[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3307
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie 2026-05-24 01:38:19 +02:00 committed by crueter
parent c6afeb2bf8
commit 0c74a495f5
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
21 changed files with 483 additions and 27 deletions

View file

@ -44,6 +44,10 @@ Various graphical filters exist - each of them aimed at a specific target/image
- **MMPX**: Nearest-neighbour filter aimed at providing higher pixel-art quality.
- **Pros**: Offers decent pixel-art upscaling.
- **Cons**: Only works for pixel-art.
- **SGSR**: Uses Snapdragon Studios Game Super Resolution to enhance image quality (similar to FSR, but for Adreno devices).
- **Pros**: Optimized for Adreno devices.
- **Cons**: Doesn't play nicely with non-Adreno devices.
- **SGSR Edge**: Almost the same pipeline as SGSR, but with improved edge detection.
### Anisotropy values

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@ -76,18 +76,25 @@ class SettingsFragmentPresenter(
}
}
private fun isFsrScalingFilterSelected(): Boolean {
val fsrFilterValue = resolveFsrScalingFilterValue() ?: return false
private fun isSharpnessScalingFilterSelected(): Boolean {
val needsGlobal = getNeedsGlobalForKey(IntSetting.RENDERER_SCALING_FILTER.key)
val selectedFilter = IntSetting.RENDERER_SCALING_FILTER.getInt(needsGlobal)
return selectedFilter == fsrFilterValue
return selectedFilter in resolveSharpnessScalingFilterValues()
}
private fun resolveFsrScalingFilterValue(): Int? {
private fun resolveSharpnessScalingFilterValues(): Set<Int> {
val names = context.resources.getStringArray(R.array.rendererScalingFilterNames)
val values = context.resources.getIntArray(R.array.rendererScalingFilterValues)
val fsrIndex = names.indexOf(context.getString(R.string.scaling_filter_fsr))
return if (fsrIndex in values.indices) values[fsrIndex] else null
val sharpnessFilterNames = setOf(
context.getString(R.string.scaling_filter_fsr),
context.getString(R.string.scaling_filter_sgsr),
context.getString(R.string.scaling_filter_sgsr_edge),
)
return names.asSequence()
.mapIndexedNotNull { index, name ->
if (name in sharpnessFilterNames && index in values.indices) values[index] else null
}
.toSet()
}
// Allows you to show/hide abstract settings based on the paired setting key
@ -267,7 +274,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_RESOLUTION.key)
add(IntSetting.RENDERER_VSYNC.key)
add(IntSetting.RENDERER_SCALING_FILTER.key)
if (isFsrScalingFilterSelected()) {
if (isSharpnessScalingFilterSelected()) {
add(IntSetting.FSR_SHARPENING_SLIDER.key)
}
add(IntSetting.RENDERER_ANTI_ALIASING.key)

View file

@ -1090,7 +1090,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private fun addQuickSettings() {
binding.quickSettingsSheet.apply {
val container = binding.quickSettingsSheet.findViewById<ViewGroup>(R.id.quick_settings_container)
val isFsrSelected = isFsrScalingFilterSelected()
val isSharpnessFilterSelected = isSharpnessScalingFilterSelected()
container.removeAllViews()
@ -1176,7 +1176,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
addQuickSettings()
}
if (isFsrSelected) {
if (isSharpnessFilterSelected) {
quickSettings.addSliderSetting(
R.string.fsr_sharpness,
container,
@ -1197,17 +1197,24 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
private fun isFsrScalingFilterSelected(): Boolean {
val fsrFilterValue = resolveFsrScalingFilterValue() ?: return false
private fun isSharpnessScalingFilterSelected(): Boolean {
val selectedFilter = IntSetting.RENDERER_SCALING_FILTER.getInt(needsGlobal = false)
return selectedFilter == fsrFilterValue
return selectedFilter in resolveSharpnessScalingFilterValues()
}
private fun resolveFsrScalingFilterValue(): Int? {
private fun resolveSharpnessScalingFilterValues(): Set<Int> {
val names = resources.getStringArray(R.array.rendererScalingFilterNames)
val values = resources.getIntArray(R.array.rendererScalingFilterValues)
val fsrIndex = names.indexOf(getString(R.string.scaling_filter_fsr))
return if (fsrIndex in values.indices) values[fsrIndex] else null
val sharpnessFilterNames = setOf(
getString(R.string.scaling_filter_fsr),
getString(R.string.scaling_filter_sgsr),
getString(R.string.scaling_filter_sgsr_edge),
)
return names.asSequence()
.mapIndexedNotNull { index, name ->
if (name in sharpnessFilterNames && index in values.indices) values[index] else null
}
.toSet()
}
private fun openQuickSettingsMenu() {

