Commit graph

147 commits

Author SHA1 Message Date
lizzie
b1de720284 disable openssl and register user 2026-04-10 06:37:47 +00:00
lizzie
0cb508bc83 init audio 2026-04-10 06:36:46 +00:00
lizzie
91cf865eea disable stdio buffering 2026-04-10 06:36:46 +00:00
lizzie
eaaf323603 fix yuzu cpp 2026-04-10 06:36:45 +00:00
lizzie
63166efbf8 fix 2026-04-10 06:36:44 +00:00
lizzie
19ccb0e19e fixup shit 2026-04-10 06:36:44 +00:00
lizzie
ea0d01df8e fix atexit impl 2026-04-10 06:36:42 +00:00
lizzie
d23823f284 proper memswap mechanism 2026-04-10 06:36:41 +00:00
lizzie
403794eb23 more stupid stuff 2026-04-10 06:36:41 +00:00
lizzie
a034d7a8c2 swap handling 2026-04-10 06:36:41 +00:00
lizzie
add11a3e3a more memory shit 2026-04-10 06:36:40 +00:00
lizzie
d850f6f1ed sysconf stub cuz crash(?) + some stderrp stuff 2026-04-10 06:36:40 +00:00
lizzie
6a3ac7074a make .pkg and .self 2026-04-10 06:36:40 +00:00
lizzie
395613b01f
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00
lizzie
0dad29698e
[frontend] allow to specify input profile name for first player on command line (#3684)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3684
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-11 16:50:00 +01:00
lizzie
291b5febec
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 12:33:00 +01:00
lizzie
83332316aa
[gamemode] Make available on other platforms (#353)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 07:13:43 +01:00
crueter
7ca657d22f
[cmake] allow static MinGW/macOS builds; fix clangarm64 (#2994)
Requires qt6-static, obviously... at least for eden. eden-cli also can
be built fully static
Notable challenges n such:
1. VkMemAlloc conflicts with Qt, since it embeds vk_mem_alloc.h in
   qrhivulkan; we can get around this by conditionally defining
   VMA_IMPLEMENTATION; that is, define it in the SDL2 frontend and undef
   it in the Qt frontend. It's not ideal, but I mean... it works, no?
2. find_library, pkgconfig, and some Config modules will always look for
   a .dll, so we have to tell CMake to look for .a
3. In spite of this, some will end up using .dll.a (implib) as their
   link targets; this is, well, bad, so we create a find_library hook
   that rejects dll.a
4. Some libraries have specific configs (boost lol)
5. Some libraries use _static targets (zstd, mbedtls)
6. Some extra libraries need to be linked, i.e. jbig, lzma, etc
7. QuaZip is sad

Needs testing on all platforms, and for both frontends on desktop, to
ensure Vulkan still works as expected.

(also: CI). Resulting executables are:
- 71MB for eden.exe
- 39MB for eden-cli.exe

Considering the entire libicudt is included (thanks Qt), that's a great size all things considered. No need to bundle all those plugins and translation files too.

Theoretically, this lays the groundwork towards fully static executables for other platforms too; though Linux doesn't have a huge benefit since AppImages are needed regardless. eden-room though maybe?

Fixes comp for clangarm64 because -msse4.1

Also allows macOS to build with qt6-static. macOS can't build static executables, but with these changes it ONLY relies on system libraries like libc and frameworks. So in theory we don't even need macdeployqt.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2994
2025-11-11 06:22:33 +01:00
lizzie
d0206c35fb
[qt] fix aspect ratio enum mismatch for framebuffer (#2792)
the framebuffer:
```c++
enum class AspectRatio {
    Default,
    R4_3,
    R21_9,
    R16_10,
    StretchToWindow,
};
```
the actual enum
```c++
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
```
If someone were to add a new setting it would likely cause catastrophe.

1280/720 = 16/9

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2792
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-21 21:39:09 +02:00
lizzie
fd21774aae
[common] remove nvidia driver hack using environment variables (#2575)
Ugly hack that helped boost FPS on OpenGL backend... or does it? https://download.nvidia.com/XFree86/Linux-x86_64/435.17/README/openglenvvariables.html
This shouldn't work on Windows properly, as it is meant to be a Linux only thing anyways... so?

