2253bbda7e7e3bcce32e53dd8",
"version": "1.3",
"git_version": "1.5",
"options": [
"QUAZIP_QT_MAJOR_VERSION 6",
"QUAZIP_INSTALL OFF",
"QUAZIP_ENABLE_QTEXTCODEC OFF"
]
}
}

BIN
dist/Assets.car vendored

Binary file not shown.

View file

@ -9,7 +9,7 @@ Version=1.0
Type=Application
Name=Eden
GenericName=Switch Emulator
Comment=Nintendo Switch video game console emulator
Comment=Multiplatform FOSS Switch 1 emulator written in C++, derived from Yuzu and Sudachi
Icon=dev.eden_emu.eden
TryExec=eden
Exec=eden %f

View file

@ -16,7 +16,7 @@ SPDX-License-Identifier: CC0-1.0
<name>eden</name>
<summary>Nintendo Switch emulator</summary>
<description>
<p>Nintendo Switch video game console emulator</p>
<p>Multiplatform FOSS Switch 1 emulator written in C++, derived from Yuzu and Sudachi</p>
</description>
<categories>
<category>Game</category>

View file

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<dc:date>2025</dc:date>
<dc:license rdf:resource="https://www.gnu.org/licenses/gpl-3.0.html"/>
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These icons are licensed under GPLv3. Please see the [script for generating icons](../../tools/README.md) and appropriatedly redirect for seasonal icons.
- `base_named.svg` - Named variant.
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This is a full-fledged guide to build Eden on all supported platforms.
## Dependencies
First, you must [install some dependencies](Deps.md).
## Clone
Next, you will want to clone Eden via the terminal:
```sh
@ -53,30 +55,35 @@ Hit "Configure Project", then wait for CMake to finish configuring (may take a w
> [!WARNING]
>For all systems:
>
>- *CMake* **MUST** be in your PATH (and also *ninja*, if you are using it as `<GENERATOR>`)
>- You *MUST* be in the cloned *Eden* directory
>
>On Windows:
> - It's recommended to install **[Ninja](https://ninja-build.org/)**
> - You must load **Visual C++ development environment**, this can be done by running our convenience script:
> - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+)
> - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc)
>
> - It's recommended to install **[Ninja](https://ninja-build.org/)**
> - You must load **Visual C++ development environment**, this can be done by running our convenience script:
> - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+)
> - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc)
Available `<GENERATOR>`:
- MSYS2: `MSYS Makefiles`
- MSVC: `Ninja` (preferred) or `Visual Studio 17 2022`
- macOS: `Ninja` (preferred) or `Xcode`
- Others: `Ninja` (preferred) or `UNIX Makefiles`
Available `<BUILD_TYPE>`:
- `Release` (default)
- `RelWithDebInfo` (debug symbols--compiled executable will be large)
- `Debug` (if you are using a debugger and annoyed with stuff getting optimized out)
Caveat for Debug Builds:
- If you're building with CCache, you will need to add the environment variable `CL` with the `/FS` flag ([Reference](https://learn.microsoft.com/pt-br/cpp/build/reference/fs-force-synchronous-pdb-writes?view=msvc-170))
Also see the [Options](Options.md) page for additional CMake options.
Also see the root CMakeLists.txt for more build options. Usually the default will provide the best experience, however.
```sh
cmake -S . -B build -G "<GENERATOR>" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
@ -95,7 +102,7 @@ cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COM
<details>
<summary>Click to Open</summary>
* Clone the Repository:
- Clone the Repository:
<img src="https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png" width="500">
<img src="https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png" width="500">
@ -105,26 +112,26 @@ cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COM
### Building & Setup
* Once Cloned, You will be taken to a prompt like the image below:
- Once Cloned, You will be taken to a prompt like the image below:
<img src="https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png" width="500">
* Set the settings to the image below:
* Change `Build type: Release`
* Change `Name: Release`
* Change `Toolchain Visual Studio`
* Change `Generator: Let CMake decide`
* Change `Build directory: build`
- Set the settings to the image below:
- Change `Build type: Release`
- Change `Name: Release`
- Change `Toolchain Visual Studio`
- Change `Generator: Let CMake decide`
- Change `Build directory: build`
<img src="https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png" width="500">
* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
* Once this process has been completed (No loading bar bottom right), you can now build eden
* In the top right, click on the drop-down menu, select all configurations, then select eden
- Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
- Once this process has been completed (No loading bar bottom right), you can now build eden
- In the top right, click on the drop-down menu, select all configurations, then select eden
<img src="https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png" height="500" >
* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
- Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
<img src="https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png" width="500">
</details>
@ -132,6 +139,7 @@ cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COM
## Troubleshooting
If your initial configure failed:
- *Carefully* re-read the [dependencies guide](Deps.md)
- Clear the CPM cache (`.cache/cpm`) and CMake cache (`<build directory>/CMakeCache.txt`)
- Evaluate the error and find any related settings
@ -153,20 +161,16 @@ Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "pla
If you are using the `UNIX Makefiles` or `Visual Studio 17 2022` as `<GENERATOR>`, you should also add `--parallel` for faster build times.
