eden-miror/src/video_core/renderer_opengl
2026-04-01 02:12:43 -04:00
..
present [opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358) 2026-01-21 00:12:18 +01:00
blit_image.cpp [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
blit_image.h video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
gl_blit_screen.cpp [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577) 2025-10-07 06:35:57 +02:00
gl_blit_screen.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
gl_buffer_cache.cpp [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
gl_buffer_cache.h [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
gl_compute_pipeline.cpp [texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579) 2026-02-20 00:52:07 +01:00
gl_compute_pipeline.h shaders: Track local memory usage 2023-06-25 18:59:33 -04:00
gl_device.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
gl_device.h [common] merge RenderBackend and ShaderBackend options (#3313) 2026-01-18 12:33:00 +01:00
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
gl_graphics_pipeline.cpp [texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579) 2026-02-20 00:52:07 +01:00
gl_graphics_pipeline.h [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 2025-07-13 19:27:39 +02:00
gl_query_cache.cpp Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
gl_query_cache.h Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
gl_rasterizer.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
gl_rasterizer.h renderer_opengl: isolate core presentation code 2024-01-31 11:27:20 -05:00
gl_resource_manager.cpp [meta] remove MicroProfile (#185) 2025-08-06 07:48:11 +02:00
gl_resource_manager.h gl_rasterizer: Implement DrawTransformFeedback macro 2023-12-19 19:54:57 -05:00
gl_shader_cache.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
gl_shader_cache.h [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
gl_shader_context.h video_core: preallocate fewer IR blocks 2023-06-14 21:37:57 -04:00
gl_shader_manager.cpp OpenGL: Limit lmem warmup to NVIDIA 2023-06-25 19:06:51 -04:00
gl_shader_manager.h OpenGL: Add Local Memory warmup shader 2023-06-25 18:43:23 -04:00
gl_shader_util.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
gl_shader_util.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_staging_buffer_pool.cpp [cmake] enable clang-cl and WoA builds (#348) 2025-09-09 20:47:49 +02:00
gl_staging_buffer_pool.h gl_texture_cache: Enable async downloads 2023-08-13 23:17:59 -05:00
gl_state_tracker.cpp fuck? 2026-04-01 02:12:43 -04:00
gl_state_tracker.h [meta] fix license headers (#2547) 2025-09-21 21:58:59 +02:00
gl_texture_cache.cpp [clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332) 2026-01-18 02:35:57 +01:00
gl_texture_cache.h fixup more compile issues 2026-04-01 02:12:43 -04:00
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
maxwell_to_gl.h [vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060) 2025-12-30 21:30:34 +01:00
renderer_opengl.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 2026-03-12 18:29:15 +01:00
renderer_opengl.h [common] replace Common::BitCast with libc++ provided one (#2774) 2025-10-22 02:56:28 +02:00
util_shaders.cpp gl 2023-08-06 14:54:57 -04:00
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00