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This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QString>
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#include <map>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include <common/polyfill_thread.h>
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// TODO(crueter): Extract this into frontend_common
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namespace Service::Account {
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class ProfileManager;
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}
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namespace PlayTime {
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using ProgramId = u64;
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using PlayTime = u64;
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using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
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class PlayTimeManager {
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public:
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explicit PlayTimeManager(Service::Account::ProfileManager& profile_manager);
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~PlayTimeManager();
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YUZU_NON_COPYABLE(PlayTimeManager);
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YUZU_NON_MOVEABLE(PlayTimeManager);
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u64 GetPlayTime(u64 program_id) const;
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void ResetProgramPlayTime(u64 program_id);
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void SetProgramId(u64 program_id);
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void Start();
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void Stop();
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private:
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void AutoTimestamp(std::stop_token stop_token);
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void Save();
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PlayTimeDatabase database;
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u64 running_program_id;
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std::jthread play_time_thread;
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Service::Account::ProfileManager& manager;
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};
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QString ReadablePlayTime(qulonglong time_seconds);
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} // namespace PlayTime
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