```
```sh
cmake --build build
```
Your compiled executable will be in:
- `build/bin/eden.exe` for Windows,
- `build/bin/eden.app/Contents/MacOS/eden` for macOS,
- and `build/bin/eden` for others.
## Scripts
Some platforms have convenience scripts provided for building.
- **[Linux](scripts/Linux.md)**
- **[Windows](scripts/Windows.md)**
macOS scripts will come soon.
Take a look at our [CI scripts](https://github.com/Eden-CI/Workflow). You can use `.ci/common/configure.sh` on any POSIX-compliant shell, but you are heavily encouraged to instead write your own based. It's not really that hard, provided you can read CMake.

View file

@ -18,7 +18,7 @@
src/web_service @AleksandrPopovich
src/dynarmic @Lizzie
src/core @Lizzie @Maufeat @PavelBARABANOV @MrPurple666 @JPikachu
src/core/hle @Maufeat @PavelBARABANOV @SDK-Chan
src/core/hle @Maufeat @PavelBARABANOV
src/core/arm @Lizzie @MrPurple666
src/*_room @AleksandrPopovich
src/video_core @CamilleLaVey @MaranBr @Wildcard @weakboson

View file

@ -7,13 +7,14 @@
- `EXTENSION`: Artifact extension (default `tar.zst`)
- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `mingw-amd64`
* `mingw-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
* `linux-amd64`
* `linux-aarch64`
* `macos-universal`
- `windows-amd64`
- `windows-arm64`
- `mingw-amd64`
- `mingw-arm64`
- `android-x86_64`
- `android-aarch64`
- `solaris-amd64`
- `freebsd-amd64`
- `linux-amd64`
- `linux-aarch64`
- `macos-universal`

View file

@ -0,0 +1,41 @@
# AddDependentPackage
Use `AddDependentPackage` when you have multiple packages that are required to all be from the system, OR bundled. This is useful in cases where e.g. versions must absolutely match.
## Versioning
Versioning must be handled by the package itself.
## Examples
### Vulkan
`cpmfile.json`
```json
{
"vulkan-headers": {
"repo": "KhronosGroup/Vulkan-Headers",
"package": "VulkanHeaders",
"version": "1.4.317",
"hash": "26e0ad8fa34ab65a91ca62ddc54cc4410d209a94f64f2817dcdb8061dc621539a4262eab6387e9b9aa421db3dbf2cf8e2a4b041b696d0d03746bae1f25191272",
"git_version": "1.4.342",
"tag": "v%VERSION%"
},
"vulkan-utility-libraries": {
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
"package": "VulkanUtilityLibraries",
"hash": "8147370f964fd82c315d6bb89adeda30186098427bf3efaa641d36282d42a263f31e96e4586bfd7ae0410ff015379c19aa4512ba160630444d3d8553afd1ec14",
"git_version": "1.4.342",
"tag": "v%VERSION%"
}
}
```
`CMakeLists.txt`:
```cmake
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
```
If Vulkan Headers are installed, but NOT Vulkan Utility Libraries, then CPMUtil will throw an error.

View file

@ -22,11 +22,11 @@ If `ci` is `false`:
- `sha` -> `SHA`
- `key` -> `KEY`
- `tag` -> `TAG`
* If the tag contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- If the tag contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- `url` -> `URL`
- `artifact` -> `ARTIFACT`
* If the artifact contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
* If the artifact contains `%TAG%`, that part will be replaced by the `tag` (with its replacement already done)
- If the artifact contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- If the artifact contains `%TAG%`, that part will be replaced by the `tag` (with its replacement already done)
- `git_version` -> `GIT_VERSION`
- `git_host` -> `GIT_HOST`
- `source_subdir` -> `SOURCE_SUBDIR`
@ -101,4 +101,4 @@ In order: OpenSSL CI, Boost (tag + artifact), Opus (options + find_args), discor
]
}
}
```
```

View file

@ -17,7 +17,7 @@
- `URL`: The URL to fetch.
