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72 commits

Author SHA1 Message Date
crueter
03c8e0f74f
ACTUALLY fix VMA garbage
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-04-01 02:41:49 -04:00
crueter
a9aa0cce4a
barely-working VMA fix
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-04-01 02:27:20 -04:00
crueter
42e1c9b4d8
Fix rdoc
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-04-01 02:12:44 -04:00
crueter
055e619475
Some build fixes
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-04-01 02:12:44 -04:00
crueter
674e97e383
Fix comp
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-04-01 02:12:44 -04:00
lizzie
4dfd184b16
fix? 2026-04-01 02:12:44 -04:00
lizzie
d19a2bc01a
fix? 2026-04-01 02:12:44 -04:00
lizzie
55878b2e99
fix cityhash 2026-04-01 02:12:44 -04:00
lizzie
40346dd6bc
qrc buildage exclude 2026-04-01 02:12:44 -04:00
lizzie
3140f2a754
fix polygon lut name issue 2026-04-01 02:12:44 -04:00
lizzie
957fa8b09e
fix openg 2026-04-01 02:12:44 -04:00
lizzie
e5813cdc6b
ENABLE_UNITY_BUILD 2026-04-01 02:12:44 -04:00
lizzie
ff5d24ada6
yay it works 2026-04-01 02:12:44 -04:00
lizzie
fe4cb3318b
stupid 1 2026-04-01 02:12:44 -04:00
lizzie
1666722849
EVEN MORE FIXES 2026-04-01 02:12:44 -04:00
lizzie
a64747a963
more qt fixes 2026-04-01 02:12:43 -04:00
lizzie
c907f8f0e4
fix YET ANOTHER STUPID PRAGMA ONCE 2026-04-01 02:12:43 -04:00
lizzie
f12fa481a8
FIX BSD DEFINE IN FUCKING BSD?, fix INVALID_SOCKET on httplib 2026-04-01 02:12:43 -04:00
lizzie
d17e8043e0
fix pragma once in even MORE core stuff 2026-04-01 02:12:43 -04:00
lizzie
65489a8f59
more fs fixes 2026-04-01 02:12:43 -04:00
lizzie
f553731313
fuck? 2026-04-01 02:12:43 -04:00
lizzie
daa8ef88cc
fixup more compile issues 2026-04-01 02:12:43 -04:00
lizzie
5a866bb216
fixup dynarmic, and dont forget push constants 2026-04-01 02:12:43 -04:00
lizzie
1036f84ac3
fix with bigger batch sizes 2026-04-01 02:12:43 -04:00
lizzie
37a56afe58
FIX FMT 2026-04-01 02:12:43 -04:00
lizzie
eee06fba4b
[cmake] Allow proper unity builds
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 02:12:43 -04:00
crueter
3ce5463d2d
[cmake] Remove shader dir regeneration (#3813)
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We ***do not*** support BSD make. Period.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
2026-04-01 08:10:39 +02:00
lizzie
cae70c30fa
[dynarmic] fix GCC 12.2 complaints for regalloc.h (#3812)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3812
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 07:26:46 +02:00
lizzie
bcceced96d
[dynarmic] fix GetDecoderTable() making the compiler nervous due to the big table that gets made into the stack (#3799)
issue on stbale gcc debian

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3799
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 07:05:42 +02:00
lizzie
82e374f66c
[meta] April Fools 2026 icon (#3802)
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art

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3802
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 03:07:50 +02:00
crueter
6e76014824
[ci] Move workflows to .forgejo (#3808)
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Primarily to prevent mirrors from trying to run bogus actions.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3808
2026-04-01 02:09:56 +02:00
crueter
bb71ace365
[cmake] switch nightly auto updater to forgejo (#3807)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3807
2026-04-01 02:08:46 +02:00
lizzie
21f9db1c27
[android] fix crash due to ctor/dtor ordering for std::random_device being uninitialized when used in other static ctor/dtors (#3806)
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wow that's fucking horrible

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3806
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 23:45:06 +02:00
xbzk
b4a485e244
[android, intent] Added proper ext content mount and game swap support for intent launch (#3755)
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Required so that frontends can launch a game while there is already one running (for CocoonFE usage)
Fix for mounting external content was merged.
This patch also fixes multiple reasons for infinite game "Shutting down..." issue (hope all, who knows...)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3755
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:59:57 +02:00
xbzk
81a344f3db
[android,addons] after a crash, launch button will wait for reloadGames to complete, and system will initialize after global config for proper firmware mounting (#3803)
This fixes two problems:

1. After a crash, it was possible to launch a game before external content gets mounted. Now the button will wait for it to complete.
2. Directory initialization was init system before init globalconfig, so after a crash firmware was not being remounted
(have you ever noticed fw version = N/A in device overlay, after fiddling with applets?)
(this had been fixed in 3755, which was not thoroughly tested by cocoon dev)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3803
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:32:24 +02:00
crueter
c0fbb2526d
[ci] Fix transifex workflow (#3805)
Now should auto update

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3805
2026-03-31 21:13:50 +02:00
lizzie
c3afd2fabd
[hle] fetch manager once in cmif wrapper (#3796)
shouldn't need to fetch twice or thrice per response :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3796
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:15:14 +02:00
lizzie
ee2891c55e
[common] unify std::random_device (#3801)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:41 +02:00
lizzie
dd91b41a78
[core] remove parallel thread remnants that keep calling sysconf() everytime a memory object is created (#3804)
pure spam of calls for _sysconf()

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3804
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:16 +02:00
lizzie
e9f4541069
[dynarmic] improve A32 translate loop (#3780)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3780
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:23:43 +02:00
lizzie
cf7086de7c
[dynarmic] avoid stable_vector<> reallocations for shared labels (#3717)
this reduces some overhead due to frequent reallocations

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3717
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:23:19 +02:00
lizzie
8e14f07a69
[dynarmic] exclude %rbp from regalloc & have proper frame info (#3752)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3752
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:20:58 +02:00
wildcard
0b179517b3
[vulkan] Fix Vulkan graphics pipeline crash when image descriptor count exceeds 64 (#3785)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3785
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-31 04:49:20 +02:00
lizzie
7a8176f63f
[dynarmic] implement missing SSE3 implementations (#3301)
Implementations for SSE3 CPUs (prescott)

Instead of fixing some of the bugs with HostCall when paired with vectors, i'll simply remove as many host calls as I can within the most used vector instructions - then just minimize their usage to memory read/writes.
Emitting the raw assembly code is faster than doing a HostCall, HostCalls are VERY expensive. So this is the desired output anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3301
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 02:53:51 +02:00
lizzie
5322bce4b8
[dynarmic] fix ODR violations (#3749)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3749
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 04:58:30 +02:00
lizzie
276dcdd8ea
[dynarmic] fix constexpr build issue on gcc-debian-stable (#3798)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3798
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 00:09:51 +02:00
lizzie
59254cd1e7
[dynarmic] restore proper backtraces for A64 (#3794)
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trivial changes, fixes hard crashes

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3794
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-29 13:57:49 +02:00
lizzie
9a3af3a6a3
[shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1], F32[1] (#3790)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3790
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-29 01:59:45 +01:00
PavelBARABANOV
b473c18d6e
[android] Remove unused framepacing strings (#3795)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3795
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-28 20:44:19 +01:00
maufeat
c984c387d7
[hid] shared memory crashes (#3784)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3784
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Co-committed-by: maufeat <sahyno1996@gmail.com>
2026-03-27 23:32:51 +01:00
xbzk
5856beac54
[android,addons] per-game screen ext content unmount upon rotation hotfix (#3788)
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Fix the bug reported by Pavel in which when per-game settings screen is rotated a reloadGames() call causes external content reference to be missing.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3788
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-27 20:55:31 +01:00
lizzie
16e7e034d7
[ports, freebsd] remove fastmem ban (#3786)
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whatever issue there was, is now fixed on FBSD 15

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3786
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-27 13:49:10 +01:00
lizzie
47c6a73971
[dynarmic] nuke mcl dependency (#3777)
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crueter will love this one

mcl nuked off externals, i did however copy some important headers (notably intrusive list and bit.hpp); because grand part of dynarmic still uses them
but i made the appropriate adjustments anyways

solves mcl for #3373

depends on #3718

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3777
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-27 01:11:49 +01:00
PavelBARABANOV
813a35abca
[vi] Restore high Z-index for shared buffer layer to fix keyboard overlay display (#3787)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3787
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-26 22:23:21 +01:00
crueter
93472023e2
[cmake] Fix macOS frameworks, and icon set usage (#3782)
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- The Xcode generator /mandates/ that you pass in the `.icon` directory
  into the build system, where it can then compose the asset itself.
- Assets.car and eden.icns were improperly handled; they are now
  automatically generated and should properly be applied as needed. I
  will need someone on Tahoe to confirm, however, as I am on Sequoia.
- Added some missing frameworks, ported from the KosmicKrisp branch.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3782
2026-03-26 07:59:53 +01:00
lizzie
9cb7001656
[cmake] fixes for XCode when having languages other than C/C++ (#3772)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3772
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-26 04:46:43 +01:00
xbzk
f0d77e86e3
[android,ui] driver management: fixed driver add/removal unsync (#3757)
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Complementary for 3750.
User found a way to get same driver doubled and deleting one would lead to a crash.
Reason: manual driver install was still adding drivers directly to adapter, instead of thru drivermodel. fixed.
Also added guards against crash upon driver removal.
Thoroughly tested.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3757
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-25 12:13:04 +01:00
lizzie
24fe223692
[dynarmic] Remove last FPT LUT table, removing around 30kb worth of unused functions (#3718)
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Lets do the quick math
There was 1 LUT for every fsize() instancing

Now... the number of functions on each lut was (fsize + 1), multiplied by 5 (number of rounding modes)

8 = 9 * 5 = 45
16 = 17 * 5 = 85
32 = 33 * 5 = 165
64 = 65 * 5 = 325

this is just pure insanity - look at what fucking nm reported:

```
0000000003dc39b8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<16ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a18 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<16ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc39d8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<32ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a38 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<32ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc39f8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<64ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a58 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<64ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
```

"ah its not bad" - OH MATE ITS JUST THE GUARD VARIABLES - i attached a file with just the functions generated for each case...

now with this PR only 6 * 6 functions are made (still not ideal, but way better), 36 is way better than 1156 FUCKING FUNCTIONS

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3718
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-25 10:48:53 +01:00
PavelBARABANOV
8f770618d2
[android] Rework of frame pacing mode + Surface mode detection per API level. (#3735)
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This Pr is a reply to certain issues found on Android due to the new artificial waits inside Vulkan (Frame Pacing Mode); which caused GPU/CPU desync's even if TimelineSemaphore (Adreno's drivers) does a constant check to retain synchronization with each frame-data, removes the yield() for all platforms (remains the same on PC) and aligns a new way to handle the output of video by using native Android tools, such as AGP, which makes a bridge inside Vulkan to Android's Surface (screen) and reduces not only the latency, but also improves the smoothness of each frame processed; currently we quantize the amount of frame processed by hinting the surface on Android space and adjust the heuristics of the old handling (yuzu) and we link it to screen refresh rate; this way we ensure that even if the game moves below the screen's HZ, we can always pick up the cadence by clamping the duration of each frame and using a chrono function to work as internal fernce if performance goes below the game speed requirment or game's frame rate requirements.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3735
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-24 01:25:44 +01:00
lizzie
b673dad40d
[hle/service/nifm] fix pack(pop) warning on clang (#3764)
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fucks up unity builds, also it's an innocuous trivial change for a warning that should've been fixed a while ago

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3764
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-23 18:03:54 +01:00
lizzie
56d3f0e353
[dynarmic] fix dynarmic_tests build issues on xcode due to using relative paths (#3765)
Thanks to @chrelliott978 for the initial impl

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3765
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-23 18:03:48 +01:00
crueter
ad58ab8976
[externals] Use Eden mirrors for llvm-mingw and tzdb (#3766)
My server is getting hammered, let's just move them here.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3766
2026-03-23 17:05:40 +01:00
lizzie
772e38cb8d
[hle/service/sockets] fix hogwarts legacy crash due to non-blacklisted domain (#3762)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3762
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 20:17:44 +01:00
lizzie
811cc18d74
[hle/acc] fix (false) return where it's just 2 (#3763)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3763
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 17:37:21 +01:00
lizzie
c5b519380c
[externals] update renderdoc to 1.7.0 (#3751)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3751
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 04:00:57 +01:00
xbzk
5ebdb29afd
[android,ui] feat fullscreen app setting (#3676)
why not? i like it a lot on both phone and TV.
toggle in app settings. disabled by default so no hassle.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3676
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-22 02:06:45 +01:00
lizzie
96e177702e
[qt_common] remove 109kb worth of duplicate shortcut data (#3756)
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- repeated 32 times
- is like 3432
- 32 * 3432 = 109824 = 109kb
- now it's just 3.4kb

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3756
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-20 22:09:14 +01:00
xbzk
844e0360c7
[addons] fixed manual installation from per-game fragment (#3743)
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maybe consequence of code centralization. reverted for now.

