[desktop] Rework game list to use MVP architecture (#4042)
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Closes #3480

moves the game list model/worker/private stuff to qt_common for later
use in QML

- `qt_common/game_list/model.{cpp,h}` is the model
- `yuzu/game/game_{grid,tree}.*` are the views
- `yuzu/game/game_list.cpp` is the presenter

This was done very lazily in a manner that "works" while largely
maintaining existing structure as much as possible. Most of it is
copy-paste, with some bonus reworks/cleanups thrown in.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-06-02 04:08:24 +02:00
parent 27189f39d2
commit cc8451f764
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
25 changed files with 1307 additions and 1045 deletions

View file

@ -31,6 +31,10 @@ add_library(qt_common STATIC
abstract/frontend.h abstract/frontend.cpp
abstract/progress.h abstract/progress.cpp
game_list/model.h game_list/model.cpp
game_list/worker.h game_list/worker.cpp
game_list/game_list_p.h
qt_string_lookup.h
qt_compat.h

View file

@ -17,14 +17,13 @@
#include <QRegularExpression>
#include <QStandardItem>
#include <QString>
#include <QWidget>
#include "common/common_types.h"
#include "common/logging.h"
#include "common/string_util.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/util/util.h"
#include "qt_common/qt_common.h"
enum class GameListItemType {
Game = QStandardItem::UserType + 1,
@ -204,7 +203,7 @@ public:
setData(compatibility, CompatNumberRole);
setText(tr(status.text));
setToolTip(tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
setData(QtCommon::CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
}
int type() const override {
@ -237,7 +236,7 @@ public:
// representations of the data are always accurate and in the correct format.
if (role == SizeRole) {
qulonglong size_bytes = value.toULongLong();
GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
GameListItem::setData(QtCommon::ReadableByteSize(size_bytes), Qt::DisplayRole);
GameListItem::setData(value, SizeRole);
} else {
GameListItem::setData(value, role);
@ -398,49 +397,3 @@ public:
return false;
}
};
class GameList;
class QHBoxLayout;
class QTreeView;
class QLabel;
class QLineEdit;
class QToolButton;
class GameListSearchField : public QWidget {
Q_OBJECT
public:
explicit GameListSearchField(GameList* parent = nullptr);
QString filterText() const;
void setFilterResult(int visible_, int total_);
void clear();
void setFocus();
private:
void changeEvent(QEvent*) override;
void RetranslateUI();
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
// EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter(QObject* obj, QEvent* event) override;
};
int visible;
int total;
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};