View file

@ -240,6 +240,8 @@
<item>@string/scaling_filter_bspline</item>
<item>@string/scaling_filter_mitchell</item>
<item>@string/scaling_filter_spline1</item>
<item>@string/scaling_filter_sgsr</item>
<item>@string/scaling_filter_sgsr_edge</item>
</string-array>
<integer-array name="rendererScalingFilterValues">
@ -256,6 +258,8 @@
<item>10</item>
<item>11</item>
<item>12</item>
<item>13</item>
<item>14</item>
</integer-array>
<string-array name="rendererAntiAliasingNames">

View file

@ -468,8 +468,8 @@
<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
<string name="renderer_vsync">VSync mode</string>
<string name="renderer_scaling_filter">Window adapting filter</string>
<string name="fsr_sharpness">FSR sharpness</string>
<string name="fsr_sharpness_description">Determines how sharpened the image will look while using FSR\'s dynamic contrast</string>
<string name="fsr_sharpness">FSR/SGSR sharpness</string>
<string name="fsr_sharpness_description">Determines how sharpened the image will look while using FSR or SGSR filters</string>
<string name="renderer_anti_aliasing">Anti-aliasing method</string>
@ -1080,6 +1080,8 @@
<string name="scaling_filter_bspline" translatable="false">B-Spline</string>
<string name="scaling_filter_mitchell" translatable="false">Mitchell</string>
<string name="scaling_filter_mmpx" translatable="false">MMPX</string>
<string name="scaling_filter_sgsr" translatable="false">Snapdragon GSR</string>
<string name="scaling_filter_sgsr_edge" translatable="false">Snapdragon GSR EdgeDir</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">None</string>

View file

@ -145,7 +145,7 @@ ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
ENUM(FullscreenMode, Borderless, Exclusive);
ENUM(NvdecEmulation, Off, Cpu, Gpu);
ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res5_4X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, Lanczos, ScaleForce, Fsr, Area, ZeroTangent, BSpline, Mitchell, Spline1, Mmpx, MaxEnum);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, Lanczos, ScaleForce, Fsr, Area, ZeroTangent, BSpline, Mitchell, Spline1, Mmpx, Sgsr, SgsrEdge, MaxEnum);
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
ENUM(ConsoleMode, Handheld, Docked);

View file

@ -149,7 +149,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
"Options lower than 1X can cause artifacts."));
INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString());
INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"),
tr("Determines how sharpened the image will look using FSR's dynamic contrast."));
tr("Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast."));
INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"),
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
"can produce a more stable picture in lower resolutions."));
@ -492,6 +492,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
PAIR(ScalingFilter, BSpline, tr("B-Spline")),
PAIR(ScalingFilter, Mitchell, tr("Mitchell")),
PAIR(ScalingFilter, Spline1, tr("Spline-1")),
PAIR(ScalingFilter, Sgsr, tr("Snapdragon Game Super Resolution")),
PAIR(ScalingFilter, SgsrEdge, tr("Snapdragon Game Super Resolution EdgeDir")),
}});
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
{

View file

@ -53,6 +53,8 @@ static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "FSR"))},
{Settings::ScalingFilter::Area, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "Area"))},
{Settings::ScalingFilter::Mmpx, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "MMPX"))},
{Settings::ScalingFilter::Sgsr, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SGSR"))},
{Settings::ScalingFilter::SgsrEdge, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SGSR EdgeDir"))},
};
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {

View file

@ -130,6 +130,8 @@ add_library(video_core STATIC
renderer_vulkan/present/present_push_constants.h
renderer_vulkan/present/smaa.cpp
renderer_vulkan/present/smaa.h
renderer_vulkan/present/sgsr.cpp
renderer_vulkan/present/sgsr.h
renderer_vulkan/present/util.cpp
renderer_vulkan/present/util.h
renderer_vulkan/present/window_adapt_pass.cpp

