eden-miror/src/yuzu/multiplayer
crueter 7fda6dde73
[common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 02:58:09 +02:00
..
chat_room.cpp [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
chat_room.h [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
chat_room.ui yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
client_room.cpp [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
client_room.h [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
client_room.ui yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
direct_connect.cpp [meta] clang-format literally all of the Qt code (#3706) 2026-03-10 06:51:08 +01:00
direct_connect.h [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
direct_connect.ui LDN Hostname Support in Direct Connect 2023-01-28 18:33:21 +11:00
host_room.cpp [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
host_room.h [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
host_room.ui yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
lobby.cpp [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
lobby.h [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
lobby.ui added 'Hide empty rooms' toggle to lobby 2023-02-02 18:46:28 -06:00
lobby_p.h [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398) 2025-12-26 02:55:52 +01:00
message.cpp [desktop, core] yuzu -> Eden, eden -> Eden 2025-07-19 00:12:21 -04:00
message.h yuzu/multiplayer: Warn when game is running or no network interface is selected 2022-08-27 03:41:19 +02:00
moderation_dialog.cpp [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
moderation_dialog.h [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
moderation_dialog.ui yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
state.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
state.h [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
validation.h LDN Hostname Support in Direct Connect 2023-01-28 18:33:21 +11:00