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Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines). Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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| .. | ||
| translate | ||
| control_flow.cpp | ||
| control_flow.h | ||
| decode.cpp | ||
| decode.h | ||
| indirect_branch_table_track.cpp | ||
| indirect_branch_table_track.h | ||
| instruction.h | ||
| location.h | ||
| maxwell.inc | ||
| opcodes.cpp | ||
| opcodes.h | ||
| structured_control_flow.cpp | ||
| structured_control_flow.h | ||
| translate_program.cpp | ||
| translate_program.h | ||