eden-miror/src/yuzu/game/game_list.cpp
crueter cc8451f764
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[desktop] Rework game list to use MVP architecture (#4042)
Closes #3480

moves the game list model/worker/private stuff to qt_common for later
use in QML

- `qt_common/game_list/model.{cpp,h}` is the model
- `yuzu/game/game_{grid,tree}.*` are the views
- `yuzu/game/game_list.cpp` is the presenter

This was done very lazily in a manner that "works" while largely
maintaining existing structure as much as possible. Most of it is
copy-paste, with some bonus reworks/cleanups thrown in.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-06-02 04:08:24 +02:00

758 lines
29 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QAbstractItemView>
#include <QApplication>
#include <QDir>
#include <QFileInfo>
#include <QHeaderView>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QList>
#include <QListView>
#include <QMenu>
#include <QScrollBar>
#include <QScroller>
#include <QScrollerProperties>
#include <QToolButton>
#include <QVariantAnimation>
#include "common/common_types.h"
#include "common/logging.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/game.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game/game_list.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/game/game_grid.h"
#include "yuzu/game/game_tree.h"
#include "qt_common/game_list/model.h"
#include "yuzu/main_window.h"
#include "yuzu/util/controller_navigation.h"
#include "yuzu/game/search_field.h"
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
MainWindow* parent)
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
this->main_window = parent;
layout = new QVBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
setLayout(layout);
item_model = new GameListModel(vfs, provider, play_time_manager, system, this);
SetupViews();
search_field = new GameListSearchField(this);
layout->addWidget(search_field);
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
SetupScrollAnimation();
connect(main_window, &MainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(grid_view, &QListView::activated, this, &GameList::ValidateEntry);
connect(grid_view, &QListView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, this,
[this](Qt::Key key) {
if (system.IsPoweredOn()) {
return;
}
if (!this->isActiveWindow()) {
return;
}
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(m_currentView, event);
});
connect(item_model, &GameListModel::PopulatingCompleted, this,
&GameList::OnPopulatingCompleted);
connect(item_model, &GameListModel::ShowList, this, &GameList::ShowList);
connect(item_model, &GameListModel::SaveConfig, this, &GameList::SaveConfig);
connect(tree_view, &GameTree::FilterResultReady, search_field,
[this](int visible, int total) { search_field->setFilterResult(visible, total); });
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
ResetViewMode();
}
GameList::~GameList() {
UnloadController();
}
void GameList::SetupViews() {
tree_view = new GameTree(this);
grid_view = new GameGrid(this);
tree_view->SetModel(item_model);
grid_view->SetModel(item_model);
layout->addWidget(tree_view);
layout->addWidget(grid_view);
}
QString GameList::GetLastFilterResultItem() const {
return tree_view->GetLastFilterResultItem();
}
void GameList::ClearFilter() {
search_field->clear();
}
void GameList::SetFilterFocus() {
if (item_model->rowCount() > 0) {
search_field->setFocus();
}
}
void GameList::SetFilterVisible(bool visibility) {
search_field->setVisible(visibility);
}
bool GameList::IsEmpty() const {
return item_model->IsEmpty();
}
void GameList::LoadCompatibilityList() {
item_model->LoadCompatibilityList();
}
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
m_currentView->setEnabled(false);
tree_view->UpdateColumnVisibility(item_model);
if (!m_isTreeMode) {
grid_view->UpdateIconSize();
}
item_model->PopulateAsync(game_dirs);
}
void GameList::SaveInterfaceLayout() {
tree_view->SaveInterfaceLayout();
}
void GameList::LoadInterfaceLayout() {
tree_view->LoadInterfaceLayout();
}
QStandardItemModel* GameList::GetModel() const {
return item_model;
}
void GameList::UnloadController() {
controller_navigation->UnloadController();
}
void GameList::ResetViewMode() {
auto& setting = UISettings::values.game_list_mode;
bool newTreeMode = false;
switch (setting.GetValue()) {
case Settings::GameListMode::TreeView:
m_currentView = tree_view;
newTreeMode = true;
