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https://git.eden-emu.dev/eden-emu/eden
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also changes some methods to std::span<> as well, but mainly std::vector<> in the NSO/KIP loading stuff is not needed to be memcpy'ed and memmove'd around this should save a marginal amount of loading time (RDR1) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3639 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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| .. | ||
| dynarmic | ||
| nce | ||
| arm_interface.cpp | ||
| arm_interface.h | ||
| debug.cpp | ||
| debug.h | ||
| exclusive_monitor.cpp | ||
| exclusive_monitor.h | ||
| symbols.cpp | ||
| symbols.h | ||