eden-miror/src
crueter ca9f2d43be
[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way
- Add a "Show Game Name" toggle that does as it says. Disabling it
  basically creates an "icons-only" mode. Useful for controller-only
  nav with big icons (TODO: maybe make a 192 size?)
- Fixed a crash with controller nav. Oops
- Rounded corners of the game icon in grid mode
- Fixed the scroll bar creating extra clamping range on the grid icons
- Item can be deselected if user clicks on the blank space outside of the view

As a bonus fixed a crash on mod manager

Future TODOs for design:
- [ ] Row 1 type. Not sure what to do here tbh.
- [ ] Move around game list settings in configure_ui to make it clear
  that nothing there affects the grid view.
- [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128
  feels too small.
- Set text space as a function of fontMetrics.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 22:48:39 +01:00
..
android [android] Fix nightly build download URLs (#3487) 2026-02-07 03:02:36 +01:00
audio_core [audio] Fix release buffer for audio input (#3336) 2026-01-18 16:20:32 +01:00
common [desktop] Basic grid view implementation (#3479) 2026-02-06 19:51:01 +01:00
core [am] terminate app, if caller applet is available (#3486) 2026-02-07 02:12:04 +01:00
dedicated_room [cmake] fix macos mbedtls (#3109) 2025-11-27 19:59:08 +01:00
dynarmic [dynarmic] remove RNG from ARM64 regalloc, use incremental LRU (#3416) 2026-02-05 05:09:46 +01:00
frontend_common [desktop] Add icon-only mode to grid and improve design (#3485) 2026-02-07 22:48:39 +01:00
hid_core [hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080) 2025-11-27 19:46:41 +01:00
input_common [input_common] fix xinput raw not working on sdl2 (#3305) 2026-01-16 22:18:19 +01:00
network [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398) 2025-12-26 02:55:52 +01:00
qt_common [desktop] Add icon-only mode to grid and improve design (#3485) 2026-02-07 22:48:39 +01:00
shader_recompiler [spirv] Fix F16 conversion on Android (skip NaN check) (#3458) 2026-02-04 00:44:03 +01:00
tests [tests] fix compile+linking issues with PlayTime (#3345) 2026-01-19 16:27:18 +01:00
video_core [host_shaders] Store the value of results instead of discarding it (#3464) 2026-02-07 22:44:32 +01:00
web_service nuke: Goodbye PCH, you will not be missed (#2821) 2025-10-27 20:50:16 +01:00
yuzu [desktop] Add icon-only mode to grid and improve design (#3485) 2026-02-07 22:48:39 +01:00
yuzu_cmd [common] merge RenderBackend and ShaderBackend options (#3313) 2026-01-18 12:33:00 +01:00
yuzu_room_standalone [cmake] add a YUZU_STATIC_ROOM option (#3411) 2026-01-28 23:54:49 +01:00
.clang-format
CMakeLists.txt [cmake, frontend] Add nightly build modifier (#3431) 2026-01-31 01:18:36 +01:00
dep_hashes.h.in [cmake, frontend] feat: CPMUtil + dependency viewer (#238) 2025-08-11 22:27:29 +02:00