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v0.2.0-rc1
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22
.ci/actool.sh
Executable file
|
|
@ -0,0 +1,22 @@
|
||||||
|
#!/bin/sh -e
|
||||||
|
|
||||||
|
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
# SPDX-FileCopyrightText: Copyright 2026 crueter
|
||||||
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
_svg=dev.eden_emu.eden.svg
|
||||||
|
_icon=dist/eden.icon
|
||||||
|
_composed="$_icon/Assets/$_svg"
|
||||||
|
_svg="dist/$_svg"
|
||||||
|
|
||||||
|
rm "$_composed"
|
||||||
|
cp "$_svg" "$_composed"
|
||||||
|
|
||||||
|
xcrun actool "$_icon" \
|
||||||
|
--compile dist \
|
||||||
|
--platform macosx \
|
||||||
|
--minimum-deployment-target 11.0 \
|
||||||
|
--app-icon eden \
|
||||||
|
--output-partial-info-plist /dev/null
|
||||||
|
|
@ -115,7 +115,7 @@ for file in $FILES; do
|
||||||
*.cmake|*.sh|*CMakeLists.txt)
|
*.cmake|*.sh|*CMakeLists.txt)
|
||||||
begin="#"
|
begin="#"
|
||||||
;;
|
;;
|
||||||
*.kt*|*.cpp|*.h)
|
*.kt*|*.cpp|*.h|*.qml)
|
||||||
begin="//"
|
begin="//"
|
||||||
;;
|
;;
|
||||||
*)
|
*)
|
||||||
|
|
@ -193,7 +193,7 @@ if [ "$UPDATE" = "true" ]; then
|
||||||
begin="#"
|
begin="#"
|
||||||
shell=true
|
shell=true
|
||||||
;;
|
;;
|
||||||
*.kt*|*.cpp|*.h)
|
*)
|
||||||
begin="//"
|
begin="//"
|
||||||
shell="false"
|
shell="false"
|
||||||
;;
|
;;
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,9 @@
|
||||||
name: tx-pull
|
name: tx-pull
|
||||||
|
|
||||||
on:
|
on:
|
||||||
# monday, wednesday, saturday at 2pm
|
# tuesday, saturday at 2pm
|
||||||
schedule:
|
schedule:
|
||||||
cron:
|
- cron: '0 14 * * 2,6'
|
||||||
- '0 14 * * 1,3,6'
|
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
|
@ -59,4 +58,3 @@ jobs:
|
||||||
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
|
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
|
||||||
-H 'Content-Type: application/json' \
|
-H 'Content-Type: application/json' \
|
||||||
-d "@data.json" --fail
|
-d "@data.json" --fail
|
||||||
|
|
||||||
54
.forgejo/workflows/update-deps.yml
Normal file
|
|
@ -0,0 +1,54 @@
|
||||||
|
name: update-deps
|
||||||
|
|
||||||
|
on:
|
||||||
|
# saturday at noon
|
||||||
|
schedule:
|
||||||
|
- cron: '0 12 * * 6'
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
tx-update:
|
||||||
|
runs-on: source
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Update deps
|
||||||
|
run: |
|
||||||
|
git config --local user.name "Eden CI"
|
||||||
|
git config --local user.email "ci@eden-emu.dev"
|
||||||
|
git config --local user.signingkey "D57652791BB25D2A"
|
||||||
|
git config --local push.autoSetupRemote true
|
||||||
|
|
||||||
|
git remote set-url origin ci:eden-emu/eden.git
|
||||||
|
|
||||||
|
DATE=$(date +"%b %d")
|
||||||
|
echo "DATE=$DATE" >> "$GITHUB_ENV"
|
||||||
|
|
||||||
|
git switch -c update-deps-$DATE
|
||||||
|
tools/cpmutil.sh package update -ac
|
||||||
|
git push
|
||||||
|
|
||||||
|
- name: Create PR
|
||||||
|
run: |
|
||||||
|
TITLE="[externals] Dependency update for $DATE"
|
||||||
|
BODY="$(git show -s --format='%b')"
|
||||||
|
BASE=master
|
||||||
|
HEAD=update-deps-$DATE
|
||||||
|
|
||||||
|
cat << EOF > data.json
|
||||||
|
{
|
||||||
|
"base": "$BASE",
|
||||||
|
"body": "$BODY",
|
||||||
|
"head": "$HEAD",
|
||||||
|
"title": "$TITLE"
|
||||||
|
}
|
||||||
|
EOF
|
||||||
|
|
||||||
|
curl -X 'POST' \
|
||||||
|
'https://git.eden-emu.dev/api/v1/repos/eden-emu/eden/pulls' \
|
||||||
|
-H 'accept: application/json' \
|
||||||
|
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
|
||||||
|
-H 'Content-Type: application/json' \
|
||||||
|
-d "@data.json" --fail
|
||||||
1
.gitignore
vendored
|
|
@ -63,3 +63,4 @@ artifacts
|
||||||
*.AppImage*
|
*.AppImage*
|
||||||
/install*
|
/install*
|
||||||
vulkansdk*.exe
|
vulkansdk*.exe
|
||||||
|
*.tar.zst
|
||||||
|
|
|
||||||
89
.patch/httplib/0002-fix-zstd.patch
Normal file
|
|
@ -0,0 +1,89 @@
|
||||||
|
From 509be32bbfa6eb95014860f7c9ea6d45c8ddaa56 Mon Sep 17 00:00:00 2001
|
||||||
|
From: crueter <crueter@eden-emu.dev>
|
||||||
|
Date: Sun, 8 Mar 2026 15:11:12 -0400
|
||||||
|
Subject: [PATCH] [cmake] Simplify zstd find logic, and support pre-existing
|
||||||
|
zstd target
|
||||||
|
|
||||||
|
Some deduplication work on the zstd required/if-available logic. Also
|
||||||
|
adds support for pre-existing `zstd::libzstd` which is useful for
|
||||||
|
projects that bundle their own zstd in a way that doesn't get caught by
|
||||||
|
`CONFIG`
|
||||||
|
|
||||||
|
Signed-off-by: crueter <crueter@eden-emu.dev>
|
||||||
|
---
|
||||||
|
CMakeLists.txt | 46 ++++++++++++++++++++++++++--------------------
|
||||||
|
1 file changed, 26 insertions(+), 20 deletions(-)
|
||||||
|
|
||||||
|
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||||
|
index 1874e36be0..8d31198006 100644
|
||||||
|
--- a/CMakeLists.txt
|
||||||
|
+++ b/CMakeLists.txt
|
||||||
|
@@ -241,28 +241,34 @@ endif()
|
||||||
|
# NOTE:
|
||||||
|
# zstd < 1.5.6 does not provide the CMake imported target `zstd::libzstd`.
|
||||||
|
# Older versions must be consumed via their pkg-config file.
|
||||||
|
-if(HTTPLIB_REQUIRE_ZSTD)
|
||||||
|
- find_package(zstd 1.5.6 CONFIG)
|
||||||
|
- if(NOT zstd_FOUND)
|
||||||
|
- find_package(PkgConfig REQUIRED)
|
||||||
|
- pkg_check_modules(zstd REQUIRED IMPORTED_TARGET libzstd)
|
||||||
|
- add_library(zstd::libzstd ALIAS PkgConfig::zstd)
|
||||||
|
- endif()
|
||||||
|
- set(HTTPLIB_IS_USING_ZSTD TRUE)
|
||||||
|
-elseif(HTTPLIB_USE_ZSTD_IF_AVAILABLE)
|
||||||
|
- find_package(zstd 1.5.6 CONFIG QUIET)
|
||||||
|
- if(NOT zstd_FOUND)
|
||||||
|
- find_package(PkgConfig QUIET)
|
||||||
|
- if(PKG_CONFIG_FOUND)
|
||||||
|
- pkg_check_modules(zstd QUIET IMPORTED_TARGET libzstd)
|
||||||
|
-
|
||||||
|
- if(TARGET PkgConfig::zstd)
|
||||||
|
+if (HTTPLIB_REQUIRE_ZSTD)
|
||||||
|
+ set(HTTPLIB_ZSTD_REQUESTED ON)
|
||||||
|
+ set(HTTPLIB_ZSTD_REQUIRED REQUIRED)
|
||||||
|
+elseif (HTTPLIB_USE_ZSTD_IF_AVAILABLE)
|
||||||
|
+ set(HTTPLIB_ZSTD_REQUESTED ON)
|
||||||
|
+ set(HTTPLIB_ZSTD_REQUIRED QUIET)
|
||||||
|
+endif()
|
||||||
|
+
|
||||||
|
+if (HTTPLIB_ZSTD_REQUESTED)
|
||||||
|
+ if (TARGET zstd::libzstd)
|
||||||
|
+ set(HTTPLIB_IS_USING_ZSTD TRUE)
|
||||||
|
+ else()
|
||||||
|
+ find_package(zstd 1.5.6 CONFIG QUIET)
|
||||||
|
+
|
||||||
|
+ if (NOT zstd_FOUND)
|
||||||
|
+ find_package(PkgConfig ${HTTPLIB_ZSTD_REQUIRED})
|
||||||
|
+ pkg_check_modules(zstd ${HTTPLIB_ZSTD_REQUIRED} IMPORTED_TARGET libzstd)
|
||||||
|
+
|
||||||
|
+ if (TARGET PkgConfig::zstd)
|
||||||
|
add_library(zstd::libzstd ALIAS PkgConfig::zstd)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
+
|
||||||
|
+ # This will always be true if zstd is required.
|
||||||
|
+ # If zstd *isn't* found when zstd is set to required,
|
||||||
|
+ # CMake will error out earlier in this block.
|
||||||
|
+ set(HTTPLIB_IS_USING_ZSTD ${zstd_FOUND})
|
||||||
|
endif()
|
||||||
|
- # Both find_package and PkgConf set a XXX_FOUND var
|
||||||
|
- set(HTTPLIB_IS_USING_ZSTD ${zstd_FOUND})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Used for default, common dirs that the end-user can change (if needed)
|
||||||
|
@@ -317,13 +323,13 @@ if(HTTPLIB_COMPILE)
|
||||||
|
$<BUILD_INTERFACE:${_httplib_build_includedir}/httplib.h>
|
||||||
|
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/httplib.h>
|
||||||
|
)
|
||||||
|
-
|
||||||
|
+
|
||||||
|
# Add C++20 module support if requested
|
||||||
|
# Include from separate file to prevent parse errors on older CMake versions
|
||||||
|
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.28")
|
||||||
|
include(cmake/modules.cmake)
|
||||||
|
endif()
|
||||||
|
-
|
||||||
|
+
|
||||||
|
set_target_properties(${PROJECT_NAME}
|
||||||
|
PROPERTIES
|
||||||
|
VERSION ${${PROJECT_NAME}_VERSION}
|
||||||
|
|
@ -1,35 +0,0 @@
|
||||||
diff --git a/library/aesni.h b/library/aesni.h
|
|
||||||
index 754c984c79..59e27afd3e 100644
|
|
||||||
--- a/library/aesni.h
|
|
||||||
+++ b/library/aesni.h
|
|
||||||
@@ -35,7 +35,7 @@
|
|
||||||
/* GCC-like compilers: currently, we only support intrinsics if the requisite
|
|
||||||
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
|
|
||||||
* or `clang -maes -mpclmul`). */
|
|
||||||
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
|
|
||||||
+#if defined(__GNUC__) || defined(__clang__)
|
|
||||||
#define MBEDTLS_AESNI_HAVE_INTRINSICS
|
|
||||||
#endif
|
|
||||||
/* For 32-bit, we only support intrinsics */
|
|
||||||
diff --git a/library/aesni.c b/library/aesni.c
|
|
||||||
index 2857068..3e104ab 100644
|
|
||||||
--- a/library/aesni.c
|
|
||||||
+++ b/library/aesni.c
|
|
||||||
@@ -31,16 +31,14 @@
|
|
||||||
#include <immintrin.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
-#if defined(MBEDTLS_ARCH_IS_X86)
|
|
||||||
#if defined(MBEDTLS_COMPILER_IS_GCC)
|
|
||||||
#pragma GCC push_options
|
|
||||||
#pragma GCC target ("pclmul,sse2,aes")
|
|
||||||
#define MBEDTLS_POP_TARGET_PRAGMA
|
|
||||||
-#elif defined(__clang__) && (__clang_major__ >= 5)
|
|
||||||
+#elif defined(__clang__)
|
|
||||||
#pragma clang attribute push (__attribute__((target("pclmul,sse2,aes"))), apply_to=function)
|
|
||||||
#define MBEDTLS_POP_TARGET_PRAGMA
|
|
||||||
#endif
|
|
||||||
-#endif
|
|
||||||
|
|
||||||
#if !defined(MBEDTLS_AES_USE_HARDWARE_ONLY)
|
|
||||||
/*
|
|
||||||
|
|
@ -1,20 +0,0 @@
|
||||||
diff --git a/library/common.h b/library/common.h
|
|
||||||
index 50f2a29..c60d9dc 100644
|
|
||||||
--- a/library/common.h
|
|
||||||
+++ b/library/common.h
|
|
||||||
@@ -19,11 +19,11 @@
|
|
||||||
#include <stdint.h>
|
|
||||||
#include <stddef.h>
|
|
||||||
|
|
||||||
-#if defined(__ARM_NEON)
|
|
||||||
-#include <arm_neon.h>
|
|
||||||
+#if defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
|
|
||||||
+#include <arm64_neon.h>
|
|
||||||
#define MBEDTLS_HAVE_NEON_INTRINSICS
|
|
||||||
-#elif defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
|
|
||||||
-#include <arm64_neon.h>
|
|
||||||
+#elif (defined(__ANDROID__) && defined(__ARM_FP)) || defined(__ARM_NEON)
|
|
||||||
+#include <arm_neon.h>
|
|
||||||
#define MBEDTLS_HAVE_NEON_INTRINSICS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
@ -1,55 +0,0 @@
|
||||||
diff --git a/include/mcl/assert.hpp b/include/mcl/assert.hpp
|
|
||||||
index f77dbe7..9ec0b9c 100644
|
|
||||||
--- a/include/mcl/assert.hpp
|
|
||||||
+++ b/include/mcl/assert.hpp
|
|
||||||
@@ -23,8 +23,11 @@ template<typename... Ts>
|
|
||||||
|
|
||||||
} // namespace mcl::detail
|
|
||||||
|
|
||||||
+#ifndef UNREACHABLE
|
|
||||||
#define UNREACHABLE() ASSERT_FALSE("Unreachable code!")
|
|
||||||
+#endif
|
|
||||||
|
|
||||||
+#ifndef ASSERT
|
|
||||||
#define ASSERT(expr) \
|
|
||||||
[&] { \
|
|
||||||
if (std::is_constant_evaluated()) { \
|
|
||||||
@@ -37,7 +40,9 @@ template<typename... Ts>
|
|
||||||
} \
|
|
||||||
} \
|
|
||||||
}()
|
|
||||||
+#endif
|
|
||||||
|
|
||||||
+#ifndef ASSERT_MSG
|
|
||||||
#define ASSERT_MSG(expr, ...) \
|
|
||||||
[&] { \
|
|
||||||
if (std::is_constant_evaluated()) { \
|
|
||||||
@@ -50,13 +55,24 @@ template<typename... Ts>
|
|
||||||
} \
|
|
||||||
} \
|
|
||||||
}()
|
|
||||||
+#endif
|
|
||||||
|
|
||||||
+#ifndef ASSERT_FALSE
|
|
||||||
#define ASSERT_FALSE(...) ::mcl::detail::assert_terminate("false", __VA_ARGS__)
|
|
||||||
+#endif
|
|
||||||
|
|
||||||
#if defined(NDEBUG) || defined(MCL_IGNORE_ASSERTS)
|
|
||||||
-# define DEBUG_ASSERT(expr) ASSUME(expr)
|
|
||||||
-# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
|
|
||||||
+# ifndef DEBUG_ASSERT
|
|
||||||
+# define DEBUG_ASSERT(expr) ASSUME(expr)
|
|
||||||
+# endif
|
|
||||||
+# ifndef DEBUG_ASSERT_MSG
|
|
||||||
+# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
|
|
||||||
+# endif
|
|
||||||
#else
|
|
||||||
-# define DEBUG_ASSERT(expr) ASSERT(expr)
|
|
||||||
-# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
|
|
||||||
+# ifndef DEBUG_ASSERT
|
|
||||||
+# define DEBUG_ASSERT(expr) ASSERT(expr)
|
|
||||||
+# endif
|
|
||||||
+# ifndef DEBUG_ASSERT_MSG
|
|
||||||
+# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
|
|
||||||
+# endif
|
|
||||||
#endif
|
|
||||||
253
CMakeLists.txt
|
|
@ -49,35 +49,28 @@ if (YUZU_STATIC_ROOM)
|
||||||
|
|
||||||
# disable e v e r y t h i n g
|
# disable e v e r y t h i n g
|
||||||
set(ENABLE_QT OFF)
|
set(ENABLE_QT OFF)
|
||||||
set(ENABLE_SDL2 OFF)
|
|
||||||
set(YUZU_CMD OFF)
|
set(YUZU_CMD OFF)
|
||||||
set(ENABLE_CUBEB OFF)
|
set(ENABLE_CUBEB OFF)
|
||||||
set(ENABLE_UPDATE_CHECKER OFF)
|
set(ENABLE_UPDATE_CHECKER OFF)
|
||||||
set(USE_DISCORD_PRESENCE OFF)
|
set(USE_DISCORD_PRESENCE OFF)
|
||||||
set(BUILD_TESTING OFF)
|
set(BUILD_TESTING OFF)
|
||||||
set(ENABLE_OPENSSL OFF)
|
|
||||||
set(ENABLE_WEB_SERVICE OFF)
|
set(ENABLE_WEB_SERVICE OFF)
|
||||||
set(ENABLE_LIBUSB OFF)
|
set(ENABLE_LIBUSB OFF)
|
||||||
|
|
||||||
# allow static libs for boost and mbedtls though
|
# allow static libs for boost though
|
||||||
set(Boost_USE_STATIC_LIBS ON)
|
set(Boost_USE_STATIC_LIBS ON)
|
||||||
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
|
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
|
||||||
set(MBEDTLS_LIB_SUFFIX "_static")
|
set(OPENSSL_USE_STATIC_LIBS ON)
|
||||||
set(YUZU_USE_CPM ON)
|
|
||||||
|
|
||||||
set(zstd_FORCE_BUNDLED ON)
|
set(zstd_FORCE_BUNDLED ON)
|
||||||
set(fmt_FORCE_BUNDLED ON)
|
set(fmt_FORCE_BUNDLED ON)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# common network mbedtls
|
|
||||||
# common: xbyak? booost fmt lz4 zstd
|
|
||||||
# network: enet boost
|
|
||||||
|
|
||||||
# qt stuff
|
# qt stuff
|
||||||
option(ENABLE_QT "Enable the Qt frontend" ON)
|
option(ENABLE_QT "Enable the Qt frontend" ON)
|
||||||
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
|
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
|
||||||
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
|
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
|
||||||
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
|
cmake_dependent_option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
|
||||||
cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
|
cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
|
||||||
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
|
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
|
||||||
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
|
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
|
||||||
|
|
@ -130,12 +123,7 @@ if (YUZU_STATIC_BUILD)
|
||||||
set(YUZU_USE_BUNDLED_OPENSSL ON)
|
set(YUZU_USE_BUNDLED_OPENSSL ON)
|
||||||
|
|
||||||
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
|
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
|
||||||
|
|
||||||
## some libraries define a Library::Name_static alternative ##
|
|
||||||
set(MBEDTLS_LIB_SUFFIX _static)
|
|
||||||
elseif(APPLE)
|
elseif(APPLE)
|
||||||
set(YUZU_USE_CPM ON)
|
|
||||||
|
|
||||||
set(YUZU_USE_BUNDLED_FFMPEG ON)
|
set(YUZU_USE_BUNDLED_FFMPEG ON)
|
||||||
set(YUZU_USE_BUNDLED_SDL2 ON)
|
set(YUZU_USE_BUNDLED_SDL2 ON)
|
||||||
set(YUZU_USE_BUNDLED_OPENSSL ON)
|
set(YUZU_USE_BUNDLED_OPENSSL ON)
|
||||||
|
|
@ -145,7 +133,6 @@ if (YUZU_STATIC_BUILD)
|
||||||
set(SPIRV-Tools_FORCE_BUNDLED ON)
|
set(SPIRV-Tools_FORCE_BUNDLED ON)
|
||||||
set(SPIRV-Headers_FORCE_BUNDLED ON)
|
set(SPIRV-Headers_FORCE_BUNDLED ON)
|
||||||
set(zstd_FORCE_BUNDLED ON)
|
set(zstd_FORCE_BUNDLED ON)
|
||||||
set(MbedTLS_FORCE_BUNDLED ON)
|
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|
@ -156,8 +143,8 @@ if (MSVC AND ARCHITECTURE_x86)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (CXX_CLANG_CL)
|
if (CXX_CLANG_CL)
|
||||||
|
# clang-cl prints literally 10000+ warnings without this
|
||||||
add_compile_options(
|
add_compile_options(
|
||||||
# clang-cl prints literally 10000+ warnings without this
|
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-command-line-argument>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-command-line-argument>
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unsafe-buffer-usage>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unsafe-buffer-usage>
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-value>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-value>
|
||||||
|
|
@ -167,12 +154,12 @@ if (CXX_CLANG_CL)
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
|
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
|
||||||
|
|
||||||
# REQUIRED CPU features IN Windows-amd64
|
# REQUIRED CPU features IN Windows-amd64
|
||||||
if (ARCHITECTURE_x86_64)
|
if (ARCHITECTURE_x86_64)
|
||||||
add_compile_options(
|
add_compile_options(
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
|
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
|
||||||
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
|
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|
@ -183,13 +170,9 @@ if (MSVC AND NOT CXX_CLANG)
|
||||||
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
|
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Set bundled sdl2/qt as dependent options.
