Commit graph

44 commits

Author SHA1 Message Date
lizzie
3aa0d46259
[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-23 06:31:25 +02:00
lizzie
395613b01f
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
Some checks are pending
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- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00
lizzie
a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
Maufeat
833a38b443
[hle] adds SetProtocol to user local communication (#3329)
Stubs SetProtocol needed for Animal Crossing 3.0 LDN

SwitchBrew documentation: https://switchbrew.org/wiki/LDN_services#SetProtocol

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3329
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-18 02:21:59 +01:00
JPikachu
b5d54b8df7
[acc, ldn] Implement CreateClientProcessMonitor and stub LoadIdTokenCache changes (#2810)
- IManagerForApplication/SystemService: from 19.0.0+ LoadIdTokenCache (3) is now LoadIdTokenCacheDeprecated (3)
- IManagerForApplication/SystemService: LoadIdTokenCache (4) stubbed
- Implement CreateClientProcessMonitor to ldn:s and ldn:u
- Create new client_process_monitor.cpp/.h files
- Change non-domain (C) functions into domain (D) functions to fix crashes

Thanks to SwitchBrew documentation, fixes 'Pokemon: Legends Z-A' LDN issues.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2810
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-24 12:34:49 +02:00
lizzie
191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
Aleksandr Popovich
76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
crueter
9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
darktux
2011cdd333 Added v18.0.0 stubs and updated tzdb_to_nx 2025-04-04 03:40:48 +02:00
darktux
d8c2ab85eb Implemented a more correct version of ISfServiceMonitor::GetGroupInfo 2025-04-04 03:40:48 +02:00
Liam
1958a2df6b ldn: return no connection from GetStateForMonitor 2024-02-24 22:56:08 -05:00
Narr the Reg
a21b829787 service: ldn: Migrate and refractor service to new IPC 2024-02-11 13:11:11 -06:00
FrozenAra
09d7bec6e1 Implemented qlaunch version of the controller applet 2023-11-19 18:38:58 +01:00
Narr the Reg
cc49e406c6 service: ldn: Implement lp2p:m and stub IMonitorService 2023-10-01 11:38:30 -06:00
Liam
d7e9461b71 service: move hle_ipc from kernel 2023-03-01 10:39:49 -05:00
Liam
1c3a93e7c4 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00
ameerj
7cc5da4a9f Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 153fa289d2, reversing
changes made to 20676b3b5a.
2023-02-03 00:08:45 -05:00
liamwhite
f74a95b6fb Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" 2023-02-02 15:53:28 -05:00
ameerj
713394d526 hle_ipc: Rename ReadBufferSpan to ReadBuffer 2022-12-28 18:46:54 -05:00
ameerj
db9a523aae service: Use ReadBufferSpan where it is trivial to do so 2022-12-25 17:04:02 -05:00
Lioncash
8c35c8c4a6 service: Make use of buffer element count helpers 2022-11-23 13:43:20 -05:00
Liam
09777eea76 kernel: remove KWritableEvent 2022-10-12 20:29:29 -04:00
FearlessTobi
1c14030b31 Address some review comments 2022-09-20 19:36:32 +02:00
FearlessTobi
48d6226115 ldn: Initial implementation 2022-09-09 14:30:22 +02:00
FearlessTobi
f24b74d4c1 Address review comments 2022-09-02 00:50:32 +02:00
FearlessTobi
8a5fed2c9d core/ldn_types: Minor corrections and additions 2022-08-27 04:49:10 +02:00
german77
e1f4130f30 core: ldn: Address review comments part 2 2022-08-11 23:12:32 -05:00
Narr the Reg
f91a28773b core: ldn: Address review comments 2022-08-08 12:49:48 -05:00
FearlessTobi
9f4d6dd979 ldn: Add better stubs and more data types
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
2022-08-07 23:54:51 +02:00
german77
c7890ebccc core: Replace all instances of ResultCode with Result 2022-06-26 20:21:37 -05:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Morph
7ebc38a6d1 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
german77
bfaf3f1bcd ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService 2021-05-26 10:06:00 -05:00
bunnei
05f489a639 core: hle: ldn: Error out on call to Initialization.
- Since we do not emulate LDN, returning an error here makes more sense.
2021-02-27 11:59:29 -08:00
bunnei
b950e28dfa hle: service: ldn: IUserLocalCommunicationService: Improve the stub. 2021-02-13 21:45:09 -08:00
bunnei
5fc36d40f8 hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 -08:00
Lioncash
346271b80b service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
VolcaEM
66442ce8fd ldn: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
2020-06-27 12:50:56 +02:00
Nguyen Dac Nam
2807020c01 IUserLocalCommunicationService: add function Initialize2 2020-02-16 13:24:34 +07:00
Nguyen Dac Nam
c4e8f9589a HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
Lioncash
14ead4ceb0 service: Update service function tables
Updates function tables based off information from SwitchBrew.
2019-04-11 02:47:00 -04:00
David Marcec
5ae0d6cba2 Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
Lioncash
6116b53dfb service: Add ldn services
Adds ldn services based off information provided by Switch Brew.
2018-07-26 01:48:06 -04:00