-please test: install update from per-game path
-install update on manage eden data path
-install update when another update is already installed and check both versions

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3743
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-19 05:38:57 +01:00
xbzk
2650d22057
[android,ui] driver management: uninstall and refresh upon install hotfix (#3750)
To fix orphan fragments' black flicker transitions, these fragments were bounded to SettingsSubscreenActivity.
Since driver removal is queued for when leaving driver screen, but new activity dies too soon, old uninstall was being cancelled.
Changed to uninstall directly upon leaving screen. Also fixed the driver list refresh right after driver installation (prolly compromised for the same transition reason).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3750
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-19 03:54:13 +01:00
John
dc27aef542
[vulkan] Fix FFTactics for AMD+Windows flicker regression (#3748)
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#3747 Fixed broken graphics but the game still has a flickering regression on AMD GPU+Windows

This fixes a flickering regression in FFTACTICS. This game on AMD GPU +Windows sensitive to VK_Scheduler barriers. If this game regresses in the future, this is a clue to where to look at first.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3748
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-03-18 23:03:35 +01:00
lizzie
cf860c5319
[meta] restore normal icon, st. patricks is over (#3745)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3745
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-18 18:04:53 +01:00
John
f1aa790545
[vulkan] Fix FFTactics for AMD+Windows regression again. (#3747)
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT EndRenderPass()
May Fix FFTactics for AMD Windows

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3747
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-03-18 17:33:00 +01:00
280 changed files with 7950 additions and 4526 deletions

22
.ci/actool.sh Executable file
View file

@ -0,0 +1,22 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2026 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
_svg=dev.eden_emu.eden.svg
_icon=dist/eden.icon
_composed="$_icon/Assets/$_svg"
_svg="dist/$_svg"
rm "$_composed"
cp "$_svg" "$_composed"
xcrun actool "$_icon" \
--compile dist \
--platform macosx \
--minimum-deployment-target 11.0 \
--app-icon eden \
--output-partial-info-plist /dev/null

View file

@ -3,8 +3,7 @@ name: tx-pull
on:
# monday, wednesday, saturday at 2pm
schedule:
cron:
- '0 14 * * 1,3,6'
cron: '0 14 * * 1,3,6'
workflow_dispatch:
jobs:
@ -59,4 +58,3 @@ jobs:
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
-H 'Content-Type: application/json' \
-d "@data.json" --fail

View file

@ -1,55 +0,0 @@
diff --git a/include/mcl/assert.hpp b/include/mcl/assert.hpp
index f77dbe7..9ec0b9c 100644
--- a/include/mcl/assert.hpp
+++ b/include/mcl/assert.hpp
@@ -23,8 +23,11 @@ template<typename... Ts>
} // namespace mcl::detail
+#ifndef UNREACHABLE
#define UNREACHABLE() ASSERT_FALSE("Unreachable code!")
+#endif
+#ifndef ASSERT
#define ASSERT(expr) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -37,7 +40,9 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_MSG
#define ASSERT_MSG(expr, ...) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -50,13 +55,24 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_FALSE
#define ASSERT_FALSE(...) ::mcl::detail::assert_terminate("false", __VA_ARGS__)
+#endif
#if defined(NDEBUG) || defined(MCL_IGNORE_ASSERTS)
-# define DEBUG_ASSERT(expr) ASSUME(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSUME(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# endif
#else
-# define DEBUG_ASSERT(expr) ASSERT(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSERT(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# endif
#endif

View file

@ -69,6 +69,7 @@ endif()
# my unity/jumbo build
option(ENABLE_UNITY_BUILD "Enable Unity/Jumbo build" OFF)
if(MSVC AND ENABLE_UNITY_BUILD)
message(STATUS "Unity build")
# Unity builds need big objects for MSVC...
add_compile_options(/bigobj)
endif()
@ -150,8 +151,8 @@ if (MSVC AND ARCHITECTURE_x86)
endif()
if (CXX_CLANG_CL)
# clang-cl prints literally 10000+ warnings without this
add_compile_options(
# clang-cl prints literally 10000+ warnings without this
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-command-line-argument>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unsafe-buffer-usage>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-value>
@ -161,12 +162,12 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
)
endif()
endif()
@ -402,13 +403,15 @@ if (Boost_ADDED)
if (NOT MSVC OR CXX_CLANG)
# boost sucks
if (PLATFORM_SUN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthreads")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthreads")
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
endif()
target_compile_options(boost_heap INTERFACE -Wno-shadow)
target_compile_options(boost_icl INTERFACE -Wno-shadow)
target_compile_options(boost_asio INTERFACE -Wno-conversion -Wno-implicit-fallthrough)
target_compile_options(boost_heap INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_asio INTERFACE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
)
endif()
endif()
@ -447,7 +450,7 @@ if (NOT YUZU_STATIC_ROOM)
if (Opus_ADDED)
if (MSVC AND CXX_CLANG)
target_compile_options(opus PRIVATE
-Wno-implicit-function-declaration
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-function-declaration>
)
endif()
endif()
@ -491,10 +494,10 @@ endfunction()
# =============================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia)
find_library(${fw}_LIBRARY ${fw} REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
endforeach()
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
@ -531,7 +534,6 @@ if (NOT YUZU_STATIC_ROOM)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
find_package(mcl)
find_package(frozen)
if (ARCHITECTURE_riscv64)

View file

@ -37,10 +37,10 @@ set(GIT_DESC ${BUILD_VERSION})
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "api.github.com")
set(BUILD_AUTO_UPDATE_API_PATH "/repos/")
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-ci/nightly")
set(REPO_NAME "Eden Nightly")
else()
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")

View file

@ -87,8 +87,8 @@
"bundled": true
},
"llvm-mingw": {
"repo": "misc/llvm-mingw",
"git_host": "git.crueter.xyz",
"repo": "eden-emu/llvm-mingw",
"git_host": "git.eden-emu.dev",
"tag": "%VERSION%",
"version": "20250828",
"artifact": "clang-rt-builtins.tar.zst",

BIN
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dist/eden.bmp vendored

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dist/eden.icns vendored

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dist/eden.ico vendored

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@ -0,0 +1,230 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="512"
height="512"
fill="none"
viewBox="0 0 512 512"
version="1.1"
id="svg7"
sodipodi:docname="base.svg.2026_01_12_14_43_47.0.svg"
inkscape:version="1.4.2 (ebf0e94, 2025-05-08)"
inkscape:export-filename="base.svg.2026_01_12_14_43_47.0.svg"
inkscape:export-xdpi="96"
inkscape:export-ydpi="96"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs7">
<linearGradient
id="linearGradient1"
inkscape:collect="always">
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offset="0.44631511"
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inkscape:collect="always">
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inkscape:swatch="solid">
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inkscape:swatch="solid">
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inkscape:swatch="solid">
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inkscape:swatch="solid">
<stop
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<linearGradient
id="linearGradient14"
inkscape:swatch="gradient">
<stop
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</linearGradient>
<linearGradient
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inkscape:swatch="solid">
<stop
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37
dist/eden.icon/icon.json vendored Normal file
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@ -0,0 +1,37 @@
{
"fill" : {
"automatic-gradient" : "srgb:0.00000,0.00000,0.00000,1.00000"
},
"groups" : [
{
"layers" : [
{
"fill" : "none",
"image-name" : "dev.eden_emu.eden.svg",
"name" : "dev.eden_emu.eden",
"position" : {
"scale" : 1.8,
"translation-in-points" : [
0,
0
]
}
}
],
"shadow" : {
"kind" : "neutral",
"opacity" : 0.5
},
"translucency" : {
"enabled" : true,
"value" : 0.5
}
}
],
"supported-platforms" : {
"circles" : [
"watchOS"
],
"squares" : "shared"
}
}

89
dist/icon_variations/aprilfools2026.svg vendored Normal file

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@ -0,0 +1 @@
#43fcfcff

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@ -76,7 +76,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* This package is known to be broken on the AUR.
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
* [unordered-dense](https://github.com/martinus/unordered_dense)
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
On amd64:

View file

@ -76,9 +76,6 @@ if (ARCHITECTURE_riscv64)
AddJsonPackage(biscuit)
endif()
# mcl
AddJsonPackage(mcl)
# Vulkan stuff
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
@ -109,16 +106,15 @@ if(ENABLE_CUBEB)
if (cubeb_ADDED)
if (NOT MSVC)
if (TARGET speex)
target_compile_options(speex PRIVATE -Wno-sign-compare)
target_compile_options(speex PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-compare>)
endif()
set_target_properties(cubeb PROPERTIES COMPILE_OPTIONS "")
target_compile_options(cubeb INTERFACE
-Wno-implicit-const-int-float-conversion
-Wno-shadow
-Wno-missing-declarations
-Wno-return-type
-Wno-uninitialized
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-const-int-float-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-return-type>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-uninitialized>
)
else()
target_compile_options(cubeb PRIVATE
@ -184,7 +180,9 @@ if (YUZU_USE_BUNDLED_SIRIT)
else()
AddJsonPackage(sirit)
if(MSVC AND CXX_CLANG)
target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument)
target_compile_options(siritobj PRIVATE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-error=unused-command-line-argument>
)
endif()
endif()
@ -220,7 +218,7 @@ AddJsonPackage(vulkan-memory-allocator)
if (VulkanMemoryAllocator_ADDED)
if (CXX_CLANG)
target_compile_options(VulkanMemoryAllocator INTERFACE
-Wno-unused-variable
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-variable>
)
elseif(MSVC)
target_compile_options(VulkanMemoryAllocator INTERFACE

View file

@ -208,18 +208,6 @@
"version": "0.9.1",
"git_version": "0.19.0"
},
"mcl": {
"version": "0.1.12",
"repo": "azahar-emu/mcl",
"sha": "7b08d83418",
"hash": "9c6ba624cb22ef622f78046a82abb99bf5026284ba17dfacaf46ac842cbd3b0f515f5ba45a1598c7671318a78a2e648db72ce8d10e7537f34e39800bdcb57694",
"options": [
"MCL_INSTALL OFF"
],
"patches": [
"0001-assert-macro.patch"
]
},
"libusb": {
"repo": "libusb/libusb",
"tag": "v%VERSION%",
@ -246,12 +234,13 @@
},
"tzdb": {
"package": "nx_tzdb",
"repo": "misc/tzdb_to_nx",
"git_host": "git.crueter.xyz",
"repo": "eden-emu/tzdb_to_nx",
"git_host": "git.eden-emu.dev",
"artifact": "%VERSION%.tar.gz",
"tag": "%VERSION%",
"hash": "dc37a189a44ce8b5c988ca550582431a6c7eadfd3c6e709bee6277116ee803e714333e85c9e6cbb5c69346a14d6f2cc7ed96e8aa09cc5fb8a89f945059651db6",
"version": "121125"
"hash": "cce65a12bf90f4ead43b24a0b95dfad77ac3d9bfbaaf66c55e6701346e7a1e44ca5d2f23f47ee35ee02271eb1082bf1762af207aad9fb236f1c8476812d008ed",
"version": "121125",
"git_version": "230326"
},
"vulkan-headers": {
"repo": "KhronosGroup/Vulkan-Headers",

View file

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
@ -232,7 +232,7 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
)
find_package(Threads REQUIRED)
if(THREADS_HAVE_PTHREAD_ARG)
target_compile_options(usb PUBLIC "-pthread")
target_compile_options(usb PUBLIC $<$<COMPILE_LANGUAGE:C,CXX>:-pthread>)
endif()
if(CMAKE_THREAD_LIBS_INIT)
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")

View file

@ -7,7 +7,7 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
* Copyright (c) 2015-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -72,6 +72,10 @@ extern "C" {
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
// this is a magic value for vulkan user tags to indicate which dispatchable API objects are which
// for object annotations
#define RENDERDOC_APIObjectAnnotationHelper 0xfbb3b337b664d0adULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
@ -564,6 +568,128 @@ typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DeviceP
// multiple times only the last title will be used.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
// Annotations API:
//
// These functions allow you to specify annotations either on a per-command level, or a per-object
// level.
//
// Basic types of annotations are supported, as well as vector versions and references to API objects.
//
// The annotations are stored as keys, with the key being a dot-separated path allowing arbitrary
// nesting and user organisation. The keys are sorted in human order so `foo.2.bar` will be displayed
// before `foo.10.bar` to allow creation of arrays if desired.
//
// Deleting an annotation can be done by assigning an empty value to it.
// the type of an annotation value, or Empty to delete an annotation
typedef enum RENDERDOC_AnnotationType
{
eRENDERDOC_Empty,
eRENDERDOC_Bool,
eRENDERDOC_Int32,
eRENDERDOC_UInt32,
eRENDERDOC_Int64,
eRENDERDOC_UInt64,
eRENDERDOC_Float,
eRENDERDOC_Double,
eRENDERDOC_String,
eRENDERDOC_APIObject,
eRENDERDOC_AnnotationMax = 0x7FFFFFFF,
} RENDERDOC_AnnotationType;
// a union with vector annotation value data
typedef union RENDERDOC_AnnotationVectorValue
{
bool boolean[4];
int32_t int32[4];
int64_t int64[4];
uint32_t uint32[4];
uint64_t uint64[4];
float float32[4];
double float64[4];
} RENDERDOC_AnnotationVectorValue;
// a union with scalar annotation value data
typedef union RENDERDOC_AnnotationValue
{
bool boolean;
int32_t int32;
int64_t int64;
uint32_t uint32;
uint64_t uint64;
float float32;
double float64;
RENDERDOC_AnnotationVectorValue vector;
const char *string;
void *apiObject;
} RENDERDOC_AnnotationValue;
// a struct for specifying a GL object, as we don't have pointers we can use so instead we specify a
// pointer to this struct giving both the type and the name
typedef struct RENDERDOC_GLResourceReference
{
// this is the same GLenum identifier as passed to glObjectLabel
uint32_t identifier;
uint32_t name;
} GLResourceReference;
// simple C++ helpers to avoid the need for a temporary objects for value passing and GL object specification
#ifdef __cplusplus
struct RDGLObjectHelper
{
RENDERDOC_GLResourceReference gl;
RDGLObjectHelper(uint32_t identifier, uint32_t name)
{
gl.identifier = identifier;
gl.name = name;
}
operator RENDERDOC_GLResourceReference *() { return &gl; }
};
struct RDAnnotationHelper
{
RENDERDOC_AnnotationValue val;
RDAnnotationHelper(bool b) { val.boolean = b; }
RDAnnotationHelper(int32_t i) { val.int32 = i; }
RDAnnotationHelper(int64_t i) { val.int64 = i; }
RDAnnotationHelper(uint32_t i) { val.uint32 = i; }
RDAnnotationHelper(uint64_t i) { val.uint64 = i; }
RDAnnotationHelper(float f) { val.float32 = f; }
RDAnnotationHelper(double d) { val.float64 = d; }
RDAnnotationHelper(const char *s) { val.string = s; }
operator RENDERDOC_AnnotationValue *() { return &val; }
};
#endif
// The device is specified in the same way as other API calls that take a RENDERDOC_DevicePointer
// to specify the device.
//
// The object or queue/commandbuffer will depend on the graphics API in question.
//
// Return value:
// 0 - The annotation was applied successfully.
// 1 - The device is unknown/invalid
// 2 - The device is valid but the annotation is not supported for API-specific reasons, such as an
// unrecognised or invalid object or queue/commandbuffer
// 3 - The call is ill-formed or invalid e.g. empty is specified with a value pointer, or non-empty
// is specified with a NULL value pointer
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_SetObjectAnnotation)(RENDERDOC_DevicePointer device,
void *object, const char *key,
RENDERDOC_AnnotationType valueType,
uint32_t valueVectorWidth,
const RENDERDOC_AnnotationValue *value);
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_SetCommandAnnotation)(
RENDERDOC_DevicePointer device, void *queueOrCommandBuffer, const char *key,
RENDERDOC_AnnotationType valueType, uint32_t valueVectorWidth,
const RENDERDOC_AnnotationValue *value);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
@ -592,6 +718,7 @@ typedef enum RENDERDOC_Version
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
eRENDERDOC_API_Version_1_7_0 = 10700, // RENDERDOC_API_1_7_0 = 1 07 00
} RENDERDOC_Version;
// API version changelog:
@ -622,8 +749,10 @@ typedef enum RENDERDOC_Version
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
// capture made with StartFrameCapture() or EndFrameCapture()
// 1.7.0 - Added feature: SetObjectAnnotation() / SetCommandAnnotation() for adding rich
// annotations to objects and command streams
typedef struct RENDERDOC_API_1_6_0
typedef struct RENDERDOC_API_1_7_0
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
@ -701,20 +830,25 @@ typedef struct RENDERDOC_API_1_6_0
// new function in 1.6.0
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
} RENDERDOC_API_1_6_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
// new functions in 1.7.0
pRENDERDOC_SetObjectAnnotation SetObjectAnnotation;
pRENDERDOC_SetCommandAnnotation SetCommandAnnotation;
} RENDERDOC_API_1_7_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_5_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_6_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point

