mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-05-16 21:16:59 +02:00
[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
This commit is contained in:
parent
4c5d03f5de
commit
f4386423e8
111 changed files with 2235 additions and 1544 deletions
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@ -150,12 +150,8 @@ add_executable(yuzu
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configuration/configure_web.ui
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configuration/input_profiles.cpp
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configuration/input_profiles.h
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configuration/shared_translation.cpp
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configuration/shared_translation.h
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configuration/shared_widget.cpp
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configuration/shared_widget.h
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configuration/qt_config.cpp
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configuration/qt_config.h
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debugger/console.cpp
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debugger/console.h
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debugger/controller.cpp
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@ -205,12 +201,8 @@ add_executable(yuzu
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play_time_manager.cpp
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play_time_manager.h
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precompiled_headers.h
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qt_common.cpp
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qt_common.h
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startup_checks.cpp
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startup_checks.h
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uisettings.cpp
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uisettings.h
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util/clickable_label.cpp
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util/clickable_label.h
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util/controller_navigation.cpp
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@ -396,14 +388,17 @@ elseif(WIN32)
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endif()
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endif()
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target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core)
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target_link_libraries(yuzu PRIVATE nlohmann_json::nlohmann_json)
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target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core qt_common)
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target_link_libraries(yuzu PRIVATE Boost::headers glad Qt6::Widgets)
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target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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if (NOT WIN32)
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target_include_directories(yuzu PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
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endif()
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target_link_libraries(yuzu PRIVATE Vulkan::Headers)
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if (UNIX AND NOT APPLE)
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target_link_libraries(yuzu PRIVATE Qt6::DBus)
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@ -501,8 +496,4 @@ if (YUZU_ROOM)
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target_link_libraries(yuzu PRIVATE yuzu-room)
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endif()
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# Extra deps
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add_subdirectory(externals)
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target_link_libraries(yuzu PRIVATE QuaZip::QuaZip)
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create_target_directory_groups(yuzu)
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@ -12,7 +12,7 @@
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#include <QtCore/qglobal.h>
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#include "common/settings_enums.h"
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#include "uisettings.h"
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#include "qt_common/uisettings.h"
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#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
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#include <QCamera>
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#include <QCameraImageCapture>
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@ -58,7 +58,7 @@
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#include "video_core/renderer_base.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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#include "yuzu/qt_common.h"
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#include "qt_common/qt_common.h"
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class QObject;
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class QPaintEngine;
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@ -234,7 +234,7 @@ class DummyContext : public Core::Frontend::GraphicsContext {};
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class RenderWidget : public QWidget {
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public:
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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if (QtCommon::GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) {
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@ -247,9 +247,6 @@ public:
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QPaintEngine* paintEngine() const override {
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return nullptr;
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}
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private:
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GRenderWindow* render_window;
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};
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struct OpenGLRenderWidget : public RenderWidget {
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -16,9 +19,9 @@
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#include "ui_configure_audio.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_audio.h"
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#include "yuzu/configuration/shared_translation.h"
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#include "qt_common/shared_translation.h"
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#include "yuzu/configuration/shared_widget.h"
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#include "yuzu/uisettings.h"
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#include "qt_common/uisettings.h"
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ConfigureAudio::ConfigureAudio(const Core::System& system_,
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std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -7,7 +10,7 @@
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#include <vector>
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#include <QWidget>
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/shared_translation.h"
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#include "qt_common/shared_translation.h"
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class QComboBox;
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@ -15,7 +15,7 @@
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#include "ui_configure_debug.h"
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#include "yuzu/configuration/configure_debug.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/uisettings.h"
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#include "qt_common/uisettings.h"
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ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
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: QScrollArea(parent), ui{std::make_unique<Ui::ConfigureDebug>()}, system{system_} {
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -27,7 +30,7 @@
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#include "yuzu/configuration/configure_ui.h"
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#include "yuzu/configuration/configure_web.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/uisettings.h"
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#include "qt_common/uisettings.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
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InputCommon::InputSubsystem* input_subsystem,
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -8,7 +11,7 @@
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#include <QDialog>
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#include "configuration/shared_widget.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/shared_translation.h"
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#include "qt_common/shared_translation.h"
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#include "yuzu/vk_device_info.h"
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namespace Core {
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@ -1,14 +1,19 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "yuzu/configuration/configure_filesystem.h"
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#include <QFileDialog>
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#include <QMessageBox>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "qt_common/qt_common.h"
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#include "qt_common/qt_game_util.h"
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#include "qt_common/uisettings.h"
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#include "ui_configure_filesystem.h"
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#include "yuzu/configuration/configure_filesystem.h"
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#include "yuzu/uisettings.h"
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ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
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@ -126,20 +131,7 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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}
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void ConfigureFilesystem::ResetMetadata() {
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if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
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"game_list/")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The metadata cache is already empty."));
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} else if (Common::FS::RemoveDirRecursively(
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Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The operation completed successfully."));
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UISettings::values.is_game_list_reload_pending.exchange(true);
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} else {
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QMessageBox::warning(
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this, tr("Reset Metadata Cache"),
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tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
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}
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QtCommon::Game::ResetMetadata();
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}
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void ConfigureFilesystem::UpdateEnabledControls() {
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -11,7 +14,7 @@
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/configuration/shared_widget.h"
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#include "yuzu/uisettings.h"
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#include "qt_common/uisettings.h"
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ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
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std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -40,8 +43,8 @@
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_graphics.h"
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#include "yuzu/configuration/shared_widget.h"
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#include "yuzu/qt_common.h"
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#include "yuzu/uisettings.h"
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#include "qt_common/qt_common.h"
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#include "qt_common/uisettings.h"
