eden-miror/src/yuzu/game/game_card.h
crueter ca9f2d43be
[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way
- Add a "Show Game Name" toggle that does as it says. Disabling it
  basically creates an "icons-only" mode. Useful for controller-only
  nav with big icons (TODO: maybe make a 192 size?)
- Fixed a crash with controller nav. Oops
- Rounded corners of the game icon in grid mode
- Fixed the scroll bar creating extra clamping range on the grid icons
- Item can be deselected if user clicks on the blank space outside of the view

As a bonus fixed a crash on mod manager

Future TODOs for design:
- [ ] Row 1 type. Not sure what to do here tbh.
- [ ] Move around game list settings in configure_ui to make it clear
  that nothing there affects the grid view.
- [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128
  feels too small.
- Set text space as a function of fontMetrics.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 22:48:39 +01:00

28 lines
729 B
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QStyledItemDelegate>
/**
* A stylized "card"-like delegate for the game grid view.
* Adapted from QML
*/
class GameCard : public QStyledItemDelegate {
Q_OBJECT
public:
explicit GameCard(QObject* parent = nullptr);
void paint(QPainter *painter,
const QStyleOptionViewItem &option,
const QModelIndex &index) const override;
QSize sizeHint(const QStyleOptionViewItem &option,
const QModelIndex &index) const override;
void setSize(const QSize& newSize, const int padding);
private:
QSize m_size;
int m_padding;
};