View file

@ -9,7 +9,7 @@ include_directories(.)
if (ENABLE_UNITY_BUILD)
set(CMAKE_UNITY_BUILD ON)
set(CMAKE_UNITY_BUILD_BATCH_SIZE 5000)
set(CMAKE_UNITY_BUILD_BATCH_SIZE 100)
endif()
# Dynarmic
@ -123,47 +123,42 @@ if (MSVC AND NOT CXX_CLANG)
else()
if (NOT MSVC)
add_compile_options(
-fwrapv
-fno-rtti # Disable RTTI
-pipe
)
$<$<COMPILE_LANGUAGE:C,CXX>:-fwrapv>
$<$<COMPILE_LANGUAGE:C,CXX>:-pipe>
# Disable RTTI (C++ only)
$<$<COMPILE_LANGUAGE:CXX>:-fno-rtti>)
endif()
add_compile_options(
-Werror=all
-Werror=extra
-Werror=missing-declarations
-Werror=shadow
-Werror=unused
-Wno-attributes
-Wno-invalid-offsetof
-Wno-unused-parameter
-Wno-missing-field-initializers
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=all>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=extra>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unused>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-attributes>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
if (NOT MSVC)
add_compile_options(
-Werror=shadow-uncaptured-local
-Werror=implicit-fallthrough
-Werror=type-limits
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow-uncaptured-local>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=implicit-fallthrough>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=type-limits>)
endif()
add_compile_options(
-Wno-braced-scalar-init
-Wno-unused-private-field
-Wno-nullability-completeness
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-braced-scalar-init>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-private-field>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-nullability-completeness>)
endif()
if (ARCHITECTURE_x86_64)
add_compile_options("-mcx16")
add_compile_options(-mcx16)
endif()
if (APPLE AND CXX_CLANG)
add_compile_options("-stdlib=libc++")
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-stdlib=libc++>)
endif()
# GCC bugs
@ -171,10 +166,9 @@ else()
# These diagnostics would be great if they worked, but are just completely broken
# and produce bogus errors on external libraries like fmt.
add_compile_options(
-Wno-array-bounds
-Wno-stringop-overread
-Wno-stringop-overflow
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-array-bounds>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-stringop-overread>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-stringop-overflow>)
endif()
# Set file offset size to 64 bits.

View file

@ -25,6 +25,11 @@ import android.hardware.SensorEventListener
import android.hardware.SensorManager
import android.os.Build
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import androidx.navigation.NavOptions
import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.utils.CustomSettingsHandler
import android.util.Rational
import android.view.InputDevice
import android.view.KeyEvent
@ -87,6 +92,28 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
private val emulationViewModel: EmulationViewModel by viewModels()
private var foregroundService: Intent? = null
private val mainHandler = Handler(Looper.getMainLooper())
private var pendingRomSwapIntent: Intent? = null
private var isWaitingForRomSwapStop = false
private var romSwapNativeStopped = false
private var romSwapThreadStopped = false
private var romSwapGeneration = 0
private var hasEmulationSession = processHasEmulationSession
private val romSwapStopTimeoutRunnable = Runnable { onRomSwapStopTimeout() }
private fun onRomSwapStopTimeout() {
if (!isWaitingForRomSwapStop) {
return
}
Log.warning("[EmulationActivity] ROM swap stop timed out; retrying native stop and continuing to wait")
NativeLibrary.stopEmulation()
scheduleRomSwapStopTimeout()
}
private fun scheduleRomSwapStopTimeout() {
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
mainHandler.postDelayed(romSwapStopTimeoutRunnable, ROM_SWAP_STOP_TIMEOUT_MS)
}
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
@ -128,9 +155,29 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
binding = ActivityEmulationBinding.inflate(layoutInflater)
setContentView(binding.root)
val launchIntent = Intent(intent)
val shouldDeferLaunchForSwap = hasEmulationSession && isSwapIntent(launchIntent)
if (shouldDeferLaunchForSwap) {
Log.info("[EmulationActivity] onCreate detected existing session; deferring new game setup for swap")
emulationViewModel.setIsEmulationStopping(true)
emulationViewModel.setEmulationStopped(false)
}
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, intent.extras)
val initialArgs = if (shouldDeferLaunchForSwap) {
Bundle(intent.extras ?: Bundle()).apply {
processSessionGame?.let { putParcelable("game", it) }
}
} else {
intent.extras
}
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, initialArgs)
if (shouldDeferLaunchForSwap) {
mainHandler.post {
handleSwapIntent(launchIntent)
}
}
isActivityRecreated = savedInstanceState != null
@ -210,6 +257,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
override fun onDestroy() {
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
super.onDestroy()
inputManager.unregisterInputDeviceListener(this)
stopForegroundService(this)
@ -228,17 +276,123 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
override fun onNewIntent(intent: Intent) {
super.onNewIntent(intent)
setIntent(intent)
// Reset navigation graph with new intent data to recreate EmulationFragment
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, intent.extras)
handleSwapIntent(intent)
nfcReader.onNewIntent(intent)
InputHandler.updateControllerData()
}
private fun isSwapIntent(intent: Intent): Boolean {
return when {
intent.getBooleanExtra(EXTRA_OVERLAY_GAMELESS_EDIT_MODE, false) -> false
intent.action == CustomSettingsHandler.CUSTOM_CONFIG_ACTION -> true
intent.data != null -> true
else -> {
val extras = intent.extras
extras != null &&
BundleCompat.getParcelable(extras, EXTRA_SELECTED_GAME, Game::class.java) != null
}
}
}
private fun handleSwapIntent(intent: Intent) {
if (!isSwapIntent(intent)) {
return
}
pendingRomSwapIntent = Intent(intent)
if (!isWaitingForRomSwapStop) {
Log.info("[EmulationActivity] Begin ROM swap: data=${intent.data}")
isWaitingForRomSwapStop = true
romSwapNativeStopped = false
romSwapThreadStopped = false
romSwapGeneration += 1
val thisSwapGeneration = romSwapGeneration
emulationViewModel.setIsEmulationStopping(true)
emulationViewModel.setEmulationStopped(false)
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as? NavHostFragment
val childFragmentManager = navHostFragment?.childFragmentManager
val stoppingFragmentForSwap =
(childFragmentManager?.primaryNavigationFragment as? EmulationFragment) ?:
childFragmentManager
?.fragments
?.asReversed()
?.firstOrNull {
it is EmulationFragment &&
it.isAdded &&
it.view != null &&
!it.isRemoving
} as? EmulationFragment
val hasSessionForSwap = hasEmulationSession || stoppingFragmentForSwap != null
if (!hasSessionForSwap) {
romSwapNativeStopped = true
romSwapThreadStopped = true
} else {
if (stoppingFragmentForSwap != null) {
stoppingFragmentForSwap.stopForRomSwap()
stoppingFragmentForSwap.notifyWhenEmulationThreadStops {
if (!isWaitingForRomSwapStop || romSwapGeneration != thisSwapGeneration) {
return@notifyWhenEmulationThreadStops
}
romSwapThreadStopped = true
Log.info("[EmulationActivity] ROM swap thread stop acknowledged")
launchPendingRomSwap(force = false)
}
} else {
Log.warning("[EmulationActivity] ROM swap stop target fragment not found; requesting native stop")
romSwapThreadStopped = true
NativeLibrary.stopEmulation()
}
scheduleRomSwapStopTimeout()
}
}
launchPendingRomSwap(force = false)
}
private fun launchPendingRomSwap(force: Boolean) {
if (!isWaitingForRomSwapStop) {
return
}
if (!force && (!romSwapNativeStopped || !romSwapThreadStopped)) {
return
}
val swapIntent = pendingRomSwapIntent ?: return
Log.info("[EmulationActivity] Launching pending ROM swap: data=${swapIntent.data}")
pendingRomSwapIntent = null
isWaitingForRomSwapStop = false
romSwapNativeStopped = false
romSwapThreadStopped = false
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
applyGameLaunchIntent(swapIntent)
}
private fun applyGameLaunchIntent(intent: Intent) {
hasEmulationSession = true
processHasEmulationSession = true
emulationViewModel.setIsEmulationStopping(false)
emulationViewModel.setEmulationStopped(false)
setIntent(Intent(intent))
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
val navController = navHostFragment.navController
val startArgs = intent.extras?.let { Bundle(it) } ?: Bundle()
val navOptions = NavOptions.Builder()
.setPopUpTo(R.id.emulationFragment, true)
.build()
runCatching {
navController.navigate(R.id.emulationFragment, startArgs, navOptions)
}.onFailure {
Log.warning("[EmulationActivity] ROM swap navigate fallback to setGraph: ${it.message}")
navController.setGraph(R.navigation.emulation_navigation, startArgs)
}
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
@ -608,19 +762,48 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
fun onEmulationStarted() {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onEmulationStarted() }
return
}
hasEmulationSession = true
processHasEmulationSession = true
emulationViewModel.setEmulationStarted(true)
emulationViewModel.setIsEmulationStopping(false)
emulationViewModel.setEmulationStopped(false)
NativeLibrary.playTimeManagerStart()
}
fun onEmulationStopped(status: Int) {
if (status == 0 && emulationViewModel.programChanged.value == -1) {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onEmulationStopped(status) }
return
}
hasEmulationSession = false
processHasEmulationSession = false
if (isWaitingForRomSwapStop) {
romSwapNativeStopped = true
Log.info("[EmulationActivity] ROM swap native stop acknowledged")
launchPendingRomSwap(force = false)
} else if (status == 0 && emulationViewModel.programChanged.value == -1) {
processSessionGame = null
finish()
} else if (!isWaitingForRomSwapStop) {
processSessionGame = null
}
emulationViewModel.setEmulationStopped(true)
}
fun updateSessionGame(game: Game?) {
processSessionGame = game
}
fun onProgramChanged(programIndex: Int) {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onProgramChanged(programIndex) }
return
}
emulationViewModel.setProgramChanged(programIndex)
}
@ -644,6 +827,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
companion object {
const val EXTRA_SELECTED_GAME = "SelectedGame"
const val EXTRA_OVERLAY_GAMELESS_EDIT_MODE = "overlayGamelessEditMode"
private const val ROM_SWAP_STOP_TIMEOUT_MS = 5000L
@Volatile
private var processHasEmulationSession = false
@Volatile
private var processSessionGame: Game? = null
fun stopForegroundService(activity: Activity) {
val startIntent = Intent(activity, ForegroundService::class.java)

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.dialogs
@ -20,6 +20,8 @@ import org.yuzu.yuzu_emu.databinding.DialogChatBinding
import org.yuzu.yuzu_emu.databinding.ItemChatMessageBinding
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.network.NetPlayManager
import org.yuzu.yuzu_emu.utils.CompatUtils
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import java.text.SimpleDateFormat
import java.util.*
@ -34,6 +36,13 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
private lateinit var binding: DialogChatBinding
private lateinit var chatAdapter: ChatAdapter
private val handler = Handler(Looper.getMainLooper())
private val hideSystemBars: Boolean by lazy {
runCatching {
FullscreenHelper.shouldHideSystemBars(CompatUtils.findActivity(context))
}.getOrElse {
FullscreenHelper.isFullscreenEnabled(context)
}
}
// TODO(alekpop, crueter): Top drawer for message notifications, perhaps use system notifs?
// TODO(alekpop, crueter): Context menu actions for chat users
@ -41,6 +50,7 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
@SuppressLint("NotifyDataSetChanged")
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setOnShowListener { applyFullscreenMode() }
binding = DialogChatBinding.inflate(LayoutInflater.from(context))
setContentView(binding.root)
@ -75,6 +85,11 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
}
}
override fun onStart() {
super.onStart()
applyFullscreenMode()
}
override fun dismiss() {
NetPlayManager.setChatOpen(false)
super.dismiss()
@ -108,6 +123,12 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
private fun scrollToBottom() {
binding.chatRecyclerView.scrollToPosition(chatAdapter.itemCount - 1)
}
private fun applyFullscreenMode() {
window?.let { window ->
FullscreenHelper.applyToWindow(window, hideSystemBars)
}
}
}
class ChatAdapter(private val messages: List<ChatMessage>) :

View file

@ -31,15 +31,25 @@ import org.yuzu.yuzu_emu.databinding.DialogLobbyBrowserBinding
import org.yuzu.yuzu_emu.databinding.ItemLobbyRoomBinding
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.network.NetPlayManager
import org.yuzu.yuzu_emu.utils.CompatUtils
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import java.util.Locale
class LobbyBrowser(context: Context) : BottomSheetDialog(context) {
private lateinit var binding: DialogLobbyBrowserBinding
private lateinit var adapter: LobbyRoomAdapter
private val handler = Handler(Looper.getMainLooper())
private val hideSystemBars: Boolean by lazy {
runCatching {
FullscreenHelper.shouldHideSystemBars(CompatUtils.findActivity(context))
}.getOrElse {
FullscreenHelper.isFullscreenEnabled(context)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setOnShowListener { applyFullscreenMode() }
behavior.state = BottomSheetBehavior.STATE_EXPANDED
behavior.skipCollapsed =
@ -81,6 +91,7 @@ class LobbyBrowser(context: Context) : BottomSheetDialog(context) {
behavior.expandedOffset = 0
behavior.skipCollapsed = true
behavior.state = BottomSheetBehavior.STATE_EXPANDED
applyFullscreenMode()
}
private fun setupRecyclerView() {
@ -274,4 +285,10 @@ class LobbyBrowser(context: Context) : BottomSheetDialog(context) {
}
private inner class ScoreItem(val score: Double, val item: NetPlayManager.RoomInfo)
private fun applyFullscreenMode() {
window?.let { window ->
FullscreenHelper.applyToWindow(window, hideSystemBars)
}
}
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.dialogs
@ -36,6 +36,7 @@ import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.network.NetDataValidators
import org.yuzu.yuzu_emu.network.NetPlayManager
import org.yuzu.yuzu_emu.utils.CompatUtils
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import org.yuzu.yuzu_emu.utils.GameHelper
class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
@ -43,9 +44,17 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
private val gameNameList: MutableList<Array<String>> = mutableListOf()
private val gameIdList: MutableList<Array<Long>> = mutableListOf()
private val hideSystemBars: Boolean by lazy {
runCatching {
FullscreenHelper.shouldHideSystemBars(CompatUtils.findActivity(context))
}.getOrElse {
FullscreenHelper.isFullscreenEnabled(context)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setOnShowListener { applyFullscreenMode() }
behavior.state = BottomSheetBehavior.STATE_EXPANDED
behavior.state = BottomSheetBehavior.STATE_EXPANDED
@ -118,6 +127,11 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
}
}
override fun onStart() {
super.onStart()
applyFullscreenMode()
}
data class NetPlayItems(
val option: Int,
val name: String,
@ -352,6 +366,11 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
TextValidatorWatcher.validStates.clear()
val activity = CompatUtils.findActivity(context)
val dialog = BottomSheetDialog(activity)
dialog.setOnShowListener {
dialog.window?.let { window ->
FullscreenHelper.applyToWindow(window, hideSystemBars)
}
}
dialog.behavior.state = BottomSheetBehavior.STATE_EXPANDED
dialog.behavior.state = BottomSheetBehavior.STATE_EXPANDED
@ -582,6 +601,12 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
dialog.show()
}
private fun applyFullscreenMode() {
window?.let { window ->
FullscreenHelper.applyToWindow(window, hideSystemBars)
}
}
private fun showModerationDialog() {
val activity = CompatUtils.findActivity(context)
val dialog = MaterialAlertDialogBuilder(activity)