- `REPO`: The repo to use (`owner/repo`).
- `GIT_HOST`: The Git host to use
* Defaults to `github.com`. Do not include the protocol, as HTTPS is enforced.
- Defaults to `github.com`. Do not include the protocol, as HTTPS is enforced.
- `TAG`: The tag to fetch, if applicable.
- `ARTIFACT`: The name of the artifact, if applicable.
- `SHA`: Commit sha to fetch, if applicable.
@ -26,23 +26,23 @@
The following configurations are supported, in descending order of precedence:
- `URL`: Bare URL download, useful for custom artifacts
* If this is set, `GIT_URL` or `REPO` should be set to allow the dependency viewer to link to the project's Git repository.
* If this is NOT set, `REPO` must be defined.
- If this is set, `GIT_URL` or `REPO` should be set to allow the dependency viewer to link to the project's Git repository.
- If this is NOT set, `REPO` must be defined.
- `REPO + TAG + ARTIFACT`: GitHub release artifact
* The final download URL will be `https://github.com/${REPO}/releases/download/${TAG}/${ARTIFACT}`
* Useful for prebuilt libraries and prefetched archives
- The final download URL will be `https://github.com/${REPO}/releases/download/${TAG}/${ARTIFACT}`
- Useful for prebuilt libraries and prefetched archives
- `REPO + TAG`: GitHub tag archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/tags/${TAG}.tar.gz`
* Useful for pinning to a specific tag, better for build identification
- The final download URL will be `https://github.com/${REPO}/archive/refs/tags/${TAG}.tar.gz`
- Useful for pinning to a specific tag, better for build identification
- `REPO + SHA`: GitHub commit archive
* The final download URL will be `https://github.com/${REPO}/archive/${SHA}.zip`
* Useful for pinning to a specific commit
- The final download URL will be `https://github.com/${REPO}/archive/${SHA}.zip`
- Useful for pinning to a specific commit
- `REPO + BRANCH`: GitHub branch archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/heads/${BRANCH}.zip`
* Generally not recommended unless the branch is frozen
- The final download URL will be `https://github.com/${REPO}/archive/refs/heads/${BRANCH}.zip`
- Generally not recommended unless the branch is frozen
- `REPO`: GitHub master archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/heads/master.zip`
* Generally not recommended unless the project is dead
- The final download URL will be `https://github.com/${REPO}/archive/refs/heads/master.zip`
- Generally not recommended unless the project is dead
## Hashing
@ -54,20 +54,20 @@ Hashing strategies, descending order of precedence:
- `HASH`: Bare hash verification, useful for static downloads e.g. commit archives
- `HASH_SUFFIX`: Download the hash as `${DOWNLOAD_URL}.${HASH_SUFFIX}`
* The downloaded hash *must* match the hash algorithm and contain nothing but the hash; no filenames or extra content.
- The downloaded hash *must* match the hash algorithm and contain nothing but the hash; no filenames or extra content.
- `HASH_URL`: Download the hash from a separate URL
## Other Options
- `KEY`: Custom cache key to use (stored as `.cache/cpm/${packagename_lower}/${key}`)
* Default is based on, in descending order of precedence:
- Default is based on, in descending order of precedence:
- First 4 characters of the sha
- `GIT_VERSION`
- Tag
- `VERSION`
- Otherwise, CPM defaults will be used. This is not recommended as it doesn't produce reproducible caches
- `DOWNLOAD_ONLY`: Whether or not to configure the downloaded package via CMake
* Useful to turn `OFF` if the project doesn't use CMake
- Useful to turn `OFF` if the project doesn't use CMake
- `SOURCE_SUBDIR`: Subdirectory of the project containing a CMakeLists.txt file
- `FIND_PACKAGE_ARGUMENTS`: Arguments to pass to the `find_package` call
- `BUNDLED_PACKAGE`: Set to `ON` to default to the bundled package
@ -80,12 +80,14 @@ Hashing strategies, descending order of precedence:
For each added package, users may additionally force usage of the system/bundled package.