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2575
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-25 17:08:43 +02:00
crueter
f1e74f6855
[meta] remove MicroProfile (#185)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-06 07:48:11 +02:00
Gamer64
1f34d836b4
Add cmake option to enable microprofile (#179)
Backported from dd9c743041.

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>

Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/179
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-08-02 17:22:38 +02:00
SDK-Chan
87f171e884
[cmake, core] Unbreak FreeBSD Building Process (#117)
During building eden on FreeBSD, it always assumed that FreeBSD due to being part of the unix family, has gamemode support, too.
Since it doesn't the building process failed.
This commit aims to fix that by separating out Unix and Linux for CMake to ensure there are no conflicts.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 18:52:21 +02:00
crueter
9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
lizzie
d5c58342e0
[yuzu_cmd] gdbstub option (#43)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/43
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-13 03:25:43 +02:00
Aleksandr Popovich
76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
swurl
7e943732bf fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android
- potential greenscreen fix (thx suyu)
- save memory layout and add 10gb/12gb options
- potential samsung gaming hub fix
- fix layout of controller UI
- fix default settings to sensible defaults.
- note to TotK that you should increase memory layout
- Error checking for Windows linking
- fix an IDE error
- improved migration system w/threading and busy indicator
- disabled citron migration for now
- replaced some user-facing legacy strings with eden
- Added 10GB and 12GB DRAM layouts
- Fix Android black screen issues
- add discord link & update FAQ/Quickstart
- update links in about page
- add back rich presence
- add Don't show again for desktop pre alpha banner
- add citron warning to android and polaris to desktop

Signed-off-by: swurl <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/101
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-11 23:58:25 +00:00
darktux
2032d035a3 Removed telemetry and anonymized SCM (git) strings 2025-04-04 03:40:47 +02:00
FearlessTobi
4d55e58ee4 scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Liam
1a51a1281c am: retrieve main applet creation info from frontend 2024-01-29 20:17:09 -05:00
FearlessTobi
24f979a4b8 vfs: Move vfs files to their own directory 2024-01-25 16:40:42 -05:00
Viktor Szépe
8f8a15827f Fix more typos 2024-01-15 23:26:53 +00:00
flodavid
6bd3056c52 yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
2023-11-25 19:30:37 +01:00
xcfrg
e21bdc68db yuzu: integrate gamemode support on linux 2023-11-25 19:30:29 +01:00
t895
230bd06245 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00
lat9nq
359254f345 cmd/yuzu: Remove uncaught usage of stoi
Also fixes a style inconsistency
2023-09-13 13:52:09 -04:00
FearlessTobi
ff92a0c8f4 am: Implement UserChannel parameters
Used by the Super Mairo 3D All-Stars collection.
2023-09-10 15:39:25 -04:00
Danila Malyutin
7f0de0f204 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Morph
81ba61a0bd core_timing: Remove GetCurrentTimerResolution in CoreTiming loop
Other programs may change this value, but if thousands of syscalls in this loop is undesirable, then we can just set this once.
2023-07-02 15:08:04 -04:00
Ariel Cabello
c44d17b35d Don't exit when using "-u" option in yuzu-cmd 2023-05-25 20:07:52 +02:00
Ariel Cabello
df0f80f55c Add short "-u" option for yuzu_cmd.
The -u short option was documented but not implemented in yuzu_cmd.
The same long option --user worked before.
2023-05-25 16:05:22 +02:00
Morph
feea72a15e main: (Windows) Set the current timer resolution to the maximum
Increases the precision of thread sleeps on Windows.
2023-03-05 02:36:31 -05:00
Liam
c68577384a general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
german77
60b2683cc1 yuzu_cmd: Order arguments alphabetically and port arguments from Qt 2023-02-04 11:33:29 -06:00
Chris Oboe
e8c4d19269 Disable automatically opening the console on windows yuzu-cmd builds (#9485)
* don't automatically open the console on windows build of yuzu-cmd

* fix formatting
2022-12-23 21:39:59 -05:00
Liam
acc4a150ef video_core: add null backend 2022-11-28 19:49:09 -05:00
Enrico Mancuso
444c5ed6d9 Add break statement in default case
According to the contributing page (https://github.com/yuzu-emu/yuzu/wiki/Contributing) the default cases should have a break statement
2022-11-11 10:16:58 +01:00
bunnei
a35c884097 core: Partially persist emulation state across game boots. 2022-10-18 19:13:35 -07:00
FearlessTobi
ce5b9d370d core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00