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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-11 05:18:57 +02:00
- our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// While technically available on al *NIX platforms, Linux is only available
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// as the primary target of libgamemode.so - so warnings are suppressed
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#ifdef __unix__
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#include <gamemode_client.h>
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#endif
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#include "common/logging.h"
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#include "qt_common/config/uisettings.h"
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#include "qt_common/gamemode.h"
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namespace Common::FeralGamemode {
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/// @brief Start the gamemode client
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void Start() noexcept {
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if (UISettings::values.enable_gamemode) {
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#ifdef __unix__
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if (gamemode_request_start() < 0) {
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#ifdef __linux__
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LOG_WARNING(Frontend, "{}", gamemode_error_string());
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#else
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LOG_INFO(Frontend, "{}", gamemode_error_string());
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#endif
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} else {
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LOG_INFO(Frontend, "Done");
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}
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#endif
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}
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}
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/// @brief Stop the gmemode client
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void Stop() noexcept {
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if (UISettings::values.enable_gamemode) {
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#ifdef __unix__
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if (gamemode_request_end() < 0) {
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#ifdef __linux__
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LOG_WARNING(Frontend, "{}", gamemode_error_string());
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#else
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LOG_INFO(Frontend, "{}", gamemode_error_string());
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#endif
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} else {
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LOG_INFO(Frontend, "Done");
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}
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#endif
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}
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}
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} // namespace Common::FeralGamemode
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