mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 03:18:55 +02:00
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3709 Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
73 lines
3.3 KiB
Markdown
73 lines
3.3 KiB
Markdown
# User Handbook - Third party tools and extras
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The Eden emulator by itself lacks some functionality - or otherwise requires external files (such as packaging) to operate correctly in a given OS. Addendum to that some repositories provide nightly or specialised builds of the emulator.
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While most of the links mentioned in this guide are relatively "safe"; we urge users to use their due diligence and appropriatedly verify the integrity of all files downloaded and ensure they're not compromised.
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- [NixOS Eden Flake](https://github.com/Grantimatter/eden-flake)
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- [ES-DE Frontend Support](https://github.com/GlazedBelmont/es-de-android-custom-systems)
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## Mirrors
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The main origin repository is always at https://git.eden-emu.dev/eden-emu/eden.
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- https://github.com/eden-emulator/mirror
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- https://git.crueter.xyz/mirror/eden
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- https://collective.taymaerz.de/eden/eden
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Other mirrors obviously exist on the internet, but we can't guarantee their reliability and/or availability.
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If you're someone wanting to make a mirror, simply setup forgejo and automatically mirror from the origin repository. Or you could mirror a mirror to save us bandwidth... your choice!
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## Configuring Obtainium
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Very nice handy app, here's a quick rundown how to configure:
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1. Copy the URL: https://git.eden-emu.dev/eden-emu/eden/ (or one of your favourite mirrors)
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2. Open Obtainium and tap `Add App`.
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3. Paste the URL into the `App Source URL` field.
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4. Override Source: Look for the `Override Source` dropdown menu and select `Forgejo (Codeberg)`.
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5. Click `Add:` Obtainium should now be able to parse the releases and find the APK files.
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Note: Even though the site isn't Codeberg, it uses the same Forgejo/Gitea backend, and this setting tells Obtainium how to read the release data.
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## Configuring ES-DE
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### Method 1
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1. Download ZIP from [here](https://github.com/GlazedBelmont/es-de-android-custom-systems)
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2. Unzip the file and extract `es_systems.xml` and `es_find_rules.xml` to `\Odin2\Internal shared storage\ES-DE\custom_systems`.
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3. Press `Start -> Other Settings -> Alternative Emulators` and set it to Eden (Standalone).
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### Method 2
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1. Navigate to `\Odin2\Internal shared storage\ES-DE\custom_systems`.
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2. Add this to your `es_find_rules.xml`:
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```xml
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<!-- Standard aka. normal release -->
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<emulator name="EDEN">
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<rule type="androidpackage">
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<entry>dev.eden.eden_emulator/org.yuzu.yuzu_emu.activities.EmulationActivity</entry>
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</rule>
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</emulator>
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<!-- Optimized -->
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<emulator name="EDEN">
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<rule type="androidpackage">
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<entry>com.miHoYo.Yuanshen/org.yuzu.yuzu_emu.activities.EmulationActivity</entry>
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</rule>
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</emulator>
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```
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3. Add this line of text to your `es_systems.xml` underneath where the rest of your switch system entries are:
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```xml
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<command label="Eden (Standalone)">%EMULATOR_EDEN% %ACTION%=android.nfc.action.TECH_DISCOVERED %DATA%=%ROMPROVIDER%</command>
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```
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## Configuring GameMode
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There is a checkbox to enable gamemode automatically. The `libgamemode.so` library must be findable on the standard `LD_LIBRARY_PATH` otherwise it will not properly be enabled. If for whatever reason it doesn't work, see [Arch wiki: GameMode](https://wiki.archlinux.org/title/GameMode) for more info.
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You may launch the emulator directly via the wrapper `gamemode <program>`, and things should work out of the box.
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