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#include "yuzu/vk_device_info.h"
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static const std::vector<VkPresentModeKHR> default_present_modes{VK_PRESENT_MODE_IMMEDIATE_KHR,
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -15,7 +18,7 @@
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#include <vulkan/vulkan_core.h>
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#include "common/common_types.h"
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#include "common/settings_enums.h"
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#include "configuration/shared_translation.h"
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#include "qt_common/shared_translation.h"
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#include "vk_device_info.h"
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#include "yuzu/configuration/configuration_shared.h"
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -9,7 +12,7 @@
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#include "ui_configure_graphics_advanced.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_graphics_advanced.h"
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#include "yuzu/configuration/shared_translation.h"
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#include "qt_common/shared_translation.h"
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#include "yuzu/configuration/shared_widget.h"
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ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "ui_configure_graphics_extensions.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_graphics_extensions.h"
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#include "yuzu/configuration/shared_translation.h"
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#include "qt_common/shared_translation.h"
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#include "yuzu/configuration/shared_widget.h"
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ConfigureGraphicsExtensions::ConfigureGraphicsExtensions(
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "ui_configure_hotkeys.h"
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#include "yuzu/configuration/configure_hotkeys.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/uisettings.h"
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#include "qt_common/uisettings.h"
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#include "yuzu/util/sequence_dialog/sequence_dialog.h"
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constexpr int name_column = 0;
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -9,7 +12,7 @@
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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#include "yuzu/configuration/qt_config.h"
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#include "qt_common/qt_config.h"
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class QComboBox;
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#include <QTimer>
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#include "common/assert.h"
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#include "common/param_package.h"
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#include "configuration/qt_config.h"
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#include "qt_common/qt_config.h"
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#include "hid_core/frontend/emulated_controller.h"
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#include "hid_core/hid_core.h"
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#include "hid_core/hid_types.h"
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -38,7 +41,7 @@
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#include "yuzu/configuration/configure_per_game.h"
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#include "yuzu/configuration/configure_per_game_addons.h"
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#include "yuzu/configuration/configure_system.h"
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#include "yuzu/uisettings.h"
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#include "qt_common/uisettings.h"
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#include "yuzu/util/util.h"
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#include "yuzu/vk_device_info.h"
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -15,8 +18,8 @@
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#include "frontend_common/config.h"
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#include "vk_device_info.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/qt_config.h"
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#include "yuzu/configuration/shared_translation.h"
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#include "qt_common/qt_config.h"
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#include "qt_common/shared_translation.h"
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namespace Core {
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class System;
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -21,7 +24,7 @@
|
|||
#include "ui_configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigurePerGameAddons>()}, system{system_} {
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -8,7 +11,7 @@
|
|||
#include <QTimer>
|
||||
#include <fmt/ranges.h>
|
||||
|
||||
#include "configuration/qt_config.h"
|
||||
#include "qt_common/qt_config.h"
|
||||
#include "hid_core/frontend/emulated_controller.h"
|
||||
#include "hid_core/hid_core.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -8,7 +11,7 @@
|
|||
#include "common/settings.h"
|
||||
#include "ui_configure_tas.h"
|
||||
#include "yuzu/configuration/configure_tas.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
ConfigureTasDialog::ConfigureTasDialog(QWidget* parent)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTas>()) {
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "ui_configure_ui.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
namespace {
|
||||
constexpr std::array default_game_icon_sizes{
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/settings.h"
|
||||
#include "ui_configure_web.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
ConfigureWeb::ConfigureWeb(QWidget* parent)
|
||||
: QWidget(parent)
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -6,7 +9,7 @@
|
|||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "configuration/qt_config.h"
|
||||
#include "qt_common/qt_config.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
|
|
|
|||
|
|
@ -1,561 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/main.h"
|
||||
#include "qt_config.h"
|
||||
#include "uisettings.h"
|
||||
|
||||
const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
|
||||
Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
|
||||
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
|
||||
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
|
||||
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
|
||||
Qt::Key_Q, Qt::Key_E,
|
||||
};
|
||||
|
||||
const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
|
||||
Qt::Key_7,
|
||||
Qt::Key_8,
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
|
||||
{
|
||||
Qt::Key_W,
|
||||
Qt::Key_S,
|
||||
Qt::Key_A,
|
||||
Qt::Key_D,
|
||||
},
|
||||
{
|
||||
Qt::Key_I,
|
||||
Qt::Key_K,
|
||||
Qt::Key_J,
|
||||
Qt::Key_L,
|
||||
},
|
||||
}};
|
||||
|
||||
const std::array<int, 2> QtConfig::default_stick_mod = {
|
||||
Qt::Key_Shift,
|
||||
0,
|
||||
};
|
||||
|
||||
const std::array<int, 2> QtConfig::default_ringcon_analogs{{
|
||||
Qt::Key_A,
|
||||
Qt::Key_D,
|
||||
}};
|
||||
|
||||
QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
|
||||
: Config(config_type) {
|
||||
|
||||
Initialize(config_name);
|
||||
if (config_type != ConfigType::InputProfile) {
|
||||
ReadQtValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
}
|
||||
|
||||
QtConfig::~QtConfig() {
|
||||
if (global) {
|
||||
QtConfig::SaveAllValues();
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReloadAllValues() {
|
||||
Reload();
|
||||
ReadQtValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
|
||||
void QtConfig::SaveAllValues() {
|
||||
SaveValues();
|
||||
SaveQtValues();
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtValues() {
|
||||
if (global) {
|
||||
ReadUIValues();
|
||||
}
|
||||
ReadQtControlValues();
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix.append("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig()) {
|
||||
const auto profile_name =
|
||||
ReadStringSetting(std::string(player_prefix).append("profile_name"));
|
||||
if (profile_name.empty()) {
|
||||
// Use the global input config
|
||||
player = Settings::values.players.GetValue(true)[player_index];
|
||||
player.profile_name = "";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& player_buttons = player.buttons[i];
|
||||
|
||||
player_buttons = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (player_buttons.empty()) {
|
||||
player_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& player_analogs = player.analogs[i];
|
||||
|
||||
player_analogs = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (player_analogs.empty()) {
|
||||
player_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
auto& player_motions = player.motions[i];
|
||||
|
||||
player_motions = ReadStringSetting(
|
||||
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
|
||||
if (player_motions.empty()) {
|
||||
player_motions = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
auto& ringcon_analogs = Settings::values.ringcon_analogs;
|
||||
|
||||
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
|
||||
if (ringcon_analogs.empty()) {
|
||||
ringcon_analogs = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
|
||||
|
||||
debug_pad_buttons = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
|
||||
if (debug_pad_buttons.empty()) {
|
||||
debug_pad_buttons = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
|
||||
|
||||
debug_pad_analogs = ReadStringSetting(
|
||||
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
|
||||
if (debug_pad_analogs.empty()) {
|
||||
debug_pad_analogs = default_param;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
ReadQtPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
ReadDebugControlValues();
|
||||
ReadHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadPathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
|
||||
UISettings::values.game_dir_deprecated =
|
||||
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
|
||||
UISettings::values.game_dir_deprecated_deepscan =
|
||||
ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
|
||||
|
||||
const int gamedirs_size = BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < gamedirs_size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = ReadStringSetting(std::string("path"));
|
||||
game_dir.deep_scan =
|
||||
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
|
||||
game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
EndArray();
|
||||
|
||||
// Create NAND and SD card directories if empty, these are not removable through the UI,
|
||||
// also carries over old game list settings if present
|
||||
if (UISettings::values.game_dirs.empty()) {
|
||||
UISettings::GameDir game_dir;
|
||||
game_dir.path = std::string("SDMC");
|
||||
game_dir.expanded = true;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = std::string("UserNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
game_dir.path = std::string("SysNAND");
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
if (UISettings::values.game_dir_deprecated != std::string(".")) {
|
||||
game_dir.path = UISettings::values.game_dir_deprecated;
|
||||
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
}
|
||||
}
|
||||
UISettings::values.recent_files =
|
||||
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
|
||||
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
|
||||
|
||||
ReadCategory(Settings::Category::Paths);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadShortcutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||
|
||||
for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
// No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
|
||||
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
|
||||
// a file dialog in windowed mode
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{name,
|
||||
group,
|
||||
{ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
|
||||
ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
|
||||
shortcut.context,
|
||||
ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
UISettings::values.theme = ReadStringSetting(
|
||||
std::string("theme"),
|
||||
std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
|
||||
|
||||
ReadUIGamelistValues();
|
||||
ReadUILayoutValues();
|
||||
ReadPathValues();
|
||||
ReadScreenshotValues();
|
||||
ReadShortcutValues();
|
||||
ReadMultiplayerValues();
|
||||
|
||||
