[desktop] Fix 2 mod manager bugs (#3884)
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- Multi-import would show duplicates of a mod if it had both exefs and
  romfs
- Import from folder would crash on some single mods

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3884
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
crueter 2026-04-26 03:26:04 +02:00
parent 048d02e5b4
commit 91058d7383
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GPG key ID: 425ACD2D4830EBC6
4 changed files with 13 additions and 8 deletions

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@ -3,6 +3,7 @@
#include <algorithm>
#include <filesystem>
#include <iostream>
#include <fmt/format.h>
#include "common/fs/fs.h"
#include "common/fs/fs_types.h"
@ -25,7 +26,10 @@ std::vector<std::filesystem::path> GetModFolder(const std::string& root) {
"romfslite"};
if (std::ranges::find(valid_names, name) != valid_names.end()) {
paths.emplace_back(entry.path().parent_path());
const auto parent = entry.path().parent_path();
if (std::ranges::find(paths, parent) == paths.end()) {
paths.emplace_back(parent);
}
}
return true;