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present
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[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)
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2026-01-21 00:12:18 +01:00 |
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blit_image.cpp
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[meta] fix license headers (#2547)
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2025-09-21 21:58:59 +02:00 |
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blit_image.h
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video_core: Implement maxwell3d draw texture method
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2023-01-05 12:41:28 +08:00 |
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gl_blit_screen.cpp
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[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)
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2026-05-24 01:38:19 +02:00 |
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gl_blit_screen.h
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gpu: dependency-inject scaling/antialiasing filter state for capture layers
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2024-02-09 09:20:53 -05:00 |
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gl_buffer_cache.cpp
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[fmt] use {#:x} instead of 0x{:#x} (#4170)
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2026-07-25 21:47:07 +02:00 |
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gl_buffer_cache.h
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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
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2026-02-10 03:34:07 +01:00 |
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gl_buffer_cache_base.cpp
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Buffer Cache: Fully rework the buffer cache.
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2023-04-29 00:46:31 +02:00 |
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gl_compute_pipeline.cpp
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[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
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2026-05-29 03:28:47 +02:00 |
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gl_compute_pipeline.h
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shaders: Track local memory usage
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2023-06-25 18:59:33 -04:00 |
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gl_device.cpp
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[meta] Discourage profanity usage (#4239)
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2026-08-09 02:53:16 +02:00 |
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gl_device.h
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[opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095)
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2026-06-15 04:30:40 +02:00 |
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gl_fence_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
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gl_fence_manager.h
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Fence Manager: implement async fence management in a sepparate thread.
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2023-04-23 04:48:50 +02:00 |
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gl_graphics_pipeline.cpp
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[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
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2026-05-29 03:28:47 +02:00 |
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gl_graphics_pipeline.h
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[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2)
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2025-07-13 19:27:39 +02:00 |
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gl_query_cache.cpp
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Core: Clang format and other small issues.
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2024-01-18 21:12:30 -05:00 |
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gl_query_cache.h
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Core: Clang format and other small issues.
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2024-01-18 21:12:30 -05:00 |
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gl_rasterizer.cpp
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[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
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2026-05-29 03:28:47 +02:00 |
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gl_rasterizer.h
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renderer_opengl: isolate core presentation code
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2024-01-31 11:27:20 -05:00 |
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gl_resource_manager.cpp
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[meta] remove MicroProfile (#185)
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2025-08-06 07:48:11 +02:00 |
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gl_resource_manager.h
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gl_rasterizer: Implement DrawTransformFeedback macro
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2023-12-19 19:54:57 -05:00 |
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gl_shader_cache.cpp
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[TEST] Geometry shader changes + barrier fixes
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2026-08-16 18:38:56 -04:00 |
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gl_shader_cache.h
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[spirv] nuke spirv-opt (#3877)
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2026-04-25 21:54:27 +02:00 |
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gl_shader_context.h
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video_core: preallocate fewer IR blocks
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2023-06-14 21:37:57 -04:00 |
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gl_shader_manager.cpp
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OpenGL: Limit lmem warmup to NVIDIA
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2023-06-25 19:06:51 -04:00 |
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gl_shader_manager.h
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OpenGL: Add Local Memory warmup shader
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2023-06-25 18:43:23 -04:00 |
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gl_shader_util.cpp
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[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
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2026-03-12 18:29:15 +01:00 |
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gl_shader_util.h
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gl_staging_buffer_pool.cpp
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[cmake] enable clang-cl and WoA builds (#348)
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2025-09-09 20:47:49 +02:00 |
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gl_staging_buffer_pool.h
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gl_texture_cache: Enable async downloads
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2023-08-13 23:17:59 -05:00 |
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gl_state_tracker.cpp
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2026-06-23 06:31:25 +02:00 |
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gl_state_tracker.h
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[meta] fix license headers (#2547)
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2025-09-21 21:58:59 +02:00 |
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gl_texture_cache.cpp
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[fmt] use {#:x} instead of 0x{:#x} (#4170)
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2026-07-25 21:47:07 +02:00 |
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gl_texture_cache.h
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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
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2026-02-10 03:34:07 +01:00 |
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gl_texture_cache_base.cpp
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maxwell_to_gl.h
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[vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)
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2025-12-30 21:30:34 +01:00 |
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renderer_opengl.cpp
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[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
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2026-03-12 18:29:15 +01:00 |
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renderer_opengl.h
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[common] replace Common::BitCast with libc++ provided one (#2774)
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2025-10-22 02:56:28 +02:00 |
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util_shaders.cpp
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[vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders (#4146)
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2026-07-02 19:24:07 +02:00 |
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util_shaders.h
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[vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders (#4146)
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2026-07-02 19:24:07 +02:00 |