ReadCategory(Settings::Category::Ui);
|
||||
ReadCategory(Settings::Category::UiGeneral);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUIGamelistValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
ReadCategory(Settings::Category::UiGameList);
|
||||
|
||||
const int favorites_size = BeginArray("favorites");
|
||||
for (int i = 0; i < favorites_size; i++) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::values.favorited_ids.append(
|
||||
ReadUnsignedIntegerSetting(std::string("program_id")));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
ReadCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::ReadMultiplayerValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
|
||||
|
||||
ReadCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Read ban list back
|
||||
int size = BeginArray(std::string("username_ban_list"));
|
||||
UISettings::values.multiplayer_ban_list.first.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
SetArrayIndex(i);
|
||||
UISettings::values.multiplayer_ban_list.first[i] =
|
||||
ReadStringSetting(std::string("username"), std::string(""));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
size = BeginArray(std::string("ip_ban_list"));
|
||||
UISettings::values.multiplayer_ban_list.second.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
UISettings::values.multiplayer_ban_list.second[i] =
|
||||
ReadStringSetting("username", std::string(""));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtValues() {
|
||||
if (global) {
|
||||
LOG_DEBUG(Config, "Saving global Qt configuration values");
|
||||
SaveUIValues();
|
||||
} else {
|
||||
LOG_DEBUG(Config, "Saving Qt configuration values");
|
||||
}
|
||||
SaveQtControlValues();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
|
||||
std::string player_prefix;
|
||||
if (type != ConfigType::InputProfile) {
|
||||
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
|
||||
}
|
||||
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (IsCustomConfig() && player.profile_name.empty()) {
|
||||
// No custom profile selected
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||
player.buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
SaveQtPlayerValues(p);
|
||||
}
|
||||
if (IsCustomConfig()) {
|
||||
EndGroup();
|
||||
return;
|
||||
}
|
||||
SaveDebugControlValues();
|
||||
SaveHidbusValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SavePathValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
|
||||
|
||||
WriteCategory(Settings::Category::Paths);
|
||||
|
||||
WriteStringSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
const auto& game_dir = UISettings::values.game_dirs[i];
|
||||
WriteStringSetting(std::string("path"), game_dir.path);
|
||||
WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan,
|
||||
std::make_optional(false));
|
||||
WriteBooleanSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
WriteStringSetting(std::string("recentFiles"),
|
||||
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveShortcutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
|
||||
|
||||
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
|
||||
// However, their ordering must also be the same.
|
||||
for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
|
||||
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
|
||||
const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
|
||||
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
WriteStringSetting(std::string("KeySeq"), shortcut.keyseq,
|
||||
std::make_optional(default_hotkey.keyseq));
|
||||
WriteStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
|
||||
std::make_optional(default_hotkey.controller_keyseq));
|
||||
WriteIntegerSetting(std::string("Context"), shortcut.context,
|
||||
std::make_optional(default_hotkey.context));
|
||||
WriteBooleanSetting(std::string("Repeat"), shortcut.repeat,
|
||||
std::make_optional(default_hotkey.repeat));
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
WriteCategory(Settings::Category::Ui);
|
||||
WriteCategory(Settings::Category::UiGeneral);
|
||||
|
||||
WriteStringSetting(
|
||||
std::string("theme"), UISettings::values.theme,
|
||||
std::make_optional(std::string(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
|
||||
|
||||
SaveUIGamelistValues();
|
||||
SaveUILayoutValues();
|
||||
SavePathValues();
|
||||
SaveScreenshotValues();
|
||||
SaveShortcutValues();
|
||||
SaveMultiplayerValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIGamelistValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
WriteCategory(Settings::Category::UiGameList);
|
||||
|
||||
BeginArray(std::string("favorites"));
|
||||
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
|
||||
SetArrayIndex(i);
|
||||
WriteIntegerSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
|
||||
}
|
||||
EndArray(); // favorites
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
|
||||
|
||||
WriteCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveMultiplayerValues() {
|
||||
BeginGroup(std::string("Multiplayer"));
|
||||
|
||||
WriteCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Write ban list
|
||||
BeginArray(std::string("username_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteStringSetting(std::string("username"),
|
||||
UISettings::values.multiplayer_ban_list.first[i]);
|
||||
}
|
||||
EndArray(); // username_ban_list
|
||||
|
||||
BeginArray(std::string("ip_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteStringSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
|
||||
}
|
||||
EndArray(); // ip_ban_list
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
|
||||
auto& map = Settings::values.linkage.by_category;
|
||||
if (map.contains(category)) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
||||
return UISettings::values.linkage.by_category[category];
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
ReadPlayerValues(player_index);
|
||||
ReadQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
LOG_DEBUG(Config, "Saving players control configuration values");
|
||||
SavePlayerValues(player_index);
|
||||
SaveQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QMetaType>
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class QtConfig final : public Config {
|
||||
public:
|
||||
explicit QtConfig(const std::string& config_name = "qt-config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~QtConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
void ReadQtControlPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlPlayerValues(std::size_t player_index);
|
||||
|
||||
protected:
|
||||
void ReadQtValues();
|
||||
void ReadQtPlayerValues(std::size_t player_index);
|
||||
void ReadQtControlValues();
|
||||
void ReadHidbusValues() override;
|
||||
void ReadDebugControlValues() override;
|
||||
void ReadPathValues() override;
|
||||
void ReadShortcutValues() override;
|
||||
void ReadUIValues() override;
|
||||
void ReadUIGamelistValues() override;
|
||||
void ReadUILayoutValues() override;
|
||||
void ReadMultiplayerValues() override;
|
||||
|
||||
void SaveQtValues();
|
||||
void SaveQtPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlValues();
|
||||
void SaveHidbusValues() override;
|
||||
void SaveDebugControlValues() override;
|
||||
void SavePathValues() override;
|
||||
void SaveShortcutValues() override;
|
||||
void SaveUIValues() override;
|
||||
void SaveUIGamelistValues() override;
|
||||
void SaveUILayoutValues() override;
|
||||
void SaveMultiplayerValues() override;
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
|
||||
public:
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, 2> default_ringcon_analogs;
|
||||
};
|
||||
|
|
@ -1,748 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "yuzu/configuration/shared_translation.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QWidget>
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "common/settings_setting.h"
|
||||
#include "common/time_zone.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
|
||||
namespace ConfigurationShared {
|
||||
|
||||
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
|
||||
{
|
||||
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
|
||||
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
|
||||
|
||||
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
|
||||
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}})
|
||||
|
||||
// A setting can be ignored by giving it a blank name
|
||||
|
||||
// Applets
|
||||
INSERT(Settings, cabinet_applet_mode, tr("Amiibo editor"), QString());
|
||||
INSERT(Settings, controller_applet_mode, tr("Controller configuration"), QString());
|
||||
INSERT(Settings, data_erase_applet_mode, tr("Data erase"), QString());
|
||||
INSERT(Settings, error_applet_mode, tr("Error"), QString());
|
||||
INSERT(Settings, net_connect_applet_mode, tr("Net connect"), QString());
|
||||
INSERT(Settings, player_select_applet_mode, tr("Player select"), QString());
|
||||
INSERT(Settings, swkbd_applet_mode, tr("Software keyboard"), QString());
|
||||
INSERT(Settings, mii_edit_applet_mode, tr("Mii Edit"), QString());
|
||||
INSERT(Settings, web_applet_mode, tr("Online web"), QString());
|
||||
INSERT(Settings, shop_applet_mode, tr("Shop"), QString());
|
||||
INSERT(Settings, photo_viewer_applet_mode, tr("Photo viewer"), QString());
|
||||
INSERT(Settings, offline_web_applet_mode, tr("Offline web"), QString());
|
||||
INSERT(Settings, login_share_applet_mode, tr("Login share"), QString());
|
||||
INSERT(Settings, wifi_web_auth_applet_mode, tr("Wifi web auth"), QString());
|
||||
INSERT(Settings, my_page_applet_mode, tr("My page"), QString());
|
||||
|
||||
// Audio
|
||||
INSERT(Settings, sink_id, tr("Output Engine:"), QString());
|
||||
INSERT(Settings, audio_output_device_id, tr("Output Device:"), QString());
|
||||
INSERT(Settings, audio_input_device_id, tr("Input Device:"), QString());
|
||||
INSERT(Settings, audio_muted, tr("Mute audio"), QString());
|
||||
INSERT(Settings, volume, tr("Volume:"), QString());
|
||||
INSERT(Settings, dump_audio_commands, QString(), QString());
|
||||
INSERT(UISettings, mute_when_in_background, tr("Mute audio when in background"), QString());
|
||||
|
||||
// Core
|
||||
INSERT(
|
||||
Settings,
|
||||
use_multi_core,
|
||||
tr("Multicore CPU Emulation"),
|
||||
tr("This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.\n"
|
||||
"This is mainly a debug option and shouldn’t be disabled."));
|
||||
INSERT(
|
||||
Settings,
|
||||
memory_layout_mode,
|
||||
tr("Memory Layout"),
|
||||
tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the "
|
||||
"developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended "
|
||||
"to let big texture mods fit in emulated RAM.\nEnabling it will increase memory "
|
||||
"use. It is not recommended to enable unless a specific game with a texture mod needs "
|
||||
"it."));
|
||||
INSERT(Settings, use_speed_limit, QString(), QString());
|
||||
INSERT(Settings,
|
||||
speed_limit,
|
||||
tr("Limit Speed Percent"),
|
||||
tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs "
|
||||
"faster or not.\n200% for a 30 FPS game is 60 FPS, and for a "
|
||||
"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the "
|
||||
"maximum your PC can reach."));
|
||||
INSERT(Settings,
|
||||
sync_core_speed,
|
||||
tr("Synchronize Core Speed"),
|
||||
tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS "
|
||||
"without affecting game speed (animations, physics, etc.).\n"
|
||||
"Compatibility varies by game; many (especially older ones) may not respond well.\n"
|
||||
"Can help reduce stuttering at lower framerates."));
|
||||
|
||||
// Cpu
|
||||
INSERT(Settings,
|
||||
cpu_accuracy,
|
||||
tr("Accuracy:"),
|
||||
tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless "
|
||||
"you know what you are doing."));
|
||||
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
|
||||
|
||||
INSERT(Settings, use_fast_cpu_time, QString(), QString());
|
||||
INSERT(Settings,
|
||||
fast_cpu_time,
|
||||
tr("Fast CPU Time"),
|
||||
tr("Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, "
|
||||
"and certain games may behave improperly.\nUse Boost (1700MHz) to run at the Switch's highest native "
|
||||
"clock, or Fast (2000MHz) to run at 2x clock."));
|
||||
|
||||
INSERT(Settings, use_custom_cpu_ticks, QString(), QString());
|
||||
INSERT(Settings,
|
||||
cpu_ticks,
|
||||
tr("Custom CPU Ticks"),
|
||||
tr("Set a custom value of CPU ticks. Higher values can increase performance, but may "
|
||||
"also cause the game to freeze. A range of 77–21000 is recommended."));
|
||||
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
|
||||
|
||||
// Cpu Debug
|
||||
|
||||
// Cpu Unsafe
|
||||
INSERT(Settings, cpuopt_unsafe_host_mmu, tr("Enable Host MMU Emulation (fastmem)"),
|
||||
tr("This optimization speeds up memory accesses by the guest program.\nEnabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.\nDisabling this forces all memory accesses to use Software MMU Emulation."));
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_unfuse_fma,
|
||||
tr("Unfuse FMA (improve performance on CPUs without FMA)"),
