diff --git a/CMakeLists.txt b/CMakeLists.txt index cbb4a25a2d..f828f20bd2 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -119,13 +119,13 @@ if (YUZU_STATIC_BUILD) set(QuaZip-Qt6_FORCE_BUNDLED ON) set(YUZU_USE_BUNDLED_FFMPEG ON) - set(YUZU_USE_BUNDLED_SDL2 ON) + set(YUZU_USE_BUNDLED_SDL3 ON) set(YUZU_USE_BUNDLED_OPENSSL ON) set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF) elseif(APPLE) set(YUZU_USE_BUNDLED_FFMPEG ON) - set(YUZU_USE_BUNDLED_SDL2 ON) + set(YUZU_USE_BUNDLED_SDL3 ON) set(YUZU_USE_BUNDLED_OPENSSL ON) # these libs do not properly provide static libs/let you do it with cmake @@ -194,8 +194,7 @@ if(MSVC) endif() # TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system -cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF) -cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF) +cmake_dependent_option(YUZU_USE_BUNDLED_SDL3 "Download bundled SDL3 build" "${MSVC}" "NOT ANDROID" OFF) option(ENABLE_CUBEB "Enables the cubeb audio backend" ON) @@ -361,10 +360,6 @@ if (CXX_GCC OR CXX_CLANG) endif() endif() -# Other presets, e.g. steamdeck -# TODO(crueter): Just have every Linux/Windows use old sdl2 -set(YUZU_SYSTEM_PROFILE "generic" CACHE STRING "CMake and Externals profile to use. One of: generic, steamdeck") - # Configure C++ standard # =========================== @@ -562,7 +557,7 @@ if (NOT YUZU_STATIC_ROOM) endif() if (NOT ANDROID) - find_package(SDL2) + find_package(SDL3) endif() if (USE_DISCORD_PRESENCE) diff --git a/docs/Caveats.md b/docs/Caveats.md index 8c752cf79d..fb86437737 100644 --- a/docs/Caveats.md +++ b/docs/Caveats.md @@ -65,14 +65,13 @@ export LIBGL_ALWAYS_SOFTWARE=1 ``` - Modify the generated ffmpeg.make (in build dir) if using multiple threads (base system `make` doesn't use `-j4`, so change for `gmake`). -- If using OpenIndiana, due to a bug in SDL2's CMake configuration, audio driver defaults to SunOS ``, which does not exist on OpenIndiana. Using external or bundled SDL2 may solve this. - System OpenSSL generally does not work. Instead, use `-DYUZU_USE_BUNDLED_OPENSSL=ON` to use a bundled static OpenSSL, or build a system dependency from source. ## OmniOS Install `developer/gcc14` on OmniOS using pkgsrc. -Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON -DYUZU_USE_EXTERNAL_SDL2=ON` +Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON` For OmniOS you are required to build glslang yourself: ```sh diff --git a/docs/Deps.md b/docs/Deps.md index 83ac0ac799..2c1c3589df 100644 --- a/docs/Deps.md +++ b/docs/Deps.md @@ -47,7 +47,7 @@ If you are on **Windows** and building with **MSVC** or **clang-cl**, you may go The following are handled by Eden's externals: * [FFmpeg](https://ffmpeg.org/) (should use `-DYUZU_USE_EXTERNAL_FFMPEG=ON`) -* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+ (should use `-DYUZU_USE_EXTERNAL_SDL2=ON` OR `-DYUZU_USE_BUNDLED_SDL2=ON` to reduce compile time) +* [SDL3](https://www.libsdl.org/download-2.0.php) 3.2.10+ (Use `-DYUZU_USE_BUNDLED_SDL2=ON` to reduce compile time) All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available (UNIX-like only): @@ -123,7 +123,7 @@ sudo emerge -a \ dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \ dev-util/vulkan-utility-libraries dev-util/glslang \ media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \ - media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \ + media-libs/VulkanMemoryAllocator media-libs/libsdl3 media-libs/cubeb \ net-libs/enet \ sys-libs/zlib \ dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \ @@ -142,7 +142,8 @@ Required USE flags: * `dev-qt/qtbase network concurrent dbus gui widgets` * `dev-libs/quazip qt6` -* `media-libs/libsdl2 haptic joystick sound video` +* `media-libs/libsdl3 haptic joystick sound video` + * Adding `X vulkan udev opengl` is recommended but not required * `dev-cpp/cpp-httplib ssl` [Caveats](./Caveats.md#gentoo-linux) @@ -153,7 +154,7 @@ Required USE flags: Arch Linux ```sh -sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers +sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl3 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers ``` * Building with QT Web Engine requires `qt6-webengine` as well. @@ -166,10 +167,10 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl Ubuntu, Debian, Mint Linux ```sh -sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev +sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl3-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev ``` -* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required. +* Ubuntu 26.04, Linux Mint 22.3, or Debian 13 or later is required. * To enable QT Web Engine, add `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake. @@ -190,13 +191,13 @@ AlmaLinux (use `YUZU_USE_CPM=ON`): sudo dnf install epel-release dnf-utils # (run rpmfusion installation afterwards) # vvv - This will work for most systems -sudo dnf install autoconf cmake libtool libudev cmake gcc gcc-c++ qt6-qtbase-devel zlib-devel openssl-devel boost SDL2 ffmpeg-devel libdrm glslang jq patch +sudo dnf install autoconf cmake libtool libudev cmake gcc gcc-c++ qt6-qtbase-devel zlib-devel openssl-devel boost SDL3 ffmpeg-devel libdrm glslang jq patch # Qt6 private GUI must be taken from CRB repos sudo dnf config-manager --enable crb sudo dnf install qt6-qtbase-private-devel ``` -For systems like OpenEuler or derivates, don't forget to also install: `SDL2-devel pkg-config fmt-dev nlohmann-json-dev`. +For systems like OpenEuler or derivates, don't forget to also install: `SDL3-devel pkg-config fmt-dev nlohmann-json-dev`. * [RPM Fusion](https://rpmfusion.org/Configuration) is required for `ffmpeg-devel` * Fedora 32 or later is required. @@ -213,7 +214,7 @@ First, enable the community repository; [see here](https://wiki.alpinelinux.org/ # Enable the community repository setup-apkrepos -c # Install -apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch +apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl3-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch ``` @@ -221,7 +222,7 @@ apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libqua Void Linux ```sh -xbps-install -Su git make cmake clang pkg-config patch SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel qt6-charts-devel fmt-devel json-c++ libenet-devel libusb-devel +xbps-install -Su git make cmake clang pkg-config patch SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL3-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel qt6-charts-devel fmt-devel json-c++ libenet-devel libusb-devel ``` Yes, `nlohmann-json` is just named `json-c++`. Why? @@ -242,7 +243,7 @@ If you're going for a pure build (i.e no downloaded deps), use `-DYUZU_USE_CPM=O Install dependencies from **[Homebrew](https://brew.sh/)** ```sh -brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zstd cmake Catch2 molten-vk vulkan-loader spirv-tools +brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl3 speexdsp zlib zstd cmake Catch2 molten-vk vulkan-loader spirv-tools ``` If you are compiling on Intel Mac, or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` with `/usr/local`. @@ -259,7 +260,7 @@ brew install molten-vk
FreeBSD -As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6` +As root run: `pkg install devel/cmake sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6` If using FreeBSD 12 or prior, use `devel/pkg-config` instead. @@ -270,8 +271,9 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead. NetBSD For NetBSD +10.1: + ```sh -pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx frozen +pkgin install git cmake boost fmtlib SDL3 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx frozen ``` [Caveats](./Caveats.md#netbsd). @@ -282,7 +284,7 @@ pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tool ```sh pkg_add -u -pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.29 quazip-qt6 +pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl3 libusb1-1.0.29 quazip-qt6 ``` [Caveats](./Caveats.md#openbsd). @@ -292,7 +294,7 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm DragonFlyBSD ```sh -pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver +pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl3 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver ``` [Caveats](./Caveats.md#dragonflybsd). @@ -302,7 +304,7 @@ pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmak OpenIndiana ```sh -sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt +sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl3 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt ``` [Caveats](./Caveats.md#openindiana). @@ -326,7 +328,7 @@ sudo pkgin install git cmake autoconf build-essential libusb-1 nasm gcc13 ```sh BASE="git make autoconf libtool automake-wrapper jq patch" -MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL2" +MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL3" # Either x86_64 or clang-aarch64 (Windows on ARM) packages="$BASE" for pkg in $MINGW; do @@ -352,7 +354,7 @@ pacman -Syuu --needed --noconfirm $packages HaikuOS ```sh -pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel cubeb_devel simpleini quazip_qt6_devel +pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl3_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel cubeb_devel simpleini quazip_qt6_devel ``` [Caveats](./Caveats.md#haikuos). @@ -363,9 +365,11 @@ pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel b ```sh sudo pkg update -sudo pkg install git cmake ffmpeg6 sdl2 zlib llvm18 +sudo pkg install git cmake ffmpeg6 zlib llvm18 ``` +RedoxOS currently does not support SDL3. You will have to compile it yourself and pray. + [Caveats](./Caveats.md#redoxos).
diff --git a/docs/Options.md b/docs/Options.md index adf8127d41..bd353b16ca 100644 --- a/docs/Options.md +++ b/docs/Options.md @@ -29,8 +29,7 @@ These options control dependencies. - `YUZU_TZDB_PATH` (string) Path to a pre-downloaded timezone database (useful for nixOS and Gentoo) - `YUZU_USE_BUNDLED_MOLTENVK` (ON, macOS only) Download bundled MoltenVK lib - `YUZU_USE_BUNDLED_OPENSSL` (ON for MSVC, Android, Solaris, and OpenBSD) Download bundled OpenSSL build -- `YUZU_USE_EXTERNAL_SDL2` (OFF) Compiles SDL2 from source -- `YUZU_USE_BUNDLED_SDL2` (ON for MSVC) Download a prebuilt SDL2 +- `YUZU_USE_BUNDLED_SDL3` (ON for MSVC) Download a prebuilt SDL3 ### Miscellaneous @@ -63,7 +62,7 @@ These options control executables and build flavors. **Desktop only**: -- `YUZU_CMD` (ON) Compile the SDL2 frontend (eden-cli) +- `YUZU_CMD` (ON) Compile the SDL-based frontend (eden-cli) - `YUZU_ROOM` (OFF) Compile dedicated room functionality into the main executable - `YUZU_ROOM_STANDALONE` (OFF) Compile a separate executable for room functionality - `YUZU_STATIC_ROOM` (OFF) Compile the room executable *only* as a static, portable executable @@ -99,5 +98,6 @@ The following options were a part of Eden at one point, but have since been reti - `ENABLE_SDL2` - While technically possible to *not* use SDL2 on desktop, this is **NOT** a supported configuration under any means, and adding this matrix to our build system was not worth the effort. - `YUZU_USE_CPM` - This option once had a purpose, but that purpose has long since passed us by. *All* builds use CPMUtil to manage dependencies now. - If you want to *force* the usage of system dependencies, use `-DCPMUTIL_FORCE_SYSTEM=ON`. +- `YUZU_USE_EXTERNAL_SDL` - This is now handled automatically. It was included even after CPM for purposes that have not applied for a very long time. See `src/dynarmic/CMakeLists.txt` for additional options--usually, these