[desktop] Rework game list to use MVP architecture (#4042)
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Closes #3480

moves the game list model/worker/private stuff to qt_common for later
use in QML

- `qt_common/game_list/model.{cpp,h}` is the model
- `yuzu/game/game_{grid,tree}.*` are the views
- `yuzu/game/game_list.cpp` is the presenter

This was done very lazily in a manner that "works" while largely
maintaining existing structure as much as possible. Most of it is
copy-paste, with some bonus reworks/cleanups thrown in.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-06-02 04:08:24 +02:00
parent 27189f39d2
commit cc8451f764
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
25 changed files with 1307 additions and 1045 deletions

View file

@ -156,13 +156,12 @@ add_executable(yuzu
debugger/controller.cpp
debugger/controller.h
game/game_list.cpp
game/game_list.h
game/game_list_p.h
game/game_list_worker.cpp
game/game_list_worker.h
game/game_card.h
game/game_card.cpp
game/game_list.cpp game/game_list.h
game/game_grid.cpp game/game_grid.h
game/game_tree.h game/game_tree.cpp
game/game_card.h game/game_card.cpp
game/search_field.h game/search_field.cpp
hotkeys.cpp
hotkeys.h
@ -219,18 +218,16 @@ add_executable(yuzu
util/util.h
compatdb.cpp
compatdb.h
user_data_migration.cpp
user_data_migration.h
user_data_migration.h user_data_migration.cpp
yuzu.qrc
yuzu.rc
migration_dialog.h migration_dialog.cpp
migration_worker.h
migration_worker.cpp
migration_worker.h migration_worker.cpp
libqt_common.h libqt_common.cpp
deps_dialog.cpp
deps_dialog.h
deps_dialog.ui
deps_dialog.cpp deps_dialog.h deps_dialog.ui
data_dialog.h data_dialog.cpp data_dialog.ui
data_widget.ui
@ -242,7 +239,6 @@ add_executable(yuzu
configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui
render/performance_overlay.h render/performance_overlay.cpp render/performance_overlay.ui
libqt_common.h libqt_common.cpp
updater/update_dialog.h updater/update_dialog.cpp updater/update_dialog.ui)
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")

View file

@ -30,6 +30,7 @@
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/vk.h"
#include "ui_configure_per_game.h"
#include "yuzu/configuration/configuration_shared.h"
@ -205,6 +206,6 @@ void ConfigurePerGame::LoadConfiguration() {
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(file->GetSize());
const auto valueText = QtCommon::ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText);
}

View file

@ -18,34 +18,27 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
painter->save();
painter->setRenderHint(QPainter::Antialiasing);
// Padding, dimensions, alignment...
constexpr int cardMargin = 8;
constexpr int cardCornerRadius = 10;
const int column = index.row() % m_columns;
const int cell_width = option.rect.width();
const int fixed_card_width = cell_width - m_padding;
const int margins = 8;
const int card_width = cell_width - m_padding;
// The gist of it is that this anchors the left and right sides to the edges,
// while maintaining an even gap between each card.
// I just smashed random keys into my keyboard until something worked.
// Don't even bother trying to figure out what the hell this is doing.
const auto total_row_width = m_columns * cell_width;
const auto total_gap_space = total_row_width - (margins * 2) - (m_columns * fixed_card_width);
const auto gap = (m_columns > 1) ? (total_gap_space / (m_columns - 1)) : 0;
const int row_width = m_columns * cell_width;
const int total_gap = row_width - cardMargin * 2 - m_columns * card_width;
const int gap = (m_columns > 1) ? (total_gap / (m_columns - 1)) : 0;
const auto relative_x = margins + (column * (fixed_card_width + gap));
const auto x_pos = option.rect.left() - (column * cell_width) + static_cast<int>(relative_x);
const int card_left = option.rect.left() - column * cell_width + cardMargin + column * (card_width + gap) + 4;
const QRect cardRect(card_left, option.rect.top() + 4, card_width - 8,
option.rect.height() - cardMargin);
// also, add some additional padding here to prevent card overlap
QRect cardRect(x_pos + 4, option.rect.top() + 4, fixed_card_width - 8,
option.rect.height() - margins);
// colors
QPalette palette = option.palette;
QColor backgroundColor = palette.window().color();
QColor borderColor = palette.dark().color();
QColor textColor = palette.text().color();
// if it's selected add a blue background
// highlight blue on select
if (option.state & QStyle::State_Selected) {
backgroundColor = palette.highlight().color();
borderColor = palette.highlight().color().lighter(150);
@ -54,63 +47,45 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
backgroundColor = backgroundColor.lighter(120);
}
// bg
painter->setBrush(backgroundColor);
painter->setPen(QPen(borderColor, 1));
painter->drawRoundedRect(cardRect, 10, 10);
painter->drawRoundedRect(cardRect, cardCornerRadius, cardCornerRadius);
// icon
int _iconsize = UISettings::values.game_icon_size.GetValue();
QSize iconSize(_iconsize, _iconsize);
QPixmap iconPixmap = index.data(Qt::DecorationRole).value<QPixmap>();
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
QPixmap icon_pixmap = index.data(Qt::DecorationRole).value<QPixmap>();
QRect iconRect;
if (!iconPixmap.isNull()) {
QSize scaledSize = iconPixmap.size();
scaledSize.scale(iconSize, Qt::KeepAspectRatio);
if (!icon_pixmap.isNull()) {
QSize scaled = icon_pixmap.size();
scaled.scale(icon_size, icon_size, Qt::KeepAspectRatio);
int x = cardRect.left() + (cardRect.width() - scaledSize.width()) / 2;
int y = cardRect.top() + margins;
iconRect = QRect(x, y, scaledSize.width(), scaledSize.height());
iconRect = {cardRect.left() + (cardRect.width() - scaled.width()) / 2,
cardRect.top() + cardMargin, scaled.width(), scaled.height()};
painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
// Put this in a separate thing on the painter stack to prevent clipping the text.
painter->save();
// round image edges
QPainterPath path;
path.addRoundedRect(iconRect, 10, 10);
painter->setClipPath(path);
painter->drawPixmap(iconRect, iconPixmap);
QPainterPath clip_path;
clip_path.addRoundedRect(iconRect, cardCornerRadius, cardCornerRadius);
painter->setClipPath(clip_path);
painter->drawPixmap(iconRect, icon_pixmap);
painter->restore();
} else {
// if there is no icon just draw a blank rect
iconRect = QRect(cardRect.left() + margins, cardRect.top() + margins, _iconsize, _iconsize);
iconRect = {cardRect.left() + cardMargin, cardRect.top() + cardMargin,
static_cast<int>(icon_size), static_cast<int>(icon_size)};
}
if (UISettings::values.show_game_name.GetValue()) {
// padding + text
QRect textRect = cardRect;
textRect.setTop(iconRect.bottom() + margins);
textRect.adjust(margins, 0, -margins, -margins);
textRect.setTop(iconRect.bottom() + cardMargin);
textRect.adjust(cardMargin, 0, -cardMargin, -cardMargin);
// We are already crammed on space, ignore the row 2
QString title = index.data(Qt::DisplayRole).toString();
title = title.split(QLatin1Char('\n')).first();
QString title = index.data(Qt::DisplayRole).toString().split(QLatin1Char('\n')).first();
// now draw text
painter->setPen(textColor);
QFont font = option.font;
font.setBold(true);
// TODO(crueter): fix this abysmal scaling
font.setPixelSize(1.5 + std::max(10.0, std::sqrt(_iconsize)));
// TODO(crueter): elide mode
font.setPixelSize(std::max(11.0, std::sqrt(static_cast<double>(icon_size))));
painter->setFont(font);
painter->drawText(textRect, Qt::AlignHCenter | Qt::AlignTop | Qt::TextWordWrap, title);