View file

@ -104,6 +104,8 @@ object Settings {
const val PREF_THEME_MODE = "ThemeMode"
const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds"
const val PREF_STATIC_THEME_COLOR = "StaticThemeColor"
const val PREF_APP_FULLSCREEN = "AppFullscreen"
const val APP_FULLSCREEN_DEFAULT = false
enum class EmulationOrientation(val int: Int) {
Unspecified(0),

View file

@ -670,15 +670,6 @@ abstract class SettingsItem(
valuesId = R.array.dmaAccuracyValues
)
)
put(
SingleChoiceSetting(
IntSetting.FRAME_PACING_MODE,
titleId = R.string.frame_pacing_mode,
descriptionId = R.string.frame_pacing_mode_description,
choicesId = R.array.framePacingModeNames,
valuesId = R.array.framePacingModeValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS,

View file

@ -103,6 +103,7 @@ class SettingsActivity : AppCompatActivity() {
)
setInsets()
applyFullscreenPreference()
}
fun navigateBack() {
@ -122,6 +123,18 @@ class SettingsActivity : AppCompatActivity() {
}
}
override fun onResume() {
super.onResume()
applyFullscreenPreference()
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
if (hasFocus) {
applyFullscreenPreference()
}
}
override fun onStop() {
super.onStop()
Log.info("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
@ -188,4 +201,8 @@ class SettingsActivity : AppCompatActivity() {
windowInsets
}
}
private fun applyFullscreenPreference() {
FullscreenHelper.applyToActivity(this)
}
}

View file

@ -29,6 +29,8 @@ import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import androidx.core.content.edit
import androidx.fragment.app.FragmentActivity
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
@ -254,7 +256,6 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.DMA_ACCURACY.key)
add(IntSetting.FRAME_PACING_MODE.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
@ -1187,6 +1188,39 @@ class SettingsFragmentPresenter(
)
)
val fullscreenSetting: AbstractBooleanSetting = object : AbstractBooleanSetting {
override fun getBoolean(needsGlobal: Boolean): Boolean =
FullscreenHelper.isFullscreenEnabled(context)
override fun setBoolean(value: Boolean) {
FullscreenHelper.setFullscreenEnabled(context, value)
settingsViewModel.setShouldRecreate(true)
}
override val key: String = Settings.PREF_APP_FULLSCREEN
override val isRuntimeModifiable: Boolean = true
override val pairedSettingKey: String = ""
override val isSwitchable: Boolean = false
override var global: Boolean = true
override val isSaveable: Boolean = true
override val defaultValue: Boolean = Settings.APP_FULLSCREEN_DEFAULT
override fun getValueAsString(needsGlobal: Boolean): String =
getBoolean(needsGlobal).toString()
override fun reset() {
setBoolean(defaultValue)
}
}
add(
SwitchSetting(
fullscreenSetting,
titleId = R.string.fullscreen_mode,
descriptionId = R.string.fullscreen_mode_description
)
)
add(HeaderSetting(R.string.buttons))
add(BooleanSetting.ENABLE_FOLDER_BUTTON.key)
add(BooleanSetting.ENABLE_QLAUNCH_BUTTON.key)

View file

@ -20,6 +20,7 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import org.yuzu.yuzu_emu.utils.InsetsHelper
import org.yuzu.yuzu_emu.utils.ThemeHelper
@ -89,6 +90,7 @@ class SettingsSubscreenActivity : AppCompatActivity() {
)
setInsets()
applyFullscreenPreference()
}
override fun onStart() {
@ -98,6 +100,18 @@ class SettingsSubscreenActivity : AppCompatActivity() {
}
}
override fun onResume() {
super.onResume()
applyFullscreenPreference()
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
if (hasFocus) {
applyFullscreenPreference()
}
}
fun navigateBack() {
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
@ -149,4 +163,8 @@ class SettingsSubscreenActivity : AppCompatActivity() {
windowInsets
}
}
private fun applyFullscreenPreference() {
FullscreenHelper.applyToActivity(this)
}
}

View file

@ -25,6 +25,7 @@ import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.AddonUtil
import org.yuzu.yuzu_emu.utils.FileUtil.copyFilesTo
import org.yuzu.yuzu_emu.utils.InstallableActions
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import org.yuzu.yuzu_emu.utils.collect
import java.io.File
@ -107,6 +108,12 @@ class AddonsFragment : Fragment() {
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
}
parentFragmentManager.setFragmentResultListener(
ContentTypeSelectionDialogFragment.REQUEST_INSTALL_GAME_UPDATE,
viewLifecycleOwner
) { _, _ ->
installGameUpdate.launch(arrayOf("*/*"))
}
binding.buttonInstall.setOnClickListener {
ContentTypeSelectionDialogFragment().show(
@ -130,7 +137,7 @@ class AddonsFragment : Fragment() {
super.onDestroy()
}
val installAddon =
private val installAddon =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result == null) {
return@registerForActivityResult
@ -175,6 +182,17 @@ class AddonsFragment : Fragment() {
}
}
private val installGameUpdate =
registerForActivityResult(ActivityResultContracts.OpenMultipleDocuments()) { documents ->
InstallableActions.verifyAndInstallContent(
activity = requireActivity(),
fragmentManager = parentFragmentManager,
addonViewModel = addonViewModel,
documents = documents,
programId = args.game.programId
)
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root

View file

@ -8,18 +8,14 @@ package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.content.DialogInterface
import android.net.Uri
import android.os.Bundle
import androidx.activity.result.contract.ActivityResultContracts
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import androidx.preference.PreferenceManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.utils.InstallableActions
class ContentTypeSelectionDialogFragment : DialogFragment() {
private val addonViewModel: AddonViewModel by activityViewModels()
@ -29,52 +25,6 @@ class ContentTypeSelectionDialogFragment : DialogFragment() {
private var selectedItem = 0
private val installGameUpdateLauncher =
registerForActivityResult(ActivityResultContracts.OpenMultipleDocuments()) { documents ->
if (documents.isEmpty()) {
return@registerForActivityResult
}
val game = addonViewModel.game
if (game == null) {
installContent(documents)
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.verifying_content,
false
) { _, _ ->
var updatesMatchProgram = true
for (document in documents) {
val valid = NativeLibrary.doesUpdateMatchProgram(
game.programId,
document.toString()
)
if (!valid) {
updatesMatchProgram = false
break
}
}
requireActivity().runOnUiThread {
if (updatesMatchProgram) {
installContent(documents)
} else {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.content_install_notice,
descriptionId = R.string.content_install_notice_description,
positiveAction = { installContent(documents) },
negativeAction = {}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
}
return@newInstance Any()
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val launchOptions =
arrayOf(getString(R.string.updates_and_dlc), getString(R.string.mods_and_cheats))
@ -87,7 +37,10 @@ class ContentTypeSelectionDialogFragment : DialogFragment() {
.setTitle(R.string.select_content_type)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
when (selectedItem) {
0 -> installGameUpdateLauncher.launch(arrayOf("*/*"))
0 -> parentFragmentManager.setFragmentResult(
REQUEST_INSTALL_GAME_UPDATE,
Bundle()
)
else -> {
if (!preferences.getBoolean(MOD_NOTICE_SEEN, false)) {
preferences.edit().putBoolean(MOD_NOTICE_SEEN, true).apply()
@ -112,17 +65,9 @@ class ContentTypeSelectionDialogFragment : DialogFragment() {
companion object {
const val TAG = "ContentTypeSelectionDialogFragment"
const val REQUEST_INSTALL_GAME_UPDATE = "RequestInstallGameUpdate"
private const val SELECTED_ITEM = "SelectedItem"
private const val MOD_NOTICE_SEEN = "ModNoticeSeen"
}
private fun installContent(documents: List<Uri>) {
InstallableActions.installContent(
activity = requireActivity(),
fragmentManager = parentFragmentManager,
addonViewModel = addonViewModel,
documents = documents
)
}
}

View file

@ -29,7 +29,6 @@ import org.yuzu.yuzu_emu.databinding.FragmentDriverManagerBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.features.settings.ui.SettingsSubscreen
import org.yuzu.yuzu_emu.model.Driver.Companion.toDriver
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.FileUtil
@ -142,6 +141,17 @@ class DriverManagerFragment : Fragment() {
driverViewModel.onCloseDriverManager(args.game)
}
override fun onResume() {
super.onResume()
refreshDriverList()
}
private fun refreshDriverList() {
driverViewModel.reloadDriverData()
(binding.listDrivers.adapter as? DriverAdapter)
?.replaceList(driverViewModel.driverList.value)
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
@ -205,19 +215,23 @@ class DriverManagerFragment : Fragment() {
val driverData = GpuDriverHelper.getMetadataFromZip(driverFile)
val driverInList =
driverViewModel.driverData.firstOrNull { it.second == driverData }
driverViewModel.driverData.firstOrNull {
it.first == driverPath || it.second == driverData
}
if (driverInList != null) {
return@newInstance getString(R.string.driver_already_installed)
} else {
driverViewModel.onDriverAdded(Pair(driverPath, driverData))
withContext(Dispatchers.Main) {
if (_binding != null) {
refreshDriverList()
val adapter = binding.listDrivers.adapter as DriverAdapter
adapter.addItem(driverData.toDriver())
adapter.selectItem(adapter.currentList.indices.last)
val selectedPosition = adapter.currentList
.indexOfFirst { it.selected }
.let { if (it == -1) 0 else it }
driverViewModel.showClearButton(!StringSetting.DRIVER_PATH.global)
binding.listDrivers
.smoothScrollToPosition(adapter.currentList.indices.last)
.smoothScrollToPosition(selectedPosition)
}
}
}

View file

@ -50,6 +50,7 @@ import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.lifecycleScope
import androidx.navigation.findNavController
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.fragment.navArgs
import androidx.window.layout.FoldingFeature
import androidx.window.layout.WindowInfoTracker
@ -135,6 +136,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private var intentGame: Game? = null
private var isCustomSettingsIntent = false
private var isStoppingForRomSwap = false
private var deferGameSetupUntilStopCompletes = false
private var perfStatsRunnable: Runnable? = null
private var socRunnable: Runnable? = null
@ -238,6 +241,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
if (emulationViewModel.isEmulationStopping.value) {
deferGameSetupUntilStopCompletes = true
if (game == null) {
game = args.game ?: intentGame
}
return
}
finishGameSetup()
}
@ -260,6 +271,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
game = gameToUse
emulationActivity?.updateSessionGame(gameToUse)
} catch (e: Exception) {
Log.error("[EmulationFragment] Error during game setup: ${e.message}")
Toast.makeText(
@ -334,7 +346,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
emulationState = EmulationState(game!!.path) {
return@EmulationState driverViewModel.isInteractionAllowed.value
return@EmulationState driverViewModel.isInteractionAllowed.value &&
!isStoppingForRomSwap
}
}
@ -890,8 +903,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
)
GameIconUtils.loadGameIcon(game!!, binding.loadingImage)
binding.loadingTitle.text = game!!.title
game?.let {
GameIconUtils.loadGameIcon(it, binding.loadingImage)
binding.loadingTitle.text = it.title
} ?: run {
binding.loadingTitle.text = ""
}
binding.loadingTitle.isSelected = true
binding.loadingText.isSelected = true
@ -959,6 +976,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
ViewUtils.showView(binding.loadingIndicator)
ViewUtils.hideView(binding.inputContainer)
ViewUtils.hideView(binding.showStatsOverlayText)
} else if (deferGameSetupUntilStopCompletes) {
if (!isAdded) {
return@collect
}
deferGameSetupUntilStopCompletes = false
finishGameSetup()
}
}
emulationViewModel.drawerOpen.collect(viewLifecycleOwner) {
@ -995,26 +1018,24 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
driverViewModel.isInteractionAllowed.collect(viewLifecycleOwner) {
if (it && !NativeLibrary.isRunning() && !NativeLibrary.isPaused()) {
startEmulation()
if (it &&
!isStoppingForRomSwap &&
!NativeLibrary.isRunning() &&
!NativeLibrary.isPaused()
) {
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
}
updateScreenLayout()
emulationState.run(emulationActivity!!.isActivityRecreated)
}
}
driverViewModel.onLaunchGame()
}
private fun startEmulation(programIndex: Int = 0) {
if (!NativeLibrary.isRunning() && !NativeLibrary.isPaused()) {
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
}
updateScreenLayout()
emulationState.run(emulationActivity!!.isActivityRecreated, programIndex)
}
}
override fun onConfigurationChanged(newConfig: Configuration) {
super.onConfigurationChanged(newConfig)
val b = _binding ?: return
@ -1375,6 +1396,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
super.onDestroyView()
amiiboLoadJob?.cancel()
amiiboLoadJob = null
perfStatsRunnable?.let { perfStatsUpdateHandler.removeCallbacks(it) }
socRunnable?.let { socUpdateHandler.removeCallbacks(it) }
handler.removeCallbacksAndMessages(null)
clearPausedFrame()
_binding?.surfaceInputOverlay?.touchEventListener = null
_binding = null
@ -1382,7 +1406,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
override fun onDetach() {
NativeLibrary.clearEmulationActivity()
if (!hasNewerEmulationFragment()) {
NativeLibrary.clearEmulationActivity()
}
super.onDetach()
}
@ -1840,10 +1866,74 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
override fun surfaceDestroyed(holder: SurfaceHolder) {
emulationState.clearSurface()
if (this::emulationState.isInitialized && !hasNewerEmulationFragment()) {
emulationState.clearSurface()
}
emulationStarted = false
}
private fun hasNewerEmulationFragment(): Boolean {
val activity = emulationActivity ?: return false
return try {
val navHostFragment =
activity.supportFragmentManager.findFragmentById(R.id.fragment_container) as? NavHostFragment
?: return false
val currentFragment = navHostFragment.childFragmentManager.fragments
.filterIsInstance<EmulationFragment>()
.firstOrNull()
currentFragment != null && currentFragment !== this
} catch (_: Exception) {
false
}
}
// xbzk: called from EmulationActivity when a new game is loaded while this fragment is still active,
// to wait for the emulation thread to stop before allowing the ROM swap to proceed
fun notifyWhenEmulationThreadStops(onStopped: () -> Unit) {
if (!this::emulationState.isInitialized) {
onStopped()
return
}
val emuThread = runCatching { emulationState.emulationThread }.getOrNull()
if (emuThread == null || !emuThread.isAlive) {
onStopped()
return
}
Thread({
runCatching { emuThread.join() }
Handler(Looper.getMainLooper()).post {
onStopped()
}
}, "RomSwapWait").start()
}
// xbzk: called from EmulationActivity when a new game is loaded while this
// fragment is still active, to stop the current emulation before swapping the ROM
fun stopForRomSwap() {
if (isStoppingForRomSwap) {
return
}
isStoppingForRomSwap = true
clearPausedFrame()
emulationViewModel.setIsEmulationStopping(true)
_binding?.let {
binding.loadingText.setText(R.string.shutting_down)
ViewUtils.showView(binding.loadingIndicator)
ViewUtils.hideView(binding.inputContainer)
ViewUtils.hideView(binding.showStatsOverlayText)
}
if (this::emulationState.isInitialized) {
emulationState.stop()
if (NativeLibrary.isRunning() || NativeLibrary.isPaused()) {
Log.warning("[EmulationFragment] ROM swap stop fallback: forcing native stop request.")
NativeLibrary.stopEmulation()
}
} else {
NativeLibrary.stopEmulation()
}
NativeConfig.reloadGlobalConfig()
}
private fun showOverlayOptions() {
val anchor = binding.inGameMenu.findViewById<View>(R.id.menu_overlay_controls)
val popup = PopupMenu(requireContext(), anchor)
@ -2134,6 +2224,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
state = State.STOPPED
} else {
Log.warning("[EmulationFragment] Stop called while already stopped.")
NativeLibrary.stopEmulation()
}
}

