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usual indirection removal helps very slightly to codegen the idea is basically to reduce the amount of pointer deference overall in the code, and use idiomatic std::variant<>-isms to not rely on vtables/unique_ptr overhead this should allow the compiler to emit better code of course it's a tiny optimisation and only CPU side, but allows us to reduce indirection which is almost always a good thing "but youre passing more parameters to the function!!!" its literally memoized into a register my friend Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3758 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> |
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| .. | ||
| sw_blitter | ||
| const_buffer_info.h | ||
| draw_manager.cpp | ||
| engine_interface.h | ||
| engine_upload.cpp | ||
| engine_upload.h | ||
| fermi_2d.cpp | ||
| fermi_2d.h | ||
| kepler_compute.cpp | ||
| kepler_compute.h | ||
| kepler_memory.cpp | ||
| kepler_memory.h | ||
| maxwell_3d.cpp | ||
| maxwell_3d.h | ||
| maxwell_dma.cpp | ||
| maxwell_dma.h | ||
| nv01_timer.h | ||
| puller.cpp | ||
| puller.h | ||