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Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools). |
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| .. | ||
| fermi_2d.cpp | ||
| fermi_2d.h | ||
| kepler_memory.cpp | ||
| kepler_memory.h | ||
| maxwell_3d.cpp | ||
| maxwell_3d.h | ||
| maxwell_compute.cpp | ||
| maxwell_compute.h | ||
| maxwell_dma.cpp | ||
| maxwell_dma.h | ||
| shader_bytecode.h | ||
| shader_header.h | ||