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https://git.eden-emu.dev/eden-emu/eden
synced 2026-06-03 20:27:08 +02:00
Closes #3480 moves the game list model/worker/private stuff to qt_common for later use in QML - `qt_common/game_list/model.{cpp,h}` is the model - `yuzu/game/game_{grid,tree}.*` are the views - `yuzu/game/game_list.cpp` is the presenter This was done very lazily in a manner that "works" while largely maintaining existing structure as much as possible. Most of it is copy-paste, with some bonus reworks/cleanups thrown in. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
758 lines
29 KiB
C++
758 lines
29 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2015 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QAbstractItemView>
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#include <QApplication>
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#include <QDir>
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#include <QFileInfo>
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#include <QHeaderView>
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QList>
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#include <QListView>
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#include <QMenu>
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#include <QScrollBar>
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#include <QScroller>
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#include <QScrollerProperties>
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#include <QToolButton>
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#include <QVariantAnimation>
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#include "common/common_types.h"
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#include "common/logging.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "qt_common/config/uisettings.h"
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#include "qt_common/qt_common.h"
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#include "qt_common/util/game.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/game/game_list.h"
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#include "qt_common/game_list/game_list_p.h"
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#include "yuzu/game/game_grid.h"
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#include "yuzu/game/game_tree.h"
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#include "qt_common/game_list/model.h"
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#include "yuzu/main_window.h"
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#include "yuzu/util/controller_navigation.h"
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#include "yuzu/game/search_field.h"
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GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
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PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
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MainWindow* parent)
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: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
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play_time_manager{play_time_manager_}, system{system_} {
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this->main_window = parent;
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layout = new QVBoxLayout;
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setSpacing(0);
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setLayout(layout);
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item_model = new GameListModel(vfs, provider, play_time_manager, system, this);
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SetupViews();
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search_field = new GameListSearchField(this);
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layout->addWidget(search_field);
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controller_navigation = new ControllerNavigation(system.HIDCore(), this);
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SetupScrollAnimation();
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connect(main_window, &MainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(grid_view, &QListView::activated, this, &GameList::ValidateEntry);
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connect(grid_view, &QListView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, this,
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[this](Qt::Key key) {
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if (system.IsPoweredOn()) {
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return;
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}
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if (!this->isActiveWindow()) {
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return;
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}
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(m_currentView, event);
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});
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connect(item_model, &GameListModel::PopulatingCompleted, this,
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&GameList::OnPopulatingCompleted);
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connect(item_model, &GameListModel::ShowList, this, &GameList::ShowList);
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connect(item_model, &GameListModel::SaveConfig, this, &GameList::SaveConfig);
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connect(tree_view, &GameTree::FilterResultReady, search_field,
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[this](int visible, int total) { search_field->setFilterResult(visible, total); });
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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ResetViewMode();
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}
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GameList::~GameList() {
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UnloadController();
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}
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void GameList::SetupViews() {
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tree_view = new GameTree(this);
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grid_view = new GameGrid(this);
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tree_view->SetModel(item_model);
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grid_view->SetModel(item_model);
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layout->addWidget(tree_view);
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layout->addWidget(grid_view);
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}
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QString GameList::GetLastFilterResultItem() const {
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return tree_view->GetLastFilterResultItem();