|
|
||||||
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
|
|
||||||
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
|
|
||||||
|
|
||||||
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
||||||
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "ENABLE_SDL2;NOT MSVC" OFF)
|
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
|
||||||
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "ENABLE_SDL2" OFF)
|
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
|
||||||
|
|
||||||
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
|
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
|
||||||
|
|
||||||
|
|
@ -198,8 +181,6 @@ if (MSVC OR ANDROID)
|
||||||
set(EXT_DEFAULT ON)
|
set(EXT_DEFAULT ON)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if needed. Externals will still be fetched." ${EXT_DEFAULT})
|
|
||||||
|
|
||||||
# ffmpeg
|
# ffmpeg
|
||||||
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
|
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
|
||||||
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
|
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
|
||||||
|
|
@ -215,7 +196,7 @@ option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
|
||||||
# FreeBSD 15+ has libusb, versions below should disable it
|
# FreeBSD 15+ has libusb, versions below should disable it
|
||||||
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
|
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
|
||||||
|
|
||||||
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
|
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
|
||||||
mark_as_advanced(FORCE ENABLE_OPENGL)
|
mark_as_advanced(FORCE ENABLE_OPENGL)
|
||||||
|
|
||||||
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
|
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
|
||||||
|
|
@ -234,7 +215,7 @@ option(NIGHTLY_BUILD "Use Nightly qualifiers in the update checker and build met
|
||||||
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
|
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
|
||||||
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
|
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
|
||||||
|
|
||||||
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
|
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
|
||||||
|
|
||||||
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
|
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
|
||||||
|
|
||||||
|
|
@ -245,30 +226,12 @@ cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib"
|
||||||
|
|
||||||
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
|
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
|
||||||
|
|
||||||
set(DEFAULT_ENABLE_OPENSSL ON)
|
|
||||||
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN OR PLATFORM_OPENBSD)
|
|
||||||
# - Windows defaults to the Schannel backend.
|
|
||||||
# - macOS defaults to the SecureTransport backend.
|
|
||||||
# - Android currently has no SSL backend as the NDK doesn't include any SSL
|
|
||||||
# library; a proper 'native' backend would have to go through Java.
|
|
||||||
# - Solaris and OpenBSD have too old backends
|
|
||||||
# But you can force builds for those platforms to use OpenSSL if you have
|
|
||||||
# your own copy of it.
|
|
||||||
set(DEFAULT_ENABLE_OPENSSL OFF)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (ENABLE_WEB_SERVICE OR USE_DISCORD_PRESENCE)
|
|
||||||
set(DEFAULT_ENABLE_OPENSSL ON)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
|
|
||||||
|
|
||||||
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
|
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
|
||||||
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
|
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
|
||||||
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
|
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
cmake_dependent_option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL} "ENABLE_OPENSSL" OFF)
|
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
|
||||||
|
|
||||||
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
|
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
|
||||||
AddJsonPackage(vulkan-validation-layers)
|
AddJsonPackage(vulkan-validation-layers)
|
||||||
|
|
@ -396,123 +359,96 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
|
||||||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||||
find_package(Threads REQUIRED)
|
find_package(Threads REQUIRED)
|
||||||
|
|
||||||
# openssl funniness
|
find_package(RenderDoc MODULE)
|
||||||
if (ENABLE_OPENSSL)
|
|
||||||
if (YUZU_USE_BUNDLED_OPENSSL)
|
|
||||||
set(BUILD_SHARED_LIBS OFF)
|
|
||||||
AddJsonPackage(openssl)
|
|
||||||
if (OpenSSL_ADDED)
|
|
||||||
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
find_package(OpenSSL 1.1.1 REQUIRED)
|
# openssl funniness
|
||||||
|
if (YUZU_USE_BUNDLED_OPENSSL)
|
||||||
|
set(BUILD_SHARED_LIBS OFF)
|
||||||
|
AddJsonPackage(openssl)
|
||||||
|
if (OpenSSL_ADDED)
|
||||||
|
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
|
||||||
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (YUZU_USE_CPM)
|
find_package(OpenSSL 3 REQUIRED)
|
||||||
message(STATUS "Fetching needed dependencies with CPM")
|
|
||||||
|
|
||||||
set(BUILD_SHARED_LIBS OFF)
|
message(STATUS "Fetching needed dependencies with CPM")
|
||||||
set(BUILD_TESTING OFF)
|
|
||||||
set(ENABLE_TESTING OFF)
|
|
||||||
|
|
||||||
# TODO(crueter): renderdoc?
|
set(BUILD_SHARED_LIBS OFF)
|
||||||
|
set(BUILD_TESTING OFF)
|
||||||
|
set(ENABLE_TESTING OFF)
|
||||||
|
|
||||||
# boost
|
# boost
|
||||||
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant)
|
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant)
|
||||||
|
|
||||||
AddJsonPackage(boost)
|
AddJsonPackage(boost)
|
||||||
|
|
||||||
# really annoying thing where boost::headers doesn't work with cpm
|
# really annoying thing where boost::headers doesn't work with cpm
|
||||||
# TODO(crueter) investigate
|
# TODO(crueter) investigate
|
||||||
set(BOOST_NO_HEADERS ${Boost_ADDED})
|
set(BOOST_NO_HEADERS ${Boost_ADDED})
|
||||||
|
|
||||||
if (Boost_ADDED)
|
if (Boost_ADDED)
|
||||||
if (MSVC OR ANDROID)
|
if (MSVC OR ANDROID)
|
||||||
add_compile_definitions(YUZU_BOOST_v1)
|
add_compile_definitions(YUZU_BOOST_v1)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if (NOT MSVC OR CXX_CLANG)
|
||||||
|
# boost sucks
|
||||||
|
if (PLATFORM_SUN)
|
||||||
|
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (NOT MSVC OR CXX_CLANG)
|
target_compile_options(boost_heap INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
|
||||||
# boost sucks
|
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
|
||||||
if (PLATFORM_SUN)
|
target_compile_options(boost_asio INTERFACE
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthreads")
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
|
||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthreads")
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
|
||||||
endif()
|
)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
target_compile_options(boost_heap INTERFACE -Wno-shadow)
|
# fmt
|
||||||
target_compile_options(boost_icl INTERFACE -Wno-shadow)
|
AddJsonPackage(fmt)
|
||||||
target_compile_options(boost_asio INTERFACE -Wno-conversion -Wno-implicit-fallthrough)
|
|
||||||
|
# lz4
|
||||||
|
AddJsonPackage(lz4)
|
||||||
|
|
||||||
|
if (lz4_ADDED)
|
||||||
|
add_library(lz4::lz4 ALIAS lz4_static)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# zstd
|
||||||
|
AddJsonPackage(zstd)
|
||||||
|
|
||||||
|
if (zstd_ADDED)
|
||||||
|
add_library(zstd::zstd ALIAS libzstd_static)
|
||||||
|
add_library(zstd::libzstd ALIAS libzstd_static)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if (NOT YUZU_STATIC_ROOM)
|
||||||
|
# nlohmann
|
||||||
|
AddJsonPackage(nlohmann)
|
||||||
|
|
||||||
|
# zlib
|
||||||
|
AddJsonPackage(zlib)
|
||||||
|
|
||||||
|
if (ZLIB_ADDED)
|
||||||
|
add_library(ZLIB::ZLIB ALIAS zlibstatic)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Opus
|
||||||
|
AddJsonPackage(opus)
|
||||||
|
|
||||||
|
if (Opus_ADDED)
|
||||||
|
if (MSVC AND CXX_CLANG)
|
||||||
|
target_compile_options(opus PRIVATE
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-function-declaration>
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# fmt
|
if (NOT TARGET Opus::opus)
|
||||||
AddJsonPackage(fmt)
|
add_library(Opus::opus ALIAS opus)
|
||||||
|
|
||||||
# lz4
|
|
||||||
AddJsonPackage(lz4)
|
|
||||||
|
|
||||||
if (lz4_ADDED)
|
|
||||||
add_library(lz4::lz4 ALIAS lz4_static)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# zstd
|
|
||||||
AddJsonPackage(zstd)
|
|
||||||
|
|
||||||
if (zstd_ADDED)
|
|
||||||
add_library(zstd::zstd ALIAS libzstd_static)
|
|
||||||
add_library(zstd::libzstd ALIAS libzstd_static)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (NOT YUZU_STATIC_ROOM)
|
|
||||||
# nlohmann
|
|
||||||
AddJsonPackage(nlohmann)
|
|
||||||
|
|
||||||
# zlib
|
|
||||||
AddJsonPackage(zlib)
|
|
||||||
|
|
||||||
if (ZLIB_ADDED)
|
|
||||||
add_library(ZLIB::ZLIB ALIAS zlibstatic)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Opus
|
|
||||||
AddJsonPackage(opus)
|
|
||||||
|
|
||||||
if (Opus_ADDED)
|
|
||||||
if (MSVC AND CXX_CLANG)
|
|
||||||
target_compile_options(opus PRIVATE
|
|
||||||
-Wno-implicit-function-declaration
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (NOT TARGET Opus::opus)
|
|
||||||
add_library(Opus::opus ALIAS opus)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
else()
|
|
||||||
# TODO: we can probably just use CPM for this... right?
|
|
||||||
# Enforce the search mode of non-required packages for better and shorter failure messages
|
|
||||||
find_package(fmt 8 REQUIRED)
|
|
||||||
|
|
||||||
if (NOT YUZU_DISABLE_LLVM)
|
|
||||||
find_package(LLVM MODULE COMPONENTS Demangle)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
find_package(nlohmann_json 3.8 REQUIRED)
|
|
||||||
find_package(lz4 REQUIRED)
|
|
||||||
find_package(RenderDoc MODULE)
|
|
||||||
find_package(stb MODULE)
|
|
||||||
|
|
||||||
find_package(Opus 1.3 MODULE REQUIRED)
|
|
||||||
|
|
||||||
find_package(ZLIB 1.2 REQUIRED)
|
|
||||||
find_package(zstd 1.5 REQUIRED MODULE)
|
|
||||||
|
|
||||||
# wow
|
|
||||||
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
|
|
||||||
|
|
||||||
if (ENABLE_OPENSSL)
|
|
||||||
find_package(OpenSSL 1.1.1 REQUIRED)
|
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|
@ -550,10 +486,10 @@ endfunction()
|
||||||
# =============================================
|
# =============================================
|
||||||
|
|
||||||
if (APPLE)
|
if (APPLE)
|
||||||
# Umbrella framework for everything GUI-related
|
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia)
|
||||||
find_library(COCOA_LIBRARY Cocoa REQUIRED)
|
find_library(${fw}_LIBRARY ${fw} REQUIRED)
|
||||||
find_library(IOKIT_LIBRARY IOKit REQUIRED)
|
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
|
||||||
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
|
endforeach()
|
||||||
elseif (WIN32)
|
elseif (WIN32)
|
||||||
# Target Windows 10
|
# Target Windows 10
|
||||||
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
|
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
|
||||||
|
|
@ -574,8 +510,8 @@ message(STATUS "Platform Libraries: ${PLATFORM_LIBRARIES}")
|
||||||
add_subdirectory(externals)
|
add_subdirectory(externals)
|
||||||
|
|
||||||
# pass targets from externals
|
# pass targets from externals
|
||||||
|
# TODO(crueter): CPMUtil Propagate func?
|
||||||
find_package(enet)
|
find_package(enet)
|
||||||
find_package(MbedTLS)
|
|
||||||
find_package(unordered_dense REQUIRED)
|
find_package(unordered_dense REQUIRED)
|
||||||
|
|
||||||
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
|
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
|
||||||
|
|
@ -590,7 +526,6 @@ if (NOT YUZU_STATIC_ROOM)
|
||||||
find_package(SPIRV-Tools)
|
find_package(SPIRV-Tools)
|
||||||
find_package(sirit)
|
find_package(sirit)
|
||||||
find_package(gamemode)
|
find_package(gamemode)
|
||||||
find_package(mcl)
|
|
||||||
find_package(frozen)
|
find_package(frozen)
|
||||||
|
|
||||||
if (ARCHITECTURE_riscv64)
|
if (ARCHITECTURE_riscv64)
|
||||||
|
|
@ -605,7 +540,7 @@ if (NOT YUZU_STATIC_ROOM)
|
||||||
find_package(oaknut)
|
find_package(oaknut)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (ENABLE_SDL2)
|
if (NOT ANDROID)
|
||||||
find_package(SDL2)
|
find_package(SDL2)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|
@ -641,7 +576,7 @@ if (ENABLE_QT)
|
||||||
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
|
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Concurrent)
|
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Charts Concurrent)
|
||||||
|
|
||||||
if (YUZU_USE_QT_MULTIMEDIA)
|
if (YUZU_USE_QT_MULTIMEDIA)
|
||||||
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
|
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
|
||||||
|
|
@ -680,7 +615,7 @@ if (ENABLE_QT)
|
||||||
## Components ##
|
## Components ##
|
||||||
|
|
||||||
# Best practice is to ask for all components at once, so they are from the same version
|
# Best practice is to ask for all components at once, so they are from the same version
|
||||||
set(YUZU_QT_COMPONENTS Core Widgets Concurrent)
|
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent)
|
||||||
if (PLATFORM_LINUX)
|
if (PLATFORM_LINUX)
|
||||||
list(APPEND YUZU_QT_COMPONENTS DBus)
|
list(APPEND YUZU_QT_COMPONENTS DBus)
|
||||||
endif()
|
endif()
|
||||||
|
|
|
||||||
|
|
@ -36,14 +36,17 @@ set(GIT_DESC ${BUILD_VERSION})
|
||||||
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
|
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
|
||||||
|
|
||||||
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
|
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
|
||||||
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
|
|
||||||
set(BUILD_AUTO_UPDATE_API "https://api.github.com")
|
|
||||||
|
|
||||||
if (NIGHTLY_BUILD)
|
if (NIGHTLY_BUILD)
|
||||||
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
|
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
|
||||||
|
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
|
||||||
|
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
|
||||||
|
set(BUILD_AUTO_UPDATE_REPO "eden-ci/nightly")
|
||||||
set(REPO_NAME "Eden Nightly")
|
set(REPO_NAME "Eden Nightly")
|
||||||
else()
|
else()
|
||||||
set(BUILD_AUTO_UPDATE_REPO "eden-emulator/Releases")
|
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
|
||||||
|
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
|
||||||
|
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
|
||||||
|
set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden")
|
||||||
set(REPO_NAME "Eden")
|
set(REPO_NAME "Eden")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|
|
||||||
10
README.md
|
|
@ -9,7 +9,7 @@
|
||||||
|
|
||||||
<h1 align="center">
|
<h1 align="center">
|
||||||
<br>
|
<br>
|
||||||
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="./dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a>
|
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="./dist/qt_themes/default/icons/256x256/eden.png" alt="Eden" width="200"></a>
|
||||||
<br>
|
<br>
|
||||||
<b>Eden</b>
|
<b>Eden</b>
|
||||||
<br>
|
<br>
|
||||||
|
|
@ -61,6 +61,10 @@ See the [sign-up instructions](docs/SIGNUP.md) for information on registration.
|
||||||
|
|
||||||
Alternatively, if you wish to add translations, go to the [Eden project on Transifex](https://app.transifex.com/edenemu/eden-emulator) and review [the translations README](./dist/languages).
|
Alternatively, if you wish to add translations, go to the [Eden project on Transifex](https://app.transifex.com/edenemu/eden-emulator) and review [the translations README](./dist/languages).
|
||||||
|
|
||||||
|
## Documentation
|
||||||
|
|
||||||
|
We have a user manual! See our [User Handbook](./docs/user/README.md).
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
See the [General Build Guide](docs/Build.md)
|
See the [General Build Guide](docs/Build.md)
|
||||||
|
|
@ -69,7 +73,9 @@ For information on provided development tooling, see the [Tools directory](./too
|
||||||
|
|
||||||
## Download
|
## Download
|
||||||
|
|
||||||
You can download the latest releases from [here](https://github.com/eden-emulator/Releases/releases).
|
You can download the latest releases from [here](https://git.eden-emu.dev/eden-emu/eden/releases).
|
||||||
|
|
||||||
|
Save us some bandwidth! We have [mirrors available](./docs/user/ThirdParty.md#mirrors) as well.
|
||||||
|
|
||||||
## Support
|
## Support
|
||||||
|
|
||||||
|
|
|
||||||
14
cpmfile.json
|
|
@ -5,7 +5,7 @@
|
||||||
"name": "openssl",
|
"name": "openssl",
|
||||||
"repo": "crueter-ci/OpenSSL",
|
"repo": "crueter-ci/OpenSSL",
|
||||||
"version": "3.6.0-1cb0d36b39",
|
"version": "3.6.0-1cb0d36b39",
|
||||||
"min_version": "1.1.1"
|
"min_version": "3"
|
||||||
},
|
},
|
||||||
"boost": {
|
"boost": {
|
||||||
"package": "Boost",
|
"package": "Boost",
|
||||||
|
|
@ -46,9 +46,9 @@
|
||||||
"package": "ZLIB",
|
"package": "ZLIB",
|
||||||
"repo": "madler/zlib",
|
"repo": "madler/zlib",
|
||||||
"tag": "v%VERSION%",
|
"tag": "v%VERSION%",
|
||||||
"hash": "06eaa3a1eaaeb31f461a2283b03a91ed8eb2406e62cd97ea1c69836324909edeecd93edd03ff0bf593d9dde223e3376149134c5b1fe2e8688c258cadf8cd60ff",
|
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
|
||||||
"version": "1.2",
|
"version": "1.2",
|
||||||
"git_version": "1.3.1.2",
|
"git_version": "1.3.2",
|
||||||
"options": [
|
"options": [
|
||||||
"ZLIB_BUILD_SHARED OFF",
|
"ZLIB_BUILD_SHARED OFF",
|
||||||
"ZLIB_INSTALL OFF"
|
"ZLIB_INSTALL OFF"
|
||||||
|
|
@ -87,8 +87,8 @@
|
||||||
"bundled": true
|
"bundled": true
|
||||||
},
|
},
|
||||||
"llvm-mingw": {
|
"llvm-mingw": {
|
||||||
"repo": "misc/llvm-mingw",
|
"repo": "eden-emu/llvm-mingw",
|
||||||
"git_host": "git.crueter.xyz",
|
"git_host": "git.eden-emu.dev",
|
||||||
"tag": "%VERSION%",
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|
||||||
|
id="path1-3-3-2-0"
|
||||||
|
style="fill:#e5ffd5;fill-opacity:1;stroke:none;stroke-width:0.00345656" /><path
|
||||||
|
d="m 99.090959,92.821662 c -0.71225,0.32793 -1.09736,0.58128 -1.74709,1.15649 -1.03665,0.91735 -1.96592,2.11115 -2.47956,3.19075 -0.28262,0.58569 -0.70482,1.78761 -0.8144,2.30569 -0.0757,0.36098 -0.0126,0.845498 0.29675,2.249048 0.15627,0.71819 0.24522,1.09238 0.73122,3.0988 0.45959,1.90326 0.65918,2.85811 0.62424,2.98847 -0.027,0.10736 -0.4078,-0.62798 -1.63417,-3.14519 -1.75608,-3.60681 -2.10037,-4.20834 -2.86754,-4.988418 -1.14163,-1.15448 -3.11488,-1.77516 -5.30345,-1.66626 -1.09607,0.055 -1.9152,0.3201 -2.9208,0.94223 -0.87487,0.54476 -1.56019,1.189448 -2.24886,2.130378 -0.6194,0.84334 -0.9338,1.41581 -1.60657,2.91123 -0.63271,1.40409 -0.97365,2.24998 -1.07091,2.65202 -0.032,0.13953 -0.0811,0.22706 -0.16798,0.30679 -0.14972,0.13788 -0.20143,0.20592 -0.86652,1.11191 -0.73935,1.01204 -1.04948,1.46776 -1.32427,1.95926 -0.56965,1.01678 -0.79652,1.77053 -0.80196,2.6849 -0.004,0.61199 0.0505,0.92971 0.2746,1.60503 0.27761,0.82381 0.58582,1.4 0.91781,1.69353 0.28408,0.25513 1.15321,0.70623 1.7065,0.88898 0.86069,0.28431 2.56757,0.46758 3.75525,0.40589 1.55973,-0.0834 3.00071,-0.34791 6.15903,-1.12806 2.55495,-0.63077 3.52074,-0.84273 3.80475,-0.83519 l 0.13395,0.003 -0.0832,0.14975 c -0.10431,0.1805 -0.26771,0.28899 -0.8331,0.54108 -0.60562,0.27221 -1.43769,0.59247 -3.01747,1.15742 -2.908,1.03966 -4.13694,1.54254 -4.99026,2.04621 -1.14094,0.67379 -2.41552,2.13484 -3.00315,3.43915 -0.61514,1.37454 -0.67613,2.43961 -0.24921,4.37405 0.14854,0.68348 0.35642,1.3099 0.49286,1.48515 0.1884,0.24957 0.94386,0.75875 1.97943,1.33439 0.75173,0.41544 1.28854,0.65456 2.08523,0.92276 l 0.7579,0.25734 0.50715,0.47965 c 0.27906,0.2636 0.62419,0.57308 0.76796,0.68822 0.86312,0.68038 2.19775,1.46212 3.15988,1.85182 0.9077,0.36705 1.48293,0.45094 2.46057,0.35719 1.32347,-0.12374 3.25536,-0.62914 4.02526,-1.05428 0.88358,-0.48318 1.86569,-1.47065 2.49625,-2.50425 0.28392,-0.46398 0.52311,-1.1099 0.66399,-1.8046 0.17378,-0.85485 0.11189,-2.13698 -0.2385,-4.72444 -0.25212,-1.89068 -0.36632,-2.94172 -0.35573,-3.36929 0.0106,-0.42757 0.15606,-0.67259 0.51262,-0.85878 l 0.12678,-0.0657 0.064,0.26371 c 0.0833,0.34547 0.71408,2.64653 1.055741,3.85278 0.2879,1.02054 0.84249,2.62088 1.06298,3.07352 0.5454,1.12506 1.49691,2.36639 2.58636,3.37536 0.79474,0.7336 1.3822,1.10178 2.4643,1.54666 0.8427,0.34792 1.30827,0.47837 1.92069,0.53295 0.47541,0.0424 0.83339,0.0254 1.58289,-0.0843 0.65387,-0.0915 0.67046,-0.10036 0.66796,-0.31997 -0.003,-0.067 -0.0223,-0.29113 -0.044,-0.49769 -0.0555,-0.49722 -0.13441,-0.66439 -0.44074,-0.93928 -0.21293,-0.19394 -0.29864,-0.24014 -1.08691,-0.56541 -1.38351,-0.57554 -1.78083,-0.80667 -2.46052,-1.42921 -1.56019,-1.42605 -2.40561,-2.73647 -3.49945,-5.41983 -0.53678,-1.3111 -0.89398,-2.45792 -0.93082,-2.98168 -0.0248,-0.31066 -0.0224,-0.31485 0.11241,-0.15607 0.67255,0.80131 1.21255,1.54485 1.92915,2.66736 0.97682,1.51789 1.13078,1.68729 2.18926,2.36731 1.44677,0.93108 2.48516,1.421 3.85619,1.81752 1.20674,0.3492 2.02765,0.4194 3.08571,0.26166 1.39327,-0.20798 2.32985,-0.6375 3.23374,-1.48366 0.47379,-0.44557 0.74194,-0.76863 0.89983,-1.08223 0.0802,-0.15892 0.24774,-0.43163 0.3727,-0.60883 0.49139,-0.6753 0.64948,-1.11789 0.98212,-2.7311 0.23953,-1.15148 0.43144,-1.77491 0.84416,-2.72265 0.30904,-0.70639 0.61308,-1.18046 1.01595,-1.59234 l 0.34813,-0.353 0.0743,-0.32997 c 0.0409,-0.18317 0.11872,-0.49057 0.17869,-0.68688 0.17036,-0.58234 0.18794,-1.03598 0.0756,-1.90446 -0.10864,-0.8222 -0.2526,-1.45631 -0.50309,-2.21112 -0.28876,-0.85741 -0.35622,-0.96733 -0.96321,-1.51219 -1.2796,-1.14604 -2.54304,-1.61894 -4.35828,-1.63393 -0.89328,-0.005 -1.65744,0.0717 -2.51554,0.25473 -1.11023,0.23614 -1.40459,0.32703 -5.32456,1.62793 -2.17659,0.72233 -3.86413,1.26888 -3.8974,1.26285 -0.0458,-0.008 -0.0489,-0.0177 -0.0134,-0.0532 0.0944,-0.0925 0.86805,-0.44751 2.99432,-1.38042 2.80833,-1.23391 3.54565,-1.60411 4.38562,-2.21871 1.35423,-0.98542 2.31286,-1.89043 3.24571,-3.06167 1.05685,-1.32775 1.4669,-2.34244 1.48096,-3.66673 0.0131,-0.87958 -0.18167,-2.137958 -0.44636,-2.935538 -0.21574,-0.6374 -0.41657,-0.93714 -0.99027,-1.45235 -0.82901,-0.74259 -1.55944,-1.09386 -2.73369,-1.32158 -0.32994,-0.0635 -1.07905,-0.21183 -1.66189,-0.33049 -1.50726,-0.3004 -1.93364,-0.47777 -3.27101,-1.35019 -0.76049,-0.50074 -1.25257,-0.78183 -1.77278,-1.02983 -1.2239,-0.57763 -2.58444,-0.80119 -3.795,-0.61995 -0.41428,0.0594 -1.421131,0.35967 -1.815491,0.53802 z"
|
||||||
|
id="path1-3-3-2-0-4"
|
||||||
|
style="fill:#e5ffd5;fill-opacity:1;stroke:none;stroke-width:0.00345656" /></svg>
|
||||||
|
After Width: | Height: | Size: 56 KiB |
1
dist/icon_variations/saintpatrick2026_bgcolor
vendored
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
#3cce5bff
|
||||||
225
dist/icon_variations/valentines2026_named.svg
vendored
|
Before Width: | Height: | Size: 42 KiB |
3058
dist/languages/ar.ts
vendored
3205
dist/languages/ca.ts
vendored
2907
dist/languages/cs.ts
vendored
2905
dist/languages/da.ts
vendored
3219
dist/languages/de.ts
vendored
2905
dist/languages/el.ts
vendored
4237
dist/languages/es.ts
vendored
2905
dist/languages/fi.ts
vendored
2972
dist/languages/fr.ts
vendored
2915
dist/languages/hu.ts
vendored
2905
dist/languages/id.ts
vendored
3155
dist/languages/it.ts
vendored
2978
dist/languages/ja_JP.ts
vendored
2905
dist/languages/ko_KR.ts
vendored
4040
dist/languages/nb.ts
vendored
2908
dist/languages/nl.ts
vendored
2926
dist/languages/pl.ts
vendored
3202
dist/languages/pt_BR.ts
vendored
2915
dist/languages/pt_PT.ts
vendored
4051
dist/languages/ru_RU.ts
vendored
2935
dist/languages/sv.ts
vendored
2914
dist/languages/tr_TR.ts
vendored
3015
dist/languages/uk.ts
vendored
2905
dist/languages/vi.ts
vendored
2906
dist/languages/vi_VN.ts
vendored
2986
dist/languages/zh_CN.ts
vendored
2918
dist/languages/zh_TW.ts
vendored
BIN
dist/qt_themes/default/icons/256x256/eden.png
vendored
|
Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 35 KiB |
BIN
dist/qt_themes/default/icons/256x256/eden_named.png
vendored
|
Before Width: | Height: | Size: 79 KiB |
|
|
@ -91,7 +91,7 @@ After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-
|
||||||
|
|
||||||
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
|
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
|
||||||
|
|
||||||
If clang has errors, try using `g++-11`.
