mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 20:38:57 +02:00
- our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
104 lines
1.9 KiB
PHP
104 lines
1.9 KiB
PHP
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
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CLS(Log)
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CLS(Common)
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SUB(Common, Filesystem)
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SUB(Common, Memory)
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CLS(Core)
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SUB(Core, ARM)
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SUB(Core, Timing)
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CLS(Config)
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CLS(Debug)
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SUB(Debug, Emulated)
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SUB(Debug, GPU)
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SUB(Debug, Breakpoint)
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SUB(Debug, GDBStub)
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CLS(Kernel)
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SUB(Kernel, SVC)
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CLS(Service)
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SUB(Service, ACC)
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SUB(Service, Audio)
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SUB(Service, AM)
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SUB(Service, AOC)
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SUB(Service, APM)
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SUB(Service, ARP)
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SUB(Service, BCAT)
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SUB(Service, BPC)
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SUB(Service, BGTC)
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SUB(Service, BTDRV)
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SUB(Service, BTM)
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SUB(Service, Capture)
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SUB(Service, ERPT)
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SUB(Service, ETicket)
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SUB(Service, EUPLD)
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SUB(Service, Fatal)
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SUB(Service, FGM)
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SUB(Service, Friend)
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SUB(Service, FS)
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SUB(Service, GRC)
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SUB(Service, HID)
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SUB(Service, IRS)
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SUB(Service, JIT)
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SUB(Service, LBL)
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SUB(Service, LDN)
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SUB(Service, LDR)
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SUB(Service, LM)
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SUB(Service, Migration)
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SUB(Service, Mii)
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SUB(Service, MM)
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SUB(Service, MNPP)
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SUB(Service, NCM)
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SUB(Service, NFC)
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SUB(Service, NFP)
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SUB(Service, NGC)
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SUB(Service, NIFM)
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SUB(Service, NIM)
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SUB(Service, NOTIF)
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SUB(Service, NPNS)
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SUB(Service, NS)
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SUB(Service, NVDRV)
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SUB(Service, Nvnflinger)
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SUB(Service, OLSC)
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SUB(Service, PCIE)
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SUB(Service, PCTL)
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SUB(Service, PCV)
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SUB(Service, PM)
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SUB(Service, PREPO)
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SUB(Service, PSC)
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SUB(Service, PTM)
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SUB(Service, SET)
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SUB(Service, SM)
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SUB(Service, SPL)
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SUB(Service, SSL)
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SUB(Service, TCAP)
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SUB(Service, Time)
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SUB(Service, USB)
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SUB(Service, VI)
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SUB(Service, WLAN)
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CLS(HW)
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SUB(HW, Memory)
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SUB(HW, LCD)
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SUB(HW, GPU)
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SUB(HW, AES)
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CLS(IPC)
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CLS(Frontend)
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CLS(Render)
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SUB(Render, Software)
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SUB(Render, OpenGL)
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SUB(Render, Vulkan)
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CLS(Shader)
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SUB(Shader, SPIRV)
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SUB(Shader, GLASM)
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SUB(Shader, GLSL)
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CLS(Audio)
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SUB(Audio, DSP)
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SUB(Audio, Sink)
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CLS(Input)
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CLS(Network)
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CLS(Loader)
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CLS(CheatEngine)
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CLS(Crypto)
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CLS(WebService)
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