118
src/yuzu/game/game_grid.cpp Normal file
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@ -0,0 +1,118 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QScroller>
#include <QScrollerProperties>
#include "qt_common/config/uisettings.h"
#include "yuzu/game/game_card.h"
#include "yuzu/game/game_grid.h"
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/model.h"
GameGrid::GameGrid(QWidget* parent) : QListView{parent} {
m_gameCard = new GameCard(this);
setItemDelegate(m_gameCard);
setViewMode(QListView::ListMode);
setResizeMode(QListView::Fixed);
setUniformItemSizes(true);
setSelectionMode(QAbstractItemView::SingleSelection);
setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setEditTriggers(QAbstractItemView::NoEditTriggers);
setContextMenuPolicy(Qt::CustomContextMenu);
setGridSize(QSize(140, 160));
m_gameCard->setSize(gridSize(), 0, 4);
setSpacing(10);
setWordWrap(true);
setTextElideMode(Qt::ElideRight);
setFlow(QListView::LeftToRight);
setWrapping(true);
}
void GameGrid::SetModel(GameListModel* model) {
QListView::setModel(model);
UpdateIconSize();
}
void GameGrid::ApplyFilter(const QString& edit_filter_text, GameListModel* model) {
int row_count = model->rowCount();
auto ContainsAllWords = [](const QString& haystack, const QString& userinput) {
const QStringList userinput_split =
userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
};
for (int i = 0; i < row_count; ++i) {
QStandardItem* item = model->item(i, 0);
if (!item)
continue;
const QString file_path =
item->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title =
item->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
QLatin1Char{' '} + file_title;
if (edit_filter_text.isEmpty() || ContainsAllWords(file_name, edit_filter_text)) {
setRowHidden(i, false);
} else {
setRowHidden(i, true);
}
}
}
void GameGrid::UpdateIconSize() {
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
int heightMargin = 0;
int widthMargin = 80;
if (UISettings::values.show_game_name) {
switch (icon_size) {
case 128:
heightMargin = 65;
break;
case 0:
widthMargin = 120;
heightMargin = 120;
break;
case 64:
heightMargin = 77;
break;
case 32:
case 256:
heightMargin = 81;
break;
}
} else {
widthMargin = 24;
heightMargin = 24;
}
const int view_width = viewport()->width();
const double spacing = 0.01;
const int min_item_width = icon_size + widthMargin;
int columns = std::max(1, (view_width - 16) / min_item_width);
int stretched_width = ((view_width) - (spacing * (columns - 1))) / columns;
QSize grid_size(stretched_width, icon_size + heightMargin);
if (gridSize() != grid_size) {
setUpdatesEnabled(false);
setGridSize(grid_size);
m_gameCard->setSize(grid_size, stretched_width - min_item_width, columns);
setUpdatesEnabled(true);
}
}

26
src/yuzu/game/game_grid.h Normal file
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@ -0,0 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QListView>
#include <QString>
#include "common/common_types.h"
class GameCard;
class GameListModel;
class GameGrid : public QListView {
Q_OBJECT
public:
explicit GameGrid(QWidget* parent = nullptr);
void SetModel(GameListModel* model);
void ApplyFilter(const QString& edit_filter_text, GameListModel* model);
void UpdateIconSize();
private:
GameCard* m_gameCard = nullptr;
};

