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[qt] fix graphics API toggle getting stuck on OpenGL_GLSL (#4577)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4577 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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1 changed files with 3 additions and 3 deletions
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@ -3661,12 +3661,12 @@ void MainWindow::OnToggleGraphicsAPI() {
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api = Settings::RendererBackend::OpenGL_GLSL;
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break;
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case Settings::RendererBackend::OpenGL_GLSL:
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api = Settings::RendererBackend::OpenGL_GLSL;
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break;
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case Settings::RendererBackend::OpenGL_SPIRV:
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api = Settings::RendererBackend::OpenGL_GLASM;
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break;
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case Settings::RendererBackend::OpenGL_GLASM:
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api = Settings::RendererBackend::OpenGL_SPIRV;
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break;
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case Settings::RendererBackend::OpenGL_SPIRV:
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api = Settings::RendererBackend::Null;
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break;
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#else
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