diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 02860364a9..b3e7e314f8 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -493,9 +493,9 @@ Force maximum clocks (Adreno only) Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied). GPU async emulation - Runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this only if you run into timing-related issues. + This hack runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this if you run into graphical issues or timing issues. Asynchronous presentation - Slightly improves performance by moving presentation to a separate CPU thread. + This hack can improve performance by moving presentation to a separate CPU thread, but can highly increase gfx issues. Use reactive flushing Improves rendering accuracy in some games at the cost of performance. Enable buffer history diff --git a/src/common/settings.h b/src/common/settings.h index 13ccf5a1d5..f4f93872a7 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -393,7 +393,7 @@ struct Values { "optimize_spirv_output", Category::Renderer}; SwitchableSetting use_asynchronous_gpu_emulation{ - linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; + linkage, false, "use_asynchronous_gpu_emulation", Category::Renderer}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. SwitchableSetting fullscreen_mode{linkage, @@ -544,13 +544,8 @@ struct Values { Specialization::Default, true, true}; - SwitchableSetting async_presentation{linkage, -#ifdef ANDROID - true, -#else - false, -#endif - "async_presentation", Category::RendererHacks}; + SwitchableSetting async_presentation{linkage, false,"async_presentation", + Category::RendererHacks}; SwitchableSetting fix_bloom_effects{linkage, false, "fix_bloom_effects", Category::RendererHacks};