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}
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void GameList::ClearFilter() {
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search_field->clear();
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}
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void GameList::SetFilterFocus() {
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if (item_model->rowCount() > 0) {
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search_field->setFocus();
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}
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}
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void GameList::SetFilterVisible(bool visibility) {
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search_field->setVisible(visibility);
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}
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bool GameList::IsEmpty() const {
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return item_model->IsEmpty();
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}
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void GameList::LoadCompatibilityList() {
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item_model->LoadCompatibilityList();
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}
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void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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m_currentView->setEnabled(false);
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tree_view->UpdateColumnVisibility(item_model);
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if (!m_isTreeMode) {
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grid_view->UpdateIconSize();
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}
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item_model->PopulateAsync(game_dirs);
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}
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void GameList::SaveInterfaceLayout() {
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tree_view->SaveInterfaceLayout();
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}
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void GameList::LoadInterfaceLayout() {
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tree_view->LoadInterfaceLayout();
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}
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QStandardItemModel* GameList::GetModel() const {
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return item_model;
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}
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void GameList::UnloadController() {
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controller_navigation->UnloadController();
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}
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void GameList::ResetViewMode() {
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auto& setting = UISettings::values.game_list_mode;
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bool newTreeMode = false;
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switch (setting.GetValue()) {
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case Settings::GameListMode::TreeView:
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m_currentView = tree_view;
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newTreeMode = true;
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tree_view->setVisible(true);
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grid_view->setVisible(false);
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break;
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case Settings::GameListMode::GridView:
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m_currentView = grid_view;
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newTreeMode = false;
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grid_view->setVisible(true);
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tree_view->setVisible(false);
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break;
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default:
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break;
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}
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auto view = m_currentView->viewport();
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view->installEventFilter(this);
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view->grabGesture(Qt::SwipeGesture);
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view->grabGesture(Qt::PanGesture);
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QScroller::grabGesture(view, QScroller::LeftMouseButtonGesture);
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auto scroller = QScroller::scroller(view);
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QScrollerProperties props;
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props.setScrollMetric(QScrollerProperties::HorizontalOvershootPolicy,
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QScrollerProperties::OvershootAlwaysOff);
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props.setScrollMetric(QScrollerProperties::VerticalOvershootPolicy,
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QScrollerProperties::OvershootAlwaysOff);
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scroller->setScrollerProperties(props);
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if (m_isTreeMode != newTreeMode) {
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m_isTreeMode = newTreeMode;
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item_model->SetFlat(!m_isTreeMode);
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if (!UISettings::values.game_dirs.empty()) {
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item_model->PopulateAsync(UISettings::values.game_dirs);
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}
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}
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}
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void GameList::OnTextChanged(const QString& new_text) {
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const QString edit_filter_text = new_text.toLower();
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if (m_isTreeMode) {
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tree_view->ApplyFilter(edit_filter_text, item_model);
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} else {
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grid_view->ApplyFilter(edit_filter_text, item_model);
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}
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}
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void GameList::OnFilterCloseClicked() {
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main_window->filterBarSetChecked(false);