|
||||
tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on "
|
||||
"CPUs without native FMA support."));
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_reduce_fp_error,
|
||||
tr("Faster FRSQRTE and FRECPE"),
|
||||
tr("This option improves the speed of some approximate floating-point functions by using "
|
||||
"less accurate native approximations."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_ignore_standard_fpcr,
|
||||
tr("Faster ASIMD instructions (32 bits only)"),
|
||||
tr("This option improves the speed of 32 bits ASIMD floating-point functions by running "
|
||||
"with incorrect rounding modes."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_inaccurate_nan,
|
||||
tr("Inaccurate NaN handling"),
|
||||
tr("This option improves speed by removing NaN checking.\nPlease note this also reduces "
|
||||
"accuracy of certain floating-point instructions."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_fastmem_check,
|
||||
tr("Disable address space checks"),
|
||||
tr("This option improves speed by eliminating a safety check before every memory "
|
||||
"read/write in guest.\nDisabling it may allow a game to read/write the emulator's "
|
||||
"memory."));
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_ignore_global_monitor,
|
||||
tr("Ignore global monitor"),
|
||||
tr("This option improves speed by relying only on the semantics of cmpxchg to ensure "
|
||||
"safety of exclusive access instructions.\nPlease note this may result in deadlocks and "
|
||||
"other race conditions."));
|
||||
|
||||
// Renderer
|
||||
INSERT(
|
||||
Settings,
|
||||
renderer_backend,
|
||||
tr("API:"),
|
||||
tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases."));
|
||||
INSERT(Settings,
|
||||
vulkan_device,
|
||||
tr("Device:"),
|
||||
tr("This setting selects the GPU to use with the Vulkan backend."));
|
||||
INSERT(Settings,
|
||||
shader_backend,
|
||||
tr("Shader Backend:"),
|
||||
tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in "
|
||||
"performance and the best in rendering accuracy.\n"
|
||||
"GLASM is a deprecated NVIDIA-only backend that offers much better shader building "
|
||||
"performance at the cost of FPS and rendering accuracy.\n"
|
||||
"SPIR-V compiles the fastest, but yields poor results on most GPU drivers."));
|
||||
INSERT(Settings,
|
||||
resolution_setup,
|
||||
tr("Resolution:"),
|
||||
tr("Forces the game to render at a different resolution.\nHigher resolutions require "
|
||||
"much more VRAM and bandwidth.\n"
|
||||
"Options lower than 1X can cause rendering issues."));
|
||||
INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString());
|
||||
INSERT(Settings,
|
||||
fsr_sharpening_slider,
|
||||
tr("FSR Sharpness:"),
|
||||
tr("Determines how sharpened the image will look while using FSR’s dynamic contrast."));
|
||||
INSERT(Settings,
|
||||
anti_aliasing,
|
||||
tr("Anti-Aliasing Method:"),
|
||||
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a "
|
||||
"lower performance impact and can produce a better and more stable picture under "
|
||||
"very low resolutions."));
|
||||
INSERT(Settings,
|
||||
fullscreen_mode,
|
||||
tr("Fullscreen Mode:"),
|
||||
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
|
||||
"compatibility with the on-screen keyboard that some games request for "
|
||||
"input.\nExclusive "
|
||||
"fullscreen may offer better performance and better Freesync/Gsync support."));
|
||||
INSERT(Settings,
|
||||
aspect_ratio,
|
||||
tr("Aspect Ratio:"),
|
||||
tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support "
|
||||
"16:9, so custom game mods are required to get other ratios.\nAlso controls the "
|
||||
"aspect ratio of captured screenshots."));
|
||||
INSERT(Settings,
|
||||
use_disk_shader_cache,
|
||||
tr("Use disk pipeline cache"),
|
||||
tr("Allows saving shaders to storage for faster loading on following game "
|
||||
"boots.\nDisabling "
|
||||
"it is only intended for debugging."));
|
||||
INSERT(Settings,
|
||||
optimize_spirv_output,
|
||||
tr("Optimize SPIRV output shader"),
|
||||
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
|
||||
"Will increase time required for shader compilation.\nMay slightly improve "
|
||||
"performance.\nThis feature is experimental."));
|
||||
INSERT(
|
||||
Settings,
|
||||
use_asynchronous_gpu_emulation,
|
||||
tr("Use asynchronous GPU emulation"),
|
||||
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
|
||||
INSERT(Settings,
|
||||
nvdec_emulation,
|
||||
tr("NVDEC emulation:"),
|
||||
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
|
||||
"decoding, or perform no decoding at all (black screen on videos).\n"
|
||||
"In most cases, GPU decoding provides the best performance."));
|
||||
INSERT(Settings,
|
||||
accelerate_astc,
|
||||
tr("ASTC Decoding Method:"),
|
||||
tr("This option controls how ASTC textures should be decoded.\n"
|
||||
"CPU: Use the CPU for decoding, slowest but safest method.\n"
|
||||
"GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most "
|
||||
"games and users.\n"
|
||||
"CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely "
|
||||
"eliminates ASTC decoding\nstuttering at the cost of rendering issues while the "
|
||||
"texture is being decoded."));
|
||||
INSERT(
|
||||
Settings,
|
||||
astc_recompression,
|
||||
tr("ASTC Recompression Method:"),
|
||||
tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing "
|
||||
"the emulator to decompress to an intermediate format any card supports, RGBA8.\n"
|
||||
"This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but "
|
||||
"negatively affecting image quality."));
|
||||
INSERT(Settings,
|
||||
vram_usage_mode,
|
||||
tr("VRAM Usage Mode:"),
|
||||
tr("Selects whether the emulator should prefer to conserve memory or make maximum usage "
|
||||
"of available video memory for performance.\nHas no effect on integrated graphics. "
|
||||
"Aggressive mode may severely impact the performance of other applications such as "
|
||||
"recording software."));
|
||||
INSERT(Settings,
|
||||
skip_cpu_inner_invalidation,
|
||||
tr("Skip CPU Inner Invalidation"),
|
||||
tr("Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and "
|
||||
"improving it's performance. This may cause glitches or crashes on some games."));
|
||||
INSERT(
|
||||
Settings,
|
||||
vsync_mode,
|
||||
tr("VSync Mode:"),
|
||||
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
||||
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
|
||||
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
|
||||
"frames.\nImmediate (no synchronization) just presents whatever is available and can "
|
||||
"exhibit tearing."));
|
||||
INSERT(Settings, bg_red, QString(), QString());
|
||||
INSERT(Settings, bg_green, QString(), QString());
|
||||
INSERT(Settings, bg_blue, QString(), QString());
|
||||
|
||||
// Renderer (Advanced Graphics)
|
||||
INSERT(Settings, sync_memory_operations, tr("Sync Memory Operations"),
|
||||
tr("Ensures data consistency between compute and memory operations.\nThis option should fix issues in some games, but may also reduce performance in some cases.\nUnreal Engine 4 games often see the most significant changes thereof."));
|
||||
INSERT(Settings,
|
||||
async_presentation,
|
||||
tr("Enable asynchronous presentation (Vulkan only)"),
|
||||
tr("Slightly improves performance by moving presentation to a separate CPU thread."));
|
||||
INSERT(
|
||||
Settings,
|
||||
renderer_force_max_clock,
|
||||
tr("Force maximum clocks (Vulkan only)"),
|
||||
tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
|
||||
"lowering its clock speed."));
|
||||
INSERT(Settings,
|
||||
max_anisotropy,
|
||||
tr("Anisotropic Filtering:"),
|
||||
tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting "
|
||||
"and safe to set at 16x on most GPUs."));
|
||||
INSERT(Settings,
|
||||
gpu_accuracy,
|
||||
tr("GPU Level:"),
|
||||
tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
|
||||
"required for some.\nParticles tend to only render correctly with High "
|
||||
"accuracy.\nExtreme should only be used for debugging.\nThis option can "
|
||||
"be changed while playing.\nSome games may require booting on high to render "
|
||||
"properly."));
|
||||
INSERT(Settings,
|
||||
dma_accuracy,
|
||||
tr("DMA Level:"),
|
||||
tr("Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave it at Default."));
|
||||
INSERT(Settings,
|
||||
use_asynchronous_shaders,
|
||||
tr("Use asynchronous shader building (Hack)"),
|
||||
tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
|
||||
"feature "
|
||||
"is experimental."));
|
||||
INSERT(Settings, use_fast_gpu_time, QString(), QString());
|
||||
INSERT(Settings,
|
||||
fast_gpu_time,
|
||||
tr("Fast GPU Time (Hack)"),
|
||||
tr("Overclocks the emulated GPU to increase dynamic resolution and render "
|
||||
"distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity."));
|
||||
|
||||
INSERT(Settings,
|
||||
use_vulkan_driver_pipeline_cache,
|
||||
tr("Use Vulkan pipeline cache"),
|
||||
tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading "
|
||||
"time significantly in cases where the Vulkan driver does not store pipeline cache "
|
||||
"files internally."));
|
||||
INSERT(
|
||||
Settings,
|
||||
enable_compute_pipelines,
|
||||
tr("Enable Compute Pipelines (Intel Vulkan Only)"),
|
||||
tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
|
||||
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
|
||||
"on all other drivers."));
|
||||
INSERT(
|
||||
Settings,
|
||||
use_reactive_flushing,
|
||||
tr("Enable Reactive Flushing"),
|
||||
tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
|
||||
"syncing."));
|
||||
INSERT(Settings,
|
||||
use_video_framerate,
|
||||
tr("Sync to framerate of video playback"),
|
||||
tr("Run the game at normal speed during video playback, even when the framerate is "
|
||||
"unlocked."));
|
||||
INSERT(Settings,
|
||||
barrier_feedback_loops,
|
||||
tr("Barrier feedback loops"),
|
||||
tr("Improves rendering of transparency effects in specific games."));
|
||||
|
||||
// Renderer (Extensions)
|
||||
INSERT(Settings,
|
||||
enable_raii,
|
||||
tr("RAII"),
|
||||
tr("A method of automatic resource management in Vulkan "
|
||||
"that ensures proper release of resources "
|
||||
"when they are no longer needed, but may cause crashes in bundled games."));
|
||||
INSERT(Settings,
|
||||
dyna_state,
|
||||
tr("Extended Dynamic State"),
|
||||
tr("Controls the number of features that can be used in Extended Dynamic State.\nHigher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.\nThe default value may vary depending on your system and hardware capabilities.\nThis value can be changed until stability and a better visual quality are achieved."));
|
||||
|
||||
INSERT(Settings,
|
||||
provoking_vertex,
|
||||
tr("Provoking Vertex"),
|
||||
tr("Improves lighting and vertex handling in certain games.\n"
|
||||
"Only Vulkan 1.0+ devices support this extension."));
|
||||
|
||||
INSERT(Settings,
|
||||
descriptor_indexing,
|
||||
tr("Descriptor Indexing"),
|
||||
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
|
||||
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
|
||||
|
||||
INSERT(Settings, sample_shading, QString(), QString());
|
||||
|
||||
INSERT(Settings,
|
||||
sample_shading_fraction,
|
||||
tr("Sample Shading"),
|
||||
tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
|
||||
"instead once per fragment. Improves graphics quality at the cost of some performance.\n"
|
||||
"Higher values improve quality more but also reduce performance to a greater extent."));
|
||||
|
||||
// Renderer (Debug)
|
||||
|
||||
// System
|
||||
INSERT(Settings,
|
||||
rng_seed,
|
||||
tr("RNG Seed"),
|
||||
tr("Controls the seed of the random number generator.\nMainly used for speedrunning "
|
||||
"purposes."));
|
||||
INSERT(Settings, rng_seed_enabled, QString(), QString());
|
||||
INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch."));
|
||||
INSERT(Settings,
|
||||
custom_rtc,
|
||||
tr("Custom RTC Date:"),
|
||||
tr("This option allows to change the emulated clock of the Switch.\n"
|
||||
"Can be used to manipulate time in games."));
|
||||
INSERT(Settings, custom_rtc_enabled, QString(), QString());
|
||||
INSERT(Settings,
|
||||
custom_rtc_offset,
|
||||
QStringLiteral(" "),
|
||||
QStringLiteral("The number of seconds from the current unix time"));
|
||||
INSERT(Settings,
|
||||
language_index,
|
||||
tr("Language:"),
|
||||
tr("Note: this can be overridden when region setting is auto-select"));
|
||||
INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch."));
|
||||
INSERT(Settings, time_zone_index, tr("Time Zone:"), tr("The time zone of the emulated Switch."));
|
||||
INSERT(Settings, sound_index, tr("Sound Output Mode:"), QString());
|
||||
INSERT(Settings,
|
||||
use_docked_mode,
|
||||
tr("Console Mode:"),
|
||||
tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change "
|
||||
"their resolution, details and supported controllers and depending on this setting.\n"
|
||||
"Setting to Handheld can help improve performance for low end systems."));