View file

@ -36,6 +36,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentGamePropertiesBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.ui.SettingsSubscreen
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.GameProperty
import org.yuzu.yuzu_emu.model.GamesViewModel
@ -46,6 +47,7 @@ import org.yuzu.yuzu_emu.model.SubmenuProperty
import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.MemoryUtil
@ -61,6 +63,7 @@ class GamePropertiesFragment : Fragment() {
private val homeViewModel: HomeViewModel by activityViewModels()
private val gamesViewModel: GamesViewModel by activityViewModels()
private val addonViewModel: AddonViewModel by activityViewModels()
private val driverViewModel: DriverViewModel by activityViewModels()
private val args by navArgs<GamePropertiesFragmentArgs>()
@ -118,6 +121,20 @@ class GamePropertiesFragment : Fragment() {
.show(childFragmentManager, LaunchGameDialogFragment.TAG)
}
if (GameHelper.cachedGameList.isEmpty()) {
binding.buttonStart.isEnabled = false
viewLifecycleOwner.lifecycleScope.launch {
withContext(Dispatchers.IO) {
GameHelper.restoreContentForGame(args.game)
}
if (_binding == null) {
return@launch
}
addonViewModel.onAddonsViewStarted(args.game)
binding.buttonStart.isEnabled = true
}
}
reloadList()
homeViewModel.openImportSaves.collect(
@ -133,8 +150,11 @@ class GamePropertiesFragment : Fragment() {
}
override fun onDestroy() {
val isChangingConfigurations = activity?.isChangingConfigurations == true
super.onDestroy()
gamesViewModel.reloadGames(true)
if (!isChangingConfigurations) {
gamesViewModel.reloadGames(true)
}
}
private fun getPlayTime() {

View file

@ -227,66 +227,13 @@ class InstallableFragment : Fragment() {
private val installGameUpdateLauncher =
registerForActivityResult(ActivityResultContracts.OpenMultipleDocuments()) { documents ->
if (documents.isEmpty()) {
return@registerForActivityResult
}
if (addonViewModel.game == null) {
InstallableActions.installContent(
activity = requireActivity(),
fragmentManager = parentFragmentManager,
addonViewModel = addonViewModel,
documents = documents
)
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.verifying_content,
false
) { _, _ ->
var updatesMatchProgram = true
for (document in documents) {
val valid = NativeLibrary.doesUpdateMatchProgram(
addonViewModel.game!!.programId,
document.toString()
)
if (!valid) {
updatesMatchProgram = false
break
}
}
if (updatesMatchProgram) {
requireActivity().runOnUiThread {
InstallableActions.installContent(
activity = requireActivity(),
fragmentManager = parentFragmentManager,
addonViewModel = addonViewModel,
documents = documents
)
}
} else {
requireActivity().runOnUiThread {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.content_install_notice,
descriptionId = R.string.content_install_notice_description,
positiveAction = {
InstallableActions.installContent(
activity = requireActivity(),
fragmentManager = parentFragmentManager,
addonViewModel = addonViewModel,
documents = documents
)
},
negativeAction = {}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
}
return@newInstance Any()
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
InstallableActions.verifyAndInstallContent(
activity = requireActivity(),
fragmentManager = parentFragmentManager,
addonViewModel = addonViewModel,
documents = documents,
programId = addonViewModel.game?.programId
)
}
private val importUserDataLauncher =

View file

@ -9,6 +9,7 @@ import android.view.View
import android.view.ViewGroup
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
@ -22,6 +23,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentProfileManagerBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.UserProfile
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
class ProfileManagerFragment : Fragment() {
private var _binding: FragmentProfileManagerBinding? = null
@ -172,11 +174,19 @@ class ProfileManagerFragment : Fragment() {
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val fabLayoutParams = binding.buttonAddUser.layoutParams as ViewGroup.MarginLayoutParams
fabLayoutParams.leftMargin = leftInsets + 24
fabLayoutParams.rightMargin = rightInsets + 24
fabLayoutParams.bottomMargin = barInsets.bottom + 24
binding.buttonAddUser.layoutParams = fabLayoutParams
binding.toolbarProfiles.updateMargins(left = leftInsets, right = rightInsets)
binding.listProfiles.updateMargins(left = leftInsets, right = rightInsets)
binding.listProfiles.updatePadding(
bottom = barInsets.bottom +
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
)
val fabSpacing = resources.getDimensionPixelSize(R.dimen.spacing_fab)
binding.buttonAddUser.updateMargins(
left = leftInsets + fabSpacing,
right = rightInsets + fabSpacing,
bottom = barInsets.bottom + fabSpacing
)
windowInsets
}

View file

@ -71,6 +71,8 @@ class DriverViewModel : ViewModel() {
fun reloadDriverData() {
_areDriversLoading.value = true
driverData = GpuDriverHelper.getDrivers()
.filterNot { driversToDelete.contains(it.first) }
.toMutableList()
updateDriverList()
_areDriversLoading.value = false
}
@ -152,41 +154,55 @@ class DriverViewModel : ViewModel() {
}
fun onDriverRemoved(removedPosition: Int, selectedPosition: Int) {
driversToDelete.add(driverData[removedPosition - 1].first)
driverData.removeAt(removedPosition - 1)
onDriverSelected(selectedPosition)
val driverIndex = removedPosition - 1
if (driverIndex !in driverData.indices) {
updateDriverList()
return
}
driversToDelete.add(driverData[driverIndex].first)
driverData.removeAt(driverIndex)
val safeSelectedPosition = selectedPosition.coerceIn(0, driverData.size)
onDriverSelected(safeSelectedPosition)
}
fun onDriverAdded(driver: Pair<String, GpuDriverMetadata>) {
if (driversToDelete.contains(driver.first)) {
driversToDelete.remove(driver.first)
}
val existingDriverIndex = driverData.indexOfFirst {
it.first == driver.first || it.second == driver.second
}
if (existingDriverIndex != -1) {
onDriverSelected(existingDriverIndex + 1)
return
}
driverData.add(driver)
onDriverSelected(driverData.size)
}
fun onCloseDriverManager(game: Game?) {
_isDeletingDrivers.value = true
updateDriverNameForGame(game)
if (game == null) {
NativeConfig.saveGlobalConfig()
} else {
NativeConfig.savePerGameConfig()
NativeConfig.unloadPerGameConfig()
NativeConfig.reloadGlobalConfig()
}
viewModelScope.launch {
withContext(Dispatchers.IO) {
driversToDelete.forEach {
val driver = File(it)
if (driver.exists()) {
driver.delete()
}
}
driversToDelete.clear()
_isDeletingDrivers.value = false
try {
updateDriverNameForGame(game)
if (game == null) {
NativeConfig.saveGlobalConfig()
} else {
NativeConfig.savePerGameConfig()
NativeConfig.unloadPerGameConfig()
NativeConfig.reloadGlobalConfig()
}
driversToDelete.forEach {
val driver = File(it)
if (driver.exists()) {
driver.delete()
}
}
driversToDelete.clear()
} finally {
_isDeletingDrivers.value = false
}
}

View file

@ -100,42 +100,45 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
if (firstStartup) {
// Retrieve list of cached games
val storedGames =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getStringSet(GameHelper.KEY_GAMES, emptySet())
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
val game: Game
try {
game = Json.decodeFromString(it)
} catch (e: Exception) {
// We don't care about any errors related to parsing the game cache
return@forEach
}
try {
if (firstStartup) {
// Retrieve list of cached games
val storedGames =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getStringSet(GameHelper.KEY_GAMES, emptySet())
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
val game: Game
try {
game = Json.decodeFromString(it)
} catch (e: Exception) {
// We don't care about any errors related to parsing the game cache
return@forEach
}
val gameExists =
DocumentFile.fromSingleUri(
YuzuApplication.appContext,
Uri.parse(game.path)
)?.exists()
if (gameExists == true) {
deserializedGames.add(game)
val gameExists =
DocumentFile.fromSingleUri(
YuzuApplication.appContext,
Uri.parse(game.path)
)?.exists()
if (gameExists == true) {
deserializedGames.add(game)
}
}
setGames(deserializedGames.toList())
}
setGames(deserializedGames.toList())
}
}
setGames(GameHelper.getGames())
reloading.set(false)
_isReloading.value = false
_shouldScrollAfterReload.value = true
setGames(GameHelper.getGames())
_shouldScrollAfterReload.value = true
if (directoriesChanged) {
setShouldSwapData(true)
if (directoriesChanged) {
setShouldSwapData(true)
}
} finally {
reloading.set(false)
_isReloading.value = false
}
}
}

View file

@ -32,7 +32,6 @@ import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.dialogs.NetPlayDialog
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
import org.yuzu.yuzu_emu.fragments.ProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.DriverViewModel
@ -87,8 +86,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
binding = ActivityMainBinding.inflate(layoutInflater)
// Since Android 15, google automatically forces "games" to be 60 hrz
// This ensures the display's max refresh rate is actually used
display?.let {
val supportedModes = it.supportedModes
val maxRefreshRate = supportedModes.maxByOrNull { mode -> mode.refreshRate }
@ -170,6 +167,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
checkForUpdates()
}
setInsets()
applyFullscreenPreference()
}
private fun checkForUpdates() {
@ -346,6 +344,14 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
override fun onResume() {
ThemeHelper.setCorrectTheme(this)
super.onResume()
applyFullscreenPreference()
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
if (hasFocus) {
applyFullscreenPreference()
}
}
private fun setInsets() = ViewCompat.setOnApplyWindowInsetsListener(
@ -365,6 +371,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
windowInsets
}
private fun applyFullscreenPreference() {
FullscreenHelper.applyToActivity(this)
}
override fun setTheme(resId: Int) {
super.setTheme(resId)
themeId = resId
@ -479,49 +489,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
)
}
val installGameUpdate = registerForActivityResult(
ActivityResultContracts.OpenMultipleDocuments()
) { documents: List<Uri> ->
if (documents.isEmpty()) {
return@registerForActivityResult
}
if (addonViewModel.game == null) {
installContent(documents)
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
this@MainActivity,
R.string.verifying_content,
false
) { _, _ ->
var updatesMatchProgram = true
for (document in documents) {
val valid = NativeLibrary.doesUpdateMatchProgram(
addonViewModel.game!!.programId,
document.toString()
)
if (!valid) {
updatesMatchProgram = false
break
}
}
if (updatesMatchProgram) {
homeViewModel.setContentToInstall(documents)
} else {
MessageDialogFragment.newInstance(
this@MainActivity,
titleId = R.string.content_install_notice,
descriptionId = R.string.content_install_notice_description,
positiveAction = { homeViewModel.setContentToInstall(documents) },
negativeAction = {}
)
}
}.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
private fun installContent(documents: List<Uri>) {
InstallableActions.installContent(
activity = this,

View file

@ -23,8 +23,8 @@ object DirectoryInitialization {
fun start() {
if (!areDirectoriesReady) {
initializeInternalStorage()
NativeLibrary.initializeSystem(false)
NativeConfig.initializeGlobalConfig()
NativeLibrary.initializeSystem(false)
NativeLibrary.reloadProfiles()
migrateSettings()
areDirectoriesReady = true

View file

@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils
import android.app.Activity
import android.content.Context
import android.view.Window
import androidx.core.content.edit
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import androidx.preference.PreferenceManager
import org.yuzu.yuzu_emu.features.settings.model.Settings
object FullscreenHelper {
fun isFullscreenEnabled(context: Context): Boolean {
return PreferenceManager.getDefaultSharedPreferences(context).getBoolean(
Settings.PREF_APP_FULLSCREEN,
Settings.APP_FULLSCREEN_DEFAULT
)
}
fun setFullscreenEnabled(context: Context, enabled: Boolean) {
PreferenceManager.getDefaultSharedPreferences(context).edit {
putBoolean(Settings.PREF_APP_FULLSCREEN, enabled)
}
}
fun shouldHideSystemBars(activity: Activity): Boolean {
val rootInsets = ViewCompat.getRootWindowInsets(activity.window.decorView)
val barsCurrentlyHidden =
rootInsets?.isVisible(WindowInsetsCompat.Type.systemBars())?.not() ?: false
return isFullscreenEnabled(activity) || barsCurrentlyHidden
}
fun applyToWindow(window: Window, hideSystemBars: Boolean) {
val controller = WindowInsetsControllerCompat(window, window.decorView)
if (hideSystemBars) {
controller.hide(WindowInsetsCompat.Type.systemBars())
controller.systemBarsBehavior =
WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
} else {
controller.show(WindowInsetsCompat.Type.systemBars())
}
}
fun applyToActivity(activity: Activity) {
applyToWindow(activity.window, isFullscreenEnabled(activity))
}
}