tree_view->setVisible(true);
grid_view->setVisible(false);
break;
case Settings::GameListMode::GridView:
m_currentView = grid_view;
newTreeMode = false;
grid_view->setVisible(true);
tree_view->setVisible(false);
break;
default:
break;
}
auto view = m_currentView->viewport();
view->installEventFilter(this);
view->grabGesture(Qt::SwipeGesture);
view->grabGesture(Qt::PanGesture);
QScroller::grabGesture(view, QScroller::LeftMouseButtonGesture);
auto scroller = QScroller::scroller(view);
QScrollerProperties props;
props.setScrollMetric(QScrollerProperties::HorizontalOvershootPolicy,
QScrollerProperties::OvershootAlwaysOff);
props.setScrollMetric(QScrollerProperties::VerticalOvershootPolicy,
QScrollerProperties::OvershootAlwaysOff);
scroller->setScrollerProperties(props);
if (m_isTreeMode != newTreeMode) {
m_isTreeMode = newTreeMode;
item_model->SetFlat(!m_isTreeMode);
if (!UISettings::values.game_dirs.empty()) {
item_model->PopulateAsync(UISettings::values.game_dirs);
}
}
}
void GameList::OnTextChanged(const QString& new_text) {
const QString edit_filter_text = new_text.toLower();
if (m_isTreeMode) {
tree_view->ApplyFilter(edit_filter_text, item_model);
} else {
grid_view->ApplyFilter(edit_filter_text, item_model);
}
}
void GameList::OnFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
void GameList::OnUpdateThemedIcons() {
item_model->OnUpdateThemedIcons();
}
void GameList::OnPopulatingCompleted(const QStringList& watch_list) {
emit ShowList(!item_model->IsEmpty());
// favorites row
if (m_isTreeMode) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
UISettings::values.favorited_ids.size() == 0);
tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(),
UISettings::values.favorites_expanded.GetValue());
}
// restore collapsed/expanded flags
if (m_isTreeMode) {
const auto* root = item_model->invisibleRootItem();
for (int i = 1; i < root->rowCount() - 1; ++i) {
const auto* dir_item = root->child(i);
const auto type = dir_item->data(GameListItem::TypeRole).value<GameListItemType>();
if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir) {
const int dir_index = dir_item->data(GameListDir::GameDirRole).toInt();
if (dir_index >= 0 && dir_index < UISettings::values.game_dirs.size()) {
tree_view->setExpanded(dir_item->index(),
UISettings::values.game_dirs[dir_index].expanded);
}
}
}
}
// Clear out the old directories to watch for changes and add the new ones
auto* watcher = item_model->GetWatcher();
auto watch_dirs = watcher->directories();
if (!watch_dirs.isEmpty()) {
watcher->removePaths(watch_dirs);
}
constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
constexpr int SLICE_SIZE = 25;
int len = (std::min)(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES);
#ifdef __APPLE__
const bool old_signals_blocked = watcher->blockSignals(true);
#endif
for (int i = 0; i < len; i += SLICE_SIZE) {
auto chunk = watch_list.mid(i, SLICE_SIZE);
if (!chunk.isEmpty()) {
watcher->addPaths(chunk);
}
QCoreApplication::processEvents();
}
#ifdef __APPLE__
watcher->blockSignals(old_signals_blocked);
#endif
m_currentView->setEnabled(true);
int children_total = 0;
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
children_total += item_model->item(i, 0)->rowCount();
}
search_field->setFilterResult(children_total, children_total);
if (children_total > 0) {
search_field->setFocus();
}
item_model->sort(tree_view->header()->sortIndicatorSection(),
tree_view->header()->sortIndicatorOrder());
emit PopulatingCompleted();
}
void GameList::RefreshGameDirectory() {
item_model->ResetExternalWatcher();
if (!UISettings::values.game_dirs.empty()) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameList::RefreshExternalContent() {
if (!UISettings::values.game_dirs.empty()) {
LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
QtCommon::Game::ResetMetadata(false);
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameList::ValidateEntry(const QModelIndex& item) {
const auto selected = item.sibling(item.row(), 0);
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game: {
const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
if (file_path.isEmpty())
return;
const QFileInfo file_info(file_path);
if (!file_info.exists())
return;
if (file_info.isDir()) {
const QDir dir{file_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
}
return;
}
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
search_field->clear();
emit GameChosen(file_path, title_id);
