..
present
[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) ( #3358 )
2026-01-21 00:12:18 +01:00
blit_image.cpp
[meta] fix license headers ( #2547 )
2025-09-21 21:58:59 +02:00
blit_image.h
video_core: Implement maxwell3d draw texture method
2023-01-05 12:41:28 +08:00
gl_blit_screen.cpp
[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders ( #3307 )
2026-05-24 01:38:19 +02:00
gl_blit_screen.h
gpu: dependency-inject scaling/antialiasing filter state for capture layers
2024-02-09 09:20:53 -05:00
gl_buffer_cache.cpp
[shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding ( #4362 )
2026-09-08 20:42:20 +02:00
gl_buffer_cache.h
[shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding ( #4362 )
2026-09-08 20:42:20 +02:00
gl_buffer_cache_base.cpp
Buffer Cache: Fully rework the buffer cache.
2023-04-29 00:46:31 +02:00
gl_compute_pipeline.cpp
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP ( #3874 )
2026-05-29 03:28:47 +02:00
gl_compute_pipeline.h
shaders: Track local memory usage
2023-06-25 18:59:33 -04:00
gl_device.cpp
[meta] Discourage profanity usage ( #4239 )
2026-08-09 02:53:16 +02:00
gl_device.h
[opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 ( #4095 )
2026-06-15 04:30:40 +02:00
gl_fence_manager.cpp
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-08 20:29:25 -05:00
gl_fence_manager.h
Fence Manager: implement async fence management in a sepparate thread.
2023-04-23 04:48:50 +02:00
gl_graphics_pipeline.cpp
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP ( #3874 )
2026-05-29 03:28:47 +02:00
gl_graphics_pipeline.h
[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) ( #2 )
2025-07-13 19:27:39 +02:00
gl_query_cache.cpp
Core: Clang format and other small issues.
2024-01-18 21:12:30 -05:00
gl_query_cache.h
Core: Clang format and other small issues.
2024-01-18 21:12:30 -05:00
gl_rasterizer.cpp
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP ( #3874 )
2026-05-29 03:28:47 +02:00
gl_rasterizer.h
renderer_opengl: isolate core presentation code
2024-01-31 11:27:20 -05:00
gl_resource_manager.cpp
[meta] remove MicroProfile ( #185 )
2025-08-06 07:48:11 +02:00
gl_resource_manager.h
gl_rasterizer: Implement DrawTransformFeedback macro
2023-12-19 19:54:57 -05:00
gl_shader_cache.cpp
[vulkan, qcom] Fix shader float controls on QCOM driver ( #4297 )
2026-08-24 17:57:12 +02:00
gl_shader_cache.h
[common] Switch to boost::unordered_flat containers ( #4326 )
2026-08-31 02:58:09 +02:00
gl_shader_context.h
video_core: preallocate fewer IR blocks
2023-06-14 21:37:57 -04:00
gl_shader_manager.cpp
OpenGL: Limit lmem warmup to NVIDIA
2023-06-25 19:06:51 -04:00
gl_shader_manager.h
OpenGL: Add Local Memory warmup shader
2023-06-25 18:43:23 -04:00
gl_shader_util.cpp
[common/logging] Simplify logging logic and fix issues when logging before system is created ( #3688 )
2026-03-12 18:29:15 +01:00
gl_shader_util.h
chore: make yuzu REUSE compliant
2022-07-27 12:53:49 +02:00
gl_staging_buffer_pool.cpp
[cmake] enable clang-cl and WoA builds ( #348 )
2025-09-09 20:47:49 +02:00
gl_staging_buffer_pool.h
gl_texture_cache: Enable async downloads
2023-08-13 23:17:59 -05:00
gl_state_tracker.cpp
[video_core, hle] remove redundant parent references in system structs ( #3908 )
2026-06-23 06:31:25 +02:00
gl_state_tracker.h
[meta] fix license headers ( #2547 )
2025-09-21 21:58:59 +02:00
gl_texture_cache.cpp
[fmt] use {#:x} instead of 0x{:#x} ( #4170 )
2026-07-25 21:47:07 +02:00
gl_texture_cache.h
[common] Switch to boost::unordered_flat containers ( #4326 )
2026-08-31 02:58:09 +02:00
gl_texture_cache_base.cpp
general: Convert source file copyright comments over to SPDX
2022-04-23 05:55:32 -04:00
maxwell_to_gl.h
[vk, opengl] macro-ify PixelSurface and SurfaceFormat lists ( #3060 )
2025-12-30 21:30:34 +01:00
renderer_opengl.cpp
[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay ( #4238 )
2026-08-29 01:04:02 +02:00
renderer_opengl.h
[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay ( #4238 )
2026-08-29 01:04:02 +02:00
util_shaders.cpp
[vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders ( #4146 )
2026-07-02 19:24:07 +02:00
util_shaders.h
[vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders ( #4146 )
2026-07-02 19:24:07 +02:00