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https://git.eden-emu.dev/eden-emu/eden
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[externals] Update to SDL3 (#3952)
Since the launch of the steam controller I think it's only best to push towards updating to SDL3 allowing for a wider range of controller support I went ahead and started on getting it working. Everything here should be functional, I've personally tested it all on Arch Linux. Still untested on windows, so looking for feedback on that Any feedback and help would be appreciated! Main changes: - Bump everything to SDL3 - Handle SDL3 audio and input - Add steam controller support, including HD Rumble - Improved battery reporting via the status icon by using real % rather than state alone Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3952 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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02521882e7
commit
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34 changed files with 768 additions and 537 deletions
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@ -247,11 +247,11 @@ if(ANDROID)
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target_compile_definitions(audio_core PUBLIC HAVE_OBOE)
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else()
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target_sources(audio_core PRIVATE
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sink/sdl2_sink.cpp
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sink/sdl2_sink.h)
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sink/sdl3_sink.cpp
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sink/sdl3_sink.h)
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target_link_libraries(audio_core PRIVATE SDL2::SDL2)
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target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
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target_link_libraries(audio_core PRIVATE SDL3::SDL3)
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target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
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endif()
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create_target_directory_groups(audio_core)
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@ -7,16 +7,40 @@
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#include <span>
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#include <vector>
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/sdl2_sink.h"
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#include "audio_core/sink/sdl3_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/logging.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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namespace AudioCore::Sink {
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namespace {
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SDL_AudioDeviceID FindAudioDeviceByName(const std::string& device_name, bool capture) {
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int device_count = 0;
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SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count)
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: SDL_GetAudioPlaybackDevices(&device_count);
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if (devices == nullptr) {
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return capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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}
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SDL_AudioDeviceID selected = capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
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: SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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for (int i = 0; i < device_count; ++i) {
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const char* current_name = SDL_GetAudioDeviceName(devices[i]);
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if (current_name != nullptr && device_name == current_name) {
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selected = devices[i];
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break;
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}
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}
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SDL_free(devices);
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return selected;
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}
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} // Anonymous namespace
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/**
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* SDL sink stream, responsible for sinking samples to hardware.
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*/
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@ -39,13 +63,10 @@ public:
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system_channels = system_channels_;
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device_channels = device_channels_;
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SDL_AudioSpec spec;
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SDL_AudioSpec spec{};
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spec.freq = TargetSampleRate;
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spec.channels = static_cast<u8>(device_channels);
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spec.format = AUDIO_S16SYS;
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spec.samples = TargetSampleCount * 2;
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spec.callback = &SDLSinkStream::DataCallback;
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spec.userdata = this;
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spec.format = SDL_AUDIO_S16;
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std::string device_name{output_device};
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bool capture{false};
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@ -54,22 +75,28 @@ public:
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capture = true;
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}
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SDL_AudioSpec obtained;
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if (device_name.empty()) {
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device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
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} else {
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device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
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}
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const SDL_AudioDeviceID audio_device =
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device_name.empty() ? (capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
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: SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
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: FindAudioDeviceByName(device_name, capture);
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if (device == 0) {
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stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback,
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this);
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if (stream == nullptr) {
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LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
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return;
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}
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SDL_AudioSpec stream_in{};
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SDL_AudioSpec stream_out{};
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static_cast<void>(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out));
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LOG_INFO(Service_Audio,
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"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
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" samples {}",
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device, obtained.freq, obtained.channels, system_channels, obtained.samples);
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" format {}",
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static_cast<const void*>(stream), stream_out.freq, stream_out.channels,
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system_channels, static_cast<int>(stream_out.format));
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}
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/**
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@ -84,13 +111,14 @@ public:
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* Finalize the sink stream.
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*/
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void Finalize() override {
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if (device == 0) {
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if (stream == nullptr) {
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return;
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}
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Stop();
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SDL_ClearQueuedAudio(device);
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SDL_CloseAudioDevice(device);
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SDL_ClearAudioStream(stream);
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SDL_DestroyAudioStream(stream);
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stream = nullptr;
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}
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/**
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@ -100,23 +128,23 @@ public:
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* Default false.
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*/
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void Start(bool resume = false) override {
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if (device == 0 || !paused) {
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if (stream == nullptr || !paused) {
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return;
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}
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paused = false;
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SDL_PauseAudioDevice(device, 0);
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static_cast<void>(SDL_ResumeAudioStreamDevice(stream));
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}
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/**
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* Stop the sink stream.
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*/
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void Stop() override {
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if (device == 0 || paused) {
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if (stream == nullptr || paused) {
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return;
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}
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SignalPause();
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SDL_PauseAudioDevice(device, 1);
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static_cast<void>(SDL_PauseAudioStreamDevice(stream));
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}
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private:
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@ -128,7 +156,8 @@ private:
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* @param stream - Buffer of samples to be filled or read.