File diff suppressed because it is too large Load diff

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@ -6,14 +6,12 @@
#pragma once
#include <QFileSystemWatcher>
#include <QLabel>
#include <QLineEdit>
#include <QList>
#include <QPushButton>
#include <QStandardItemModel>
#include <QString>
#include <QTreeView>
#include <QVBoxLayout>
#include <QVector>
#include <QWidget>
@ -28,21 +26,22 @@
class QVariantAnimation;
class QListView;
class GameCard;
namespace Core {
class System;
}
class GameListModel;
class GameTree;
class GameGrid;
class GameListSearchField;
class ControllerNavigation;
class GameListWorker;
class GameListSearchField;
class GameListDir;
class MainWindow;
enum class AmLaunchType;
enum class StartGameType;
namespace Core {
class System;
}
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
@ -62,16 +61,6 @@ class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_PLAY_TIME,
COLUMN_ADD_ONS,
COLUMN_COMPATIBILITY,
COLUMN_COUNT, // Number of columns
};
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
@ -95,13 +84,11 @@ public:
/// Disables events from the emulated controller
void UnloadController();
bool IsTreeMode();
void ResetViewMode();
public slots:
void RefreshGameDirectory();
void RefreshExternalContent();
void ResetExternalWatcher();
signals:
void BootGame(const QString& game_path, StartGameType type);
@ -130,27 +117,20 @@ signals:
void SaveConfig();
private slots:
void OnItemExpanded(const QModelIndex& item);
void OnTextChanged(const QString& new_text);
void OnFilterCloseClicked();
void OnUpdateThemedIcons();
void UpdateIconSize();
void OnPopulatingCompleted(const QStringList& watch_list);
private:
friend class GameListWorker;
void WorkerEvent();
void SetupViews();
void SetupScrollAnimation();
bool eventFilter(QObject* obj, QEvent* event) override;
void changeEvent(QEvent*) override;
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void DonePopulating(const QStringList& watch_list);
private:
void ValidateEntry(const QModelIndex& item);
void ToggleFavorite(u64 program_id);
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
@ -158,41 +138,32 @@ private:
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
void AddFavoritesPopup(QMenu& context_menu);
void changeEvent(QEvent*) override;
void RetranslateUI();
friend class GameListSearchField;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
GameListSearchField* search_field;
GameListSearchField* search_field = nullptr;
MainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QListView* list_view = nullptr;
GameCard* m_gameCard = nullptr;
GameTree* tree_view = nullptr;
GameGrid* grid_view = nullptr;
GameListModel* item_model = nullptr;
QStandardItemModel* item_model = nullptr;
std::unique_ptr<GameListWorker> current_worker;
QFileSystemWatcher* watcher = nullptr;
QFileSystemWatcher* external_watcher = nullptr;
ControllerNavigation* controller_navigation = nullptr;
CompatibilityList compatibility_list;
QVariantAnimation* vertical_scroll = nullptr;
QVariantAnimation* horizontal_scroll = nullptr;
int vertical_scroll_target = 0;
int horizontal_scroll_target = 0;
void SetupScrollAnimation();
bool eventFilter(QObject* obj, QEvent* event) override;
friend class GameListSearchField;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
bool m_isTreeMode = true;
QAbstractItemView* m_currentView = tree_view;
QAbstractItemView* m_currentView = nullptr;
};
class GameListPlaceholder : public QWidget {