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}
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void GameList::OnUpdateThemedIcons() {
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item_model->OnUpdateThemedIcons();
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}
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void GameList::OnPopulatingCompleted(const QStringList& watch_list) {
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emit ShowList(!item_model->IsEmpty());
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// favorites row
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if (m_isTreeMode) {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
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UISettings::values.favorited_ids.size() == 0);
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tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
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UISettings::values.favorites_expanded.GetValue());
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}
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// restore collapsed/expanded flags
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if (m_isTreeMode) {
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const auto* root = item_model->invisibleRootItem();
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for (int i = 1; i < root->rowCount() - 1; ++i) {
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const auto* dir_item = root->child(i);
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const auto type = dir_item->data(GameListItem::TypeRole).value<GameListItemType>();
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if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
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type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir) {
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const int dir_index = dir_item->data(GameListDir::GameDirRole).toInt();
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if (dir_index >= 0 && dir_index < UISettings::values.game_dirs.size()) {
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tree_view->setExpanded(dir_item->index(),
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UISettings::values.game_dirs[dir_index].expanded);
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}
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}
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}
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}
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// Clear out the old directories to watch for changes and add the new ones
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auto* watcher = item_model->GetWatcher();
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auto watch_dirs = watcher->directories();
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if (!watch_dirs.isEmpty()) {
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watcher->removePaths(watch_dirs);
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}
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constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
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constexpr int SLICE_SIZE = 25;
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int len = (std::min)(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES);
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#ifdef __APPLE__
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const bool old_signals_blocked = watcher->blockSignals(true);
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#endif
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for (int i = 0; i < len; i += SLICE_SIZE) {
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auto chunk = watch_list.mid(i, SLICE_SIZE);
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if (!chunk.isEmpty()) {
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watcher->addPaths(chunk);
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}
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QCoreApplication::processEvents();
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}
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#ifdef __APPLE__
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watcher->blockSignals(old_signals_blocked);
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#endif
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m_currentView->setEnabled(true);
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int children_total = 0;
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for (int i = 1; i < item_model->rowCount() - 1; ++i) {
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children_total += item_model->item(i, 0)->rowCount();
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}
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search_field->setFilterResult(children_total, children_total);
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if (children_total > 0) {
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search_field->setFocus();
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}
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item_model->sort(tree_view->header()->sortIndicatorSection(),
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tree_view->header()->sortIndicatorOrder());
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emit PopulatingCompleted();
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}
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void GameList::RefreshGameDirectory() {
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item_model->ResetExternalWatcher();
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if (!UISettings::values.game_dirs.empty()) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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}
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}
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void GameList::RefreshExternalContent() {
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if (!UISettings::values.game_dirs.empty()) {
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LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
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QtCommon::Game::ResetMetadata(false);
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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}
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}
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void GameList::ValidateEntry(const QModelIndex& item) {
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const auto selected = item.sibling(item.row(), 0);
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switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::Game: {
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const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