View file

@ -8,9 +8,11 @@ package org.yuzu.yuzu_emu.utils
import android.content.SharedPreferences
import android.net.Uri
import android.provider.DocumentsContract
import androidx.preference.PreferenceManager
import kotlinx.serialization.encodeToString
import kotlinx.serialization.json.Json
import java.io.File
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
@ -49,29 +51,8 @@ object GameHelper {
// Remove previous filesystem provider information so we can get up to date version info
NativeLibrary.clearFilesystemProvider()
// Scan External Content directories and register all NSP/XCI files
val externalContentDirs = NativeConfig.getExternalContentDirs()
val uniqueExternalContentDirs = linkedSetOf<String>()
externalContentDirs.forEach { externalDir ->
if (externalDir.isNotEmpty()) {
uniqueExternalContentDirs.add(externalDir)
}
}
val mountedContainerUris = mutableSetOf<String>()
for (externalDir in uniqueExternalContentDirs) {
if (externalDir.isNotEmpty()) {
val externalDirUri = externalDir.toUri()
if (FileUtil.isTreeUriValid(externalDirUri)) {
scanContentContainersRecursive(FileUtil.listFiles(externalDirUri), 3) {
val containerUri = it.uri.toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addFileToFilesystemProvider(containerUri)
}
}
}
}
}
mountExternalContentDirectories(mountedContainerUris)
val badDirs = mutableListOf<Int>()
gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
@ -115,6 +96,15 @@ object GameHelper {
return games.toList()
}
fun restoreContentForGame(game: Game) {
NativeLibrary.reloadKeys()
val mountedContainerUris = mutableSetOf<String>()
mountExternalContentDirectories(mountedContainerUris)
mountGameFolderContent(Uri.parse(game.path), mountedContainerUris)
NativeLibrary.addFileToFilesystemProvider(game.path)
}
// File extensions considered as external content, buuut should
// be done better imo.
private val externalContentExtensions = setOf("nsp", "xci")
@ -181,6 +171,71 @@ object GameHelper {
}
}
private fun mountExternalContentDirectories(mountedContainerUris: MutableSet<String>) {
val uniqueExternalContentDirs = linkedSetOf<String>()
NativeConfig.getExternalContentDirs().forEach { externalDir ->
if (externalDir.isNotEmpty()) {
uniqueExternalContentDirs.add(externalDir)
}
}
for (externalDir in uniqueExternalContentDirs) {
val externalDirUri = externalDir.toUri()
if (FileUtil.isTreeUriValid(externalDirUri)) {
scanContentContainersRecursive(FileUtil.listFiles(externalDirUri), 3) {
val containerUri = it.uri.toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addFileToFilesystemProvider(containerUri)
}
}
}
}
}
private fun mountGameFolderContent(gameUri: Uri, mountedContainerUris: MutableSet<String>) {
if (gameUri.scheme == "content") {
val parentUri = getParentDocumentUri(gameUri) ?: return
scanContentContainersRecursive(FileUtil.listFiles(parentUri), 1) {
val containerUri = it.uri.toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addGameFolderFileToFilesystemProvider(containerUri)
}
}
return
}
val gameFile = File(gameUri.path ?: gameUri.toString())
val parentDir = gameFile.parentFile ?: return
parentDir.listFiles()?.forEach { sibling ->
if (!sibling.isFile) {
return@forEach
}
val extension = sibling.extension.lowercase()
if (externalContentExtensions.contains(extension)) {
val containerUri = Uri.fromFile(sibling).toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addGameFolderFileToFilesystemProvider(containerUri)
}
}
}
}
private fun getParentDocumentUri(uri: Uri): Uri? {
return try {
val documentId = DocumentsContract.getDocumentId(uri)
val separatorIndex = documentId.lastIndexOf('/')
if (separatorIndex == -1) {
null
} else {
val parentDocumentId = documentId.substring(0, separatorIndex)
DocumentsContract.buildDocumentUriUsingTree(uri, parentDocumentId)
}
} catch (_: Exception) {
null
}
}
fun getGame(
uri: Uri,
addedToLibrary: Boolean,

View file

@ -26,6 +26,78 @@ import java.util.zip.ZipEntry
import java.util.zip.ZipInputStream
object InstallableActions {
private fun verifyGameContentAndInstall(
activity: FragmentActivity,
fragmentManager: FragmentManager,
documents: List<Uri>,
programId: String?,
onInstallConfirmed: () -> Unit
) {
if (documents.isEmpty()) {
return
}
if (programId == null) {
onInstallConfirmed()
return
}
ProgressDialogFragment.newInstance(
activity,
R.string.verifying_content,
false
) { _, _ ->
var updatesMatchProgram = true
for (document in documents) {
val valid = NativeLibrary.doesUpdateMatchProgram(
programId,
document.toString()
)
if (!valid) {
updatesMatchProgram = false
break
}
}
activity.runOnUiThread {
if (updatesMatchProgram) {
onInstallConfirmed()
} else {
MessageDialogFragment.newInstance(
activity,
titleId = R.string.content_install_notice,
descriptionId = R.string.content_install_notice_description,
positiveAction = onInstallConfirmed,
negativeAction = {}
).show(fragmentManager, MessageDialogFragment.TAG)
}
}
return@newInstance Any()
}.show(fragmentManager, ProgressDialogFragment.TAG)
}
fun verifyAndInstallContent(
activity: FragmentActivity,
fragmentManager: FragmentManager,
addonViewModel: AddonViewModel,
documents: List<Uri>,
programId: String?
) {
verifyGameContentAndInstall(
activity = activity,
fragmentManager = fragmentManager,
documents = documents,
programId = programId
) {
installContent(
activity = activity,
fragmentManager = fragmentManager,
addonViewModel = addonViewModel,
documents = documents
)
}
}
fun processKey(
activity: FragmentActivity,
fragmentManager: FragmentManager,

View file

@ -56,7 +56,7 @@ namespace AndroidSettings {
Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android};
Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
Settings::Setting<s32> static_theme_color{linkage, 5, "static_theme_color", Settings::Category::Android};
Settings::Setting<s32> static_theme_color{linkage, 0, "static_theme_color", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
Settings::Category::Android};
Settings::Setting<s32> app_language{linkage, 0, "app_language", Settings::Category::Android};

View file

@ -6,8 +6,15 @@
#include <android/native_window_jni.h>
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdint>
#include <dlfcn.h>
#include "common/android/id_cache.h"
#include "common/logging.h"
#include "common/settings.h"
#include "input_common/drivers/android.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/virtual_amiibo.h"
@ -22,6 +29,12 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
m_window_width = 0;
m_window_height = 0;
window_info.render_surface = nullptr;
m_last_frame_rate_hint = -1.0f;
m_pending_frame_rate_hint = -1.0f;
m_pending_frame_rate_hint_votes = 0;
m_smoothed_present_rate = 0.0f;
m_last_frame_display_time = {};
m_pending_frame_rate_since = {};
return;
}
@ -32,6 +45,7 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
window_info.render_surface = reinterpret_cast<void*>(surface);
UpdateFrameRateHint();
}
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
@ -51,6 +65,9 @@ void EmuWindow_Android::OnTouchReleased(int id) {
}
void EmuWindow_Android::OnFrameDisplayed() {
UpdateObservedFrameRate();
UpdateFrameRateHint();
if (!m_first_frame) {
Common::Android::RunJNIOnFiber<void>(
[&](JNIEnv* env) { EmulationSession::GetInstance().OnEmulationStarted(); });
@ -58,6 +75,175 @@ void EmuWindow_Android::OnFrameDisplayed() {
}
}
void EmuWindow_Android::UpdateObservedFrameRate() {
const auto now = Clock::now();
if (m_last_frame_display_time.time_since_epoch().count() != 0) {
const auto frame_time = std::chrono::duration<float>(now - m_last_frame_display_time);
const float seconds = frame_time.count();
if (seconds > 0.0f) {
const float instantaneous_rate = 1.0f / seconds;
if (std::isfinite(instantaneous_rate) && instantaneous_rate >= 1.0f &&
instantaneous_rate <= 240.0f) {
constexpr float SmoothingFactor = 0.15f;
if (m_smoothed_present_rate <= 0.0f) {
m_smoothed_present_rate = instantaneous_rate;
} else {
m_smoothed_present_rate +=
(instantaneous_rate - m_smoothed_present_rate) * SmoothingFactor;
}
}
}
}
m_last_frame_display_time = now;
}
float EmuWindow_Android::QuantizeFrameRateHint(float frame_rate) {
if (!std::isfinite(frame_rate) || frame_rate <= 0.0f) {
return 0.0f;
}
frame_rate = std::clamp(frame_rate, 1.0f, 240.0f);
constexpr float Step = 0.5f;
return std::round(frame_rate / Step) * Step;
}
float EmuWindow_Android::GetFrameTimeVerifiedHint() const {
if (!EmulationSession::GetInstance().IsRunning()) {
return 0.0f;
}
const double frame_time_scale =
EmulationSession::GetInstance().System().GetPerfStats().GetLastFrameTimeScale();
if (!std::isfinite(frame_time_scale) || frame_time_scale <= 0.0) {
return 0.0f;
}
const float verified_rate =
std::clamp(60.0f / static_cast<float>(frame_time_scale), 0.0f, 240.0f);
return QuantizeFrameRateHint(verified_rate);
}
float EmuWindow_Android::GetFrameRateHint() const {
const float observed_rate = std::clamp(m_smoothed_present_rate, 0.0f, 240.0f);
const float frame_time_verified_hint = GetFrameTimeVerifiedHint();
if (m_last_frame_rate_hint > 0.0f && observed_rate > 0.0f) {
const float tolerance = std::max(m_last_frame_rate_hint * 0.12f, 4.0f);
if (std::fabs(observed_rate - m_last_frame_rate_hint) <= tolerance) {
return m_last_frame_rate_hint;
}
}
const float observed_hint = QuantizeFrameRateHint(observed_rate);
if (observed_hint > 0.0f) {
if (frame_time_verified_hint > 0.0f) {
const float tolerance = std::max(observed_hint * 0.20f, 3.0f);
if (std::fabs(observed_hint - frame_time_verified_hint) <= tolerance) {
return QuantizeFrameRateHint((observed_hint + frame_time_verified_hint) * 0.5f);
}
}
return observed_hint;
}
if (frame_time_verified_hint > 0.0f) {
return frame_time_verified_hint;
}
constexpr float NominalFrameRate = 60.0f;
if (!Settings::values.use_speed_limit.GetValue()) {
return NominalFrameRate;
}
const u16 speed_limit = Settings::SpeedLimit();
if (speed_limit == 0) {
return 0.0f;
}
const float speed_limited_rate =
NominalFrameRate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
return QuantizeFrameRateHint(speed_limited_rate);
}
void EmuWindow_Android::UpdateFrameRateHint() {
auto* const surface = reinterpret_cast<ANativeWindow*>(window_info.render_surface);
if (!surface) {
return;
}
const auto now = Clock::now();
const float frame_rate_hint = GetFrameRateHint();
if (std::fabs(frame_rate_hint - m_last_frame_rate_hint) < 0.01f) {
m_pending_frame_rate_hint = frame_rate_hint;
m_pending_frame_rate_hint_votes = 0;
m_pending_frame_rate_since = {};
return;
}
if (frame_rate_hint == 0.0f) {
m_pending_frame_rate_hint = frame_rate_hint;
m_pending_frame_rate_hint_votes = 0;
m_pending_frame_rate_since = now;
} else if (m_last_frame_rate_hint >= 0.0f) {
if (std::fabs(frame_rate_hint - m_pending_frame_rate_hint) >= 0.01f) {
m_pending_frame_rate_hint = frame_rate_hint;
m_pending_frame_rate_hint_votes = 1;
m_pending_frame_rate_since = now;
return;
}
++m_pending_frame_rate_hint_votes;
if (m_pending_frame_rate_since.time_since_epoch().count() == 0) {
m_pending_frame_rate_since = now;
}
const auto stable_for = now - m_pending_frame_rate_since;
const float reference_rate = std::max(frame_rate_hint, 1.0f);
const auto stable_duration = std::chrono::duration_cast<Clock::duration>(
std::chrono::duration<float>(std::clamp(3.0f / reference_rate, 0.15f, 0.40f)));
constexpr std::uint32_t MinStableVotes = 3;
if (m_pending_frame_rate_hint_votes < MinStableVotes || stable_for < stable_duration) {
return;
}
} else {
m_pending_frame_rate_since = now;
}
using SetFrameRateWithChangeStrategyFn =
int32_t (*)(ANativeWindow*, float, int8_t, int8_t);
using SetFrameRateFn = int32_t (*)(ANativeWindow*, float, int8_t);
static const auto set_frame_rate_with_change_strategy =
reinterpret_cast<SetFrameRateWithChangeStrategyFn>(
dlsym(RTLD_DEFAULT, "ANativeWindow_setFrameRateWithChangeStrategy"));
static const auto set_frame_rate = reinterpret_cast<SetFrameRateFn>(
dlsym(RTLD_DEFAULT, "ANativeWindow_setFrameRate"));
constexpr int8_t FrameRateCompatibilityDefault = 0;
constexpr int8_t ChangeFrameRateOnlyIfSeamless = 0;
int32_t result = -1;
if (set_frame_rate_with_change_strategy) {
result = set_frame_rate_with_change_strategy(surface, frame_rate_hint,
FrameRateCompatibilityDefault,
ChangeFrameRateOnlyIfSeamless);
} else if (set_frame_rate) {
result = set_frame_rate(surface, frame_rate_hint, FrameRateCompatibilityDefault);
} else {
return;
}
if (result != 0) {
LOG_DEBUG(Frontend, "Failed to update Android surface frame rate hint: {}", result);
return;
}
m_last_frame_rate_hint = frame_rate_hint;
m_pending_frame_rate_hint = frame_rate_hint;
m_pending_frame_rate_hint_votes = 0;
m_pending_frame_rate_since = {};
}
EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_driver_library{driver_library} {

View file

@ -1,8 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <chrono>
#include <cstdint>
#include <memory>
#include <span>
@ -50,10 +55,24 @@ public:
};
private:
using Clock = std::chrono::steady_clock;
void UpdateFrameRateHint();
void UpdateObservedFrameRate();
[[nodiscard]] float GetFrameRateHint() const;
[[nodiscard]] float GetFrameTimeVerifiedHint() const;
[[nodiscard]] static float QuantizeFrameRateHint(float frame_rate);
float m_window_width{};
float m_window_height{};
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
bool m_first_frame = false;
float m_last_frame_rate_hint = -1.0f;
float m_pending_frame_rate_hint = -1.0f;
float m_smoothed_present_rate = 0.0f;
Clock::time_point m_last_frame_display_time{};
Clock::time_point m_pending_frame_rate_since{};
std::uint32_t m_pending_frame_rate_hint_votes = 0;
};

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@ -5,21 +5,22 @@
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface"
android:fitsSystemWindows="true">
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar"
style="@style/Widget.Eden.TransparentTopAppBarLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true">
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_profiles"
style="@style/Widget.Eden.TransparentTopToolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:title="@string/profile_manager"
app:navigationIcon="@drawable/ic_back"
app:titleCentered="false" />