|
||||
INSERT(Settings, current_user, QString(), QString());
|
||||
INSERT(Settings, disable_nca_verification, tr("Disable NCA Verification"),
|
||||
tr("Disables integrity verification of NCA content archives."
|
||||
"\nThis may improve loading speed but risks data corruption or invalid files going "
|
||||
"undetected.\n"
|
||||
"Is necessary to make games and updates work that needs firmware 20+."));
|
||||
INSERT(Settings, hide_nca_verification_popup, QString(), QString());
|
||||
|
||||
// Controls
|
||||
|
||||
// Data Storage
|
||||
|
||||
// Debugging
|
||||
|
||||
// Debugging Graphics
|
||||
|
||||
// Network
|
||||
|
||||
// Web Service
|
||||
|
||||
// Ui
|
||||
|
||||
// Ui General
|
||||
INSERT(UISettings,
|
||||
select_user_on_boot,
|
||||
tr("Prompt for user on game boot"),
|
||||
tr("Ask to select a user profile on each boot, useful if multiple people use Eden on "
|
||||
"the same PC."));
|
||||
INSERT(UISettings,
|
||||
pause_when_in_background,
|
||||
tr("Pause emulation when in background"),
|
||||
tr("This setting pauses Eden when focusing other windows."));
|
||||
INSERT(UISettings,
|
||||
confirm_before_stopping,
|
||||
tr("Confirm before stopping emulation"),
|
||||
tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling "
|
||||
"it bypasses such prompts and directly exits the emulation."));
|
||||
INSERT(UISettings,
|
||||
hide_mouse,
|
||||
tr("Hide mouse on inactivity"),
|
||||
tr("This setting hides the mouse after 2.5s of inactivity."));
|
||||
INSERT(UISettings,
|
||||
controller_applet_disabled,
|
||||
tr("Disable controller applet"),
|
||||
tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest "
|
||||
"attempts to open the controller applet, it is immediately closed."));
|
||||
INSERT(UISettings,
|
||||
check_for_updates,
|
||||
tr("Check for updates"),
|
||||
tr("Whether or not to check for updates upon startup."));
|
||||
|
||||
// Linux
|
||||
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
// Ui Multiplayer
|
||||
|
||||
// Ui Games list
|
||||
|
||||
#undef INSERT
|
||||
|
||||
return translations;
|
||||
}
|
||||
|
||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent)
|
||||
{
|
||||
std::unique_ptr<ComboboxTranslationMap> translations = std::make_unique<ComboboxTranslationMap>();
|
||||
const auto& tr = [&](const char* text, const char* context = "") {
|
||||
return parent->tr(text, context);
|
||||
};
|
||||
|
||||
#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)}
|
||||
|
||||
// Intentionally skipping VSyncMode to let the UI fill that one out
|
||||
translations->insert({Settings::EnumMetadata<Settings::AppletMode>::Index(),
|
||||
{
|
||||
PAIR(AppletMode, HLE, tr("Custom frontend")),
|
||||
PAIR(AppletMode, LLE, tr("Real applet")),
|
||||
}});
|
||||
|
||||
translations->insert({Settings::EnumMetadata<Settings::SpirvOptimizeMode>::Index(),
|
||||
{
|
||||
PAIR(SpirvOptimizeMode, Never, tr("Never")),
|
||||
PAIR(SpirvOptimizeMode, OnLoad, tr("On Load")),
|
||||
PAIR(SpirvOptimizeMode, Always, tr("Always")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
|
||||
{
|
||||
PAIR(AstcDecodeMode, Cpu, tr("CPU")),
|
||||
PAIR(AstcDecodeMode, Gpu, tr("GPU")),
|
||||
PAIR(AstcDecodeMode, CpuAsynchronous, tr("CPU Asynchronous")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
|
||||
{
|
||||
PAIR(AstcRecompression, Uncompressed, tr("Uncompressed (Best quality)")),
|
||||
PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")),
|
||||
PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(),
|
||||
{
|
||||
PAIR(VramUsageMode, Conservative, tr("Conservative")),
|
||||
PAIR(VramUsageMode, Aggressive, tr("Aggressive")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(),
|
||||
{
|
||||
#ifdef HAS_OPENGL
|
||||
PAIR(RendererBackend, OpenGL, tr("OpenGL")),
|
||||
#endif
|
||||
PAIR(RendererBackend, Vulkan, tr("Vulkan")),
|
||||
PAIR(RendererBackend, Null, tr("Null")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
|
||||
{
|
||||
PAIR(ShaderBackend, Glsl, tr("GLSL")),
|
||||
PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
|
||||
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(GpuAccuracy, Normal, tr("Normal")),
|
||||
PAIR(GpuAccuracy, High, tr("High")),
|
||||
PAIR(GpuAccuracy, Extreme, tr("Extreme")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::DmaAccuracy>::Index(),
|
||||
{
|
||||
PAIR(DmaAccuracy, Default, tr("Default")),
|
||||
PAIR(DmaAccuracy, Normal, tr("Normal")),
|
||||
PAIR(DmaAccuracy, High, tr("High")),
|
||||
PAIR(DmaAccuracy, Extreme, tr("Extreme")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(CpuAccuracy, Auto, tr("Auto")),
|
||||
PAIR(CpuAccuracy, Accurate, tr("Accurate")),
|
||||
PAIR(CpuAccuracy, Unsafe, tr("Unsafe")),
|
||||
PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::CpuBackend>::Index(),
|
||||
{
|
||||
PAIR(CpuBackend, Dynarmic, tr("Dynarmic")),
|
||||
PAIR(CpuBackend, Nce, tr("NCE")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(),
|
||||
{
|
||||
PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")),
|
||||
PAIR(FullscreenMode, Exclusive, tr("Exclusive Fullscreen")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(),
|
||||
{
|
||||
PAIR(NvdecEmulation, Off, tr("No Video Output")),
|
||||
PAIR(NvdecEmulation, Cpu, tr("CPU Video Decoding")),
|
||||
PAIR(NvdecEmulation, Gpu, tr("GPU Video Decoding (Default)")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
|
||||
{
|
||||
PAIR(ResolutionSetup, Res1_4X, tr("0.25X (180p/270p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")),
|
||||
PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")),
|
||||
PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")),
|
||||
PAIR(ResolutionSetup, Res4X, tr("4X (2880p/4320p)")),
|
||||
PAIR(ResolutionSetup, Res5X, tr("5X (3600p/5400p)")),
|
||||
PAIR(ResolutionSetup, Res6X, tr("6X (4320p/6480p)")),
|
||||
PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")),
|
||||
PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(),
|
||||
{
|
||||
PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")),
|
||||
PAIR(ScalingFilter, Bilinear, tr("Bilinear")),
|
||||
PAIR(ScalingFilter, Bicubic, tr("Bicubic")),
|
||||
PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
|
||||
PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
|
||||
PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")),
|
||||
PAIR(ScalingFilter, Area, tr("Area")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
|
||||
{
|
||||
PAIR(AntiAliasing, None, tr("None")),
|
||||
PAIR(AntiAliasing, Fxaa, tr("FXAA")),
|
||||
PAIR(AntiAliasing, Smaa, tr("SMAA")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
|
||||
{
|
||||
PAIR(AspectRatio, R16_9, tr("Default (16:9)")),
|
||||
PAIR(AspectRatio, R4_3, tr("Force 4:3")),
|
||||
PAIR(AspectRatio, R21_9, tr("Force 21:9")),
|
||||
PAIR(AspectRatio, R16_10, tr("Force 16:10")),
|
||||
PAIR(AspectRatio, Stretch, tr("Stretch to Window")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(),
|
||||
{
|
||||
PAIR(AnisotropyMode, Automatic, tr("Automatic")),
|
||||
PAIR(AnisotropyMode, Default, tr("Default")),
|
||||
PAIR(AnisotropyMode, X2, tr("2x")),
|
||||
PAIR(AnisotropyMode, X4, tr("4x")),
|
||||
PAIR(AnisotropyMode, X8, tr("8x")),
|
||||
PAIR(AnisotropyMode, X16, tr("16x")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::Language>::Index(),
|
||||
{
|
||||
PAIR(Language, Japanese, tr("Japanese (日本語)")),
|
||||
PAIR(Language, EnglishAmerican, tr("American English")),
|
||||
PAIR(Language, French, tr("French (français)")),
|
||||
PAIR(Language, German, tr("German (Deutsch)")),
|
||||
PAIR(Language, Italian, tr("Italian (italiano)")),
|
||||
PAIR(Language, Spanish, tr("Spanish (español)")),
|
||||
PAIR(Language, Chinese, tr("Chinese")),
|
||||
PAIR(Language, Korean, tr("Korean (한국어)")),
|
||||
PAIR(Language, Dutch, tr("Dutch (Nederlands)")),
|
||||
PAIR(Language, Portuguese, tr("Portuguese (português)")),
|
||||
PAIR(Language, Russian, tr("Russian (Русский)")),
|
||||
PAIR(Language, Taiwanese, tr("Taiwanese")),
|
||||
PAIR(Language, EnglishBritish, tr("British English")),
|
||||
PAIR(Language, FrenchCanadian, tr("Canadian French")),
|
||||
PAIR(Language, SpanishLatin, tr("Latin American Spanish")),
|
||||
PAIR(Language, ChineseSimplified, tr("Simplified Chinese")),
|
||||
PAIR(Language, ChineseTraditional, tr("Traditional Chinese (正體中文)")),
|
||||
PAIR(Language, PortugueseBrazilian, tr("Brazilian Portuguese (português do Brasil)")),
|
||||
PAIR(Language, Serbian, tr("Serbian (српски)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::Region>::Index(),
|
||||
{
|
||||
PAIR(Region, Japan, tr("Japan")),
|
||||
PAIR(Region, Usa, tr("USA")),
|
||||
PAIR(Region, Europe, tr("Europe")),
|
||||
PAIR(Region, Australia, tr("Australia")),
|
||||
PAIR(Region, China, tr("China")),
|
||||
PAIR(Region, Korea, tr("Korea")),
|
||||
PAIR(Region, Taiwan, tr("Taiwan")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::TimeZone>::Index(),
|
||||
{
|
||||
{static_cast<u32>(Settings::TimeZone::Auto),
|
||||
tr("Auto (%1)", "Auto select time zone")
|
||||
.arg(QString::fromStdString(
|
||||
Settings::GetTimeZoneString(Settings::TimeZone::Auto)))},
|
||||
{static_cast<u32>(Settings::TimeZone::Default),
|
||||
tr("Default (%1)", "Default time zone")
|
||||
.arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))},
|
||||
PAIR(TimeZone, Cet, tr("CET")),
|
||||
PAIR(TimeZone, Cst6Cdt, tr("CST6CDT")),
|
||||
PAIR(TimeZone, Cuba, tr("Cuba")),
|
||||
PAIR(TimeZone, Eet, tr("EET")),
|
||||
PAIR(TimeZone, Egypt, tr("Egypt")),
|
||||
PAIR(TimeZone, Eire, tr("Eire")),
|
||||
PAIR(TimeZone, Est, tr("EST")),
|
||||
PAIR(TimeZone, Est5Edt, tr("EST5EDT")),
|
||||
PAIR(TimeZone, Gb, tr("GB")),
|
||||
PAIR(TimeZone, GbEire, tr("GB-Eire")),
|
||||
PAIR(TimeZone, Gmt, tr("GMT")),
|
||||
PAIR(TimeZone, GmtPlusZero, tr("GMT+0")),
|
||||
PAIR(TimeZone, GmtMinusZero, tr("GMT-0")),
|
||||
PAIR(TimeZone, GmtZero, tr("GMT0")),
|
||||
PAIR(TimeZone, Greenwich, tr("Greenwich")),
|
||||
PAIR(TimeZone, Hongkong, tr("Hongkong")),
|
||||
PAIR(TimeZone, Hst, tr("HST")),
|
||||
PAIR(TimeZone, Iceland, tr("Iceland")),
|
||||
PAIR(TimeZone, Iran, tr("Iran")),
|
||||
PAIR(TimeZone, Israel, tr("Israel")),
|
||||
PAIR(TimeZone, Jamaica, tr("Jamaica")),
|
||||
PAIR(TimeZone, Japan, tr("Japan")),
|
||||
PAIR(TimeZone, Kwajalein, tr("Kwajalein")),
|
||||
PAIR(TimeZone, Libya, tr("Libya")),
|
||||
PAIR(TimeZone, Met, tr("MET")),
|
||||
PAIR(TimeZone, Mst, tr("MST")),
|
||||
PAIR(TimeZone, Mst7Mdt, tr("MST7MDT")),
|
||||
PAIR(TimeZone, Navajo, tr("Navajo")),
|
||||
PAIR(TimeZone, Nz, tr("NZ")),
|
||||
PAIR(TimeZone, NzChat, tr("NZ-CHAT")),
|
||||
PAIR(TimeZone, Poland, tr("Poland")),
|
||||
PAIR(TimeZone, Portugal, tr("Portugal")),
|
||||
PAIR(TimeZone, Prc, tr("PRC")),
|
||||
PAIR(TimeZone, Pst8Pdt, tr("PST8PDT")),
|
||||
PAIR(TimeZone, Roc, tr("ROC")),
|
||||
PAIR(TimeZone, Rok, tr("ROK")),
|
||||
PAIR(TimeZone, Singapore, tr("Singapore")),
|
||||
PAIR(TimeZone, Turkey, tr("Turkey")),
|
||||
PAIR(TimeZone, Uct, tr("UCT")),
|
||||
PAIR(TimeZone, Universal, tr("Universal")),
|
||||
PAIR(TimeZone, Utc, tr("UTC")),
|
||||
PAIR(TimeZone, WSu, tr("W-SU")),
|
||||
PAIR(TimeZone, Wet, tr("WET")),
|
||||
PAIR(TimeZone, Zulu, tr("Zulu")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(),
|
||||
{
|
||||
PAIR(AudioMode, Mono, tr("Mono")),
|
||||
PAIR(AudioMode, Stereo, tr("Stereo")),
|
||||
PAIR(AudioMode, Surround, tr("Surround")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(),
|
||||
{
|
||||
PAIR(MemoryLayout, Memory_4Gb, tr("4GB DRAM (Default)")),
|
||||
PAIR(MemoryLayout, Memory_6Gb, tr("6GB DRAM (Unsafe)")),
|
||||
PAIR(MemoryLayout, Memory_8Gb, tr("8GB DRAM")),
|
||||
PAIR(MemoryLayout, Memory_10Gb, tr("10GB DRAM (Unsafe)")),
|
||||
PAIR(MemoryLayout, Memory_12Gb, tr("12GB DRAM (Unsafe)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
|
||||
{
|
||||
PAIR(ConsoleMode, Docked, tr("Docked")),
|
||||
PAIR(ConsoleMode, Handheld, tr("Handheld")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::CpuClock>::Index(),
|
||||
{
|
||||
PAIR(CpuClock, Boost, tr("Boost (1700MHz)")),
|
||||
PAIR(CpuClock, Fast, tr("Fast (2000MHz)")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
|
||||
{
|
||||
PAIR(ConfirmStop, Ask_Always, tr("Always ask (Default)")),
|
||||
PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")),
|
||||
PAIR(ConfirmStop, Ask_Never, tr("Never ask")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::GpuOverclock>::Index(),
|
||||
{
|
||||
PAIR(GpuOverclock, Low, tr("Low (128)")),
|
||||
PAIR(GpuOverclock, Medium, tr("Medium (256)")),
|
||||
PAIR(GpuOverclock, High, tr("High (512)")),
|
||||
}});
|
||||
|
||||
#undef PAIR
|
||||
#undef CTX_PAIR
|
||||
|
||||
return translations;
|
||||
}
|
||||
} // namespace ConfigurationShared
|
||||
|
|
@ -1,75 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <typeindex>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <QString>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
class QWidget;
|
||||
|
||||
namespace ConfigurationShared {
|
||||
