dont implode

This commit is contained in:
lizzie 2026-06-10 08:09:05 +00:00
parent 2c6f9329e1
commit e66d69c3b2

View file

@ -15,5 +15,5 @@ layout (location = 0) out vec4 frag_color;
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
void main() {
frag_color = texelFetch(input_texture, ivec2(posPos.xy * textureSize(input_texture)), gl_SampleID);
frag_color = texelFetch(input_texture, ivec2(posPos.xy * textureSize(input_texture, 0)), gl_SampleID);
}