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@ -1,446 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <map>
#include <string>
#include <utility>
#include <QCoreApplication>
#include <QFileInfo>
#include <QObject>
#include <QRegularExpression>
#include <QStandardItem>
#include <QString>
#include <QWidget>
#include "common/common_types.h"
#include "common/logging.h"
#include "common/string_util.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/util/util.h"
enum class GameListItemType {
Game = QStandardItem::UserType + 1,
CustomDir = QStandardItem::UserType + 2,
SdmcDir = QStandardItem::UserType + 3,
UserNandDir = QStandardItem::UserType + 4,
SysNandDir = QStandardItem::UserType + 5,
AddDir = QStandardItem::UserType + 6,
Favorites = QStandardItem::UserType + 7,
};
Q_DECLARE_METATYPE(GameListItemType);
/**
* Gets the default icon (for games without valid title metadata)
* @param size The desired width and height of the default icon.
* @return QPixmap default icon
*/
static QPixmap GetDefaultIcon(u32 size) {
QPixmap icon(size, size);
icon.fill(Qt::transparent);
return icon;
}
class GameListItem : public QStandardItem {
public:
// used to access type from item index
static constexpr int TypeRole = Qt::UserRole + 1;
static constexpr int SortRole = Qt::UserRole + 2;
GameListItem() = default;
explicit GameListItem(const QString& string) : QStandardItem(string) {
setData(string, SortRole);
}
};
/**
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user.
* If this class receives valid title metadata, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {
public:
static constexpr int TitleRole = SortRole + 1;
static constexpr int FullPathRole = SortRole + 2;
static constexpr int ProgramIdRole = SortRole + 3;
static constexpr int FileTypeRole = SortRole + 4;
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
const QString& game_name, const QString& game_type, u64 program_id,
u64 play_time, const QString& patch_versions) {
setData(type(), TypeRole);
setData(game_path, FullPathRole);
setData(game_name, TitleRole);
setData(qulonglong(program_id), ProgramIdRole);
setData(game_type, FileTypeRole);
const auto readable_play_time =
play_time > 0 ? QObject::tr("Play Time: %1")
.arg(QString::fromStdString(
PlayTime::PlayTimeManager::GetReadablePlayTime(play_time)))
: QObject::tr("Never Played");
const auto enabled_update = [patch_versions]() -> QString {
const QStringList lines = patch_versions.split(QLatin1Char('\n'));
const QRegularExpression regex{QStringLiteral(R"(^Update \(([0-9\.]+)\))")};
for (const QString& line : std::as_const(lines)) {
const auto match = regex.match(line);
if (match.hasMatch() && match.hasCaptured(1))
return QObject::tr("Version: %1").arg(match.captured(1));
}
return QObject::tr("Version: 1.0.0");
}();
const auto tooltip = QStringLiteral("%1\n%2").arg(readable_play_time, enabled_update);
setData(tooltip, Qt::ToolTipRole);
const u32 size = UISettings::values.game_icon_size.GetValue();
QPixmap picture;
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
picture = GetDefaultIcon(size);
}
picture = picture.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
setData(picture, Qt::DecorationRole);
}
int type() const override {
return static_cast<int>(GameListItemType::Game);
}
QVariant data(int role) const override {
if (role == Qt::DisplayRole || role == SortRole) {
std::string filename;
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
nullptr);
const std::array<QString, 4> row_data{{
QString::fromStdString(filename),
data(FileTypeRole).toString(),
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
data(TitleRole).toString(),
}};
const auto& row1 = row_data.at(UISettings::values.row_1_text_id.GetValue());
// don't show row 2 on grid view
switch (UISettings::values.game_list_mode.GetValue()) {
case Settings::GameListMode::TreeView: {
const int row2_id = UISettings::values.row_2_text_id.GetValue();
if (role == SortRole) {
return row1.toLower();
}
// None
if (row2_id == 4) {
return row1;
}
const auto& row2 = row_data.at(row2_id);
if (row1 == row2) {
return row1;
}
return QStringLiteral("%1\n %2").arg(row1, row2);
}
case Settings::GameListMode::GridView:
return row1;
default:
break;
}
}
return GameListItem::data(role);
}
};
class GameListItemCompat : public GameListItem {
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
public:
static constexpr int CompatNumberRole = SortRole;
GameListItemCompat() = default;
explicit GameListItemCompat(const QString& compatibility) {
setData(type(), TypeRole);
struct CompatStatus {
QString color;
const char* text;
const char* tooltip;
};
// clang-format off
const auto ingame_status =
CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")};
static const std::map<QString, CompatStatus> status_data = {
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}},
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}},
{QStringLiteral("2"), ingame_status},
{QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category
{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}},
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
};
// clang-format on
auto iterator = status_data.find(compatibility);
if (iterator == status_data.end()) {
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
return;
}
const CompatStatus& status = iterator->second;
setData(compatibility, CompatNumberRole);
setText(tr(status.text));
setToolTip(tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
}
int type() const override {
return static_cast<int>(GameListItemType::Game);
}
bool operator<(const QStandardItem& other) const override {
return data(CompatNumberRole).value<QString>() <
other.data(CompatNumberRole).value<QString>();
}
};
/**
* A specialization of GameListItem for size values.
* This class ensures that for every numerical size value it holds (in bytes), a correct
* human-readable string representation will be displayed to the user.
*/
class GameListItemSize : public GameListItem {
public:
static constexpr int SizeRole = SortRole;
GameListItemSize() = default;
explicit GameListItemSize(const qulonglong size_bytes) {
setData(type(), TypeRole);
setData(size_bytes, SizeRole);
}
void setData(const QVariant& value, int role) override {
// By specializing setData for SizeRole, we can ensure that the numerical and string
// representations of the data are always accurate and in the correct format.
if (role == SizeRole) {
qulonglong size_bytes = value.toULongLong();
GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
GameListItem::setData(value, SizeRole);
} else {
GameListItem::setData(value, role);
}
}
int type() const override {
return static_cast<int>(GameListItemType::Game);
}
/**
* This operator is, in practice, only used by the TreeView sorting systems.
* Override it so that it will correctly sort by numerical value instead of by string
* representation.
*/
bool operator<(const QStandardItem& other) const override {
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
}
};
/**
* GameListItem for Play Time values.
* This object stores the play time of a game in seconds, and its readable
* representation in minutes/hours
*/
class GameListItemPlayTime : public GameListItem {
public:
static constexpr int PlayTimeRole = SortRole;
GameListItemPlayTime() = default;
explicit GameListItemPlayTime(const qulonglong time_seconds) {
setData(time_seconds, PlayTimeRole);
}
void setData(const QVariant& value, int role) override {
qulonglong time_seconds = value.toULongLong();
GameListItem::setData(
QString::fromStdString(PlayTime::PlayTimeManager::GetReadablePlayTime(time_seconds)),
Qt::DisplayRole);
GameListItem::setData(value, PlayTimeRole);
}
bool operator<(const QStandardItem& other) const override {
return data(PlayTimeRole).toULongLong() < other.data(PlayTimeRole).toULongLong();
}
};
class GameListDir : public GameListItem {
public:
static constexpr int GameDirRole = Qt::UserRole + 2;
explicit GameListDir(UISettings::GameDir& directory,
GameListItemType dir_type_ = GameListItemType::CustomDir)
: dir_type{dir_type_} {
setData(type(), TypeRole);
UISettings::GameDir* game_dir = &directory;
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
const int icon_size = UISettings::values.folder_icon_size.GetValue();
switch (dir_type) {
case GameListItemType::SdmcDir:
setData(
QIcon::fromTheme(QStringLiteral("sd_card"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole);
break;
case GameListItemType::UserNandDir:
setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole);
break;
case GameListItemType::SysNandDir:
setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData(QObject::tr("System Titles"), Qt::DisplayRole);
break;
case GameListItemType::CustomDir: {
const QString path = QString::fromStdString(game_dir->path);
const QString icon_name =
QFileInfo::exists(path) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData(path, Qt::DisplayRole);
break;
}
default:
break;
}
}
int type() const override {
return static_cast<int>(dir_type);
}
/**
* Override to prevent automatic sorting between folders and the addDir button.
*/
bool operator<(const QStandardItem& other) const override {
return false;
}
private:
GameListItemType dir_type;
};
class GameListAddDir : public GameListItem {
public:
explicit GameListAddDir() {
setData(type(), TypeRole);
const int icon_size = UISettings::values.folder_icon_size.GetValue();
setData(QIcon::fromTheme(QStringLiteral("list-add"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
}
int type() const override {
return static_cast<int>(GameListItemType::AddDir);
}
bool operator<(const QStandardItem& other) const override {
return false;
}
};
class GameListFavorites : public GameListItem {
public:
explicit GameListFavorites() {
setData(type(), TypeRole);
const int icon_size = UISettings::values.folder_icon_size.GetValue();
setData(QIcon::fromTheme(QStringLiteral("star"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData(QObject::tr("Favorites"), Qt::DisplayRole);
}
int type() const override {
return static_cast<int>(GameListItemType::Favorites);
}
bool operator<(const QStandardItem& other) const override {
return false;
}
};
class GameList;
class QHBoxLayout;
class QTreeView;
class QLabel;
class QLineEdit;
class QToolButton;
class GameListSearchField : public QWidget {
Q_OBJECT
public:
explicit GameListSearchField(GameList* parent = nullptr);
QString filterText() const;
void setFilterResult(int visible_, int total_);
void clear();
void setFocus();
private:
void changeEvent(QEvent*) override;
void RetranslateUI();
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
// EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter(QObject* obj, QEvent* event) override;
};
int visible;
int total;
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};