View file

@ -76,6 +76,11 @@ set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_quad_indexed.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_turbo_mode.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_uint8.comp
# Snapdragon Game Super Resolution
${CMAKE_CURRENT_SOURCE_DIR}/sgsr1_shader.vert
${CMAKE_CURRENT_SOURCE_DIR}/sgsr1_shader_mobile.frag
${CMAKE_CURRENT_SOURCE_DIR}/sgsr1_shader_mobile_edge_direction.frag
)
if (PLATFORM_HAIKU)
@ -90,7 +95,7 @@ if ("${GLSLANGVALIDATOR}" STREQUAL "GLSLANGVALIDATOR-NOTFOUND")
message(FATAL_ERROR "Required program `glslangValidator` not found.")
endif()
set(GLSL_FLAGS "")
set(GLSL_FLAGS "-DUseUniformBlock=1")
set(SPIR_V_VERSION "spirv1.3")
set(QUIET_FLAG "--quiet")

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@ -0,0 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#version 450
layout(push_constant) uniform constants {
vec2 scale;
vec2 size;
vec2 resize_factor;
float edge_sharpness;
};
layout(location = 0) out highp vec2 texcoord;
void main() {
float x = float((gl_VertexIndex & 1) << 2);
float y = float((gl_VertexIndex & 2) << 1);
gl_Position = vec4(x - 1.0f, y - 1.0f, 0.0, 1.0f) * vec4(sign(resize_factor), 1.f, 1.f);
texcoord = vec2(x, y) * abs(resize_factor) * 0.5;
}

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@ -0,0 +1,82 @@
// SPDX-FileCopyrightText: Copyright (c) 2025, Qualcomm Innovation Center, Inc. All rights reserved.
// SPDX-License-Identifier: BSD-3-Clause
#version 460 core
precision highp float;
precision highp int;
// Operation modes: RGBA -> 1, RGBY -> 3, LERP -> 4
#define OPERATION_MODE 1
#define EDGE_THRESHOLD (8.0 / 255.0)
layout(push_constant) uniform constants {
vec2 scale;
vec2 size;
vec2 resize_factor;
float edge_sharpness;
};
layout(set = 0, binding = 0) uniform sampler2D sampler0;
layout(location=0) in vec2 texcoord;
layout(location=0) out vec4 frag_color;
vec4 weightY(vec4 dx, vec4 dy, vec4 std) {
vec4 x = ((dx * dx) + (dy * dy)) * 0.55f + std;
return (x - 1.f) * (x - 4.f) * 3.8125f; // approx. of (x - 1) * (x - 4)^3
}
void main() {
vec4 color = textureLod(sampler0, texcoord.xy, 0.0f);
// image coord
vec2 icoord = (texcoord * size + vec2(-0.5f, 0.5f));
vec2 icoord_pixel = floor(icoord);
vec2 coord = icoord_pixel * scale;
vec2 pl = icoord - icoord_pixel;
// left: 0, right: 1, upDown: 2
mat3x4 dg = mat3x4(
textureGather(sampler0, coord, 1),
textureGather(sampler0, coord + vec2(2.f * scale.x, 0.0f), 1),
vec4(
textureGather(sampler0, coord + vec2(scale.x, -scale.y), 1).wz,
textureGather(sampler0, coord + vec2(scale.x, +scale.y), 1).yx
)
);
float edgeVote = abs(dg[0].z - dg[0].y) + abs(color.y - dg[0].y) + abs(color.y - dg[0].z);
if (edgeVote > EDGE_THRESHOLD) {
float mean = (dg[0].y + dg[0].z + dg[1].x + dg[1].w) * 0.25f;
dg = dg - mean;
vec4 sum = abs(dg[0]) + abs(dg[1]) + abs(dg[2]);
float std = 2.181818f / (sum.x + sum.y + sum.z + sum.w);
mat2x4 w = mat2x4(
weightY(
pl.xxxx + vec4(+1.0f, +0.0f, +0.0f, +1.0f),
pl.yyyy + vec4(-1.0f, -1.0f, +0.0f, +0.0f),
clamp(abs(dg[0]) * std, 0.0f, 1.0f)
) + weightY(
pl.xxxx + vec4(-1.0f, -2.0f, -2.0f, -1.0f),
pl.yyyy + vec4(-1.0f, -1.0f, +0.0f, +0.0f),
clamp(abs(dg[1]) * std, 0.0f, 1.0f)
) + weightY(
pl.xxxx + vec4(+0.0f, -1.0f, -1.0f, +0.0f),
pl.yyyy + vec4(+1.0f, +1.0f, -2.0f, -2.0f),
clamp(abs(dg[2]) * std, 0.0f, 1.0f)
),
dg[0] + dg[1] + dg[2]
);
// compute final y with bounds
vec2 yb = vec2(
min(min(dg[0].y, dg[0].z), min(dg[1].x, dg[1].w)), // min
max(max(dg[0].y, dg[0].z), max(dg[1].x, dg[1].w)) // max
);
vec2 fvy = vec2(
w[0].x + w[0].y + w[0].z + w[0].w,
w[1].x + w[1].y + w[1].z + w[1].w
);
float fy = clamp((fvy.y / fvy.x) * edge_sharpness, yb[0], yb[1]);
// Smooth high contrast input
float dy = clamp(fy - color.y + mean, -23.0f / 255.0f, 23.0f / 255.0f);
color = clamp(color + dy, 0.0f, 1.0f);
}
color.w = 1.0f; //assume alpha channel is not used
frag_color.xyzw = color;
}