View file

@ -0,0 +1,303 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QDir>
#include <QIcon>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QThreadPool>
#include "common/logging.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/game.h"
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_, QObject* parent)
: QStandardItemModel{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
watcher = new QFileSystemWatcher(this);
external_watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this,
&GameListModel::RefreshGameDirectory);
connect(external_watcher, &QFileSystemWatcher::directoryChanged, this,
&GameListModel::RefreshExternalContent);
insertColumns(0, COLUMN_COUNT);
RetranslateUI();
setSortRole(GameListItemPath::SortRole);
}
GameListModel::~GameListModel() = default;
void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
current_worker.reset();
removeRows(0, rowCount());
current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
play_time_manager, system);
connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameListModel::WorkerEvent,
Qt::QueuedConnection);
QThreadPool::globalInstance()->start(current_worker.get());
}
void GameListModel::WorkerEvent() {
current_worker->ProcessEvents(this);
}
void GameListModel::AddDirEntry(GameListDir* entry_items) {
if (m_flat) {
return;
}
invisibleRootItem()->appendRow(entry_items);
}
void GameListModel::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
if (m_flat) {
invisibleRootItem()->appendRow(entry_items);
} else {
parent->appendRow(entry_items);
}
}
void GameListModel::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
if (!m_flat) {
invisibleRootItem()->appendRow(new GameListAddDir());
invisibleRootItem()->insertRow(0, new GameListFavorites());
for (const auto id : std::as_const(UISettings::values.favorited_ids)) {
AddFavorite(id);
}
}
emit PopulatingCompleted(watch_list);
}
bool GameListModel::IsEmpty() const {
for (int i = 0; i < rowCount(); i++) {
const QStandardItem* child = invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() &&
(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir)) {
invisibleRootItem()->removeRow(child->row());
i--;
}
}
return !invisibleRootItem()->hasChildren();
}
void GameListModel::ToggleFavorite(u64 program_id) {
if (!UISettings::values.favorited_ids.contains(program_id)) {
UISettings::values.favorited_ids.append(program_id);
AddFavorite(program_id);
} else {
UISettings::values.favorited_ids.removeOne(program_id);
RemoveFavorite(program_id);
}
emit SaveConfig();
}
void GameListModel::AddFavorite(u64 program_id) {
auto* favorites_row = item(0);
for (int i = 1; i < rowCount() - 1; i++) {
const auto* folder = item(i);
for (int j = 0; j < folder->rowCount(); j++) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) {
QList<QStandardItem*> list;
for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone());
}
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
GameListItem::SortRole);
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
favorites_row->appendRow(list);
return;
}
}
}
}
void GameListModel::RemoveFavorite(u64 program_id) {
auto* favorites_row = item(0);
for (int i = 0; i < favorites_row->rowCount(); i++) {
const auto* game = favorites_row->child(i);
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
favorites_row->removeRow(i);
return;
}
}
}
void GameListModel::LoadCompatibilityList() {
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open game compatibility list");
return;
}
if (compat_list.size() == 0) {
LOG_WARNING(Frontend, "Game compatibility list is empty");
return;
}
const QByteArray content = compat_list.readAll();
if (content.isEmpty()) {
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
return;
}
const QJsonDocument json = QJsonDocument::fromJson(content);
const QJsonArray arr = json.array();
for (const QJsonValue& value : arr) {
const QJsonObject game = value.toObject();
const QString compatibility_key = QStringLiteral("compatibility");
if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
continue;
}
const int compatibility = game[compatibility_key].toInt();
const QString directory = game[QStringLiteral("directory")].toString();
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
for (const QJsonValue& id_ref : ids) {
const QJsonObject id_object = id_ref.toObject();
const QString id = id_object[QStringLiteral("id")].toString();
compatibility_list.emplace(id.toUpper().toStdString(),
std::make_pair(QString::number(compatibility), directory));
}
}
}
void GameListModel::RefreshGameDirectory() {
ResetExternalWatcher();
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameListModel::RefreshExternalContent() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
QtCommon::Game::ResetMetadata(false);
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameListModel::ResetExternalWatcher() {
auto watch_dirs = external_watcher->directories();
if (!watch_dirs.isEmpty()) {
external_watcher->removePaths(watch_dirs);
}
for (const std::string& dir : Settings::values.external_content_dirs) {
external_watcher->addPath(QString::fromStdString(dir));
}
}
void GameListModel::OnUpdateThemedIcons() {
for (int i = 0; i < invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = invisibleRootItem()->child(i);
const int icon_size = UISettings::values.folder_icon_size.GetValue();
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir:
child->setData(
QIcon::fromTheme(QStringLiteral("sd_card"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::UserNandDir:
case GameListItemType::SysNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::CustomDir: {
const UISettings::GameDir& game_dir =
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
child->setData(
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
}
case GameListItemType::AddDir:
child->setData(
QIcon::fromTheme(QStringLiteral("list-add"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::Favorites:
child->setData(
QIcon::fromTheme(QStringLiteral("star"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
default:
break;
}
}
}
void GameListModel::RetranslateUI() {
setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
}
QFileSystemWatcher* GameListModel::GetWatcher() const {
return watcher;
}
const CompatibilityList& GameListModel::GetCompatibilityList() const {
return compatibility_list;
}
void GameListModel::SetFlat(bool flat) {
m_flat = flat;
}

View file

@ -0,0 +1,98 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QFileSystemWatcher>
#include <QStandardItemModel>
#include <QStringList>
#include <QVector>
#include <memory>
#include "common/common_types.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/compatibility_list.h"
namespace Core {
class System;
}
class GameListDir;
class GameListWorker;
class QStandardItem;
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys
class GameListModel : public QStandardItemModel {
Q_OBJECT
public:
enum Column {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_PLAY_TIME,
COLUMN_ADD_ONS,
COLUMN_COMPATIBILITY,
COLUMN_COUNT,
};
explicit GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_, QObject* parent = nullptr);
~GameListModel() override;
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void DonePopulating(const QStringList& watch_list);
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void WorkerEvent();
bool IsEmpty() const;
void ToggleFavorite(u64 program_id);
void RefreshGameDirectory();
void RefreshExternalContent();
void ResetExternalWatcher();
void LoadCompatibilityList();
void OnUpdateThemedIcons();
void RetranslateUI();
QFileSystemWatcher* GetWatcher() const;
const CompatibilityList& GetCompatibilityList() const;
void SetFlat(bool flat);
signals:
void ShowList(bool show);
void PopulatingCompleted(const QStringList& watch_list);
void SaveConfig();
private:
friend class GameListWorker;
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
bool m_flat = false;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
CompatibilityList compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
std::unique_ptr<GameListWorker> current_worker;
QFileSystemWatcher* watcher = nullptr;
QFileSystemWatcher* external_watcher = nullptr;
};