|
If clang has errors, try using `g++11`.
|
||||||
|
|
||||||
## FreeBSD
|
## FreeBSD
|
||||||
|
|
||||||
|
|
@ -107,6 +107,8 @@ hw.usb.usbhid.enable="0"
|
||||||
|
|
||||||
## NetBSD
|
## NetBSD
|
||||||
|
|
||||||
|
2026-02-07: `vulkan-headers` must not be installed, since the version found in `pkgsrc` is older than required. Either wait for binary packages to update or build newer versions from source.
|
||||||
|
|
||||||
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
|
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
|
|
@ -116,7 +118,7 @@ ip6addrctl_policy=ipv4_prefer
|
||||||
|
|
||||||
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Or install `gcc14` (or `gcc15` with current pkgsrc). Provided that, the following CMake commands may work:
|
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Or install `gcc14` (or `gcc15` with current pkgsrc). Provided that, the following CMake commands may work:
|
||||||
|
|
||||||
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild`
|
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild` (Recommended)
|
||||||
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc14/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc14/bin/g++ -Bbuild`
|
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc14/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc14/bin/g++ -Bbuild`
|
||||||
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc15/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc15/bin/g++ -Bbuild`
|
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc15/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc15/bin/g++ -Bbuild`
|
||||||
|
|
||||||
|
|
@ -138,8 +140,12 @@ cmake --install build
|
||||||
|
|
||||||
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
|
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
|
||||||
|
|
||||||
|
`QtCore` on NetBSD is included, but due to misconfigurations(!) we MUST include one of the standard headers that include `bits/c++config.h`, since source_location (required by `QtCore`) isn't properly configured to intake `bits/c++config.h` (none of the experimental library is). This is a bug with NetBSD packaging and not our fault, but alas.
|
||||||
|
|
||||||
## DragonFlyBSD
|
## DragonFlyBSD
|
||||||
|
|
||||||
|
2026-02-07: `vulkan-headers` and `vulkan-utility-libraries` must NOT be uninstalled, since they're too old: `1.3.289`. Either wait for binary packages to update or build newer versions from source.
|
||||||
|
|
||||||
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
|
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
|
|
|
||||||
|
|
@ -22,17 +22,25 @@ Debug logs can be found in General -> Debug -> Open Log Location on desktop, and
|
||||||
|
|
||||||
Ignoring SIGSEGV when debugging in host:
|
Ignoring SIGSEGV when debugging in host:
|
||||||
|
|
||||||
- **gdb**: `handle all nostop pass`.
|
- **gdb**: `handle SIGSEGV nostop pass`.
|
||||||
- **lldb**: `pro hand -p true -s false -n false SIGSEGV`.
|
- **lldb**: `pro hand -p true -s false -n false SIGSEGV`.
|
||||||
|
|
||||||
## Debugging (guest code)
|
## Debugging (guest code)
|
||||||
|
|
||||||
### gdb
|
### gdb
|
||||||
|
|
||||||
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
|
You must have GDB installed for aarch64 to debug the target. Install it through your package manager, e.g.:
|
||||||
|
* On Arch:
|
||||||
|
* `sudo pacman -Syu aarch64-linux-gnu-gdb`
|
||||||
|
* On Gentoo:
|
||||||
|
* `sudo emerge --ask crossdev`
|
||||||
|
* `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
||||||
|
|
||||||
Then hook up an aarch64-gdb (use `yay aarch64-gdb` or `sudo pkg in arch64-gdb` to install)
|
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
|
||||||
Then type `target remote localhost:1234` and type `c` (for continue) - and then if it crashes just do a `bt` (backtrace) and `layout asm`.
|
Or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
||||||
|
* `target remote localhost:6543`
|
||||||
|
|
||||||
|
Type `c` (for continue) and then if it crashes just do a `bt` (backtrace) and `layout asm`
|
||||||
|
|
||||||
### gdb cheatsheet
|
### gdb cheatsheet
|
||||||
|
|
||||||
|
|
|
||||||
31
docs/Deps.md
|
|
@ -51,12 +51,11 @@ All other dependencies will be downloaded and built by [CPM](https://github.com/
|
||||||
* [fmt](https://fmt.dev/) 8.0.1+
|
* [fmt](https://fmt.dev/) 8.0.1+
|
||||||
* [lz4](http://www.lz4.org)
|
* [lz4](http://www.lz4.org)
|
||||||
* [nlohmann\_json](https://github.com/nlohmann/json) 3.8+
|
* [nlohmann\_json](https://github.com/nlohmann/json) 3.8+
|
||||||
* [OpenSSL](https://www.openssl.org/source/) 1.1.1+
|
* [OpenSSL](https://www.openssl.org/source/) 3+
|
||||||
* [ZLIB](https://www.zlib.net/) 1.2+
|
* [ZLIB](https://www.zlib.net/) 1.2+
|
||||||
* [zstd](https://facebook.github.io/zstd/) 1.5+
|
* [zstd](https://facebook.github.io/zstd/) 1.5+
|
||||||
* [enet](http://enet.bespin.org/) 1.3+
|
* [enet](http://enet.bespin.org/) 1.3+
|
||||||
* [Opus](https://opus-codec.org/) 1.3+
|
* [Opus](https://opus-codec.org/) 1.3+
|
||||||
* [MbedTLS](https://github.com/Mbed-TLS/mbedtls) 3+
|
|
||||||
|
|
||||||
Vulkan 1.3.274+ is also needed:
|
Vulkan 1.3.274+ is also needed:
|
||||||
|
|
||||||
|
|
@ -77,7 +76,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
|
||||||
* This package is known to be broken on the AUR.
|
* This package is known to be broken on the AUR.
|
||||||
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
|
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
|
||||||
* [unordered-dense](https://github.com/martinus/unordered_dense)
|
* [unordered-dense](https://github.com/martinus/unordered_dense)
|
||||||
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
|
|
||||||
|
|
||||||
On amd64:
|
On amd64:
|
||||||
|
|
||||||
|
|
@ -121,7 +119,7 @@ sudo emerge -a \
|
||||||
dev-util/vulkan-utility-libraries dev-util/glslang \
|
dev-util/vulkan-utility-libraries dev-util/glslang \
|
||||||
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
|
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
|
||||||
media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \
|
media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \
|
||||||
net-libs/enet net-libs/mbedtls \
|
net-libs/enet \
|
||||||
sys-libs/zlib \
|
sys-libs/zlib \
|
||||||
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
|
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
|
||||||
games-util/gamemode \
|
games-util/gamemode \
|
||||||
|
|
@ -139,7 +137,6 @@ Required USE flags:
|
||||||
|
|
||||||
* `dev-qt/qtbase network concurrent dbus gui widgets`
|
* `dev-qt/qtbase network concurrent dbus gui widgets`
|
||||||
* `dev-libs/quazip qt6`
|
* `dev-libs/quazip qt6`
|
||||||
* `net-libs/mbedtls cmac`
|
|
||||||
* `media-libs/libsdl2 haptic joystick sound video`
|
* `media-libs/libsdl2 haptic joystick sound video`
|
||||||
* `dev-cpp/cpp-httplib ssl`
|
* `dev-cpp/cpp-httplib ssl`
|
||||||
|
|
||||||
|
|
@ -151,7 +148,7 @@ Required USE flags:
|
||||||
<summary>Arch Linux</summary>
|
<summary>Arch Linux</summary>
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
|
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
|
||||||
```
|
```
|
||||||
|
|
||||||
* Building with QT Web Engine requires `qt6-webengine` as well.
|
* Building with QT Web Engine requires `qt6-webengine` as well.
|
||||||
|
|
@ -164,7 +161,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
|
||||||
<summary>Ubuntu, Debian, Mint Linux</summary>
|
<summary>Ubuntu, Debian, Mint Linux</summary>
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
|
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
|
||||||
```
|
```
|
||||||
|
|
||||||
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
|
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
|
||||||
|
|
@ -178,7 +175,7 @@ sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev l
|
||||||
Fedora:
|
Fedora:
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
|
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel qt6-charts-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
|
||||||
```
|
```
|
||||||
|
|
||||||
AlmaLinux (use `YUZU_USE_CPM=ON`):
|
AlmaLinux (use `YUZU_USE_CPM=ON`):
|
||||||
|
|
@ -211,17 +208,15 @@ First, enable the community repository; [see here](https://wiki.alpinelinux.org/
|
||||||
# Enable the community repository
|
# Enable the community repository
|
||||||
setup-apkrepos -c
|
setup-apkrepos -c
|
||||||
# Install
|
# Install
|
||||||
apk add g++ git cmake make mbedtls-dev mbedtls-static mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
|
apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
|
||||||
```
|
```
|
||||||
|
|
||||||
`mbedtls-static` has to be specified otherwise `libeverest.a` and `libp256m.a` will fail to be found.
|
|
||||||
|
|
||||||
</details>
|
</details>
|
||||||
<details>
|
<details>
|
||||||
<summary>Void Linux</summary>
|
<summary>Void Linux</summary>
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
xbps-install -Su git make cmake clang pkg-config patch mbedtls-devel SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel fmt-devel json-c++ libenet-devel libusb-devel
|
xbps-install -Su git make cmake clang pkg-config patch SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel qt6-charts-devel fmt-devel json-c++ libenet-devel libusb-devel
|
||||||
```
|
```
|
||||||
|
|
||||||
Yes, `nlohmann-json` is just named `json-c++`. Why?
|
Yes, `nlohmann-json` is just named `json-c++`. Why?
|
||||||
|
|
@ -233,6 +228,8 @@ Yes, `nlohmann-json` is just named `json-c++`. Why?
|
||||||
|
|
||||||
A convenience script is provided on the root of this project [shell.nix](../shell.nix). Run the usual `nix-shell`.
|
A convenience script is provided on the root of this project [shell.nix](../shell.nix). Run the usual `nix-shell`.
|
||||||
|
|
||||||
|
If you're going for a pure build (i.e no downloaded deps), use `-DYUZU_USE_CPM=ON -DCPMUTIL_FORCE_SYSTEM=ON`.
|
||||||
|
|
||||||
</details>
|
</details>
|
||||||
<details>
|
<details>
|
||||||
<summary>macOS</summary>
|
<summary>macOS</summary>
|
||||||
|
|
@ -257,7 +254,7 @@ brew install molten-vk
|
||||||
<details>
|
<details>
|
||||||
<summary>FreeBSD</summary>
|
<summary>FreeBSD</summary>
|
||||||
|
|
||||||
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense mbedtls3 vulkan-headers quazip-qt6`
|
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6`
|
||||||
|
|
||||||
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
||||||
|
|
||||||
|
|
@ -267,7 +264,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
||||||
<details>
|
<details>
|
||||||
<summary>NetBSD</summary>
|
<summary>NetBSD</summary>
|
||||||
|
|
||||||
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
|
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
|
||||||
|
|
||||||
[Caveats](./Caveats.md#netbsd).
|
[Caveats](./Caveats.md#netbsd).
|
||||||
|
|
||||||
|
|
@ -287,7 +284,7 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
|
||||||
<summary>DragonFlyBSD</summary>
|
<summary>DragonFlyBSD</summary>
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
|
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
|
||||||
```
|
```
|
||||||
|
|
||||||
[Caveats](./Caveats.md#dragonflybsd).
|
[Caveats](./Caveats.md#dragonflybsd).
|
||||||
|
|
@ -311,7 +308,7 @@ sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json ope
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
BASE="git make autoconf libtool automake-wrapper jq patch"
|
BASE="git make autoconf libtool automake-wrapper jq patch"
|
||||||
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense openssl SDL2"
|
MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL2"
|
||||||
# Either x86_64 or clang-aarch64 (Windows on ARM)
|
# Either x86_64 or clang-aarch64 (Windows on ARM)
|
||||||
packages="$BASE"
|
packages="$BASE"
|
||||||
for pkg in $MINGW; do
|
for pkg in $MINGW; do
|
||||||
|
|
@ -337,7 +334,7 @@ pacman -Syuu --needed --noconfirm $packages
|
||||||
<summary>HaikuOS</summary>
|
<summary>HaikuOS</summary>
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel mbedtls3_devel glslang qt6_devel
|
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel
|
||||||
```
|
```
|
||||||
|
|
||||||
[Caveats](./Caveats.md#haikuos).
|
[Caveats](./Caveats.md#haikuos).
|
||||||
|
|
|
||||||
100
docs/Options.md
Normal file
|
|
@ -0,0 +1,100 @@
|
||||||
|
# CMake Options
|
||||||
|
|
||||||
|
To change these options, add `-DOPTION_NAME=NEWVALUE` to the command line.
|
||||||
|
|
||||||
|
- On Qt Creator, go to Project -> Current Configuration
|
||||||
|
|
||||||
|
Notes:
|
||||||
|
|
||||||
|
- Defaults are marked per-platform.
|
||||||
|
- "Non-UNIX" just means Windows/MSVC and Android (yes, macOS is UNIX
|
||||||
|
- Android generally doesn't need to change anything; if you do, go to `src/android/app/build.gradle.kts`
|
||||||
|
- To set a boolean variable to on, use `ON` for the value; to turn it off, use `OFF`
|
||||||
|
- If a variable is mentioned as being e.g. "ON" for a specific platform(s), that means it is defaulted to OFF on others
|
||||||
|
- TYPE is always boolean unless otherwise specified
|
||||||
|
- Format:
|
||||||
|
- `OPTION_NAME` (TYPE DEFAULT) DESCRIPTION
|
||||||
|
|
||||||
|
## Options
|
||||||
|
|
||||||
|
### Dependencies
|
||||||
|
|
||||||
|
These options control dependencies.
|
||||||
|
|
||||||
|
- `YUZU_USE_BUNDLED_FFMPEG` (ON for non-UNIX) Download a pre-built and configured FFmpeg
|
||||||
|
- `YUZU_USE_EXTERNAL_FFMPEG` (ON for Solaris) Build FFmpeg from source
|
||||||
|
- `YUZU_DOWNLOAD_ANDROID_VVL` (ON) Download validation layer binary for Android
|
||||||
|
- `YUZU_DOWNLOAD_TIME_ZONE_DATA` (ON) Always download time zone binaries
|
||||||
|
- Currently, build fails without this
|
||||||
|
- `YUZU_TZDB_PATH` (string) Path to a pre-downloaded timezone database (useful for nixOS and Gentoo)
|
||||||
|
- `YUZU_USE_BUNDLED_MOLTENVK` (ON, macOS only) Download bundled MoltenVK lib
|
||||||
|
- `YUZU_USE_BUNDLED_OPENSSL` (ON for MSVC, Android, Solaris, and OpenBSD) Download bundled OpenSSL build
|
||||||
|
- `YUZU_USE_EXTERNAL_SDL2` (OFF) Compiles SDL2 from source
|
||||||
|
- `YUZU_USE_BUNDLED_SDL2` (ON for MSVC) Download a prebuilt SDL2
|
||||||
|
|
||||||
|
### Miscellaneous
|
||||||
|
|
||||||
|
- `ENABLE_WEB_SERVICE` (ON) Enable multiplayer service
|
||||||
|
- `ENABLE_WIFI_SCAN` (OFF) Enable WiFi scanning (requires iw on Linux) - experimental
|
||||||
|
- `ENABLE_CUBEB` (ON) Enables the cubeb audio backend
|
||||||
|
- This option is subject for removal.
|
||||||
|
- `YUZU_TESTS` (ON) Compile tests - requires Catch2
|
||||||
|
- `ENABLE_LTO` (OFF) Enable link-time optimization
|
||||||
|
- Not recommended on Windows
|
||||||
|
- UNIX may be better off appending `-flto=thin` to compiler args
|
||||||
|
- `USE_FASTER_LINKER` (OFF) Check if a faster linker is available
|
||||||
|
- Not recommended outside of Linux
|
||||||
|
|
||||||
|
### Flavors
|
||||||
|
|
||||||
|
These options control executables and build flavors.
|
||||||
|
|
||||||
|
- `YUZU_LEGACY` (OFF): Apply patches to improve compatibility on some older GPUs at the cost of performance
|
||||||
|
- `NIGHTLY_BUILD` (OFF): This is only used by CI. Do not use this unless you're making your own distribution and know what you're doing.
|
||||||
|
- `YUZU_STATIC_BUILD` (OFF) Attempt to build using static libraries if possible
|
||||||
|
- Not supported on Linux
|
||||||
|
- Automatically set if `YUZU_USE_BUNDLED_QT` is on for non-Linux
|
||||||
|
- `ENABLE_UPDATE_CHECKER` (OFF) Enable update checking functionality
|
||||||
|
- `YUZU_DISABLE_LLVM` (OFF) Do not attempt to link to the LLVM demangler
|
||||||
|
- Really only useful for CI or distribution builds
|
||||||
|
|
||||||
|
**Desktop only**:
|
||||||
|
|
||||||
|
- `YUZU_CMD` (ON) Compile the SDL2 frontend (eden-cli)
|
||||||
|
- `YUZU_ROOM` (OFF) Compile dedicated room functionality into the main executable
|
||||||
|
- `YUZU_ROOM_STANDALONE` (OFF) Compile a separate executable for room functionality
|
||||||
|
- `YUZU_STATIC_ROOM` (OFF) Compile the room executable *only* as a static, portable executable
|
||||||
|
- This is only usable on Alpine Linux.
|
||||||
|
|
||||||
|
### Desktop
|
||||||
|
|
||||||
|
The following options are desktop only.
|
||||||
|
|
||||||
|
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input backend (HIGHLY RECOMMENDED)
|
||||||
|
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics backend
|
||||||
|
- Unavailable on Windows/ARM64
|
||||||
|
- You probably shouldn't turn this off.
|
||||||
|
|
||||||
|
### Qt
|
||||||
|
|
||||||
|
Also desktop-only, but apply strictly to Qt
|
||||||
|
|
||||||
|
- `ENABLE_QT` (ON) Enable the Qt frontend (recommended)
|
||||||
|
- `ENABLE_QT_TRANSLATION` (OFF) Enable translations for the Qt frontend
|
||||||
|
- `YUZU_USE_BUNDLED_QT` (ON for MSVC) Download bundled Qt binaries
|
||||||
|
- Not recommended on Linux. For Windows and macOS, the provided build is statically linked.
|
||||||
|
- `YUZU_QT_MIRROR` (string) What mirror to use for downloading the bundled Qt libraries
|
||||||
|
- `YUZU_USE_QT_MULTIMEDIA` (OFF) Use QtMultimedia for camera support
|
||||||
|
- `YUZU_USE_QT_WEB_ENGINE` (OFF) Use QtWebEngine for web applet implementation (requires the huge QtWebEngine dependency; not recommended)
|
||||||
|
- `USE_DISCORD_PRESENCE` (OFF) Enables Discord Rich Presence (Qt frontend only)
|
||||||
|
|
||||||
|
### Retired Options
|
||||||
|
|
||||||
|
The following options were a part of Eden at one point, but have since been retired.
|
||||||
|
|
||||||
|
- `ENABLE_OPENSSL` - MbedTLS was fully replaced with OpenSSL in [#3606](https://git.eden-emu.dev/eden-emu/eden/pulls/3606), because OpenSSL straight-up performs better.
|
||||||
|
- `ENABLE_SDL2` - While technically possible to *not* use SDL2 on desktop, this is **NOT** a supported configuration under any means, and adding this matrix to our build system was not worth the effort.
|
||||||
|
- `YUZU_USE_CPM` - This option once had a purpose, but that purpose has long since passed us by. *All* builds use CPMUtil to manage dependencies now.
|
||||||
|
- If you want to *force* the usage of system dependencies, use `-DCPMUTIL_FORCE_SYSTEM=ON`.
|
||||||
|
|
||||||
|
See `src/dynarmic/CMakeLists.txt` for additional options--usually, these don't need changed
|
||||||
|
|
@ -1,8 +1,11 @@
|
||||||
# Eden Build Documentation
|
# Eden Build Documentation
|
||||||
|
|
||||||
|
Are you just a casual user? Take a look at our [User Handbook](./user) then!
|
||||||
|
|
||||||
This contains documentation created by developers. This contains build instructions, guidelines, instructions/layouts for [cool stuff we made](./CPMUtil), and more.
|
This contains documentation created by developers. This contains build instructions, guidelines, instructions/layouts for [cool stuff we made](./CPMUtil), and more.
|
||||||
|
|
||||||
- **[General Build Instructions](Build.md)**
|
- **[General Build Instructions](Build.md)**
|
||||||
|
- **[CMake Options](Options.md)**
|
||||||
- **[Cross Compiling](CrossCompile.md)**
|
- **[Cross Compiling](CrossCompile.md)**
|
||||||
- **[Development Guidelines](Development.md)**
|
- **[Development Guidelines](Development.md)**
|
||||||
- **[Dependencies](Deps.md)**
|
- **[Dependencies](Deps.md)**
|
||||||
|
|
@ -10,10 +13,10 @@ This contains documentation created by developers. This contains build instructi
|
||||||
- **[CPM - CMake Package Manager](./CPMUtil)**
|
- **[CPM - CMake Package Manager](./CPMUtil)**
|
||||||
- **[Platform-Specific Caveats](Caveats.md)**
|
- **[Platform-Specific Caveats](Caveats.md)**
|
||||||
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
|
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
|
||||||
- **[User Handbook](./user)**
|
|
||||||
- **[Dynarmic](./dynarmic)**
|
- **[Dynarmic](./dynarmic)**
|
||||||
- **[Cross compilation](./CrossCompile.md)**
|
- **[Cross compilation](./CrossCompile.md)**
|
||||||
- **[Driver Bugs](./DriverBugs.md)**
|
- **[Driver Bugs](./DriverBugs.md)**
|
||||||
|
- **[Building Older Commits](./build/OlderCommits.md)**
|
||||||
|
|
||||||
## Policies
|
## Policies
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -18,7 +18,7 @@ First of all, you MUST have a valid reason to sign up for our Git. Valid reasons
|
||||||
The following are not valid reasons to sign up:
|
The following are not valid reasons to sign up:
|
||||||
|
|
||||||
- I want to contribute to Eden.
|
- I want to contribute to Eden.
|
||||||
* Be at least somewhat specific!
|
* Be at least somewhat specific! We always welcome contributors and developers, but generic "I want to contribute" messages don't give us enough information.
|
||||||
- I want to support Eden.
|
- I want to support Eden.
|
||||||
* If you wish to support us through development, be more specific; otherwise, to support us, check out our [donations page](https://eden-emu.dev/donations).
|
* If you wish to support us through development, be more specific; otherwise, to support us, check out our [donations page](https://eden-emu.dev/donations).
|
||||||
- I want to report issues.
|
- I want to report issues.