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@ -1,496 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <filesystem>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QSettings>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/submission_package.h"
#include "core/loader/loader.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game/game_list.h"
#include "yuzu/game/game_list_p.h"
#include "yuzu/game/game_list_worker.h"
namespace {
QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
const std::function<QString()>& generator) {
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
return generator();
}
const auto path =
Common::FS::PathToUTF8String(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list" / fmt::format("{}.{}", filename, ext));
void(Common::FS::CreateParentDirs(path));
if (!Common::FS::Exists(path)) {
const auto str = generator();
QFile file{QString::fromStdString(path)};
if (file.open(QFile::WriteOnly)) {
file.write(str.toUtf8());
}
return str;
}
QFile file{QString::fromStdString(path)};
if (file.open(QFile::ReadOnly)) {
return QString::fromUtf8(file.readAll());
}
return generator();
}
std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
const std::string& filename, const std::string& ext,
const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
return generator();
}
const auto game_list_dir =
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list";
const auto jpeg_name = fmt::format("{}.jpeg", filename);
const auto app_name = fmt::format("{}.appname.txt", filename);
const auto path1 = Common::FS::PathToUTF8String(game_list_dir / jpeg_name);
const auto path2 = Common::FS::PathToUTF8String(game_list_dir / app_name);
void(Common::FS::CreateParentDirs(path1));
if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
const auto [icon, nacp] = generator();
QFile file1{QString::fromStdString(path1)};
if (!file1.open(QFile::WriteOnly)) {
LOG_ERROR(Frontend, "Failed to open cache file.");
return generator();
}
if (!file1.resize(icon.size())) {
LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
return generator();
}
if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) !=
s64(icon.size())) {
LOG_ERROR(Frontend, "Failed to write data to cache file.");
return generator();
}
QFile file2{QString::fromStdString(path2)};
if (file2.open(QFile::WriteOnly)) {
file2.write(nacp.data(), nacp.size());
}
return std::make_pair(icon, nacp);
}
QFile file1(QString::fromStdString(path1));
QFile file2(QString::fromStdString(path2));
if (!file1.open(QFile::ReadOnly)) {
LOG_ERROR(Frontend, "Failed to open cache file for reading.");
return generator();
}
if (!file2.open(QFile::ReadOnly)) {
LOG_ERROR(Frontend, "Failed to open cache file for reading.");
return generator();
}
std::vector<u8> vec(file1.size());
if (file1.read(reinterpret_cast<char*>(vec.data()), vec.size()) !=
static_cast<s64>(vec.size())) {
return generator();
}
const auto data = file2.readAll();
return std::make_pair(vec, data.toStdString());
}
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
std::vector<u8>& icon, std::string& name) {
std::tie(icon, name) = GetGameListCachedObject(
fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
});
}
bool HasSupportedFileExtension(const std::string& file_name) {
const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
return QtCommon::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
}
bool IsExtractedNCAMain(const std::string& file_name) {
return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
}
QString FormatGameName(const std::string& physical_name) {
const QString physical_name_as_qstring = QString::fromStdString(physical_name);
const QFileInfo file_info(physical_name_as_qstring);
if (IsExtractedNCAMain(physical_name)) {
return file_info.dir().path();
}
return physical_name_as_qstring;
}
QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
Loader::AppLoader& loader, bool updatable = true) {
QString out;
FileSys::VirtualFile update_raw;
loader.ReadUpdateRaw(update_raw);
for (const auto& patch : patch_manager.GetPatches(update_raw)) {
const bool is_update = patch.name == "Update";
if (!updatable && is_update) {
continue;
}
const QString type =
QString::fromStdString(patch.enabled ? patch.name : "[D] " + patch.name);
if (patch.version.empty()) {
out.append(QStringLiteral("%1\n").arg(type));
} else {
auto ver = patch.version;
// Display container name for packed updates
if (is_update && ver == "PACKED") {
ver = Loader::GetFileTypeString(loader.GetFileType());
}
out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
}
}
out.chop(1);
return out;
}
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
const std::size_t size, const std::vector<u8>& icon,
Loader::AppLoader& loader, u64 program_id,
const CompatibilityList& compatibility_list,
const PlayTime::PlayTimeManager& play_time_manager,
const FileSys::PatchManager& patch) {
auto const it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses 99 as compatibility number for untested games
QString compatibility =
it != compatibility_list.end() ? it->second.first : QStringLiteral("99");
auto const file_type = loader.GetFileType();
auto const file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
QString patch_versions = GetGameListCachedObject(
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
});
u64 play_time = play_time_manager.GetPlayTime(program_id);
return QList<QStandardItem*>{
new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
file_type_string, program_id, play_time, patch_versions),
new GameListItem(file_type_string),
new GameListItemSize(size),
new GameListItemPlayTime(play_time),
new GameListItem(patch_versions),
new GameListItemCompat(compatibility),
};
}
} // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_},
system{system_} {
// We want the game list to manage our lifetime.
setAutoDelete(false);
}
GameListWorker::~GameListWorker() {
this->disconnect();
stop_requested.store(true);
processing_completed.Wait();
}
void GameListWorker::ProcessEvents(GameList* game_list) {
while (true) {
std::function<void(GameList*)> func;
{
// Lock queue to protect concurrent modification.
std::scoped_lock lk(lock);
// If we can't pop a function, return.
if (queued_events.empty()) {
return;
}
// Pop a function.
func = std::move(queued_events.back());
queued_events.pop_back();
}
// Run the function.
func(game_list);
}
}
template <typename F>
void GameListWorker::RecordEvent(F&& func) {
{
// Lock queue to protect concurrent modification.
std::scoped_lock lk(lock);
// Add the function into the front of the queue.
queued_events.emplace_front(std::move(func));
}
// Data now available.
emit DataAvailable();
}
void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
using namespace FileSys;
const auto& cache = system.GetContentProviderUnion();
auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
ContentRecordType::Program);
if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
installed_games = cache.ListEntriesFilterOrigin(
ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
} else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) {
installed_games = cache.ListEntriesFilterOrigin(
ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
} else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) {
installed_games = cache.ListEntriesFilterOrigin(
ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
}
for (const auto& [slot, game] : installed_games) {
if (slot == ContentProviderUnionSlot::FrontendManual) {
continue;
}
const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(system, file);
if (!loader) {
continue;
}
std::vector<u8> icon;
std::string name;
u64 program_id = 0;
const auto result = loader->ReadProgramId(program_id);
if (result != Loader::ResultStatus::Success) {
continue;
}
const PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
LOG_INFO(Frontend, "PatchManager initiated for id {:X}", program_id);
const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
if (control != nullptr) {
GetMetadataFromControlNCA(patch, *control, icon, name);
}
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, play_time_manager, patch);
RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
}
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir) {
const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
if (stop_requested) {
// Breaks the callback loop.
return false;
}
const auto physical_name = Common::FS::PathToUTF8String(path);
const auto is_dir = Common::FS::IsDir(path);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
const auto file = vfs->OpenFile(physical_name, FileSys::OpenMode::Read);
if (!file) {
return true;
}
auto loader = Loader::GetLoader(system, file);
if (!loader) {
return true;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return true;
}
if (target == ScanTarget::PopulateGameList &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP) &&
!Loader::IsBootableGameContainer(file, file_type)) {
return true;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (target == ScanTarget::FillManualContentProvider) {
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (Settings::values.ext_content_from_game_dirs.GetValue() &&
(file_type == Loader::FileType::XCI ||
file_type == Loader::FileType::NSP)) {
void(provider->AddEntriesFromContainer(file));
}
} else {
std::vector<u64> program_ids;
loader->ReadProgramIds(program_ids);
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
for (const auto id : program_ids) {
// dravee suggested this, only viable way to
// not show sub-games in qlaunch for now.
if ((id & 0xFFF) != 0) {
continue;
}
loader = Loader::GetLoader(system, file, id);
if (!loader) {
continue;
}
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
auto entry = MakeGameListEntry(
physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
id, compatibility_list, play_time_manager, patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
} else {
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
auto entry = MakeGameListEntry(
physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
program_id, compatibility_list, play_time_manager, patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
}
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));
}
return true;
};
if (deep_scan) {
Common::FS::IterateDirEntriesRecursively(dir_path, callback,
Common::FS::DirEntryFilter::All);
} else {
Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
}
}
void GameListWorker::run() {
watch_list.clear();
provider->ClearAllEntries();
const auto DirEntryReady = [&](GameListDir* game_list_dir) {
RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
};
for (UISettings::GameDir& game_dir : game_dirs) {
if (stop_requested) {
break;
}
if (game_dir.path == std::string("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == std::string("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == std::string("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else {
const QString qpath = QString::fromStdString(game_dir.path);
if (QDir(qpath).exists()) {
watch_list.append(qpath);
}
auto* const game_list_dir = new GameListDir(game_dir);
DirEntryReady(game_list_dir);
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
game_list_dir);
}
}
RecordEvent([this](GameList* game_list) { game_list->DonePopulating(watch_list); });
processing_completed.Set();
}

