eden-miror/src/video_core/renderer_opengl
2026-09-14 20:15:10 -04:00
..
present [opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358) 2026-01-21 00:12:18 +01:00
blit_image.cpp [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
blit_image.h
gl_blit_screen.cpp [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307) 2026-05-24 01:38:19 +02:00
gl_blit_screen.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
gl_buffer_cache.cpp [shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding (#4362) 2026-09-08 20:42:20 +02:00
gl_buffer_cache.h [memory, vulkan] Initial implementation for Unified Memory 2026-09-14 20:15:10 -04:00
gl_buffer_cache_base.cpp
gl_compute_pipeline.cpp [video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874) 2026-05-29 03:28:47 +02:00
gl_compute_pipeline.h
gl_device.cpp [meta] Discourage profanity usage (#4239) 2026-08-09 02:53:16 +02:00
gl_device.h [opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095) 2026-06-15 04:30:40 +02:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_graphics_pipeline.cpp [video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874) 2026-05-29 03:28:47 +02:00
gl_graphics_pipeline.h [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 2025-07-13 19:27:39 +02:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp [video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874) 2026-05-29 03:28:47 +02:00
gl_rasterizer.h
gl_resource_manager.cpp [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
gl_resource_manager.h
gl_shader_cache.cpp [vulkan, qcom] Fix shader float controls on QCOM driver (#4297) 2026-08-24 17:57:12 +02:00
gl_shader_cache.h [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
gl_shader_context.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
gl_shader_util.h
gl_staging_buffer_pool.cpp [cmake] enable clang-cl and WoA builds (#348) 2025-09-09 20:47:49 +02:00
gl_staging_buffer_pool.h
gl_state_tracker.cpp [video_core, hle] remove redundant parent references in system structs (#3908) 2026-06-23 06:31:25 +02:00
gl_state_tracker.h [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
gl_texture_cache.cpp [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
gl_texture_cache.h [common] Switch to boost::unordered_flat containers (#4326) 2026-08-31 02:58:09 +02:00
gl_texture_cache_base.cpp
maxwell_to_gl.h [vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060) 2025-12-30 21:30:34 +01:00
renderer_opengl.cpp [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
renderer_opengl.h [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
util_shaders.cpp [vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders (#4146) 2026-07-02 19:24:07 +02:00
util_shaders.h [vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders (#4146) 2026-07-02 19:24:07 +02:00