don't need changed diff --git a/docs/user/Architectures.md b/docs/user/Architectures.md index 45f9e85c4f..a03dbc0da8 100644 --- a/docs/user/Architectures.md +++ b/docs/user/Architectures.md @@ -40,7 +40,7 @@ Windows/riscv64 doesn't exist, and may never (until corporate greed no longer co Android/riscv64 is interesting. While support for it may be added if and when RISC-V phones/handhelds ever go mainstream, arm64 devices will always be preferred due to NCE. -Only Fedora/riscv64 has been tested, but in theory, every riscv64 distribution that has *at least* the standard build tools, Qt, FFmpeg, and SDL2 should work. +Only Fedora/riscv64 has been tested, but in theory, every riscv64 distribution that has *at least* the standard build tools, Qt, FFmpeg, and SDL3 should work. ## Other diff --git a/docs/user/CommandLine.md b/docs/user/CommandLine.md index cd98d88b19..41f8d3d711 100644 --- a/docs/user/CommandLine.md +++ b/docs/user/CommandLine.md @@ -1,8 +1,9 @@ # User Handbook - Command Line -There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments. +There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments. ## eden + - `./eden `: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behaviour is similar to `eden-cli`; allows dragging and dropping games into the application. - `-g `: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument. - `-f`: Use fullscreen. @@ -12,6 +13,7 @@ There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based a - `-setup`: Launch setup applet. ## eden-cli + - `--debug/-d`: Enter debug mode, allow gdb stub at port `1234` - `--config/-c`: Specify alternate configuration file. - `--fullscreen/-f`: Set fullscreen. diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt index e230f709fa..72dafa4704 100644 --- a/externals/CMakeLists.txt +++ b/externals/CMakeLists.txt @@ -136,8 +136,7 @@ if(ENABLE_CUBEB) endif() if (NOT ANDROID) - if (YUZU_USE_EXTERNAL_SDL2) - message(STATUS "Using SDL2 from externals.") + if (YUZU_USE_BUNDLED_SDL3) if (NOT WIN32) # Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers # Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095) @@ -158,21 +157,26 @@ if (NOT ANDROID) set(SDL_FILE ON) endif() - if ("${YUZU_SYSTEM_PROFILE}" STREQUAL "steamdeck") - set(SDL_PIPEWIRE OFF) # build errors out with this on - AddJsonPackage("sdl2_steamdeck") - else() - AddJsonPackage("sdl2_generic") - endif() - elseif (YUZU_USE_BUNDLED_SDL2) - message(STATUS "Using bundled SDL2") + AddJsonPackage(sdl3) + else() + message(STATUS "Using bundled SDL3") if (PLATFORM_FREEBSD) set(BUILD_SHARED_LIBS ON) endif() - AddJsonPackage(sdl2) + AddJsonPackage(sdl3-ci) endif() - find_package(SDL2 2.26.4 REQUIRED) + # Normalize SDL3 link target across package variants. + # Some SDL3 packages export only SDL3::SDL3-shared or SDL3::SDL3-static. + if (NOT TARGET SDL3::SDL3) + if (TARGET SDL3::SDL3-shared) + add_library(SDL3::SDL3 ALIAS SDL3::SDL3-shared) + elseif (TARGET SDL3::SDL3-static) + add_library(SDL3::SDL3 ALIAS SDL3::SDL3-static) + else() + message(FATAL_ERROR "SDL3 package found, but no usable SDL3 target was exported") + endif() + endif() endif() set(BUILD_SHARED_LIBS OFF) diff --git a/externals/cpmfile.json b/externals/cpmfile.json index 0302f11c1e..4e9356cb83 100644 --- a/externals/cpmfile.json +++ b/externals/cpmfile.json @@ -122,13 +122,13 @@ "BUNDLE_SPEEX ON" ] }, - "sdl2": { + "sdl3-ci": { "ci": true, - "package": "SDL2", - "name": "SDL2", - "repo": "crueter-ci/SDL2", - "version": "2.32.10-3c28e8ecc0", - "min_version": "2.26.4" + "package": "SDL3", + "name": "SDL3", + "repo": "crueter-ci/SDL3", + "version": "3.4.8-d57c3b685c", + "min_version": "3.2.10" }, "catch2": { "package": "Catch2", @@ -156,22 +156,13 @@ "find_args": "MODULE", "git_version": "4.25" }, - "sdl2_generic": { - "package": "SDL2", + "sdl3": { + "package": "SDL3", "repo": "libsdl-org/SDL", "tag": "release-%VERSION%", - "hash": "d5622d6bb7266f7942a7b8ad43e8a22524893bf0c2ea1af91204838d9b78d32768843f6faa248757427b8404b8c6443776d4afa6b672cd8571a4e0c03a829383", - "bundled": true, - "git_version": "2.32.10", - "skip_updates": true - }, - "sdl2_steamdeck": { - "package": "SDL2", - "repo": "libsdl-org/SDL", - "sha": "cc016b0046", - "hash": "b8d9873446cdb922387471df9968e078714683046674ef0d0edddf8e25da65a539a3bae83d635496b970237f90b07b36a69f8d7855d450de59311d6d6e8c3dbc", - "bundled": true, - "skip_updates": "true" + "hash": "df5a323af7ac366661a3c0e887969c72584d232f3cc211419d59b0487b620b6b2859d4549c9e8df002ee489290062e466fcfddf7edc0872a37b1f2845e81c0f3", + "git_version": "3.4.8", + "version": "3.2.10" }, "moltenvk": { "repo": "V380-Ori/Ryujinx.MoltenVK", diff --git a/shell.nix b/shell.nix index d8257b88d9..5023cc88a3 100644 --- a/shell.nix +++ b/shell.nix @@ -16,7 +16,7 @@ pkgs.mkShellNoCC { qt6.qtbase qt6.qtmultimedia qt6.qtwayland qt6.qttools qt6.qtwebengine qt6.qt5compat # eden-cli - SDL2 + SDL3 # optional components discord-rpc gamemode ]; diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt index e31fd2c5b9..4d0b130afc 100644 --- a/src/audio_core/CMakeLists.txt +++ b/src/audio_core/CMakeLists.txt @@ -247,11 +247,11 @@ if(ANDROID) target_compile_definitions(audio_core PUBLIC HAVE_OBOE) else() target_sources(audio_core PRIVATE - sink/sdl2_sink.cpp - sink/sdl2_sink.h) + sink/sdl3_sink.cpp + sink/sdl3_sink.h) - target_link_libraries(audio_core PRIVATE SDL2::SDL2) - target_compile_definitions(audio_core PRIVATE HAVE_SDL2) + target_link_libraries(audio_core PRIVATE SDL3::SDL3) + target_compile_definitions(audio_core PRIVATE HAVE_SDL3) endif() create_target_directory_groups(audio_core) diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl3_sink.cpp similarity index 62% rename from src/audio_core/sink/sdl2_sink.cpp rename to src/audio_core/sink/sdl3_sink.cpp index b016bf2222..990b62deb5 100644 --- a/src/audio_core/sink/sdl2_sink.cpp +++ b/src/audio_core/sink/sdl3_sink.cpp @@ -7,16 +7,40 @@ #include #include -#include +#include #include "audio_core/common/common.h" -#include "audio_core/sink/sdl2_sink.h" +#include "audio_core/sink/sdl3_sink.h" #include "audio_core/sink/sink_stream.h" #include "common/logging.h" #include "common/scope_exit.h" #include "core/core.h" namespace AudioCore::Sink { + +namespace { +SDL_AudioDeviceID FindAudioDeviceByName(const std::string& device_name, bool capture) { + int device_count = 0; + SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count) + : SDL_GetAudioPlaybackDevices(&device_count); + if (devices == nullptr) { + return capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; + } + + SDL_AudioDeviceID selected = capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING + : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; + for (int i = 0; i < device_count; ++i) { + const char* current_name = SDL_GetAudioDeviceName(devices[i]); + if (current_name != nullptr && device_name == current_name) { + selected = devices[i]; + break; + } + } + SDL_free(devices); + return selected; +} +} // Anonymous namespace + /** * SDL sink stream, responsible for sinking samples to hardware. */ @@ -39,13 +63,10 @@ public: system_channels = system_channels_; device_channels = device_channels_; - SDL_AudioSpec spec; + SDL_AudioSpec spec{}; spec.freq = TargetSampleRate; spec.channels = static_cast(device_channels); - spec.format = AUDIO_S16SYS; - spec.samples = TargetSampleCount * 2; - spec.callback = &SDLSinkStream::DataCallback; - spec.userdata = this; + spec.format = SDL_AUDIO_S16; std::string device_name{output_device}; bool capture{false}; @@ -54,22 +75,28 @@ public: capture = true; } - SDL_AudioSpec obtained; - if (device_name.empty()) { - device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false); - } else { - device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false); - } + const SDL_AudioDeviceID audio_device = + device_name.empty() ? (capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING + : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) + : FindAudioDeviceByName(device_name, capture); - if (device == 0) { + stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback, + this); + + if (stream == nullptr) { LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError()); return; } + SDL_AudioSpec stream_in{}; + SDL_AudioSpec stream_out{}; + static_cast(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out)); + LOG_INFO(Service_Audio, "Opening SDL stream {} with: rate {} channels {} (system channels {}) " - " samples {}", - device, obtained.freq, obtained.channels, system_channels, obtained.samples); + " format {}", + static_cast(stream), stream_out.freq, stream_out.channels, + system_channels, static_cast(stream_out.format)); } /** @@ -84,13 +111,14 @@ public: * Finalize the sink stream. */ void Finalize() override { - if (device == 0) { + if (stream == nullptr) { return; } Stop(); - SDL_ClearQueuedAudio(device); - SDL_CloseAudioDevice(device); + SDL_ClearAudioStream(stream); + SDL_DestroyAudioStream(stream); + stream = nullptr; } /** @@ -100,23 +128,23 @@ public: * Default false. */ void Start(bool resume = false) override { - if (device == 0 || !paused) { + if (stream == nullptr || !paused) { return; } paused = false; - SDL_PauseAudioDevice(device, 0); + static_cast(SDL_ResumeAudioStreamDevice(stream)); } /** * Stop the sink stream. */ void Stop() override { - if (device == 0 || paused) { + if (stream == nullptr || paused) { return; } SignalPause(); - SDL_PauseAudioDevice(device, 1); + static_cast(SDL_PauseAudioStreamDevice(stream)); } private: @@ -128,7 +156,8 @@ private: * @param stream - Buffer of samples to be filled or read. * @param len - Length of the stream in bytes. */ - static void DataCallback(void* userdata, Uint8* stream, int len) { + static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount, + int total_amount) { auto* impl = static_cast(userdata); if (!impl) { @@ -137,25 +166,46 @@ private: const std::size_t num_channels = impl->GetDeviceChannels(); const std::size_t frame_size = num_channels; - const std::size_t num_frames{len / num_channels / sizeof(s16)}; if (impl->type == StreamType::In) { - std::span input_buffer{reinterpret_cast(stream), - num_frames * frame_size}; + const int bytes_available = SDL_GetAudioStreamAvailable(stream); + if (bytes_available <= 0) { + return; + } + + std::vector input(bytes_available / static_cast(sizeof(s16))); + const int bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available); + if (bytes_read <= 0) { + return; + } + + const std::size_t num_frames = + static_cast(bytes_read) / sizeof(s16) / frame_size; + std::span input_buffer{input.data(), + static_cast(bytes_read) / sizeof(s16)}; impl->ProcessAudioIn(input_buffer, num_frames); } else { - std::span output_buffer{reinterpret_cast(stream), num_frames * frame_size}; + if (additional_amount <= 0 && total_amount <= 0) { + return; + } + + const int bytes_requested = additional_amount > 0 ? additional_amount : total_amount; + std::vector output(bytes_requested / static_cast(sizeof(s16))); + const std::size_t num_frames = + static_cast(bytes_requested) / sizeof(s16) / frame_size; + std::span output_buffer{output.data(), output.size()}; impl->ProcessAudioOutAndRender(output_buffer, num_frames); + static_cast(SDL_PutAudioStreamData(stream, output.data(), bytes_requested)); } } - /// SDL device id of the opened input/output device - SDL_AudioDeviceID device{}; + /// SDL stream attached to an opened input/output device + SDL_AudioStream* stream{}; }; SDLSink::SDLSink(std::string_view target_device_name) { if (!SDL_WasInit(SDL_INIT_AUDIO)) { - if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { + if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); return; } @@ -218,18 +268,26 @@ std::vector ListSDLSinkDevices(bool capture) { std::vector device_list; if (!SDL_WasInit(SDL_INIT_AUDIO)) { - if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { + if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); return {}; } } - const int device_count = SDL_GetNumAudioDevices(capture); + int device_count = 0; + SDL_AudioDeviceID* devices = + capture ? SDL_GetAudioRecordingDevices(&device_count) + : SDL_GetAudioPlaybackDevices(&device_count); + if (devices == nullptr) { + return device_list; + } + for (int i = 0; i < device_count; ++i) { - if (const char* name = SDL_GetAudioDeviceName(i, capture)) { + if (const char* name = SDL_GetAudioDeviceName(devices[i])) { device_list.emplace_back(name); } } + SDL_free(devices); return device_list; } @@ -242,7 +300,7 @@ u32 GetSDLLatency() { // REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX /* bool IsSDLSuitable() { -#if !defined(HAVE_SDL2) +#if !defined(HAVE_SDL3) return false; #else // Check SDL can init diff --git a/src/audio_core/sink/sdl2_sink.h b/src/audio_core/sink/sdl3_sink.h similarity index 97% rename from src/audio_core/sink/sdl2_sink.h rename to src/audio_core/sink/sdl3_sink.h index 19ea32595f..d0f4586f53 100644 --- a/src/audio_core/sink/sdl2_sink.h +++ b/src/audio_core/sink/sdl3_sink.h @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project diff --git a/src/audio_core/sink/sink_details.cpp b/src/audio_core/sink/sink_details.cpp index 4420560d22..1b737eb12e 100644 --- a/src/audio_core/sink/sink_details.cpp +++ b/src/audio_core/sink/sink_details.cpp @@ -16,8 +16,8 @@ #ifdef HAVE_CUBEB #include "audio_core/sink/cubeb_sink.h" #endif -#ifdef HAVE_SDL2 -#include "audio_core/sink/sdl2_sink.h" +#ifdef HAVE_SDL3 +#include "audio_core/sink/sdl3_sink.h" #endif #include "audio_core/sink/null_sink.h" #include "common/logging.h" @@ -71,9 +71,9 @@ constexpr SinkDetails sink_details[] = { &GetCubebLatency, }, #endif -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 SinkDetails{ - Settings::AudioEngine::Sdl2, + Settings::AudioEngine::Sdl3, [](std::string_view device_id) -> std::unique_ptr { return std::make_unique(device_id); }, @@ -115,10 +115,10 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) { // BEGIN REINTRODUCED FROM 3833 - REPLACED CODE BLOCK ABOVE - DIABLO 3 FIX // Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which // causes audio issues, in that case go with SDL. -#if defined(HAVE_CUBEB) && defined(HAVE_SDL2) +#if defined(HAVE_CUBEB) && defined(HAVE_SDL3) iter = find_backend(Settings::AudioEngine::Cubeb); if (iter->latency() > TargetSampleCount * 3) { - iter = find_backend(Settings::AudioEngine::Sdl2); + iter = find_backend(Settings::AudioEngine::Sdl3); } #else iter = std::begin(sink_details); diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h index 638be4127f..9a406e432b 100644 --- a/src/common/settings_enums.h +++ b/src/common/settings_enums.h @@ -92,11 +92,13 @@ struct EnumMetadata { // AudioEngine must be specified discretely due to having existing but slightly different // canonicalizations // TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id -enum class AudioEngine : u32 { Auto, Cubeb, Sdl2, Null, Oboe, }; +enum class AudioEngine : u32 { Auto, Cubeb, Sdl3, Null, Oboe, }; template<> inline std::vector> EnumMetadata::Canonicalizations() { return { - {"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2}, + {"auto", AudioEngine::Auto}, + {"cubeb", AudioEngine::Cubeb}, + {"sdl3", AudioEngine::Sdl3}, {"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe}, }; } diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index 406ee967b0..91dd8558ab 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -79,8 +79,8 @@ else() helpers/joycon_protocol/rumble.cpp helpers/joycon_protocol/rumble.h) - target_link_libraries(input_common PRIVATE SDL2::SDL2) - target_compile_definitions(input_common PRIVATE HAVE_SDL2) + target_link_libraries(input_common PRIVATE SDL3::SDL3) + target_compile_definitions(input_common PRIVATE HAVE_SDL3) endif() if (ENABLE_LIBUSB) diff --git a/src/input_common/drivers/joycon.h b/src/input_common/drivers/joycon.h index 112e970e15..820c4b2eaa 100644 --- a/src/input_common/drivers/joycon.h +++ b/src/input_common/drivers/joycon.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -6,7 +9,7 @@ #include #include #include -#include +#include #include "input_common/input_engine.h" diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 948f650fb1..ad854110ef 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -15,29 +15,79 @@ namespace InputCommon { namespace { Common::UUID GetGUID(SDL_Joystick* joystick) { - const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + const SDL_GUID guid = SDL_GetJoystickGUID(joystick); std::array data{}; std::memcpy(data.data(), guid.data, sizeof(data)); // Clear controller name crc std::memset(data.data() + 2, 0, sizeof(u16)); return Common::UUID{data}; } + +using GamepadBindings = std::vector; + +SDL_GamepadBinding EmptyBinding() { + SDL_GamepadBinding binding{}; + binding.input_type = SDL_GAMEPAD_BINDTYPE_NONE; + return binding; +} + +GamepadBindings GetBindings(SDL_Gamepad* controller) { + if (controller == nullptr) { + return {}; + } + + int binding_count = 0; + SDL_GamepadBinding** bindings = SDL_GetGamepadBindings(controller, &binding_count); + if (bindings == nullptr) { + return {}; + } + + GamepadBindings cached_bindings{}; + cached_bindings.reserve(static_cast(binding_count)); + for (int i = 0; i < binding_count; ++i) { + if (const auto* current = bindings[i]) { + cached_bindings.emplace_back(*current); + } + } + SDL_free(bindings); + return cached_bindings; +} + +template +SDL_GamepadBinding FindBinding(const GamepadBindings& bindings, Predicate matches) { + const auto it = std::find_if(bindings.begin(), bindings.end(), matches); + return it != bindings.end() ? *it : EmptyBinding(); +} + +SDL_GamepadBinding GetBindingForButton(const GamepadBindings& bindings, SDL_GamepadButton button) { + return FindBinding(bindings, [button](const SDL_GamepadBinding& current) { + return current.output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && + current.output.button == static_cast(button); + }); +} + +SDL_GamepadBinding GetBindingForAxis(const GamepadBindings& bindings, SDL_GamepadAxis axis) { + return FindBinding(bindings, [axis](const SDL_GamepadBinding& current) { + return current.output_type == SDL_GAMEPAD_BINDTYPE_AXIS && + current.output.axis.axis == static_cast(axis); + }); +} } // Anonymous namespace -static int SDLEventWatcher(void* user_data, SDL_Event* event) { +static bool SDLEventWatcher(void* user_data, SDL_Event* event) { auto* const sdl_state = static_cast(user_data); sdl_state->HandleGameControllerEvent(*event); - return 0; + return true; } class SDLJoystick { public: SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick, - SDL_GameController* game_controller) - : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, - sdl_controller{game_controller, &SDL_GameControllerClose} { + SDL_Gamepad* game_controller) + : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_CloseJoystick}, + sdl_controller{game_controller, &SDL_CloseGamepad} { EnableMotion(); } @@ -45,30 +95,49 @@ public: if (!sdl_controller) { return; } - SDL_GameController* controller = sdl_controller.get(); + SDL_Gamepad* controller = sdl_controller.get(); if (HasMotion()) { - SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE); - SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE); + SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, false); + SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, false); } - has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE; - has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE; + has_accel = SDL_GamepadHasSensor(controller, SDL_SENSOR_ACCEL); + has_gyro = SDL_GamepadHasSensor(controller, SDL_SENSOR_GYRO); if (has_accel) { - SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); + if (!SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, true)) { + LOG_WARNING(Input, "Failed to enable accelerometer sensor: {}", SDL_GetError()); + } } if (has_gyro) { - SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); + if (!SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, true)) { + LOG_WARNING(Input, "Failed to enable gyroscope sensor: {}", SDL_GetError()); + } } + + LOG_INFO(Input, "Controller motion capabilities: accel={} gyro={}", has_accel, has_gyro); } bool HasMotion() const { return has_gyro || has_accel; } - bool UpdateMotion(SDL_ControllerSensorEvent event) { + bool UpdateMotion(SDL_GamepadSensorEvent event) { constexpr float gravity_constant = 9.80665f; std::scoped_lock lock{mutex}; - const u64 time_difference = event.timestamp - last_motion_update; - last_motion_update = event.timestamp; + const u64 sensor_timestamp = event.sensor_timestamp != 0 ? event.sensor_timestamp + : event.timestamp; + + if (last_motion_update == 0) { + last_motion_update = sensor_timestamp; + return false; + } + if (sensor_timestamp < last_motion_update) { + return false; + } + + // SDL3 reports sensor timestamps in nanoseconds, while the input stack expects + // delta timestamps in microseconds. + const u64 time_difference = (sensor_timestamp - last_motion_update) / 1000; + last_motion_update = sensor_timestamp; switch (event.sensor) { case SDL_SENSOR_ACCEL: { motion.accel_x = -event.data[0] / gravity_constant; @@ -102,7 +171,7 @@ public: } motion_error_count = 0; - motion.delta_timestamp = time_difference * 1000; + motion.delta_timestamp = time_difference; return true; } @@ -136,26 +205,41 @@ public: f32 high_amplitude = vibration.high_amplitude * high_frequency_scale; if (sdl_controller) { - return SDL_GameControllerRumble(sdl_controller.get(), static_cast(low_amplitude), - static_cast(high_amplitude), - rumble_max_duration_ms) != -1; + return SDL_RumbleGamepad(sdl_controller.get(), static_cast(low_amplitude), + static_cast(high_amplitude), rumble_max_duration_ms); } else if (sdl_joystick) { - return SDL_JoystickRumble(sdl_joystick.get(), static_cast(low_amplitude), + return SDL_RumbleJoystick(sdl_joystick.get(), static_cast(low_amplitude), static_cast(high_amplitude), - rumble_max_duration_ms) != -1; + rumble_max_duration_ms); } return false; } bool HasHDRumble() const { + constexpr Uint16 valve_vendor_id = 0x28DE; + const auto is_known_hd_type = [](SDL_GamepadType type) { + return type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO || + type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT || + type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT || + type == SDL_GAMEPAD_TYPE_PS5; + }; + + // Valve hardware doesn't have any enums in SDL, so we have to support it manually. + // Since they have HD rumble, we can assume that all their hardware supports it, even if we can't detect the exact type. if (sdl_controller) { - const auto type = SDL_GameControllerGetType(sdl_controller.get()); - return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) || - (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) || - (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) || - (type == SDL_CONTROLLER_TYPE_PS5); + if (is_known_hd_type(SDL_GetGamepadType(sdl_controller.get())) || + SDL_GetGamepadVendor(sdl_controller.get()) == valve_vendor_id) { + return true; + } } + + if (sdl_joystick) { + if (SDL_GetJoystickVendor(sdl_joystick.get()) == valve_vendor_id) { + return