|
||||||
|
|
@ -41,17 +41,36 @@ Email: <Your Desired Email>
|
||||||
I wish to sign up because... <your reason here>
|
I wish to sign up because... <your reason here>
|
||||||
```
|
```
|
||||||
|
|
||||||
Email notifications are disabled for the time being, so you don't have to use a real email. If you wish to remain anonymous, either send a separate email asking for access to a shared anonymous account, *or* create a fake username and email.
|
Email notifications are disabled for the time being, so you don't have to use a real email. If you wish to remain anonymous, either send a separate email asking for access to a shared anonymous account, *or* create a fake username and email. Do note that the email you sign up with is used to accredit commits on the web UI, and *must* match your configured GPG key.
|
||||||
|
|
||||||
|
## Patches
|
||||||
|
|
||||||
|
In general, PRs are the preferred method of tracking patches, as they allow us to go through our standard triage, CI, and testing process without having to deal with the minutiae of incremental patches. However, we also understand that many people prefer to use raw patches, and that's totally okay! While we currently don't have a mailing list, we do accept email patches. To do so:
|
||||||
|
|
||||||
|
1. Make your changes on a clean copy of the master branch
|
||||||
|
2. Commit your changes with a descriptive, well-formed message (see the [commit message docs](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/Development.md#pull-requests)), and a proper description thoroughly explaining your changes.
|
||||||
|
* Note that we don't need to know all the individual details about your code. A description explaining the motivation and general implementation of your changes is enough, alongside caveats and any potential blockers.
|
||||||
|
3. Format your patch with `git format-patch -1 HEAD`.
|
||||||
|
4. Email us with the subject `[Eden] [PATCH] <brief patch description...>`, with a brief description of your patch, and the previously-formatted patch file as an attachment.
|
||||||
|
* If you don't include the first two bracketed parts, your email may be lost!
|
||||||
|
|
||||||
|
The following emails are currently set up to receive and process patches:
|
||||||
|
|
||||||
|
- [eden@eden-emu.dev](mailto:eden@eden-emu.dev]
|
||||||
|
- [crueter@eden-emu.dev](mailto:eden@eden-emu.dev)
|
||||||
|
|
||||||
## Instructions
|
## Instructions
|
||||||
|
|
||||||
If you have read everything above and affirm that you will not abuse your access, click the summary below to get the email to send your request to.
|
If you have read everything above and affirm that you will not abuse your access, click the summary below to get the email to send your request to.
|
||||||
|
|
||||||
<details>
|
<details>
|
||||||
<summary>I affirm that I have read ALL of the information above, and will not abuse my access to Eden, nor will I send unnecessary spam requests or the following email.</summary>
|
<summary>I affirm that I have read ALL of the information above, and will not abuse my access to Eden, nor will I send unnecessary spam to the following email.</summary>
|
||||||
|
|
||||||
Email [crueter@crueter.xyz](mailto:crueter@crueter.xyz) with the format above.
|
Email [crueter@crueter.xyz](mailto:crueter@crueter.xyz) with the format above.
|
||||||
|
|
||||||
Once your request is processed, you should receive a confirmation email from crueter with your password alongside a link to a repository containing instructions on SSH, etc. Note that you are required to change your password. If your request is rejected, you will receive a notice as such, asking for clarification if needed. If you do not receive a response in 48 hours, you may send another email.
|
Once your request is processed, you should receive a confirmation email from crueter with your password alongside a link to a repository containing instructions on SSH, etc. Note that you are required to change your password. If your request is rejected, you will receive a notice as such, asking for clarification if needed. If you do not receive a response in 48 hours, you may send another email.
|
||||||
|
|
||||||
|
> [!WARNING]
|
||||||
|
> Some email providers may place the response email in your spam/junk folder; notable offenders include Gmail and Outlook. *Always* ensure to check your Spam/Junk folder, until Google/Microsoft finally end their vendetta against the great evil of my `.xyz` domain.
|
||||||
|
|
||||||
</details>
|
</details>
|
||||||
40
docs/build/OlderCommits.md
vendored
Normal file
|
|
@ -0,0 +1,40 @@
|
||||||
|
# Building Older Commits
|
||||||
|
|
||||||
|
Bisecting and debugging older versions of Eden can be difficult, as many of our submodules have been deleted or removed. However, work has been done to make this process as simple as possible for users.
|
||||||
|
|
||||||
|
## Script
|
||||||
|
|
||||||
|
Copy the following script and store it in `fix.sh`:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
#!/bin/sh -e
|
||||||
|
|
||||||
|
git -C externals/discord-rpc checkout 0d8b2d6a37c6e47d62b37caa14708bf747c883bb
|
||||||
|
git add externals/discord-rpc
|
||||||
|
|
||||||
|
git -C externals/dynarmic checkout 05b7ba50588d1004e23ef91f1bda8be234be68f4
|
||||||
|
git add externals/dynarmic
|
||||||
|
|
||||||
|
git -C externals/mbedtls checkout ce4f81f4a926a0e0dcadd0128e016baba416e8ea
|
||||||
|
git add externals/mbedtls
|
||||||
|
|
||||||
|
git -C externals/oboe checkout e4f06f2143eb0173bf4a2bd15aae5e8cc3179405
|
||||||
|
git add externals/oboe
|
||||||
|
|
||||||
|
git -C externals/sirit checkout b870b062998244231a4f08004d3b25151732c5c5
|
||||||
|
git add externals/sirit
|
||||||
|
```
|
||||||
|
|
||||||
|
Then, run `chmod +x fix.sh`
|
||||||
|
|
||||||
|
## Submodules
|
||||||
|
|
||||||
|
To check out submodules successfully, use this order of operations:
|
||||||
|
|
||||||
|
```sh
|
||||||
|
git submodule update --init --recursive --depth 1 --jobs 8 --progress
|
||||||
|
./fix.sh
|
||||||
|
git submodule update --init --recursive --depth 1 --jobs 8 --progress
|
||||||
|
```
|
||||||
|
|
||||||
|
And you should be good to go! If you check out a different commit that changes submodule commits, run the above command list again.
|
||||||
|
|
@ -286,15 +286,6 @@ Exclusive OR (i.e.: XOR)
|
||||||
|
|
||||||
Memory access.
|
Memory access.
|
||||||
|
|
||||||
### Terminal: Interpret
|
|
||||||
|
|
||||||
```c++
|
|
||||||
SetTerm(IR::Term::Interpret{next})
|
|
||||||
```
|
|
||||||
|
|
||||||
This terminal instruction calls the interpreter, starting at `next`.
|
|
||||||
The interpreter must interpret exactly one instruction.
|
|
||||||
|
|
||||||
### Terminal: ReturnToDispatch
|
### Terminal: ReturnToDispatch
|
||||||
|
|
||||||
```c++
|
```c++
|
||||||
|
|
|
||||||
|
|
@ -117,11 +117,6 @@ public:
|
||||||
MemoryWrite32(vaddr + 4, u32(value >> 32));
|
MemoryWrite32(vaddr + 4, u32(value >> 32));
|
||||||
}
|
}
|
||||||
|
|
||||||
void InterpreterFallback(u32 pc, size_t num_instructions) override {
|
|
||||||
// This is never called in practice.
|
|
||||||
std::terminate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CallSVC(u32 swi) override {
|
void CallSVC(u32 swi) override {
|
||||||
// Do something.
|
// Do something.
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,9 @@ AI is notorious for hallucinating facts out of thin air and sometimes outright l
|
||||||
- Code that works, but is extraordinarily verbose or not nearly as efficient as it can be
|
- Code that works, but is extraordinarily verbose or not nearly as efficient as it can be
|
||||||
- Code that works well and is written well, but solves a different problem than was intended, or solves the same problem but in a completely incorrect way that will break other things horribly.
|
- Code that works well and is written well, but solves a different problem than was intended, or solves the same problem but in a completely incorrect way that will break other things horribly.
|
||||||
|
|
||||||
Human-written code will, without exception, always be of infinitely higher quality when properly researched and implemented by someone both familiar with the surrounding code and the programming language in use. LLMs may produce a "good enough" result, but this result is often subpar. Keep in mind: all code is held under a standard of excellence. If your code sucks, it will be rejected. AI-generated code just so happens to be a particularly sucky genre of code, and will thus be held to this same standard.
|
Human-written code will, without exception, always be of infinitely higher quality when properly researched and implemented by someone familiar with *both* the surrounding code and the programming language in use. LLMs may produce a "good enough" result, but this result is often subpar.
|
||||||
|
|
||||||
|
**All code is held under a STRICT STANDARD OF EXCELLENCE**. AI code is no different, and since it often produces subpar or outright terrible code, it will often fail to meet this excellence standard.
|
||||||
|
|
||||||
On a lesser-known note, LLM outputs often contain unicode symbols such as emojis or the arrow symbol. Please don't put Unicode symbols in your code. It messes with many an IDE, and the three people viewing your code on Lynx will be very unhappy.
|
On a lesser-known note, LLM outputs often contain unicode symbols such as emojis or the arrow symbol. Please don't put Unicode symbols in your code. It messes with many an IDE, and the three people viewing your code on Lynx will be very unhappy.
|
||||||
|
|
||||||
|
|
@ -25,7 +27,8 @@ On a lesser-known note, LLM outputs often contain unicode symbols such as emojis
|
||||||
|
|
||||||
## Acceptable Use
|
## Acceptable Use
|
||||||
|
|
||||||
- As stated previously, AI is good in a few *very specific* cases. In these cases, it's usually fine to use AI, as long as you **explicitly provide notice that it was used**.
|
As stated previously, AI is good in a few *very specific* cases. In these cases, it's usually fine to use AI, as long as you **explicitly provide notice that it was used**.
|
||||||
|
|
||||||
- Anything directly outside of the realm of the code written in your PR or patch is none of our business.
|
- Anything directly outside of the realm of the code written in your PR or patch is none of our business.
|
||||||
- This primarily covers research.
|
- This primarily covers research.
|
||||||
- However, we *still* strongly discourage this for the reasons mentioned above.
|
- However, we *still* strongly discourage this for the reasons mentioned above.
|
||||||
|
|
@ -104,4 +107,6 @@ This consolidates profile removal behavior, fixes potential race conditions in t
|
||||||
|
|
||||||
This has all of the same problems as the other one. Needlessly verbose, doesn't address *what* it actually fixes ("consolidates profile removal behavior"... okay, why? What does it fix?), etc. It even has the bonus of totally hallucinating the addition of a method!
|
This has all of the same problems as the other one. Needlessly verbose, doesn't address *what* it actually fixes ("consolidates profile removal behavior"... okay, why? What does it fix?), etc. It even has the bonus of totally hallucinating the addition of a method!
|
||||||
|
|
||||||
|
On a more "philosophical" note, LLMs tend to be geared towards *corporate language*, as that's what they're trained on. This is why AI-generated commit messages feel like "word salad", and typically pad out the commit message to make it *look* like a lot of things were changed (trust me, it's like that in the corporate world). They typically also drift towards unneeded buzzwords and useless implementation details.
|
||||||
|
|
||||||
**Don't use AI for commit messages**.
|
**Don't use AI for commit messages**.
|
||||||
|
|
|
||||||
|
|
@ -1,100 +0,0 @@
|
||||||
# Importing Games into Steam with Steam Rom Manager
|
|
||||||
|
|
||||||
Use this when you want to import your games inside Eden into Steam to launch with artwork from Steam Game Mode without needing to launch Eden first.
|
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Importing-Games-into-Steam-with-Steam-Rom-Manager-2b757c2edaf680d7a491c92b138f1fcc) for a version of this guide with images & visual elements.**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Pre-Requisites
|
|
||||||
|
|
||||||
- Steam Deck Set up and Configured
|
|
||||||
- Eden set up and Configured
|
|
||||||
- Internet Access
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Steps
|
|
||||||
|
|
||||||
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
|
|
||||||
|
|
||||||
1. Install ***Steam ROM Manager***, there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Manual Installation
|
|
||||||
|
|
||||||
1. Open the *Discover Store* and search for *Steam ROM Manager.*
|
|
||||||
2. Select the **Install** button to install the program.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Installing Through *EmuDeck*
|
|
||||||
|
|
||||||
<aside>
|
|
||||||
|
|
||||||
***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
|
|
||||||
|
|
||||||
</aside>
|
|
||||||
|
|
||||||
1. Open **EmuDeck**, then navigate to *Manage Emulators.*
|
|
||||||
2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
|
|
||||||
|
|
||||||
3. Click the **Install** button on the right hand side to install it.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
2. Open the Start Menu and Launch ***Steam ROM Manager***
|
|
||||||
|
|
||||||
1. The program will now launch and show you a window with parsers.
|
|
||||||
|
|
||||||
<aside>
|
|
||||||
|
|
||||||
***TIP***: Your layout may look different depending on how you installed *Steam ROM Manager*. You may need to go to **Settings → Theme** and change it to *Classic* to follow along.
|
|
||||||
|
|
||||||
</aside>
|
|
||||||
|
|
||||||
2. Switch off all Parsers by hitting the *Toggle Parsers* switch.
|
|
||||||
3. Scroll down the list on the left-hand side and look for a parser called *Nintendo Switch - Eden* and switch it on. This parser may not exist depending on how you installed *Steam ROM Manager* (EmuDeck creates it for you). Follow these steps to create it if it is missing.
|
|
||||||
|
|
||||||
---
|
|
||||||
### Creating the Eden Parser
|
|
||||||
|
|
||||||
1. Select Create Parser and in the *Community Presets* option look for **Nintendo Switch - Yuzu**.
|
|
||||||
2. Change the **Parser title** from *Nintendo Switch - Yuzu* to *Nintendo Switch - Eden.*
|
|
||||||
3. Hit the **Browse** option under the *ROMs directory* section. Select the directory containing your Switch ROMs.
|
|
||||||
4. Under *Steam collections*, you can add a Steam category name. This just organizes the games under a common category in your Steam Library, this is optional but recommended.
|
|
||||||
5. Scroll down slightly to the **Executable Configuration → Executable**, select **Browse** and select the Eden AppImage.
|
|
||||||
6. Leave everything else the same and hit **Save** to save the parser.
|
|
||||||
---
|
|
||||||
|
|
||||||
4. Click the Eden parser to view the options on the right, select **Test** at the bottom of the screen to ensure that *Steam ROM Manager* detects your games correctly.
|
|
||||||
1. *Steam ROM Manager* will start to scan the specified ROMs directory and match them to games. Look over the results to ensure they are accurate. If you do not see any entries - check your parsers ROMs directory field.
|
|
||||||
1. When you are happy with the results, click the **Add Games** → **Parse** to start the actual Parsing.
|
|
||||||
1. The program will now identify the games and pull artwork from [*SteamGridDB*](https://www.steamgriddb.com/).
|
|
||||||
2. Review the game matches and ensure everything is there.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Correcting a Mismatch
|
|
||||||
|
|
||||||
If the game is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
|
|
||||||
|
|
||||||
1. Hover over the game card and click the magnifying glass icon.
|
|
||||||
2. Search for the game on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
|
|
||||||
3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Excluding Matches
|
|
||||||
|
|
||||||
You may want to tell Steam ROM Manager to ignore some files (updates/DLC/etc.) that it finds in the directory. This is how you do so.
|
|
||||||
|
|
||||||
1. Hit the **Exclude Games** button in the bottom right.
|
|
||||||
2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
|
|
||||||
3. Hit **Save Excludes** when you are happy with your selections.
|
|
||||||
---
|
|
||||||
3. When you are happy with the results, select **Save to Steam** to save the results.
|
|
||||||
1. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
|
|
||||||
2. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
|
|
||||||
3. Try to launch a game and ensure everything is working. You are now good to go.
|
|
||||||
|
|
@ -12,12 +12,13 @@ The setting ranges from 0 to 65535 (0x0000 to 0xFFFF), where each bit represents
|
||||||
* [Accessing Debug Knobs (dev side)](#accessing-debug-knobs-dev-side)
|
* [Accessing Debug Knobs (dev side)](#accessing-debug-knobs-dev-side)
|
||||||
* [Setting Debug Knobs (user side)](#setting-debug-knobs-user-side)
|
* [Setting Debug Knobs (user side)](#setting-debug-knobs-user-side)
|
||||||
* [Bit Manipulation Examples](#bit-manipulation-examples)
|
* [Bit Manipulation Examples](#bit-manipulation-examples)
|
||||||
3. [Examples](#examples)
|
3. [Terminology and user communication](#terminology-and-user-communication)
|
||||||
|
4. [Examples](#examples)
|
||||||
|
|
||||||
* [Example 1: Conditional Debug Logging](#example-1-conditional-debug-logging)
|
* [Example 1: Conditional Debug Logging](#example-1-conditional-debug-logging)
|
||||||
* [Example 2: Performance Tuning](#example-2-performance-tuning)
|
* [Example 2: Performance Tuning](#example-2-performance-tuning)
|
||||||
* [Example 3: Feature Gating](#example-3-feature-gating)
|
* [Example 3: Feature Gating](#example-3-feature-gating)
|
||||||
4. [Best Practices](#best-practices)
|
5. [Best Practices](#best-practices)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|
@ -77,6 +78,44 @@ To enable specific features, calculate the decimal value by setting the appropri
|
||||||
* **Enable bits 0 and 1**: Value = 3 (2^0 + 2^1)
|
* **Enable bits 0 and 1**: Value = 3 (2^0 + 2^1)
|
||||||
* **Enable bit 15**: Value = 32768 (2^15)
|
* **Enable bit 15**: Value = 32768 (2^15)
|
||||||
|
|
||||||
|
## Terminology and user communication
|
||||||
|
|
||||||
|
There are two main confusions when talking about knobs:
|
||||||
|
|
||||||
|
### Whether it's zero-based or one-based
|
||||||
|
|
||||||
|
Sometimes when an user reports: knobs 1 and 2 gets better performance, dev may get confuse whether he means the knobs 1 and 2 literally, or the 1st and 2nd knobs (knobs 0 and 1).
|
||||||
|
|
||||||
|
Debug knobs are **zero-based**, which means:
|
||||||
|
* The first knob is the knob(0) (or knob0 henceforth), and the last one is the 15 (knob15, likewise)
|
||||||
|
* You can talk: "knob0 is enabled/disabled", "In this video i was using only knobs 0 and 2", etc.
|
||||||
|
|
||||||
|
### Whether one is talking about the knob itself or about the entire parameter value (which represents all knobs)
|
||||||
|
|
||||||
|
Sometimes when an user reports: knob 3 results, it's unclear whether he's referring to knob setting with value 3 (which means both knob 0 and 1 are enabled), or to knob(3) specifically.
|
||||||
|
Whenever you're instructing tests or reporting results, be precise about whether one you're talking to avoid confusion:
|
||||||
|
|
||||||
|
### Setting based terminology
|
||||||
|
|
||||||
|
ALWAYS use the word in PLURAL (knobs), without mentioning which one, to refer to the setting, aka multiple knobs at once:
|
||||||
|
Examples:
|
||||||
|
- **knobs=0**: no knobs enabled
|
||||||
|
- **knobs=1**: knob0 enabled, others disabled
|
||||||
|
- **knobs=2**: knob1 enabled, others disabled
|
||||||
|
- **knobs=3**: knobs 0 and 1 enabled, others disabled
|
||||||
|
|
||||||
|
...
|
||||||
|
|
||||||
|
### Knob based terminology
|
||||||
|
|
||||||
|
Use the word in SINGULAR (knob), or in plural but referring which ones, when meaning multiple knobs at once:
|
||||||
|
Examples:
|
||||||
|
- **knob0**: knob 0 enabled, others disabled
|
||||||
|
- **knob1**: knob 1 enabled, others disabled
|
||||||
|
- **knobs 0 and 1**: knobs 0 and 1 enabled, others disabled
|
||||||
|
|
||||||
|
...
|
||||||
|
|
||||||
## Examples
|
## Examples
|
||||||
|
|
||||||
### Example 1: Conditional Debug Logging
|
### Example 1: Conditional Debug Logging
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
# Setting a Custom Date/Time in Eden
|
# Setting a Custom Date/Time in Eden
|
||||||
|
|
||||||
Use this guide whenever you want to modify the Date or Time that Eden reports to games. This can be useful for modifying RNG elements, skipping wait times in games, etc.
|
Use this guide whenever you want to modify the Date or Time that Eden reports to games. This can be useful for modifying RNG elements, skipping wait times in games, etc.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Setting-a-Custom-Date-Time-in-Eden-2b357c2edaf680acb8d4e63ccc126564) for a version of this guide with images & visual elements.**
|
**Click [Here](https://evilperson1337.notion.site/Setting-a-Custom-Date-Time-in-Eden-2b357c2edaf680acb8d4e63ccc126564) for a version of this guide with images & visual elements.**
|
||||||
|
|
||||||
|
|
@ -16,5 +16,5 @@ Use this guide whenever you want to modify the Date or Time that Eden reports to
|
||||||
|
|
||||||
1. Navigate to *Emulation → Configure*.
|
1. Navigate to *Emulation → Configure*.
|
||||||
2. Click on the **System** item on the left-hand side navigation, then check the *Custom RTC Date* box.
|
2. Click on the **System** item on the left-hand side navigation, then check the *Custom RTC Date* box.
|
||||||
3. The Date/Time option now becomes editable. Set it to the value you want and hit **OK**.
|
3. The Date/Time option now becomes editable. Set it to the value you want and hit **OK**.
|
||||||
4. GREAT SCOTT! We have time traveled! You can of course go forward or backward in time (as long as it is not before the year 1970) and your game should update accordingly (e.g. certain *Super Mario Odyssey* moons that take time for flowers to grow will now be fully grown.).
|
4. GREAT SCOTT! We have time traveled! You can of course go forward or backward in time (as long as it is not before the year 1970) and your game should update accordingly (e.g. certain *Super Mario Odyssey* moons that take time for flowers to grow will now be fully grown.).
|
||||||
|
|
@ -16,6 +16,15 @@ The CPU must support FMA for an optimal gameplay experience. The GPU needs to su
|
||||||
|
|
||||||
If your GPU doesn't support or is just behind by a minor version, see Mesa environment variables below (*nix only).
|
If your GPU doesn't support or is just behind by a minor version, see Mesa environment variables below (*nix only).
|
||||||
|
|
||||||
|
## Releases and versions
|
||||||
|
|
||||||
|
- Stable releases/Versioned releases: Has a version number and it's the versions we expect 3rd party repositories to host (package managers and such), these are, well, stable, have low amount of regressions (wrt. to master and nightlies) and generally focus on "keeping things without regressions", recommended for the average user.
|
||||||
|
- RC releases: Release candidate, generally "less stable but still stable" versions.
|
||||||
|
- Full release: "The stablest possible you could get".
|
||||||
|
- Nightly: Builds done around 2PM UTC (if there are any changes), generally stable, but not recommended for the average user. These contain daily updates and may contain critical fixes for some games.
|
||||||
|
- Master: Unstable builds, can lead from a game working exceptionally fine to absolute crashing in some systems because someone forgot to check if NixOS or Solaris worked. These contain straight from the oven fixes, please don't use them unless you plan to contribute something! They're very experimental! Still 95% of the time it will work just fine.
|
||||||
|
- PR builds: Highly experimental builds, testers may grab from these. The average user should treat them the same as master builds, except sometimes they straight up don't build/work.
|
||||||
|
|
||||||
## User configuration
|
## User configuration
|
||||||
|
|
||||||
### Configuration directories
|
### Configuration directories
|
||||||
|
|
|
||||||
11
docs/user/CFW.md
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
# User Handbook - Custom Firmware (CFW)
|
||||||
|
|
||||||
|
At the moment of writing, we do not support CFW such as Atmosphere, due to:
|
||||||
|
|
||||||
|
- Lacking the required LLE emulation capabilities to properly emulate the full firmware.
|
||||||
|
- Lack of implementation on some of the key internals.
|
||||||
|
- Nobody has bothered to do it (PRs always welcome!)
|
||||||
|
|
||||||
|
We do however, maintain HLE compatibility with the former mentioned CFW, applications that require Atmosphere to run will run fine in the emulator without any adjustments.