using TranslationMap = std::map<u32, std::pair<QString, QString>>;
|
||||
using ComboboxTranslations = std::vector<std::pair<u32, QString>>;
|
||||
using ComboboxTranslationMap = std::map<u32, ComboboxTranslations>;
|
||||
|
||||
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
|
||||
|
||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
|
||||
|
||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
|
||||
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
|
||||
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
|
||||
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
|
||||
{Settings::ScalingFilter::NearestNeighbor,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
|
||||
{Settings::ScalingFilter::Bilinear,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
|
||||
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
|
||||
{Settings::ScalingFilter::Gaussian,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
|
||||
{Settings::ScalingFilter::ScaleForce,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
|
||||
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
||||
{Settings::ScalingFilter::Area, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Area"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
|
||||
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
|
||||
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
|
||||
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
|
||||
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
|
||||
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
|
||||
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
|
||||
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
|
||||
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
|
||||
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
|
||||
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
|
||||
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
|
||||
};
|
||||
|
||||
} // namespace ConfigurationShared
|
||||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -42,7 +45,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_common.h"
|
||||
#include "yuzu/configuration/shared_translation.h"
|
||||
#include "qt_common/shared_translation.h"
|
||||
|
||||
namespace ConfigurationShared {
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -11,7 +14,7 @@
|
|||
#include <QStringLiteral>
|
||||
#include <QWidget>
|
||||
#include <qobjectdefs.h>
|
||||
#include "yuzu/configuration/shared_translation.h"
|
||||
#include "qt_common/shared_translation.h"
|
||||
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -9,7 +12,7 @@
|
|||
|
||||
#include "common/logging/backend.h"
|
||||
#include "yuzu/debugger/console.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
namespace Debugger {
|
||||
void ToggleConsole() {
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -5,7 +8,7 @@
|
|||
#include <fmt/ranges.h>
|
||||
|
||||
#include "yuzu/debugger/wait_tree.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
#include "core/arm/debug.h"
|
||||
#include "core/core.h"
|
||||
|
|
|
|||
16
src/yuzu/externals/CMakeLists.txt
vendored
16
src/yuzu/externals/CMakeLists.txt
vendored
|
|
@ -1,16 +0,0 @@
|
|||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
include(CPMUtil)
|
||||
|
||||
# Disable tests/tools in all externals supporting the standard option name
|
||||
set(BUILD_TESTING OFF)
|
||||
|
||||
# Build only static externals
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
|
||||
# Skip install rules for all externals
|
||||
set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL ON)
|
||||
|
||||
# QuaZip
|
||||
AddJsonPackage(quazip)
|
||||
12
src/yuzu/externals/cpmfile.json
vendored
12
src/yuzu/externals/cpmfile.json
vendored
|
|
@ -1,12 +0,0 @@
|
|||
{
|
||||
"quazip": {
|
||||
"package": "QuaZip-Qt6",
|
||||
"repo": "crueter/quazip-qt6",
|
||||
"sha": "f838774d63",
|
||||
"hash": "9f629a438699801244a106c8df6d5f8f8d19e80df54f530a89403a10c8c4e37a6e95606bbdd307f23636961e8ce34eb37a2186d589a1f227ac9c8e2c678e326e",
|
||||
"version": "1.3",
|
||||
"options": [
|
||||
"QUAZIP_INSTALL OFF"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <regex>
|
||||
#include "yuzu/game_list.h"
|
||||
#include <QApplication>
|
||||
#include <QDir>
|
||||
#include <QFileInfo>
|
||||
|
|
@ -13,19 +13,20 @@
|
|||
#include <QMenu>
|
||||
#include <QThreadPool>
|
||||
#include <QToolButton>
|
||||
#include <fmt/ranges.h>
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "qt_common/qt_game_util.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/game_list_worker.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/controller_navigation.h"
|
||||
#include <fmt/ranges.h>
|
||||
#include <regex>
|
||||
|
||||
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
|
||||
: QObject(parent), gamelist{gamelist_} {}
|
||||
|
|
@ -608,30 +609,30 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
connect(open_transferable_shader_cache, &QAction::triggered,
|
||||
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
connect(remove_all_content, &QAction::triggered, [this, program_id]() {
|
||||
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game);
|
||||
emit RemoveInstalledEntryRequested(program_id, QtCommon::Game::InstalledEntryType::Game);
|
||||
});
|
||||
connect(remove_update, &QAction::triggered, [this, program_id]() {
|
||||
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update);
|
||||
emit RemoveInstalledEntryRequested(program_id, QtCommon::Game::InstalledEntryType::Update);
|
||||
});
|
||||
connect(remove_dlc, &QAction::triggered, [this, program_id]() {
|
||||
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
|
||||
emit RemoveInstalledEntryRequested(program_id, QtCommon::Game::InstalledEntryType::AddOnContent);
|
||||
});
|
||||
connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path);
|
||||
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::GlShaderCache, path);
|
||||
});
|
||||
connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path);
|
||||
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::VkShaderCache, path);
|
||||
});
|
||||
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path);
|
||||
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::AllShaderCache, path);
|
||||
});
|
||||
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
|
||||
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::CustomConfiguration, path);
|
||||
});
|
||||
connect(remove_play_time_data, &QAction::triggered,
|
||||
[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
|
||||
connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
|
||||
emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::CacheStorage, path);
|
||||
});
|
||||
connect(dump_romfs, &QAction::triggered, [this, program_id, path]() {
|
||||
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
|
||||
|
|
@ -649,10 +650,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
// TODO: Implement shortcut creation for macOS
|
||||
#if !defined(__APPLE__)
|
||||
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
|
||||
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
|
||||
emit CreateShortcut(program_id, path, QtCommon::Game::ShortcutTarget::Desktop);
|
||||
});
|
||||
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
|
||||
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
|
||||
emit CreateShortcut(program_id, path, QtCommon::Game::ShortcutTarget::Applications);
|
||||
});
|
||||
#endif
|
||||
connect(properties, &QAction::triggered,
|
||||
|
|
@ -820,7 +821,7 @@ QStandardItemModel* GameList::GetModel() const {
|
|||
return item_model;
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs, const bool cached)
|
||||
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs)
|
||||
{
|
||||
tree_view->setEnabled(false);
|
||||
|
||||
|
|
@ -843,8 +844,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs, const bool
|
|||
game_dirs,
|
||||
compatibility_list,
|
||||
play_time_manager,
|
||||
system,
|
||||
cached);
|
||||
system);
|
||||
|
||||
// Get events from the worker as data becomes available
|
||||
connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent,
|
||||
|
|
@ -873,14 +873,6 @@ const QStringList GameList::supported_file_extensions = {
|
|||
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
|
||||
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
||||
|
||||
void GameList::ForceRefreshGameDirectory()
|
||||
{
|
||||
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
|
||||
LOG_INFO(Frontend, "Force-reloading game list per user request.");
|
||||
PopulateAsync(UISettings::values.game_dirs, false);
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::RefreshGameDirectory()
|
||||
{
|
||||
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
|
||||
|
|
|
|||
|
|
@ -20,7 +20,8 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
#include "qt_common/qt_game_util.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
|
||||
|
|
@ -46,30 +47,11 @@ enum class GameListOpenTarget {
|
|||
ModData,
|
||||
};
|
||||
|
||||
enum class GameListRemoveTarget {
|
||||
GlShaderCache,
|
||||
VkShaderCache,
|
||||
AllShaderCache,
|
||||
CustomConfiguration,
|
||||
CacheStorage,
|
||||
};
|
||||
|
||||
enum class DumpRomFSTarget {
|
||||
Normal,
|
||||
SDMC,
|
||||
};
|
||||
|
||||
enum class GameListShortcutTarget {
|
||||
Desktop,
|
||||
Applications,
|
||||
};
|
||||
|
||||
enum class InstalledEntryType {
|
||||
Game,
|
||||
Update,
|
||||
AddOnContent,
|
||||
};
|
||||
|
||||
class GameList : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
|
|
@ -97,7 +79,7 @@ public:
|
|||
bool IsEmpty() const;
|
||||
|
||||
void LoadCompatibilityList();
|
||||
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs, const bool cached = true);
|
||||
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
|
||||
|
||||
void SaveInterfaceLayout();
|
||||
void LoadInterfaceLayout();
|
||||
|
|
@ -110,7 +92,6 @@ public:
|
|||
static const QStringList supported_file_extensions;
|
||||
|
||||
public slots:
|
||||
void ForceRefreshGameDirectory();
|
||||
void RefreshGameDirectory();
|
||||
|
||||
signals:
|
||||
|
|
@ -119,15 +100,15 @@ signals:
|
|||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path);
|
||||
void OpenTransferableShaderCacheRequested(u64 program_id);
|
||||
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
|
||||
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
|
||||
void RemoveInstalledEntryRequested(u64 program_id, QtCommon::Game::InstalledEntryType type);
|
||||
void RemoveFileRequested(u64 program_id, QtCommon::Game::GameListRemoveTarget target,
|
||||
const std::string& game_path);
|
||||
void RemovePlayTimeRequested(u64 program_id);
|
||||
void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
||||
void VerifyIntegrityRequested(const std::string& game_path);
|
||||
void CopyTIDRequested(u64 program_id);
|
||||
void CreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target);
|
||||
const QtCommon::Game::ShortcutTarget target);
|
||||
void NavigateToGamedbEntryRequested(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OpenPerGameGeneralRequested(const std::string& file);
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -19,7 +22,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
enum class GameListItemType {
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -27,7 +30,7 @@
|
|||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/game_list_worker.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
namespace {
|
||||
|
||||
|
|
@ -199,8 +202,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path,
|
|||
u64 program_id,
|
||||
const CompatibilityList& compatibility_list,
|
||||
const PlayTime::PlayTimeManager& play_time_manager,
|
||||
const FileSys::PatchManager& patch,
|
||||
const bool cached)
|
||||
const FileSys::PatchManager& patch)
|
||||
{
|
||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
|
|
@ -224,14 +226,10 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path,
|
|||
|
||||
QString patch_versions;
|
||||
|
||||
if (cached) {
|
||||
patch_versions = GetGameListCachedObject(
|
||||
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
});
|
||||
} else {
|
||||
patch_versions = FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
}
|
||||
patch_versions = GetGameListCachedObject(
|
||||
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
});
|
||||
|
||||
list.insert(2, new GameListItem(patch_versions));
|
||||
|
||||
|
|
@ -244,15 +242,13 @@ GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
|
|||
QVector<UISettings::GameDir>& game_dirs_,
|
||||
const CompatibilityList& compatibility_list_,
|
||||
const PlayTime::PlayTimeManager& play_time_manager_,
|
||||
Core::System& system_,
|
||||
const bool cached_)
|
||||
Core::System& system_)
|
||||
: vfs{std::move(vfs_)}
|
||||
, provider{provider_}
|
||||
, game_dirs{game_dirs_}
|
||||
, compatibility_list{compatibility_list_}
|
||||
, play_time_manager{play_time_manager_}
|
||||
, system{system_}
|
||||
, cached{cached_}
|
||||
{
|
||||
// We want the game list to manage our lifetime.