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@ -473,8 +473,6 @@
<string name="renderer_accuracy_description">يتحكم في وضع محاكاة وحدة معالجة الرسومات. تعمل معظم الألعاب بشكل جيد مع وضعي سريع أو متوازن، لكن الوضع الدقيق لا يزال مطلوبًا لبعض الألعاب. تميل الجسيمات إلى العرض بشكل صحيح فقط عند استخدام الوضع الدقيق.</string>
<string name="dma_accuracy">دقة DMA</string>
<string name="dma_accuracy_description">يتحكم في دقة DMA. يمكن أن تؤدي الدقة الآمنة إلى حل المشكلات في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا لم تكن متأكدًا، فاترك هذا الخيار على الإعداد الافتراضي.</string>
<string name="frame_pacing_mode">وضع توقيت الإطارات</string>
<string name="frame_pacing_mode_description">يتحكم في كيفية إدارة المحاكي لسرعة الإطارات لتقليل التقطع وجعل معدل الإطارات أكثر سلاسة واتساقًا.</string>
<string name="anisotropic_filtering">تصفية متباينة الخواص</string>
<string name="anisotropic_filtering_description">يحسن جودة الأنسجة عند عرضها بزوايا مائلة</string>
<string name="vram_usage_mode">وضع استخدام ذاكرة VRAM</string>
@ -999,13 +997,6 @@
<string name="dma_accuracy_unsafe">غير آمن</string>
<string name="dma_accuracy_safe">آمن</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">تلقائي</string>
<string name="frame_pacing_mode_target_30">30 إطارًا في الثانية</string>
<string name="frame_pacing_mode_target_60">60 إطارًا في الثانية</string>
<string name="frame_pacing_mode_target_90">90 إطارًا في الثانية</string>
<string name="frame_pacing_mode_target_120">120 إطارًا في الثانية</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">غير مضغوط</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -452,8 +452,6 @@
<string name="renderer_accuracy_description">Určuje režim emulovaného GPU. Většina her běží bez problémů v rychlém, nebo vyváženém režimu, ale některé stále vyžadují přesný režim. Částicové efekty se většinou zobrazují korektně pouze v přesném režimu. </string>
<string name="dma_accuracy">Přesnost DMA</string>
<string name="dma_accuracy_description">Ovládá přesnost DMA. Bezpečná přesnost může vyřešit problémy v některých hrách, ale v některých případech může také ovlivnit výkon. Pokud si nejste jisti, použijte výchozí nastavení.</string>
<string name="frame_pacing_mode">Režim Framepacingu</string>
<string name="frame_pacing_mode_description">Řídí způsob jakým emulátor spravuje časování snímku aby snížil trhání a zlepšení plynulost a stabilitu snímkové frekvence.</string>
<string name="anisotropic_filtering">Anizotropní filtrování</string>
<string name="anisotropic_filtering_description">Zlepšuje kvalitu textur při pohledu pod úhlem</string>
<string name="vram_usage_mode">Režim využití VRAM</string>

View file

@ -467,8 +467,6 @@
<string name="renderer_accuracy_description">Controla el modo de la emulación de la GPU. La mayoría de los juegos se renderizan correctamente en los modos Rápido o Equilibrado, pero algunos requieren Preciso. Las partículas tienden a renderizarse correctamente solo con el modo Preciso.</string>
<string name="dma_accuracy">Precisión de DMA</string>
<string name="dma_accuracy_description">Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.</string>
<string name="frame_pacing_mode">Modo de ritmo de fotogramas</string>
<string name="frame_pacing_mode_description">Controla cómo el emulador gestiona el ritmo de los fotogramas para reducir los tirones y hacer que la velocidad de los fotogramas sea más suave y consistente.</string>
<string name="anisotropic_filtering">Filtrado anisotrópico</string>
<string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string>
<string name="vram_usage_mode">Modo de uso de VRAM</string>
@ -993,13 +991,6 @@
<string name="dma_accuracy_unsafe">Inseguro</string>
<string name="dma_accuracy_safe">Seguro</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Automático</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">Sin compresión</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -468,8 +468,6 @@
<string name="renderer_accuracy_description">Управляет режимом эмуляции графического процессора. Большинство игр нормально отображаются в режимах «Быстрый» или «Сбалансированный», но для некоторых требуется режим «Точный». Частицы обычно корректно отображаются только в режиме «Точный».</string>
<string name="dma_accuracy">Точность DMA</string>
<string name="dma_accuracy_description">Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но в некоторых случаях также может повлиять на производительность. Если не уверены, оставьте значение По умолчанию.</string>
<string name="frame_pacing_mode">Режим синхронизации кадров</string>
<string name="frame_pacing_mode_description">Управляет синхронизацией кадров в эмуляторе для уменьшения рывков и обеспечения более плавной и стабильной частоты кадров.</string>
<string name="anisotropic_filtering">Анизотропная фильтрация</string>
<string name="anisotropic_filtering_description">Улучшает качество текстур под углом</string>
<string name="vram_usage_mode">Режим VRAM</string>
@ -994,13 +992,6 @@
<string name="dma_accuracy_unsafe">Небезопасно</string>
<string name="dma_accuracy_safe">Безопасный</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Авто</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">Без сжатия</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -469,8 +469,6 @@
<string name="renderer_accuracy_description">Керує режимом емуляції ГП. Більшість ігор добре візуалізуються з режимами «Швидко» або «Збалансовано», але деякі ігри можуть потребувати режиму «Точно». Частинки зазвичай правильно візуалізуються лише з режимом «Точно».</string>
<string name="dma_accuracy">Точність DMA</string>
<string name="dma_accuracy_description">Керує точністю DMA. Безпечна точність може виправити проблеми в деяких іграх, але в деяких випадках також може вплинути на продуктивність. Якщо не впевнені, залиште це значення за замовчуванням.</string>
<string name="frame_pacing_mode">Режим виведення кадрів</string>
<string name="frame_pacing_mode_description">Керує тим, як емулятор виконує виведення кадрів, щоб зменшити затримки й забезпечити плавнішу й стабільнішу частоту кадрів.</string>
<string name="anisotropic_filtering">Анізотропне фільтрування</string>
<string name="anisotropic_filtering_description">Покращує якість текстур під кутом.</string>
<string name="vram_usage_mode">Режим використання VRAM</string>
@ -995,13 +993,6 @@
<string name="dma_accuracy_unsafe">Небезпечно</string>
<string name="dma_accuracy_safe">Безпечно</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Автоматично</string>
<string name="frame_pacing_mode_target_30">30 к/с</string>
<string name="frame_pacing_mode_target_60">60 к/с</string>
<string name="frame_pacing_mode_target_90">90 к/с</string>
<string name="frame_pacing_mode_target_120">120 к/с</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">Без стиснення</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -462,8 +462,6 @@
<string name="renderer_accuracy_description">控制 GPU 模拟的精确度。大部分游戏在性能或平衡模式下可以正常渲染,但部分游戏需要设置为精确。粒子效果通常只有在精确模式下才能正确显示。</string>
<string name="dma_accuracy">DMA 精度</string>
<string name="dma_accuracy_description">控制 DMA 精度。安全精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。</string>
<string name="frame_pacing_mode">帧同步模式</string>
<string name="frame_pacing_mode_description">控制模拟器如何管理帧同步,以减少卡顿,使帧率表现更加平稳顺滑。</string>
<string name="anisotropic_filtering">各向异性过滤</string>
<string name="anisotropic_filtering_description">提高斜角的纹理质量</string>
<string name="vram_usage_mode">显存使用模式</string>
@ -988,13 +986,6 @@
<string name="dma_accuracy_unsafe">不安全</string>
<string name="dma_accuracy_safe">安全</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">自动</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">不压缩</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -533,20 +533,6 @@
<item>2</item>
</integer-array>
<string-array name="framePacingModeNames">
<item>@string/frame_pacing_mode_target_Auto</item>
<item>@string/frame_pacing_mode_target_30</item>
<item>@string/frame_pacing_mode_target_60</item>
<item>@string/frame_pacing_mode_target_90</item>
<item>@string/frame_pacing_mode_target_120</item>
</string-array>
<integer-array name="framePacingModeValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
</integer-array>
<string-array name="appletEntries">
<item>@string/applet_hle</item>

View file

@ -1 +1 @@
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#3cce5bff</color></resources>
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#43fcfcff</color></resources>

View file

@ -479,8 +479,6 @@
<string name="renderer_accuracy_description">Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode.</string>
<string name="dma_accuracy">DMA Accuracy</string>
<string name="dma_accuracy_description">Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave this on Default.</string>
<string name="frame_pacing_mode">Frame Pacing Mode</string>
<string name="frame_pacing_mode_description">Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.</string>
<string name="anisotropic_filtering">Anisotropic filtering</string>
<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
<string name="vram_usage_mode">VRAM Usage Mode</string>
@ -1038,13 +1036,6 @@
<string name="dma_accuracy_unsafe">Unsafe</string>
<string name="dma_accuracy_safe">Safe</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Auto</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string>
<string name="accelerate_astc_gpu" translatable="false">GPU</string>
@ -1160,6 +1151,8 @@
<string name="theme_material_you">Material You</string>
<string name="app_settings">App Settings</string>
<string name="theme_and_color">Theme And Color</string>
<string name="fullscreen_mode">Fullscreen mode</string>
<string name="fullscreen_mode_description">Hide Android system bars across app screens. Swipe from an edge to reveal them temporarily.</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Change theme mode</string>
@ -1227,7 +1220,7 @@
<string name="blue">Blue</string>
<string name="cyan">Cyan</string>
<string name="red">Red</string>
<string name="green">Green (Default)</string>
<string name="green">Green</string>
<string name="yellow">Yellow</string>
<string name="orange">Orange</string>
<string name="pink">Pink</string>

View file

@ -222,10 +222,8 @@ if (MSVC)
)
else()
target_compile_options(audio_core PRIVATE
-Werror=conversion
-Wno-sign-conversion
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>)
endif()
target_include_directories(audio_core PRIVATE ${OPUS_INCLUDE_DIRS})

View file

@ -134,6 +134,8 @@ add_library(
typed_address.h
uint128.h
unique_function.h
random.cpp
random.h
uuid.cpp
uuid.h
vector_math.h
@ -225,8 +227,9 @@ else()
endif()
if(CXX_CLANG)
target_compile_options(common PRIVATE -fsized-deallocation
-Werror=unreachable-code-aggressive)
target_compile_options(common PRIVATE
$<$<COMPILE_LANGUAGE:C,CXX>:-fsized-deallocation>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unreachable-code-aggressive>)
target_compile_definitions(
common
PRIVATE

View file

@ -30,6 +30,8 @@
#include <sys/random.h>
#include <mach/vm_map.h>
#include <mach/mach.h>
#elif defined(__FreeBSD__)
#include <sys/shm.h>
#endif
// FreeBSD
@ -503,8 +505,7 @@ public:
fd = shm_open_anon(O_RDWR | O_CREAT | O_EXCL | O_NOFOLLOW, 0600);
#elif defined(__OpenBSD__)
fd = shm_open_anon(O_RDWR | O_CREAT | O_EXCL | O_NOFOLLOW, 0600);
#elif defined(__FreeBSD__) && __FreeBSD__ < 13
// XXX Drop after FreeBSD 12.* reaches EOL on 2024-06-30
#elif defined(__FreeBSD__)
fd = shm_open(SHM_ANON, O_RDWR, 0600);
#elif defined(__APPLE__)
// macOS doesn't have memfd_create, use anonymous temporary file
@ -571,9 +572,9 @@ public:
if (True(perms & MemoryPermission::Execute))
prot_flags |= PROT_EXEC;
#endif
int flags = (fd > 0 ? MAP_SHARED : MAP_PRIVATE) | MAP_FIXED;
int flags = (fd >= 0 ? MAP_SHARED : MAP_PRIVATE) | MAP_FIXED;
void* ret = mmap(virtual_base + virtual_offset, length, prot_flags, flags, fd, host_offset);
ASSERT_MSG(ret != MAP_FAILED, "mmap: {}", strerror(errno));
ASSERT_MSG(ret != MAP_FAILED, "mmap: {} {}", strerror(errno), fd);
}
void Unmap(size_t virtual_offset, size_t length) {
@ -587,9 +588,8 @@ public:
auto [merged_pointer, merged_size] =
free_manager.FreeBlock(virtual_base + virtual_offset, length);
void* ret = mmap(merged_pointer, merged_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0);
ASSERT_MSG(ret != MAP_FAILED, "mmap failed: {}", strerror(errno));
void* ret = mmap(merged_pointer, merged_size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0);
ASSERT_MSG(ret != MAP_FAILED, "mmap: {}", strerror(errno));
}
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {

22
src/common/random.cpp Normal file
View file

@ -0,0 +1,22 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <optional>
#include <random>
#include "common/random.h"
namespace Common::Random {
[[nodiscard]] static std::random_device& GetGlobalRandomDevice() noexcept {
static std::random_device g_random_device{};
return g_random_device;
}
[[nodiscard]] u32 Random32(u32 seed) noexcept {
return GetGlobalRandomDevice()();
}
[[nodiscard]] u64 Random64(u64 seed) noexcept {
return GetGlobalRandomDevice()();
}
[[nodiscard]] std::mt19937 GetMT19937() noexcept {
return std::mt19937(GetGlobalRandomDevice()());
}
}

13
src/common/random.h Normal file
View file

@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <random>
#include "common/common_types.h"
namespace Common::Random {
[[nodiscard]] u32 Random32(u32 seed) noexcept;
[[nodiscard]] u64 Random64(u64 seed) noexcept;
[[nodiscard]] std::mt19937 GetMT19937() noexcept;
}

View file

@ -186,7 +186,7 @@ bool IsFastmemEnabled() {
// Only 4kb systems support host MMU right now
// TODO: Support this
return getpagesize() == 4096;
#elif !defined(__APPLE__) && !defined(__ANDROID__) && !defined(_WIN32) && !defined(__linux__)
#elif !defined(__APPLE__) && !defined(__ANDROID__) && !defined(_WIN32) && !defined(__linux__) && !defined(__FreeBSD__)
return false;
#else
return true;

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -218,12 +218,6 @@ public:
return t0;
}
u64 GenerateRandomU64() {
const u32 lo = this->GenerateRandomU32();
const u32 hi = this->GenerateRandomU32();
return (u64{hi} << 32) | u64{lo};
}
float GenerateRandomF32() {
// Floats have 24 bits of mantissa.
constexpr u32 MantissaBits = 24;

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -10,6 +13,7 @@
#include "common/assert.h"
#include "common/tiny_mt.h"
#include "common/uuid.h"
#include "common/random.h"
namespace Common {
@ -175,21 +179,16 @@ u128 UUID::AsU128() const {
}
UUID UUID::MakeRandom() {
std::random_device device;
return MakeRandomWithSeed(device());
return MakeRandomWithSeed(Common::Random::Random32(0));
}
UUID UUID::MakeRandomWithSeed(u32 seed) {
// Create and initialize our RNG.
TinyMT rng;
rng.Initialize(seed);
UUID uuid;
// Populate the UUID with random bytes.
rng.GenerateRandomBytes(uuid.uuid.data(), sizeof(UUID));
return uuid;
}