true; + } + } + return false; } @@ -201,11 +285,11 @@ public: return sdl_joystick.get(); } - SDL_GameController* GetSDLGameController() const { + SDL_Gamepad* GetSDLGameController() const { return sdl_controller.get(); } - void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { + void SetSDLJoystick(SDL_Joystick* joystick, SDL_Gamepad* controller) { sdl_joystick.reset(joystick); sdl_controller.reset(controller); } @@ -232,20 +316,36 @@ public: return false; } - Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) { - switch (battery_level) { - case SDL_JOYSTICK_POWER_EMPTY: - return Common::Input::BatteryLevel::Empty; - case SDL_JOYSTICK_POWER_LOW: - return Common::Input::BatteryLevel::Low; - case SDL_JOYSTICK_POWER_MEDIUM: - return Common::Input::BatteryLevel::Medium; - case SDL_JOYSTICK_POWER_FULL: - case SDL_JOYSTICK_POWER_MAX: - return Common::Input::BatteryLevel::Full; - case SDL_JOYSTICK_POWER_WIRED: + Common::Input::BatteryLevel GetBatteryLevel(SDL_PowerState battery_level, int percent) { + if (battery_level == SDL_POWERSTATE_CHARGING) { return Common::Input::BatteryLevel::Charging; - case SDL_JOYSTICK_POWER_UNKNOWN: + } + + if (percent >= 0 && percent <= 100) { + if (percent <= 5) { + return Common::Input::BatteryLevel::Empty; + } + if (percent <= 20) { + return Common::Input::BatteryLevel::Critical; + } + if (percent <= 40) { + return Common::Input::BatteryLevel::Low; + } + if (percent <= 70) { + return Common::Input::BatteryLevel::Medium; + } + return Common::Input::BatteryLevel::Full; + } + + switch (battery_level) { + case SDL_POWERSTATE_ON_BATTERY: + return Common::Input::BatteryLevel::Medium; + case SDL_POWERSTATE_NO_BATTERY: + return Common::Input::BatteryLevel::None; + case SDL_POWERSTATE_CHARGED: + return Common::Input::BatteryLevel::Full; + case SDL_POWERSTATE_ERROR: + case SDL_POWERSTATE_UNKNOWN: default: return Common::Input::BatteryLevel::None; } @@ -253,28 +353,28 @@ public: std::string GetControllerName() const { if (sdl_controller) { - switch (SDL_GameControllerGetType(sdl_controller.get())) { - case SDL_CONTROLLER_TYPE_XBOX360: + switch (SDL_GetGamepadType(sdl_controller.get())) { + case SDL_GAMEPAD_TYPE_XBOX360: return "Xbox 360 Controller"; - case SDL_CONTROLLER_TYPE_XBOXONE: + case SDL_GAMEPAD_TYPE_XBOXONE: return "Xbox One Controller"; - case SDL_CONTROLLER_TYPE_PS3: + case SDL_GAMEPAD_TYPE_PS3: return "DualShock 3 Controller"; - case SDL_CONTROLLER_TYPE_PS4: + case SDL_GAMEPAD_TYPE_PS4: return "DualShock 4 Controller"; - case SDL_CONTROLLER_TYPE_PS5: + case SDL_GAMEPAD_TYPE_PS5: return "DualSense Controller"; default: break; } - const auto name = SDL_GameControllerName(sdl_controller.get()); + const auto name = SDL_GetGamepadName(sdl_controller.get()); if (name) { return name; } } if (sdl_joystick) { - const auto name = SDL_JoystickName(sdl_joystick.get()); + const auto name = SDL_GetJoystickName(sdl_joystick.get()); if (name) { return name; } @@ -286,8 +386,8 @@ public: private: Common::UUID guid; int port; - std::unique_ptr sdl_joystick; - std::unique_ptr sdl_controller; + std::unique_ptr sdl_joystick; + std::unique_ptr sdl_controller; mutable std::mutex mutex; u64 last_motion_update{}; @@ -323,7 +423,10 @@ std::shared_ptr SDLDriver::GetSDLJoystickByGUID(const std::string& } std::shared_ptr SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { - auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); + auto sdl_joystick = SDL_GetJoystickFromID(sdl_id); + if (sdl_joystick == nullptr) { + return nullptr; + } const auto guid = GetGUID(sdl_joystick); std::scoped_lock lock{joystick_map_mutex}; @@ -345,34 +448,70 @@ std::shared_ptr SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl return *vec_it; } -void SDLDriver::InitJoystick(int joystick_index) { - SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); - SDL_GameController* sdl_gamecontroller = nullptr; +std::shared_ptr SDLDriver::GetSDLJoystickByGamepadID(SDL_JoystickID sdl_id) { + auto* const sdl_gamepad = SDL_GetGamepadFromID(sdl_id); + if (sdl_gamepad == nullptr) { + return nullptr; + } - if (SDL_IsGameController(joystick_index)) { - sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); + auto* const sdl_joystick = SDL_GetGamepadJoystick(sdl_gamepad); + if (sdl_joystick == nullptr) { + return nullptr; + } + + const auto guid = GetGUID(sdl_joystick); + + std::scoped_lock lock{joystick_map_mutex}; + const auto map_it = joystick_map.find(guid); + if (map_it == joystick_map.end()) { + return nullptr; + } + + const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), + [sdl_joystick, sdl_gamepad](const auto& joystick) { + return joystick->GetSDLJoystick() == sdl_joystick || + joystick->GetSDLGameController() == sdl_gamepad; + }); + + if (vec_it == map_it->second.end()) { + return nullptr; + } + + return *vec_it; +} + +void SDLDriver::InitJoystick(SDL_JoystickID joystick_id) { + SDL_Joystick* sdl_joystick = SDL_OpenJoystick(joystick_id); + SDL_Gamepad* sdl_gamecontroller = nullptr; + int battery_percent = -1; + SDL_PowerState battery_state = SDL_POWERSTATE_UNKNOWN; + + if (SDL_IsGamepad(joystick_id)) { + sdl_gamecontroller = SDL_OpenGamepad(joystick_id); } if (!sdl_joystick) { - LOG_ERROR(Input, "Failed to open joystick {}", joystick_index); + LOG_ERROR(Input, "Failed to open joystick {}", joystick_id); return; } + battery_state = SDL_GetJoystickPowerInfo(sdl_joystick, &battery_percent); + const auto guid = GetGUID(sdl_joystick); if (Settings::values.enable_joycon_driver) { if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && (guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) { - LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index); - SDL_JoystickClose(sdl_joystick); + LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_id); + SDL_CloseJoystick(sdl_joystick); return; } } if (Settings::values.enable_procon_driver) { if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) { - LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index); - SDL_JoystickClose(sdl_joystick); + LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_id); + SDL_CloseJoystick(sdl_joystick); return; } } @@ -382,6 +521,8 @@ void SDLDriver::InitJoystick(int joystick_index) { auto joystick = std::make_shared(guid, 0, sdl_joystick, sdl_gamecontroller); PreSetController(joystick->GetPadIdentifier()); joystick->EnableMotion(); + SetBattery(joystick->GetPadIdentifier(), + joystick->GetBatteryLevel(battery_state, battery_percent)); joystick_map[guid].emplace_back(std::move(joystick)); return; } @@ -394,6 +535,8 @@ void SDLDriver::InitJoystick(int joystick_index) { if (joystick_it != joystick_guid_list.end()) { (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); (*joystick_it)->EnableMotion(); + SetBattery((*joystick_it)->GetPadIdentifier(), + (*joystick_it)->GetBatteryLevel(battery_state, battery_percent)); return; } @@ -401,6 +544,8 @@ void SDLDriver::InitJoystick(int joystick_index) { auto joystick = std::make_shared(guid, port, sdl_joystick, sdl_gamecontroller); PreSetController(joystick->GetPadIdentifier()); joystick->EnableMotion(); + SetBattery(joystick->GetPadIdentifier(), + joystick->GetBatteryLevel(battery_state, battery_percent)); joystick_guid_list.emplace_back(std::move(joystick)); } @@ -428,55 +573,60 @@ void SDLDriver::PumpEvents() const { void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { switch (event.type) { - case SDL_JOYBUTTONUP: { + case SDL_EVENT_JOYSTICK_BUTTON_UP: { if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); SetButton(identifier, event.jbutton.button, false); } break; } - case SDL_JOYBUTTONDOWN: { + case SDL_EVENT_JOYSTICK_BUTTON_DOWN: { if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); SetButton(identifier, event.jbutton.button, true); } break; } - case SDL_JOYHATMOTION: { + case SDL_EVENT_JOYSTICK_HAT_MOTION: { if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); SetHatButton(identifier, event.jhat.hat, event.jhat.value); } break; } - case SDL_JOYAXISMOTION: { + case SDL_EVENT_JOYSTICK_AXIS_MOTION: { if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f); } break; } - case SDL_CONTROLLERSENSORUPDATE: { - if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) { - if (joystick->UpdateMotion(event.csensor)) { + case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: { + auto joystick = GetSDLJoystickByGamepadID(event.gsensor.which); + if (!joystick) { + joystick = GetSDLJoystickBySDLID(event.gsensor.which); + } + if (joystick) { + if (joystick->UpdateMotion(event.gsensor)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); SetMotion(identifier, 0, joystick->GetMotion()); } } break; } - case SDL_JOYBATTERYUPDATED: { + case SDL_EVENT_JOYSTICK_BATTERY_UPDATED: { if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); - SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level)); + SetBattery(identifier, + joystick->GetBatteryLevel(event.jbattery.state, event.jbattery.percent)); } break; } - case SDL_JOYDEVICEREMOVED: + case SDL_EVENT_JOYSTICK_REMOVED: LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); - CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); + CloseJoystick(SDL_GetJoystickFromID(event.jdevice.which)); break; - case SDL_JOYDEVICEADDED: + case SDL_EVENT_JOYSTICK_ADDED: LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which); InitJoystick(event.jdevice.which); break; @@ -496,12 +646,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en // Disable raw input. When enabled this setting causes SDL to die when a web applet opens SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, Settings::values.enable_raw_input ? "1" : "0"); - // Prevent SDL from adding undesired axis - SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); + // SDL3 defaults Steam Controller Bluetooth HIDAPI support to off, which can disable gyro. + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1"); + SDL_SetHint(SDL_HINT_GAMECONTROLLER_SENSOR_FUSION, "1"); + SDL_SetHint(SDL_HINT_AUTO_UPDATE_SENSORS, "1"); // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); // Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled @@ -523,16 +674,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en } SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1"); - // Share the same button mapping with non-Nintendo controllers - SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); - // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native // driver on Linux. SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); // If the frontend is going to manage the event loop, then we don't start one here - start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0; - if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { + start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) == 0; + if (start_thread && !SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) { LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError()); return; } @@ -552,19 +700,24 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en } // Because the events for joystick connection happens before we have our event watcher added, we // can just open all the joysticks right here - for (int i = 0; i < SDL_NumJoysticks(); ++i) { - InitJoystick(i); + int joystick_count = 0; + SDL_JoystickID* joysticks = SDL_GetJoysticks(&joystick_count); + if (joysticks != nullptr) { + for (int i = 0; i < joystick_count; ++i) { + InitJoystick(joysticks[i]); + } + SDL_free(joysticks); } } SDLDriver::~SDLDriver() { CloseJoysticks(); - SDL_DelEventWatch(&SDLEventWatcher, this); + SDL_RemoveEventWatch(&SDLEventWatcher, this); initialized = false; if (start_thread) { vibration_thread.join(); - SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); + SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD); } } @@ -758,17 +911,17 @@ Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& g } Common::ParamPackage SDLDriver::BuildParamPackageForBinding( - int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const { - switch (binding.bindType) { - case SDL_CONTROLLER_BINDTYPE_NONE: + int port, const Common::UUID& guid, const SDL_GamepadBinding& binding) const { + switch (binding.input_type) { + case SDL_GAMEPAD_BINDTYPE_NONE: break; - case SDL_CONTROLLER_BINDTYPE_AXIS: - return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); - case SDL_CONTROLLER_BINDTYPE_BUTTON: - return BuildButtonParamPackageForButton(port, guid, binding.value.button); - case SDL_CONTROLLER_BINDTYPE_HAT: - return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, - static_cast(binding.value.hat.hat_mask)); + case SDL_GAMEPAD_BINDTYPE_AXIS: + return BuildAnalogParamPackageForButton(port, guid, binding.input.axis.axis); + case SDL_GAMEPAD_BINDTYPE_BUTTON: + return BuildButtonParamPackageForButton(port, guid, binding.input.button); + case SDL_GAMEPAD_BINDTYPE_HAT: + return BuildHatParamPackageForButton(port, guid, binding.input.hat.hat, + static_cast(binding.input.hat.hat_mask)); } return {}; } @@ -808,8 +961,8 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p // Add the missing bindings for ZL/ZR static constexpr ZButtonBindings switch_to_sdl_axis{{ - {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, - {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, + {Settings::NativeButton::ZL, SDL_GAMEPAD_AXIS_LEFT_TRIGGER}, + {Settings::NativeButton::ZR, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER}, }}; // Parameters contain two joysticks return dual @@ -828,41 +981,41 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p ButtonBindings SDLDriver::GetDefaultButtonBinding( const std::shared_ptr& joystick) const { // Default SL/SR mapping for other controllers - auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; - auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; - auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; - auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; + auto sll_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER; + auto srl_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER; + auto slr_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER; + auto srr_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER; if (joystick->IsJoyconLeft()) { - sll_button = SDL_CONTROLLER_BUTTON_PADDLE2; - srl_button = SDL_CONTROLLER_BUTTON_PADDLE4; + sll_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE1; + srl_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE2; } if (joystick->IsJoyconRight()) { - slr_button = SDL_CONTROLLER_BUTTON_PADDLE3; - srr_button = SDL_CONTROLLER_BUTTON_PADDLE1; + slr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2; + srr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1; } return { - std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, - {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, - {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, - {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, - {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, - {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, - {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, - {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, - {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, - {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, - {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, - {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, + std::pair{Settings::NativeButton::A, SDL_GAMEPAD_BUTTON_EAST}, + {Settings::NativeButton::B, SDL_GAMEPAD_BUTTON_SOUTH}, + {Settings::NativeButton::X, SDL_GAMEPAD_BUTTON_NORTH}, + {Settings::NativeButton::Y, SDL_GAMEPAD_BUTTON_WEST}, + {Settings::NativeButton::LStick, SDL_GAMEPAD_BUTTON_LEFT_STICK}, + {Settings::NativeButton::RStick, SDL_GAMEPAD_BUTTON_RIGHT_STICK}, + {Settings::NativeButton::L, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER}, + {Settings::NativeButton::R, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER}, + {Settings::NativeButton::Plus, SDL_GAMEPAD_BUTTON_START}, + {Settings::NativeButton::Minus, SDL_GAMEPAD_BUTTON_BACK}, + {Settings::NativeButton::DLeft, SDL_GAMEPAD_BUTTON_DPAD_LEFT}, + {Settings::NativeButton::DUp, SDL_GAMEPAD_BUTTON_DPAD_UP}, + {Settings::NativeButton::DRight, SDL_GAMEPAD_BUTTON_DPAD_RIGHT}, + {Settings::NativeButton::DDown, SDL_GAMEPAD_BUTTON_DPAD_DOWN}, {Settings::NativeButton::SLLeft, sll_button}, {Settings::NativeButton::SRLeft, srl_button}, {Settings::NativeButton::SLRight, slr_button}, {Settings::NativeButton::SRRight, srr_button}, - {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, - {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1}, + {Settings::NativeButton::Home, SDL_GAMEPAD_BUTTON_GUIDE}, + {Settings::NativeButton::Screenshot, SDL_GAMEPAD_BUTTON_MISC1}, }; } @@ -872,15 +1025,16 @@ ButtonMapping SDLDriver::GetSingleControllerMapping( ButtonMapping mapping; mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); auto* controller = joystick->GetSDLGameController(); + const auto bindings = GetBindings(controller); for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { - const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); + const auto binding = GetBindingForButton(bindings, sdl_button); mapping.insert_or_assign( switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); } for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { - const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); + const auto binding = GetBindingForAxis(bindings, sdl_axis); mapping.insert_or_assign( switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); @@ -897,29 +1051,31 @@ ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptrGetSDLGameController(); auto* controller2 = joystick2->GetSDLGameController(); + const auto bindings = GetBindings(controller); + const auto bindings2 = GetBindings(controller2); for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { if (IsButtonOnLeftSide(switch_button)) { - const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button); + const auto binding = GetBindingForButton(bindings2, sdl_button); mapping.insert_or_assign( switch_button, BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); continue; } - const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); + const auto binding = GetBindingForButton(bindings, sdl_button); mapping.insert_or_assign( switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); } for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { if (IsButtonOnLeftSide(switch_button)) { - const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis); + const auto binding = GetBindingForAxis(bindings2, sdl_axis); mapping.insert_or_assign( switch_button, BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); continue; } - const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); + const auto binding = GetBindingForAxis(bindings, sdl_axis); mapping.insert_or_assign( switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); @@ -957,46 +1113,43 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p } AnalogMapping mapping = {}; - const auto& binding_left_x = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); - const auto& binding_left_y = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); + const auto bindings = GetBindings(controller); + const auto binding_left_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTX); + const auto binding_left_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTY); if (params.Has("guid2")) { const auto identifier = joystick2->GetPadIdentifier(); PreSetController(identifier); - PreSetAxis(identifier, binding_left_x.value.axis); - PreSetAxis(identifier, binding_left_y.value.axis); - const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); - const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis); + PreSetAxis(identifier, binding_left_x.input.axis.axis); + PreSetAxis(identifier, binding_left_y.input.axis.axis); + const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis); + const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis); mapping.insert_or_assign(Settings::NativeAnalog::LStick, - BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, - binding_left_y.value.axis, + BuildParamPackageForAnalog(identifier, binding_left_x.input.axis.axis, + binding_left_y.input.axis.axis, left_offset_x, left_offset_y)); } else { const auto identifier = joystick->GetPadIdentifier(); PreSetController(identifier); - PreSetAxis(identifier, binding_left_x.value.axis); - PreSetAxis(identifier, binding_left_y.value.axis); - const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); - const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis); + PreSetAxis(identifier, binding_left_x.input.axis.axis); + PreSetAxis(identifier, binding_left_y.input.axis.axis); + const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis); + const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis); mapping.insert_or_assign(Settings::NativeAnalog::LStick, - BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, - binding_left_y.value.axis, + BuildParamPackageForAnalog(identifier, binding_left_x.input.axis.axis, + binding_left_y.input.axis.axis, left_offset_x, left_offset_y)); } - const auto& binding_right_x = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); - const auto& binding_right_y = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); + const auto binding_right_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTX); + const auto binding_right_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTY); const auto identifier = joystick->GetPadIdentifier(); PreSetController(identifier); - PreSetAxis(identifier, binding_right_x.value.axis); - PreSetAxis(identifier, binding_right_y.value.axis); - const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis); - const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis); + PreSetAxis(identifier, binding_right_x.input.axis.axis); + PreSetAxis(identifier, binding_right_y.input.axis.axis); + const auto right_offset_x = -GetAxis(identifier, binding_right_x.input.axis.axis); + const auto right_offset_y = GetAxis(identifier, binding_right_y.input.axis.axis); mapping.insert_or_assign(Settings::NativeAnalog::RStick, - BuildParamPackageForAnalog(identifier, binding_right_x.value.axis, - binding_right_y.value.axis, right_offset_x, + BuildParamPackageForAnalog(identifier, binding_right_x.input.axis.axis, + binding_right_y.input.axis.axis, right_offset_x, right_offset_y)); return mapping; } @@ -1102,19 +1255,16 @@ bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) { const auto& axis_x = params.Get("axis_x", 0); const auto& axis_y = params.Get("axis_y", 0); - const auto& binding_left_x = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); - const auto& binding_right_x = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); - const auto& binding_left_y = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); - const auto& binding_right_y = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); + const auto bindings = GetBindings(controller); + const auto binding_left_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTX); + const auto