- `${package}_DIR`: Path to a separately-downloaded copy of the package. Note that versioning is not checked!
- `${package}_FORCE_SYSTEM`: Require the package to be installed on the system
- `${package}_FORCE_BUNDLED`: Force the package to be fetched and use the bundled version
## System/Bundled Packages
Descending order of precedence:
- If `${package}_FORCE_SYSTEM` is true, requires the package to be on the system
- If `${package}_FORCE_BUNDLED` is true, forcefully uses the bundled package
- If `CPMUTIL_FORCE_SYSTEM` is true, requires the package to be on the system
@ -101,8 +103,8 @@ URLs:
- `GIT_URL`
- `REPO` as a Git repository
* You may optionally specify `GIT_HOST` to use a custom host, e.g. `GIT_HOST git.crueter.xyz`. Note that the git host MUST be GitHub-like in its artifact/archive downloads, e.g. Forgejo
* If `GIT_HOST` is unspecified, defaults to `github.com`
- You may optionally specify `GIT_HOST` to use a custom host, e.g. `GIT_HOST git.crueter.xyz`. Note that the git host MUST be GitHub-like in its artifact/archive downloads, e.g. Forgejo
- If `GIT_HOST` is unspecified, defaults to `github.com`
- `URL`
Versions (bundled):
@ -113,4 +115,4 @@ Versions (bundled):
- `TAG`
- "unknown"
If the package is a system package, AddPackage will attempt to determine the package version and append ` (system)` to the identifier. Otherwise, it will be marked as `unknown (system)`
If the package is a system package, AddPackage will attempt to determine the package version and append `(system)` to the identifier. Otherwise, it will be marked as `unknown (system)`

28
docs/CPMUtil/AddQt.md Normal file
View file

@ -0,0 +1,28 @@
# AddQt
Simply call `AddQt(<Qt Version>)` before any Qt `find_package` calls and everything will be set up for you. On Linux, the bundled Qt library is built as a shared library, and provided you have OpenSSL and X11, everything should just work.
On Windows, MinGW, and MacOS, Qt is bundled as a static library. No further action is needed, as the provided libraries automatically integrate the Windows/Cocoa plugins, alongside the corresponding Multimedia and Network plugins.
## Modules
The following modules are bundled into these Qt builds:
- Base (Gui, Core, Widgets, Network)
- Multimedia
- Declarative (Quick, QML)
- Linux: Wayland client
Each platform has the corresponding QPA built in and set as the default as well. This means you don't need to add `Q_IMPORT_PLUGIN`!
## Example
See an example in the [`tests/qt`](https://git.crueter.xyz/CMake/CPMUtil/src/branch/master/tests/qt/CMakeLists.txt) directory.
## Versions
The following versions have available builds:
- 6.9.3
See [`crueter-ci/Qt`](https://github.com/crueter-ci/Qt) for an updated list at any time.

View file

@ -5,7 +5,7 @@ CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful u
Global Options:
- `CPMUTIL_FORCE_SYSTEM` (default `OFF`): Require all CPM dependencies to use system packages. NOT RECOMMENDED!
* You may optionally override this (section)
- You may optionally override this (section)
- `CPMUTIL_FORCE_BUNDLED` (default `ON` on MSVC and Android, `OFF` elsewhere): Require all CPM dependencies to use bundled packages.
You are highly encouraged to read AddPackage first, even if you plan to only interact with CPMUtil via `AddJsonPackage`.
@ -13,6 +13,7 @@ You are highly encouraged to read AddPackage first, even if you plan to only int
- [AddPackage](#addpackage)
- [AddCIPackage](#addcipackage)
- [AddJsonPackage](#addjsonpackage)
- [AddQt](#addqt)
- [Lists](#lists)
- [For Packagers](#for-packagers)
- [Network Sandbox](#network-sandbox)
@ -30,6 +31,14 @@ The core of CPMUtil is the [`AddPackage`](./AddPackage.md) function. [`AddPackag
[`AddJsonPackage`](./AddJsonPackage.md) is the recommended method of usage for CPMUtil.
## AddDependentPackage
[`AddDependentPackage`](./AddDependentPackage.md) allows you to add multiple packages such that all of them must be from the system OR bundled.
## AddQt
[`AddQt`](./AddQt.md) adds a specific version of Qt to your project.