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@ -1,100 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <deque>
#include <memory>
#include <string>
#include <QList>
#include <QObject>
#include <QRunnable>
#include <QString>
#include "common/thread.h"
#include "core/file_sys/registered_cache.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/compatibility_list.h"
namespace Core {
class System;
}
class GameList;
class GameListDir;
class QStandardItem;
namespace FileSys {
class NCA;
class VfsFilesystem;
} // namespace FileSys
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
*/
class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_);
~GameListWorker() override;
/// Starts the processing of directory tree information.
void run() override;
public:
/**
* Synchronously processes any events queued by the worker.
*
* AddDirEntry is called on the game list for every discovered directory.
* AddEntry is called on the game list for every discovered program.
* DonePopulating is called on the game list when processing completes.
*/
void ProcessEvents(GameList* game_list);
signals:
void DataAvailable();
private:
template <typename F>
void RecordEvent(F&& func);
private:
void AddTitlesToGameList(GameListDir* parent_dir);
enum class ScanTarget {
FillManualContentProvider,
PopulateGameList,
};
void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
QStringList watch_list;
std::mutex lock;
std::condition_variable cv;
std::deque<std::function<void(GameList*)>> queued_events;
std::atomic_bool stop_requested = false;
Common::Event processing_completed;
Core::System& system;
};

