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https://git.eden-emu.dev/eden-emu/eden
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[android] Remove unused SPIRV strings and make strings check run on PRs (#3885)
I reorganized my runners so it shouldn't be an issue anymore Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3885 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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25 changed files with 3 additions and 35 deletions
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@ -3,6 +3,8 @@ name: Check Strings
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on:
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push:
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branches: [ master ]
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pull_request:
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branches: [ master ]
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jobs:
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check-strings:
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@ -10,7 +12,7 @@ jobs:
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steps:
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- uses: actions/checkout@v4
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with:
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fetch-depth: 0
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fetch-depth: 1
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- name: Find Unused Strings
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run: ./tools/unused-strings.sh
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@ -463,8 +463,6 @@
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<string name="fsr_sharpness">حدة FSR</string>
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<string name="fsr_sharpness_description">يحدد مدى وضوح الصورة عند استخدام التباين الديناميكي لـ FSR</string>
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<string name="renderer_anti_aliasing">طريقة مضاد التعرج</string>
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<string name="renderer_optimize_spirv_output">تحسين مخرجات SPIRV</string>
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<string name="renderer_optimize_spirv_output_description">يعمل على تحسين أداء برامج التظليل المجمعة لتحسين كفاءة وحدة معالجة الرسومات، ولكنه قد يؤدي إلى زيادة وقت التحميل وإبطاء السرعة في البداية.</string>
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<string name="advanced">متقدم</string>
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@ -332,7 +332,6 @@
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<string name="fsr_sharpness">تیژی FSR</string>
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<string name="fsr_sharpness_description">دیاریکردنی تیژی وێنە لە کاتی بەکارهێنانی FSR</string>
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<string name="renderer_anti_aliasing">شێوازی دژە-خاوڕۆیی</string>
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<string name="renderer_optimize_spirv_output_description">شێیدەرە کۆمپایلکراوەکان باش دەکات بۆ باشترکردنی کارایی GPU.</string>
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<string name="dma_accuracy">وردیی DMA</string>
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@ -442,8 +442,6 @@
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<string name="fsr_sharpness">Ostrost FSR</string>
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<string name="fsr_sharpness_description">Určuje jak ostře bude obraz vypadat při použití dynamického kontrastu FSR.</string>
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<string name="renderer_anti_aliasing">Metoda anti-aliasingu</string>
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<string name="renderer_optimize_spirv_output">Optimalizovat výstup SPIRV</string>
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<string name="renderer_optimize_spirv_output_description">Optimalizuje kompilované shadery pro zlepšení efektivity GPU, ale mohou se objevit delší nahrávací časy a zpomalení v úvodu.</string>
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<string name="advanced">Pokročilé</string>
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@ -442,8 +442,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
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<string name="fsr_sharpness">FSR-Schärfe</string>
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<string name="fsr_sharpness_description">Bestimmt die Schärfe bei FSR-Nutzung.</string>
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<string name="renderer_anti_aliasing">Kantenglättung</string>
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<string name="renderer_optimize_spirv_output">Optimiere SPIRV-Ausgabe</string>
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<string name="renderer_optimize_spirv_output_description">Optimiert den kompilierten Shader, um die GPU-Effizienz zu verbessern.</string>
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<string name="advanced">Erweitert</string>
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@ -457,8 +457,6 @@
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<string name="fsr_sharpness">Nitidez FSR</string>
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<string name="fsr_sharpness_description">Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR.</string>
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<string name="renderer_anti_aliasing">Método de suavizado de bordes</string>
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<string name="renderer_optimize_spirv_output">Optimizar la salida de SPIRV</string>
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<string name="renderer_optimize_spirv_output_description">Optimiza los sombreadores compilados para mejorar la eficiencia de la GPU.</string>
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<string name="advanced">Avanzado</string>
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@ -125,8 +125,6 @@
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<string name="nvdec_emulation_none">هیچکدام</string>
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<!-- Optimize Spir-V output -->
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<string name="renderer_optimize_spirv_output">بهینهسازی خروجی Spir-V</string>
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<string name="renderer_optimize_spirv_output_description">شیدر کامپایل شده را برای بهبود کارایی GPU بهینهسازی میکند.</string>
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<string name="never">هرگز</string>