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if (file_path.isEmpty())
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return;
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const QFileInfo file_info(file_path);
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if (!file_info.exists())
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return;
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if (file_info.isDir()) {
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const QDir dir{file_path};
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const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
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if (matching_main.size() == 1) {
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emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
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}
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return;
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}
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const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
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search_field->clear();
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emit GameChosen(file_path, title_id);
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break;
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}
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case GameListItemType::AddDir:
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emit AddDirectory();
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break;
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default:
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break;
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}
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}
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void GameList::ToggleFavorite(u64 program_id) {
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item_model->ToggleFavorite(program_id);
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if (UISettings::values.favorited_ids.contains(program_id)) {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
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!search_field->filterText().isEmpty());
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item_model->sort(tree_view->header()->sortIndicatorSection(),
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tree_view->header()->sortIndicatorOrder());
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} else {
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if (UISettings::values.favorited_ids.size() == 0) {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
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}
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}
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}
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void GameList::PopupContextMenu(const QPoint& menu_location) {
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QModelIndex item = m_currentView->indexAt(menu_location);
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if (!item.isValid()) {
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if (m_isTreeMode)
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return;
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QMenu blank_menu;
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QAction* addGameDirAction = blank_menu.addAction(tr("&Add New Game Directory"));
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connect(addGameDirAction, &QAction::triggered, this, &GameList::AddDirectory);
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blank_menu.exec(m_currentView->viewport()->mapToGlobal(menu_location));
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return;
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}
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const auto selected = item.sibling(item.row(), 0);
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QMenu context_menu;
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switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::Game:
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AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
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selected.data(GameListItemPath::FullPathRole).toString().toStdString());
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break;
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case GameListItemType::CustomDir:
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AddPermDirPopup(context_menu, selected);
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AddCustomDirPopup(context_menu, selected);
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break;
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case GameListItemType::SdmcDir:
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case GameListItemType::UserNandDir:
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case GameListItemType::SysNandDir:
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AddPermDirPopup(context_menu, selected);
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break;
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case GameListItemType::Favorites:
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AddFavoritesPopup(context_menu);
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break;
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default:
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break;
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}
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context_menu.exec(m_currentView->viewport()->mapToGlobal(menu_location));
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}
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void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
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// TODO(crueter): Refactor this and make it less bad
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QAction* favorite = context_menu.addAction(tr("Favorite"));
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context_menu.addSeparator();
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QAction* start_game = context_menu.addAction(tr("Start Game"));
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QAction* start_game_global =
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context_menu.addAction(tr("Start Game without Custom Configuration"));
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context_menu.addSeparator();
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_transferable_shader_cache =
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context_menu.addAction(tr("Open Transferable Pipeline Cache"));
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QAction* ryujinx = context_menu.addAction(tr("Link to Ryujinx"));
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context_menu.addSeparator();
