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present
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[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)
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2026-01-21 00:12:18 +01:00 |
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blit_image.cpp
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[meta] fix license headers (#2547)
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2025-09-21 21:58:59 +02:00 |
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blit_image.h
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gl_blit_screen.cpp
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[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)
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2026-05-24 01:38:19 +02:00 |
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gl_blit_screen.h
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gpu: dependency-inject scaling/antialiasing filter state for capture layers
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2024-02-09 09:20:53 -05:00 |
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gl_buffer_cache.cpp
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[shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse buffers binding (#4362)
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2026-09-08 20:42:20 +02:00 |
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gl_buffer_cache.h
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[memory, vulkan] Initial implementation for Unified Memory
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2026-09-14 20:15:10 -04:00 |
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gl_buffer_cache_base.cpp
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gl_compute_pipeline.cpp
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[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
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2026-05-29 03:28:47 +02:00 |
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gl_compute_pipeline.h
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gl_device.cpp
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[meta] Discourage profanity usage (#4239)
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2026-08-09 02:53:16 +02:00 |
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gl_device.h
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[opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095)
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2026-06-15 04:30:40 +02:00 |
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gl_fence_manager.cpp
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gl_fence_manager.h
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gl_graphics_pipeline.cpp
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[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
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2026-05-29 03:28:47 +02:00 |
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gl_graphics_pipeline.h
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[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2)
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2025-07-13 19:27:39 +02:00 |
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gl_query_cache.cpp
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gl_query_cache.h
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gl_rasterizer.cpp
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[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
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2026-05-29 03:28:47 +02:00 |
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gl_rasterizer.h
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gl_resource_manager.cpp
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[meta] remove MicroProfile (#185)
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2025-08-06 07:48:11 +02:00 |
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gl_resource_manager.h
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gl_shader_cache.cpp
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[vulkan, qcom] Fix shader float controls on QCOM driver (#4297)
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2026-08-24 17:57:12 +02:00 |
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gl_shader_cache.h
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[common] Switch to boost::unordered_flat containers (#4326)
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2026-08-31 02:58:09 +02:00 |
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gl_shader_context.h
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gl_shader_manager.cpp
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gl_shader_manager.h
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gl_shader_util.cpp
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[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
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2026-03-12 18:29:15 +01:00 |
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gl_shader_util.h
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gl_staging_buffer_pool.cpp
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[cmake] enable clang-cl and WoA builds (#348)
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2025-09-09 20:47:49 +02:00 |
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gl_staging_buffer_pool.h
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gl_state_tracker.cpp
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2026-06-23 06:31:25 +02:00 |
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gl_state_tracker.h
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[meta] fix license headers (#2547)
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2025-09-21 21:58:59 +02:00 |
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gl_texture_cache.cpp
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[fmt] use {#:x} instead of 0x{:#x} (#4170)
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2026-07-25 21:47:07 +02:00 |
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gl_texture_cache.h
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[common] Switch to boost::unordered_flat containers (#4326)
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2026-08-31 02:58:09 +02:00 |
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gl_texture_cache_base.cpp
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maxwell_to_gl.h
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[vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)
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2025-12-30 21:30:34 +01:00 |
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renderer_opengl.cpp
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[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)
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2026-08-29 01:04:02 +02:00 |
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renderer_opengl.h
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[core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)
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2026-08-29 01:04:02 +02:00 |
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util_shaders.cpp
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[vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders (#4146)
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2026-07-02 19:24:07 +02:00 |
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util_shaders.h
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[vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline table in block_linear swizzle shaders (#4146)
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2026-07-02 19:24:07 +02:00 |