View file

@ -1195,13 +1195,13 @@ if (MSVC)
)
else()
target_compile_options(core PRIVATE
-Werror=conversion
-Wno-sign-conversion
-Wno-cast-function-type
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type>
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>)
# pre-clang19 will spam with "OH DID YOU MEAN THIS?" otherwise...
if (CXX_CLANG AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19)
target_compile_options(core PRIVATE -Wno-cast-function-type-mismatch)
target_compile_options(core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>)
endif()
endif()

View file

@ -186,7 +186,7 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
config.only_detect_misalignment_via_page_table_on_page_boundary = true;
config.fastmem_pointer = page_table->fastmem_arena ?
std::optional<uintptr_t>{reinterpret_cast<uintptr_t>(page_table->fastmem_arena)} :
std::optional<uintptr_t>{uintptr_t(page_table->fastmem_arena)} :
std::nullopt;
config.fastmem_exclusive_access = config.fastmem_pointer != std::nullopt;
@ -286,10 +286,6 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
// Curated optimizations
case Settings::CpuAccuracy::Auto:
config.unsafe_optimizations = true;
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__) || defined(__DragonFly__) || defined(__NetBSD__)
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
#endif
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_InaccurateNaN;
@ -304,6 +300,10 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
default:
break;
}
if (!Settings::IsFastmemEnabled()) {
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
}
m_jit.emplace(config);
}

View file

@ -338,10 +338,6 @@ void ArmDynarmic64::MakeJit(Common::PageTable* page_table, std::size_t address_s
// Safe optimisations
case Settings::CpuAccuracy::Auto:
config.unsafe_optimizations = true;
#if !defined(__APPLE__) && !defined(__linux__) && !defined(__ANDROID__) && !defined(_WIN32)
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
#endif
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.fastmem_address_space_bits = 64;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreGlobalMonitor;
@ -355,6 +351,10 @@ void ArmDynarmic64::MakeJit(Common::PageTable* page_table, std::size_t address_s
default:
break;
}
if (!Settings::IsFastmemEnabled()) {
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
}
m_jit.emplace(config);
}

View file

@ -773,7 +773,11 @@ std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, m
bool was_executed = false;
auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction);
was_executed = decoder.get().call(visitor, instruction);
if (decoder) {
was_executed = decoder->get().call(visitor, instruction);
} else {
was_executed = false;
}
return was_executed ? std::optional<u64>(pc + 4) : std::nullopt;
}

View file

@ -12,6 +12,7 @@
#include "common/fs/path_util.h"
#include "common/hex_util.h"
#include "common/logging.h"
#include "common/random.h"
#include "common/string_util.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
@ -490,17 +491,13 @@ std::vector<NcaID> PlaceholderCache::List() const {
}
NcaID PlaceholderCache::Generate() {
std::random_device device;
std::mt19937 gen(device());
auto gen = Common::Random::GetMT19937();
std::uniform_int_distribution<u64> distribution(1, (std::numeric_limits<u64>::max)());
NcaID out{};
const auto v1 = distribution(gen);
const auto v2 = distribution(gen);
std::memcpy(out.data(), &v1, sizeof(u64));
std::memcpy(out.data() + sizeof(u64), &v2, sizeof(u64));
return out;
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -7,6 +7,7 @@
#include <random>
#include "common/literals.h"
#include "common/random.h"
#include "common/settings.h"
#include "core/hle/kernel/board/nintendo/nx/k_system_control.h"
@ -201,15 +202,8 @@ u64 GenerateUniformRange(u64 min, u64 max, F f) {
} // Anonymous namespace
u64 KSystemControl::GenerateRandomU64() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, (std::numeric_limits<u64>::max)());
return distribution(gen);
}
u64 KSystemControl::GenerateRandomRange(u64 min, u64 max) {
return GenerateUniformRange(min, max, GenerateRandomU64);
return GenerateUniformRange(min, max, Common::Random::GetMT19937());
}
size_t KSystemControl::CalculateRequiredSecureMemorySize(size_t size, u32 pool) {

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -33,7 +36,6 @@ public:
// Randomness.
static u64 GenerateRandomRange(u64 min, u64 max);
static u64 GenerateRandomU64();
// Secure Memory.
static size_t CalculateRequiredSecureMemorySize(size_t size, u32 pool);

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -14,6 +14,7 @@
#include "common/bit_util.h"
#include "common/common_types.h"
#include "common/tiny_mt.h"
#include "common/random.h"
#include "core/hle/kernel/k_system_control.h"
namespace Kernel {
@ -23,7 +24,7 @@ public:
class RandomBitGenerator {
public:
RandomBitGenerator() {
m_rng.Initialize(static_cast<u32>(KSystemControl::GenerateRandomU64()));
m_rng.Initialize(u32(Common::Random::Random64(0)));
}
u64 SelectRandomBit(u64 bitmap) {

View file

@ -20,6 +20,7 @@
#include "common/fiber.h"
#include "common/logging.h"
#include "common/settings.h"
#include "common/random.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/hardware_properties.h"
@ -45,8 +46,7 @@ namespace {
constexpr inline s32 TerminatingThreadPriority = Kernel::Svc::SystemThreadPriorityHighest - 1;
static void ResetThreadContext32(Kernel::Svc::ThreadContext& ctx, u64 stack_top, u64 entry_point,
u64 arg) {
static void ResetThreadContext32(Kernel::Svc::ThreadContext& ctx, u64 stack_top, u64 entry_point, u64 arg) {
ctx = {};
ctx.r[0] = arg;
ctx.r[15] = entry_point;
@ -55,11 +55,10 @@ static void ResetThreadContext32(Kernel::Svc::ThreadContext& ctx, u64 stack_top,
ctx.fpsr = 0;
}
static void ResetThreadContext64(Kernel::Svc::ThreadContext& ctx, u64 stack_top, u64 entry_point,
u64 arg) {
static void ResetThreadContext64(Kernel::Svc::ThreadContext& ctx, u64 stack_top, u64 entry_point, u64 arg) {
ctx = {};
ctx.r[0] = arg;
ctx.r[18] = Kernel::KSystemControl::GenerateRandomU64() | 1;
ctx.r[18] = Common::Random::Random64(0) | 1;
ctx.pc = entry_point;
ctx.sp = stack_top;
ctx.fpcr = 0;

View file

@ -712,9 +712,8 @@ public:
private:
void CheckAvailability(HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
rb.Push(false); // TODO: Check when this is supposed to return true and when not
}
void GetAccountId(HLERequestContext& ctx) {

View file

@ -438,20 +438,20 @@ void WriteOutArgument(bool is_domain, CallArguments& args, u8* raw_data, HLERequ
template <bool Domain, typename T, typename... A>
void CmifReplyWrapImpl(HLERequestContext& ctx, T& t, Result (T::*f)(A...)) {
const auto mgr = ctx.GetManager().get();
// Verify domain state.
if constexpr (!Domain) {
const auto _mgr = ctx.GetManager();
const bool _is_domain = _mgr ? _mgr->IsDomain() : false;
ASSERT_MSG(!_is_domain,
"Non-domain reply used on domain session\n"
"Service={} (TIPC={} CmdType={} Cmd=0x{:08X}\n"
"HasDomainHeader={} DomainHandlers={}\nDesc={}",
t.GetServiceName(), ctx.IsTipc(),
static_cast<u32>(ctx.GetCommandType()), static_cast<u32>(ctx.GetCommand()),
ctx.HasDomainMessageHeader(), _mgr ? static_cast<u32>(_mgr->DomainHandlerCount()) : 0u,
ctx.Description());
const bool is_domain = mgr ? mgr->IsDomain() : false;
ASSERT_MSG(!is_domain,
"Non-domain reply used on domain session\n"
"Service={} (TIPC={} CmdType={} Cmd=0x{:08X}\n"
"HasDomainHeader={} DomainHandlers={}\nDesc={}",
t.GetServiceName(), ctx.IsTipc(),
u32(ctx.GetCommandType()), u32(ctx.GetCommand()),
ctx.HasDomainMessageHeader(), mgr ? u32(mgr->DomainHandlerCount()) : 0u,
ctx.Description());
}
const bool is_domain = Domain ? ctx.GetManager()->IsDomain() : false;
const bool is_domain = Domain ? mgr->IsDomain() : false;
static_assert(ConstIfReference<A...>(), "Arguments taken by reference must be const");
using MethodArguments = std::tuple<std::remove_cvref_t<A>...>;

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -78,32 +81,29 @@ public:
memset(cmdbuf, 0, sizeof(u32) * IPC::COMMAND_BUFFER_LENGTH);
IPC::CommandHeader header{};
auto const mgr = ctx.GetManager().get();
// The entire size of the raw data section in u32 units, including the 16 bytes of mandatory
// padding.
u32 raw_data_size = ctx.write_size =
ctx.IsTipc() ? normal_params_size - 1 : normal_params_size;
u32 raw_data_size = ctx.write_size = ctx.IsTipc() ? normal_params_size - 1 : normal_params_size;
u32 num_handles_to_move{};
u32 num_domain_objects{};
const bool always_move_handles{
(static_cast<u32>(flags) & static_cast<u32>(Flags::AlwaysMoveHandles)) != 0};
if (!ctx.GetManager()->IsDomain() || always_move_handles) {
const bool always_move_handles = (u32(flags) & u32(Flags::AlwaysMoveHandles)) != 0;
if (!mgr->IsDomain() || always_move_handles) {
num_handles_to_move = num_objects_to_move;
} else {
num_domain_objects = num_objects_to_move;
}
if (ctx.GetManager()->IsDomain()) {
raw_data_size +=
static_cast<u32>(sizeof(DomainMessageHeader) / sizeof(u32) + num_domain_objects);
if (mgr->IsDomain()) {
raw_data_size += u32(sizeof(DomainMessageHeader) / sizeof(u32) + num_domain_objects);
ctx.write_size += num_domain_objects;
}
if (ctx.IsTipc()) {
header.type.Assign(ctx.GetCommandType());
} else {
raw_data_size += static_cast<u32>(sizeof(IPC::DataPayloadHeader) / sizeof(u32) + 4 +
normal_params_size);
raw_data_size += u32(sizeof(IPC::DataPayloadHeader) / sizeof(u32) + 4 + normal_params_size);
}
header.data_size.Assign(raw_data_size);
@ -126,7 +126,7 @@ public:
if (!ctx.IsTipc()) {
AlignWithPadding();
if (ctx.GetManager()->IsDomain() && ctx.HasDomainMessageHeader()) {
if (mgr->IsDomain() && ctx.HasDomainMessageHeader()) {
IPC::DomainMessageHeader domain_header{};
domain_header.num_objects = num_domain_objects;
PushRaw(domain_header);

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -7,6 +10,7 @@
#include <span>
#include "common/common_types.h"
#include "common/random.h"
#include "common/swap.h"
#include "common/uuid.h"
#include "core/hle/service/mii/mii_types.h"
@ -65,11 +69,9 @@ public:
template <typename T>
static T GetRandomValue(T min, T max) {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(static_cast<u64>(min),
static_cast<u64>(max));
return static_cast<T>(distribution(gen));
std::uniform_int_distribution<u64> distribution{u64(min), u64(max)};
auto gen = Common::Random::GetMT19937();
return T(distribution(gen));
}
template <typename T>

View file

@ -183,8 +183,8 @@ struct NifmWirelessSettingData {
static_assert(sizeof(NifmWirelessSettingData) == 0x70,
"NifmWirelessSettingData has incorrect size.");
#pragma pack(push, 1)
// This is nn::nifm::detail::sf::NetworkProfileData
#pragma pack(push, 1)
struct SfNetworkProfileData {
IpSettingData ip_setting_data{};
u128 uuid{};
@ -196,9 +196,11 @@ struct SfNetworkProfileData {
SfWirelessSettingData wireless_setting_data{};
INSERT_PADDING_BYTES(1);
};
#pragma pack(pop)
static_assert(sizeof(SfNetworkProfileData) == 0x17C, "SfNetworkProfileData has incorrect size.");
// This is nn::nifm::NetworkProfileData
#pragma pack(push, 1)
struct NifmNetworkProfileData {
u128 uuid{};
std::array<char, 0x40> network_name{};

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@ -53,12 +53,15 @@ enum class NetDbError : s32 {
NoData = 4,
};
static const constexpr std::array blockedDomains = {"srv.nintendo.net",
"battle.net",
"microsoft.com",
"mojang.com",
"xboxlive.com",
"minecraftservices.com"};
static const constexpr std::array blockedDomains = {
"srv.nintendo.net", //obvious
"phoenix-api.wbagora.com", //hogwarts legacy
"battle.net",
"microsoft.com", //minecraft dungeons + other games
"mojang.com",
"xboxlive.com",
"minecraftservices.com"
};
static bool IsBlockedHost(const std::string& host) {
return std::any_of(

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@ -373,6 +373,8 @@ Result SharedBufferManager::PresentSharedFrameBuffer(android::Fence fence,
android::Status::NoError,
VI::ResultOperationFailed);
(void)m_container.SetLayerZIndex(layer_id, 100000);
// We succeeded.
R_SUCCEED();
}

View file

@ -6,6 +6,7 @@
#include <cstring>
#include "common/logging.h"
#include "common/random.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
@ -229,7 +230,7 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
// TODO: this is bad form of ASLR, it sucks
size_t aslr_offset = ((::Settings::values.rng_seed_enabled.GetValue()
? ::Settings::values.rng_seed.GetValue()
: std::rand()) * 0x734287f27) & 0xfff000;
: Common::Random::Random64(0)) * 0x734287f27) & 0xfff000;
// Setup the process code layout
if (process.LoadFromMetadata(metadata, code_size, fastmem_base, aslr_offset, is_hbl).IsError()) {

View file

@ -6,6 +6,7 @@
#include <cstring>
#include "common/settings.h"
#include "common/random.h"
#include "core/file_sys/kernel_executable.h"
#include "core/file_sys/program_metadata.h"
#include "core/hle/kernel/code_set.h"
@ -88,7 +89,7 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::KProcess& process,
// TODO: this is bad form of ASLR, it sucks
size_t aslr_offset = ((::Settings::values.rng_seed_enabled.GetValue()
? ::Settings::values.rng_seed.GetValue()
: std::rand()) * 0x734287f27) & 0xfff000;
: Common::Random::Random64(0)) * 0x734287f27) & 0xfff000;
// Setup the process code layout
if (process.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), codeset.memory.size(), 0, aslr_offset, false).IsError()) {

View file

@ -11,6 +11,7 @@
#include "common/common_types.h"
#include "common/logging.h"
#include "common/settings.h"
#include "common/random.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
@ -243,7 +244,7 @@ static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process,
// TODO: this is bad form of ASLR, it sucks
size_t aslr_offset = ((::Settings::values.rng_seed_enabled.GetValue()
? ::Settings::values.rng_seed.GetValue()
: std::rand()) * 0x734287f27) & 0xfff000;
: Common::Random::Random64(0)) * 0x734287f27) & 0xfff000;
// Setup the process code layout
if (process

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