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QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
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QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
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remove_menu->addSeparator();
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QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
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QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
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QMenu* play_time_menu = context_menu.addMenu(tr("Manage Play Time"));
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QAction* set_play_time = play_time_menu->addAction(tr("Edit Play Time Data"));
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QAction* remove_play_time_data = play_time_menu->addAction(tr("Remove Play Time Data"));
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QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
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QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
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QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
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QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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#if !defined(__APPLE__)
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QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
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QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
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QAction* create_applications_menu_shortcut =
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shortcut_menu->addAction(tr("Add to Applications Menu"));
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#endif
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context_menu.addSeparator();
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QAction* properties = context_menu.addAction(tr("Configure Game"));
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favorite->setVisible(program_id != 0);
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favorite->setCheckable(true);
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favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
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open_save_location->setVisible(program_id != 0);
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open_mod_location->setVisible(program_id != 0);
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open_transferable_shader_cache->setVisible(program_id != 0);
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remove_update->setVisible(program_id != 0);
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remove_dlc->setVisible(program_id != 0);
|
|
remove_gl_shader_cache->setVisible(program_id != 0);
|
|
remove_vk_shader_cache->setVisible(program_id != 0);
|
|
remove_shader_cache->setVisible(program_id != 0);
|
|
remove_all_content->setVisible(program_id != 0);
|
|
auto& compat_list = item_model->GetCompatibilityList();
|
|
auto it = FindMatchingCompatibilityEntry(compat_list, program_id);
|
|
navigate_to_gamedb_entry->setVisible(it != compat_list.end() && program_id != 0);
|
|
|
|
connect(favorite, &QAction::triggered, this,
|
|
[this, program_id]() { ToggleFavorite(program_id); });
|
|
connect(open_save_location, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
|
|
});
|
|
connect(start_game, &QAction::triggered, this,
|
|
[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
|
|
connect(start_game_global, &QAction::triggered, this, [this, path]() {
|
|
emit BootGame(QString::fromStdString(path), StartGameType::Global);
|
|
});
|
|
connect(open_mod_location, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
|
|
});
|
|
connect(open_transferable_shader_cache, &QAction::triggered, this,
|
|
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
|
connect(remove_all_content, &QAction::triggered, this, [this, program_id]() {
|
|
emit RemoveInstalledEntryRequested(program_id, QtCommon::Game::InstalledEntryType::Game);
|
|
});
|
|
connect(remove_update, &QAction::triggered, this, [this, program_id]() {
|
|
emit RemoveInstalledEntryRequested(program_id, QtCommon::Game::InstalledEntryType::Update);
|
|
});
|
|
connect(remove_dlc, &QAction::triggered, this, [this, program_id]() {
|
|
emit RemoveInstalledEntryRequested(program_id,
|
|
QtCommon::Game::InstalledEntryType::AddOnContent);
|
|
});
|
|
connect(remove_gl_shader_cache, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::GlShaderCache,
|
|
path);
|
|
});
|
|
connect(remove_vk_shader_cache, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::VkShaderCache,
|
|
path);
|
|
});
|
|
connect(remove_shader_cache, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::AllShaderCache,
|
|
path);
|
|
});
|
|
connect(remove_custom_config, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit RemoveFileRequested(program_id,
|
|
QtCommon::Game::GameListRemoveTarget::CustomConfiguration, path);
|
|
});
|
|
connect(set_play_time, &QAction::triggered, this,
|
|
[this, program_id]() { emit SetPlayTimeRequested(program_id); });
|
|
connect(remove_play_time_data, &QAction::triggered, this,
|
|
[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
|
|
connect(remove_cache_storage, &QAction::triggered, this, [this, program_id, path] {
|
|
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::CacheStorage,
|
|
path);
|
|
});
|
|
connect(dump_romfs, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
|
|
});
|
|
connect(dump_romfs_sdmc, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC);
|
|
});
|
|
connect(verify_integrity, &QAction::triggered, this,
|
|
[this, path]() { emit VerifyIntegrityRequested(path); });
|
|
connect(copy_tid, &QAction::triggered, this,
|
|
[this, program_id]() { emit CopyTIDRequested(program_id); });
|
|
connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() {
|
|
emit NavigateToGamedbEntryRequested(program_id, item_model->GetCompatibilityList());
|
|
});
|
|
#if !defined(__APPLE__)
|
|
connect(create_desktop_shortcut, &QAction::triggered, this, [this, program_id, path]() {
|
|
emit CreateShortcut(program_id, path, QtCommon::Game::ShortcutTarget::Desktop);
|
|
});
|
|
connect(create_applications_menu_shortcut, &QAction::triggered, this,
|
|
[this, program_id, path]() {
|
|
emit CreateShortcut(program_id, path, QtCommon::Game::ShortcutTarget::Applications);
|
|
});
|
|
#endif
|
|
connect(properties, &QAction::triggered, this,
|
|
[this, path]() { emit OpenPerGameGeneralRequested(path); });
|
|
|
|
connect(ryujinx, &QAction::triggered, this,
|
|
[this, program_id]() { emit LinkToRyujinxRequested(program_id); });
|
|
};
|
|
|
|
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|
UISettings::GameDir& game_dir =
|
|
UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
|
|
|
|
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
|
|
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
