eden-miror/src/qt_common
CamilleLaVey ed566919f4
[vulkan, android] Add feature of post-processing shaders on Android (#4348)
Very self-explanatory; implementation of the feature for post-processing shaders for Android (at least for now); will allow users to enhance the graphic quality of video games based on the use of multiple shaders adjustable, presets and more, inspired on the PPSSPP implementation, this feature adds 22 customizable shaders (1 pass) that lives on the overlay of the screen, which means that aside of the capability to chain multiple shaders on the screen, this doesn't have depths (pixel/ depth z-buffer) so it ensures the performance with it's use. Few shaders were a faithful port from PPSSPP with their respective attribution on the shader headers for their respective owners; and there are adaptations from public references/ cinematographic (Anime4K) and the rest are my own addition.

_Special Credits:_

1.- PPSSPP Team for their contribution on the public references for shaders: Henrik Rydgard, ShadX, SimoneT, KillaMaaki and guest(r).
2.- Niklas Haas.
3.- bloc97.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4348
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-10 15:14:02 +02:00
..
abstract [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
config [vulkan, android] Add feature of post-processing shaders on Android (#4348) 2026-09-10 15:14:02 +02:00
discord [qt_common/discord] fix boxart not being used (#4275) 2026-08-28 03:46:36 +02:00
game_list [fmt] use {#:x} instead of 0x{:#x} (#4170) 2026-07-25 21:47:07 +02:00
render [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238) 2026-08-29 01:04:02 +02:00
util [qt] Update FAQ links (#3710) 2026-09-09 11:57:40 +02:00
CMakeLists.txt [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
gamemode.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
gamemode.h [gamemode] Make available on other platforms (#353) 2025-12-07 07:13:43 +01:00
gui_settings.cpp [meta] clang-format literally all of the Qt code (#3706) 2026-03-10 06:51:08 +01:00
gui_settings.h [meta] Add option to FORCE X11 as Graphics Backend (#2820) 2025-10-29 13:16:57 +01:00
qt_common.cpp [desktop] Rework game list to use MVP architecture (#4042) 2026-06-02 04:08:24 +02:00
qt_common.h [*] basic in-house cpp linting (#4039) 2026-06-04 05:49:07 +02:00
qt_compat.h [dynarmic, qt] fix build with QuaZip <=1.4 and fmt v9 (#2755) 2025-10-17 04:20:11 +02:00
qt_string_lookup.h [meta] clang-format literally all of the Qt code (#3706) 2026-03-10 06:51:08 +01:00