mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-14 06:58:56 +02:00
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
133 lines
3.9 KiB
C++
133 lines
3.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <ankerl/unordered_dense.h>
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#include "common/common_types.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/stage.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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class Inst;
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}
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namespace Shader {
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struct CbufWordKey {
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u32 index;
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u32 offset;
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constexpr bool operator==(const CbufWordKey& o) const noexcept {
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return index == o.index && offset == o.offset;
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}
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};
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struct CbufWordKeyHash {
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constexpr size_t operator()(const CbufWordKey& k) const noexcept {
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return (size_t(k.index) << 32) ^ k.offset;
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}
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};
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struct HandleKey {
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u32 index, offset, shift_left;
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u32 sec_index, sec_offset, sec_shift_left;
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bool has_secondary;
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constexpr bool operator==(const HandleKey& o) const noexcept {
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return std::tie(index, offset, shift_left, sec_index, sec_offset, sec_shift_left, has_secondary)
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== std::tie(o.index, o.offset, o.shift_left, o.sec_index, o.sec_offset, o.sec_shift_left, o.has_secondary);
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}
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};
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struct HandleKeyHash {
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constexpr size_t operator()(const HandleKey& k) const noexcept {
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size_t h = (size_t(k.index) << 32) ^ k.offset;
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h ^= (size_t(k.shift_left) << 1);
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h ^= (size_t(k.sec_index) << 33) ^ (size_t(k.sec_offset) << 2);
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h ^= (size_t(k.sec_shift_left) << 3);
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h ^= k.has_secondary ? 0x9e3779b97f4a7c15ULL : 0ULL;
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return h;
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}
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};
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struct ConstBufferAddr {
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u32 index;
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u32 offset;
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u32 shift_left;
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u32 secondary_index;
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u32 secondary_offset;
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u32 secondary_shift_left;
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IR::U32 dynamic_offset;
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u32 count;
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bool has_secondary;
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};
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class Environment {
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public:
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virtual ~Environment() = default;
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
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[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
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[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
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[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
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[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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[[nodiscard]] virtual bool HasHLEMacroState() const = 0;
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[[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank,
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u32 offset) = 0;
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virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0;
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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return sph;
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}
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[[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
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return gp_passthrough_mask;
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}
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[[nodiscard]] Stage ShaderStage() const noexcept {
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return stage;
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}
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[[nodiscard]] u32 StartAddress() const noexcept {
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return start_address;
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}
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[[nodiscard]] bool IsProprietaryDriver() const noexcept {
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return is_proprietary_driver;
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}
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protected:
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ProgramHeader sph{};
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std::array<u32, 8> gp_passthrough_mask{};
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Stage stage{};
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u32 start_address{};
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bool is_proprietary_driver{};
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public:
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ankerl::unordered_dense::map<CbufWordKey, u32, CbufWordKeyHash> cbuf_word_cache;
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ankerl::unordered_dense::map<HandleKey, u32, HandleKeyHash> handle_cache;
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ankerl::unordered_dense::map<const IR::Inst*, ConstBufferAddr> track_cache;
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};
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} // namespace Shader
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