|
||||||
|
|
||||||
|
If they don't run - then that's a bug!
|
||||||
|
|
@ -7,6 +7,7 @@ There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based a
|
||||||
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
||||||
- `-f`: Use fullscreen.
|
- `-f`: Use fullscreen.
|
||||||
- `-u <number>`: Select the index of the user to load as.
|
- `-u <number>`: Select the index of the user to load as.
|
||||||
|
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
|
||||||
- `-qlaunch`: Launch QLaunch.
|
- `-qlaunch`: Launch QLaunch.
|
||||||
- `-setup`: Launch setup applet.
|
- `-setup`: Launch setup applet.
|
||||||
|
|
||||||
|
|
@ -20,3 +21,4 @@ There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based a
|
||||||
- `--program/-p`: Specify the program arguments to pass (optional).
|
- `--program/-p`: Specify the program arguments to pass (optional).
|
||||||
- `--user/-u`: Specify the user index.
|
- `--user/-u`: Specify the user index.
|
||||||
- `--version/-v`: Display version and quit.
|
- `--version/-v`: Display version and quit.
|
||||||
|
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
|
||||||
|
|
|
||||||
|
|
@ -1,49 +0,0 @@
|
||||||
# Configuring Controller Profiles
|
|
||||||
|
|
||||||
Use this guide for when you want to configure specific controller settings to be reused.
|
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Configuring-Controller-Profiles-2be57c2edaf680eabc3ac8c333ec75c4) for a version of this guide with images & visual elements.**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Pre-Requisites
|
|
||||||
|
|
||||||
- Eden Set Up and Configured
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Steps
|
|
||||||
1. Launch Eden and wait for it to load.
|
|
||||||
2. Navigate to *Emulation > Configure…*
|
|
||||||
3. Select **Controls** from the left-hand menu and configure your controller for the way you want it to be in game.
|
|
||||||
4. Select **New** and enter a name for the profile in the box that appears. Press **OK** to save the profile settings.
|
|
||||||
5. Select **OK** to close the settings menu.
|
|
||||||
|
|
||||||
## Setting Controller Profiles By Game
|
|
||||||
|
|
||||||
Use this guide when you want to set up specific controller profiles for specific games. This can be useful for certain games like *Captain Toad Treasure Tracker* where a blue dot appears in the middle of the screen when you have docked mode enabled, but not handheld mode.
|
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Setting-Controller-Profiles-By-Game-2b057c2edaf681658a57f0c199cb6083) for a version of this guide with images & visual elements.**
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Pre-Requisites
|
|
||||||
|
|
||||||
- Eden Emulator set up and fully configured
|
|
||||||
- Controller Profile Created
|
|
||||||
- See [*Configuring Controller Profiles*](./ControllerProfiles.md) for instructions on how to do this if needed.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### Steps
|
|
||||||
|
|
||||||
1. *Right-Click* the game you want to apply the profile to in the main window and select **Properties.**
|
|
||||||
2. Navigate to the **Input Profiles** tab in the window that appears. Drop down on *Player 1 profile* (or whatever player profile you want to apply it to) and select the profile you want.
|
|
||||||
|
|
||||||
<aside>
|
|
||||||
|
|
||||||
***NOTE***: You may have to resize the window to see all tabs, or press the arrows by the tabs to see **Input Profiles**.
|
|
||||||
|
|
||||||
</aside>
|
|
||||||
1. Click **OK** to apply the profile mapping.
|
|
||||||
2. Launch the game and confirm that the profile is applied, regardless of what the global configuration is.
|
|
||||||
65
docs/user/Controllers.md
Normal file
|
|
@ -0,0 +1,65 @@
|
||||||
|
# User Handbook - Controllers
|
||||||
|
|
||||||
|
Most of the controls should work out of the box. If not, please use a joystick calibrator to ensure it's not an issue with your own controller, for example:
|
||||||
|
|
||||||
|
- https://github.com/dkosmari/calibrate-joystick
|
||||||
|
|
||||||
|
## Using external controllers on the Steamdeck
|
||||||
|
|
||||||
|
In desktop mode ignore your pro controller/xbox contoller external controller and use **Steam Virtual Gamepad 0 as Player 1**. If you have multiple external controllers set **Player 2 to Steam Virtual Gamepad 1**. Steam app must not be closed on desktop mode.
|
||||||
|
|
||||||
|
Here's the annoying part of it. When waking up the steam deck from sleep try not to touch any button on the Steamdeck and turn on your external controller. Then open the Eden.AppImage. If you're lucky you can get your external controller to be position 0 and also Steam Virtual Gamepad 0 in desktop mode. If not that is ok too unless you need to configure player 1 to have gyro. You might need to repeat this to get your external controller as Steam Virtual Gamepad 0 so you can config Player 1 having gyro. You might be able to config player 1 to have gyro with the Steamdeck itself. Or you can also config player 1, 2, 3, etc, to have gyro somehow. Make sure they are all using Virtual Gamepads though.
|
||||||
|
|
||||||
|
Turn off controller then go to gaming mode. Try not to touch any buttons on the physical Steamdeck. When in gaming mode turn on the external controller. If lucky it will be assigned as Steam Virtual Gamepad 0. If not just use steam Gamemode feature to rearrange controller positions order.
|
||||||
|
|
||||||
|
Basically the Steamdeck or the external controller is fighting for position 0 and it depends on what is touched first after waking from sleep.
|
||||||
|
|
||||||
|
## Configuring Controller Profiles
|
||||||
|
|
||||||
|
Use this guide for when you want to configure specific controller settings to be reused.
|
||||||
|
|
||||||
|
**Click [Here](https://evilperson1337.notion.site/Configuring-Controller-Profiles-2be57c2edaf680eabc3ac8c333ec75c4) for a version of this guide with images & visual elements.**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Pre-Requisites
|
||||||
|
|
||||||
|
- Eden Set Up and Configured
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Steps
|
||||||
|
1. Launch Eden and wait for it to load.
|
||||||
|
2. Navigate to *Emulation > Configure…*
|
||||||
|
3. Select **Controls** from the left-hand menu and configure your controller for the way you want it to be in game.
|
||||||
|
4. Select **New** and enter a name for the profile in the box that appears. Press **OK** to save the profile settings.
|
||||||
|
5. Select **OK** to close the settings menu.
|
||||||
|
|
||||||
|
### Setting Controller Profiles By Game
|
||||||
|
|
||||||
|
Use this guide when you want to set up specific controller profiles for specific games. This can be useful for certain games like *Captain Toad Treasure Tracker* where a blue dot appears in the middle of the screen when you have docked mode enabled, but not handheld mode.
|
||||||
|
|
||||||
|
**Click [Here](https://evilperson1337.notion.site/Setting-Controller-Profiles-By-Game-2b057c2edaf681658a57f0c199cb6083) for a version of this guide with images & visual elements.**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Pre-Requisites
|
||||||
|
|
||||||
|
- Eden Emulator set up and fully configured
|
||||||
|
- Controller Profile Created
|
||||||
|
- See [*Configuring Controller Profiles*](./ControllerProfiles.md) for instructions on how to do this if needed.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Steps
|
||||||
|
|
||||||
|
1. *Right-Click* the game you want to apply the profile to in the main window and select **Properties.**
|
||||||
|
2. Navigate to the **Input Profiles** tab in the window that appears. Drop down on *Player 1 profile* (or whatever player profile you want to apply it to) and select the profile you want.
|
||||||
|
|
||||||
|
<aside>
|
||||||
|
|
||||||
|
***NOTE***: You may have to resize the window to see all tabs, or press the arrows by the tabs to see **Input Profiles**.
|
||||||
|
|
||||||
|
</aside>
|
||||||
|
1. Click **OK** to apply the profile mapping.
|
||||||
|
2. Launch the game and confirm that the profile is applied, regardless of what the global configuration is.
|
||||||
|
|
@ -1,5 +1,7 @@
|
||||||
# User Handbook - Graphics
|
# User Handbook - Graphics
|
||||||
|
|
||||||
|
Graphical enhancements and visual quality improvments. This doesn't cover texture mods.
|
||||||
|
|
||||||
## Visual Enhancements
|
## Visual Enhancements
|
||||||
|
|
||||||
### Anti-aliasing
|
### Anti-aliasing
|
||||||
|
|
@ -89,7 +91,7 @@ The OpenGL backend would invoke behaviour that would result in swarst/LLVMpipe w
|
||||||
|
|
||||||
### HaikuOS compatibility
|
### HaikuOS compatibility
|
||||||
|
|
||||||
HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (required by the emulator). This leads to HaikuOS being one of the few computer platforms where Vulkan is the only available option for users. If OpenGL is desired, Mesa has to be built manually from source. For debugging purpouses `lavapipe` is recommended over the GPU driver; there is in-kernel support for NVIDIA cards through.
|
HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (required by the emulator). This leads to HaikuOS being one of the few computer platforms where Vulkan is the only available option for users. If OpenGL is desired, Mesa has to be built manually from source. For debugging purposes `lavapipe` is recommended over the GPU driver; there is in-kernel support for NVIDIA cards through.
|
||||||
|
|
||||||
### Fixes for Windows 10 and above having "Device loss"
|
### Fixes for Windows 10 and above having "Device loss"
|
||||||
|
|
||||||
|
|
|
||||||
206
docs/user/Mods.md
Normal file
|
|
@ -0,0 +1,206 @@
|
||||||
|
# User Handbook - Installing Mods
|
||||||
|
|
||||||
|
## General Notes
|
||||||
|
|
||||||
|
**Note:** When installing a mod, always read the mod's installation instructions.
|
||||||
|
|
||||||
|
This is especially important if a mod uses a framework such as **ARCropolis**, **Skyline**, or **Atmosphere plugins**. In those cases, follow the framework's instructions instead of using Eden's normal mod folder.
|
||||||
|
|
||||||
|
For example, **Super Smash Bros. Ultimate** uses such a framework. See the related section below for details.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# Installing Mods for Most Games
|
||||||
|
|
||||||
|
1. Right click a game in the game list.
|
||||||
|
2. Click **"Open Mod Data Location"**.
|
||||||
|
3. Extract the mod into that folder.
|
||||||
|
|
||||||
|
Each mod should be placed inside **its own subfolder**.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# Enabling or Disabling Mods
|
||||||
|
|
||||||
|
1. Right click the game in the game list.
|
||||||
|
2. Click **Configure Game**.
|
||||||
|
3. In the **Add-Ons** tab, enable or disable mods, updates, and DLC by ticking or unticking their boxes.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# Important Note About SD Card Paths
|
||||||
|
|
||||||
|
Some mods are designed for real Nintendo Switch consoles and refer to the **SD card root**.
|
||||||
|
|
||||||
|
The emulated SD card is located at:
|
||||||
|
|
||||||
|
```
|
||||||
|
%AppData%\eden\sdmc
|
||||||
|
```
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```
|
||||||
|
Switch instruction: sd:/ultimate/mods
|
||||||
|
Eden equivalent: sdmc/ultimate/mods
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# Framework-Based Mods (Super Smash Bros. Ultimate)
|
||||||
|
|
||||||
|
Some games require external mod frameworks instead of the built-in mod loader.
|
||||||
|
|
||||||
|
The most common example is **Super Smash Bros. Ultimate**.
|
||||||
|
|
||||||
|
These mods are installed directly to the **emulated SD card**, not the normal Eden mod folder.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# Installing the ARCropolis Modding Framework
|
||||||
|
|
||||||
|
**Note:** Some mod packs bundle ARCropolis with their installer (for example, Smash Ult-S).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Download ARCropolis
|
||||||
|
|
||||||
|
Download the latest release:
|
||||||
|
|
||||||
|
https://github.com/Raytwo/ARCropolis/releases/
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 2. Install ARCropolis
|
||||||
|
|
||||||
|
Extract the **`atmosphere`** folder into:
|
||||||
|
|
||||||
|
```
|
||||||
|
%AppData%\eden\sdmc
|
||||||
|
```
|
||||||
|
|
||||||
|
This is the **emulated SD card directory**.
|
||||||
|
|
||||||
|
Verify installation by checking that the following file exists:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\atmosphere\contents\01006A800016E000\romfs\skyline\plugins\libarcropolis.nro
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 3. Download Skyline
|
||||||
|
|
||||||
|
Download the latest Skyline release:
|
||||||
|
|
||||||
|
https://github.com/skyline-dev/skyline/releases
|
||||||
|
|
||||||
|
Skyline used to be bundled with ARCropolis but is now distributed separately to avoid compatibility issues caused by outdated bundled versions.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 4. Install Skyline
|
||||||
|
|
||||||
|
Extract the **`exefs`** folder into:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\atmosphere\contents\01006A800016E000
|
||||||
|
```
|
||||||
|
|
||||||
|
The `exefs` folder should be **next to the `romfs` folder**.
|
||||||
|
|
||||||
|
Verify installation by checking that the following file exists:
|
||||||
|
|
||||||
|
```
|
||||||
|
%AppData%\eden\sdmc\atmosphere\contents\01006A800016E000\exefs\subsdk9
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 5. Launch the Game Once
|
||||||
|
|
||||||
|
Start the game and make sure you see the **ARCropolis version text on the title screen**.
|
||||||
|
|
||||||
|
This will also create the folders required for installing mods.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 6. Install Smash Ultimate Mods
|
||||||
|
|
||||||
|
Install mods inside:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\ultimate\mods
|
||||||
|
```
|
||||||
|
|
||||||
|
Each mod must be placed inside **its own subfolder**.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\ultimate\mods\ExampleMod
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# Troubleshooting
|
||||||
|
|
||||||
|
## ARCropolis text does not appear on startup
|
||||||
|
|
||||||
|
Check the following:
|
||||||
|
|
||||||
|
- `libarcropolis.nro` exists in:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\atmosphere\contents\01006A800016E000\romfs\skyline\plugins
|
||||||
|
```
|
||||||
|
|
||||||
|
- `subsdk9` exists in:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\atmosphere\contents\01006A800016E000\exefs
|
||||||
|
```
|
||||||
|
|
||||||
|
- Files were extracted to:
|
||||||
|
|
||||||
|
```
|
||||||
|
%AppData%\eden\sdmc
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Mods are not loading
|
||||||
|
|
||||||
|
Make sure mods are installed inside:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\ultimate\mods
|
||||||
|
```
|
||||||
|
|
||||||
|
Each mod must have its **own subfolder**.
|
||||||
|
|
||||||
|
Correct example:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\ultimate\mods\ExampleMod
|
||||||
|
```
|
||||||
|
|
||||||
|
Incorrect example:
|
||||||
|
|
||||||
|
```
|
||||||
|
sdmc\ultimate\mods\ExampleMod\ExampleMod
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Installing mods in the wrong folder
|
||||||
|
|
||||||
|
ARCropolis mods **do not go in Eden's normal mod folder**.
|
||||||
|
|
||||||
|
Do **not** install Smash mods here:
|
||||||
|
|
||||||
|
```
|
||||||
|
user\load\01006A800016E000
|
||||||
|
```
|
||||||
|
|
||||||
|
That folder is only used for traditional **RomFS mods**, not ARCropolis.
|
||||||
|
|
@ -56,7 +56,7 @@ Use this when you need to connect to a multiplayer room for LDN functionality in
|
||||||
- Multiplayer Options Configured in Eden Settings
|
- Multiplayer Options Configured in Eden Settings
|
||||||
- Network Access
|
- Network Access
|
||||||
|
|
||||||
## Steps
|
### Steps
|
||||||
There are 2 primary methods that you can use to connect to an existing room, depending on how the room is hosted.
|
There are 2 primary methods that you can use to connect to an existing room, depending on how the room is hosted.
|
||||||
|
|
||||||
- Joining a Public Lobby
|
- Joining a Public Lobby
|
||||||
|
|
@ -70,7 +70,7 @@ There are 2 primary methods that you can use to connect to an existing room, dep
|
||||||
|
|
||||||
</aside>
|
</aside>
|
||||||
|
|
||||||
### Joining a Public Lobby
|
## Joining a Public Lobby
|
||||||
1. Open Eden and navigate to *Multiplayer → Browse Public Game Lobby*.
|
1. Open Eden and navigate to *Multiplayer → Browse Public Game Lobby*.
|
||||||
2. The **Public Room Browser** will now open and display a list of publicly accessible rooms. Find one you want to connect to and double click it.
|
2. The **Public Room Browser** will now open and display a list of publicly accessible rooms. Find one you want to connect to and double click it.
|
||||||
|
|
||||||
|
|
@ -90,7 +90,7 @@ If the hoster has not made the lobby public, or you don't want to find it in the
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
# Hosting a Multiplayer Room
|
## Hosting a Multiplayer Room
|
||||||
Use this guide for when you want to host a multiplayer lobby to play with others in Eden. In order to have someone access the room from outside your local network, see the *Access Your Multiplayer Room Externally* section for next steps.
|
Use this guide for when you want to host a multiplayer lobby to play with others in Eden. In order to have someone access the room from outside your local network, see the *Access Your Multiplayer Room Externally* section for next steps.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Hosting-a-Multiplayer-Room-2c357c2edaf6819481dbe8a99926cea2) for a version of this guide with images & visual elements.**
|
**Click [Here](https://evilperson1337.notion.site/Hosting-a-Multiplayer-Room-2c357c2edaf6819481dbe8a99926cea2) for a version of this guide with images & visual elements.**
|
||||||
|
|
@ -100,7 +100,7 @@ Use this guide for when you want to host a multiplayer lobby to play with others
|
||||||
- Network Access
|
- Network Access
|
||||||
- Ability to allow programs through the firewall on your device.
|
- Ability to allow programs through the firewall on your device.
|
||||||
|
|
||||||
## Steps
|
### Steps
|
||||||
1. Open Eden and navigate to *Emulation → Multiplayer → Create Room.*
|
1. Open Eden and navigate to *Emulation → Multiplayer → Create Room.*
|
||||||
2. Fill out the following information in the popup dialog box.
|
2. Fill out the following information in the popup dialog box.
|
||||||
|
|
||||||
|
|
@ -120,7 +120,7 @@ Use this guide for when you want to host a multiplayer lobby to play with others
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
# Access Your Multiplayer Room Externally
|
## Access Your Multiplayer Room Externally
|
||||||
Quite often the person with whom you want to play is located off of your internal network (LAN). If you want to host a room and play with them you will need to get your devices to communicate with each other. This guide will go over your options on how to do this so that you can play together.
|
Quite often the person with whom you want to play is located off of your internal network (LAN). If you want to host a room and play with them you will need to get your devices to communicate with each other. This guide will go over your options on how to do this so that you can play together.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Access-Your-Multiplayer-Room-Externally-2c357c2edaf681c0ab2ce2ee624d809d) for a version of this guide with images & visual elements.**
|
**Click [Here](https://evilperson1337.notion.site/Access-Your-Multiplayer-Room-Externally-2c357c2edaf681c0ab2ce2ee624d809d) for a version of this guide with images & visual elements.**
|
||||||
|
|
@ -129,9 +129,9 @@ Quite often the person with whom you want to play is located off of your interna
|
||||||
- Eden set up and Functioning
|
- Eden set up and Functioning
|
||||||
- Network Access
|
- Network Access
|
||||||
|
|
||||||
## Options
|
### Options
|
||||||
|
|
||||||
### Port Forwarding
|
#### Port Forwarding
|
||||||
|
|
||||||
- **Difficulty Level**: High
|
- **Difficulty Level**: High
|
||||||
|
|
||||||
|
|
@ -148,8 +148,9 @@ The process works by creating a static mapping—often called a “port-forward
|
||||||
|
|
||||||
For our purposes we would pick the port we want to expose (*e.g. 24872*) and we would access our router's configuration and create a port-forward rule to send the traffic from an external connection to your local machine over our specified port (*24872)*. The exact way to do so, varies greatly by router manufacturer - and sometimes require contacting your ISP to do so depending on your agreement. You can look up your router on [*portforward.com*](https://portforward.com/router.htm) which may have instructions on how to do so for your specific equipment. If it is not there, you will have to use Google/ChatGPT to determine the steps for your equipment.
|
For our purposes we would pick the port we want to expose (*e.g. 24872*) and we would access our router's configuration and create a port-forward rule to send the traffic from an external connection to your local machine over our specified port (*24872)*. The exact way to do so, varies greatly by router manufacturer - and sometimes require contacting your ISP to do so depending on your agreement. You can look up your router on [*portforward.com*](https://portforward.com/router.htm) which may have instructions on how to do so for your specific equipment. If it is not there, you will have to use Google/ChatGPT to determine the steps for your equipment.
|
||||||
|
|
||||||
|
Remember you can't have one port open for multiple devices at the same time - you must only host from one device (or do more convoluted networking which we will not cover here).
|
||||||
|
|
||||||
### Use a Tunnelling Service
|
#### Use a Tunnelling Service
|
||||||
- **Difficulty Level**: Easy
|
- **Difficulty Level**: Easy
|
||||||
|
|
||||||
<aside>
|
<aside>
|
||||||
|
|
@ -167,7 +168,7 @@ For our purposes we would spawn the listener for the port that way chose when ho
|
||||||
- [*Playit.GG*](https://playit.gg/)
|
- [*Playit.GG*](https://playit.gg/)
|
||||||
|
|
||||||
|
|
||||||
### Use a VPN Service
|
#### Use a VPN Service
|
||||||
|
|
||||||
- **Difficulty**: Easy
|
- **Difficulty**: Easy
|
||||||
|
|
||||||
|
|
@ -189,7 +190,7 @@ The VPN solution is a good compromise between the tunnelling solution and port f
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
# Finding the Server Information for a Multiplayer Room
|
## Finding the Server Information for a Multiplayer Room
|
||||||
Use this guide when you need to determine the connection information for the Public Multiplayer Lobby you are connected to.
|
Use this guide when you need to determine the connection information for the Public Multiplayer Lobby you are connected to.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Finding-the-Server-Information-for-a-Multiplayer-Room-2c557c2edaf6809e94e8ed3429b9eb26) for a version of this guide with images & visual elements.**
|
**Click [Here](https://evilperson1337.notion.site/Finding-the-Server-Information-for-a-Multiplayer-Room-2c557c2edaf6809e94e8ed3429b9eb26) for a version of this guide with images & visual elements.**
|
||||||
|
|
@ -198,7 +199,7 @@ Use this guide when you need to determine the connection information for the Pub
|
||||||
- Eden set up and configured
|
- Eden set up and configured
|
||||||
- Internet Access
|
- Internet Access
|
||||||
|
|
||||||
## Steps
|
### Steps
|
||||||
|
|
||||||
### Method 1: Grabbing the Address from the Log File
|
### Method 1: Grabbing the Address from the Log File
|
||||||
1. Open Eden and Connect to the room you want to identify.
|
1. Open Eden and Connect to the room you want to identify.
|
||||||
|
|
@ -222,7 +223,7 @@ Use this guide when you need to determine the connection information for the Pub
|
||||||
2. Open the terminal supported by your operating system.
|
2. Open the terminal supported by your operating system.
|
||||||
3. Run one of the following commands, replacing *<Name>* with the name of the server from step 1.
|
3. Run one of the following commands, replacing *<Name>* with the name of the server from step 1.
|
||||||
|
|
||||||
### PowerShell Command [Windows Users]
|
#### PowerShell Command [Windows Users]
|
||||||
|
|
||||||
```powershell
|
```powershell
|
||||||
# Calls the API to get the address and port information
|
# Calls the API to get the address and port information
|
||||||
|
|
@ -235,7 +236,7 @@ Use this guide when you need to determine the connection information for the Pub
|
||||||
#}
|
#}
|
||||||
```
|
```
|
||||||
|
|
||||||
### CURL Command [MacOS/Linux Users] **Requires jq*
|
#### CURL Command [MacOS/Linux Users] **Requires jq*
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
# Calls the API to get the address and port information
|
# Calls the API to get the address and port information
|
||||||
|
|
@ -252,7 +253,7 @@ Use this guide when you need to determine the connection information for the Pub
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
# Multiplayer for Local Co-Op Games
|
## Multiplayer for Local Co-Op Games
|
||||||
Use this guide when you want to play with a friend on a different system for games that only support local co-op.