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<string name="on_load">در هنگام بارگذاری</string>
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<string name="always">همیشه</string>
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@ -455,7 +455,6 @@
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<string name="fsr_sharpness">Netteté FSR</string>
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<string name="fsr_sharpness_description">Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR.</string>
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<string name="renderer_anti_aliasing">Méthode d\'anticrénelage</string>
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<string name="renderer_optimize_spirv_output_description">Optimise le shader compilé pour améliorer l\'efficacité du GPU.</string>
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<string name="dma_accuracy">Précision DMA</string>
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@ -362,7 +362,6 @@
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<string name="fsr_sharpness">חדות FSR</string>
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<string name="fsr_sharpness_description">קובע את מידת החדות בעת שימוש ב-FSR.</string>
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<string name="renderer_anti_aliasing">שיטת Anti-aliasing</string>
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<string name="renderer_optimize_spirv_output_description">משפר את השאדר המהודר כדי להגביר את יעילות ה-GPU.</string>
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<string name="dma_accuracy">דיוק DMA</string>
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@ -351,7 +351,6 @@
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<string name="fsr_sharpness">FSR élesség</string>
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<string name="fsr_sharpness_description">Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben.</string>
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<string name="renderer_anti_aliasing">Élsimítási módszer</string>
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<string name="renderer_optimize_spirv_output_description">Optimalizálja a lefordított shadert a GPU hatékonyságának javításáért.</string>
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<string name="dma_accuracy">DMA pontosság</string>
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@ -383,7 +383,6 @@
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<string name="fsr_sharpness">Ketajaman FSR</string>
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<string name="fsr_sharpness_description">Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR</string>
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<string name="renderer_anti_aliasing">Metode anti-aliasing</string>
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<string name="renderer_optimize_spirv_output_description">Mengoptimalkan shader yang dikompilasi untuk meningkatkan efisiensi GPU.</string>
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<string name="dma_accuracy">Akurasi DMA</string>
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@ -390,7 +390,6 @@
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<string name="fsr_sharpness">Nitidezza FSR</string>
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<string name="fsr_sharpness_description">Determina quanto sarà nitida l\'immagine utilizzando il contrasto dinamico di FSR</string>
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<string name="renderer_anti_aliasing">Metodo di anti-aliasing</string>
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<string name="renderer_optimize_spirv_output_description">Ottimizza lo shader compilato per migliorare l\'efficienza della GPU.</string>
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<string name="dma_accuracy">Precisione DMA</string>
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@ -349,7 +349,6 @@
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<string name="renderer_vsync">垂直同期モード</string>
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<string name="renderer_scaling_filter">ウィンドウ適応フィルター</string>
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<string name="renderer_anti_aliasing">アンチエイリアス方式</string>
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<string name="renderer_optimize_spirv_output_description">コンパイル済みシェーダーを最適化し、GPUの効率を向上させます。</string>
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<string name="dma_accuracy">DMA精度</string>
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@ -349,7 +349,6 @@
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<string name="renderer_vsync">수직동기화 모드</string>
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<string name="renderer_scaling_filter">윈도우 적응 필터</string>
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<string name="renderer_anti_aliasing">안티에일리어싱 방법</string>
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<string name="renderer_optimize_spirv_output_description">컴파일된 셰이더를 최적화하여 GPU 효율성을 향상시킵니다.</string>
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<string name="dma_accuracy">DMA 정확도</string>
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@ -332,7 +332,6 @@
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<string name="fsr_sharpness">FSR-skarphet</string>
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<string name="fsr_sharpness_description">Bestemmer bildekvalitet med FSR</string>
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<string name="renderer_anti_aliasing">Anti-aliasing-metode</string>
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<string name="renderer_optimize_spirv_output_description">Optimaliserer den kompilerte shaderen for å forbedre GPU-effektiviteten.</string>
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<string name="dma_accuracy">DMA-nøyaktighet</string>
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<string name="fsr_sharpness">Ostrość FSR</string>
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<string name="fsr_sharpness_description">Kontroluje ostrość obrazu w FSR.</string>
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<string name="renderer_anti_aliasing">Metoda wygładzania krawędzi</string>
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<string name="renderer_optimize_spirv_output">Optymalizuj wyjście SPIRV</string>
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<string name="renderer_optimize_spirv_output_description">Optymalizuje skompilowany shader w celu poprawy wydajności GPU.</string>
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<string name="advanced">Zaawansowane</string>
