- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual
I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.
there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file
now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This pulls eden releases changelog & text from our github releases.
We don't store the msgpack file but rather generate them in-memory for the News Applet.
Uses cache folder. Files generated are:
- cache/news/github_releases.json
- cache/news/eden_logo.jpg
- cache/news/news_read
Additional changes:
- Proper TLV returning for online web applet, to open external URL
- Add applet type `LHub` to properly close, as it also uses TLV return
- qlaunch app sorting, adds another cached .json to track last launched app timestamps and sort them accordingly
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3308
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.
(this will probably merge conflict to hell and back)
Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting
Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This adds a passthrough to basically disable nca verification for newer NCAs, this fixes (tested) Pokemon 4.0.0 update and other newer SDK games and updates (as reported on the discord)
This is implemented as toggle that is default enabled, this needs proper implementation in the future.
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/298
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
Removes that silly QLayout message and improves consistency thereof for
other QLayouts
Still work to be done but this is all that's needed rn
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/226
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
(with some extra spice)
Maybe this should be a target for Android as well.
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/132
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
Includes citron, sudachi, yuzu
currently broken, because the eden dir is always made early?
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
- Apply changes on Controller configuration of commit d037853 to Controller applet
- Fix regression of this previous commit:
Enabling a controller in its tab did not activate previous controllers
Signed-off-by: flodavid <fl.david.53@gmail.com>
In the profile selection window:
Allow the user to start the game by double-clicking a profile to avoid having to additionally click the OK button. This avoids an unnecessary "step" to the start of the game...
devicePixelRatioF() returns the scaling ratio when high dpi scaling is enabled.
When high dpi scaling is enabled, the raw screen coordinate system is scaled to device independent coordinates.
Remember that time we renamed the Undocked option to Handheld in the
status bar, and then later remembered the Controller Configuration?
Scrolling through Transifex I noticed that we still have one instance of
"Undocked" in the text.
* Controller bugfixes in profile select, closes#8265
2 fixes for using a controller in profile select dialog.
Pressing 'B' cancels the launch of the game
Using controller to select a profile now correctly sets the index to use for the launch
* Added brackets to if statements as requested.