Commit graph

182 commits

Author SHA1 Message Date
lizzie
395613b01f
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00
lizzie
a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
lizzie
5768600c8b
[input_common] fix xinput raw not working on sdl2 (#3305)
this should fix issue where you couldn't connect more than 4 controllers at once
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3305
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 22:18:19 +01:00
John
c5bd7dc047
[sdl]Mouse Panning Regression Fix (#3181)
Fix the mouse panning issues

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3181
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-12-19 23:32:42 +01:00
lizzie
22dfc560e0
[sdl] fix mouse panning delay (#3174)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3174
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 00:30:18 +01:00
lizzie
0eed5100f9
[input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration threads to 4 "evals" per sec (#2982)
No need to have those nano-sleeps for these threads...

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2982
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:26:20 +01:00
lizzie
f55e560ac5
[compat] Debian stable gcc12/clang14 compilation fixes (#2763)
Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros.
And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups".

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-18 01:54:43 +02:00
lizzie
f19bbda517
[common] remove ranges polyfill (#2546)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 19:29:48 +02:00
lizzie
191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
lizzie
9e0e31132a
[icc] fix intel c++ compiler errors (#146)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-30 20:59:28 +02:00
crueter
9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
Esther1024
ea7b9519c7 fix uninit values in applet and mouse (#114)
read before written; initialize so valgrind stops complaining

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/114
Co-authored-by: Esther1024 <danishreyjavik@outlook.com>
Co-committed-by: Esther1024 <danishreyjavik@outlook.com>
2025-05-19 19:11:06 +00:00
swurl
f786802b9b User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 22:16:07 +00:00
crueter
9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
Briar
bd844d2830 Fix windows boost compilation errors 2025-04-04 03:23:32 +02:00
t895
ebcf0a3415 android: Play vibrations asynchronously 2024-02-23 16:41:59 -05:00
t895
e69efb0f73 android: Flip AB/XY for xbox controllers during auto-mapping 2024-02-18 10:40:33 -05:00
t895
a29782ce6a android: Input mapping 2024-02-17 12:32:33 -05:00
Narr the Reg
7382c0e0dd input_common: Add android input engine 2024-01-17 22:47:56 -06:00
Viktor Szépe
8f8a15827f Fix more typos 2024-01-15 23:26:53 +00:00
german77
6788dffa53 core: hid: Split SL and SR buttons 2023-11-11 21:03:15 -06:00
german77
83c63997ff input_common: udp: Avoid crash when trying to map motion before client is ready 2023-10-15 02:13:51 -06:00
Liam
445d504f94 ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Martino Fontana
ef46437605 input_common: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0
This allows to share the mappings between Nintendo and non-Nintendo controllers.
Breaks the controller configuration for existing users who are using a Nintendo controller.

(Documentation of the hint 92b3c53c92/include/SDL_hints.h (L512-L532))
2023-07-07 21:59:47 +02:00
Narr the Reg
0bb27e9606 input_common: Avoid potential division by zero 2023-07-05 17:42:16 -06:00
liamwhite
8de8e16d8a Merge pull request #10950 from german77/mouse_tune
input_common: Tune mouse controls
2023-07-01 22:38:01 -04:00
german77
921f9baf58 yuzu: Ensure mouse panning can't be enabled with real mouse emulation 2023-06-30 18:59:39 -06:00
Narr the Reg
3241ff028c input_common: Tune mouse controls 2023-06-28 21:04:33 -06:00
german77
38b68d1783 input_common: Remove duplicated DriverResult enum 2023-06-28 09:49:47 -06:00
liamwhite
4696a032a8 Merge pull request #10495 from bm01/master
input_common: Redesign mouse panning
2023-06-27 11:21:28 -04:00
liamwhite
f91cc2c72f Merge pull request #10679 from zeltermann/wakelock-reason
Only use SDL wakelock on Linux
2023-06-27 11:21:20 -04:00
german77
b16b2a486b input_common: Make use of new SDL features 2023-06-24 17:42:56 -06:00
zeltermann
377ffa277c Only use SDL wakelock on Linux
SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
2023-06-24 14:51:41 +07:00
Narr the Reg
b24451c571 input_common: Implement native mifare support 2023-06-21 17:54:58 -06:00
Narr the Reg
4a5f56645a input_common: Add amiibo with originality signature support 2023-06-15 18:22:13 -06:00
Baptiste Marie
83f4158d6c input_common: Redesign mouse panning 2023-06-12 00:47:52 +02:00
bunnei
122ff50c1a input_common: Fix virtual amiibos 2023-06-03 00:06:06 -07:00
bunnei
04eabc45e5 android: Various fixes for CI. 2023-06-03 00:06:05 -07:00
Narr the Reg
9d11e03d61 android: Implement amiibo reading from nfc tag 2023-06-03 00:05:48 -07:00
Narr the Reg
38b030ac58 android: Add motion sensor 2023-06-03 00:05:30 -07:00
Narr the Reg
60ba48c5e2 input_common: Implement amiibo writting 2023-05-21 21:09:20 -06:00
Narr the Reg
e0d140581b input_common: Fix pro controller amiibo support 2023-05-16 18:37:22 -06:00
marius david
f5827baefe Improve emulation of HD Rumble 2023-05-05 19:30:40 +02:00
Valeri
d359ae51a3 input_common: minor fix to mouse movement 2023-04-14 21:27:35 +03:00
german77
59f50daf74 input_common: sdl: Only send last vibration command 2023-03-12 21:30:02 -06:00
Liam
5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
bunnei
4f1ca556e9 Merge pull request #9906 from german77/metroid2
input_common: Increase mouse sensitivity range
2023-03-08 10:43:38 -08:00
Narr the Reg
822a967bca input_common: Minor typo issues (#9922) 2023-03-08 03:15:46 +01:00
german77
db3f4f7515 input_common: Increase mouse sensitivity range 2023-03-07 19:31:52 -06:00