Commit graph

140 commits

Author SHA1 Message Date
lizzie
1b482fa99b
[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
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anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc)

SHOULD help games that use IPC heavily like PKZA and whatnot

biblical levels of performance greed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-06-29 08:11:12 +02:00
lizzie
3aa0d46259
[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-23 06:31:25 +02:00
lizzie
950e0f82fb
[hle/sm] implement sm:AtmosphereHasService (#3771)
should make a few more homebrew boot :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3771
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-06-15 21:56:22 +02:00
lizzie
4f4c298a39
[hle, service] fix errors related to race conditions triggering under SMG1 and SMG2 (#3927)
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- service manager may add a service while someone else is finding it, so properly lock
- nvhost doesn't properly account for the fact that iterators GET FUCKING INVALIDATED
- use proper exit routine for mapping locked that failed (try/catch hell)

the last two were introduced by #3858, but the first one has been present since ???

either way, remember that ankerl map has invalidated iterators upon erase/insert, so i accounted for that and SMG1 (and probably smg2) boot fine now

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3927
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-05-05 07:31:08 +02:00
lizzie
395613b01f
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
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- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00
lizzie
a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
lizzie
4cacf56cec
[core/hle] implement Unknown330 and stub extra 20/15 missing funcs (#3269)
stub for IApplicationFunctions::Unknown330; stubs for BSD sockets values

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3269
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-06 22:44:57 +01:00
lizzie
45a2008aa6
[common] replace Common::(DerivedFrom, IsArithmetic, Size, ConvertibleTo, IsIntegral) with libstdc++ equivalents (#290)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/290
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:03:01 +01:00
lizzie
191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
JPikachu
8599c47fe0 service: sm/kernel/loader: Implement QueryPointerBufferSize, automatic pointer buffer sizing, and SM service improvements
This commit introduces multiple improvements to IPC handling and system management services, enhancing game compatibility and emulator stability.

--- 1. Fully Implemented QueryPointerBufferSize Service:
- Exposes the per-process IPC pointer buffer size through `QueryPointerBufferSize` instead of returning stubbed values.
- Added `m_pointer_buffer_size` field to `KProcess`, initialized with a safe default (0x8000).
- Introduced getter and setter methods (`GetPointerBufferSize()` / `SetPointerBufferSize()`).
- Registered new handler in `sm_controller` for handling QueryPointerBufferSize requests.
- Ensures accurate buffer size reporting for games relying on this service.

--- 2. Automatic Pointer Buffer Sizing Per-Game:
- Automatically determines heap size by parsing `main.npdm` from the game’s ExeFS:
  - Heap size > 1 GiB → pointer buffer size set to `0x10000`.
  - Heap size > 512 MiB → pointer buffer size set to `0xC000`.
  - Otherwise, defaults to `0x8000`.
- Gracefully handles missing or malformed `main.npdm` by falling back to default settings.
- Automatically configures pointer buffer size during `AppLoader_NCA::Load`.
- Added logging for heap size detection and buffer size configuration for easier debugging.

--- 3. SM Service Improvements:
- Added full implementation of `QueryPointerBufferSize` within the SM service framework.
- Cleaned up stubbed methods and ensured correct domain handling.
- Registered new service commands (e.g., `SetPointerBufferSize` and `QueryPointerBufferSize`) in `sm_controller`.
- Improved session handling with proper conversion to domain objects where necessary.

--- Benefits:
- Greatly improves compatibility with games that require larger IPC pointer buffers
- Eliminates the need for manual per-game pointer buffer overrides.
- More accurate emulation of Switch system services, improving stability for both commercial titles and homebrew.
- Provides cleaner logging for easier debugging and maintenance.
- Future-proofs IPC handling for upcoming titles with higher memory demands.

