eden-miror/src/shader_recompiler/frontend/maxwell/translate
lizzie bdfcb6c950
[shader_recompiler/ Maxwell] ISBERD initial implementation
Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-25 04:38:50 +02:00
..
impl [shader_recompiler/ Maxwell] ISBERD initial implementation 2025-07-25 04:38:50 +02:00
translate.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
translate.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00