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[settings] Final adjustments to default settings
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51dc28500b
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2 changed files with 5 additions and 10 deletions
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@ -493,9 +493,9 @@
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<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
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<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
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<string name="renderer_asynchronous_gpu_emulation">GPU async emulation</string>
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<string name="renderer_asynchronous_gpu_emulation_description">Runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this only if you run into timing-related issues.</string>
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<string name="renderer_asynchronous_gpu_emulation_description">This hack runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this if you run into graphical issues or timing issues.</string>
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<string name="renderer_async_presentation">Asynchronous presentation</string>
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<string name="renderer_async_presentation_description">Slightly improves performance by moving presentation to a separate CPU thread.</string>
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<string name="renderer_async_presentation_description">This hack can improve performance by moving presentation to a separate CPU thread, but can highly increase gfx issues.</string>
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<string name="renderer_reactive_flushing">Use reactive flushing</string>
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<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
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<string name="enable_buffer_history">Enable buffer history</string>
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@ -393,7 +393,7 @@ struct Values {
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"optimize_spirv_output",
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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linkage, false, "use_asynchronous_gpu_emulation", Category::Renderer};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
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@ -544,13 +544,8 @@ struct Values {
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Specialization::Default,
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true,
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true};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef ANDROID
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true,
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#else
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false,
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#endif
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"async_presentation", Category::RendererHacks};
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SwitchableSetting<bool> async_presentation{linkage, false,"async_presentation",
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Category::RendererHacks};
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SwitchableSetting<bool> fix_bloom_effects{linkage, false, "fix_bloom_effects",
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Category::RendererHacks};
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