binding_right_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTX); + const auto binding_left_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTY); + const auto binding_right_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTY); - if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) { + if (axis_x != binding_left_y.input.axis.axis && axis_x != binding_right_y.input.axis.axis) { return false; } - if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) { + if (axis_y != binding_left_x.input.axis.axis && axis_y != binding_right_x.input.axis.axis) { return false; } return true; diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index 1677ab8289..bf4a45e83d 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -11,25 +11,22 @@ #include #include -#include +#include #include "common/common_types.h" #include "common/threadsafe_queue.h" #include "input_common/input_engine.h" union SDL_Event; -using SDL_GameController = struct _SDL_GameController; -using SDL_Joystick = struct _SDL_Joystick; -using SDL_JoystickID = s32; namespace InputCommon { class SDLJoystick; using ButtonBindings = - std::array, 20>; + std::array, 20>; using ZButtonBindings = - std::array, 2>; + std::array, 2>; class SDLDriver : public InputEngine { public: @@ -46,6 +43,7 @@ public: /// Get the nth joystick with the corresponding GUID std::shared_ptr GetSDLJoystickBySDLID(SDL_JoystickID sdl_id); + std::shared_ptr GetSDLJoystickByGamepadID(SDL_JoystickID sdl_id); /** * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so @@ -72,7 +70,7 @@ public: bool IsVibrationEnabled(const PadIdentifier& identifier) override; private: - void InitJoystick(int joystick_index); + void InitJoystick(SDL_JoystickID joystick_id); void CloseJoystick(SDL_Joystick* sdl_joystick); /// Needs to be called before SDL_QuitSubSystem. @@ -92,7 +90,7 @@ private: Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const; Common::ParamPackage BuildParamPackageForBinding( - int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const; + int port, const Common::UUID& guid, const SDL_GamepadBinding& binding) const; Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x, int axis_y, float offset_x, diff --git a/src/input_common/helpers/joycon_protocol/joycon_types.h b/src/input_common/helpers/joycon_protocol/joycon_types.h index 792f124e14..dd3bd4398c 100644 --- a/src/input_common/helpers/joycon_protocol/joycon_types.h +++ b/src/input_common/helpers/joycon_protocol/joycon_types.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -10,7 +13,7 @@ #include #include -#include +#include #include "common/bit_field.h" #include "common/common_funcs.h" diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index b04a70590a..5f0a8af3aa 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: 2017 Citra Emulator Project @@ -25,7 +25,7 @@ #ifdef ENABLE_LIBUSB #include "input_common/drivers/gc_adapter.h" #endif -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 #include "input_common/drivers/joycon.h" #include "input_common/drivers/sdl_driver.h" #endif @@ -90,7 +90,7 @@ struct InputSubsystem::Impl { #endif RegisterEngine("virtual_amiibo", virtual_amiibo); RegisterEngine("virtual_gamepad", virtual_gamepad); -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 RegisterEngine("sdl", sdl); RegisterEngine("joycon", joycon); #endif @@ -124,7 +124,7 @@ struct InputSubsystem::Impl { #endif UnregisterEngine(virtual_amiibo); UnregisterEngine(virtual_gamepad); -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 UnregisterEngine(sdl); UnregisterEngine(joycon); #endif @@ -154,7 +154,7 @@ struct InputSubsystem::Impl { #endif auto udp_devices = udp_client->GetInputDevices(); devices.insert(devices.end(), udp_devices.begin(), udp_devices.end()); -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 auto joycon_devices = joycon->GetInputDevices(); devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end()); auto sdl_devices = sdl->GetInputDevices(); @@ -189,7 +189,7 @@ struct InputSubsystem::Impl { if (engine == udp_client->GetEngineName()) { return udp_client; } -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 if (engine == sdl->GetEngineName()) { return sdl; } @@ -280,7 +280,7 @@ struct InputSubsystem::Impl { if (engine == virtual_gamepad->GetEngineName()) { return true; } -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 if (engine == sdl->GetEngineName()) { return true; } @@ -301,7 +301,7 @@ struct InputSubsystem::Impl { gcadapter->BeginConfiguration(); #endif udp_client->BeginConfiguration(); -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 sdl->BeginConfiguration(); joycon->BeginConfiguration(); #endif @@ -317,7 +317,7 @@ struct InputSubsystem::Impl { gcadapter->EndConfiguration(); #endif udp_client->EndConfiguration(); -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 sdl->EndConfiguration(); joycon->EndConfiguration(); #endif @@ -325,7 +325,7 @@ struct InputSubsystem::Impl { void PumpEvents() const { update_engine->PumpEvents(); -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 sdl->PumpEvents(); #endif } @@ -350,7 +350,7 @@ struct InputSubsystem::Impl { std::shared_ptr gcadapter; #endif -#ifdef HAVE_SDL2 +#ifdef HAVE_SDL3 std::shared_ptr sdl; std::shared_ptr joycon; #endif diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index ff0312660b..7468c06c06 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -466,6 +466,6 @@ if (NOT MSVC AND (APPLE OR NOT YUZU_STATIC_BUILD)) endif() # Remember that the linker is incredibly stupid. -target_link_libraries(yuzu PRIVATE OpenSSL::SSL OpenSSL::Crypto SDL2::SDL2) +target_link_libraries(yuzu PRIVATE OpenSSL::SSL OpenSSL::Crypto SDL3::SDL3) create_target_directory_groups(yuzu) diff --git a/src/yuzu/main_window.cpp b/src/yuzu/main_window.cpp index 7549325567..2bb83fa189 100644 --- a/src/yuzu/main_window.cpp +++ b/src/yuzu/main_window.cpp @@ -153,7 +153,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "video_core/renderer_base.h" #include "video_core/shader_notify.h" -#include +#include #include diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt index 35df53f381..09a9bd6da1 100644 --- a/src/yuzu_cmd/CMakeLists.txt +++ b/src/yuzu_cmd/CMakeLists.txt @@ -17,20 +17,20 @@ endfunction() if (ENABLE_OPENGL) list(APPEND OPENGL_SOURCES - emu_window/emu_window_sdl2_gl.cpp - emu_window/emu_window_sdl2_gl.h + emu_window/emu_window_sdl3_gl.cpp + emu_window/emu_window_sdl3_gl.h ) else() set(OPENGL_SOURCES "") endif() add_executable(yuzu-cmd - emu_window/emu_window_sdl2.cpp - emu_window/emu_window_sdl2.h - emu_window/emu_window_sdl2_null.cpp - emu_window/emu_window_sdl2_null.h - emu_window/emu_window_sdl2_vk.cpp - emu_window/emu_window_sdl2_vk.h + emu_window/emu_window_sdl3.cpp + emu_window/emu_window_sdl3.h + emu_window/emu_window_sdl3_null.cpp + emu_window/emu_window_sdl3_null.h + emu_window/emu_window_sdl3_vk.cpp + emu_window/emu_window_sdl3_vk.h sdl_config.cpp sdl_config.h yuzu.cpp @@ -50,7 +50,7 @@ target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon") target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR}) -target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2) +target_link_libraries(yuzu-cmd PRIVATE SDL3::SDL3) if(UNIX AND NOT APPLE) install(TARGETS yuzu-cmd) diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp deleted file mode 100644 index c54e5b4fda..0000000000 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp +++ /dev/null @@ -1,98 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project -// SPDX-License-Identifier: GPL-3.0-or-later - -// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include -#include - -#include - -#include "common/logging.h" -#include "common/scm_rev.h" -#include "video_core/renderer_vulkan/renderer_vulkan.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" - -#include -#include - -EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, - Core::System& system_, bool fullscreen) - : EmuWindow_SDL2{input_subsystem_, system_} { - const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)", - Common::g_build_name, - Common::g_scm_branch, - Common::g_scm_desc); - render_window = - SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, - Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, - SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); - - SDL_SysWMinfo wm; - SDL_VERSION(&wm.version); - if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) { - LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}", - SDL_GetError()); - std::exit(EXIT_FAILURE); - } - - SetWindowIcon(); - - if (fullscreen) { - Fullscreen(); - ShowCursor(false); - } - - switch (wm.subsystem) { -#ifdef SDL_VIDEO_DRIVER_WINDOWS - case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: - window_info.type = Core::Frontend::WindowSystemType::Windows; - window_info.render_surface = reinterpret_cast(wm.info.win.window); - break; -#endif -#ifdef SDL_VIDEO_DRIVER_X11 - case SDL_SYSWM_TYPE::SDL_SYSWM_X11: - window_info.type = Core::Frontend::WindowSystemType::X11; - window_info.display_connection = wm.info.x11.display; - window_info.render_surface = reinterpret_cast(wm.info.x11.window); - break; -#endif -#ifdef SDL_VIDEO_DRIVER_WAYLAND - case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND: - window_info.type = Core::Frontend::WindowSystemType::Wayland; - window_info.display_connection = wm.info.wl.display; - window_info.render_surface = wm.info.wl.surface; - break; -#endif -#ifdef SDL_VIDEO_DRIVER_COCOA - case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA: - window_info.type = Core::Frontend::WindowSystemType::Cocoa; - window_info.render_surface = SDL_Metal_CreateView(render_window); - break; -#endif -#ifdef SDL_VIDEO_DRIVER_ANDROID - case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID: - window_info.type = Core::Frontend::WindowSystemType::Android; - window_info.render_surface = reinterpret_cast(wm.info.android.window); - break; -#endif - default: - LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem); - std::exit(EXIT_FAILURE); - break; - } - - OnResize(); - OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); - SDL_PumpEvents(); - LOG_INFO(Frontend, "Eden Version: {} | {}-{} (Vulkan)", Common::g_build_name, - Common::g_scm_branch, Common::g_scm_desc); -} - -EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default; - -std::unique_ptr EmuWindow_SDL2_VK::CreateSharedContext() const { - return std::make_unique(); -} diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3.cpp similarity index 68% rename from src/yuzu_cmd/emu_window/emu_window_sdl2.cpp rename to src/yuzu_cmd/emu_window/emu_window_sdl3.cpp index c00734216e..cd390d29f9 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3.cpp @@ -1,9 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include +#include #include "common/logging.h" #include "common/scm_rev.h" @@ -15,26 +16,25 @@ #include "input_common/drivers/mouse.h" #include "input_common/drivers/touch_screen.h" #include "input_common/main.