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@ -0,0 +1,115 @@
// SPDX-FileCopyrightText: Copyright (c) 2025, Qualcomm Innovation Center, Inc. All rights reserved.
// SPDX-License-Identifier: BSD-3-Clause
#version 460 core
//precision float;
//precision int;
// Operation modes: RGBA -> 1, RGBY -> 3, LERP -> 4
#define OperationMode 1
#define EdgeThreshold 8.0/255.0
layout( push_constant ) uniform constants {
vec4 ViewportInfo[1];
vec2 ResizeFactor;
float EdgeSharpness;
};
layout(set = 0, binding = 0) uniform sampler2D ps0;
layout(location=0) in vec2 in_TEXCOORD0;
layout(location=0) out vec4 out_Target0;
float fastLanczos2(float x) {
float wA = x-4.0;
float wB = x*wA-wA;
wA *= wA;
return wB*wA;
}
vec2 weightY(float dx, float dy, float c, vec3 data) {
float std = data.x;
vec2 dir = data.yz;
float edgeDis = ((dx*dir.y)+(dy*dir.x));
float x = (((dx*dx)+(dy*dy))+((edgeDis*edgeDis)*((clamp(((c*c)*std),0.0,1.0)*0.7)+-1.0)));
float w = fastLanczos2(x);
return vec2(w, w * c);
}
vec2 edgeDirection(vec4 left, vec4 right) {
vec2 dir;
float RxLz = (right.x + (-left.z));
float RwLy = (right.w + (-left.y));
vec2 delta;
delta.x = (RxLz + RwLy);
delta.y = (RxLz + (-RwLy));
float lengthInv = inversesqrt((delta.x * delta.x+ 3.075740e-05) + (delta.y * delta.y));
dir.x = (delta.x * lengthInv);
dir.y = (delta.y * lengthInv);
return dir;
}
void main() {
vec4 color;
if(OperationMode == 1)
color.xyz = textureLod(ps0, in_TEXCOORD0.xy, 0.0).xyz;
else
color.xyzw = textureLod(ps0, in_TEXCOORD0.xy, 0.0).xyzw;
if ( OperationMode!=4) {
vec2 imgCoord = ((in_TEXCOORD0.xy*ViewportInfo[0].zw)+vec2(-0.5,0.5));
vec2 imgCoordPixel = floor(imgCoord);
vec2 coord = (imgCoordPixel*ViewportInfo[0].xy);
vec2 pl = imgCoord - imgCoordPixel;
vec4 left = textureGather(ps0, coord, OperationMode);
float edgeVote = abs(left.z - left.y) + abs(color[OperationMode] - left.y) + abs(color[OperationMode] - left.z) ;
if(edgeVote > EdgeThreshold) {
coord.x += ViewportInfo[0].x;
vec2 IR_highp_vec2_0 = coord + vec2(ViewportInfo[0].x, 0.0);
vec4 right = textureGather(ps0, IR_highp_vec2_0, OperationMode);
vec4 upDown;
vec2 IR_highp_vec2_1 = coord + vec2(0.0, -ViewportInfo[0].y);
upDown.xy = textureGather(ps0, IR_highp_vec2_1, OperationMode).wz;
vec2 IR_highp_vec2_2 = coord + vec2(0.0, ViewportInfo[0].y);
upDown.zw = textureGather(ps0, IR_highp_vec2_2, OperationMode).yx;
float mean = (left.y+left.z+right.x+right.w)*0.25;
left = left - vec4(mean);
right = right - vec4(mean);
upDown = upDown - vec4(mean);
color.w =color[OperationMode] - mean;
float sum = (((((abs(left.x)+abs(left.y))+abs(left.z))+abs(left.w))+(((abs(right.x)+abs(right.y))+abs(right.z))+abs(right.w)))+(((abs(upDown.x)+abs(upDown.y))+abs(upDown.z))+abs(upDown.w)));
float sumMean = 1.014185e+01/sum;
float std = (sumMean*sumMean);
vec3 data = vec3(std, edgeDirection(left, right));
vec2 aWY = weightY(pl.x, pl.y+1.0, upDown.x,data);
aWY += weightY(pl.x-1.0, pl.y+1.0, upDown.y,data);
aWY += weightY(pl.x-1.0, pl.y-2.0, upDown.z,data);
aWY += weightY(pl.x, pl.y-2.0, upDown.w,data);
aWY += weightY(pl.x+1.0, pl.y-1.0, left.x,data);
aWY += weightY(pl.x, pl.y-1.0, left.y,data);
aWY += weightY(pl.x, pl.y, left.z,data);
aWY += weightY(pl.x+1.0, pl.y, left.w,data);
aWY += weightY(pl.x-1.0, pl.y-1.0, right.x,data);
aWY += weightY(pl.x-2.0, pl.y-1.0, right.y,data);
aWY += weightY(pl.x-2.0, pl.y, right.z,data);
aWY += weightY(pl.x-1.0, pl.y, right.w,data);
float finalY = aWY.y/aWY.x;
float maxY = max(max(left.y,left.z),max(right.x,right.w));
float minY = min(min(left.y,left.z),min(right.x,right.w));
float deltaY = clamp(EdgeSharpness*finalY, minY, maxY) -color.w;
//smooth high contrast input
deltaY = clamp(deltaY, -23.0 / 255.0, 23.0 / 255.0);
color.x = clamp((color.x+deltaY),0.0,1.0);
color.y = clamp((color.y+deltaY),0.0,1.0);
color.z = clamp((color.z+deltaY),0.0,1.0);
}
}
color.w = 1.0; //assume alpha channel is not used
out_Target0.xyzw = color;
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
@ -115,6 +115,8 @@ void BlitScreen::CreateWindowAdapt() {
window_adapt = MakeMmpx(device);
break;
case Settings::ScalingFilter::Fsr:
case Settings::ScalingFilter::Sgsr:
case Settings::ScalingFilter::SgsrEdge:
case Settings::ScalingFilter::Bilinear:
default:
window_adapt = MakeBilinear(device);