|
Use this guide when you want to play with a friend on a different system for games that only support local co-op.
|
||||||
|
|
||||||
**Click [Here](https://evilperson1337.notion.site/Multiplayer-for-Local-Co-Op-Games-2c657c2edaf680c59975ec6b52022a2d) for a version of this guide with images & visual elements.**
|
**Click [Here](https://evilperson1337.notion.site/Multiplayer-for-Local-Co-Op-Games-2c657c2edaf680c59975ec6b52022a2d) for a version of this guide with images & visual elements.**
|
||||||
|
|
@ -271,7 +272,7 @@ In either situation at its core, we are emulating an input device on the host ma
|
||||||
- Parsec is free to use for personal, non-commercial use. For instructions on how to set up an account and install the client you should refer to the Parsec documentation on it's site.
|
- Parsec is free to use for personal, non-commercial use. For instructions on how to set up an account and install the client you should refer to the Parsec documentation on it's site.
|
||||||
- Parsec client installed on your machine and remote (friend's) machine
|
- Parsec client installed on your machine and remote (friend's) machine
|
||||||
|
|
||||||
## Steps
|
### Steps
|
||||||
|
|
||||||
<aside>
|
<aside>
|
||||||
|
|
||||||
|
|
@ -294,3 +295,22 @@ This guide will assume you are the one hosting the game and go over things *Pars
|
||||||
10. Set up the remote player's controller.
|
10. Set up the remote player's controller.
|
||||||
11. Hit **OK** to apply the changes.
|
11. Hit **OK** to apply the changes.
|
||||||
12. Launch the game you want to play and enter the co-op mode. How this works depends on the game, so you will have to look in the menus or online to find out.
|
12. Launch the game you want to play and enter the co-op mode. How this works depends on the game, so you will have to look in the menus or online to find out.
|
||||||
|
|
||||||
|
## Metaserver troubleshooting
|
||||||
|
|
||||||
|
If you can't connect to the metaserver, it's likely your ISP is blocking the requests.
|
||||||
|
|
||||||
|
### Linux and Steamdeck
|
||||||
|
|
||||||
|
Most Linux systems and Steamdeck should allow to modify the base `/etc/hosts` file, this should fix the DNS lookup issue; hence add the following to said file:
|
||||||
|
```
|
||||||
|
28.165.181.135 api.ynet-fun.xyz api.ynet-fun.xyz
|
||||||
|
```
|
||||||
|
|
||||||
|
### Zapret
|
||||||
|
|
||||||
|
In `lists/list-general.txt` add the following:
|
||||||
|
```
|
||||||
|
api.ynet-fun.xyz
|
||||||
|
ynet-fun.xyz
|
||||||
|
```
|
||||||
|
|
|
||||||
|
|
@ -4,35 +4,48 @@ The "FAQ".
|
||||||
|
|
||||||
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
|
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
|
||||||
|
|
||||||
|
A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/README.md).
|
||||||
|
|
||||||
## Basics
|
## Basics
|
||||||
|
|
||||||
- **[The Basics](Basics.md)**
|
- **[The Basics](Basics.md)**
|
||||||
- **[Quickstart](./QuickStart.md)**
|
- **[Quickstart](./QuickStart.md)**
|
||||||
- **[Run On macOS](./RunOnMacOS.md)**
|
- **[Settings](./Settings.md)**
|
||||||
|
- **[Controllers](./Controllers.md)**
|
||||||
|
- **[Controller profiles](./Controllers.md#configuring-controller-profiles)**
|
||||||
- **[Audio](Audio.md)**
|
- **[Audio](Audio.md)**
|
||||||
- **[Graphics](Graphics.md)**
|
- **[Graphics](Graphics.md)**
|
||||||
|
- **[Installing Mods](./Mods.md)**
|
||||||
|
- **[Run On macOS](./RunOnMacOS.md)**
|
||||||
- **[Data, Savefiles and Storage](Storage.md)**
|
- **[Data, Savefiles and Storage](Storage.md)**
|
||||||
- **[Orphaned Profiles](Orphaned.md)**
|
- **[Orphaned Profiles](Orphaned.md)**
|
||||||
- **[Troubleshooting](./Troubleshoot.md)**
|
- **[Troubleshooting](./Troubleshoot.md)**
|
||||||
- **[Using Amiibo](./UsingAmiibo.md)**
|
- **[Using Amiibo](./UsingAmiibo.md)**
|
||||||
- **[Using Cheats](./UsingCheats.md)**
|
- **[Using Cheats](./UsingCheats.md)**
|
||||||
- **[Importing Saves](./ImportingSaves.md)**
|
- **[Importing Saves](./ImportingSaves.md)**
|
||||||
- **[Add Eden to Steam ROM Manager](./AddEdenToSRM.md)**
|
|
||||||
- **[Add Games to Steam ROM Manager](./AddGamesToSRM.md)**
|
|
||||||
- **[Installing Atmosphere Mods](./InstallingAtmosphereMods.md)**
|
- **[Installing Atmosphere Mods](./InstallingAtmosphereMods.md)**
|
||||||
- **[Installing Updates & DLCs](./InstallingUpdatesDLC.md)**
|
- **[Installing Updates & DLCs](./InstallingUpdatesDLC.md)**
|
||||||
- **[Controller Profiles](./ControllerProfiles.md)**
|
|
||||||
- **[Alter Date & Time](./AlterDateTime.md)**
|
- **[Alter Date & Time](./AlterDateTime.md)**
|
||||||
|
|
||||||
|
## 3rd-party Integration
|
||||||
|
|
||||||
|
- **[Configuring Steam ROM Manager](./SteamROM.md)**
|
||||||
|
- **[Server hosting](ServerHosting.md)**
|
||||||
|
- **[Syncthing Guide](./SyncthingGuide.md)**
|
||||||
|
- **[Third Party](./ThirdParty.md)**
|
||||||
|
- **[Obtainium](./ThirdParty.md#configuring-obtainium)**
|
||||||
|
- **[ES-DE](./ThirdParty.md#configuring-es-de)**
|
||||||
|
- **[Mirrors](./ThirdParty.md#mirrors)**
|
||||||
|
- **[GameMode](./ThirdParty.md#configuring-gamemode)**
|
||||||
|
|
||||||
## Advanced
|
## Advanced
|
||||||
|
|
||||||
|
- **[Custom Firmware](./CFW.md)**
|
||||||
- **[How To Access Logs](./HowToAccessLogs.md)**
|
- **[How To Access Logs](./HowToAccessLogs.md)**
|
||||||
- **[Gyro Controls](./GyroControls.md)**
|
- **[Gyro Controls](./GyroControls.md)**
|
||||||
- **[Platforms and Architectures](Architectures.md)**
|
- **[Platforms and Architectures](Architectures.md)**
|
||||||
- **[Server hosting](ServerHosting.md)**
|
|
||||||
- **[Command Line](CommandLine.md)**
|
- **[Command Line](CommandLine.md)**
|
||||||
- **[Native Application Development](Native.md)**
|
- **[Native Application Development](Native.md)**
|
||||||
- **[Adding Boolean Settings Toggles](AddingBooleanToggles.md)**
|
- **[Adding Boolean Settings Toggles](AddingBooleanToggles.md)**
|
||||||
- **[Adding Debug Knobs](./AddingDebugKnobs.md)**
|
- **[Adding Debug Knobs](./AddingDebugKnobs.md)**
|
||||||
- **[Syncthing Guide](./SyncthingGuide.md)**
|
|
||||||
- **[Testing](Testing.md)**
|
- **[Testing](Testing.md)**
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,12 @@
|
||||||
# Allowing Eden to Run on MacOS
|
# User Handbook - Run on macOS
|
||||||
|
|
||||||
|
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
|
||||||
|
|
||||||
|
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
|
||||||
|
|
||||||
|
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
|
||||||
|
|
||||||
|
## Allowing Eden to Run on MacOS
|
||||||
|
|
||||||
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
|
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
|
||||||
|
|
||||||
|
|
@ -6,19 +14,19 @@ Use this guide when you need to allow Eden to run on a Mac system, but are being
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Pre-Requisites
|
#### Pre-Requisites
|
||||||
|
|
||||||
- Permissions to modify settings in MacOS
|
- Permissions to modify settings in MacOS
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Why am I Seeing This?
|
### Why am I Seeing This?
|
||||||
|
|
||||||
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn’t on the list of trusted ones, it will stop the program from executing and display the message above.
|
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn’t on the list of trusted ones, it will stop the program from executing and display the message above.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Steps
|
### Steps
|
||||||
|
|
||||||
1. Open the *System Settings* panel.
|
1. Open the *System Settings* panel.
|
||||||
2. Navigate to *Privacy & Security*.
|
2. Navigate to *Privacy & Security*.
|
||||||
|
|
|
||||||
53
docs/user/Settings.md
Normal file
|
|
@ -0,0 +1,53 @@
|
||||||
|
# User Handbook - Settings
|
||||||
|
|
||||||
|
As the emulator continues to grow, so does the number of settings that come and go.
|
||||||
|
|
||||||
|
Most of the development adds new settings that enhance performance/compatibility, only to be removed later in newer versions due to newfound discoveries or because they were "a hacky workaround".
|
||||||
|
|
||||||
|
As such, this guide will NOT mention those kind of settings, we'd rather mention settings which have a long shelf time (i.e won't get removed in future releases) and are likely to be unchanged.
|
||||||
|
|
||||||
|
Some of the options are self explainatory, and they do exactly what they say they do (i.e "Pause when not in focus"); such options will be also skipped due to triviality.
|
||||||
|
|
||||||
|
## Foreword
|
||||||
|
|
||||||
|
Before touching the settings, please see the game boots with stock options. We try our best to ensure users can boot any game using the default settings. If they don't work, then you may try fiddling with options - but please, first use stock options.
|
||||||
|
|
||||||
|
## General
|
||||||
|
|
||||||
|
- `General/Force X11 as Graphics Backend`: Wayland on *NIX has prominent issues that are unlikely to be resolved; the kind that are "not our fault, it's Wayland issue", this "temporary" hack forces X11 as the backend, regardless of the desktop manager's default.
|
||||||
|
- `General/Enable Gamemode`: This only does anything when you have Feral Interactive's Gamemode library installed somewhere, if you do, this will help boost FPS by telling the OS to explicitly prioritize *this* application for "gaming" - only for *NIX systems.
|
||||||
|
- `Hotkeys`: Deceptively to remove a hotkey you must right click and a menu will appear to remove that specific hotkey.
|
||||||
|
- `UI/Language`: Changes language *of the interface* NOT the emulated program!
|
||||||
|
- `Debug/Enable Auto Stub`: May help to "fix" some games by just lying and saying that everything they do returns "success" instead of outright crashing for any function/service that is NOT implemented.
|
||||||
|
- `Debug/Show log in console`: Does as said, note that the program may need to be reopened (Windows) for changes to take effect.
|
||||||
|
- `Debug/Flush log output`: Classically, every write to the log is "buffered", that is, changes aren't written to the disk UNTIL the program has decided it is time to write, until then it keeps data in a buffer which resides on RAM. If the program crashes, the OS will automatically discard said buffer (any RAM associated with a dead process is automatically discarded/reused for some other purpose); this means critical data may not be logged to the disk on time, which may lead to missing log lines. Use this if you're wanting to remove that factor when debugging, sometimes a hard crash may "eat" some of the log lines IF this option isn't enabled.
|
||||||
|
- `Debug/Disable Macro HLE:` The emulator has HLE emulation of macro programs for Maxwell, this means that some details are purpousefully skipped; this option forces all macro programs to be ran without skipping anything.
|
||||||
|
|
||||||
|
## System
|
||||||
|
|
||||||
|
- `System/RNG Seed`: Set to 0 (and uncheck) to disable ASLR systemwide (this makes mods like CTGP to stop working); by default it enables ASLR to replicate console behaviour.
|
||||||
|
- `Network/Enable Airplane Mode`: Enable this if a game is crashing before loading AND the logs mention anything related to "web" or "internet" services.
|
||||||
|
|
||||||
|
## CPU
|
||||||
|
|
||||||
|
- `CPU/Virtual table bouncing`: Some games have the tendency to crash on loading due to an indirect bad jump (Pokemon ZA being the worst offender); this option lies to the game and tells it to just pretend it never executed a given function. This is fine for most casual users, but developers of switch applications **must** disable this. This temporary "hack" should hopefully be gone in 6-7 months from now on.
|
||||||
|
- `Fastmem`, aka. `CPU/Enable Host MMU`: Enables "fastmem"; a detailed description of fastmem can be found [here](../dynarmic/Design.md#fast-memory-fastmem).
|
||||||
|
- `CPU/Unsafe FMA`: Enables deliberate innacurate FMA behaviour which may affect how FMA returns any given operation - this may introduce tiny floating point errors which can cascade in sensitive code (i.e FFmpeg).
|
||||||
|
- `CPU/Faster FRSQRTE and FRECPE`: Introduces accuracy errors on square root and reciprocals in exchange for less checks - this introduces inaccuracies with some cases but it's mostly safe.
|
||||||
|
- `CPU/Faster ASIMD Instructions`: Skips rounding mode checks for ARM ASIMD instructions - this means some code dpeending on these rounding modes may misbehave.
|
||||||
|
- `CPU/Disable address space checks`: Before each memory access, the emulator checks the address is in range, if not it faults; this option makes it so the emulator skips the check entirely (which may be expensive for a myriad of reasons). However at the same time this allows the guest program to "break out" of the emulation context by writing to arbitrary addresses.
|
||||||
|
- `CPU/Ignore global monitor`: This relies on a quirk present on x86 to avoid the ARM global monitor emulation, this may increase performance in mutex-heavy contexts (i.e games waiting for next frames or such); but also can cause deadlocks and fun to debug issues.
|
||||||
|
|
||||||
|
It is important to note the majority of precision-reducing instructions do not benefit cases where they are not used, which means the performance gains will vary per game.
|
||||||
|
|
||||||
|
# Graphics
|
||||||
|
|
||||||
|
See also [an extended breakdown of some options](./Graphics.md).
|
||||||
|
|
||||||
|
- `Extras/Extended Dynamic State` and `Extras/Vertex Input Dynamic State`: These Vulkan extensions essentially allow you to reuse the same pipeline but just change the state between calls (so called "dynamic state"); the "extended" levels signifies how much state can be placed on this "dynamic" range, for example the amount of depth culling to use can be placed on the dynamic state, avoiding costly reloads and flushes. While this by itself is a fine option, SOME vendors (notably PowerVR and Mali) have problems with anything related to EDS3. EDS3 contains EDS2, and EDS2 contains EDS1. Essentially this means more extended data the driver has to keep track of, at the benefit of avoiding costly flushes.
|
||||||
|
- `Advanced/Use persistent cache`: This saves compiled shaders onto the disk, independent of any driver's own disk saved shaders (yes, some drivers, notably NVIDIA, save a secondary shader cache onto disk) - disable this only if you're debugging or working on the GPU backend. This option is meant to massively help to reduce shader stutters (after playing for one session that compiles them).
|
||||||
|
- `Advanced/Use Vulkan pipeline cache`: This is NOT the same as `Use persistent cache`; it's a separate flag that tells the Vulkan backend to create pipeline caches, which are a detail that can be used to massively improve performance and remove pipeline creation overhead. This is a Vulkan feature.
|
||||||
|
|
||||||
|
## Controls
|
||||||
|
|
||||||
|
See [controllers](./Controllers.md).
|
||||||
|
|
@ -1,4 +1,6 @@
|
||||||
# Importing Eden into Steam with Steam Rom Manager
|
# User Handbook - Configuring Steam ROM Manager
|
||||||
|
|
||||||
|
## Importing Eden into Steam with Steam Rom Manager
|
||||||
|
|
||||||
Use this when you want to import the Eden AppImage into your Steam Library along with artwork using *Steam ROM Manager.*
|
Use this when you want to import the Eden AppImage into your Steam Library along with artwork using *Steam ROM Manager.*
|
||||||
|
|
||||||
|
|
@ -6,7 +8,7 @@ Use this when you want to import the Eden AppImage into your Steam Library along
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Pre-Requisites
|
#### Pre-Requisites
|
||||||
|
|
||||||
- Eden set up and configured
|
- Eden set up and configured
|
||||||
- Internet Connection
|
- Internet Connection
|
||||||
|
|
@ -14,9 +16,9 @@ Use this when you want to import the Eden AppImage into your Steam Library along
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Steps
|
### Steps
|
||||||
|
|
||||||
### Initial Setup
|
#### Initial Setup
|
||||||
|
|
||||||
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
|
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
|
||||||
|
|
||||||
|
|
@ -24,14 +26,14 @@ Use this when you want to import the Eden AppImage into your Steam Library along
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Manual Installation
|
#### Manual Installation
|
||||||
|
|
||||||
1. Open the *Discover Store* and search for *Steam ROM Manager.*
|
1. Open the *Discover Store* and search for *Steam ROM Manager.*
|
||||||
2. Select the **Install** button to install the program.
|
2. Select the **Install** button to install the program.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Installing Through *EmuDeck*
|
#### Installing Through *EmuDeck*
|
||||||
|
|
||||||
<aside>
|
<aside>
|
||||||
|
|
||||||
|
|
@ -45,9 +47,9 @@ Use this when you want to import the Eden AppImage into your Steam Library along
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Adding Eden into *Steam ROM Manager*
|
#### Adding Eden into *Steam ROM Manager*
|
||||||
|
|
||||||
### EmuDeck Users
|
#### EmuDeck Users
|
||||||
|
|
||||||
EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam ROM Manager*** that uses shell scripts to launch them. We will follow this convention.
|
EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam ROM Manager*** that uses shell scripts to launch them. We will follow this convention.
|
||||||
|
|
||||||
|
|
@ -87,7 +89,7 @@ EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Non-EmuDeck Users
|
#### Non-EmuDeck Users
|
||||||
|
|
||||||
We will need to create a new parser for the Emulators. Unlike with the EmuDeck model, we will have the parser look for AppImages.
|
We will need to create a new parser for the Emulators. Unlike with the EmuDeck model, we will have the parser look for AppImages.
|
||||||
|
|
||||||
|
|
@ -126,7 +128,7 @@ We will need to create a new parser for the Emulators. Unlike with the EmuDeck
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Adding Eden to Steam
|
#### Adding Eden to Steam
|
||||||
|
|
||||||
Now that we have the parser or shell script created, we can actually add it to Steam.
|
Now that we have the parser or shell script created, we can actually add it to Steam.
|
||||||
|
|
||||||
|
|
@ -137,7 +139,7 @@ Now that we have the parser or shell script created, we can actually add it to S
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Correcting a Mismatch
|
#### Correcting a Mismatch
|
||||||
|
|
||||||
If the emulator is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
|
If the emulator is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
|
||||||
|
|
||||||
|
|
@ -147,7 +149,7 @@ Now that we have the parser or shell script created, we can actually add it to S
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### Excluding Matches
|
#### Excluding Matches
|
||||||
|
|
||||||
You may want to tell Steam ROM Manager to ignore some files that it finds in the directory. This is how you do so.
|
You may want to tell Steam ROM Manager to ignore some files that it finds in the directory. This is how you do so.
|
||||||
|
|
||||||
|
|
@ -160,3 +162,104 @@ Now that we have the parser or shell script created, we can actually add it to S
|
||||||
5. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
|
5. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
|
||||||
6. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
|
6. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
|
||||||
7. Try to launch the Emulator from Steam and ensure everything is working. You are now good to go.
|
7. Try to launch the Emulator from Steam and ensure everything is working. You are now good to go.
|
||||||
|
|
||||||
|
## Importing Games into Steam with Steam Rom Manager
|
||||||
|
|
||||||
|
Use this when you want to import your games inside Eden into Steam to launch with artwork from Steam Game Mode without needing to launch Eden first.
|
||||||
|
|
||||||
|
**Click [Here](https://evilperson1337.notion.site/Importing-Games-into-Steam-with-Steam-Rom-Manager-2b757c2edaf680d7a491c92b138f1fcc) for a version of this guide with images & visual elements.**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Pre-Requisites
|
||||||
|
|
||||||
|
- Steam Deck Set up and Configured
|
||||||
|
- Eden set up and Configured
|
||||||
|
- Internet Access
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Steps
|
||||||
|
|
||||||
|
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
|
||||||
|
|
||||||
|
1. Install ***Steam ROM Manager***, there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Manual Installation
|
||||||
|
|
||||||
|
1. Open the *Discover Store* and search for *Steam ROM Manager.*
|
||||||
|
2. Select the **Install** button to install the program.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Installing Through *EmuDeck*
|
||||||
|
|
||||||
|
<aside>
|
||||||
|
|
||||||
|
***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
|
||||||
|
|
||||||
|
</aside>
|
||||||
|
|
||||||
|
1. Open **EmuDeck**, then navigate to *Manage Emulators.*
|
||||||
|
2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
|
||||||
|
|
||||||
|
3. Click the **Install** button on the right hand side to install it.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
2. Open the Start Menu and Launch ***Steam ROM Manager***
|
||||||
|
|
||||||
|
1. The program will now launch and show you a window with parsers.
|
||||||
|
|
||||||
|
<aside>
|
||||||
|
|
||||||
|
***TIP***: Your layout may look different depending on how you installed *Steam ROM Manager*. You may need to go to **Settings → Theme** and change it to *Classic* to follow along.
|
||||||
|
|
||||||
|
</aside>
|
||||||
|
|
||||||
|
2. Switch off all Parsers by hitting the *Toggle Parsers* switch.
|
||||||
|
3. Scroll down the list on the left-hand side and look for a parser called *Nintendo Switch - Eden* and switch it on. This parser may not exist depending on how you installed *Steam ROM Manager* (EmuDeck creates it for you). Follow these steps to create it if it is missing.
|
||||||
|
|
||||||
|
---
|
||||||
|
#### Creating the Eden Parser
|
||||||
|
|
||||||
|
1. Select Create Parser and in the *Community Presets* option look for **Nintendo Switch - Yuzu**.
|
||||||
|
2. Change the **Parser title** from *Nintendo Switch - Yuzu* to *Nintendo Switch - Eden.*
|
||||||
|
3. Hit the **Browse** option under the *ROMs directory* section. Select the directory containing your Switch ROMs.
|
||||||
|
4. Under *Steam collections*, you can add a Steam category name. This just organizes the games under a common category in your Steam Library, this is optional but recommended.
|
||||||
|
5. Scroll down slightly to the **Executable Configuration → Executable**, select **Browse** and select the Eden AppImage.
|
||||||
|
6. Leave everything else the same and hit **Save** to save the parser.
|
||||||
|
---
|
||||||
|
|
||||||
|
4. Click the Eden parser to view the options on the right, select **Test** at the bottom of the screen to ensure that *Steam ROM Manager* detects your games correctly.
|
||||||
|
1. *Steam ROM Manager* will start to scan the specified ROMs directory and match them to games. Look over the results to ensure they are accurate. If you do not see any entries - check your parsers ROMs directory field.
|
||||||
|
1. When you are happy with the results, click the **Add Games** → **Parse** to start the actual Parsing.
|
||||||
|
1. The program will now identify the games and pull artwork from [*SteamGridDB*](https://www.steamgriddb.com/).
|
||||||
|
2. Review the game matches and ensure everything is there.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Correcting a Mismatch
|
||||||
|
|
||||||
|
If the game is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
|
||||||
|
|
||||||
|
1. Hover over the game card and click the magnifying glass icon.
|
||||||
|
2. Search for the game on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
|
||||||
|
3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
#### Excluding Matches
|
||||||
|
|
||||||
|
You may want to tell Steam ROM Manager to ignore some files (updates/DLC/etc.) that it finds in the directory. This is how you do so.
|
||||||
|
|
||||||
|
1. Hit the **Exclude Games** button in the bottom right.
|
||||||
|
2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
|
||||||
|
3. Hit **Save Excludes** when you are happy with your selections.
|
||||||
|
---
|
||||||
|
3. When you are happy with the results, select **Save to Steam** to save the results.
|
||||||
|
1. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
|
||||||
|
2. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
|
||||||
|
3. Try to launch a game and ensure everything is working. You are now good to go.
|
||||||
|
|
@ -1,39 +1,99 @@
|
||||||
# User Handbook - Testing
|
# Testing
|
||||||
|
|
||||||
While this is mainly aimed for testers - normal users can benefit from these guidelines to make their life easier when trying to outline and/or report an issue.