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3.h" #include "yuzu_cmd/yuzu_icon.h" -EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) +EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) : input_subsystem{input_subsystem_}, system{system_} { input_subsystem->Initialize(); - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { - LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError()); + if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) { + LOG_CRITICAL(Frontend, "Failed to initialize SDL3: {}, Exiting...", SDL_GetError()); exit(1); } - SDL_SetMainReady(); } -EmuWindow_SDL2::~EmuWindow_SDL2() { +EmuWindow_SDL3::~EmuWindow_SDL3() { system.HIDCore().UnloadInputDevices(); input_subsystem->Shutdown(); SDL_Quit(); } -InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { +InputCommon::MouseButton EmuWindow_SDL3::SDLButtonToMouseButton(u32 button) const { switch (button) { case SDL_BUTTON_LEFT: return InputCommon::MouseButton::Left; @@ -52,7 +52,7 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons } /// @brief Translates pixel position to float position -EmuWindow_SDL2::FloatPairNonHFA EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const { +EmuWindow_SDL3::FloatPairNonHFA EmuWindow_SDL3::MouseToTouchPos(s32 touch_x, s32 touch_y) const { int w = 0, h = 0; SDL_GetWindowSize(render_window, &w, &h); const float fx = float(touch_x) / w; @@ -64,9 +64,9 @@ EmuWindow_SDL2::FloatPairNonHFA EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 }; } -void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { +void EmuWindow_SDL3::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { const auto mouse_button = SDLButtonToMouseButton(button); - if (state == SDL_PRESSED) { + if (state != 0) { auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y); input_subsystem->GetMouse()->PressButton(x, y, mouse_button); input_subsystem->GetMouse()->PressMouseButton(mouse_button); @@ -76,64 +76,70 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { } } -void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { +void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) { auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y); input_subsystem->GetMouse()->Move(x, y, 0, 0); input_subsystem->GetMouse()->MouseMove(touch_x, touch_y); input_subsystem->GetMouse()->TouchMove(touch_x, touch_y); } -void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) { +void EmuWindow_SDL3::OnFingerDown(float x, float y, std::size_t id) { input_subsystem->GetTouchScreen()->TouchPressed(x, y, id); } -void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) { +void EmuWindow_SDL3::OnFingerMotion(float x, float y, std::size_t id) { input_subsystem->GetTouchScreen()->TouchMoved(x, y, id); } -void EmuWindow_SDL2::OnFingerUp() { +void EmuWindow_SDL3::OnFingerUp() { input_subsystem->GetTouchScreen()->ReleaseAllTouch(); } -void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { - if (state == SDL_PRESSED) { +void EmuWindow_SDL3::OnKeyEvent(int key, u8 state) { + if (state != 0) { input_subsystem->GetKeyboard()->PressKey(static_cast(key)); - } else if (state == SDL_RELEASED) { + } else { input_subsystem->GetKeyboard()->ReleaseKey(static_cast(key)); } } -bool EmuWindow_SDL2::IsOpen() const { +bool EmuWindow_SDL3::IsOpen() const { return is_open; } -bool EmuWindow_SDL2::IsShown() const { +bool EmuWindow_SDL3::IsShown() const { return is_shown; } -void EmuWindow_SDL2::OnResize() { +void EmuWindow_SDL3::OnResize() { int width, height; - SDL_GL_GetDrawableSize(render_window, &width, &height); + SDL_GetWindowSizeInPixels(render_window, &width, &height); UpdateCurrentFramebufferLayout(width, height); } -void EmuWindow_SDL2::ShowCursor(bool show_cursor) { - SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE); +void EmuWindow_SDL3::ShowCursor(bool show_cursor) { + if (show_cursor) { + SDL_ShowCursor(); + } else { + SDL_HideCursor(); + } } -void EmuWindow_SDL2::Fullscreen() { +void EmuWindow_SDL3::Fullscreen() { SDL_DisplayMode display_mode; switch (Settings::values.fullscreen_mode.GetValue()) { case Settings::FullscreenMode::Exclusive: - // Set window size to render size before entering fullscreen -- SDL2 does not resize window - // to display dimensions automatically in this mode. - if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) { + // Set window size to render size before entering fullscreen in exclusive mode. + if (const SDL_DisplayMode* display_mode_ptr = + SDL_GetDesktopDisplayMode(SDL_GetDisplayForWindow(render_window))) { + display_mode = *display_mode_ptr; SDL_SetWindowSize(render_window, display_mode.w, display_mode.h); + SDL_SetWindowFullscreenMode(render_window, &display_mode); } else { LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError()); } - if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) { + if (SDL_SetWindowFullscreen(render_window, true)) { return; } @@ -141,7 +147,8 @@ void EmuWindow_SDL2::Fullscreen() { LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); [[fallthrough]]; case Settings::FullscreenMode::Borderless: - if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { + SDL_SetWindowFullscreenMode(render_window, nullptr); + if (SDL_SetWindowFullscreen(render_window, true)) { return; } @@ -156,7 +163,7 @@ void EmuWindow_SDL2::Fullscreen() { } } -void EmuWindow_SDL2::WaitEvent() { +void EmuWindow_SDL3::WaitEvent() { // Called on main thread SDL_Event event; @@ -174,52 +181,52 @@ void EmuWindow_SDL2::WaitEvent() { } switch (event.type) { - case SDL_WINDOWEVENT: - switch (event.window.event) { - case SDL_WINDOWEVENT_SIZE_CHANGED: - case SDL_WINDOWEVENT_RESIZED: - case SDL_WINDOWEVENT_MAXIMIZED: - case SDL_WINDOWEVENT_RESTORED: - OnResize(); - break; - case SDL_WINDOWEVENT_MINIMIZED: - case SDL_WINDOWEVENT_EXPOSED: - is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED; - OnResize(); - break; - case SDL_WINDOWEVENT_CLOSE: - is_open = false; - break; - } + case SDL_EVENT_WINDOW_RESIZED: + case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: + case SDL_EVENT_WINDOW_MAXIMIZED: + case SDL_EVENT_WINDOW_RESTORED: + OnResize(); break; - case SDL_KEYDOWN: - case SDL_KEYUP: - OnKeyEvent(static_cast(event.key.keysym.scancode), event.key.state); + case SDL_EVENT_WINDOW_MINIMIZED: + is_shown = false; + OnResize(); break; - case SDL_MOUSEMOTION: + case SDL_EVENT_WINDOW_EXPOSED: + is_shown = true; + OnResize(); + break; + case SDL_EVENT_WINDOW_CLOSE_REQUESTED: + is_open = false; + break; + case SDL_EVENT_KEY_DOWN: + case SDL_EVENT_KEY_UP: + OnKeyEvent(static_cast(event.key.scancode), event.key.down ? 1 : 0); + break; + case SDL_EVENT_MOUSE_MOTION: // ignore if it came from touch if (event.button.which != SDL_TOUCH_MOUSEID) OnMouseMotion(event.motion.x, event.motion.y); break; - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: + case SDL_EVENT_MOUSE_BUTTON_DOWN: + case SDL_EVENT_MOUSE_BUTTON_UP: // ignore if it came from touch if (event.button.which != SDL_TOUCH_MOUSEID) { - OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); + OnMouseButton(event.button.button, event.button.down ? 1 : 0, + static_cast(event.button.x), static_cast(event.button.y)); } break; - case SDL_FINGERDOWN: + case SDL_EVENT_FINGER_DOWN: OnFingerDown(event.tfinger.x, event.tfinger.y, - static_cast(event.tfinger.touchId)); + static_cast(event.tfinger.touchID)); break; - case SDL_FINGERMOTION: + case SDL_EVENT_FINGER_MOTION: OnFingerMotion(event.tfinger.x, event.tfinger.y, - static_cast(event.tfinger.touchId)); + static_cast(event.tfinger.touchID)); break; - case SDL_FINGERUP: + case SDL_EVENT_FINGER_UP: OnFingerUp(); break; - case SDL_QUIT: + case SDL_EVENT_QUIT: is_open = false; break; default: @@ -241,22 +248,22 @@ void EmuWindow_SDL2::WaitEvent() { } // Credits to Samantas5855 and others for this function. -void EmuWindow_SDL2::SetWindowIcon() { - SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size); +void EmuWindow_SDL3::SetWindowIcon() { + SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size); if (yuzu_icon_stream == nullptr) { LOG_WARNING(Frontend, "Failed to create Eden icon stream."); return; } - SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1); + SDL_Surface* const window_icon = SDL_LoadBMP_IO(yuzu_icon_stream, true); if (window_icon == nullptr) { LOG_WARNING(Frontend, "Failed to read BMP from stream."); return; } // The icon is attached to the window pointer SDL_SetWindowIcon(render_window, window_icon); - SDL_FreeSurface(window_icon); + SDL_DestroySurface(window_icon); } -void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair minimal_size) { +void EmuWindow_SDL3::OnMinimalClientAreaChangeRequest(std::pair minimal_size) { SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl3.h similarity index 92% rename from src/yuzu_cmd/emu_window/emu_window_sdl2.h rename to src/yuzu_cmd/emu_window/emu_window_sdl3.h index 8aec1efda0..8e809a3f02 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3.h @@ -1,5 +1,6 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -22,10 +23,10 @@ class InputSubsystem; enum class MouseButton; } // namespace InputCommon -class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { +class EmuWindow_SDL3 : public Core::Frontend::EmuWindow { public: - explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_); - ~EmuWindow_SDL2(); + explicit EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_); + ~EmuWindow_SDL3(); /// Whether the window is still open, and a close request hasn't yet been sent bool IsOpen() const; @@ -85,7 +86,7 @@ protected: /// Is the window being shown? bool is_shown = true; - /// Internal SDL2 render window + /// Internal SDL3 render window SDL_Window* render_window{}; /// Keeps track of how often to update the title bar during gameplay diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp similarity index 79% rename from src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp rename to src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp index 448c902131..e86858a232 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp @@ -9,7 +9,7 @@ #include #define SDL_MAIN_HANDLED -#include +#include #include #include @@ -20,7 +20,13 @@ #include "core/core.h" #include "input_common/main.h" #include "video_core/renderer_base.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3_gl.h" + +namespace { +void* SDLGLGetProcAddress(const char* proc_name) { + return reinterpret_cast(SDL_GL_GetProcAddress(proc_name)); +} +} // Anonymous namespace class SDLGLContext : public Core::Frontend::GraphicsContext { public: @@ -30,7 +36,7 @@ public: ~SDLGLContext() { DoneCurrent(); - SDL_GL_DeleteContext(context); + SDL_GL_DestroyContext(context); } void SwapBuffers() override { @@ -58,7 +64,7 @@ private: bool is_current = false; }; -bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { +bool EmuWindow_SDL3_GL::SupportsRequiredGLExtensions() { std::vector unsupported_ext{}; #ifdef HAS_OPENGL // Extensions required to support some texture formats. @@ -72,9 +78,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { return unsupported_ext.empty(); } -EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, +EmuWindow_SDL3_GL::EmuWindow_SDL3_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_, bool fullscreen) - : EmuWindow_SDL2{input_subsystem_, system_} { + : EmuWindow_SDL3{input_subsystem_, system_} { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); @@ -92,14 +98,13 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste std::string window_title = fmt::format("{} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); render_window = - SDL_CreateWindow(window_title.c_str(), - SDL_WINDOWPOS_UNDEFINED, // x position - SDL_WINDOWPOS_UNDEFINED, // y position - Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, - SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width, + Layout::ScreenUndocked::Height, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | + SDL_WINDOW_HIGH_PIXEL_DENSITY); if (render_window == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); + LOG_CRITICAL(Frontend, "Failed to create SDL3 window! {}", SDL_GetError()); exit(1); } @@ -116,15 +121,15 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste core_context = CreateSharedContext(); if (window_context == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError()); + LOG_CRITICAL(Frontend, "Failed to create SDL3 GL context: {}", SDL_GetError()); exit(1); } if (core_context == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError()); + LOG_CRITICAL(Frontend, "Failed to create shared SDL3 GL context: {}", SDL_GetError()); exit(1); } - if (!gladLoadGLLoader(static_cast(SDL_GL_GetProcAddress))) { + if (!gladLoadGLLoader(static_cast(SDLGLGetProcAddress))) { LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); exit(1); } @@ -142,11 +147,11 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste Settings::LogSettings(); } -EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() { +EmuWindow_SDL3_GL::~EmuWindow_SDL3_GL() { core_context.reset(); - SDL_GL_DeleteContext(window_context); + SDL_GL_DestroyContext(window_context); } -std::unique_ptr EmuWindow_SDL2_GL::CreateSharedContext() const { +std::unique_ptr EmuWindow_SDL3_GL::CreateSharedContext() const { return std::make_unique(render_window); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.h similarity index 70% rename from src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h rename to src/yuzu_cmd/emu_window/emu_window_sdl3_gl.h index 39346e7047..73a7d3d482 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.h @@ -1,11 +1,15 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include +#include #include "core/frontend/emu_window.