diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index 02860364a9..b3e7e314f8 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -493,9 +493,9 @@
Force maximum clocks (Adreno only)
Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
GPU async emulation
- Runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this only if you run into timing-related issues.
+ This hack runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this if you run into graphical issues or timing issues.
Asynchronous presentation
- Slightly improves performance by moving presentation to a separate CPU thread.
+ This hack can improve performance by moving presentation to a separate CPU thread, but can highly increase gfx issues.
Use reactive flushing
Improves rendering accuracy in some games at the cost of performance.
Enable buffer history
diff --git a/src/common/settings.h b/src/common/settings.h
index 13ccf5a1d5..f4f93872a7 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -393,7 +393,7 @@ struct Values {
"optimize_spirv_output",
Category::Renderer};
SwitchableSetting use_asynchronous_gpu_emulation{
- linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
+ linkage, false, "use_asynchronous_gpu_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
SwitchableSetting fullscreen_mode{linkage,
@@ -544,13 +544,8 @@ struct Values {
Specialization::Default,
true,
true};
- SwitchableSetting async_presentation{linkage,
-#ifdef ANDROID
- true,
-#else
- false,
-#endif
- "async_presentation", Category::RendererHacks};
+ SwitchableSetting async_presentation{linkage, false,"async_presentation",
+ Category::RendererHacks};
SwitchableSetting fix_bloom_effects{linkage, false, "fix_bloom_effects",
Category::RendererHacks};