## Lists
CPMUtil will create three lists of dependencies where `AddPackage` or similar was used. Each is in order of addition.
@ -37,8 +46,8 @@ CPMUtil will create three lists of dependencies where `AddPackage` or similar wa
- `CPM_PACKAGE_NAMES`: The names of packages included by CPMUtil
- `CPM_PACKAGE_URLS`: The URLs to project/repo pages of packages
- `CPM_PACKAGE_SHAS`: Short version identifiers for each package
* If the package was included as a system package, ` (system)` is appended thereafter
* Packages whose versions can't be deduced will be left as `unknown`.
- If the package was included as a system package, `(system)` is appended thereafter
- Packages whose versions can't be deduced will be left as `unknown`.
For an example of how this might be implemented in an application, see Eden's implementation:
@ -54,6 +63,8 @@ If you are packaging a project that uses CPMUtil, read this!
For sandboxed environments (e.g. Gentoo, nixOS) you must install all dependencies to the system beforehand and set `-DCPMUTIL_FORCE_SYSTEM=ON`. If a dependency is missing, get creating!
Alternatively, if CPMUtil pulls in a package that has no suitable way to install or use a system version, download it separately and pass `-DPackageName_DIR=/path/to/downloaded/dir` (e.g. shaders)
### Unsandboxed
For others (AUR, MPR, etc). CPMUtil will handle everything for you, including if some of the project's dependencies are missing from your distribution's repositories. That is pretty much half the reason I created this behemoth, after all.
For others (AUR, MPR, etc). CPMUtil will handle everything for you, including if some of the project's dependencies are missing from your distribution's repositories. That is pretty much half the reason I created this behemoth, after all.

View file

@ -85,11 +85,13 @@ If you have `quazip1_qt6_devel`, uninstall it. It may call `Core5Compat` on CMak
## OpenBSD
System boost doesn't have `context` (as of 7.8); so you may need to specify `-DYUZU_USE_CPM=ON -DBoost_FORCE_BUNDLED=ON`.
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
If clang has errors, try using `g++-11`.
If clang has errors, try using `g++11`.
## FreeBSD
@ -105,6 +107,8 @@ hw.usb.usbhid.enable="0"
## NetBSD
2026-02-07: `vulkan-headers` must not be installed, since the version found in `pkgsrc` is older than required. Either wait for binary packages to update or build newer versions from source.
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
```sh
@ -114,7 +118,7 @@ ip6addrctl_policy=ipv4_prefer
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Or install `gcc14` (or `gcc15` with current pkgsrc). Provided that, the following CMake commands may work:
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild` (Recommended)
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc14/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc14/bin/g++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc15/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc15/bin/g++ -Bbuild`
@ -136,8 +140,12 @@ cmake --install build
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
`QtCore` on NetBSD is included, but due to misconfigurations(!) we MUST include one of the standard headers that include `bits/c++config.h`, since source_location (required by `QtCore`) isn't properly configured to intake `bits/c++config.h` (none of the experimental library is). This is a bug with NetBSD packaging and not our fault, but alas.
## DragonFlyBSD
2026-02-07: `vulkan-headers` and `vulkan-utility-libraries` must NOT be uninstalled, since they're too old: `1.3.289`. Either wait for binary packages to update or build newer versions from source.
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
```sh

View file

@ -22,17 +22,25 @@ Debug logs can be found in General -> Debug -> Open Log Location on desktop, and
Ignoring SIGSEGV when debugging in host:
- **gdb**: `handle all nostop pass`.
- **gdb**: `handle SIGSEGV nostop pass`.
- **lldb**: `pro hand -p true -s false -n false SIGSEGV`.
## Debugging (guest code)
### gdb
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
You must have GDB installed for aarch64 to debug the target. Install it through your package manager, e.g.:
* On Arch:
* `sudo pacman -Syu aarch64-linux-gnu-gdb`
* On Gentoo:
* `sudo emerge --ask crossdev`
* `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
Then hook up an aarch64-gdb (use `yay aarch64-gdb` or `sudo pkg in arch64-gdb` to install)
Then type `target remote localhost:1234` and type `c` (for continue) - and then if it crashes just do a `bt` (backtrace) and `layout asm`.
