eden-miror/src/android/app
xbzk d24e79c991
[android, ui] refresh game icons when updates are discovered (#4284)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

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This small impl aims to fix an android old visual bug where it could cache/read a base game icon before its update was mounted, so games with update-specific icons kept showing the base icon like almost always (in a way that some players may never have seen the updated icons).

Fix: when scan detects an update matching an already found base game, reload that game’s metadata and refresh only its visible icon if the icon actually changed.

I believe it's polished to the max. No find/scans. When base is found it is tracked via hashmap, and when update is found and conditions met the refresh is triggered.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4284
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-23 00:25:55 +02:00
..
src/main [android, ui] refresh game icons when updates are discovered (#4284) 2026-08-23 00:25:55 +02:00
build.gradle.kts [core, gpu, threads] Multithreading refactor (#4254) 2026-08-08 04:39:47 +02:00
debug.keystore android: Provide debug.keystore for debug and relWithDebInfo builds 2024-01-21 22:08:07 -05:00
proguard-rules.pro android: Various fixes for CI. 2023-06-03 00:06:05 -07:00