|
||||
setAutoDelete(false);
|
||||
|
|
@ -355,8 +351,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
|||
program_id,
|
||||
compatibility_list,
|
||||
play_time_manager,
|
||||
patch,
|
||||
cached);
|
||||
patch);
|
||||
RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
|
||||
}
|
||||
}
|
||||
|
|
@ -439,8 +434,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
id,
|
||||
compatibility_list,
|
||||
play_time_manager,
|
||||
patch,
|
||||
cached);
|
||||
patch);
|
||||
|
||||
RecordEvent(
|
||||
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
|
||||
|
|
@ -463,8 +457,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
program_id,
|
||||
compatibility_list,
|
||||
play_time_manager,
|
||||
patch,
|
||||
cached);
|
||||
patch);
|
||||
|
||||
RecordEvent(
|
||||
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -15,7 +18,7 @@
|
|||
|
||||
#include "common/thread.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/play_time_manager.h"
|
||||
|
||||
|
|
@ -45,8 +48,7 @@ public:
|
|||
QVector<UISettings::GameDir>& game_dirs_,
|
||||
const CompatibilityList& compatibility_list_,
|
||||
const PlayTime::PlayTimeManager& play_time_manager_,
|
||||
Core::System& system_,
|
||||
const bool cached = true);
|
||||
Core::System& system_);
|
||||
~GameListWorker() override;
|
||||
|
||||
/// Starts the processing of directory tree information.
|
||||
|
|
@ -95,6 +97,4 @@ private:
|
|||
Common::Event processing_completed;
|
||||
|
||||
Core::System& system;
|
||||
|
||||
const bool cached;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -8,7 +11,7 @@
|
|||
|
||||
#include "hid_core/frontend/emulated_controller.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
HotkeyRegistry::HotkeyRegistry() = default;
|
||||
HotkeyRegistry::~HotkeyRegistry() = default;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -8,7 +11,7 @@
|
|||
#include <QListWidget>
|
||||
#include <QVBoxLayout>
|
||||
#include "yuzu/install_dialog.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
InstallDialog::InstallDialog(QWidget* parent, const QStringList& files) : QDialog(parent) {
|
||||
file_list = new QListWidget(this);
|
||||
|
|
|
|||
1313
src/yuzu/main.cpp
1313
src/yuzu/main.cpp
File diff suppressed because it is too large
Load diff
|
|
@ -17,9 +17,10 @@
|
|||
#include <QTranslator>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "configuration/qt_config.h"
|
||||
#include "frontend_common/content_manager.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "qt_common/qt_config.h"
|
||||
#include "qt_common/qt_game_util.h"
|
||||
#include "user_data_migration.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
|
|
@ -53,10 +54,7 @@ class QSlider;
|
|||
class QHBoxLayout;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
enum class GameListRemoveTarget;
|
||||
enum class GameListShortcutTarget;
|
||||
enum class DumpRomFSTarget;
|
||||
enum class InstalledEntryType;
|
||||
class GameListPlaceholder;
|
||||
|
||||
class QtAmiiboSettingsDialog;
|
||||
|
|
@ -72,7 +70,6 @@ enum class StartGameType {
|
|||
|
||||
namespace Core {
|
||||
enum class SystemResultStatus : u32;
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
|
@ -163,13 +160,6 @@ class GMainWindow : public QMainWindow {
|
|||
/// Max number of recently loaded items to keep track of
|
||||
static const int max_recent_files_item = 10;
|
||||
|
||||
enum {
|
||||
CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
|
||||
CREATE_SHORTCUT_MSGBOX_SUCCESS,
|
||||
CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
|
||||
};
|
||||
|
||||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
|
|
@ -179,7 +169,7 @@ public:
|
|||
bool DropAction(QDropEvent* event);
|
||||
void AcceptDropEvent(QDropEvent* event);
|
||||
|
||||
std::filesystem::path GetShortcutPath(GameListShortcutTarget target);
|
||||
std::filesystem::path GetShortcutPath(QtCommon::Game::ShortcutTarget target);
|
||||
|
||||
signals:
|
||||
|
||||
|
|
@ -258,8 +248,6 @@ private:
|
|||
void LinkActionShortcut(QAction* action, const QString& action_name,
|
||||
const bool tas_allowed = false);
|
||||
|
||||
void RegisterMetaTypes();
|
||||
|
||||
void InitializeWidgets();
|
||||
void InitializeDebugWidgets();
|
||||
void InitializeRecentFileMenuActions();
|
||||
|
|
@ -353,9 +341,8 @@ private slots:
|
|||
void OnGameListLoadFile(QString game_path, u64 program_id);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path);
|
||||
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
||||
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
|
||||
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
||||
void OnGameListRemoveInstalledEntry(u64 program_id, QtCommon::Game::InstalledEntryType type);
|
||||
void OnGameListRemoveFile(u64 program_id, QtCommon::Game::GameListRemoveTarget target,
|
||||
const std::string& game_path);
|
||||
void OnGameListRemovePlayTimeData(u64 program_id);
|
||||
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
|
||||
|
|
@ -363,8 +350,9 @@ private slots:
|
|||
void OnGameListCopyTID(u64 program_id);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target);
|
||||
void OnGameListCreateShortcut(u64 program_id,
|
||||
const std::string& game_path,
|
||||
const QtCommon::Game::ShortcutTarget target);
|
||||
void OnGameListOpenDirectory(const QString& directory);
|
||||
void OnGameListAddDirectory();
|
||||
void OnGameListShowList(bool show);
|
||||
|
|
@ -421,7 +409,6 @@ private slots:
|
|||
void OnInitialSetup();
|
||||
void OnCreateHomeMenuDesktopShortcut();
|
||||
void OnCreateHomeMenuApplicationMenuShortcut();
|
||||
void OnCreateHomeMenuShortcut(GameListShortcutTarget target);
|
||||
void OnCaptureScreenshot();
|
||||
void OnCheckFirmwareDecryption();
|
||||
void OnLanguageChanged(const QString& locale);
|
||||
|
|
@ -436,16 +423,7 @@ private slots:
|
|||
#endif
|
||||
|
||||
private:
|
||||
QString GetGameListErrorRemoving(InstalledEntryType type) const;
|
||||
void RemoveBaseContent(u64 program_id, InstalledEntryType type);
|
||||
void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
|
||||
void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
|
||||
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
|
||||
void RemoveVulkanDriverPipelineCache(u64 program_id);
|
||||
void RemoveAllTransferableShaderCaches(u64 program_id);
|
||||
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
|
||||
void RemovePlayTimeData(u64 program_id);
|
||||
void RemoveCacheStorage(u64 program_id);
|
||||
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
|
||||
u64* selected_title_id, u8* selected_content_record_type);
|
||||
ContentManager::InstallResult InstallNCA(const QString& filename);
|
||||
|
|
@ -478,15 +456,6 @@ private:
|
|||
|
||||
QString GetTasStateDescription() const;
|
||||
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
|
||||
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
|
||||
std::filesystem::path& out_icon_path);
|
||||
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
|
||||
const std::filesystem::path& icon_path,
|
||||
const std::filesystem::path& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords,
|
||||
const std::string& name);
|
||||
|
||||
bool OnCheckNcaVerification();
|
||||
|
||||
/**
|
||||
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
|
||||
|
|
@ -501,7 +470,6 @@ private:
|
|||
|
||||
std::unique_ptr<Ui::MainWindow> ui;
|
||||
|
||||
std::unique_ptr<Core::System> system;
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
|
||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||
|
|
@ -561,10 +529,6 @@ private:
|
|||
|
||||
QString startup_icon_theme;
|
||||
|
||||
// FS
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
std::unique_ptr<FileSys::ManualContentProvider> provider;
|
||||
|
||||
// Debugger panes
|
||||
WaitTreeWidget* waitTreeWidget;
|
||||
ControllerDialog* controller_dialog;
|
||||
|
|
@ -611,7 +575,7 @@ private:
|
|||
void CreateShortcut(const std::string& game_path,
|
||||
const u64 program_id,
|
||||
const std::string& game_title,
|
||||
GameListShortcutTarget target,
|
||||
QtCommon::Game::ShortcutTarget target,
|
||||
std::string arguments,
|
||||
const bool needs_title);
|
||||
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
enum class ConnectionType : u8 { TraversalServer, IP };
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
#include "web_service/verify_user_jwt.h"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
#include "web_service/web_backend.h"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -19,7 +22,7 @@
|
|||
#include "yuzu/multiplayer/lobby.h"
|
||||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
#include "yuzu/util/clickable_label.h"
|
||||
|
||||
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -9,8 +12,9 @@
|
|||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include <common/polyfill_thread.h>
|
||||
|
||||
// TODO(crueter): Extract this into frontend_common
|
||||
namespace Service::Account {
|
||||
class ProfileManager;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,60 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <QGuiApplication>
|
||||
#include <QStringLiteral>
|
||||
#include <QWindow>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "yuzu/qt_common.h"
|
||||
|
||||
#if !defined(WIN32) && !defined(__APPLE__)
|
||||
#include <qpa/qplatformnativeinterface.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <objc/message.h>
|
||||
#endif
|
||||
|
||||
namespace QtCommon {
|
||||
Core::Frontend::WindowSystemType GetWindowSystemType() {
|
||||
// Determine WSI type based on Qt platform.