View file

@ -15,6 +15,7 @@
#include "common/settings.h"
#include "video_core/framebuffer_config.h"
#include "video_core/renderer_vulkan/present/fsr.h"
#include "video_core/renderer_vulkan/present/sgsr.h"
#include "video_core/renderer_vulkan/present/fxaa.h"
#include "video_core/renderer_vulkan/present/layer.h"
#include "video_core/renderer_vulkan/present/present_push_constants.h"
@ -63,7 +64,11 @@ Layer::Layer(const Device& device_, MemoryAllocator& memory_allocator_, Schedule
CreateDescriptorPool();
CreateDescriptorSets(layout);
if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr) {
fsr.emplace(device, memory_allocator, image_count, output_size);
sr_filter.emplace<FSR>(device, memory_allocator, image_count, output_size);
} else if (filters.get_scaling_filter() == Settings::ScalingFilter::Sgsr) {
sr_filter.emplace<SGSR>(device, memory_allocator, image_count, output_size, false);
} else if (filters.get_scaling_filter() == Settings::ScalingFilter::SgsrEdge) {
sr_filter.emplace<SGSR>(device, memory_allocator, image_count, output_size, true);
}
}
@ -114,9 +119,12 @@ void Layer::ConfigureDraw(PresentPushConstants* out_push_constants,
.height = scaled_height,
};
if (fsr) {
if (auto* fsr = std::get_if<FSR>(&sr_filter)) {
source_image_view = fsr->Draw(scheduler, image_index, source_image, source_image_view, render_extent, crop_rect);
crop_rect = {0, 0, 1, 1};
} else if (auto* sgsr = std::get_if<SGSR>(&sr_filter)) {
source_image_view = sgsr->Draw(scheduler, image_index, source_image, source_image_view, render_extent, crop_rect);
crop_rect = {0, 0, 1, 1};
}
SetMatrixData(*out_push_constants, layout);

