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https://git.eden-emu.dev/eden-emu/eden
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- our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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| .. | ||
| chat_room.cpp | ||
| chat_room.h | ||
| chat_room.ui | ||
| client_room.cpp | ||
| client_room.h | ||
| client_room.ui | ||
| direct_connect.cpp | ||
| direct_connect.h | ||
| direct_connect.ui | ||
| host_room.cpp | ||
| host_room.h | ||
| host_room.ui | ||
| lobby.cpp | ||
| lobby.h | ||
| lobby.ui | ||
| lobby_p.h | ||
| message.cpp | ||
| message.h | ||
| moderation_dialog.cpp | ||
| moderation_dialog.h | ||
| moderation_dialog.ui | ||
| state.cpp | ||
| state.h | ||
| validation.h | ||