Some (Mali) drivers particularly are afraid to unroll loops with more than 7 constant iterations (?); hence manual unrolling is potentially beneficial due to avoiding extra branching + the uniform runtime expectations
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3754
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
The non-immediate path in IsScaled was incorrectly using index_value as the source for OpBitFieldUExtract, instead of loading the corresponding word from the push constant bitmask.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3789
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
httplib stuff done by @crueter on #3797
+ some extra stuff since the warning push/pop should be in header i fear :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
PrepareImage() is on a very hot path and previously called SynchronizeAliases() unconditionally. For most images, aliased_images` is empty, so this created unnecessary overhead, now we only synchronize only when image requires it
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3740
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
Required so that frontends can launch a game while there is already one running (for CocoonFE usage)
Fix for mounting external content was merged.
This patch also fixes multiple reasons for infinite game "Shutting down..." issue (hope all, who knows...)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3755
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
This fixes two problems:
1. After a crash, it was possible to launch a game before external content gets mounted. Now the button will wait for it to complete.
2. Directory initialization was init system before init globalconfig, so after a crash firmware was not being remounted
(have you ever noticed fw version = N/A in device overlay, after fiddling with applets?)
(this had been fixed in 3755, which was not thoroughly tested by cocoon dev)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3803
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>