|
|
||||||
|
|
||||||
## Getting logs
|
|
||||||
|
|
||||||
In order to get more information, you can find logs in the following location:
|
|
||||||
|
|
||||||
|
|
||||||
## How to Test a PR Against the Based Master When Issues Arise
|
|
||||||
|
|
||||||
When you're testing a pull request (PR) and encounter unexpected behavior, it's important to determine whether the issue was introduced by the PR or if it already exists in the base code. To do this, compare the behavior against the based master branch.
|
When you're testing a pull request (PR) and encounter unexpected behavior, it's important to determine whether the issue was introduced by the PR or if it already exists in the base code. To do this, compare the behavior against the based master branch.
|
||||||
|
|
||||||
Even before an issue occurs, it is best practice to keep the same settings and delete the shader cache. Using an already made shader cache can make the PR look like it is having a regression in some rare cases.
|
Even before an issue occurs, it is best practice to keep the same settings and delete the shader cache. Using an already made shader cache can make the PR look like it is having a regression in some rare cases.
|
||||||
|
|
||||||
### What to Do When Something Seems Off
|
Try not to test PRs which are for documentation or extremely trivial changes (like a PR that changes the app icon), unless you really want to; generally avoid any PRs marked `[docs]`.
|
||||||
|
|
||||||
|
If a PR specifies it is for a given platform (i.e `linux`) then just test on Linux. If it says `NCE` then test on Android and Linux ARM64 (Raspberry Pi and such). macOS fixes may also affect Asahi, test that if you can too.
|
||||||
|
|
||||||
|
You may also build artifacts yourself, be aware that the resulting builds are NOT the same as those from CI, because of package versioning and build environment differences. One famous example is FFmpeg randomly breaking on many Arch distros due to packaging differences.
|
||||||
|
|
||||||
|
## Quickstart
|
||||||
|
|
||||||
|
Think of the source code as a "tree", with the "trunk" of that tree being our `master` branch, any other branches are PRs or separate development branches, only our stable releases pull from `master` - all other branches are considered unstable and aren't recommended to pull from unless you're testing multiple branches at once.
|
||||||
|
|
||||||
|
Here's some terminology you may want to familiarize yourself with:
|
||||||
|
|
||||||
|
- PR: Pull request, a change in the codebase; from which the author of said change (the programmer) requests a pull of that branch into master (make it so the new code makes it into a release basically).
|
||||||
|
- Bisect: Bilinear method of searching regressions, some regressions may be sporadic and can't be bisected, but the overwhelming majority are.
|
||||||
|
- WIP: Work-in-progress.
|
||||||
|
- Regression: A new bug/glitch caused by new code, i.e "Zelda broke in android after commit xyz".
|
||||||
|
- Master: The "root" branch, this is where all merged code goes to, traditionally called `main`, `trunk` or just `master`, it contains all the code that eventually make it to stable releases.
|
||||||
|
- `HEAD`: Latest commit in a given branch, `HEAD` of `master` is the latest commit on branch `master`.
|
||||||
|
- `origin`: The default "remote", basically the URL from where git is located at, for most of the time that location is https://git.eden-emu.dev/eden-emu/eden.
|
||||||
|
|
||||||
|
## Testing checklist
|
||||||
|
|
||||||
|
For regressions/bugs from PRs or commits:
|
||||||
|
|
||||||
|
- [ ] Occurs in master?
|
||||||
|
- If it occurs on master:
|
||||||
|
- [ ] Occurs on previous stable release? (before this particular PR).
|
||||||
|
- If it occurs on previous stable release:
|
||||||
|
- [ ] Occurs on previous-previous stable release?
|
||||||
|
- And so on and so forth... some bugs come from way before Eden was even conceived.
|
||||||
|
- Otherwise, try bisecting between the previous stable release AND the latest `HEAD` of master
|
||||||
|
- [ ] Occurs in given commit?
|
||||||
|
- [ ] Occurs in PR?
|
||||||
|
- If it occurs on PR:
|
||||||
|
- [ ] Bisected PR? (if it has commits)
|
||||||
|
- [ ] Found bisected commit?
|
||||||
|
|
||||||
|
If an issue sporadically appears, try to do multiple runs, try if possible, to count the number of times it has failed and the number of times it has "worked just fine"; say it worked 3 times but failed 1. then there is a 1/4th chance every run that the issue is replicated - so every bisect step would require 4 runs to ensure there is atleast a chance of triggering the bug.
|
||||||
|
|
||||||
|
## What to do when something seems off
|
||||||
|
|
||||||
If you notice something odd during testing:
|
If you notice something odd during testing:
|
||||||
|
|
||||||
- Reproduce the issue using the based master branch.
|
- Reproduce the issue using the based master branch.
|
||||||
- Observe whether the same behavior occurs.
|
- Observe whether the same behavior occurs.
|
||||||
|
|
||||||
### Two Possible Outcomes
|
From there onwards there can be two possible outcomes:
|
||||||
|
|
||||||
- If the issue exists in the based master: This means the problem was already present before the PR. The PR most likely did not introduce the regression.
|
- If the issue exists in the based master: This means the problem was already present before the PR. The PR most likely did not introduce the regression.
|
||||||
- If the issue does not exist in the based master: This suggests the PR most likely introduced the regression and needs further investigation.
|
- If the issue does not exist in the based master: This suggests the PR most likely introduced the regression and needs further investigation.
|
||||||
|
|
||||||
### Report your findings
|
## Reporting Your Findings
|
||||||
|
|
||||||
When you report your results:
|
When you report your results:
|
||||||
|
|
||||||
- Clearly state whether the behavior was observed in the based master.
|
- Clearly state whether the behavior was observed in the based master.
|
||||||
- Indicate whether the result is good (expected behavior) or bad (unexpected or broken behavior). Without mentioning if your post/report/log is good or bad it may confuse the Developer of the PR.
|
- Indicate whether the result is good (expected behavior) or bad (unexpected or broken behavior). Without mentioning if your post/report/log is good or bad it may confuse the developer of the PR.
|
||||||
- Example:
|
|
||||||
```
|
For example:
|
||||||
1. "Tested on based master — issue not present. Bad result for PR, likely regression introduced."
|
|
||||||
2. "Tested on based master — issue already present. Good result for PR, not a regression."
|
1. "Bad result for PR: Tested on based master - issue not present. Likely regression introduced."
|
||||||
```
|
2. "Good result for PR: Tested on based master - issue already present. Not a regression."
|
||||||
|
|
||||||
|
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently.
|
||||||
|
|
||||||
|
If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
|
||||||
|
|
||||||
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
|
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
|
||||||
|
|
||||||
If a master build for the PR' based master does not exist. It will be helpful to just test past and future builds nearby. That would help with gathering more information about the problem.
|
If a master build for the PR' based master does not exist. It will be helpful to just test past and future builds nearby. That would help with gathering more information about the problem.
|
||||||
|
|
||||||
**Always include [debugging info](../Debug.md) as needed**.
|
**Always include [debugging info](../Debug.md) as needed**.
|
||||||
|
|
||||||
|
## Bisecting
|
||||||
|
|
||||||
|
One happy reminder, when testing, *know how to bisect!*
|
||||||
|
|
||||||
|
Say you're trying to find an issue between 1st of Jan and 8th of Jan, you can search by dividing "in half" the time between each commit:
|
||||||
|
- Check for 4th of Jan
|
||||||
|
- If 4th of Jan is "working" then the issue must be in the future
|
||||||
|
- So then check 6th of Jan
|
||||||
|
- If 6th of Jan isn't working then the issue must be in the past
|
||||||
|
- So then check 5th of Jan
|
||||||
|
- If 5th of Jan worked, then the issue starts at 6th of Jan
|
||||||
|
|
||||||
|
The faulty commit then, is 6th of Jan. This is called bisection https://git-scm.com/docs/git-bisect
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
|
||||||
|
- PR's marked with **WIP** do NOT need to be tested unless explicitly asked (check the git in case)
|
||||||
|
- Sometimes license checks may fail, hover over the build icon to see if builds did succeed, as the CI will push builds even if license checks fail.
|
||||||
|
- All open PRs can be viewed [here](https://git.eden-emu.dev/eden-emu/eden/pulls/).
|
||||||
|
- If site is down use one of the [mirrors](./user/ThirdParty.md#mirrors).
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,70 @@ The Eden emulator by itself lacks some functionality - or otherwise requires ext
|
||||||
|
|
||||||
While most of the links mentioned in this guide are relatively "safe"; we urge users to use their due diligence and appropriatedly verify the integrity of all files downloaded and ensure they're not compromised.
|
While most of the links mentioned in this guide are relatively "safe"; we urge users to use their due diligence and appropriatedly verify the integrity of all files downloaded and ensure they're not compromised.
|
||||||
|
|
||||||
- [Nightly Eden builds](https://github.com/pflyly/eden-nightly)
|
|
||||||
- [NixOS Eden Flake](https://github.com/Grantimatter/eden-flake)
|
- [NixOS Eden Flake](https://github.com/Grantimatter/eden-flake)
|
||||||
- [ES-DE Frontend Support](https://github.com/GlazedBelmont/es-de-android-custom-systems)
|
- [ES-DE Frontend Support](https://github.com/GlazedBelmont/es-de-android-custom-systems)
|
||||||
|
|
||||||
|
## Mirrors
|
||||||
|
|
||||||
|
The main origin repository is always at https://git.eden-emu.dev/eden-emu/eden.
|
||||||
|
|
||||||
|
- https://github.com/eden-emulator/mirror
|
||||||
|
- https://git.crueter.xyz/mirror/eden
|
||||||
|
- https://collective.taymaerz.de/eden/eden
|
||||||
|
|
||||||
|
Other mirrors obviously exist on the internet, but we can't guarantee their reliability and/or availability.
|
||||||
|
|
||||||
|
If you're someone wanting to make a mirror, simply setup forgejo and automatically mirror from the origin repository. Or you could mirror a mirror to save us bandwidth... your choice!
|
||||||
|
|
||||||
|
## Configuring Obtainium
|
||||||
|
|
||||||
|
Very nice handy app, here's a quick rundown how to configure:
|
||||||
|
|
||||||
|
1. Copy the URL: https://git.eden-emu.dev/eden-emu/eden/ (or one of your favourite mirrors)
|
||||||
|
2. Open Obtainium and tap `Add App`.
|
||||||
|
3. Paste the URL into the `App Source URL` field.
|
||||||
|
4. Override Source: Look for the `Override Source` dropdown menu and select `Forgejo (Codeberg)`.
|
||||||
|
5. Click `Add:` Obtainium should now be able to parse the releases and find the APK files.
|
||||||
|
|
||||||
|
Note: Even though the site isn't Codeberg, it uses the same Forgejo/Gitea backend, and this setting tells Obtainium how to read the release data.
|
||||||
|
|
||||||
|
## Configuring ES-DE
|
||||||
|
|
||||||
|
### Method 1
|
||||||
|
|
||||||
|
1. Download ZIP from [here](https://github.com/GlazedBelmont/es-de-android-custom-systems)
|
||||||
|
2. Unzip the file and extract `es_systems.xml` and `es_find_rules.xml` to `\Odin2\Internal shared storage\ES-DE\custom_systems`.
|
||||||
|
3. Press `Start -> Other Settings -> Alternative Emulators` and set it to Eden (Standalone).
|
||||||
|
|
||||||
|
### Method 2
|
||||||
|
|
||||||
|
1. Navigate to `\Odin2\Internal shared storage\ES-DE\custom_systems`.
|
||||||
|
2. Add this to your `es_find_rules.xml`:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<!-- Standard aka. normal release -->
|
||||||
|
<emulator name="EDEN">
|
||||||
|
<rule type="androidpackage">
|
||||||
|
<entry>dev.eden.eden_emulator/org.yuzu.yuzu_emu.activities.EmulationActivity</entry>
|
||||||
|
</rule>
|
||||||
|
</emulator>
|
||||||
|
|
||||||
|
<!-- Optimized -->
|
||||||
|
<emulator name="EDEN">
|
||||||
|
<rule type="androidpackage">
|
||||||
|
<entry>com.miHoYo.Yuanshen/org.yuzu.yuzu_emu.activities.EmulationActivity</entry>
|
||||||
|
</rule>
|
||||||
|
</emulator>
|
||||||
|
```
|
||||||
|
|
||||||
|
3. Add this line of text to your `es_systems.xml` underneath where the rest of your switch system entries are:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<command label="Eden (Standalone)">%EMULATOR_EDEN% %ACTION%=android.nfc.action.TECH_DISCOVERED %DATA%=%ROMPROVIDER%</command>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Configuring GameMode
|
||||||
|
|
||||||
|
There is a checkbox to enable gamemode automatically. The `libgamemode.so` library must be findable on the standard `LD_LIBRARY_PATH` otherwise it will not properly be enabled. If for whatever reason it doesn't work, see [Arch wiki: GameMode](https://wiki.archlinux.org/title/GameMode) for more info.
|
||||||
|
|
||||||
|
You may launch the emulator directly via the wrapper `gamemode <program>`, and things should work out of the box.
|
||||||
|
|
|
||||||
43
externals/CMakeLists.txt
vendored
|
|
@ -41,9 +41,6 @@ if (NOT TARGET enet::enet)
|
||||||
add_library(enet::enet ALIAS enet)
|
add_library(enet::enet ALIAS enet)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# mbedtls
|
|
||||||
AddJsonPackage(mbedtls)
|
|
||||||
|
|
||||||
# stb
|
# stb
|
||||||
add_library(stb stb/stb_dxt.cpp)
|
add_library(stb stb/stb_dxt.cpp)
|
||||||
target_include_directories(stb PUBLIC ./stb)
|
target_include_directories(stb PUBLIC ./stb)
|
||||||
|
|
@ -65,6 +62,12 @@ endif()
|
||||||
# unordered_dense
|
# unordered_dense
|
||||||
AddJsonPackage(unordered-dense)
|
AddJsonPackage(unordered-dense)
|
||||||
|
|
||||||
|
# httplib
|
||||||
|
if (IOS)
|
||||||
|
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
|
||||||
|
endif()
|
||||||
|
AddJsonPackage(httplib)
|
||||||
|
|
||||||
if (YUZU_STATIC_ROOM)
|
if (YUZU_STATIC_ROOM)
|
||||||
return()
|
return()
|
||||||
endif()
|
endif()
|
||||||
|
|
@ -79,9 +82,6 @@ if (ARCHITECTURE_riscv64)
|
||||||
AddJsonPackage(biscuit)
|
AddJsonPackage(biscuit)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# mcl
|
|
||||||
AddJsonPackage(mcl)
|
|
||||||
|
|
||||||
# Vulkan stuff
|
# Vulkan stuff
|
||||||
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
|
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
|
||||||
|
|
||||||
|
|
@ -112,16 +112,15 @@ if(ENABLE_CUBEB)
|
||||||
if (cubeb_ADDED)
|
if (cubeb_ADDED)
|
||||||
if (NOT MSVC)
|
if (NOT MSVC)
|
||||||
if (TARGET speex)
|
if (TARGET speex)
|
||||||
target_compile_options(speex PRIVATE -Wno-sign-compare)
|
target_compile_options(speex PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-compare>)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set_target_properties(cubeb PROPERTIES COMPILE_OPTIONS "")
|
set_target_properties(cubeb PROPERTIES COMPILE_OPTIONS "")
|
||||||
target_compile_options(cubeb INTERFACE
|
target_compile_options(cubeb INTERFACE
|
||||||
-Wno-implicit-const-int-float-conversion
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-const-int-float-conversion>
|
||||||
-Wno-shadow
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>
|
||||||
-Wno-missing-declarations
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-declarations>
|
||||||
-Wno-return-type
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-return-type>
|
||||||
-Wno-uninitialized
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-uninitialized>
|
||||||
)
|
)
|
||||||
else()
|
else()
|
||||||
target_compile_options(cubeb PRIVATE
|
target_compile_options(cubeb PRIVATE
|
||||||
|
|
@ -136,8 +135,7 @@ if(ENABLE_CUBEB)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the YUZU_find_package
|
if (NOT ANDROID)
|
||||||
if (ENABLE_SDL2)
|
|
||||||
if (YUZU_USE_EXTERNAL_SDL2)
|
if (YUZU_USE_EXTERNAL_SDL2)
|
||||||
message(STATUS "Using SDL2 from externals.")
|
message(STATUS "Using SDL2 from externals.")
|
||||||
if (NOT WIN32)
|
if (NOT WIN32)
|
||||||
|
|
@ -188,7 +186,9 @@ if (YUZU_USE_BUNDLED_SIRIT)
|
||||||
else()
|
else()
|
||||||
AddJsonPackage(sirit)
|
AddJsonPackage(sirit)
|
||||||
if(MSVC AND CXX_CLANG)
|
if(MSVC AND CXX_CLANG)
|
||||||
target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument)
|
target_compile_options(siritobj PRIVATE
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-error=unused-command-line-argument>
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|
@ -224,7 +224,7 @@ AddJsonPackage(vulkan-memory-allocator)
|
||||||
if (VulkanMemoryAllocator_ADDED)
|
if (VulkanMemoryAllocator_ADDED)
|
||||||
if (CXX_CLANG)
|
if (CXX_CLANG)
|
||||||
target_compile_options(VulkanMemoryAllocator INTERFACE
|
target_compile_options(VulkanMemoryAllocator INTERFACE
|
||||||
-Wno-unused-variable
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-variable>
|
||||||
)
|
)
|
||||||
elseif(MSVC)
|
elseif(MSVC)
|
||||||
target_compile_options(VulkanMemoryAllocator INTERFACE
|
target_compile_options(VulkanMemoryAllocator INTERFACE
|
||||||
|
|
@ -233,11 +233,6 @@ if (VulkanMemoryAllocator_ADDED)
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# httplib
|
|
||||||
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER OR USE_DISCORD_PRESENCE OR ENABLE_OPENSSL)
|
|
||||||
AddJsonPackage(httplib)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# cpp-jwt
|
# cpp-jwt
|
||||||
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
|
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
|
||||||
AddJsonPackage(cpp-jwt)
|
AddJsonPackage(cpp-jwt)
|
||||||
|
|
@ -407,12 +402,10 @@ if (APPLE)
|
||||||
# moltenvk
|
# moltenvk
|
||||||
if (NOT YUZU_USE_BUNDLED_MOLTENVK)
|
if (NOT YUZU_USE_BUNDLED_MOLTENVK)
|
||||||
find_library(MOLTENVK_LIBRARY MoltenVK)
|
find_library(MOLTENVK_LIBRARY MoltenVK)
|
||||||
else()
|
|
||||||
unset(MOLTENVK_LIBRARY)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# TODO: kosmickrisp?