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@ -13,6 +13,7 @@
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/renderer_vulkan/present/fsr.h"
#include "video_core/renderer_vulkan/present/sgsr.h"
#include "video_core/renderer_vulkan/present/fxaa.h"
#include "video_core/renderer_vulkan/present/smaa.h"
@ -95,7 +96,7 @@ private:
Settings::AntiAliasing anti_alias_setting{};
std::variant<std::monostate, FXAA, SMAA> anti_alias{};
std::optional<FSR> fsr{};
std::variant<std::monostate, SGSR, FSR> sr_filter{};
std::vector<u64> resource_ticks{};
};

View file

@ -0,0 +1,143 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/settings.h"
//#include "video_core/sgsr.h"
#include "video_core/host_shaders/sgsr1_shader_mobile_frag_spv.h"
#include "video_core/host_shaders/sgsr1_shader_mobile_edge_direction_frag_spv.h"
#include "video_core/host_shaders/sgsr1_shader_vert_spv.h"
#include "video_core/renderer_vulkan/present/sgsr.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"
namespace Vulkan {
using PushConstants = std::array<u32, 4 + 2 + 1>;
SGSR::SGSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, VkExtent2D extent, bool edge_dir)
: m_device{device}
, m_memory_allocator{memory_allocator}
, m_image_count{image_count}
, m_extent{extent}
, m_edge_dir{edge_dir}
{
// Not finished yet initializing at ctor time?
m_dynamic_images.resize(m_image_count);
for (auto& images : m_dynamic_images) {
images.image = CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
images.image_view = CreateWrappedImageView(m_device, images.image, VK_FORMAT_R16G16B16A16_SFLOAT);
}
m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
for (auto& images : m_dynamic_images)
images.framebuffer = CreateWrappedFramebuffer(m_device, m_renderpass, images.image_view, m_extent);
m_sampler = CreateBilinearSampler(m_device);
m_vert_shader = BuildShader(m_device, SGSR1_SHADER_VERT_SPV);
m_stage_shader = m_edge_dir
? BuildShader(m_device, SGSR1_SHADER_MOBILE_EDGE_DIRECTION_FRAG_SPV)
: BuildShader(m_device, SGSR1_SHADER_MOBILE_FRAG_SPV);
// 2 descriptors, 2 descriptor sets per invocation
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, m_image_count, m_image_count);
m_descriptor_set_layout = CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
VkDescriptorSetLayout layout = *m_descriptor_set_layout;
for (auto& images : m_dynamic_images)
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layout);
const VkPushConstantRange range{
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
.offset = 0,
.size = sizeof(PushConstants),
};
VkPipelineLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = m_descriptor_set_layout.address(),
.pushConstantRangeCount = 1,
.pPushConstantRanges = &range,
};
m_pipeline_layout = m_device.GetLogical().CreatePipelineLayout(ci);
m_stage_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout, std::tie(m_vert_shader, m_stage_shader));
}
void SGSR::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
Images& images = m_dynamic_images[image_index];
std::vector<VkDescriptorImageInfo> image_infos;
std::vector<VkWriteDescriptorSet> updates;
image_infos.reserve(1);
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, images.descriptor_sets[0], 0));
m_device.GetLogical().UpdateDescriptorSets(updates, {});
}
void SGSR::UploadImages(Scheduler& scheduler) {
if (!m_images_ready) {
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
for (auto& image : m_dynamic_images)
ClearColorImage(cmdbuf, *image.image);
});
scheduler.Finish();
m_images_ready = true;
}
}
VkImageView SGSR::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image, VkImageView source_image_view, VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect) {
Images& images = m_dynamic_images[image_index];
auto const output_image = *images.image;
auto const descriptor_set = images.descriptor_sets[0];
auto const framebuffer = *images.framebuffer;
auto const pipeline = *m_stage_pipeline;
VkPipelineLayout layout = *m_pipeline_layout;
VkRenderPass renderpass = *m_renderpass;
VkExtent2D extent = m_extent;
const f32 input_image_width = f32(input_image_extent.width);
const f32 input_image_height = f32(input_image_extent.height);
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
// expected [0, 2]
const f32 sharpening = f32(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
// p = (tex * viewport) / input = [0,n] (normalized texcoords)
// p * input = [0,1024], [0,768]
// layout( push_constant ) uniform constants {
// highp vec4 ViewportInfo[1];
// highp vec2 ResizeFactor;
// highp float EdgeSharpness;
// };
PushConstants viewport_con{};
viewport_con[0] = std::bit_cast<u32>(std::abs(1.f / viewport_width));
viewport_con[1] = std::bit_cast<u32>(std::abs(1.f / viewport_height));
viewport_con[2] = std::bit_cast<u32>(std::abs(viewport_width));
viewport_con[3] = std::bit_cast<u32>(std::abs(viewport_height));
viewport_con[4] = std::bit_cast<u32>(viewport_width / input_image_width);
viewport_con[5] = std::bit_cast<u32>(viewport_height / input_image_height);
viewport_con[6] = std::bit_cast<u32>(sharpening);
UploadImages(scheduler);
UpdateDescriptorSets(source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
});
return *images.image_view;
}
} // namespace Vulkan