View file

@ -33,9 +33,10 @@
#include "qt_common/qt_common.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game/game_list.h"
#include "yuzu/game/game_list_p.h"
#include "yuzu/game/game_list_worker.h"
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
namespace {
@ -250,9 +251,9 @@ GameListWorker::~GameListWorker() {
processing_completed.Wait();
}
void GameListWorker::ProcessEvents(GameList* game_list) {
void GameListWorker::ProcessEvents(GameListModel* model) {
while (true) {
std::function<void(GameList*)> func;
std::function<void(GameListModel*)> func;
{
// Lock queue to protect concurrent modification.
std::scoped_lock lk(lock);
@ -268,7 +269,7 @@ void GameListWorker::ProcessEvents(GameList* game_list) {
}
// Run the function.
func(game_list);
func(model);
}
}
@ -335,7 +336,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, play_time_manager, patch);
RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
}
}
@ -417,7 +418,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
id, compatibility_list, play_time_manager, patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
[=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
}
} else {
std::vector<u8> icon;
@ -434,7 +435,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
program_id, compatibility_list, play_time_manager, patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
[=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
}
}
} else if (is_dir) {
@ -457,7 +458,7 @@ void GameListWorker::run() {
provider->ClearAllEntries();
const auto DirEntryReady = [&](GameListDir* game_list_dir) {
RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
RecordEvent([=](GameListModel* model) { model->AddDirEntry(game_list_dir); });
};
for (UISettings::GameDir& game_dir : game_dirs) {
@ -491,6 +492,6 @@ void GameListWorker::run() {
}
}
RecordEvent([this](GameList* game_list) { game_list->DonePopulating(watch_list); });
RecordEvent([this](GameListModel* model) { model->DonePopulating(watch_list); });
processing_completed.Set();
}

View file

@ -26,8 +26,8 @@ namespace Core {
class System;
}
class GameList;
class GameListDir;
class GameListModel;
class QStandardItem;
namespace FileSys {
@ -58,11 +58,11 @@ public:
/**
* Synchronously processes any events queued by the worker.
*
* AddDirEntry is called on the game list for every discovered directory.
* AddEntry is called on the game list for every discovered program.
* DonePopulating is called on the game list when processing completes.
* AddDirEntry is called on the model for every discovered directory.
* AddEntry is called on the model for every discovered program.
* DonePopulating is called on the model when processing completes.
*/
void ProcessEvents(GameList* game_list);
void ProcessEvents(GameListModel* model);
signals:
void DataAvailable();
@ -92,7 +92,7 @@ private:
std::mutex lock;
std::condition_variable cv;
std::deque<std::function<void(GameList*)>> queued_events;
std::deque<std::function<void(GameListModel*)>> queued_events;
std::atomic_bool stop_requested = false;
Common::Event processing_completed;

View file

@ -5,6 +5,7 @@
#include "common/memory_detect.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "frontend_common/data_manager.h"
#include "hid_core/hid_core.h"
#include "network/network.h"
#include "qt_common.h"
@ -27,6 +28,7 @@
#include <thread>
#include <JlCompress.h>
#include <QPainter>
#if !defined(WIN32) && !defined(__APPLE__)
#include <qpa/qplatformnativeinterface.h>
@ -307,4 +309,19 @@ void SetupHID() {
system->HIDCore().ReloadInputDevices();
}
QString ReadableByteSize(qulonglong size) {
return QString::fromStdString(FrontendCommon::DataManager::ReadableBytesSize(size));
}
QPixmap CreateCirclePixmapFromColor(const QColor& color) {
QPixmap circle_pixmap(16, 16);
circle_pixmap.fill(Qt::transparent);
QPainter painter(&circle_pixmap);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(color);
painter.setBrush(color);
painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
return circle_pixmap;
}
} // namespace QtCommon

View file

@ -46,6 +46,20 @@ void SetupHID();
const QString tr(const char* str);
const QString tr(const std::string& str);
// TODO: Find a better place for these
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
[[nodiscard]] QString ReadableByteSize(qulonglong size);
/**
* Creates a circle pixmap from a specified color
* @param color The color the pixmap shall have
* @return QPixmap circle pixmap
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
std::filesystem::path GetEdenCommand();
} // namespace QtCommon
#endif