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* @param len - Length of the stream in bytes.
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*/
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static void DataCallback(void* userdata, Uint8* stream, int len) {
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static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount,
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int total_amount) {
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auto* impl = static_cast<SDLSinkStream*>(userdata);
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if (!impl) {
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@ -137,25 +166,46 @@ private:
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const std::size_t num_channels = impl->GetDeviceChannels();
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const std::size_t frame_size = num_channels;
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const std::size_t num_frames{len / num_channels / sizeof(s16)};
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if (impl->type == StreamType::In) {
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std::span<const s16> input_buffer{reinterpret_cast<const s16*>(stream),
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num_frames * frame_size};
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const int bytes_available = SDL_GetAudioStreamAvailable(stream);
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if (bytes_available <= 0) {
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return;
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}
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std::vector<s16> input(bytes_available / static_cast<int>(sizeof(s16)));
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const int bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available);
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if (bytes_read <= 0) {
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return;
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}
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const std::size_t num_frames =
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static_cast<std::size_t>(bytes_read) / sizeof(s16) / frame_size;
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std::span<const s16> input_buffer{input.data(),
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static_cast<std::size_t>(bytes_read) / sizeof(s16)};
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impl->ProcessAudioIn(input_buffer, num_frames);
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} else {
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std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
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if (additional_amount <= 0 && total_amount <= 0) {
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return;
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}
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const int bytes_requested = additional_amount > 0 ? additional_amount : total_amount;
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std::vector<s16> output(bytes_requested / static_cast<int>(sizeof(s16)));
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const std::size_t num_frames =
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static_cast<std::size_t>(bytes_requested) / sizeof(s16) / frame_size;
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std::span<s16> output_buffer{output.data(), output.size()};
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impl->ProcessAudioOutAndRender(output_buffer, num_frames);
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static_cast<void>(SDL_PutAudioStreamData(stream, output.data(), bytes_requested));
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}
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}
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/// SDL device id of the opened input/output device
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SDL_AudioDeviceID device{};
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/// SDL stream attached to an opened input/output device
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SDL_AudioStream* stream{};
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};
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SDLSink::SDLSink(std::string_view target_device_name) {
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return;
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}
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@ -218,18 +268,26 @@ std::vector<std::string> ListSDLSinkDevices(bool capture) {
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std::vector<std::string> device_list;
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return {};
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}
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}
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const int device_count = SDL_GetNumAudioDevices(capture);
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int device_count = 0;
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SDL_AudioDeviceID* devices =
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capture ? SDL_GetAudioRecordingDevices(&device_count)
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: SDL_GetAudioPlaybackDevices(&device_count);
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if (devices == nullptr) {
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return device_list;
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}
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for (int i = 0; i < device_count; ++i) {
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if (const char* name = SDL_GetAudioDeviceName(i, capture)) {
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if (const char* name = SDL_GetAudioDeviceName(devices[i])) {
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device_list.emplace_back(name);
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}
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}
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SDL_free(devices);
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return device_list;
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}
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@ -242,7 +300,7 @@ u32 GetSDLLatency() {
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// REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX
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/*
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bool IsSDLSuitable() {
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#if !defined(HAVE_SDL2)
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#if !defined(HAVE_SDL3)
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return false;
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#else
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// Check SDL can init
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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@ -16,8 +16,8 @@
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#ifdef HAVE_CUBEB
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#include "audio_core/sink/cubeb_sink.h"
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#endif
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#ifdef HAVE_SDL2
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#include "audio_core/sink/sdl2_sink.h"
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#ifdef HAVE_SDL3
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#include "audio_core/sink/sdl3_sink.h"
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#endif
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#include "audio_core/sink/null_sink.h"
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#include "common/logging.h"
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@ -71,9 +71,9 @@ constexpr SinkDetails sink_details[] = {
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&GetCubebLatency,
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},
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#endif
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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SinkDetails{
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Settings::AudioEngine::Sdl2,
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Settings::AudioEngine::Sdl3,
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<SDLSink>(device_id);
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},
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@ -115,10 +115,10 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
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// BEGIN REINTRODUCED FROM 3833 - REPLACED CODE BLOCK ABOVE - DIABLO 3 FIX
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// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
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// causes audio issues, in that case go with SDL.
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#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
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#if defined(HAVE_CUBEB) && defined(HAVE_SDL3)
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iter = find_backend(Settings::AudioEngine::Cubeb);
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if (iter->latency() > TargetSampleCount * 3) {
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iter = find_backend(Settings::AudioEngine::Sdl2);
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iter = find_backend(Settings::AudioEngine::Sdl3);
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}
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#else
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iter = std::begin(sink_details);
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