eden-miror/src/qt_common
Maufeat 54cd5fb8eb
[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-29 01:04:02 +02:00
..
abstract [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
config [common, settings] Fixes misaligned Aniso levels (#4295) 2026-08-24 00:06:11 +02:00
discord [qt_common/discord] fix boxart not being used (#4275) 2026-08-28 03:46:36 +02:00
game_list [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
render [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
util [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
CMakeLists.txt [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
gamemode.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
gamemode.h [gamemode] Make available on other platforms (#353) 2025-12-07 07:13:43 +01:00
gui_settings.cpp [meta] clang-format literally all of the Qt code (#3706) 2026-03-10 06:51:08 +01:00
gui_settings.h [meta] Add option to FORCE X11 as Graphics Backend (#2820) 2025-10-29 13:16:57 +01:00
qt_common.cpp [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
qt_common.h [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
qt_compat.h [dynarmic, qt] fix build with QuaZip <=1.4 and fmt v9 (#2755) 2025-10-17 04:20:11 +02:00
qt_string_lookup.h [meta] clang-format literally all of the Qt code (#3706) 2026-03-10 06:51:08 +01:00