View file

@ -156,13 +156,12 @@ add_executable(yuzu
debugger/controller.cpp
debugger/controller.h
game/game_list.cpp
game/game_list.h
game/game_list_p.h
game/game_list_worker.cpp
game/game_list_worker.h
game/game_card.h
game/game_card.cpp
game/game_list.cpp game/game_list.h
game/game_grid.cpp game/game_grid.h
game/game_tree.h game/game_tree.cpp
game/game_card.h game/game_card.cpp
game/search_field.h game/search_field.cpp
hotkeys.cpp
hotkeys.h
@ -219,18 +218,16 @@ add_executable(yuzu
util/util.h
compatdb.cpp
compatdb.h
user_data_migration.cpp
user_data_migration.h
user_data_migration.h user_data_migration.cpp
yuzu.qrc
yuzu.rc
migration_dialog.h migration_dialog.cpp
migration_worker.h
migration_worker.cpp
migration_worker.h migration_worker.cpp
libqt_common.h libqt_common.cpp
deps_dialog.cpp
deps_dialog.h
deps_dialog.ui
deps_dialog.cpp deps_dialog.h deps_dialog.ui
data_dialog.h data_dialog.cpp data_dialog.ui
data_widget.ui
@ -242,7 +239,6 @@ add_executable(yuzu
configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui
render/performance_overlay.h render/performance_overlay.cpp render/performance_overlay.ui
libqt_common.h libqt_common.cpp
updater/update_dialog.h updater/update_dialog.cpp updater/update_dialog.ui)
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")

View file

@ -30,6 +30,7 @@
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/vk.h"
#include "ui_configure_per_game.h"
#include "yuzu/configuration/configuration_shared.h"
@ -205,6 +206,6 @@ void ConfigurePerGame::LoadConfiguration() {
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(file->GetSize());
const auto valueText = QtCommon::ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText);
}

View file

@ -18,34 +18,27 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
painter->save();
painter->setRenderHint(QPainter::Antialiasing);
// Padding, dimensions, alignment...
constexpr int cardMargin = 8;
constexpr int cardCornerRadius = 10;
const int column = index.row() % m_columns;
const int cell_width = option.rect.width();
const int fixed_card_width = cell_width - m_padding;
const int margins = 8;
const int card_width = cell_width - m_padding;
// The gist of it is that this anchors the left and right sides to the edges,
// while maintaining an even gap between each card.
// I just smashed random keys into my keyboard until something worked.
// Don't even bother trying to figure out what the hell this is doing.
const auto total_row_width = m_columns * cell_width;
const auto total_gap_space = total_row_width - (margins * 2) - (m_columns * fixed_card_width);
const auto gap = (m_columns > 1) ? (total_gap_space / (m_columns - 1)) : 0;
const int row_width = m_columns * cell_width;
const int total_gap = row_width - cardMargin * 2 - m_columns * card_width;
const int gap = (m_columns > 1) ? (total_gap / (m_columns - 1)) : 0;
const auto relative_x = margins + (column * (fixed_card_width + gap));
const auto x_pos = option.rect.left() - (column * cell_width) + static_cast<int>(relative_x);
const int card_left = option.rect.left() - column * cell_width + cardMargin + column * (card_width + gap) + 4;
const QRect cardRect(card_left, option.rect.top() + 4, card_width - 8,
option.rect.height() - cardMargin);
// also, add some additional padding here to prevent card overlap
QRect cardRect(x_pos + 4, option.rect.top() + 4, fixed_card_width - 8,
option.rect.height() - margins);
// colors
QPalette palette = option.palette;
QColor backgroundColor = palette.window().color();
QColor borderColor = palette.dark().color();
QColor textColor = palette.text().color();
// if it's selected add a blue background
// highlight blue on select
if (option.state & QStyle::State_Selected) {
backgroundColor = palette.highlight().color();
borderColor = palette.highlight().color().lighter(150);
@ -54,63 +47,45 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
backgroundColor = backgroundColor.lighter(120);
}
// bg
painter->setBrush(backgroundColor);
painter->setPen(QPen(borderColor, 1));
painter->drawRoundedRect(cardRect, 10, 10);
painter->drawRoundedRect(cardRect, cardCornerRadius, cardCornerRadius);
// icon
int _iconsize = UISettings::values.game_icon_size.GetValue();
QSize iconSize(_iconsize, _iconsize);
QPixmap iconPixmap = index.data(Qt::DecorationRole).value<QPixmap>();
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
QPixmap icon_pixmap = index.data(Qt::DecorationRole).value<QPixmap>();
QRect iconRect;
if (!iconPixmap.isNull()) {
QSize scaledSize = iconPixmap.size();
scaledSize.scale(iconSize, Qt::KeepAspectRatio);
if (!icon_pixmap.isNull()) {
QSize scaled = icon_pixmap.size();
scaled.scale(icon_size, icon_size, Qt::KeepAspectRatio);
int x = cardRect.left() + (cardRect.width() - scaledSize.width()) / 2;
int y = cardRect.top() + margins;
iconRect = QRect(x, y, scaledSize.width(), scaledSize.height());
iconRect = {cardRect.left() + (cardRect.width() - scaled.width()) / 2,
cardRect.top() + cardMargin, scaled.width(), scaled.height()};
painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
// Put this in a separate thing on the painter stack to prevent clipping the text.
painter->save();
// round image edges
QPainterPath path;
path.addRoundedRect(iconRect, 10, 10);
painter->setClipPath(path);
painter->drawPixmap(iconRect, iconPixmap);
QPainterPath clip_path;
clip_path.addRoundedRect(iconRect, cardCornerRadius, cardCornerRadius);
painter->setClipPath(clip_path);
painter->drawPixmap(iconRect, icon_pixmap);
painter->restore();
} else {
// if there is no icon just draw a blank rect
iconRect = QRect(cardRect.left() + margins, cardRect.top() + margins, _iconsize, _iconsize);
iconRect = {cardRect.left() + cardMargin, cardRect.top() + cardMargin,
static_cast<int>(icon_size), static_cast<int>(icon_size)};
}
if (UISettings::values.show_game_name.GetValue()) {
// padding + text
QRect textRect = cardRect;
textRect.setTop(iconRect.bottom() + margins);
textRect.adjust(margins, 0, -margins, -margins);
textRect.setTop(iconRect.bottom() + cardMargin);
textRect.adjust(cardMargin, 0, -cardMargin, -cardMargin);
// We are already crammed on space, ignore the row 2
QString title = index.data(Qt::DisplayRole).toString();
title = title.split(QLatin1Char('\n')).first();
QString title = index.data(Qt::DisplayRole).toString().split(QLatin1Char('\n')).first();
// now draw text
painter->setPen(textColor);
QFont font = option.font;
font.setBold(true);
// TODO(crueter): fix this abysmal scaling
font.setPixelSize(1.5 + std::max(10.0, std::sqrt(_iconsize)));
// TODO(crueter): elide mode
font.setPixelSize(std::max(11.0, std::sqrt(static_cast<double>(icon_size))));
painter->setFont(font);
painter->drawText(textRect, Qt::AlignHCenter | Qt::AlignTop | Qt::TextWordWrap, title);