173
src/yuzu/game/game_tree.cpp Normal file
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@ -0,0 +1,173 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QApplication>
#include <QHeaderView>
#include <QScroller>
#include <QScrollerProperties>
#include "qt_common/config/uisettings.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/game/game_tree.h"
#include "qt_common/game_list/model.h"
GameTree::GameTree(QWidget* parent) : QTreeView{parent} {
setAlternatingRowColors(true);
setSelectionMode(QHeaderView::SingleSelection);
setSelectionBehavior(QHeaderView::SelectRows);
setVerticalScrollMode(QHeaderView::ScrollPerPixel);
setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
setSortingEnabled(true);
setEditTriggers(QHeaderView::NoEditTriggers);
setContextMenuPolicy(Qt::CustomContextMenu);
setAttribute(Qt::WA_AcceptTouchEvents, true);
setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
connect(this, &QTreeView::expanded, this, &GameTree::OnItemExpanded);
connect(this, &QTreeView::collapsed, this, &GameTree::OnItemExpanded);
}
void GameTree::SetModel(GameListModel* model) {
QTreeView::setModel(model);
LoadInterfaceLayout();
UpdateColumnVisibility(model);
}
void GameTree::OnItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir;
const bool is_fave = type == GameListItemType::Favorites;
if (!is_dir && !is_fave) {
return;
}
const bool is_expanded = isExpanded(item);
if (is_fave) {
UISettings::values.favorites_expanded = is_expanded;
return;
}
const int item_dir_index = item.data(GameListDir::GameDirRole).toInt();
UISettings::values.game_dirs[item_dir_index].expanded = is_expanded;
}
void GameTree::SaveInterfaceLayout() {
UISettings::values.gamelist_header_state = header()->saveState();
}
void GameTree::LoadInterfaceLayout() {
auto* hdr = header();
if (hdr->restoreState(UISettings::values.gamelist_header_state))
return;
hdr->resizeSection(GameListModel::COLUMN_NAME, 840);
}
void GameTree::UpdateColumnVisibility(GameListModel* model) {
Q_UNUSED(model)
setColumnHidden(GameListModel::COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
setColumnHidden(GameListModel::COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
setColumnHidden(GameListModel::COLUMN_FILE_TYPE, !UISettings::values.show_types);
setColumnHidden(GameListModel::COLUMN_SIZE, !UISettings::values.show_size);
setColumnHidden(GameListModel::COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
}
QString GameTree::GetLastFilterResultItem() const {
QString file_path;
auto* model = qobject_cast<GameListModel*>(QTreeView::model());
if (!model)
return {};
for (int i = 1; i < model->rowCount() - 1; ++i) {
const QStandardItem* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
if (isRowHidden(j, folder_index)) {
continue;
}
const QStandardItem* child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString();
}
}
return file_path;
}
int GameTree::FilterClosedResultCount(GameListModel* model) {
int children_total = 0;
auto hide_favorites_row = UISettings::values.favorited_ids.size() == 0;
setRowHidden(0, model->invisibleRootItem()->index(), hide_favorites_row);
for (int i = 1; i < model->rowCount() - 1; ++i) {
auto* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
setRowHidden(j, folder_index, false);
}
}
return children_total;
}
void GameTree::ApplyFilter(const QString& edit_filter_text, GameListModel* model) {
int children_total = 0;
int result_count = 0;
if (edit_filter_text.isEmpty()) {
children_total = FilterClosedResultCount(model);
emit FilterResultReady(children_total, children_total);
return;
}
setRowHidden(0, model->invisibleRootItem()->index(), true);
for (int i = 1; i < model->rowCount() - 1; ++i) {
auto* folder = model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
const QStandardItem* child = folder->child(j, 0);
const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
const QString file_path =
child->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title =
child->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_program_id =
QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
const QString file_name =
file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
file_title;
auto ContainsAllWords = [](const QString& haystack, const QString& userinput) {
const QStringList userinput_split =
userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
};
if (ContainsAllWords(file_name, edit_filter_text) ||
(file_program_id.size() == 16 && file_program_id.contains(edit_filter_text))) {
setRowHidden(j, folder_index, false);
++result_count;
} else {
setRowHidden(j, folder_index, true);
}
}
}
emit FilterResultReady(result_count, children_total);
}

35
src/yuzu/game/game_tree.h Normal file
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@ -0,0 +1,35 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QHeaderView>
#include <QString>
#include <QTreeView>
class GameListModel;
class GameTree : public QTreeView {
Q_OBJECT
public:
explicit GameTree(QWidget* parent = nullptr);
void SetModel(GameListModel* model);
QString GetLastFilterResultItem() const;
int FilterClosedResultCount(GameListModel* model);
void ApplyFilter(const QString& edit_filter_text, GameListModel* model);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
void UpdateColumnVisibility(GameListModel* model);
signals:
void ItemExpandedChanged(const QModelIndex& item);
void FilterResultReady(int visible, int total);
private slots:
void OnItemExpanded(const QModelIndex& item);
};