break;
}
case GameListItemType::AddDir:
emit AddDirectory();
break;
default:
break;
}
}
void GameList::ToggleFavorite(u64 program_id) {
item_model->ToggleFavorite(program_id);
if (UISettings::values.favorited_ids.contains(program_id)) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
!search_field->filterText().isEmpty());
item_model->sort(tree_view->header()->sortIndicatorSection(),
tree_view->header()->sortIndicatorOrder());
} else {
if (UISettings::values.favorited_ids.size() == 0) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
}
}
}
void GameList::PopupContextMenu(const QPoint& menu_location) {
QModelIndex item = m_currentView->indexAt(menu_location);
if (!item.isValid()) {
if (m_isTreeMode)
return;
QMenu blank_menu;
QAction* addGameDirAction = blank_menu.addAction(tr("&Add New Game Directory"));
connect(addGameDirAction, &QAction::triggered, this, &GameList::AddDirectory);
blank_menu.exec(m_currentView->viewport()->mapToGlobal(menu_location));
return;
}
const auto selected = item.sibling(item.row(), 0);
QMenu context_menu;
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game:
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(),
selected.data(GameListItemPath::FullPathRole).toString().toStdString());
break;
case GameListItemType::CustomDir:
AddPermDirPopup(context_menu, selected);
AddCustomDirPopup(context_menu, selected);
break;
case GameListItemType::SdmcDir:
case GameListItemType::UserNandDir:
case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected);
break;
case GameListItemType::Favorites:
AddFavoritesPopup(context_menu);
break;
default:
break;
}
context_menu.exec(m_currentView->viewport()->mapToGlobal(menu_location));
}
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
// TODO(crueter): Refactor this and make it less bad
QAction* favorite = context_menu.addAction(tr("Favorite"));
context_menu.addSeparator();
QAction* start_game = context_menu.addAction(tr("Start Game"));
QAction* start_game_global =
context_menu.addAction(tr("Start Game without Custom Configuration"));
context_menu.addSeparator();
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
context_menu.addAction(tr("Open Transferable Pipeline Cache"));
QAction* ryujinx = context_menu.addAction(tr("Link to Ryujinx"));
context_menu.addSeparator();
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
remove_menu->addSeparator();
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
QMenu* play_time_menu = context_menu.addMenu(tr("Manage Play Time"));
QAction* set_play_time = play_time_menu->addAction(tr("Edit Play Time Data"));
QAction* remove_play_time_data = play_time_menu->addAction(tr("Remove Play Time Data"));
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
#if !defined(__APPLE__)
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
QAction* create_applications_menu_shortcut =
shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Configure Game"));
favorite->setVisible(program_id != 0);
favorite->setCheckable(true);
favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
open_save_location->setVisible(program_id != 0);
open_mod_location->setVisible(program_id != 0);
open_transferable_shader_cache->setVisible(program_id != 0);
remove_update->setVisible(program_id != 0);
remove_dlc->setVisible(program_id != 0);
remove_gl_shader_cache->setVisible(program_id != 0);
remove_vk_shader_cache->setVisible(program_id != 0);
remove_shader_cache->setVisible(program_id != 0);
remove_all_content->setVisible(program_id != 0);
auto& compat_list = item_model->GetCompatibilityList();
auto it = FindMatchingCompatibilityEntry(compat_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compat_list.end() && program_id != 0);
connect(favorite, &QAction::triggered, this,
[this, program_id]() { ToggleFavorite(program_id); });
connect(open_save_location, &QAction::triggered, this, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(start_game, &QAction::triggered, this,
[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
connect(start_game_global, &QAction::triggered, this, [this, path]() {
emit BootGame(QString::fromStdString(path), StartGameType::Global);
});
connect(open_mod_location, &QAction::triggered, this, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
});
connect(open_transferable_shader_cache, &QAction::triggered, this,
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