118
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@ -0,0 +1,118 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QScroller>
#include <QScrollerProperties>
#include "qt_common/config/uisettings.h"
#include "yuzu/game/game_card.h"
#include "yuzu/game/game_grid.h"
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/model.h"
GameGrid::GameGrid(QWidget* parent) : QListView{parent} {
m_gameCard = new GameCard(this);
setItemDelegate(m_gameCard);
setViewMode(QListView::ListMode);
setResizeMode(QListView::Fixed);
setUniformItemSizes(true);
setSelectionMode(QAbstractItemView::SingleSelection);
setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setEditTriggers(QAbstractItemView::NoEditTriggers);
setContextMenuPolicy(Qt::CustomContextMenu);
setGridSize(QSize(140, 160));
m_gameCard->setSize(gridSize(), 0, 4);
setSpacing(10);
setWordWrap(true);
setTextElideMode(Qt::ElideRight);
setFlow(QListView::LeftToRight);
setWrapping(true);
}
void GameGrid::SetModel(GameListModel* model) {
QListView::setModel(model);
UpdateIconSize();
}
void GameGrid::ApplyFilter(const QString& edit_filter_text, GameListModel* model) {
int row_count = model->rowCount();
auto ContainsAllWords = [](const QString& haystack, const QString& userinput) {
const QStringList userinput_split =
userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
};
for (int i = 0; i < row_count; ++i) {
QStandardItem* item = model->item(i, 0);
if (!item)
continue;
const QString file_path =
item->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title =
item->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
QLatin1Char{' '} + file_title;
if (edit_filter_text.isEmpty() || ContainsAllWords(file_name, edit_filter_text)) {
setRowHidden(i, false);
} else {
setRowHidden(i, true);
}
}
}
void GameGrid::UpdateIconSize() {
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
int heightMargin = 0;
int widthMargin = 80;
if (UISettings::values.show_game_name) {
switch (icon_size) {
case 128:
heightMargin = 65;
break;
case 0:
widthMargin = 120;
heightMargin = 120;
break;
case 64:
heightMargin = 77;
break;
case 32:
case 256:
heightMargin = 81;
break;
}
} else {
widthMargin = 24;
heightMargin = 24;
}
const int view_width = viewport()->width();
const double spacing = 0.01;
const int min_item_width = icon_size + widthMargin;
int columns = std::max(1, (view_width - 16) / min_item_width);
int stretched_width = ((view_width) - (spacing * (columns - 1))) / columns;
QSize grid_size(stretched_width, icon_size + heightMargin);
if (gridSize() != grid_size) {
setUpdatesEnabled(false);
setGridSize(grid_size);
m_gameCard->setSize(grid_size, stretched_width - min_item_width, columns);
setUpdatesEnabled(true);
}
}

26
src/yuzu/game/game_grid.h Normal file
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@ -0,0 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QListView>
#include <QString>
#include "common/common_types.h"
class GameCard;
class GameListModel;
class GameGrid : public QListView {
Q_OBJECT
public:
explicit GameGrid(QWidget* parent = nullptr);
void SetModel(GameListModel* model);
void ApplyFilter(const QString& edit_filter_text, GameListModel* model);
void UpdateIconSize();
private:
GameCard* m_gameCard = nullptr;
};

File diff suppressed because it is too large Load diff

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@ -6,14 +6,12 @@
#pragma once
#include <QFileSystemWatcher>
#include <QLabel>
#include <QLineEdit>
#include <QList>
#include <QPushButton>
#include <QStandardItemModel>
#include <QString>
#include <QTreeView>
#include <QVBoxLayout>
#include <QVector>
#include <QWidget>
@ -28,21 +26,22 @@
class QVariantAnimation;
class QListView;
class GameCard;
namespace Core {
class System;
}
class GameListModel;
class GameTree;
class GameGrid;
class GameListSearchField;
class ControllerNavigation;
class GameListWorker;
class GameListSearchField;
class GameListDir;
class MainWindow;
enum class AmLaunchType;
enum class StartGameType;
namespace Core {
class System;
}
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
@ -62,16 +61,6 @@ class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_PLAY_TIME,
COLUMN_ADD_ONS,
COLUMN_COMPATIBILITY,
COLUMN_COUNT, // Number of columns
};
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
@ -95,13 +84,11 @@ public:
/// Disables events from the emulated controller
void UnloadController();
bool IsTreeMode();
void ResetViewMode();
public slots:
void RefreshGameDirectory();
void RefreshExternalContent();
void ResetExternalWatcher();
signals:
void BootGame(const QString& game_path, StartGameType type);
@ -130,27 +117,20 @@ signals:
void SaveConfig();
private slots:
void OnItemExpanded(const QModelIndex& item);
void OnTextChanged(const QString& new_text);
void OnFilterCloseClicked();
void OnUpdateThemedIcons();
void UpdateIconSize();
void OnPopulatingCompleted(const QStringList& watch_list);
private:
friend class GameListWorker;
void WorkerEvent();
void SetupViews();
void SetupScrollAnimation();
bool eventFilter(QObject* obj, QEvent* event) override;
void changeEvent(QEvent*) override;
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void DonePopulating(const QStringList& watch_list);
private:
void ValidateEntry(const QModelIndex& item);
void ToggleFavorite(u64 program_id);
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
@ -158,41 +138,32 @@ private:
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
void AddFavoritesPopup(QMenu& context_menu);
void changeEvent(QEvent*) override;
void RetranslateUI();
friend class GameListSearchField;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
GameListSearchField* search_field;
GameListSearchField* search_field = nullptr;
MainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QListView* list_view = nullptr;
GameCard* m_gameCard = nullptr;
GameTree* tree_view = nullptr;
GameGrid* grid_view = nullptr;
GameListModel* item_model = nullptr;
QStandardItemModel* item_model = nullptr;
std::unique_ptr<GameListWorker> current_worker;
QFileSystemWatcher* watcher = nullptr;
QFileSystemWatcher* external_watcher = nullptr;
ControllerNavigation* controller_navigation = nullptr;
CompatibilityList compatibility_list;
QVariantAnimation* vertical_scroll = nullptr;
QVariantAnimation* horizontal_scroll = nullptr;
int vertical_scroll_target = 0;
int horizontal_scroll_target = 0;
void SetupScrollAnimation();
bool eventFilter(QObject* obj, QEvent* event) override;
friend class GameListSearchField;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
bool m_isTreeMode = true;
QAbstractItemView* m_currentView = tree_view;
QAbstractItemView* m_currentView = nullptr;
};
class GameListPlaceholder : public QWidget {

173
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@ -0,0 +1,173 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QApplication>
#include <QHeaderView>
#include <QScroller>
#include <QScrollerProperties>
#include "qt_common/config/uisettings.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/game/game_tree.h"
#include "qt_common/game_list/model.h"
GameTree::GameTree(QWidget* parent) : QTreeView{parent} {
setAlternatingRowColors(true);
setSelectionMode(QHeaderView::SingleSelection);
setSelectionBehavior(QHeaderView::SelectRows);
setVerticalScrollMode(QHeaderView::ScrollPerPixel);
setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
setSortingEnabled(true);
setEditTriggers(QHeaderView::NoEditTriggers);
setContextMenuPolicy(Qt::CustomContextMenu);
setAttribute(Qt::WA_AcceptTouchEvents, true);
setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
connect(this, &QTreeView::expanded, this, &GameTree::OnItemExpanded);
connect(this, &QTreeView::collapsed, this, &GameTree::OnItemExpanded);
}
void GameTree::SetModel(GameListModel* model) {
QTreeView::setModel(model);
LoadInterfaceLayout();
UpdateColumnVisibility(model);
}
void GameTree::OnItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir;
const bool is_fave = type == GameListItemType::Favorites;
if (!is_dir && !is_fave) {
return;
}
const bool is_expanded = isExpanded(item);
if (is_fave) {
UISettings::values.favorites_expanded = is_expanded;
return;
}
const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
}
void GameTree::SaveInterfaceLayout() {
UISettings::values.gamelist_header_state = header()->saveState();
}
void GameTree::LoadInterfaceLayout() {
auto* hdr = header();
if (hdr->restoreState(UISettings::values.gamelist_header_state))
return;
hdr->resizeSection(GameListModel::COLUMN_NAME, 840);
}
void GameTree::UpdateColumnVisibility(GameListModel* model) {
Q_UNUSED(model)
setColumnHidden(GameListModel::COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
setColumnHidden(GameListModel::COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
setColumnHidden(GameListModel::COLUMN_FILE_TYPE, !UISettings::values.show_types);
setColumnHidden(GameListModel::COLUMN_SIZE, !UISettings::values.show_size);
setColumnHidden(GameListModel::COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
}
QString GameTree::GetLastFilterResultItem() const {
QString file_path;
auto* model = qobject_cast<GameListModel*>(QTreeView::model());
if (!model)
return {};
for (int i = 1; i < model->rowCount() - 1; ++i) {
const QStandardItem* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
if (isRowHidden(j, folder_index)) {
continue;
}
const QStandardItem* child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString();
}
}
return file_path;
}
int GameTree::FilterClosedResultCount(GameListModel* model) {
int children_total = 0;
auto hide_favorites_row = UISettings::values.favorited_ids.size() == 0;
setRowHidden(0, model->invisibleRootItem()->index(), hide_favorites_row);
for (int i = 1; i < model->rowCount() - 1; ++i) {
auto* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
setRowHidden(j, folder_index, false);
}
}
return children_total;
}
void GameTree::ApplyFilter(const QString& edit_filter_text, GameListModel* model) {
int children_total = 0;
int result_count = 0;
if (edit_filter_text.isEmpty()) {
children_total = FilterClosedResultCount(model);
emit FilterResultReady(children_total, children_total);
return;
}
setRowHidden(0, model->invisibleRootItem()->index(), true);
for (int i = 1; i < model->rowCount() - 1; ++i) {
auto* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
const QStandardItem* child = folder->child(j, 0);
const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
const QString file_path =
child->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title =
child->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_program_id =
QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
const QString file_name =
file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
file_title;
auto ContainsAllWords = [](const QString& haystack, const QString& userinput) {
const QStringList userinput_split =
userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
};
if (ContainsAllWords(file_name, edit_filter_text) ||
(file_program_id.size() == 16 && file_program_id.contains(edit_filter_text))) {
setRowHidden(j, folder_index, false);
++result_count;
} else {
setRowHidden(j, folder_index, true);
}
}
}
emit FilterResultReady(result_count, children_total);
}

35
src/yuzu/game/game_tree.h Normal file
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@ -0,0 +1,35 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QHeaderView>
#include <QString>
#include <QTreeView>
class GameListModel;
class GameTree : public QTreeView {
Q_OBJECT
public:
explicit GameTree(QWidget* parent = nullptr);
void SetModel(GameListModel* model);
QString GetLastFilterResultItem() const;
int FilterClosedResultCount(GameListModel* model);
void ApplyFilter(const QString& edit_filter_text, GameListModel* model);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
void UpdateColumnVisibility(GameListModel* model);
signals:
void ItemExpandedChanged(const QModelIndex& item);
void FilterResultReady(int visible, int total);
private slots:
void OnItemExpanded(const QModelIndex& item);
};

