mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 09:48:58 +02:00
- our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
206 lines
7.9 KiB
C++
206 lines
7.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <QButtonGroup>
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#include <QMessageBox>
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#include <QPushButton>
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#include <qtconcurrentrun.h>
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#include "common/logging.h"
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#include "ui_compatdb.h"
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#include "yuzu/compatdb.h"
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CompatDB::CompatDB(QWidget* parent)
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: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui{std::make_unique<Ui::CompatDB>()} {
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ui->setupUi(this);
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connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
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connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
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&CompatDB::OnTestcaseSubmitted);
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}
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CompatDB::~CompatDB() = default;
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enum class CompatDBPage {
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Intro = 0,
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GameBoot = 1,
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GamePlay = 2,
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Freeze = 3,
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Completion = 4,
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Graphical = 5,
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Audio = 6,
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Final = 7,
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};
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void CompatDB::Submit() {
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QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
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compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
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compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
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QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
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compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
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compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
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QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
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compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
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compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
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QButtonGroup* compatibility_Complete = new QButtonGroup(this);
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compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
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compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
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QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
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QButtonGroup* compatibility_Audio = new QButtonGroup(this);
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compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
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compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
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compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
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const int compatibility = static_cast<int>(CalculateCompatibility());
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switch ((static_cast<CompatDBPage>(currentId()))) {
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case CompatDBPage::Intro:
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break;
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case CompatDBPage::GameBoot:
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if (compatibility_GameBoot->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::GamePlay:
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if (compatibility_Gameplay->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Freeze:
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if (compatibility_NoFreeze->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Completion:
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if (compatibility_Complete->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Graphical:
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if (compatibility_Graphical->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Audio:
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if (compatibility_Audio->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Final:
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back();
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LOG_INFO(Frontend, "Compatibility Rating: {}", compatibility);
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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button(CancelButton)->setVisible(false);
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break;
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default:
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LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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break;
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}
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}
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int CompatDB::nextId() const {
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switch ((static_cast<CompatDBPage>(currentId()))) {
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case CompatDBPage::Intro:
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return static_cast<int>(CompatDBPage::GameBoot);
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case CompatDBPage::GameBoot:
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if (ui->radioButton_GameBoot_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::GamePlay);
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case CompatDBPage::GamePlay:
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if (ui->radioButton_Gameplay_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Freeze);
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case CompatDBPage::Freeze:
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if (ui->radioButton_NoFreeze_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Completion);
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case CompatDBPage::Completion:
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if (ui->radioButton_Complete_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Graphical);
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case CompatDBPage::Graphical:
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return static_cast<int>(CompatDBPage::Audio);
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case CompatDBPage::Audio:
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return static_cast<int>(CompatDBPage::Final);
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case CompatDBPage::Final:
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return -1;
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default:
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LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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return static_cast<int>(CompatDBPage::Intro);
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}
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}
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CompatibilityStatus CompatDB::CalculateCompatibility() const {
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if (ui->radioButton_GameBoot_No->isChecked()) {
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return CompatibilityStatus::WontBoot;
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}
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if (ui->radioButton_Gameplay_No->isChecked()) {
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return CompatibilityStatus::IntroMenu;
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}
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if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
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return CompatibilityStatus::Ingame;
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}
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if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
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return CompatibilityStatus::Ingame;
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}
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if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
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return CompatibilityStatus::Playable;
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}
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return CompatibilityStatus::Perfect;
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}
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void CompatDB::OnTestcaseSubmitted() {
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if (!testcase_watcher.result()) {
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QMessageBox::critical(this, tr("Communication error"),
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tr("An error occurred while sending the Testcase"));
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button(NextButton)->setEnabled(true);
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button(NextButton)->setText(tr("Next"));
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button(CancelButton)->setVisible(true);
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} else {
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next();
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// older versions of QT don't support the "NoCancelButtonOnLastPage" option, this is a
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// workaround
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button(CancelButton)->setVisible(false);
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}
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}
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void CompatDB::EnableNext() {
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button(NextButton)->setEnabled(true);
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}
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