|
|
|
|
deep_scan->setCheckable(true);
|
|
deep_scan->setChecked(game_dir.deep_scan);
|
|
|
|
connect(deep_scan, &QAction::triggered, this, [this, &game_dir] {
|
|
game_dir.deep_scan = !game_dir.deep_scan;
|
|
PopulateAsync(UISettings::values.game_dirs);
|
|
});
|
|
connect(delete_dir, &QAction::triggered, this, [this, &game_dir, selected] {
|
|
UISettings::values.game_dirs.removeOne(game_dir);
|
|
item_model->invisibleRootItem()->removeRow(selected.row());
|
|
OnTextChanged(search_field->filterText());
|
|
});
|
|
}
|
|
|
|
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|
const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
|
|
|
|
QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
|
|
QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
|
|
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
|
|
|
|
const int row = selected.row();
|
|
|
|
move_up->setEnabled(row > 1);
|
|
move_down->setEnabled(row < item_model->rowCount() - 2);
|
|
|
|
connect(move_up, &QAction::triggered, this, [this, selected, row, game_dir_index] {
|
|
const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
|
|
std::swap(UISettings::values.game_dirs[game_dir_index],
|
|
UISettings::values.game_dirs[other_index]);
|
|
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
|
|
item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
|
|
GameListDir::GameDirRole);
|
|
QList<QStandardItem*> items = item_model->takeRow(row);
|
|
item_model->invisibleRootItem()->insertRow(row - 1, items);
|
|
tree_view->setExpanded(selected.sibling(row - 1, 0),
|
|
UISettings::values.game_dirs[other_index].expanded);
|
|
});
|
|
|
|
connect(move_down, &QAction::triggered, this, [this, selected, row, game_dir_index] {
|
|
const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
|
|
std::swap(UISettings::values.game_dirs[game_dir_index],
|
|
UISettings::values.game_dirs[other_index]);
|
|
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
|
|
item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
|
|
GameListDir::GameDirRole);
|
|
const QList<QStandardItem*> items = item_model->takeRow(row);
|
|
item_model->invisibleRootItem()->insertRow(row + 1, items);
|
|
tree_view->setExpanded(selected.sibling(row + 1, 0),
|
|
UISettings::values.game_dirs[other_index].expanded);
|
|
});
|
|
|
|
connect(open_directory_location, &QAction::triggered, this, [this, game_dir_index] {
|
|
emit OpenDirectory(
|
|
QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
|
|
});
|
|
}
|
|
|
|
void GameList::AddFavoritesPopup(QMenu& context_menu) {
|
|
QAction* clear = context_menu.addAction(tr("Clear"));
|
|
|
|
connect(clear, &QAction::triggered, this, [this] {
|
|
UISettings::values.favorited_ids.clear();
|
|
item_model->invisibleRootItem()->child(0)->removeRows(0, item_model->invisibleRootItem()->child(0)->rowCount());
|
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
|
|
});
|
|
}
|
|
|
|
void GameList::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void GameList::RetranslateUI() {
|
|
item_model->RetranslateUI();
|
|
}
|
|
|
|
void GameList::SetupScrollAnimation() {
|
|
auto setup = [this](QVariantAnimation* anim, QScrollBar* bar) {
|
|
anim->setEasingCurve(QEasingCurve::OutCubic);
|
|
anim->setDuration(200);
|
|
connect(anim, &QVariantAnimation::valueChanged, this,
|
|
[bar](const QVariant& value) { bar->setValue(value.toInt()); });
|
|
};
|
|
|
|
vertical_scroll = new QVariantAnimation(this);
|
|
horizontal_scroll = new QVariantAnimation(this);
|
|
|
|
setup(vertical_scroll, tree_view->verticalScrollBar());
|
|
setup(horizontal_scroll, tree_view->horizontalScrollBar());
|
|
|
|
setup(vertical_scroll, grid_view->verticalScrollBar());
|
|
setup(horizontal_scroll, grid_view->horizontalScrollBar());
|
|
}
|
|
|
|
bool GameList::eventFilter(QObject* obj, QEvent* event) {
|
|
if (obj == m_currentView->viewport() && event->type() == QEvent::Wheel) {
|
|
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
|
|
|
|
bool horizontal = wheelEvent->modifiers() & Qt::ShiftModifier;
|
|
|
|
int deltaX = wheelEvent->angleDelta().x();
|
|
int deltaY = wheelEvent->angleDelta().y();
|
|
|
|
if (horizontal && deltaY != 0 && deltaX == 0) {
|
|
deltaX = deltaY;
|
|
deltaY = 0;
|
|
}
|
|
|
|
if (deltaY != 0) {
|
|
if (vertical_scroll->state() == QAbstractAnimation::Stopped)
|
|
vertical_scroll_target = m_currentView->verticalScrollBar()->value();
|
|
|
|
vertical_scroll_target -= deltaY;
|
|
vertical_scroll_target =
|
|
qBound(0, vertical_scroll_target, m_currentView->verticalScrollBar()->maximum());
|
|
|
|
vertical_scroll->stop();
|
|
vertical_scroll->setStartValue(m_currentView->verticalScrollBar()->value());
|
|
vertical_scroll->setEndValue(vertical_scroll_target);
|
|
vertical_scroll->start();
|
|
}
|
|
|
|
if (deltaX != 0) {
|
|
if (horizontal_scroll->state() == QAbstractAnimation::Stopped)
|
|
horizontal_scroll_target = m_currentView->horizontalScrollBar()->value();
|
|
|
|
horizontal_scroll_target -= deltaX;
|
|
horizontal_scroll_target = qBound(0, horizontal_scroll_target,
|
|
m_currentView->horizontalScrollBar()->maximum());
|
|
|
|
horizontal_scroll->stop();
|
|
horizontal_scroll->setStartValue(m_currentView->horizontalScrollBar()->value());
|
|
horizontal_scroll->setEndValue(horizontal_scroll_target);
|
|
horizontal_scroll->start();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (obj == m_currentView->viewport() && event->type() == QEvent::MouseButtonPress) {
|
|
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
|
|
|
QModelIndex index = m_currentView->indexAt(mouseEvent->pos());
|
|
if (!index.isValid()) {
|
|
m_currentView->selectionModel()->clearSelection();
|
|
m_currentView->setCurrentIndex(QModelIndex());
|
|
}
|
|
}
|
|
|
|
if (obj == grid_view->viewport() && event->type() == QEvent::Resize) {
|
|
grid_view->UpdateIconSize();
|
|
return true;
|
|
}
|
|
|
|
return QWidget::eventFilter(obj, event);
|
|
}
|
|
|
|
GameListPlaceholder::GameListPlaceholder(MainWindow* parent) : QWidget{parent} {
|
|
connect(parent, &MainWindow::UpdateThemedIcons, this,
|
|
&GameListPlaceholder::onUpdateThemedIcons);
|
|
|
|
layout = new QVBoxLayout;
|
|
image = new QLabel;
|
|
text = new QLabel;
|
|
layout->setAlignment(Qt::AlignCenter);
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
|
|
|
RetranslateUI();
|
|
QFont font = text->font();
|
|
font.setPointSize(20);
|
|
text->setFont(font);
|
|
text->setAlignment(Qt::AlignHCenter);
|
|
image->setAlignment(Qt::AlignHCenter);
|
|
|
|
layout->addWidget(image);
|
|
layout->addWidget(text);
|
|
setLayout(layout);
|
|
}
|
|
|
|
GameListPlaceholder::~GameListPlaceholder() = default;
|
|
|
|
void GameListPlaceholder::onUpdateThemedIcons() {
|
|
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
|
|
}
|
|
|
|
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
|
|
emit GameListPlaceholder::AddDirectory();
|
|
}
|
|
|
|
void GameListPlaceholder::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void GameListPlaceholder::RetranslateUI() {
|
|
text->setText(tr("Double-click to add a new folder to the game list"));
|
|
}
|