diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h index cd1d9017dc..6344fe6eb7 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h @@ -21,41 +21,41 @@ namespace Vulkan { using Maxwell = Tegra::Engines::Maxwell3D::Regs; struct DynamicFeatures { - bool has_core_dynamic_viewport_scissor; - bool has_core_dynamic_depth_bias; - bool has_core_dynamic_depth_bounds; - bool has_core_dynamic_line_width; - bool has_core_dynamic_stencil_masks; - bool has_extended_dynamic_state; - bool has_eds1_cull_mode; - bool has_eds1_front_face; - bool has_eds1_depth_test_enable; - bool has_eds1_depth_write_enable; - bool has_eds1_depth_compare_op; - bool has_eds1_depth_bounds_test_enable; - bool has_eds1_stencil_test_enable; - bool has_eds1_stencil_op; - bool has_eds1_vertex_input_binding_stride; - bool has_extended_dynamic_state_2; - bool has_eds2_depth_bias_enable; - bool has_eds2_primitive_restart_enable; - bool has_eds2_rasterizer_discard_enable; - bool has_extended_dynamic_state_2_logic_op; - bool has_extended_dynamic_state_2_patch_control_points; - bool has_extended_dynamic_state_3_blend; - bool has_extended_dynamic_state_3_enables; - bool has_dynamic_state3_depth_clamp_enable; - bool has_dynamic_state3_logic_op_enable; - bool has_dynamic_state3_line_stipple_enable; - bool has_dynamic_state3_alpha_to_coverage_enable; - bool has_dynamic_state3_alpha_to_one_enable; - bool has_dynamic_state3_line_rasterization_mode; - bool has_dynamic_state3_conservative_rasterization_mode; - bool has_dynamic_vertex_input; - bool has_provoking_vertex; - bool has_provoking_vertex_first_mode; - bool has_provoking_vertex_last_mode; - bool has_provoking_vertex_tf_preserve; + bool has_core_dynamic_viewport_scissor : 1; + bool has_core_dynamic_depth_bias : 1; + bool has_core_dynamic_depth_bounds : 1; + bool has_core_dynamic_line_width : 1; + bool has_core_dynamic_stencil_masks : 1; + bool has_extended_dynamic_state : 1; + bool has_eds1_cull_mode : 1; + bool has_eds1_front_face : 1; + bool has_eds1_depth_test_enable : 1; + bool has_eds1_depth_write_enable : 1; + bool has_eds1_depth_compare_op : 1; + bool has_eds1_depth_bounds_test_enable : 1; + bool has_eds1_stencil_test_enable : 1; + bool has_eds1_stencil_op : 1; + bool has_eds1_vertex_input_binding_stride : 1; + bool has_extended_dynamic_state_2 : 1; + bool has_eds2_depth_bias_enable : 1; + bool has_eds2_primitive_restart_enable : 1; + bool has_eds2_rasterizer_discard_enable : 1; + bool has_extended_dynamic_state_2_logic_op : 1; + bool has_extended_dynamic_state_2_patch_control_points : 1; + bool has_extended_dynamic_state_3_blend : 1; + bool has_extended_dynamic_state_3_enables : 1; + bool has_dynamic_state3_depth_clamp_enable : 1; + bool has_dynamic_state3_logic_op_enable : 1; + bool has_dynamic_state3_line_stipple_enable : 1; + bool has_dynamic_state3_alpha_to_coverage_enable : 1; + bool has_dynamic_state3_alpha_to_one_enable : 1; + bool has_dynamic_state3_line_rasterization_mode : 1; + bool has_dynamic_state3_conservative_rasterization_mode : 1; + bool has_dynamic_vertex_input : 1; + bool has_provoking_vertex : 1; + bool has_provoking_vertex_first_mode : 1; + bool has_provoking_vertex_last_mode : 1; + bool has_provoking_vertex_tf_preserve : 1; }; struct FixedPipelineState { @@ -215,25 +215,25 @@ struct FixedPipelineState { }; union { - u64 raw1; - BitField<0, 1, u64> core_dynamic_viewport_scissor; - BitField<1, 1, u64> core_dynamic_depth_bias; - BitField<2, 1, u64> core_dynamic_depth_bounds; - BitField<3, 1, u64> core_dynamic_line_width; - BitField<4, 1, u64> core_dynamic_stencil_masks; - BitField<5, 1, u64> extended_dynamic_state; - BitField<6, 1, u64> extended_dynamic_state_2; - BitField<7, 1, u64> extended_dynamic_state_2_logic_op; - BitField<8, 1, u64> extended_dynamic_state_3_blend; - BitField<9, 1, u64> extended_dynamic_state_3_enables; - BitField<10, 1, u64> dynamic_vertex_input; - BitField<11, 1, u64> xfb_enabled; - BitField<12, 1, u64> ndc_minus_one_to_one; - BitField<13, 2, u64> polygon_mode; - BitField<15, 2, u64> tessellation_primitive; - BitField<17, 2, u64> tessellation_spacing; - BitField<19, 1, u64> tessellation_clockwise; - BitField<20, 5, u64> patch_control_points_minus_one; + u32 raw1; + BitField<0, 1, u32> core_dynamic_viewport_scissor; + BitField<1, 1, u32> core_dynamic_depth_bias; + BitField<2, 1, u32> core_dynamic_depth_bounds; + BitField<3, 1, u32> core_dynamic_line_width; + BitField<4, 1, u32> core_dynamic_stencil_masks; + BitField<5, 1, u32> extended_dynamic_state; + BitField<6, 1, u32> extended_dynamic_state_2; + BitField<7, 1, u32> extended_dynamic_state_2_logic_op; + BitField<8, 1, u32> extended_dynamic_state_3_blend; + BitField<9, 1, u32> extended_dynamic_state_3_enables; + BitField<10, 1, u32> dynamic_vertex_input; + BitField<11, 1, u32> xfb_enabled; + BitField<12, 1, u32> ndc_minus_one_to_one; + BitField<13, 2, u32> polygon_mode; + BitField<15, 2, u32> tessellation_primitive; + BitField<17, 2, u32> tessellation_spacing; + BitField<19, 1, u32> tessellation_clockwise; + BitField<20, 5, u32> patch_control_points_minus_one; BitField<25, 3, Maxwell::PrimitiveTopology> topology; BitField<28, 4, Tegra::Texture::MsaaMode> msaa_mode; };