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@ -0,0 +1,124 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "game/game_list.h"
#include "game/search_field.h"
#include <QKeyEvent>
#include <QToolButton>
// TODO: Remove GameList dependence?
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
: QObject(parent), gamelist{gamelist_} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
// If it isn't a KeyRelease event then continue with standard event processing
if (event->type() != QEvent::KeyRelease)
return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked
// If no function key changes the searchfield's text the filter doesn't need to get reloaded
if (edit_filter_text == edit_filter_text_old) {
switch (keyEvent->key()) {
// Escape: Resets the searchfield
case Qt::Key_Escape: {
if (edit_filter_text_old.isEmpty()) {
return QObject::eventFilter(obj, event);
} else {
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
}
break;
}
// Return and Enter
// If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
if (gamelist->search_field->visible == 1) {
const QString file_path = gamelist->GetLastFilterResultItem();
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a different game after closing one
gamelist->search_field->edit_filter->clear();
edit_filter_text.clear();
emit gamelist->GameChosen(file_path);
} else {
return QObject::eventFilter(obj, event);
}
break;
}
default:
return QObject::eventFilter(obj, event);
}
}
edit_filter_text_old = edit_filter_text;
return QObject::eventFilter(obj, event);
}
void GameListSearchField::setFilterResult(int visible_, int total_) {
visible = visible_;
total = total_;
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
QString GameListSearchField::filterText() const {
return edit_filter->text();
}
void GameListSearchField::clear() {
edit_filter->clear();
}
void GameListSearchField::setFocus() {
if (edit_filter->isVisible()) {
edit_filter->setFocus();
}
}
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
auto* const key_release_eater = new KeyReleaseEater(parent, this);
layout_filter = new QHBoxLayout;
layout_filter->setContentsMargins(8, 8, 8, 8);
label_filter = new QLabel;
edit_filter = new QLineEdit;
edit_filter->clear();
edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true);
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
label_filter_result = new QLabel;
button_filter_close = new QToolButton(this);
button_filter_close->setText(QStringLiteral("X"));
button_filter_close->setCursor(Qt::ArrowCursor);
button_filter_close->setStyleSheet(
QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"));
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter);
layout_filter->addWidget(label_filter_result);
layout_filter->addWidget(button_filter_close);
setLayout(layout_filter);
RetranslateUI();
}
void GameListSearchField::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameListSearchField::RetranslateUI() {
label_filter->setText(tr("Filter:"));
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
}

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@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QWidget>
class GameList;
class QHBoxLayout;
class QTreeView;
class QLabel;
class QLineEdit;
class QToolButton;
class GameListSearchField : public QWidget {
Q_OBJECT
public:
explicit GameListSearchField(GameList* parent = nullptr);
QString filterText() const;
void setFilterResult(int visible_, int total_);
void clear();
void setFocus();
private:
void changeEvent(QEvent*) override;
void RetranslateUI();
class KeyReleaseEater : public QObject {
public:
explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
private:
GameList* gamelist = nullptr;
QString edit_filter_text_old;
protected:
// EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter(QObject* obj, QEvent* event) override;
};
int visible;
int total;
QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr;
QLineEdit* edit_filter = nullptr;
QLabel* label_filter_result = nullptr;
QToolButton* button_filter_close = nullptr;
};

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@ -20,7 +20,7 @@
#include "common/logging.h"
#include "network/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/message.h"
#ifdef ENABLE_WEB_SERVICE

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@ -14,7 +14,7 @@
#include "common/logging.h"
#include "network/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/moderation_dialog.h"

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@ -20,7 +20,7 @@
#include "network/announce_multiplayer_session.h"
#include "qt_common/config/uisettings.h"
#include "ui_host_room.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/main_window.h"
#include "yuzu/multiplayer/host_room.h"
#include "yuzu/multiplayer/message.h"

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@ -15,7 +15,7 @@
#include "network/network.h"
#include "qt_common/config/uisettings.h"
#include "ui_lobby.h"
#include "yuzu/game/game_list_p.h"
#include "qt_common/game_list/game_list_p.h"
#include "yuzu/main_window.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/lobby.h"

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@ -4,14 +4,11 @@
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
#include <QPainter>
#include "applets/qt_profile_select.h"
#include "common/logging.h"
#include "core/frontend/applets/profile_select.h"
#include "core/hle/service/acc/profile_manager.h"
#include "frontend_common/data_manager.h"
#include "qt_common/qt_common.h"
#include "yuzu/util/util.h"
@ -28,21 +25,6 @@ QFont GetMonospaceFont() {
return font;
}
QString ReadableByteSize(qulonglong size) {
return QString::fromStdString(FrontendCommon::DataManager::ReadableBytesSize(size));
}
QPixmap CreateCirclePixmapFromColor(const QColor& color) {
QPixmap circle_pixmap(16, 16);
circle_pixmap.fill(Qt::transparent);
QPainter painter(&circle_pixmap);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(color);
painter.setBrush(color);
painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
return circle_pixmap;
}
const std::optional<Common::UUID> GetProfileID() {
// if there's only a single profile, the user probably wants to use that... right?
const auto& profiles = QtCommon::system->GetProfileManager().FindExistingProfileUUIDs();

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@ -13,16 +13,6 @@
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
[[nodiscard]] QFont GetMonospaceFont();
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
[[nodiscard]] QString ReadableByteSize(qulonglong size);
/**
* Creates a circle pixmap from a specified color
* @param color The color the pixmap shall have
* @return QPixmap circle pixmap
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
/**
* Prompt the user for a profile ID. If there is only one valid profile, returns that profile.
* @return The selected profile, or an std::nullopt if none were selected