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
Or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
* `target remote localhost:6543`
Type `c` (for continue) and then if it crashes just do a `bt` (backtrace) and `layout asm`
### gdb cheatsheet

View file

@ -51,12 +51,11 @@ All other dependencies will be downloaded and built by [CPM](https://github.com/
* [fmt](https://fmt.dev/) 8.0.1+
* [lz4](http://www.lz4.org)
* [nlohmann\_json](https://github.com/nlohmann/json) 3.8+
* [OpenSSL](https://www.openssl.org/source/) 1.1.1+
* [OpenSSL](https://www.openssl.org/source/) 3+
* [ZLIB](https://www.zlib.net/) 1.2+
* [zstd](https://facebook.github.io/zstd/) 1.5+
* [enet](http://enet.bespin.org/) 1.3+
* [Opus](https://opus-codec.org/) 1.3+
* [MbedTLS](https://github.com/Mbed-TLS/mbedtls) 3+
Vulkan 1.3.274+ is also needed:
@ -77,7 +76,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* This package is known to be broken on the AUR.
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
* [unordered-dense](https://github.com/martinus/unordered_dense)
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
On amd64:
@ -121,7 +119,7 @@ sudo emerge -a \
dev-util/vulkan-utility-libraries dev-util/glslang \
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \
net-libs/enet net-libs/mbedtls \
net-libs/enet \
sys-libs/zlib \
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
games-util/gamemode \
@ -139,7 +137,6 @@ Required USE flags:
* `dev-qt/qtbase network concurrent dbus gui widgets`
* `dev-libs/quazip qt6`
* `net-libs/mbedtls cmac`
* `media-libs/libsdl2 haptic joystick sound video`
* `dev-cpp/cpp-httplib ssl`
@ -151,7 +148,7 @@ Required USE flags:
<summary>Arch Linux</summary>
```sh
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
```
* Building with QT Web Engine requires `qt6-webengine` as well.
@ -164,7 +161,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
<summary>Ubuntu, Debian, Mint Linux</summary>
```sh
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
```
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
@ -178,7 +175,7 @@ sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev l
Fedora:
```sh
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel qt6-charts-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
```
AlmaLinux (use `YUZU_USE_CPM=ON`):
@ -211,17 +208,15 @@ First, enable the community repository; [see here](https://wiki.alpinelinux.org/
# Enable the community repository
setup-apkrepos -c
# Install
apk add g++ git cmake make mbedtls-dev mbedtls-static mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
```
`mbedtls-static` has to be specified otherwise `libeverest.a` and `libp256m.a` will fail to be found.
</details>
<details>
<summary>Void Linux</summary>
```sh
xbps-install -Su git make cmake clang pkg-config patch mbedtls-devel SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel fmt-devel json-c++ libenet-devel libusb-devel
xbps-install -Su git make cmake clang pkg-config patch SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel qt6-charts-devel fmt-devel json-c++ libenet-devel libusb-devel
```
Yes, `nlohmann-json` is just named `json-c++`. Why?
@ -233,6 +228,8 @@ Yes, `nlohmann-json` is just named `json-c++`. Why?
A convenience script is provided on the root of this project [shell.nix](../shell.nix). Run the usual `nix-shell`.
If you're going for a pure build (i.e no downloaded deps), use `-DYUZU_USE_CPM=ON -DCPMUTIL_FORCE_SYSTEM=ON`.
</details>
<details>
<summary>macOS</summary>
@ -257,7 +254,7 @@ brew install molten-vk
<details>
<summary>FreeBSD</summary>
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense mbedtls3 vulkan-headers quazip-qt6`
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6`
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
@ -267,7 +264,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
<details>
<summary>NetBSD</summary>
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
[Caveats](./Caveats.md#netbsd).
@ -277,7 +274,7 @@ For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv
```sh
pkg_add -u
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake llvm-19.1.7p3 qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.27
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.29
```
[Caveats](./Caveats.md#openbsd).
@ -287,7 +284,7 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
<summary>DragonFlyBSD</summary>
```sh
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
```
[Caveats](./Caveats.md#dragonflybsd).
@ -311,7 +308,7 @@ sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json ope
```sh
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense openssl SDL2"
MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL2"
# Either x86_64 or clang-aarch64 (Windows on ARM)
packages="$BASE"
for pkg in $MINGW; do
@ -337,7 +334,7 @@ pacman -Syuu --needed --noconfirm $packages
<summary>HaikuOS</summary>
```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel mbedtls3_devel glslang qt6_devel
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel
```
[Caveats](./Caveats.md#haikuos).

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