connect(remove_all_content, &QAction::triggered, this, [this, program_id]() {
emit RemoveInstalledEntryRequested(program_id, QtCommon::Game::InstalledEntryType::Game);
});
connect(remove_update, &QAction::triggered, this, [this, program_id]() {
emit RemoveInstalledEntryRequested(program_id, QtCommon::Game::InstalledEntryType::Update);
});
connect(remove_dlc, &QAction::triggered, this, [this, program_id]() {
emit RemoveInstalledEntryRequested(program_id,
QtCommon::Game::InstalledEntryType::AddOnContent);
});
connect(remove_gl_shader_cache, &QAction::triggered, this, [this, program_id, path]() {
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::GlShaderCache,
path);
});
connect(remove_vk_shader_cache, &QAction::triggered, this, [this, program_id, path]() {
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::VkShaderCache,
path);
});
connect(remove_shader_cache, &QAction::triggered, this, [this, program_id, path]() {
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::AllShaderCache,
path);
});
connect(remove_custom_config, &QAction::triggered, this, [this, program_id, path]() {
emit RemoveFileRequested(program_id,
QtCommon::Game::GameListRemoveTarget::CustomConfiguration, path);
});
connect(set_play_time, &QAction::triggered, this,
[this, program_id]() { emit SetPlayTimeRequested(program_id); });
connect(remove_play_time_data, &QAction::triggered, this,
[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
connect(remove_cache_storage, &QAction::triggered, this, [this, program_id, path] {
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::CacheStorage,
path);
});
connect(dump_romfs, &QAction::triggered, this, [this, program_id, path]() {
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
});
connect(dump_romfs_sdmc, &QAction::triggered, this, [this, program_id, path]() {
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC);
});
connect(verify_integrity, &QAction::triggered, this,
[this, path]() { emit VerifyIntegrityRequested(path); });
connect(copy_tid, &QAction::triggered, this,
[this, program_id]() { emit CopyTIDRequested(program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, item_model->GetCompatibilityList());
});
#if !defined(__APPLE__)
connect(create_desktop_shortcut, &QAction::triggered, this, [this, program_id, path]() {
emit CreateShortcut(program_id, path, QtCommon::Game::ShortcutTarget::Desktop);
});
connect(create_applications_menu_shortcut, &QAction::triggered, this,
[this, program_id, path]() {
emit CreateShortcut(program_id, path, QtCommon::Game::ShortcutTarget::Applications);
});
#endif
connect(properties, &QAction::triggered, this,
[this, path]() { emit OpenPerGameGeneralRequested(path); });
connect(ryujinx, &QAction::triggered, this,
[this, program_id]() { emit LinkToRyujinxRequested(program_id); });
};
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir =
UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
deep_scan->setCheckable(true);
deep_scan->setChecked(game_dir.deep_scan);
connect(deep_scan, &QAction::triggered, this, [this, &game_dir] {
game_dir.deep_scan = !game_dir.deep_scan;
PopulateAsync(UISettings::values.game_dirs);
});
connect(delete_dir, &QAction::triggered, this, [this, &game_dir, selected] {
UISettings::values.game_dirs.removeOne(game_dir);
item_model->invisibleRootItem()->removeRow(selected.row());
OnTextChanged(search_field->filterText());
});
}
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
const int row = selected.row();
move_up->setEnabled(row > 1);
move_down->setEnabled(row < item_model->rowCount() - 2);
connect(move_up, &QAction::triggered, this, [this, selected, row, game_dir_index] {
const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
std::swap(UISettings::values.game_dirs[game_dir_index],
UISettings::values.game_dirs[other_index]);
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
GameListDir::GameDirRole);
QList<QStandardItem*> items = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, items);
tree_view->setExpanded(selected.sibling(row - 1, 0),
UISettings::values.game_dirs[other_index].expanded);
});
connect(move_down, &QAction::triggered, this, [this, selected, row, game_dir_index] {
const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
std::swap(UISettings::values.game_dirs[game_dir_index],
UISettings::values.game_dirs[other_index]);
item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
GameListDir::GameDirRole);
