fix comp err

This commit is contained in:
lizzie 2026-04-15 16:14:12 +00:00 committed by crueter
parent a58c84d963
commit 470faa6255

View file

@ -21,41 +21,41 @@ namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct DynamicFeatures {
bool has_core_dynamic_viewport_scissor;
bool has_core_dynamic_depth_bias;
bool has_core_dynamic_depth_bounds;
bool has_core_dynamic_line_width;
bool has_core_dynamic_stencil_masks;
bool has_extended_dynamic_state;
bool has_eds1_cull_mode;
bool has_eds1_front_face;
bool has_eds1_depth_test_enable;
bool has_eds1_depth_write_enable;
bool has_eds1_depth_compare_op;
bool has_eds1_depth_bounds_test_enable;
bool has_eds1_stencil_test_enable;
bool has_eds1_stencil_op;
bool has_eds1_vertex_input_binding_stride;
bool has_extended_dynamic_state_2;
bool has_eds2_depth_bias_enable;
bool has_eds2_primitive_restart_enable;
bool has_eds2_rasterizer_discard_enable;
bool has_extended_dynamic_state_2_logic_op;
bool has_extended_dynamic_state_2_patch_control_points;
bool has_extended_dynamic_state_3_blend;
bool has_extended_dynamic_state_3_enables;
bool has_dynamic_state3_depth_clamp_enable;
bool has_dynamic_state3_logic_op_enable;
bool has_dynamic_state3_line_stipple_enable;
bool has_dynamic_state3_alpha_to_coverage_enable;
bool has_dynamic_state3_alpha_to_one_enable;
bool has_dynamic_state3_line_rasterization_mode;
bool has_dynamic_state3_conservative_rasterization_mode;
bool has_dynamic_vertex_input;
bool has_provoking_vertex;
bool has_provoking_vertex_first_mode;
bool has_provoking_vertex_last_mode;
bool has_provoking_vertex_tf_preserve;
bool has_core_dynamic_viewport_scissor : 1;
bool has_core_dynamic_depth_bias : 1;
bool has_core_dynamic_depth_bounds : 1;
bool has_core_dynamic_line_width : 1;
bool has_core_dynamic_stencil_masks : 1;
bool has_extended_dynamic_state : 1;
bool has_eds1_cull_mode : 1;
bool has_eds1_front_face : 1;
bool has_eds1_depth_test_enable : 1;
bool has_eds1_depth_write_enable : 1;
bool has_eds1_depth_compare_op : 1;
bool has_eds1_depth_bounds_test_enable : 1;
bool has_eds1_stencil_test_enable : 1;
bool has_eds1_stencil_op : 1;
bool has_eds1_vertex_input_binding_stride : 1;
bool has_extended_dynamic_state_2 : 1;
bool has_eds2_depth_bias_enable : 1;
bool has_eds2_primitive_restart_enable : 1;
bool has_eds2_rasterizer_discard_enable : 1;
bool has_extended_dynamic_state_2_logic_op : 1;
bool has_extended_dynamic_state_2_patch_control_points : 1;
bool has_extended_dynamic_state_3_blend : 1;
bool has_extended_dynamic_state_3_enables : 1;
bool has_dynamic_state3_depth_clamp_enable : 1;
bool has_dynamic_state3_logic_op_enable : 1;
bool has_dynamic_state3_line_stipple_enable : 1;
bool has_dynamic_state3_alpha_to_coverage_enable : 1;
bool has_dynamic_state3_alpha_to_one_enable : 1;
bool has_dynamic_state3_line_rasterization_mode : 1;
bool has_dynamic_state3_conservative_rasterization_mode : 1;
bool has_dynamic_vertex_input : 1;
bool has_provoking_vertex : 1;
bool has_provoking_vertex_first_mode : 1;
bool has_provoking_vertex_last_mode : 1;
bool has_provoking_vertex_tf_preserve : 1;
};
struct FixedPipelineState {
@ -215,25 +215,25 @@ struct FixedPipelineState {
};
union {
u64 raw1;
BitField<0, 1, u64> core_dynamic_viewport_scissor;
BitField<1, 1, u64> core_dynamic_depth_bias;
BitField<2, 1, u64> core_dynamic_depth_bounds;
BitField<3, 1, u64> core_dynamic_line_width;
BitField<4, 1, u64> core_dynamic_stencil_masks;
BitField<5, 1, u64> extended_dynamic_state;
BitField<6, 1, u64> extended_dynamic_state_2;
BitField<7, 1, u64> extended_dynamic_state_2_logic_op;
BitField<8, 1, u64> extended_dynamic_state_3_blend;
BitField<9, 1, u64> extended_dynamic_state_3_enables;
BitField<10, 1, u64> dynamic_vertex_input;
BitField<11, 1, u64> xfb_enabled;
BitField<12, 1, u64> ndc_minus_one_to_one;
BitField<13, 2, u64> polygon_mode;
BitField<15, 2, u64> tessellation_primitive;
BitField<17, 2, u64> tessellation_spacing;
BitField<19, 1, u64> tessellation_clockwise;
BitField<20, 5, u64> patch_control_points_minus_one;
u32 raw1;
BitField<0, 1, u32> core_dynamic_viewport_scissor;
BitField<1, 1, u32> core_dynamic_depth_bias;
BitField<2, 1, u32> core_dynamic_depth_bounds;
BitField<3, 1, u32> core_dynamic_line_width;
BitField<4, 1, u32> core_dynamic_stencil_masks;
BitField<5, 1, u32> extended_dynamic_state;
BitField<6, 1, u32> extended_dynamic_state_2;
BitField<7, 1, u32> extended_dynamic_state_2_logic_op;
BitField<8, 1, u32> extended_dynamic_state_3_blend;
BitField<9, 1, u32> extended_dynamic_state_3_enables;
BitField<10, 1, u32> dynamic_vertex_input;
BitField<11, 1, u32> xfb_enabled;
BitField<12, 1, u32> ndc_minus_one_to_one;
BitField<13, 2, u32> polygon_mode;
BitField<15, 2, u32> tessellation_primitive;
BitField<17, 2, u32> tessellation_spacing;
BitField<19, 1, u32> tessellation_clockwise;
BitField<20, 5, u32> patch_control_points_minus_one;
BitField<25, 3, Maxwell::PrimitiveTopology> topology;
BitField<28, 4, Tegra::Texture::MsaaMode> msaa_mode;
};