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@ -433,7 +433,6 @@
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<string name="fsr_sharpness">Nitidez do FSR</string>
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<string name="fsr_sharpness_description">Determina a nitidez da imagem ao utilizar o contraste dinâmico do FSR</string>
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<string name="renderer_anti_aliasing">Método de Anti-aliasing</string>
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<string name="renderer_optimize_spirv_output_description">Otimiza o shader compilado para melhorar a eficiência da GPU.</string>
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<string name="advanced">Avançado</string>
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@ -355,7 +355,6 @@
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<string name="fsr_sharpness">Nitidez do FSR</string>
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<string name="fsr_sharpness_description">Determina a nitidez da imagem ao usar contraste dinâmico do FSR</string>
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<string name="renderer_anti_aliasing">Método de Anti-Serrilhado</string>
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<string name="renderer_optimize_spirv_output_description">Otimiza o shader compilado para melhorar a eficiência da GPU.</string>
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<string name="dma_accuracy">Precisão da DMA</string>
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<string name="fsr_sharpness">Резкость FSR</string>
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<string name="fsr_sharpness_description">Определяет, насколько чётким будет изображение при использовании динамического контраста FSR.</string>
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<string name="renderer_anti_aliasing">Метод сглаживания</string>
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<string name="renderer_optimize_spirv_output">Оптимизация вывода SPIRV</string>
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<string name="renderer_optimize_spirv_output_description">Оптимизирует скомпилированный шейдер для повышения эффективности ГПУ.</string>
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<string name="advanced">Расширенные</string>
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<string name="fsr_sharpness">ФСР оштрина</string>
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<string name="fsr_sharpness_description">Одређује колико ће се слика наоштрен трајати док користи \"ФСР\" динамички контраст</string>
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<string name="renderer_anti_aliasing">Метода против алиасирања</string>
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<string name="renderer_optimize_spirv_output_description">Оптимизира састављена схадер за побољшање ефикасности ГПУ-а.</string>
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<string name="dma_accuracy">DMA тачност</string>
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<string name="fsr_sharpness">Різкість FSR</string>
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<string name="fsr_sharpness_description">Визначає різкість зображення при використанні FSR.</string>
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<string name="renderer_anti_aliasing">Згладжування</string>
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<string name="renderer_optimize_spirv_output">Оптимізовувати виведення SPIRV</string>
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<string name="renderer_optimize_spirv_output_description">Оптимізує скомпільований шейдер для покращення ефективності GPU.</string>
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<string name="advanced">Додаткові</string>
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<string name="fsr_sharpness">Độ sắc nét FSR</string>
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<string name="fsr_sharpness_description">Độ sắc nét khi dùng FSR</string>
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<string name="renderer_anti_aliasing">Phương pháp khử răng cưa</string>
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<string name="renderer_optimize_spirv_output_description">Tối ưu hóa shader đã biên dịch để cải thiện hiệu suất GPU.</string>
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<string name="dma_accuracy">Độ chính xác DMA</string>
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<string name="fsr_sharpness">FSR 锐化度</string>
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<string name="fsr_sharpness_description">指定使用 FSR 时图像的锐化程度</string>
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<string name="renderer_anti_aliasing">抗锯齿方式</string>
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<string name="renderer_optimize_spirv_output">优化 SPIRV 输出</string>
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<string name="renderer_optimize_spirv_output_description">优化编译后的着色器以提高GPU效率。</string>
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<string name="advanced">高级</string>
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<string name="fsr_sharpness">FSR 銳化度</string>
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<string name="fsr_sharpness_description">使用 FSR 時圖片的銳化程度</string>
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<string name="renderer_anti_aliasing">抗鋸齒</string>
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<string name="renderer_optimize_spirv_output_description">最佳化編譯後的著色器以提高GPU效率。</string>
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<string name="dma_accuracy">DMA 準確度</string>
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<string name="fsr_sharpness">FSR sharpness</string>
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<string name="fsr_sharpness_description">Determines how sharpened the image will look while using FSR\'s dynamic contrast</string>
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<string name="renderer_anti_aliasing">Anti-aliasing method</string>
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<string name="renderer_optimize_spirv_output">Optimize SPIRV output</string>
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<string name="renderer_optimize_spirv_output_description">Optimizes compiled shaders to improve GPU efficiency, but may introduce longer loading times and initial slowdowns.</string>
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<string name="advanced">Advanced</string>
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