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3.h" namespace Core { class System; @@ -15,11 +19,11 @@ namespace InputCommon { class InputSubsystem; } -class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 { +class EmuWindow_SDL3_GL final : public EmuWindow_SDL3 { public: - explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_, + explicit EmuWindow_SDL3_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_, bool fullscreen); - ~EmuWindow_SDL2_GL(); + ~EmuWindow_SDL3_GL(); std::unique_ptr CreateSharedContext() const override; @@ -27,8 +31,6 @@ private: /// Whether the GPU and driver supports the OpenGL extension required bool SupportsRequiredGLExtensions(); - using SDL_GLContext = void*; - /// The OpenGL context associated with the window SDL_GLContext window_context; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_null.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3_null.cpp similarity index 67% rename from src/yuzu_cmd/emu_window/emu_window_sdl2_null.cpp rename to src/yuzu_cmd/emu_window/emu_window_sdl3_null.cpp index 4947080313..f5e4e19a30 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_null.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_null.cpp @@ -13,25 +13,25 @@ #include "common/logging.h" #include "common/scm_rev.h" #include "video_core/renderer_null/renderer_null.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3_null.h" -#ifdef YUZU_USE_EXTERNAL_SDL2 +#ifdef YUZU_USE_EXTERNAL_SDL3 // Include this before SDL.h to prevent the external from including a dummy #define USING_GENERATED_CONFIG_H -#include +#include #endif -#include +#include -EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_, +EmuWindow_SDL3_Null::EmuWindow_SDL3_Null(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_, bool fullscreen) - : EmuWindow_SDL2{input_subsystem_, system_} { + : EmuWindow_SDL3{input_subsystem_, system_} { const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)", Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc); render_window = - SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, - Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, - SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width, + Layout::ScreenUndocked::Height, + SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY); SetWindowIcon(); @@ -47,8 +47,8 @@ EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subs Common::g_scm_branch, Common::g_scm_desc); } -EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default; +EmuWindow_SDL3_Null::~EmuWindow_SDL3_Null() = default; -std::unique_ptr EmuWindow_SDL2_Null::CreateSharedContext() const { +std::unique_ptr EmuWindow_SDL3_Null::CreateSharedContext() const { return std::make_unique(); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_null.h b/src/yuzu_cmd/emu_window/emu_window_sdl3_null.h similarity index 58% rename from src/yuzu_cmd/emu_window/emu_window_sdl2_null.h rename to src/yuzu_cmd/emu_window/emu_window_sdl3_null.h index 35aee286df..7c046e72b8 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_null.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_null.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -6,7 +9,7 @@ #include #include "core/frontend/emu_window.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3.h" namespace Core { class System; @@ -16,11 +19,11 @@ namespace InputCommon { class InputSubsystem; } -class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 { +class EmuWindow_SDL3_Null final : public EmuWindow_SDL3 { public: - explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_, + explicit EmuWindow_SDL3_Null(InputCommon::InputSubsystem* input_subsystem_, Core::System& system, bool fullscreen); - ~EmuWindow_SDL2_Null() override; + ~EmuWindow_SDL3_Null() override; std::unique_ptr CreateSharedContext() const override; }; diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.cpp new file mode 100644 index 0000000000..9019cbbba0 --- /dev/null +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.cpp @@ -0,0 +1,99 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include +#include +#include + +#include + +#include "common/logging.h" +#include "common/scm_rev.h" +#include "video_core/renderer_vulkan/renderer_vulkan.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3_vk.h" + +#include +#include + +EmuWindow_SDL3_VK::EmuWindow_SDL3_VK(InputCommon::InputSubsystem* input_subsystem_, + Core::System& system_, bool fullscreen) + : EmuWindow_SDL3{input_subsystem_, system_} { + const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)", + Common::g_build_name, + Common::g_scm_branch, + Common::g_scm_desc); + render_window = + SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width, + Layout::ScreenUndocked::Height, + SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY); + + const SDL_PropertiesID window_props = SDL_GetWindowProperties(render_window); + + SetWindowIcon(); + + if (fullscreen) { + Fullscreen(); + ShowCursor(false); + } + + if (void* hwnd = + SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr)) { + window_info.type = Core::Frontend::WindowSystemType::Windows; + window_info.render_surface = hwnd; + } else if (void* wl_display = + SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, + nullptr); + wl_display != nullptr) { + void* wl_surface = + SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr); + if (wl_surface == nullptr) { + LOG_CRITICAL(Frontend, "Wayland surface is unavailable"); + std::exit(EXIT_FAILURE); + } + window_info.type = Core::Frontend::WindowSystemType::Wayland; + window_info.display_connection = wl_display; + window_info.render_surface = wl_surface; + } else if (void* x11_display = + SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, + nullptr); + x11_display != nullptr) { + const auto x11_window = + SDL_GetNumberProperty(window_props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0); + if (x11_window == 0) { + LOG_CRITICAL(Frontend, "X11 window handle is unavailable"); + std::exit(EXIT_FAILURE); + } + window_info.type = Core::Frontend::WindowSystemType::X11; + window_info.display_connection = x11_display; + window_info.render_surface = reinterpret_cast(static_cast(x11_window)); + } else if (SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, + nullptr) != nullptr) { + window_info.type = Core::Frontend::WindowSystemType::Cocoa; + window_info.render_surface = SDL_Metal_CreateView(render_window); + } else if (void* android_window = + SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, + nullptr); + android_window != nullptr) { + window_info.type = Core::Frontend::WindowSystemType::Android; + window_info.render_surface = android_window; + } else { + LOG_CRITICAL(Frontend, "Unable to determine native window backend from SDL properties"); + std::exit(EXIT_FAILURE); + } + + OnResize(); + OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); + SDL_PumpEvents(); + LOG_INFO(Frontend, "Eden Version: {} | {}-{} (Vulkan)", Common::g_build_name, + Common::g_scm_branch, Common::g_scm_desc); +} + +EmuWindow_SDL3_VK::~EmuWindow_SDL3_VK() = default; + +std::unique_ptr EmuWindow_SDL3_VK::CreateSharedContext() const { + return std::make_unique(); +} diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.h similarity index 59% rename from src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h rename to src/yuzu_cmd/emu_window/emu_window_sdl3_vk.h index 9467d164a4..5eb2626dd7 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -6,7 +9,7 @@ #include #include "core/frontend/emu_window.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3.h" namespace Core { class System; @@ -16,11 +19,11 @@ namespace InputCommon { class InputSubsystem; } -class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 { +class EmuWindow_SDL3_VK final : public EmuWindow_SDL3 { public: - explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system, + explicit EmuWindow_SDL3_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system, bool fullscreen); - ~EmuWindow_SDL2_VK() override; + ~EmuWindow_SDL3_VK() override; std::unique_ptr CreateSharedContext() const override; }; diff --git a/src/yuzu_cmd/sdl_config.cpp b/src/yuzu_cmd/sdl_config.cpp index 136043dc9e..b06a5a698c 100644 --- a/src/yuzu_cmd/sdl_config.cpp +++ b/src/yuzu_cmd/sdl_config.cpp @@ -6,7 +6,7 @@ // SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h #define SDL_MAIN_HANDLED -#include +#include #include "common/logging.h" #include "input_common/main.h" diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 54cc832bf2..d20c126159 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -30,12 +30,12 @@ #include "network/network.h" #include "sdl_config.h" #include "video_core/renderer_base.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3.h" #ifdef HAS_OPENGL -#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3_gl.h" #endif -#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h" -#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3_null.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3_vk.h" #ifdef _WIN32 // windows.h needs to be included before shellapi.h @@ -349,20 +349,20 @@ int main(int argc, char** argv) { // Apply the command line arguments system.ApplySettings(); - std::unique_ptr emu_window; + std::unique_ptr emu_window; switch (Settings::values.renderer_backend.GetValue()) { #ifdef HAS_OPENGL case Settings::RendererBackend::OpenGL_GLSL: case Settings::RendererBackend::OpenGL_GLASM: case Settings::RendererBackend::OpenGL_SPIRV: - emu_window = std::make_unique(&input_subsystem, system, fullscreen); + emu_window = std::make_unique(&input_subsystem, system, fullscreen); break; #endif case Settings::RendererBackend::Vulkan: - emu_window = std::make_unique(&input_subsystem, system, fullscreen); + emu_window = std::make_unique(&input_subsystem, system, fullscreen); break; case Settings::RendererBackend::Null: - emu_window = std::make_unique(&input_subsystem, system, fullscreen); + emu_window = std::make_unique(&input_subsystem, system, fullscreen); break; default: LOG_CRITICAL(Frontend, "Invalid renderer backend");