View file

@ -0,0 +1,50 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "common/math_util.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class Scheduler;
class SGSR {
public:
static constexpr size_t SGSR_STAGE_COUNT = 1;
explicit SGSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, VkExtent2D extent, bool edge_dir);
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image, VkImageView source_image_view, VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect);
private:
void Initialize();
void UploadImages(Scheduler& scheduler);
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
const Device& m_device;
MemoryAllocator& m_memory_allocator;
const size_t m_image_count;
const VkExtent2D m_extent;
vk::DescriptorPool m_descriptor_pool;
vk::DescriptorSetLayout m_descriptor_set_layout;
vk::PipelineLayout m_pipeline_layout;
vk::ShaderModule m_vert_shader;
vk::ShaderModule m_stage_shader;
vk::Pipeline m_stage_pipeline;
vk::RenderPass m_renderpass;
vk::Sampler m_sampler;
struct Images {
vk::DescriptorSets descriptor_sets;
vk::Image image;
vk::ImageView image_view;
vk::Framebuffer framebuffer;
};
std::vector<Images> m_dynamic_images;
bool m_images_ready{};
bool m_edge_dir{};
};
} // namespace Vulkan

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@ -77,6 +77,8 @@ void BlitScreen::SetWindowAdaptPass() {
window_adapt = MakeMmpx(device, swapchain_view_format);
break;
case Settings::ScalingFilter::Fsr:
case Settings::ScalingFilter::Sgsr:
case Settings::ScalingFilter::SgsrEdge:
case Settings::ScalingFilter::Bilinear:
default:
window_adapt = MakeBilinear(device, swapchain_view_format);

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@ -221,7 +221,7 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
// FSR needs a reversed slider and a 0.5 multiplier
return builder.BuildWidget(
setting, apply_funcs, ConfigurationShared::RequestType::ReverseSlider, true,
0.5f, nullptr, tr("%", "FSR sharpening percentage (e.g. 50%)"));
0.5f, nullptr, tr("%", "FSR/SGSR sharpening percentage (e.g. 50%)"));
} else {
return builder.BuildWidget(setting, apply_funcs);
}

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@ -4164,8 +4164,7 @@ void MainWindow::UpdateAPIText() {
void MainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
: filter_text.toUpper());
filter_status_button->setText(filter_text.toUpper());
}
void MainWindow::UpdateAAText() {