|
||||
QString platform_name = QGuiApplication::platformName();
|
||||
if (platform_name == QStringLiteral("windows"))
|
||||
return Core::Frontend::WindowSystemType::Windows;
|
||||
else if (platform_name == QStringLiteral("xcb"))
|
||||
return Core::Frontend::WindowSystemType::X11;
|
||||
else if (platform_name == QStringLiteral("wayland"))
|
||||
return Core::Frontend::WindowSystemType::Wayland;
|
||||
else if (platform_name == QStringLiteral("wayland-egl"))
|
||||
return Core::Frontend::WindowSystemType::Wayland;
|
||||
else if (platform_name == QStringLiteral("cocoa"))
|
||||
return Core::Frontend::WindowSystemType::Cocoa;
|
||||
else if (platform_name == QStringLiteral("android"))
|
||||
return Core::Frontend::WindowSystemType::Android;
|
||||
|
||||
LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
|
||||
return Core::Frontend::WindowSystemType::Windows;
|
||||
} // namespace Core::Frontend::WindowSystemType
|
||||
|
||||
Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
|
||||
Core::Frontend::EmuWindow::WindowSystemInfo wsi;
|
||||
wsi.type = GetWindowSystemType();
|
||||
|
||||
#if defined(WIN32)
|
||||
// Our Win32 Qt external doesn't have the private API.
|
||||
wsi.render_surface = reinterpret_cast<void*>(window->winId());
|
||||
#elif defined(__APPLE__)
|
||||
wsi.render_surface = reinterpret_cast<void* (*)(id, SEL)>(objc_msgSend)(
|
||||
reinterpret_cast<id>(window->winId()), sel_registerName("layer"));
|
||||
#else
|
||||
QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
|
||||
wsi.display_connection = pni->nativeResourceForWindow("display", window);
|
||||
if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
|
||||
wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
|
||||
else
|
||||
wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
|
||||
#endif
|
||||
wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
|
||||
|
||||
return wsi;
|
||||
}
|
||||
} // namespace QtCommon
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QWindow>
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
namespace QtCommon {
|
||||
|
||||
Core::Frontend::WindowSystemType GetWindowSystemType();
|
||||
|
||||
Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window);
|
||||
|
||||
} // namespace QtCommon
|
||||
|
|
@ -1,110 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <QSettings>
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
namespace Settings {
|
||||
template class Setting<bool>;
|
||||
template class Setting<std::string>;
|
||||
template class Setting<u16, true>;
|
||||
template class Setting<u32>;
|
||||
template class Setting<u8, true>;
|
||||
template class Setting<u8>;
|
||||
template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
#endif
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
const Themes themes{{
|
||||
{"Default", "default"},
|
||||
{"Default Colorful", "colorful"},
|
||||
{"Dark", "qdarkstyle"},
|
||||
{"Dark Colorful", "colorful_dark"},
|
||||
{"Midnight Blue", "qdarkstyle_midnight_blue"},
|
||||
{"Midnight Blue Colorful", "colorful_midnight_blue"},
|
||||
}};
|
||||
|
||||
bool IsDarkTheme() {
|
||||
const auto& theme = UISettings::values.theme;
|
||||
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||
}
|
||||
|
||||
Values values = {};
|
||||
|
||||
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
|
||||
switch (ratio) {
|
||||
case Settings::AspectRatio::R4_3:
|
||||
return height * 4 / 3;
|
||||
case Settings::AspectRatio::R21_9:
|
||||
return height * 21 / 9;
|
||||
case Settings::AspectRatio::R16_10:
|
||||
return height * 16 / 10;
|
||||
case Settings::AspectRatio::R16_9:
|
||||
case Settings::AspectRatio::Stretch:
|
||||
// TODO: Move this function wherever appropriate to implement Stretched aspect
|
||||
break;
|
||||
}
|
||||
return height * 16 / 9;
|
||||
}
|
||||
|
||||
void SaveWindowState() {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
config.setValue(QStringLiteral("geometry"), values.geometry);
|
||||
config.setValue(QStringLiteral("state"), values.state);
|
||||
config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
|
||||
config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
|
||||
|
||||
config.sync();
|
||||
}
|
||||
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
// Migrate window state from old location
|
||||
if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
|
||||
const auto config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "qt-config.ini");
|
||||
QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
|
||||
|
||||
config.beginGroup(QStringLiteral("UI"));
|
||||
config.beginGroup(QStringLiteral("UILayout"));
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
config.endGroup();
|
||||
config.endGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
}
|
||||
|
||||
} // namespace UISettings
|
||||
|
|
@ -1,286 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <QByteArray>
|
||||
#include <QMetaType>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <QVector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "configuration/qt_config.h"
|
||||
|
||||
using Settings::Category;
|
||||
using Settings::ConfirmStop;
|
||||
using Settings::Setting;
|
||||
using Settings::SwitchableSetting;
|
||||
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
namespace Settings {
|
||||
extern template class Setting<bool>;
|
||||
extern template class Setting<std::string>;
|
||||
extern template class Setting<u16, true>;
|
||||
extern template class Setting<u32>;
|
||||
extern template class Setting<u8, true>;
|
||||
extern template class Setting<u8>;
|
||||
extern template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
#endif
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
bool IsDarkTheme();
|
||||
|
||||
struct ContextualShortcut {
|
||||
std::string keyseq;
|
||||
std::string controller_keyseq;
|
||||
int context;
|
||||
bool repeat;
|
||||
};
|
||||
|
||||
struct Shortcut {
|
||||
std::string name;
|
||||
std::string group;
|
||||
ContextualShortcut shortcut;
|
||||
};
|
||||
|
||||
enum class Theme {
|
||||
Default,
|
||||
DefaultColorful,
|
||||
Dark,
|
||||
DarkColorful,
|
||||
MidnightBlue,
|
||||
MidnightBlueColorful,
|
||||
};
|
||||
|
||||
static constexpr Theme default_theme{
|
||||
#ifdef _WIN32
|
||||
Theme::DarkColorful
|
||||
#else
|
||||
Theme::DefaultColorful
|
||||
#endif
|
||||
};
|
||||
|
||||
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
||||
extern const Themes themes;
|
||||
|
||||
struct GameDir {
|
||||
std::string path;
|
||||
bool deep_scan = false;
|
||||
bool expanded = false;
|
||||
bool operator==(const GameDir& rhs) const {
|
||||
return path == rhs.path;
|
||||
}
|
||||
bool operator!=(const GameDir& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct Values {
|
||||
Settings::Linkage linkage{1000};
|
||||
|
||||
QByteArray geometry;
|
||||
QByteArray state;
|
||||
|
||||
QByteArray renderwindow_geometry;
|
||||
|
||||
QByteArray gamelist_header_state;
|
||||
|
||||
Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
|
||||
Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
|
||||
Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
|
||||
Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
|
||||
Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
|
||||
|
||||
SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
|
||||
ConfirmStop::Ask_Always,
|
||||
"confirmStop",
|
||||
Category::UiGeneral,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
|
||||
Setting<bool> pause_when_in_background{linkage,
|
||||
false,
|
||||
"pauseWhenInBackground",
|
||||
Category::UiGeneral,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
Setting<bool> mute_when_in_background{linkage,
|
||||
false,
|
||||
"muteWhenInBackground",
|
||||
Category::UiAudio,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
Setting<bool> hide_mouse{
|
||||
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
|
||||
true, true};
|
||||
Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
|
||||
Category::UiGeneral};
|
||||
// Set when Vulkan is known to crash the application
|
||||
bool has_broken_vulkan = false;
|
||||
|
||||
Setting<bool> select_user_on_boot{linkage,
|
||||
false,
|
||||
"select_user_on_boot",
|
||||
Category::UiGeneral,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
|
||||
Setting<bool> check_for_updates{linkage, true, "check_for_updates", Category::UiGeneral};
|
||||
|
||||
// Discord RPC
|
||||
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
|
||||
|
||||
// logging
|
||||
Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
|
||||
|
||||
// Screenshots
|
||||
Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
|
||||
Category::Screenshots};
|
||||
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
||||
|
||||
std::string roms_path;
|
||||
std::string game_dir_deprecated;
|
||||
bool game_dir_deprecated_deepscan;
|
||||
QVector<GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
Setting<std::string> language{linkage, {}, "language", Category::Paths};
|
||||
|
||||
std::string theme;
|
||||
|
||||
// Shortcut name <Shortcut, context>
|
||||
std::vector<Shortcut> shortcuts;
|
||||
|
||||
Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
|
||||
|
||||
// multiplayer settings
|
||||
Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
|
||||
Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
|
||||
Category::Multiplayer};
|
||||
Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
|
||||
Category::Multiplayer};
|
||||
Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
|
||||
Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
|
||||
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
|
||||
UINT16_MAX, "port", Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_room_nickname{
|
||||
linkage, {}, "room_nickname", Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
|
||||
Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
|
||||
Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
|
||||
UINT16_MAX, "room_port", Category::Multiplayer};
|
||||
Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
|
||||
Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_room_description{
|
||||
linkage, {}, "room_description", Category::Multiplayer};
|
||||
std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
|
||||
|
||||
// Game List
|
||||
Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
|
||||
Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
|
||||
Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
|
||||
Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
|
||||
Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
|
||||
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
|
||||
QVector<u64> favorited_ids;
|
||||
|
||||
// Compatibility List
|
||||
Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
|
||||
|
||||
// Size & File Types Column
|
||||
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
|
||||
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
|
||||
|
||||
// Play time
|
||||
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
|
||||
|
||||
// misc
|
||||
Setting<bool> show_fw_warning{linkage, true, "show_fw_warning", Category::Miscellaneous};
|
||||
|
||||
bool configuration_applied;
|
||||
bool reset_to_defaults;
|
||||
bool shortcut_already_warned{false};
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
||||
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
|
||||
|
||||
void SaveWindowState();
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
|
||||
|
||||
// This shouldn't have anything except static initializers (no functions). So
|
||||
// QKeySequence(...).toString() is NOT ALLOWED HERE.
|
||||
// This must be in alphabetical order according to action name as it must have the same order as
|
||||
// UISetting::values.shortcuts, which is alphabetically ordered.
|
||||
// clang-format off
|
||||
const std::array<Shortcut, 30> default_hotkeys{{
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Configure")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+,"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Configure Current Game")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+."), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Eden")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
|
||||
}};
|
||||
// clang-format on
|
||||
|
||||
} // namespace UISettings
|
||||
|
||||
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
||||
|
||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::DmaAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
||||
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
||||
Q_DECLARE_METATYPE(Settings::ScalingFilter);
|
||||
Q_DECLARE_METATYPE(Settings::AntiAliasing);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||
Q_DECLARE_METATYPE(Settings::AstcRecompression);
|
||||
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
|
||||
Q_DECLARE_METATYPE(Settings::SpirvOptimizeMode);
|
||||
|
|
@ -10,6 +10,7 @@
|
|||
#include <QMainWindow>
|
||||
#include "migration_worker.h"
|
||||
|
||||
// TODO(crueter): Quick implementation
|
||||
class UserDataMigrator {
|
||||
public:
|
||||
UserDataMigrator(QMainWindow* main_window);
|
||||
|
|
|
|||
|
|
@ -1,10 +1,13 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "yuzu/qt_common.h"
|
||||
#include "qt_common/qt_common.h"
|
||||
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/logging/log.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue