eden-miror/src/qt_common/game_list/model.h
crueter cc8451f764
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[desktop] Rework game list to use MVP architecture (#4042)
Closes #3480

moves the game list model/worker/private stuff to qt_common for later
use in QML

- `qt_common/game_list/model.{cpp,h}` is the model
- `yuzu/game/game_{grid,tree}.*` are the views
- `yuzu/game/game_list.cpp` is the presenter

This was done very lazily in a manner that "works" while largely
maintaining existing structure as much as possible. Most of it is
copy-paste, with some bonus reworks/cleanups thrown in.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-06-02 04:08:24 +02:00

98 lines
2.5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QFileSystemWatcher>
#include <QStandardItemModel>
#include <QStringList>
#include <QVector>
#include <memory>
#include "common/common_types.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/compatibility_list.h"
namespace Core {
class System;
}
class GameListDir;
class GameListWorker;
class QStandardItem;
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys
class GameListModel : public QStandardItemModel {
Q_OBJECT
public:
enum Column {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_PLAY_TIME,
COLUMN_ADD_ONS,
COLUMN_COMPATIBILITY,
COLUMN_COUNT,
};
explicit GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_, QObject* parent = nullptr);
~GameListModel() override;
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void DonePopulating(const QStringList& watch_list);
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void WorkerEvent();
bool IsEmpty() const;
void ToggleFavorite(u64 program_id);
void RefreshGameDirectory();
void RefreshExternalContent();
void ResetExternalWatcher();
void LoadCompatibilityList();
void OnUpdateThemedIcons();
void RetranslateUI();
QFileSystemWatcher* GetWatcher() const;
const CompatibilityList& GetCompatibilityList() const;
void SetFlat(bool flat);
signals:
void ShowList(bool show);
void PopulatingCompleted(const QStringList& watch_list);
void SaveConfig();
private:
friend class GameListWorker;
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
bool m_flat = false;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
CompatibilityList compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
std::unique_ptr<GameListWorker> current_worker;
QFileSystemWatcher* watcher = nullptr;
QFileSystemWatcher* external_watcher = nullptr;
};