eden-miror/src/android
xbzk d24e79c991
[android, ui] refresh game icons when updates are discovered (#4284)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

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This small impl aims to fix an android old visual bug where it could cache/read a base game icon before its update was mounted, so games with update-specific icons kept showing the base icon like almost always (in a way that some players may never have seen the updated icons).

Fix: when scan detects an update matching an already found base game, reload that game’s metadata and refresh only its visible icon if the icon actually changed.

I believe it's polished to the max. No find/scans. When base is found it is tracked via hashmap, and when update is found and conditions met the refresh is triggered.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4284
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-23 00:25:55 +02:00
..
app [android, ui] refresh game icons when updates are discovered (#4284) 2026-08-23 00:25:55 +02:00
gradle/wrapper android: Update various deps 2025-04-01 18:30:57 +02:00
.gitignore android: Ignore validation layers library in git 2023-09-19 00:31:43 -04:00
build.gradle.kts Revert "[gradle] fix warnings & update deps (#189)" 2025-06-15 21:46:24 -04:00
gradle.properties [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398) 2025-12-26 02:55:52 +01:00
gradlew
gradlew.bat
settings.gradle.kts [android] Properly set Root of the Project (#3177) 2025-12-23 22:23:56 +01:00