// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "common/common_types.h" #include "shader_recompiler/program_header.h" #include "shader_recompiler/shader_info.h" #include "shader_recompiler/stage.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::IR { class Inst; } namespace Shader { struct CbufWordKey { u32 index; u32 offset; constexpr bool operator==(const CbufWordKey& o) const noexcept { return index == o.index && offset == o.offset; } }; struct CbufWordKeyHash { constexpr size_t operator()(const CbufWordKey& k) const noexcept { return (size_t(k.index) << 32) ^ k.offset; } }; struct HandleKey { u32 index, offset, shift_left; u32 sec_index, sec_offset, sec_shift_left; bool has_secondary; constexpr bool operator==(const HandleKey& o) const noexcept { return std::tie(index, offset, shift_left, sec_index, sec_offset, sec_shift_left, has_secondary) == std::tie(o.index, o.offset, o.shift_left, o.sec_index, o.sec_offset, o.sec_shift_left, o.has_secondary); } }; struct HandleKeyHash { constexpr size_t operator()(const HandleKey& k) const noexcept { size_t h = (size_t(k.index) << 32) ^ k.offset; h ^= (size_t(k.shift_left) << 1); h ^= (size_t(k.sec_index) << 33) ^ (size_t(k.sec_offset) << 2); h ^= (size_t(k.sec_shift_left) << 3); h ^= k.has_secondary ? 0x9e3779b97f4a7c15ULL : 0ULL; return h; } }; struct ConstBufferAddr { u32 index; u32 offset; u32 shift_left; u32 secondary_index; u32 secondary_offset; u32 secondary_shift_left; IR::U32 dynamic_offset; u32 count; bool has_secondary; }; class Environment { public: virtual ~Environment() = default; [[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0; [[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0; [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0; [[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0; [[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0; [[nodiscard]] virtual u32 ReadViewportTransformState() = 0; [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; [[nodiscard]] virtual u32 LocalMemorySize() const = 0; [[nodiscard]] virtual u32 SharedMemorySize() const = 0; [[nodiscard]] virtual std::array WorkgroupSize() const = 0; [[nodiscard]] virtual bool HasHLEMacroState() const = 0; [[nodiscard]] virtual std::optional GetReplaceConstBuffer(u32 bank, u32 offset) = 0; virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0; [[nodiscard]] const ProgramHeader& SPH() const noexcept { return sph; } [[nodiscard]] const std::array& GpPassthroughMask() const noexcept { return gp_passthrough_mask; } [[nodiscard]] Stage ShaderStage() const noexcept { return stage; } [[nodiscard]] u32 StartAddress() const noexcept { return start_address; } [[nodiscard]] bool IsProprietaryDriver() const noexcept { return is_proprietary_driver; } protected: ProgramHeader sph{}; std::array gp_passthrough_mask{}; Stage stage{}; u32 start_address{}; bool is_proprietary_driver{}; public: ankerl::unordered_dense::map cbuf_word_cache; ankerl::unordered_dense::map handle_cache; ankerl::unordered_dense::map track_cache; }; } // namespace Shader