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@ -0,0 +1,124 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "game/game_list.h"
#include "game/search_field.h"
#include <QKeyEvent>
#include <QToolButton>
// TODO: Remove GameList dependence?
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
: QObject(parent), gamelist{gamelist_} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
// If it isn't a KeyRelease event then continue with standard event processing
if (event->type() != QEvent::KeyRelease)
return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked
// If no function key changes the searchfield's text the filter doesn't need to get reloaded
if (edit_filter_text == edit_filter_text_old) {
switch (keyEvent->key()) {
// Escape: Resets the searchfield
case Qt::Key_Escape: {
if (edit_filter_text_old.isEmpty()) {
return QObject::eventFilter(obj, event);
} else {
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
}
break;
}
// Return and Enter
// If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
if (gamelist->search_field->visible == 1) {
const QString file_path = gamelist->GetLastFilterResultItem();
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a different game after closing one
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
emit gamelist->GameChosen(file_path);
} else {
return QObject::eventFilter(obj, event);
}
break;
}
default:
return QObject::eventFilter(obj, event);
}
}
edit_filter_text_old = edit_filter_text;
return QObject::eventFilter(obj, event);
}
void GameListSearchField::setFilterResult(int visible_, int total_) {
visible = visible_;
total = total_;
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
QString GameListSearchField::filterText() const {
return edit_filter->text();
}
void GameListSearchField::clear() {
edit_filter->clear();
}
void GameListSearchField::setFocus() {
if (edit_filter->isVisible()) {
edit_filter->setFocus();
}
}
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
auto* const key_release_eater = new KeyReleaseEater(parent, this);
layout_filter = new QHBoxLayout;
layout_filter->setContentsMargins(8, 8, 8, 8);
label_filter = new QLabel;
edit_filter = new QLineEdit;
edit_filter->clear();
edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true);
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
label_filter_result = new QLabel;
button_filter_close = new QToolButton(this);
button_filter_close->setText(QStringLiteral("X"));
button_filter_close->setCursor(Qt::ArrowCursor);
button_filter_close->setStyleSheet(
QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"));
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter);
layout_filter->addWidget(label_filter_result);
layout_filter->addWidget(button_filter_close);
setLayout(layout_filter);
RetranslateUI();
}
void GameListSearchField::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameListSearchField::RetranslateUI() {
label_filter->setText(tr("Filter:"));
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
}

View file

@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QWidget>
class GameList;
class QHBoxLayout;
class QTreeView;
class QLabel;
class QLineEdit;
class QToolButton;
class GameListSearchField : public QWidget {
Q_OBJECT
public:
explicit GameListSearchField(GameList* parent = nullptr);
QString filterText() const;
void setFilterResult(int visible_, int total_);
void clear();
void setFocus();
private:
void changeEvent(QEvent*) override;
void RetranslateUI();
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
// EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter(QObject* obj, QEvent* event) override;
};
int visible;
int total;
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};

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@ -20,7 +20,7 @@
#include "common/logging.h"
#include "network/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/message.h"
#ifdef ENABLE_WEB_SERVICE

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@ -14,7 +14,7 @@
#include "common/logging.h"
#include "network/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/moderation_dialog.h"

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@ -20,7 +20,7 @@
#include "network/announce_multiplayer_session.h"
#include "qt_common/config/uisettings.h"
#include "ui_host_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/main_window.h"
#include "yuzu/multiplayer/host_room.h"
#include "yuzu/multiplayer/message.h"

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@ -15,7 +15,7 @@
#include "network/network.h"
#include "qt_common/config/uisettings.h"
#include "ui_lobby.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/main_window.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/lobby.h"

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@ -4,14 +4,11 @@
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
#include <QPainter>
#include "applets/qt_profile_select.h"
#include "common/logging.h"
#include "core/frontend/applets/profile_select.h"
#include "core/hle/service/acc/profile_manager.h"
#include "frontend_common/data_manager.h"
#include "qt_common/qt_common.h"
#include "yuzu/util/util.h"
@ -28,21 +25,6 @@ QFont GetMonospaceFont() {
return font;
}
QString ReadableByteSize(qulonglong size) {
return QString::fromStdString(FrontendCommon::DataManager::ReadableBytesSize(size));
}
QPixmap CreateCirclePixmapFromColor(const QColor& color) {
QPixmap circle_pixmap(16, 16);
circle_pixmap.fill(Qt::transparent);
QPainter painter(&circle_pixmap);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(color);
painter.setBrush(color);
painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
return circle_pixmap;
}
const std::optional<Common::UUID> GetProfileID() {
// if there's only a single profile, the user probably wants to use that... right?
const auto& profiles = QtCommon::system->GetProfileManager().FindExistingProfileUUIDs();

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@ -13,16 +13,6 @@
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
[[nodiscard]] QFont GetMonospaceFont();
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
[[nodiscard]] QString ReadableByteSize(qulonglong size);
/**
* Creates a circle pixmap from a specified color
* @param color The color the pixmap shall have
* @return QPixmap circle pixmap
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
/**
* Prompt the user for a profile ID. If there is only one valid profile, returns that profile.
* @return The selected profile, or an std::nullopt if none were selected