|
# TODO: kosmickrisp?
|
||||||
if (NOT MOLTENVK_LIBRARY)
|
if (NOT MOLTENVK_LIBRARY OR YUZU_USE_BUNDLED_MOLTENVK)
|
||||||
AddJsonPackage(moltenvk)
|
AddJsonPackage(moltenvk)
|
||||||
|
|
||||||
set(MOLTENVK_LIBRARY "${moltenvk_SOURCE_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" CACHE STRING "" FORCE)
|
set(MOLTENVK_LIBRARY "${moltenvk_SOURCE_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" CACHE STRING "" FORCE)
|
||||||
|
|
|
||||||
73
externals/cpmfile.json
vendored
|
|
@ -9,7 +9,7 @@
|
||||||
},
|
},
|
||||||
"sirit": {
|
"sirit": {
|
||||||
"repo": "eden-emulator/sirit",
|
"repo": "eden-emulator/sirit",
|
||||||
"git_version": "1.0.3",
|
"git_version": "1.0.4",
|
||||||
"tag": "v%VERSION%",
|
"tag": "v%VERSION%",
|
||||||
"artifact": "sirit-source-%VERSION%.tar.zst",
|
"artifact": "sirit-source-%VERSION%.tar.zst",
|
||||||
"hash_suffix": "sha512sum",
|
"hash_suffix": "sha512sum",
|
||||||
|
|
@ -28,11 +28,17 @@
|
||||||
"httplib": {
|
"httplib": {
|
||||||
"repo": "yhirose/cpp-httplib",
|
"repo": "yhirose/cpp-httplib",
|
||||||
"tag": "v%VERSION%",
|
"tag": "v%VERSION%",
|
||||||
"hash": "a229e24cca4afe78e5c0aa2e482f15108ac34101fd8dbd927365f15e8c37dec4de38c5277d635017d692a5b320e1b929f8bfcc076f52b8e4dcdab8fe53bfdf2e",
|
"hash": "5efa8140aadffe105dcf39935b732476e95755f6c7473ada3d0b64df2bc02c557633ae3948a25b45e1cf67e89a3ff6329fb30362e4ac033b9a1d1e453aa2eded",
|
||||||
"git_version": "0.30.1",
|
"git_version": "0.37.0",
|
||||||
|
"version": "0.18.7",
|
||||||
"find_args": "MODULE GLOBAL",
|
"find_args": "MODULE GLOBAL",
|
||||||
"patches": [
|
"patches": [
|
||||||
"0001-mingw.patch"
|
"0001-mingw.patch",
|
||||||
|
"0002-fix-zstd.patch"
|
||||||
|
],
|
||||||
|
"options": [
|
||||||
|
"HTTPLIB_REQUIRE_OPENSSL ON",
|
||||||
|
"HTTPLIB_DISABLE_MACOSX_AUTOMATIC_ROOT_CERTIFICATES ON"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"cpp-jwt": {
|
"cpp-jwt": {
|
||||||
|
|
@ -52,8 +58,8 @@
|
||||||
"package": "xbyak",
|
"package": "xbyak",
|
||||||
"repo": "herumi/xbyak",
|
"repo": "herumi/xbyak",
|
||||||
"tag": "v%VERSION%",
|
"tag": "v%VERSION%",
|
||||||
"hash": "ac333d7bea1d61865bebebb116201a58db431946aa2f11aa042ef5795c390ff30af4d6c90ed3b3d24443a1d430703b08f14fc13b2fa405c155a241456ed78a47",
|
"hash": "b6475276b2faaeb315734ea8f4f8bd87ededcee768961b39679bee547e7f3e98884d8b7851e176d861dab30a80a76e6ea302f8c111483607dde969b4797ea95a",
|
||||||
"git_version": "7.33.2"
|
"git_version": "7.35.2"
|
||||||
},
|
},
|
||||||
"oaknut": {
|
"oaknut": {
|
||||||
"repo": "eden-emulator/oaknut",
|
"repo": "eden-emulator/oaknut",
|
||||||
|
|
@ -88,20 +94,6 @@
|
||||||
"0001-avoid-memset-when-clearing-an-empty-table.patch"
|
"0001-avoid-memset-when-clearing-an-empty-table.patch"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"mbedtls": {
|
|
||||||
"package": "MbedTLS",
|
|
||||||
"repo": "Mbed-TLS/mbedtls",
|
|
||||||
"tag": "mbedtls-%VERSION%",
|
|
||||||
"hash": "6671fb8fcaa832e5b115dfdce8f78baa6a4aea71f5c89a640583634cdee27aefe3bf4be075744da91f7c3ae5ea4e0c765c8fc3937b5cfd9ea73d87ef496524da",
|
|
||||||
"version": "3",
|
|
||||||
"git_version": "3.6.4",
|
|
||||||
"artifact": "%TAG%.tar.bz2",
|
|
||||||
"skip_updates": true,
|
|
||||||
"patches": [
|
|
||||||
"0001-aesni-fix.patch",
|
|
||||||
"0002-arm64-aes-fix.patch"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"enet": {
|
"enet": {
|
||||||
"repo": "lsalzman/enet",
|
"repo": "lsalzman/enet",
|
||||||
"tag": "v%VERSION%",
|
"tag": "v%VERSION%",
|
||||||
|
|
@ -150,16 +142,16 @@
|
||||||
"package": "SDL2",
|
"package": "SDL2",
|
||||||
"name": "SDL2",
|
"name": "SDL2",
|
||||||
"repo": "crueter-ci/SDL2",
|
"repo": "crueter-ci/SDL2",
|
||||||
"version": "2.32.10-cf5dabd6ea",
|
"version": "2.32.10-3c28e8ecc0",
|
||||||
"min_version": "2.26.4"
|
"min_version": "2.26.4"
|
||||||
},
|
},
|
||||||
"catch2": {
|
"catch2": {
|
||||||
"package": "Catch2",
|
"package": "Catch2",
|
||||||
"repo": "catchorg/Catch2",
|
"repo": "catchorg/Catch2",
|
||||||
"tag": "v%VERSION%",
|
"tag": "v%VERSION%",
|
||||||
"hash": "acb3f463a7404d6a3bce52e474075cdadf9bb241d93feaf147c182d756e5a2f8bd412f4658ca186d15ab8fed36fc587d79ec311f55642d8e4ded16df9e213656",
|
"hash": "7eea385d79d88a5690cde131fe7ccda97d5c54ea09d6f515000d7bf07c828809d61c1ac99912c1ee507cf933f61c1c47ecdcc45df7850ffa82714034b0fccf35",
|
||||||
"version": "3.0.1",
|
"version": "3.0.1",
|
||||||
"git_version": "3.12.0",
|
"git_version": "3.13.0",
|
||||||
"patches": [
|
"patches": [
|
||||||
"0001-solaris-isnan-fix.patch"
|
"0001-solaris-isnan-fix.patch"
|
||||||
]
|
]
|
||||||
|
|
@ -218,18 +210,6 @@
|
||||||
"version": "0.9.1",
|
"version": "0.9.1",
|
||||||
"git_version": "0.19.0"
|
"git_version": "0.19.0"
|
||||||
},
|
},
|
||||||
"mcl": {
|
|
||||||
"version": "0.1.12",
|
|
||||||
"repo": "azahar-emu/mcl",
|
|
||||||
"sha": "7b08d83418",
|
|
||||||
"hash": "9c6ba624cb22ef622f78046a82abb99bf5026284ba17dfacaf46ac842cbd3b0f515f5ba45a1598c7671318a78a2e648db72ce8d10e7537f34e39800bdcb57694",
|
|
||||||
"options": [
|
|
||||||
"MCL_INSTALL OFF"
|
|
||||||
],
|
|
||||||
"patches": [
|
|
||||||
"0001-assert-macro.patch"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"libusb": {
|
"libusb": {
|
||||||
"repo": "libusb/libusb",
|
"repo": "libusb/libusb",
|
||||||
"tag": "v%VERSION%",
|
"tag": "v%VERSION%",
|
||||||
|
|
@ -242,8 +222,8 @@
|
||||||
},
|
},
|
||||||
"ffmpeg": {
|
"ffmpeg": {
|
||||||
"repo": "FFmpeg/FFmpeg",
|
"repo": "FFmpeg/FFmpeg",
|
||||||
"sha": "5e56937b74",
|
"sha": "c7b5f1537d",
|
||||||
"hash": "9ab0457dcd6ce6359b5053c1662f57910d332f68ca0cca9d4134d858464840917027374de3d97e0863c3a7daaea2fe4f4cd17d1c6d8e7f740f4ad91e71c2932b",
|
"hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a",
|
||||||
"bundled": true
|
"bundled": true
|
||||||
},
|
},
|
||||||
"ffmpeg-ci": {
|
"ffmpeg-ci": {
|
||||||
|
|
@ -251,31 +231,32 @@
|
||||||
"package": "FFmpeg",
|
"package": "FFmpeg",
|
||||||
"name": "ffmpeg",
|
"name": "ffmpeg",
|
||||||
"repo": "crueter-ci/FFmpeg",
|
"repo": "crueter-ci/FFmpeg",
|
||||||
"version": "8.0.1-5e56937b74",
|
"version": "8.0.1-c7b5f1537d",
|
||||||
"min_version": "4.1"
|
"min_version": "4.1"
|
||||||
},
|
},
|
||||||
"tzdb": {
|
"tzdb": {
|
||||||
"package": "nx_tzdb",
|
"package": "nx_tzdb",
|
||||||
"repo": "misc/tzdb_to_nx",
|
"repo": "eden-emu/tzdb_to_nx",
|
||||||
"git_host": "git.crueter.xyz",
|
"git_host": "git.eden-emu.dev",
|
||||||
"artifact": "%VERSION%.tar.gz",
|
"artifact": "%VERSION%.tar.gz",
|
||||||
"tag": "%VERSION%",
|
"tag": "%VERSION%",
|
||||||
"hash": "dc37a189a44ce8b5c988ca550582431a6c7eadfd3c6e709bee6277116ee803e714333e85c9e6cbb5c69346a14d6f2cc7ed96e8aa09cc5fb8a89f945059651db6",
|
"hash": "cce65a12bf90f4ead43b24a0b95dfad77ac3d9bfbaaf66c55e6701346e7a1e44ca5d2f23f47ee35ee02271eb1082bf1762af207aad9fb236f1c8476812d008ed",
|
||||||
"version": "121125"
|
"version": "121125",
|
||||||
|
"git_version": "230326"
|
||||||
},
|
},
|
||||||
"vulkan-headers": {
|
"vulkan-headers": {
|
||||||
"repo": "KhronosGroup/Vulkan-Headers",
|
"repo": "KhronosGroup/Vulkan-Headers",
|
||||||
"package": "VulkanHeaders",
|
"package": "VulkanHeaders",
|
||||||
"version": "1.4.317",
|
"version": "1.4.317",
|
||||||
"hash": "26e0ad8fa34ab65a91ca62ddc54cc4410d209a94f64f2817dcdb8061dc621539a4262eab6387e9b9aa421db3dbf2cf8e2a4b041b696d0d03746bae1f25191272",
|
"hash": "d2846ea228415772645eea4b52a9efd33e6a563043dd3de059e798be6391a8f0ca089f455ae420ff22574939ed0f48ed7c6ff3d5a9987d5231dbf3b3f89b484b",
|
||||||
"git_version": "1.4.342",
|
"git_version": "1.4.345",
|
||||||
"tag": "v%VERSION%"
|
"tag": "v%VERSION%"
|
||||||
},
|
},
|
||||||
"vulkan-utility-libraries": {
|
"vulkan-utility-libraries": {
|
||||||
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
|
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
|
||||||
"package": "VulkanUtilityLibraries",
|
"package": "VulkanUtilityLibraries",
|
||||||
"hash": "8147370f964fd82c315d6bb89adeda30186098427bf3efaa641d36282d42a263f31e96e4586bfd7ae0410ff015379c19aa4512ba160630444d3d8553afd1ec14",
|
"hash": "114f6b237a6dcba923ccc576befb5dea3f1c9b3a30de7dc741f234a831d1c2d52d8a224afb37dd57dffca67ac0df461eaaab6a5ab5e503b393f91c166680c3e1",
|
||||||
"git_version": "1.4.342",
|
"git_version": "1.4.345",
|
||||||
"tag": "v%VERSION%"
|
"tag": "v%VERSION%"
|
||||||
},
|
},
|
||||||
"frozen": {
|
"frozen": {
|
||||||
|
|
|
||||||
4
externals/libusb/CMakeLists.txt
vendored
|
|
@ -1,4 +1,4 @@
|
||||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
|
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
|
||||||
|
|
@ -232,7 +232,7 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||||
)
|
)
|
||||||
find_package(Threads REQUIRED)
|
find_package(Threads REQUIRED)
|
||||||
if(THREADS_HAVE_PTHREAD_ARG)
|
if(THREADS_HAVE_PTHREAD_ARG)
|
||||||
target_compile_options(usb PUBLIC "-pthread")
|
target_compile_options(usb PUBLIC $<$<COMPILE_LANGUAGE:C,CXX>:-pthread>)
|
||||||
endif()
|
endif()
|
||||||
if(CMAKE_THREAD_LIBS_INIT)
|
if(CMAKE_THREAD_LIBS_INIT)
|
||||||
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")
|
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")
|
||||||
|
|
|
||||||
164
externals/renderdoc/renderdoc_app.h
vendored
|
|
@ -7,7 +7,7 @@
|
||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* The MIT License (MIT)
|
* The MIT License (MIT)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019-2025 Baldur Karlsson
|
* Copyright (c) 2015-2026 Baldur Karlsson
|
||||||
*
|
*
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
* of this software and associated documentation files (the "Software"), to deal
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
|
@ -72,6 +72,10 @@ extern "C" {
|
||||||
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
|
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
|
||||||
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
|
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
|
||||||
|
|
||||||
|
// this is a magic value for vulkan user tags to indicate which dispatchable API objects are which
|
||||||
|
// for object annotations
|
||||||
|
#define RENDERDOC_APIObjectAnnotationHelper 0xfbb3b337b664d0adULL
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// RenderDoc capture options
|
// RenderDoc capture options
|
||||||
//
|
//
|
||||||
|
|
@ -564,6 +568,128 @@ typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DeviceP
|
||||||
// multiple times only the last title will be used.
|
// multiple times only the last title will be used.
|
||||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
|
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
|
||||||
|
|
||||||
|
// Annotations API:
|
||||||
|
//
|
||||||
|
// These functions allow you to specify annotations either on a per-command level, or a per-object
|
||||||
|
// level.
|
||||||
|
//
|
||||||
|
// Basic types of annotations are supported, as well as vector versions and references to API objects.
|
||||||
|
//
|
||||||
|
// The annotations are stored as keys, with the key being a dot-separated path allowing arbitrary
|
||||||
|
// nesting and user organisation. The keys are sorted in human order so `foo.2.bar` will be displayed
|
||||||
|
// before `foo.10.bar` to allow creation of arrays if desired.
|
||||||
|
//
|
||||||
|
// Deleting an annotation can be done by assigning an empty value to it.
|
||||||
|
|
||||||
|
// the type of an annotation value, or Empty to delete an annotation
|
||||||
|
typedef enum RENDERDOC_AnnotationType
|
||||||
|
{
|
||||||
|
eRENDERDOC_Empty,
|
||||||
|
eRENDERDOC_Bool,
|
||||||
|
eRENDERDOC_Int32,
|
||||||
|
eRENDERDOC_UInt32,
|
||||||
|
eRENDERDOC_Int64,
|
||||||
|
eRENDERDOC_UInt64,
|
||||||
|
eRENDERDOC_Float,
|
||||||
|
eRENDERDOC_Double,
|
||||||
|
eRENDERDOC_String,
|
||||||
|
eRENDERDOC_APIObject,
|
||||||
|
eRENDERDOC_AnnotationMax = 0x7FFFFFFF,
|
||||||
|
} RENDERDOC_AnnotationType;
|
||||||
|
|
||||||
|
// a union with vector annotation value data
|
||||||
|
typedef union RENDERDOC_AnnotationVectorValue
|
||||||
|
{
|
||||||
|
bool boolean[4];
|
||||||
|
int32_t int32[4];
|
||||||
|
int64_t int64[4];
|
||||||
|
uint32_t uint32[4];
|
||||||
|
uint64_t uint64[4];
|
||||||
|
float float32[4];
|
||||||
|
double float64[4];
|
||||||
|
} RENDERDOC_AnnotationVectorValue;
|
||||||
|
|
||||||
|
// a union with scalar annotation value data
|
||||||
|
typedef union RENDERDOC_AnnotationValue
|
||||||
|
{
|
||||||
|
bool boolean;
|
||||||
|
int32_t int32;
|
||||||
|
int64_t int64;
|
||||||
|
uint32_t uint32;
|
||||||
|
uint64_t uint64;
|
||||||
|
float float32;
|
||||||
|
double float64;
|
||||||
|
|
||||||
|
RENDERDOC_AnnotationVectorValue vector;
|
||||||
|
|
||||||
|
const char *string;
|
||||||
|
void *apiObject;
|
||||||
|
} RENDERDOC_AnnotationValue;
|
||||||
|
|
||||||
|
// a struct for specifying a GL object, as we don't have pointers we can use so instead we specify a
|
||||||
|
// pointer to this struct giving both the type and the name
|
||||||
|
typedef struct RENDERDOC_GLResourceReference
|
||||||
|
{
|
||||||
|
// this is the same GLenum identifier as passed to glObjectLabel
|
||||||
|
uint32_t identifier;
|
||||||
|
uint32_t name;
|
||||||
|
} GLResourceReference;
|
||||||
|
|
||||||
|
// simple C++ helpers to avoid the need for a temporary objects for value passing and GL object specification
|
||||||
|
#ifdef __cplusplus
|
||||||
|
struct RDGLObjectHelper
|
||||||
|
{
|
||||||
|
RENDERDOC_GLResourceReference gl;
|
||||||
|
|
||||||
|
RDGLObjectHelper(uint32_t identifier, uint32_t name)
|
||||||
|
{
|
||||||
|
gl.identifier = identifier;
|
||||||
|
gl.name = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
operator RENDERDOC_GLResourceReference *() { return ≷ }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct RDAnnotationHelper
|
||||||
|
{
|
||||||
|
RENDERDOC_AnnotationValue val;
|
||||||
|
|
||||||
|
RDAnnotationHelper(bool b) { val.boolean = b; }
|
||||||
|
RDAnnotationHelper(int32_t i) { val.int32 = i; }
|
||||||
|
RDAnnotationHelper(int64_t i) { val.int64 = i; }
|
||||||
|
RDAnnotationHelper(uint32_t i) { val.uint32 = i; }
|
||||||
|
RDAnnotationHelper(uint64_t i) { val.uint64 = i; }
|
||||||
|
RDAnnotationHelper(float f) { val.float32 = f; }
|
||||||
|
RDAnnotationHelper(double d) { val.float64 = d; }
|
||||||
|
RDAnnotationHelper(const char *s) { val.string = s; }
|
||||||
|
|
||||||
|
operator RENDERDOC_AnnotationValue *() { return &val; }
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// The device is specified in the same way as other API calls that take a RENDERDOC_DevicePointer
|
||||||
|
// to specify the device.
|
||||||
|
//
|
||||||
|
// The object or queue/commandbuffer will depend on the graphics API in question.
|
||||||
|
//
|
||||||
|
// Return value:
|
||||||
|
// 0 - The annotation was applied successfully.
|
||||||
|
// 1 - The device is unknown/invalid
|
||||||
|
// 2 - The device is valid but the annotation is not supported for API-specific reasons, such as an
|
||||||
|
// unrecognised or invalid object or queue/commandbuffer
|
||||||
|
// 3 - The call is ill-formed or invalid e.g. empty is specified with a value pointer, or non-empty
|
||||||
|
// is specified with a NULL value pointer
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_SetObjectAnnotation)(RENDERDOC_DevicePointer device,
|
||||||
|
void *object, const char *key,
|
||||||
|
RENDERDOC_AnnotationType valueType,
|
||||||
|
uint32_t valueVectorWidth,
|
||||||
|
const RENDERDOC_AnnotationValue *value);
|
||||||
|
|
||||||
|
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_SetCommandAnnotation)(
|
||||||
|
RENDERDOC_DevicePointer device, void *queueOrCommandBuffer, const char *key,
|
||||||
|
RENDERDOC_AnnotationType valueType, uint32_t valueVectorWidth,
|
||||||
|
const RENDERDOC_AnnotationValue *value);
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// RenderDoc API versions
|
// RenderDoc API versions
|
||||||
//
|
//
|
||||||
|
|
@ -592,6 +718,7 @@ typedef enum RENDERDOC_Version
|
||||||
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
|
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
|
||||||
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
|
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
|
||||||
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
|
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
|
||||||
|
eRENDERDOC_API_Version_1_7_0 = 10700, // RENDERDOC_API_1_7_0 = 1 07 00
|
||||||
} RENDERDOC_Version;
|
} RENDERDOC_Version;
|
||||||
|
|
||||||
// API version changelog:
|
// API version changelog:
|
||||||
|
|
@ -622,8 +749,10 @@ typedef enum RENDERDOC_Version
|
||||||
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
|
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
|
||||||
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
|
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
|
||||||
// capture made with StartFrameCapture() or EndFrameCapture()
|
// capture made with StartFrameCapture() or EndFrameCapture()
|
||||||
|
// 1.7.0 - Added feature: SetObjectAnnotation() / SetCommandAnnotation() for adding rich
|
||||||
|
// annotations to objects and command streams
|
||||||
|
|
||||||
typedef struct RENDERDOC_API_1_6_0
|
typedef struct RENDERDOC_API_1_7_0
|
||||||
{
|
{
|
||||||
pRENDERDOC_GetAPIVersion GetAPIVersion;
|
pRENDERDOC_GetAPIVersion GetAPIVersion;
|
||||||
|
|
||||||
|
|
@ -701,20 +830,25 @@ typedef struct RENDERDOC_API_1_6_0
|
||||||
|
|
||||||
// new function in 1.6.0
|
// new function in 1.6.0
|
||||||
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
|
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
|
||||||
} RENDERDOC_API_1_6_0;
|
|
||||||
|
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
|
// new functions in 1.7.0
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
|
pRENDERDOC_SetObjectAnnotation SetObjectAnnotation;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
|
pRENDERDOC_SetCommandAnnotation SetCommandAnnotation;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
|
} RENDERDOC_API_1_7_0;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
|
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_0;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_1;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_2;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_0;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_1;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_2;
|
||||||
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_2_0;
|
||||||
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_3_0;
|
||||||
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_0;
|
||||||
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_1;
|
||||||
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_2;
|
||||||
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_5_0;
|
||||||
|
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_6_0;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// RenderDoc API entry point
|
// RenderDoc API entry point
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@ pkgs.mkShellNoCC {
|
||||||
# libraries
|
# libraries
|
||||||
openssl boost fmt nlohmann_json lz4 zlib zstd
|
openssl boost fmt nlohmann_json lz4 zlib zstd
|
||||||
enet libopus vulkan-headers vulkan-utility-libraries
|
enet libopus vulkan-headers vulkan-utility-libraries
|
||||||
spirv-tools spirv-headers vulkan-loader unzip mbedtls
|
spirv-tools spirv-headers vulkan-loader unzip
|
||||||
glslang python3 httplib cpp-jwt ffmpeg-headless
|
glslang python3 httplib cpp-jwt ffmpeg-headless
|
||||||
libusb1 cubeb
|
libusb1 cubeb
|
||||||
# eden
|
# eden
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
|
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
|
||||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
@ -7,7 +8,7 @@
|
||||||
include_directories(.)
|
include_directories(.)
|
||||||
|
|
||||||
# Dynarmic
|
# Dynarmic
|
||||||
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 AND NOT YUZU_STATIC_ROOM)
|
if ((ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 OR ARCHITECTURE_riscv64) AND NOT YUZU_STATIC_ROOM)
|
||||||
add_subdirectory(dynarmic)
|
add_subdirectory(dynarmic)
|
||||||
add_library(dynarmic::dynarmic ALIAS dynarmic)
|
add_library(dynarmic::dynarmic ALIAS dynarmic)
|
||||||
endif()
|
endif()
|
||||||
|
|
@ -94,6 +95,10 @@ if (MSVC AND NOT CXX_CLANG)
|
||||||
/wd4324 # 'struct_name': structure was padded due to __declspec(align())
|
/wd4324 # 'struct_name': structure was padded due to __declspec(align())
|
||||||
/wd4201 # nonstandard extension used : nameless struct/union
|
/wd4201 # nonstandard extension used : nameless struct/union
|
||||||
/wd4702 # unreachable code (when used with LTO)
|
/wd4702 # unreachable code (when used with LTO)
|
||||||
|
|
||||||
|
$<$<CONFIG:Release>:/GS-> # No stack buffer overflow checks
|
||||||
|
/Gy # Enable function level linking
|
||||||
|
/GR- # Disable run time type information
|
||||||
)
|
)
|
||||||
|
|
||||||
if (NOT CXX_CLANG)
|
if (NOT CXX_CLANG)
|
||||||
|
|
@ -108,53 +113,47 @@ if (MSVC AND NOT CXX_CLANG)
|
||||||
add_compile_options(/QIntel-jcc-erratum)
|
add_compile_options(/QIntel-jcc-erratum)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# /GS- - No stack buffer overflow checks
|
|
||||||
add_compile_options("$<$<CONFIG:Release>:/GS->")
|
|
||||||
|
|
||||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
|
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
|
||||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
|
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
|
||||||
else()
|
else()
|
||||||
if (NOT MSVC)
|
if (NOT MSVC)
|
||||||
add_compile_options(
|
add_compile_options(
|
||||||
-fwrapv
|
$<$<COMPILE_LANGUAGE:C,CXX>:-fwrapv>
|
||||||
)
|
$<$<COMPILE_LANGUAGE:C,CXX>:-pipe>
|
||||||
|
# Disable RTTI (C++ only)
|
||||||
|
$<$<COMPILE_LANGUAGE:CXX>:-fno-rtti>)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
add_compile_options(
|
add_compile_options(
|
||||||
-Werror=all
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=all>
|
||||||
-Werror=extra
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=extra>
|
||||||
-Werror=missing-declarations
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>
|
||||||
-Werror=shadow
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow>
|
||||||
-Werror=unused
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unused>
|
||||||
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-attributes>
|
||||||
-Wno-attributes
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
|
||||||
-Wno-invalid-offsetof
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
|
||||||
-Wno-unused-parameter
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
|
||||||
-Wno-missing-field-initializers
|
|
||||||
)
|
|
||||||
|
|
||||||
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
|
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
|
||||||
if (NOT MSVC)
|
if (NOT MSVC)
|
||||||
add_compile_options(
|
add_compile_options(
|
||||||
-Werror=shadow-uncaptured-local
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow-uncaptured-local>
|
||||||
-Werror=implicit-fallthrough
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=implicit-fallthrough>
|
||||||
-Werror=type-limits
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=type-limits>)
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
add_compile_options(
|
add_compile_options(
|
||||||
-Wno-braced-scalar-init
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-braced-scalar-init>
|
||||||
-Wno-unused-private-field
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-private-field>
|
||||||
-Wno-nullability-completeness
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-nullability-completeness>)
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (ARCHITECTURE_x86_64)
|
if (ARCHITECTURE_x86_64)
|
||||||
add_compile_options("-mcx16")
|
add_compile_options(-mcx16)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (APPLE AND CXX_CLANG)
|
if (APPLE AND CXX_CLANG)
|
||||||
add_compile_options("-stdlib=libc++")
|
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-stdlib=libc++>)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# GCC bugs
|
# GCC bugs
|
||||||
|
|
@ -162,10 +161,9 @@ else()
|
||||||
# These diagnostics would be great if they worked, but are just completely broken
|
# These diagnostics would be great if they worked, but are just completely broken
|
||||||
# and produce bogus errors on external libraries like fmt.
|
# and produce bogus errors on external libraries like fmt.
|
||||||
add_compile_options(
|
add_compile_options(
|
||||||
-Wno-array-bounds
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-array-bounds>
|
||||||
-Wno-stringop-overread
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-stringop-overread>
|
||||||
-Wno-stringop-overflow
|
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-stringop-overflow>)
|
||||||
)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Set file offset size to 64 bits.
|
# Set file offset size to 64 bits.
|
||||||
|
|
@ -232,13 +230,12 @@ if (YUZU_TESTS)
|
||||||
add_subdirectory(tests)
|
add_subdirectory(tests)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (ENABLE_SDL2 AND YUZU_CMD)
|
if (YUZU_CMD)
|
||||||
add_subdirectory(yuzu_cmd)
|
add_subdirectory(yuzu_cmd)
|
||||||
set_target_properties(yuzu-cmd PROPERTIES OUTPUT_NAME "eden-cli")
|
set_target_properties(yuzu-cmd PROPERTIES OUTPUT_NAME "eden-cli")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (ENABLE_QT)
|
if (ENABLE_QT)
|
||||||
add_definitions(-DYUZU_QT_WIDGETS)
|
|
||||||
add_subdirectory(qt_common)
|
add_subdirectory(qt_common)
|
||||||
add_subdirectory(yuzu)
|
add_subdirectory(yuzu)
|
||||||
endif()
|
endif()
|
||||||
|
|
|
||||||