Read only miror of the eden emulator
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[android] Rework of frame pacing mode + Surface mode detection per API level. (#3735)
This Pr is a reply to certain issues found on Android due to the new artificial waits inside Vulkan (Frame Pacing Mode); which caused GPU/CPU desync's even if TimelineSemaphore (Adreno's drivers) does a constant check to retain synchronization with each frame-data, removes the yield() for all platforms (remains the same on PC) and aligns a new way to handle the output of video by using native Android tools, such as AGP, which makes a bridge inside Vulkan to Android's Surface (screen) and reduces not only the latency, but also improves the smoothness of each frame processed; currently we quantize the amount of frame processed by hinting the surface on Android space and adjust the heuristics of the old handling (yuzu) and we link it to screen refresh rate; this way we ensure that even if the game moves below the screen's HZ, we can always pick up the cadence by clamping the duration of each frame and using a chrono function to work as internal fernce if performance goes below the game speed requirment or game's frame rate requirements.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3735
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-24 01:25:44 +01:00
.ci [desktop] Port some QtCommon changes from QML branch (#3703) 2026-03-10 05:37:45 +01:00
.github [ci] fix unused strings workflow (#3248) 2026-01-01 00:06:29 +01:00
.patch [externals] Update dependencies (#3664) 2026-03-08 22:33:51 +01:00
.reuse [docs] troubleshoot section, release policies, gpu documentation (#3078) 2025-12-12 18:36:19 +01:00
.tx [cmake] feat: FFmpeg CI, allow 16kb android builds, update translations for transifex (#2543) 2025-09-23 19:38:11 +02:00
CMakeModules Revert "[updater] Explicit set https for api url (#3720)" (#3726) 2026-03-15 02:06:29 +01:00
dist [meta] restore normal icon, st. patricks is over (#3745) 2026-03-18 18:04:53 +01:00
docs [frontend] allow to specify input profile name for first player on command line (#3684) 2026-03-11 16:50:00 +01:00
externals [externals] Use Eden mirrors for llvm-mingw and tzdb (#3766) 2026-03-23 17:05:40 +01:00
hooks chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
LICENSES general: fix trailing whitespace 2024-01-08 09:34:32 -05:00
src [android] Rework of frame pacing mode + Surface mode detection per API level. (#3735) 2026-03-24 01:25:44 +01:00
tools [desktop] Port some QtCommon changes from QML branch (#3703) 2026-03-10 05:37:45 +01:00
.codespellrc core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
.git-blame-ignore-revs Skip git blame 2023-11-04 18:26:49 +00:00
.gitattributes chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
.gitignore [gitignore] add *.tar.zst (#3663) 2026-03-02 05:28:26 +01:00
.shellcheckrc [tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666) 2025-10-05 03:04:53 +02:00
CMakeLists.txt [video_core] Properly disable/avoid building OpenGL when it's disabled (#3692) 2026-03-11 16:49:29 +01:00
CONTRIBUTING.md [meta] remove stale/dead links in help/about (#3064) 2025-11-22 21:08:55 +01:00
cpmfile.json [externals] Use Eden mirrors for llvm-mingw and tzdb (#3766) 2026-03-23 17:05:40 +01:00
Doxyfile chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
LICENSE.txt chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
README.md [docs] Obtanium, installing mods, external ES-DE config, section about CFW and settings (#3678) 2026-03-07 18:16:05 +01:00
shell.nix [ports] Remove ENABLE_OPENSSL and mbedtls nixos remnants (#3638) 2026-03-01 01:53:04 +01:00


Eden
Eden

Eden is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.

Discord Stoat

Compatibility | Development | Building | Download | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

A list of supported games will be available in future. Please be patient.

Check out our website for the latest news on exciting features, monthly progress reports, and more!

Packaging status

Development

Most of the development happens on our Git server. It is also where our central repository is hosted. For development discussions, please join us on Discord or Stoat. You can also follow us on X (Twitter) for updates and announcements.

If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Stoat to learn more about the current state of the emulator.

See the sign-up instructions for information on registration.

Alternatively, if you wish to add translations, go to the Eden project on Transifex and review the translations README.

Documentation

We have a user manual! See our User Handbook.

Building

See the General Build Guide

For information on provided development tooling, see the Tools directory

Download

You can download the latest releases from here.

Save us some bandwidth! We have mirrors available as well.

Support

If you enjoy the project and would like to support us financially, please check out our developers' donation pages!

Any donations received will go towards things such as:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
  • CI Infrastructure

If you would prefer to support us in a different way, please join our Discord and talk to Camille or any of our other developers.

License

Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.