const QList<QStandardItem*> items = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, items);
tree_view->setExpanded(selected.sibling(row + 1, 0),
UISettings::values.game_dirs[other_index].expanded);
});
connect(open_directory_location, &QAction::triggered, this, [this, game_dir_index] {
emit OpenDirectory(
QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
});
}
void GameList::AddFavoritesPopup(QMenu& context_menu) {
QAction* clear = context_menu.addAction(tr("Clear"));
connect(clear, &QAction::triggered, this, [this] {
UISettings::values.favorited_ids.clear();
item_model->invisibleRootItem()->child(0)->removeRows(0, item_model->invisibleRootItem()->child(0)->rowCount());
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
});
}
void GameList::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameList::RetranslateUI() {
item_model->RetranslateUI();
}
void GameList::SetupScrollAnimation() {
auto setup = [this](QVariantAnimation* anim, QScrollBar* bar) {
anim->setEasingCurve(QEasingCurve::OutCubic);
anim->setDuration(200);
connect(anim, &QVariantAnimation::valueChanged, this,
[bar](const QVariant& value) { bar->setValue(value.toInt()); });
};
vertical_scroll = new QVariantAnimation(this);
horizontal_scroll = new QVariantAnimation(this);
setup(vertical_scroll, tree_view->verticalScrollBar());
setup(horizontal_scroll, tree_view->horizontalScrollBar());
setup(vertical_scroll, grid_view->verticalScrollBar());
setup(horizontal_scroll, grid_view->horizontalScrollBar());
}
bool GameList::eventFilter(QObject* obj, QEvent* event) {
if (obj == m_currentView->viewport() && event->type() == QEvent::Wheel) {
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
bool horizontal = wheelEvent->modifiers() & Qt::ShiftModifier;
int deltaX = wheelEvent->angleDelta().x();
int deltaY = wheelEvent->angleDelta().y();
if (horizontal && deltaY != 0 && deltaX == 0) {
deltaX = deltaY;
deltaY = 0;
}
if (deltaY != 0) {
if (vertical_scroll->state() == QAbstractAnimation::Stopped)
vertical_scroll_target = m_currentView->verticalScrollBar()->value();
vertical_scroll_target -= deltaY;
vertical_scroll_target =
qBound(0, vertical_scroll_target, m_currentView->verticalScrollBar()->maximum());
vertical_scroll->stop();
vertical_scroll->setStartValue(m_currentView->verticalScrollBar()->value());
vertical_scroll->setEndValue(vertical_scroll_target);
vertical_scroll->start();
}
if (deltaX != 0) {
if (horizontal_scroll->state() == QAbstractAnimation::Stopped)
horizontal_scroll_target = m_currentView->horizontalScrollBar()->value();
horizontal_scroll_target -= deltaX;
horizontal_scroll_target = qBound(0, horizontal_scroll_target,
m_currentView->horizontalScrollBar()->maximum());
horizontal_scroll->stop();
horizontal_scroll->setStartValue(m_currentView->horizontalScrollBar()->value());
horizontal_scroll->setEndValue(horizontal_scroll_target);
horizontal_scroll->start();
}
return true;
}
if (obj == m_currentView->viewport() && event->type() == QEvent::MouseButtonPress) {
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
QModelIndex index = m_currentView->indexAt(mouseEvent->pos());
if (!index.isValid()) {
m_currentView->selectionModel()->clearSelection();
m_currentView->setCurrentIndex(QModelIndex());
}
}
if (obj == grid_view->viewport() && event->type() == QEvent::Resize) {
grid_view->UpdateIconSize();
return true;
}
return QWidget::eventFilter(obj, event);
}
GameListPlaceholder::GameListPlaceholder(MainWindow* parent) : QWidget{parent} {
connect(parent, &MainWindow::UpdateThemedIcons, this,
&GameListPlaceholder::onUpdateThemedIcons);
layout = new QVBoxLayout;
image = new QLabel;
text = new QLabel;
layout->setAlignment(Qt::AlignCenter);
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
RetranslateUI();
QFont font = text->font();
font.setPointSize(20);
text->setFont(font);
text->setAlignment(Qt::AlignHCenter);
image->setAlignment(Qt::AlignHCenter);
layout->addWidget(image);
layout->addWidget(text);
setLayout(layout);
}
GameListPlaceholder::~GameListPlaceholder() = default;
void GameListPlaceholder::onUpdateThemedIcons() {
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
}
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
emit GameListPlaceholder::AddDirectory();
}
void GameListPlaceholder::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameListPlaceholder::RetranslateUI() {
text->setText(tr("Double-click to add a new folder to the game list"));
}