--- Additional Notes:
- Default pointer buffer size remains 0x8000 for smaller titles or if heap size cannot be determined.
- Falls back to safe defaults without affecting overall emulator performance.
- All new service calls properly registered and integrated without breaking existing functionality.
2025-04-30 06:35:22 +00:00
Kelebek1
52c35521bd Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
Liam
3d08a55a87 kernel: fix resource limit imbalance 2023-12-22 21:52:49 -05:00
Liam
1fdcd70bad general: properly support multiple memory instances 2023-12-22 21:52:49 -05:00
liamwhite
d4e1f5215f Merge pull request #12327 from liamwhite/tipc
sm:: fix tipc deserialization
2023-12-10 18:17:04 -05:00
liamwhite
7d3fe08d79 Merge pull request #12321 from liamwhite/ro2
ro: add separate ro service
2023-12-10 18:16:50 -05:00
Liam
e407b54319 sm:: fix tipc deserialization 2023-12-09 22:56:21 -05:00
Liam
cb8b331981 service: use interface factory in server manager 2023-12-09 13:45:25 -05:00
Liam
dcc9df5dd2 kernel: implement remaining IPC syscalls 2023-12-06 17:33:00 -05:00
Liam
5f2c56cd15 core: remove ResultVal type 2023-08-08 11:09:37 -04:00
Liam
7afcc29ac8 kernel: match calls to Register and Unregister 2023-04-29 21:52:26 -04:00
Liam
3c93638acf kernel: convert KPort, KSession 2023-03-12 22:06:53 -04:00
Liam
ea36f70e02 hle: rename legacy errors to Results 2023-03-06 20:58:42 -05:00
Liam
d7e9461b71 service: move hle_ipc from kernel 2023-03-01 10:39:49 -05:00
Liam
6ac62cfbe1 sm:: remove unused member 2023-03-01 10:39:36 -05:00
Liam
91c597e869 sm:: fix lingering session initialization issues 2023-02-21 12:19:25 -05:00
Liam
893a54f2bd sm:: support service registration deferral 2023-02-21 12:19:25 -05:00
Liam
1c3a93e7c4 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00
Liam
affd5c32f9 kernel/svc_types: refresh 2022-11-09 19:05:08 -05:00
Liam
710220601f sm:: avoid excessive port recreation 2022-10-31 17:47:39 -04:00
Liam
57e5211eb6 k_server_session: add SendReplyHLE 2022-10-31 17:45:45 -04:00
Liam
2e56a382a9 kernel: invert session request handling flow 2022-10-31 17:44:06 -04:00
Liam
e86cadc4c4 kernel: more complete fix for KPort reference counting 2022-10-31 08:23:29 -04:00
Liam
8988c3dea9 k_server_session: fix crashes 2022-10-29 23:05:56 -04:00
Liam
c0ae56548e kernel: remove most SessionRequestManager handling from KServerSession 2022-10-19 16:31:12 -04:00
Liam
545875eaa1 k_server_session: preliminary support for userspace server sessions 2022-10-11 18:40:40 -04:00
german77
c7890ebccc core: Replace all instances of ResultCode with Result 2022-06-26 20:21:37 -05:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
bunnei
11febb02d6 hle: kernel: Unify and integrate reference tracking for KServerPort/KServerSession.
- These are not managed elsewhere, and need to be tracked and closed on emulation shutdown.
2022-04-08 14:13:22 -07:00
bunnei
2ffc21449d hle: service: sm: Remove manual tracking of KServerPorts. 2022-04-08 14:11:39 -07:00
bunnei
75e39568a0 hle: service: Add option for service interfaces to create or use the default thread. 2022-04-02 01:24:30 -04:00
bunnei
c0a2ae3186 core: hle: service: sm: Fix KPort reference count. 2022-03-14 18:14:53 -07:00
ameerj
d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
Morph
fddd57db61 general: Remove MakeResult helpers
This is made obsolete by the presence of implicit constructors.
2021-11-02 17:23:19 -04:00
bunnei
4e7c75d592 hle: service: sm: Refactor to better manage ports. 2021-07-20 18:54:55 -07:00
Morph
d66442a4e1 service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
bunnei
cb75c58714 hle: service: sm: Remove redundant session reservation, etc.
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10 11:34:41 -07:00
bunnei
73d30a5446 hle: service: sm: Fix GetService setup of session & port. 2021-06-09 22:29:18 -07:00
bunnei
8bf7b19d1d hle: kernel: Refactor to allocate a ServiceThread per service handler.
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
2021-06-04 19:26:48 -07:00
Morph
7ebc38a6d1 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00